smoother line drawing over network

This commit is contained in:
ericrius1 2015-07-13 14:24:26 -07:00
parent dab31e5e42
commit f54d1cf0f6
2 changed files with 5 additions and 13 deletions

View file

@ -19,13 +19,8 @@ varying vec4 interpolatedNormal;
vec3 newNormal = normalize(interpolatedNormal.xyz);
int frontCondition = 1 -int(gl_FrontFacing) * 2;
//if (!gl_FrontFacing) {
// newNormal = -newNormal;
//}
void main(void) {
int frontCondition = 1 -int(gl_FrontFacing) * 2;
vec3 color = vec3(0.9, 0.2, 0.9);
packDeferredFragment(
newNormal * frontCondition,

View file

@ -62,7 +62,6 @@ EntityItemProperties PolyLineEntityItem::getProperties() const {
properties._glowLevel = getGlowLevel();
properties._glowLevelChanged = false;
_quadReadWriteLock.unlock();
return properties;
}
@ -89,8 +88,6 @@ bool PolyLineEntityItem::setProperties(const EntityItemProperties& properties) {
}
setLastEdited(properties._lastEdited);
}
_quadReadWriteLock.unlock();
return somethingChanged;
}
@ -116,21 +113,21 @@ bool PolyLineEntityItem::setStrokeWidths(const QVector<float>& strokeWidths ) {
}
bool PolyLineEntityItem::setNormals(const QVector<glm::vec3>& normals) {
_normals = normals;
if( _normals.size() != _points.size() || _normals.size() != _strokeWidths.size()) {
qDebug() << "normals dont equal points!";
if( _normals.size() != _points.size()) {
// qDebug() << "normals dont equal points!";
return false;
}
if (_points.size () < 2) {
qDebug() << "points size is less than 2!";
// qDebug() << "points size is less than 2!";
return false;
}
// int minArraySize = glm::min(_normals.size(), _points.size())
_vertices.clear();
glm::vec3 v1, v2, tangent, binormal, point;
for (int i = 0; i < _points.size()-1; i++) {
float width = _strokeWidths.at(i);
point = _points.at(i);