overte-lubosz/libraries/render-utils/src
2024-02-28 15:23:39 -08:00
..
render-utils native MToon materials 2024-02-02 17:59:32 -08:00
text fix deprecated warning 2023-11-18 23:12:28 -08:00
AbstractViewStateInterface.cpp
AbstractViewStateInterface.h
AmbientOcclusionEffect.cpp convert explicit shared pointer creation (using "new") to make_shared where possible/appropriate 2021-09-11 15:15:04 -07:00
AmbientOcclusionEffect.h
AnimDebugDraw.cpp proper render bounds for models (need to pass RenderArgs to getBound everywhere) 2021-01-17 22:08:06 -08:00
AnimDebugDraw.h
animdebugdraw.slf
animdebugdraw.slv
AntialiasingEffect.cpp Merge pull request #1339 from odysseus654/pr/make_shared 2021-12-09 17:14:04 -05:00
AntialiasingEffect.h Fix copyright headers 2023-05-19 00:17:38 +02:00
AssembleLightingStageTask.cpp
AssembleLightingStageTask.h
BackgroundStage.cpp haze on most entities, working on skybox 2019-07-10 23:52:50 -07:00
BackgroundStage.h haze on most entities, working on skybox 2019-07-10 23:52:50 -07:00
Blendshape.slh
BloomApply.shared.slh
BloomApply.slf
BloomEffect.cpp convert explicit shared pointer creation (using "new") to make_shared where possible/appropriate 2021-09-11 15:15:04 -07:00
BloomEffect.h propagating the Bloom on off correctly and fixing the problem where Luci prevents from seeing the zone and finally, update the luci.js with the newer version 2019-09-03 16:28:32 -07:00
BloomStage.cpp
BloomStage.h
BloomThreshold.shared.slh
BloomThreshold.slf
CauterizedMeshPartPayload.cpp billboarding for model entities 2021-01-13 22:31:21 -08:00
CauterizedMeshPartPayload.h billboarding for model entities 2021-01-13 22:31:21 -08:00
CauterizedModel.cpp billboarding for model entities 2021-01-13 22:31:21 -08:00
CauterizedModel.h Revert commit 359248829c using -m 1 to temporarily fix issue 383. 2020-06-03 16:08:18 -04:00
CullFace.slh Add periods and remove double copyright in tabletaboutdialog.qml 2020-05-25 16:41:16 -04:00
debug_deferred_buffer.slf
debug_deferred_buffer.slv
debug_deferred_buffer_shared.slh
DebugDeferredBuffer.cpp
DebugDeferredBuffer.h
DefaultMaterials.slh
deferred_light.slv fix deferred rendering on macbook air 2019-06-18 17:17:21 -07:00
deferred_light_limited.slv
deferred_light_point.slv
deferred_light_spot.slv
DeferredBuffer.slh
DeferredBufferRead.slh
DeferredBufferWrite.slh render opaque PolyLines with opaque pipepline 2019-08-22 08:13:11 -07:00
DeferredFramebuffer.cpp
DeferredFramebuffer.h
DeferredFrameTransform.cpp
DeferredFrameTransform.h
DeferredLighting.slh
DeferredLightingEffect.cpp changes from cr 2019-07-29 18:25:36 -07:00
DeferredLightingEffect.h REmoving unecessary job introduced dureing development 2019-06-21 17:24:21 -07:00
DeferredTransform.slh
directional_skybox_light.slf condense direction light shaders using slp defines 2019-07-16 11:24:19 -07:00
DrawHaze.cpp convert explicit shared pointer creation (using "new") to make_shared where possible/appropriate 2021-09-11 15:15:04 -07:00
DrawHaze.h
drawWorkloadProxy.slf
drawWorkloadProxy.slv Workaround for Nvidia driver bug 2022-12-23 20:25:10 +01:00
drawWorkloadView.slf
drawWorkloadView.slv
Fade.slh
Fade_shared.slh
FadeEffect.cpp
FadeEffect.h
FadeEffectJobs.cpp proper render bounds for models (need to pass RenderArgs to getBound everywhere) 2021-01-17 22:08:06 -08:00
FadeEffectJobs.h proper render bounds for models (need to pass RenderArgs to getBound everywhere) 2021-01-17 22:08:06 -08:00
FadeObjectParams.shared.slh
FboCache.cpp
FboCache.h review and cleanup of "#include <QtCore/QSharedPointer>" 2021-09-10 21:40:54 -07:00
FramebufferCache.cpp BUGZ-987: fix depth testing of HUD layer 3D objects 2019-07-23 12:09:12 -07:00
FramebufferCache.h
fxaa.slf
fxaa.slv
fxaa_blend.slf
GeometryCache.cpp convert explicit shared pointer creation (using "new") to make_shared where possible/appropriate 2021-09-11 15:15:04 -07:00
GeometryCache.h Revert commit 359248829c using -m 1 to temporarily fix issue 383. 2020-06-03 16:08:18 -04:00
GlobalLight.slh native MToon materials 2024-02-02 17:59:32 -08:00
grid.slf merge with master 2019-07-03 17:58:23 -07:00
Haze.slf add haze to skybox 2019-07-11 11:00:30 -07:00
HazeStage.cpp
HazeStage.h
Highlight.slf
Highlight.slh
Highlight_aabox.slv
Highlight_filled.slf
Highlight_shared.slh
HighlightEffect.cpp respect cull face during shadow pass 2024-02-28 15:23:39 -08:00
HighlightEffect.h native MToon materials 2024-02-02 17:59:32 -08:00
hmd_ui.slf fixed ui flipping issue 2019-07-01 10:52:03 -07:00
hmd_ui.slv initial work on combining shader variants 2019-06-03 19:36:01 -07:00
LightAmbient.slh Added flag to enable / disable ambient fresnel LUT 2019-04-05 08:58:06 +02:00
LightClusterGrid.slh
LightClusterGrid_shared.slh
LightClusters.cpp
LightClusters.h
lightClusters_drawClusterContent.slf
lightClusters_drawClusterContent.slv
lightClusters_drawClusterFromDepth.slf
lightClusters_drawClusterFromDepth.slv
lightClusters_drawGrid.slf
lightClusters_drawGrid.slv
LightDirectional.slh
LightingModel.cpp Fixed compilation errors 2019-04-05 10:22:57 +02:00
LightingModel.h Switched to split sum model for ambient (as Unreal) 2019-04-04 16:10:33 +02:00
LightingModel.slh
LightLocal.slh
LightPayload.cpp proper render bounds for models (need to pass RenderArgs to getBound everywhere) 2021-01-17 22:08:06 -08:00
LightPayload.h proper render bounds for models (need to pass RenderArgs to getBound everywhere) 2021-01-17 22:08:06 -08:00
LightPoint.slh
LightSpot.slh
LightStage.cpp Remove executable permission from a bunch of files 2023-03-14 00:02:33 +01:00
LightStage.h Remove executable permission from a bunch of files 2023-03-14 00:02:33 +01:00
local_lights_drawOutline.slf
local_lights_shading.slf
MeshDeformer.slh
MeshPartPayload.cpp native MToon materials 2024-02-02 17:59:32 -08:00
MeshPartPayload.h native MToon materials 2024-02-02 17:59:32 -08:00
MetaModelPayload.cpp
MetaModelPayload.h
Model.cpp Clear _meshStates after warning, not before. 2022-12-03 00:51:06 +01:00
Model.h Fix copyright headers 2023-05-19 00:17:38 +02:00
model.slf native MToon materials 2024-02-02 17:59:32 -08:00
model.slv native MToon materials 2024-02-02 17:59:32 -08:00
nop.slf
parabola.slf initial work on combining shader variants 2019-06-03 19:36:01 -07:00
parabola.slv
PickItemsJob.cpp
PickItemsJob.h
RenderCommonTask.cpp fix android/mac build error 2019-07-30 13:15:26 -07:00
RenderCommonTask.h fix android/mac build error 2019-07-30 13:15:26 -07:00
RenderDeferredTask.cpp propagating the Bloom on off correctly and fixing the problem where Luci prevents from seeing the zone and finally, update the luci.js with the newer version 2019-09-03 16:28:32 -07:00
RenderDeferredTask.h Address pr review comments 2019-06-24 16:54:06 -07:00
RenderForwardTask.cpp Remove executable permission from a bunch of files 2023-03-14 00:02:33 +01:00
RenderForwardTask.h Remove executable permission from a bunch of files 2023-03-14 00:02:33 +01:00
RenderHifi.h fix cauterization of entities that are children of MyAvatar's head 2019-04-08 19:48:11 -07:00
RenderHUDLayerTask.cpp haze on most entities, working on skybox 2019-07-10 23:52:50 -07:00
RenderHUDLayerTask.h haze on most entities, working on skybox 2019-07-10 23:52:50 -07:00
RenderPipelines.cpp respect cull face during shadow pass 2024-02-28 15:23:39 -08:00
RenderPipelines.h Simplified material binding in shadow mode. Added opacity mask to shadow fade. Adjusted default bias. 2019-04-19 11:03:43 +02:00
RenderShadowTask.cpp respect cull face during shadow pass 2024-02-28 15:23:39 -08:00
RenderShadowTask.h Remove executable permission from a bunch of files 2023-03-14 00:02:33 +01:00
RenderUtilsLogging.cpp
RenderUtilsLogging.h
RenderViewTask.cpp render scripting interface + renderMethod control 2019-05-16 16:01:21 -07:00
RenderViewTask.h move switch logic around 2019-04-29 14:07:49 -07:00
sdf_text3D.slf supporting text effects + fonts on text entities 2019-07-30 09:59:45 -07:00
sdf_text3D.slh supporting text effects + fonts on text entities 2019-07-30 09:59:45 -07:00
sdf_text3D.slv try to fix android shader build error 2019-08-01 21:29:01 -07:00
ShadingModel.slh fix some transparency issues on amd 2019-06-03 16:14:09 -07:00
Shadow.slh init change, bias triggered via script 2019-06-18 10:02:22 -07:00
ShadowCore.slh
Shadows_shared.slh
simple.slf models support flipped normals on double sided geometry 2020-04-16 16:18:39 -07:00
simple.slv cleanup and fixing some issues 2019-06-03 20:45:46 -07:00
simple_procedural.slf models support flipped normals on double sided geometry 2020-04-16 16:18:39 -07:00
simple_procedural.slv procedural vertex shaders 2019-12-12 22:49:48 -05:00
Skinning.slh
SoftAttachmentModel.cpp Revert commit 359248829c using -m 1 to temporarily fix issue 383. 2020-06-03 16:08:18 -04:00
SoftAttachmentModel.h
ssao.slh
ssao_bilateralBlur.slf
ssao_bilateralBlur.slv
ssao_buildNormals.slf
ssao_debugOcclusion.slf
ssao_gather.slf possible fix for shader compilation error 2019-07-12 16:22:01 -07:00
ssao_makeOcclusion.slf
ssao_makePyramid.slf
ssao_mip_depth.slf
ssao_shared.h
standardDrawTexture.slf
standardDrawTextureNoBlend.slf
standardTransformPNTC.slv
stencil_drawMask.slf
StencilMaskPass.cpp wip redo stencil work 2019-04-11 13:22:51 -07:00
StencilMaskPass.h wip redo stencil work 2019-04-11 13:22:51 -07:00
SubsurfaceScattering.cpp convert explicit shared pointer creation (using "new") to make_shared where possible/appropriate 2021-09-11 15:15:04 -07:00
SubsurfaceScattering.h
SubsurfaceScattering.slh
subsurfaceScattering_drawScattering.slf
subsurfaceScattering_makeLUT.slf
subsurfaceScattering_makeProfile.slf
subsurfaceScattering_makeSpecularBeckmann.slf
SurfaceGeometry.slh
surfaceGeometry_copyDepth.slf
surfaceGeometry_downsampleDepthNormal.slf
surfaceGeometry_makeCurvature.slf
surfaceGeometry_makeLinearDepth.slf
SurfaceGeometryPass.cpp convert explicit shared pointer creation (using "new") to make_shared where possible/appropriate 2021-09-11 15:15:04 -07:00
SurfaceGeometryPass.h
taa.slf
taa.slh
taa_blend.slf
TextRenderer3D.cpp add text alignment property 2021-02-10 21:45:53 -08:00
TextRenderer3D.h add text alignment property 2021-02-10 21:45:53 -08:00
TextureCache.h
ToneMapAndResampleTask.cpp convert explicit shared pointer creation (using "new") to make_shared where possible/appropriate 2021-09-11 15:15:04 -07:00
ToneMapAndResampleTask.h cleaning up 2019-07-30 10:08:38 -07:00
toneMapping.slf broken on android again somehow 2019-07-29 13:45:08 -07:00
UpdateSceneTask.cpp
UpdateSceneTask.h
velocityBuffer_cameraMotion.slf
VelocityBufferPass.cpp convert explicit shared pointer creation (using "new") to make_shared where possible/appropriate 2021-09-11 15:15:04 -07:00
VelocityBufferPass.h
web_browser.slf fix haze on web entities, deferred and forward 2019-07-11 14:56:17 -07:00
web_browser.slv fix haze on web entities, deferred and forward 2019-07-11 14:56:17 -07:00
WorkloadResource.slh
zone_draw.slh
zone_drawAmbient.slf
zone_drawKeyLight.slf
zone_drawSkybox.slf
ZoneRenderer.cpp convert explicit shared pointer creation (using "new") to make_shared where possible/appropriate 2021-09-11 15:15:04 -07:00
ZoneRenderer.h