overte-lubosz/libraries/render-utils/src/hmd_ui.slv
2019-06-03 19:36:01 -07:00

38 lines
903 B
Text

<@include gpu/Config.slh@>
<$VERSION_HEADER$>
// Generated on <$_SCRIBE_DATE$>
//
// hmd_ui.vert
// vertex shader
//
// Created by Sam Gondelman on 9/28/17.
// Copyright 2017 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
<@include gpu/Inputs.slh@>
<@include gpu/Transform.slh@>
<@include render-utils/ShaderConstants.h@>
<$declareStandardTransform()$>
struct HUDData {
float alpha;
};
LAYOUT_STD140(binding=0) uniform hudBuffer {
HUDData hud;
};
layout(location=RENDER_UTILS_ATTR_TEXCOORD01) out vec4 _texCoord01;
void main() {
_texCoord01 = vec4(inTexCoord0.st, 0.0, 0.0);
// standard transform
TransformCamera cam = getTransformCamera();
TransformObject obj = getTransformObject();
<$transformModelToClipPos(cam, obj, inPosition, gl_Position)$>
}