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34 lines
No EOL
1.2 KiB
C++
34 lines
No EOL
1.2 KiB
C++
//
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// Created by Sam Gateau on 2019/06/14
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// Copyright 2013-2019 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#ifndef hifi_RenderHUDLayerTask_h
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#define hifi_RenderHUDLayerTask_h
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#include "LightingModel.h"
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#include "HazeStage.h"
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class CompositeHUD {
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public:
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// IF specified the input Framebuffer is actively set by the batch of this job before calling the HUDOperator.
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// If not, the current Framebuffer is left unchanged.
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//using Inputs = gpu::FramebufferPointer;
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using JobModel = render::Job::ModelI<CompositeHUD, gpu::FramebufferPointer>;
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void run(const render::RenderContextPointer& renderContext, const gpu::FramebufferPointer& inputs);
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};
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class RenderHUDLayerTask {
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public:
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// Framebuffer where to draw, lighting model, opaque items, transparent items
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using Input = render::VaryingSet5<gpu::FramebufferPointer, LightingModelPointer, render::ItemBounds, render::ItemBounds, HazeStage::FramePointer>;
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using JobModel = render::Task::ModelI<RenderHUDLayerTask, Input>;
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void build(JobModel& task, const render::Varying& input, render::Varying& output);
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};
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#endif // hifi_RenderHUDLayerTask_h
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