overte-lubosz/libraries/render-utils/src/DebugDeferredBuffer.h
2018-12-19 20:01:14 -08:00

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//
// DebugDeferredBuffer.h
// libraries/render-utils/src
//
// Created by Clement on 12/3/15.
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_DebugDeferredBuffer_h
#define hifi_DebugDeferredBuffer_h
#include <QFileInfo>
#include <render/DrawTask.h>
#include "DeferredFrameTransform.h"
#include "DeferredFramebuffer.h"
#include "SurfaceGeometryPass.h"
#include "AmbientOcclusionEffect.h"
#include "VelocityBufferPass.h"
#include "LightStage.h"
class DebugDeferredBufferConfig : public render::Job::Config {
Q_OBJECT
Q_PROPERTY(int mode MEMBER mode WRITE setMode)
Q_PROPERTY(glm::vec4 size MEMBER size NOTIFY dirty)
public:
DebugDeferredBufferConfig() : render::Job::Config(false) {}
void setMode(int newMode);
int mode{ 0 };
glm::vec4 size{ 0.0f, -1.0f, 1.0f, 1.0f };
signals:
void dirty();
};
class DebugDeferredBuffer {
public:
using Inputs = render::VaryingSet7<DeferredFramebufferPointer,
LinearDepthFramebufferPointer,
SurfaceGeometryFramebufferPointer,
AmbientOcclusionFramebufferPointer,
VelocityFramebufferPointer,
DeferredFrameTransformPointer,
LightStage::ShadowFramePointer>;
using Config = DebugDeferredBufferConfig;
using JobModel = render::Job::ModelI<DebugDeferredBuffer, Inputs, Config>;
DebugDeferredBuffer();
~DebugDeferredBuffer();
void configure(const Config& config);
void run(const render::RenderContextPointer& renderContext, const Inputs& inputs);
protected:
friend class DebugDeferredBufferConfig;
enum Mode : uint8_t
{
// Use Mode suffix to avoid collisions
Off = 0,
DepthMode,
AlbedoMode,
NormalMode,
RoughnessMode,
MetallicMode,
EmissiveMode,
UnlitMode,
OcclusionMode,
LightmapMode,
ScatteringMode,
LightingMode,
ShadowCascade0Mode,
ShadowCascade1Mode,
ShadowCascade2Mode,
ShadowCascade3Mode,
ShadowCascadeIndicesMode,
LinearDepthMode,
HalfLinearDepthMode,
HalfNormalMode,
CurvatureMode,
NormalCurvatureMode,
DiffusedCurvatureMode,
DiffusedNormalCurvatureMode,
CurvatureOcclusionMode,
ScatteringDebugMode,
AmbientOcclusionMode,
AmbientOcclusionBlurredMode,
AmbientOcclusionNormalMode,
VelocityMode,
CustomMode, // Needs to stay last
NumModes,
};
private:
Mode _mode{ Off };
glm::vec4 _size;
#include "debug_deferred_buffer_shared.slh"
using ParametersBuffer = gpu::StructBuffer<DebugParameters>;
struct CustomPipeline {
gpu::PipelinePointer pipeline;
mutable QFileInfo info;
};
using StandardPipelines = std::array<gpu::PipelinePointer, NumModes>;
using CustomPipelines = std::unordered_map<std::string, CustomPipeline>;
bool pipelineNeedsUpdate(Mode mode, const std::string& customFile = std::string()) const;
const gpu::PipelinePointer& getPipeline(Mode mode, const std::string& customFile = std::string());
std::string getShaderSourceCode(Mode mode, const std::string& customFile = std::string());
ParametersBuffer _parameters;
StandardPipelines _pipelines;
CustomPipelines _customPipelines;
int _geometryId{ 0 };
};
#endif // hifi_DebugDeferredBuffer_h