Commit graph

52 commits

Author SHA1 Message Date
SamGondelman
224386317d send overlay visibility through transaction 2017-11-09 12:14:40 -08:00
SamGondelman
b59ec07171 move hud rendering to render thread, still need to separate out hud overlays 2017-09-29 09:49:08 -07:00
samcake
510b446409 mergine with master, resolving conflict 2017-09-26 13:13:46 -07:00
samcake
d112ffd8d6 Moving all the 3D overlay transform evaluation out of the render thread to the game loop, need to do something for the line3d 2017-09-20 18:06:49 -07:00
Anthony J. Thibault
a8a5138c18 remove USE_N_SCALE preprocessor check 2017-09-20 09:23:13 -07:00
Anthony J. Thibault
0757f513af Merge branch 'master' into feature/ant-man 2017-09-18 11:36:39 -07:00
samcake
524c94cdd4 Adding more comments for future fixmes 2017-09-15 14:35:45 -07:00
Anthony J. Thibault
6e6687c3a6 Change tablet dimensions as sensorToWorldScale changes 2017-08-30 18:21:25 -07:00
SamGondelman
3a80c6cbe2 fix alpha issues, pipeline issue, clamping issue 2017-08-21 18:09:25 -07:00
SamGondelman
3c8b964cc9 replace setHandLasers with drawHUDLayer overlay property 2017-07-24 18:16:40 -07:00
Sam Gateau
4edea433ce Rename the _pipeline into _shapePipeline in the render::Args 2017-07-10 12:16:53 +02:00
samcake
20d8c11e28 ALmost there, getting eback everything to work with the light and background stages in the scene, not in deferredLighting Effect anymore 2017-06-22 17:54:16 -07:00
Seth Alves
15e2140cb2 Merge branch 'master' of github.com:highfidelity/hifi into overlay-children 2016-08-11 15:06:58 -07:00
SamGondelman
2eb0c7735f working on fading shape entities 2016-08-03 13:30:05 -07:00
Seth Alves
e4e86c245e 3d overlays can be children of entities or avatars 2016-07-31 14:11:56 -07:00
Brad Davis
828be94089 Fix rendering of overlay spheres with alpha 2016-07-07 14:04:59 -07:00
Brad Davis
5288d98376 Using pipelines properly where appropriate 2016-06-30 20:52:41 -07:00
Brad Davis
b7926b8582 Don't render wire geometry with lighting effects 2016-06-30 16:11:05 -07:00
Zach Pomerantz
53bd595b77 Update all appropriate overlays to use plumber 2016-02-03 19:18:56 -08:00
Atlante45
7e8ea4dc77 Update primitive instance rendering calls 2016-02-01 18:50:01 +01:00
Atlante45
11dc3cd261 Move primitive rendering out of DeferredLightingEffect 2016-01-13 11:47:43 -08:00
Brad Hefta-Gaub
7536fed09a more warning fixes 2015-09-22 17:22:09 -07:00
Bradley Austin Davis
0c0af812c2 CR comments 2015-09-21 14:16:56 -07:00
Bradley Austin Davis
e12e4ece34 Fixing lighting and atmosphere 2015-09-21 13:51:08 -07:00
Bradley Austin Davis
e024d23366 Instancing work, second pass 2015-09-21 13:27:02 -07:00
Zander Otavka
da2afca391 Expose overlay type checking to JavaScript. 2015-07-31 11:26:04 -07:00
Brad Davis
5b494c23fd More header cleanup 2015-07-18 22:38:26 -07:00
ZappoMan
819fa852b8 first pass at GlowEctomy 2015-07-15 12:47:59 -07:00
Eric Levin
3d06b011aa adding batch to renderHUD 2015-07-03 13:27:00 -07:00
ericrius1
8be1fd28e5 stripping naked gl calls from overlays to allow vive and oculus plugins to work 2015-07-02 13:57:00 -07:00
Atlante45
e3d22ef94b Fix overlays getBounds + code cleanup 2015-06-24 16:13:42 -07:00
Ryan Huffman
8241a2170b Update cube, line, and sphere overlays to use batches 2015-06-16 09:50:42 -07:00
ZappoMan
912b851eb7 remove crufty references to QGLWidget 2015-02-25 12:54:34 -08:00
ZappoMan
e6388a65b9 rough pass at adding color to geometry cache 2015-01-13 20:53:05 -08:00
ZappoMan
11b4400099 move all glut-ness to geometry cache 2014-12-18 11:20:17 -08:00
ZappoMan
fc1e1ecfc0 move DeferredLightingEffect and AmbientOcclusionEffect to libraries, make them DependencyManager enabled 2014-12-16 11:27:44 -08:00
ZappoMan
41c135c4e5 move GlowEffect to libraries 2014-12-15 19:19:21 -08:00
ZappoMan
e0a017e963 make GeometryCache work with DependancyManager 2014-12-15 10:49:34 -08:00
ZappoMan
4ac673fe63 more render util cleanup 2014-12-15 08:16:42 -08:00
Thijs Wenker
38ed104397 added const to copy constructors 2014-11-15 00:21:50 +01:00
Thijs Wenker
ba5491bc8b moved writeToClone to copy constructor 2014-11-14 22:55:25 +01:00
Thijs Wenker
709ad84933 added clone functionality to Overlays:
Overlays.cloneOverlay(OverlayID)
2014-11-05 23:44:59 +01:00
ZappoMan
3e9bc23c2f moving RenderArgs into shared so it can be used by overlays, first cut at ray picking against submeshes 2014-10-29 10:19:04 -07:00
Sam Gateau
bd5c6517a5 Merge branch 'master' of https://github.com/highfidelity/hifi into temp0
Conflicts:
	interface/src/ui/MetavoxelEditor.cpp
	interface/src/ui/overlays/Sphere3DOverlay.cpp
2014-10-03 17:31:05 -07:00
Sam Gateau
738369e21f Replacing glutSolidSphere by a cached Geometry
Instead of calling glutSolidSphere, just call Application::getInstance()->getGeometryCache()->renderSphere(...)

- replaced all the instances of "glutSolidSphere"
- Changed the atmosphere shaders so instead of drawing a sphere of the size of the atmosphere, we draw a unit sphere, the vertices get scaled at the right radius in th vertex shader using  fOuterRadius
2014-10-03 16:55:58 -07:00
ZappoMan
6846426f23 CR feedback 2014-10-03 10:13:56 -07:00
ZappoMan
515789927b fix float defines from CR feedback 2014-10-03 09:43:46 -07:00
ZappoMan
16cdc2614f added circle overlays 2014-09-30 10:06:39 -07:00
ZappoMan
bffd236640 add glowLevel, and pulse to all overlays 2014-09-29 16:44:40 -07:00
Atlante45
ab0a0165c7 Working version of editModels.js 2014-05-02 11:19:12 -07:00