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81 lines
2.3 KiB
C++
81 lines
2.3 KiB
C++
//
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// Sphere3DOverlay.cpp
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// interface/src/ui/overlays
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//
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// Copyright 2014 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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// include this before QGLWidget, which includes an earlier version of OpenGL
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#include "InterfaceConfig.h"
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#include <QGLWidget>
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#include <SharedUtil.h>
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#include "Sphere3DOverlay.h"
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#include "Application.h"
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#include "renderer/GlowEffect.h"
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Sphere3DOverlay::Sphere3DOverlay() {
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}
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Sphere3DOverlay::Sphere3DOverlay(const Sphere3DOverlay* Sphere3DOverlay) :
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Volume3DOverlay(Sphere3DOverlay)
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{
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}
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Sphere3DOverlay::~Sphere3DOverlay() {
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}
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void Sphere3DOverlay::render(RenderArgs* args) {
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if (!_visible) {
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return; // do nothing if we're not visible
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}
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const int SLICES = 15;
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float alpha = getAlpha();
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xColor color = getColor();
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const float MAX_COLOR = 255.0f;
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glColor4f(color.red / MAX_COLOR, color.green / MAX_COLOR, color.blue / MAX_COLOR, alpha);
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glDisable(GL_LIGHTING);
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glm::vec3 position = getPosition();
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glm::vec3 center = getCenter();
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glm::vec3 dimensions = getDimensions();
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glm::quat rotation = getRotation();
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float glowLevel = getGlowLevel();
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Glower* glower = NULL;
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if (glowLevel > 0.0f) {
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glower = new Glower(glowLevel);
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}
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glPushMatrix();
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glTranslatef(position.x, position.y, position.z);
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glm::vec3 axis = glm::axis(rotation);
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glRotatef(glm::degrees(glm::angle(rotation)), axis.x, axis.y, axis.z);
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glPushMatrix();
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glm::vec3 positionToCenter = center - position;
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glTranslatef(positionToCenter.x, positionToCenter.y, positionToCenter.z);
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glScalef(dimensions.x, dimensions.y, dimensions.z);
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//Application::getInstance()->getDeferredLightingEffect()->renderSolidCube(1.0f);
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if (_isSolid) {
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DependencyManager::get<GeometryCache>()->renderSphere(1.0f, SLICES, SLICES);
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} else {
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glutWireSphere(1.0f, SLICES, SLICES);
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}
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glPopMatrix();
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glPopMatrix();
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if (glower) {
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delete glower;
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}
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}
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Sphere3DOverlay* Sphere3DOverlay::createClone() const {
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return new Sphere3DOverlay(this);
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}
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