overte-lubosz/interface/src/ui/overlays/Sphere3DOverlay.cpp

81 lines
2.3 KiB
C++

//
// Sphere3DOverlay.cpp
// interface/src/ui/overlays
//
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
// include this before QGLWidget, which includes an earlier version of OpenGL
#include "InterfaceConfig.h"
#include <QGLWidget>
#include <SharedUtil.h>
#include "Sphere3DOverlay.h"
#include "Application.h"
#include "renderer/GlowEffect.h"
Sphere3DOverlay::Sphere3DOverlay() {
}
Sphere3DOverlay::Sphere3DOverlay(const Sphere3DOverlay* Sphere3DOverlay) :
Volume3DOverlay(Sphere3DOverlay)
{
}
Sphere3DOverlay::~Sphere3DOverlay() {
}
void Sphere3DOverlay::render(RenderArgs* args) {
if (!_visible) {
return; // do nothing if we're not visible
}
const int SLICES = 15;
float alpha = getAlpha();
xColor color = getColor();
const float MAX_COLOR = 255.0f;
glColor4f(color.red / MAX_COLOR, color.green / MAX_COLOR, color.blue / MAX_COLOR, alpha);
glDisable(GL_LIGHTING);
glm::vec3 position = getPosition();
glm::vec3 center = getCenter();
glm::vec3 dimensions = getDimensions();
glm::quat rotation = getRotation();
float glowLevel = getGlowLevel();
Glower* glower = NULL;
if (glowLevel > 0.0f) {
glower = new Glower(glowLevel);
}
glPushMatrix();
glTranslatef(position.x, position.y, position.z);
glm::vec3 axis = glm::axis(rotation);
glRotatef(glm::degrees(glm::angle(rotation)), axis.x, axis.y, axis.z);
glPushMatrix();
glm::vec3 positionToCenter = center - position;
glTranslatef(positionToCenter.x, positionToCenter.y, positionToCenter.z);
glScalef(dimensions.x, dimensions.y, dimensions.z);
//Application::getInstance()->getDeferredLightingEffect()->renderSolidCube(1.0f);
if (_isSolid) {
DependencyManager::get<GeometryCache>()->renderSphere(1.0f, SLICES, SLICES);
} else {
glutWireSphere(1.0f, SLICES, SLICES);
}
glPopMatrix();
glPopMatrix();
if (glower) {
delete glower;
}
}
Sphere3DOverlay* Sphere3DOverlay::createClone() const {
return new Sphere3DOverlay(this);
}