ericrius1
|
3910cb0d69
|
Merge branch 'master' into polyLineInProgress
|
2015-08-07 10:12:02 -07:00 |
|
Sam Gateau
|
95682e6270
|
Introducing the Normal fitting algorithm for better normal in the deferred buffer
|
2015-08-05 17:17:00 -07:00 |
|
Sam Gateau
|
730ad2da2f
|
removing dead code
|
2015-08-04 16:37:01 -07:00 |
|
Sam Gateau
|
fc0ee28b84
|
FIx the mirror rendering bugs by replacing the prvious technique by a simple true mirror during the final blit for both rear view mirror and full screen mirror, not working for HMD
|
2015-08-04 16:31:20 -07:00 |
|
ericrius1
|
47bc8f50ab
|
cleaning
|
2015-08-03 08:45:14 -07:00 |
|
samcake
|
fbf21cb089
|
FIxed the problem on Mac, by removing all of the gpuConfig includesgit status
q
:q
wq
|
2015-07-30 18:27:47 -07:00 |
|
Andrew Meadows
|
77a12eb50e
|
compile on linux with GLEW
|
2015-07-28 17:53:01 -07:00 |
|
Sam Gateau
|
cb375e8ece
|
FIund a nasty bug with the scissor which was the reason for many issues, tried to integrate the framebuffer setup and clear as part of the enginepipeline so calling display side is simpler
|
2015-07-24 02:15:50 -07:00 |
|
Sam Gateau
|
a002560003
|
Merge branch 'master' of https://github.com/highfidelity/hifi into yellow
|
2015-07-23 16:32:00 -07:00 |
|
Sam Gateau
|
dc10f30d3d
|
Merged
|
2015-07-23 15:10:42 -07:00 |
|
Sam Gateau
|
a561874ce3
|
Render the rear view mirror in a separate target and then display it during overlay pass
|
2015-07-23 14:56:14 -07:00 |
|
ZappoMan
|
a0666d5e99
|
testing windows render bug
|
2015-07-23 13:17:12 -07:00 |
|
samcake
|
805e7326e0
|
Merge pull request #5396 from ZappoMan/deadCodeRemoval
remove non-batch versions of GeometryCache renderXYZ() methods
|
2015-07-23 11:11:35 -07:00 |
|
Bradley Austin Davis
|
f19800f0de
|
Don't overwrite the normals buffer when copying the resolved lighting back to the primary FBO
|
2015-07-23 12:37:58 -04:00 |
|
ZappoMan
|
c2113ea96b
|
remove non-batch versions of GeometryCache renderXYZ() methods
|
2015-07-23 07:42:58 -07:00 |
|
Bradley Austin Davis
|
9596452c32
|
Trying to fix oculus rendering
|
2015-07-22 08:07:44 -04:00 |
|
Bradley Austin Davis
|
fda1cb6f7b
|
Merge remote-tracking branch 'upstream/master' into marge
|
2015-07-21 08:59:29 -07:00 |
|
Brad Davis
|
c3a2b72c13
|
Breaking framebuffer ops out of texture cache
|
2015-07-20 17:26:26 -07:00 |
|
Atlante45
|
59acfc9f47
|
Merge branch 'master' of https://github.com/highfidelity/hifi into smart_pointers
|
2015-07-20 13:51:51 -07:00 |
|
Brad Davis
|
d68618e206
|
Removing GL headers from most files, and some naked GL from application.cpp
|
2015-07-18 00:46:09 -07:00 |
|
Atlante45
|
052c3c987b
|
Fix some more smart pointer
|
2015-07-17 18:10:34 -07:00 |
|
Atlante45
|
256c786e28
|
Merge branch 'master' of https://github.com/highfidelity/hifi into smart_pointers
|
2015-07-17 17:59:19 -07:00 |
|
ericrius1
|
a44e5f949c
|
Merge branch 'master' into polyLineInProgress
|
2015-07-17 15:01:40 -07:00 |
|
samcake
|
de7aed1abc
|
Merge pull request #5338 from ZappoMan/removeGlowEffect
Remove the glow effect.
|
2015-07-15 14:50:15 -07:00 |
|
ZappoMan
|
c17794849d
|
more GlowEctomy
|
2015-07-15 12:58:15 -07:00 |
|
samcake
|
9df26c8488
|
removing naked glViewport from DeferredLightingEffect by adding the current viewport in renderArgs
|
2015-07-15 00:24:43 -07:00 |
|
Sam Gateau
|
5555ccd225
|
Merge branch 'master' of https://github.com/highfidelity/hifi into punk
|
2015-07-13 16:19:09 -07:00 |
|
Sam Gateau
|
4743bbad80
|
Adding shaders to the lib for rendering simple textured quad and solve the ImageOverlay issue for edit.js
|
2015-07-13 16:18:39 -07:00 |
|
Clément Brisset
|
24eb4c8263
|
Merge pull request #5309 from sethalves/quiet-compiler
quiet compiler
|
2015-07-13 15:55:35 -07:00 |
|
ericrius1
|
0ce6737b34
|
merged and normals flipping
|
2015-07-13 09:43:15 -07:00 |
|
Seth Alves
|
c17c9f1818
|
quiet compiler
|
2015-07-12 10:29:43 -07:00 |
|
Atlante45
|
80fe090a94
|
Merge branch 'master' of https://github.com/highfidelity/hifi into smart_pointers
|
2015-07-10 20:20:03 -07:00 |
|
Sam Gateau
|
2c05349b06
|
Merge branch 'master' of https://github.com/highfidelity/hifi into yellow
|
2015-07-10 11:10:07 -07:00 |
|
Sam Gateau
|
7fc9fd97ff
|
Replacing setUniformTexture by setResourceTexture in order to differenciate the 2 types of binding points for the BUffers.
|
2015-07-10 11:03:12 -07:00 |
|
Sam Gateau
|
11f2d74030
|
Simple cleaning to remove dependancies on the viewStateInterface in the deferredLightingEffect
|
2015-07-09 17:33:25 -07:00 |
|
samcake
|
1f13106f51
|
FIxed the issue on mac due to the abs function not correctly executing
|
2015-07-09 15:05:03 -07:00 |
|
Sam Gateau
|
110b009aa4
|
Less magic in this world
|
2015-07-09 09:55:25 -07:00 |
|
Sam Gateau
|
8f4a108441
|
Dead code and disable debug info
|
2015-07-09 09:37:35 -07:00 |
|
Sam Gateau
|
fb37af3e04
|
Removing dead code
|
2015-07-09 09:25:07 -07:00 |
|
Sam Gateau
|
e901d5cad0
|
Uncommented a block left behind...
|
2015-07-09 09:21:53 -07:00 |
|
Sam Gateau
|
8314fe8c7f
|
FInally getting a nice spot light volume working for all angles
|
2015-07-09 03:45:19 -07:00 |
|
samcake
|
5557dc4da2
|
clean and release the new deferredLIghtingEffect
|
2015-07-07 10:00:05 -07:00 |
|
samcake
|
a2f6693bd7
|
getting the deferred lighting to work
|
2015-07-06 14:40:10 -07:00 |
|
Atlante45
|
0093403bba
|
Add depth bias option to simple programs
Simple programs are now lazily generated and stored in a hash
|
2015-07-04 18:33:03 -07:00 |
|
samcake
|
84b70fbaca
|
Mergin yellow with the Status bar rendering into Daft cwith the switch to batch for deferred pass
|
2015-07-03 11:36:19 -07:00 |
|
ericrius1
|
c4b780d922
|
added accessors for deferred lighting shaders
|
2015-07-02 11:14:06 -07:00 |
|
ericrius1
|
ad97b28734
|
fixed merge conflicts
|
2015-07-02 11:01:40 -07:00 |
|
Atlante45
|
7b5a5a339a
|
Use make_shared/create to make shared pointers
|
2015-07-01 19:46:06 -07:00 |
|
ericrius1
|
cf720f9e2e
|
merged master
|
2015-06-29 09:27:40 -07:00 |
|
samcake
|
1b69b38835
|
fix shader issue on mac
|
2015-06-27 06:34:58 -07:00 |
|
Atlante45
|
efd805bea7
|
Introduce new emissive simple program
Also fixes the shading on web entities using that program
|
2015-06-26 16:17:41 -07:00 |
|
Sam Gateau
|
c41ebcae78
|
Covering all the case for rendering the light passes
|
2015-06-26 15:40:08 -07:00 |
|
ericrius1
|
0a7c787109
|
created a custom pipeline that is a static class variable for renderable quad entity item
|
2015-06-26 13:44:54 -07:00 |
|
Sam Gateau
|
f7ca1f608f
|
Migrating the deferred lighting effect to Batch and in doing so, introducing the StandardShaderLib to gpu and the first 2 shaders
|
2015-06-22 14:06:14 +02:00 |
|
Clément Brisset
|
5192796851
|
Merge pull request #5168 from samcake/daft
Improving the rendering job architecture
|
2015-06-19 18:00:39 +02:00 |
|
Atlante45
|
9c7f24eeb6
|
Add culled option for simple programs
|
2015-06-19 16:50:38 +02:00 |
|
Sam Gateau
|
9be87758fd
|
Improving the design of the Jobs and varying
|
2015-06-16 15:00:47 +02:00 |
|
samcake
|
5e351c0328
|
FIxing the transparent rendering on Mac
|
2015-06-08 18:36:12 +02:00 |
|
Sam Gateau
|
8d3a3221b0
|
shuffling the rendering steps to get to render transparent and light it correctly
|
2015-06-06 09:50:56 -07:00 |
|
ZappoMan
|
1b8572640b
|
more hacking sams tweaks
|
2015-06-01 09:07:32 -07:00 |
|
Atlante45
|
51570aac68
|
Add simple textured pipeline
|
2015-05-29 16:49:31 +02:00 |
|
Atlante45
|
c9022212e8
|
More work on the text renderer
|
2015-05-26 20:34:23 +02:00 |
|
Clément Brisset
|
e980859059
|
Simple Program uses gpu API
|
2015-05-22 16:14:32 +01:00 |
|
Atlante45
|
5d2187cedf
|
Remove non batch call to bind/releaseSimpleProgram
|
2015-05-22 16:37:02 +02:00 |
|
Atlante45
|
ee264368c0
|
Add renderQuad to DeferredLighting
|
2015-05-20 16:45:21 +02:00 |
|
Atlante45
|
a7ee10001a
|
Remove used deprecated methods
Also added a warning on the single one in use right now,
so that it gets deleted once it is moved to the rendering pipeline
|
2015-05-18 16:37:28 +02:00 |
|
Atlante45
|
ede94e4248
|
Merge branch 'master' of https://github.com/highfidelity/hifi into remove_gl_transform
|
2015-05-18 11:39:17 +02:00 |
|
Atlante45
|
b8fffdb2ef
|
bind/releaseSimpleProgram takes Batch
|
2015-05-16 04:26:57 +02:00 |
|
Atlante45
|
b11525debf
|
Add missing batch args
|
2015-05-16 04:03:46 +02:00 |
|
Ryan Huffman
|
5abd4bb08e
|
Update GeometryCache to accept gpu::Batch
|
2015-05-15 15:20:50 -07:00 |
|
Sam Cake
|
765145b898
|
Moving the load of the texture and the generation of the cube map irradiance in the same thread
|
2015-05-15 11:28:59 -07:00 |
|
Sam Cake
|
238d3751c5
|
cleaning up the SH generation
|
2015-05-13 16:00:05 -07:00 |
|
Sam Cake
|
65e83df214
|
Generating the SH from the cube map!
|
2015-05-13 11:08:18 -07:00 |
|
Seth Alves
|
7a85bfa0d1
|
fix up grab.js to use line entity
|
2015-05-12 11:36:05 -07:00 |
|
Seth Alves
|
38caed00ca
|
Attempt to draw line entity item
|
2015-05-12 10:25:50 -07:00 |
|
Sam Gateau
|
5a11143a5d
|
Using the skybox cubemap for ambient lighting
|
2015-05-09 11:40:46 -07:00 |
|
Sam Gateau
|
b5b146b81b
|
Training Team: improving the sun lighting interface to javascript to enable / disable the earthSkyModel, assign explicitely the SUnDirection and getter, and expose a AmbientINtensity to control the amount of the ambient lighting contribution
Expose these to javascript
|
2015-04-16 17:35:37 -07:00 |
|
Sam Gateau
|
fec52f6b10
|
Removing almost all the QFramebufferObject (instead in overlay layer) in favor of gpu::Framebuffer, eveyrthing seems to work properly
|
2015-04-14 18:27:24 -07:00 |
|
Sam Gateau
|
87030236cb
|
working version with the gpu::SAmpler and the gpu::Framebuffer
|
2015-04-14 15:53:24 -07:00 |
|
Sam Gateau
|
c34c5f6075
|
adding the Fremabuffer to be used for shadows and main rendering
|
2015-04-14 08:47:52 -07:00 |
|
Sam Gateau
|
0d721ec1e9
|
merging
|
2015-03-31 17:47:05 -07:00 |
|
Sam Gateau
|
74f04c0c84
|
remove useless comment
|
2015-03-31 14:57:51 -07:00 |
|
Sam Gateau
|
edf0ca2b06
|
Forbifd the global ambient lighting to go the simple global value and instead fallback to the first Spherical harmonics preset
|
2015-03-31 10:29:03 -07:00 |
|
Seth Alves
|
a47ae9212b
|
quiet compiler
|
2015-03-28 17:13:31 -07:00 |
|
Sam Gateau
|
69667fb5ca
|
making the state work
|
2015-03-23 10:21:35 -07:00 |
|
Sam Gateau
|
07bcd115c2
|
trying to remove useless glsl code for Legacy path
|
2015-03-20 13:28:42 -07:00 |
|
Sam Gateau
|
0bd78be7f4
|
Transition model shaders to gpu:Shader
|
2015-03-18 15:57:01 -07:00 |
|
Sam Gateau
|
5a40fcee17
|
set the defines for GPU profile correctly AGAIN
|
2015-03-17 16:51:59 -07:00 |
|
Sam Gateau
|
03da3aeab4
|
Clean up on the GPU Profile defines in order to control features
|
2015-03-17 16:15:10 -07:00 |
|
Sam Gateau
|
d9c071a2a9
|
trying to put the atmospheric effect in a shader header and use it on the directional lighting pass
|
2015-03-10 00:47:27 -07:00 |
|
Ryan Huffman
|
dc2b670fa8
|
Remove extraneous comments
|
2015-02-26 14:46:05 -08:00 |
|
Ryan Huffman
|
e42b708b56
|
Update deferredLightingEffect::add*Light methods
|
2015-02-26 11:03:47 -08:00 |
|
Sam Gateau
|
23a54b17ce
|
Clean up comments
|
2015-02-09 15:33:55 -08:00 |
|
Sam Gateau
|
48fca4c11d
|
introducing PBR shading
|
2015-02-08 23:22:14 -08:00 |
|
Sam Gateau
|
1b22a3ef36
|
connecting the globalLight info to the DeferredLightingEffect
|
2015-02-05 17:30:57 -08:00 |
|
Sam Gateau
|
9b0036d010
|
adding Light and replace glLights also for the first deferred pass
|
2015-02-05 14:10:06 -08:00 |
|
Sam Gateau
|
00a9f55bc3
|
lightings seems to work correctly now
|
2015-02-05 10:20:19 -08:00 |
|
Sam Gateau
|
8e1eebbbd4
|
FInally getting the angular attenuation
|
2015-02-04 17:24:23 -08:00 |
|
Sam Gateau
|
c3e1311ed1
|
avoid recreating lights every frame, just have a pool of lights edited each frames
|
2015-01-30 17:03:28 -08:00 |
|
Sam Gateau
|
38129c2988
|
Merging with latest build
|
2015-01-30 12:58:50 -08:00 |
|