Uncommented a block left behind...

This commit is contained in:
Sam Gateau 2015-07-09 09:21:53 -07:00
parent 6b229d8d2d
commit e901d5cad0

View file

@ -431,7 +431,7 @@ void DeferredLightingEffect::render(RenderArgs* args) {
float expandedRadius = light->getMaximumRadius() * (1.0f + SCALE_EXPANSION);
// TODO: We shouldn;t have to do that test and use a different volume geometry for when inside the vlight volume,
// we should be able to draw thre same geometry use DepthClamp but for unknown reason it's s not working...
/* if (glm::distance(eyePoint, glm::vec3(light->getPosition())) < expandedRadius + nearRadius) {
if (glm::distance(eyePoint, glm::vec3(light->getPosition())) < expandedRadius + nearRadius) {
Transform model;
model.setTranslation(glm::vec3(0.0f, 0.0f, -1.0f));
batch.setModelTransform(model);
@ -448,7 +448,7 @@ void DeferredLightingEffect::render(RenderArgs* args) {
batch.setProjectionTransform(projMat);
batch.setViewTransform(viewMat);
} else*/ {
} else {
Transform model;
model.setTranslation(glm::vec3(light->getPosition().x, light->getPosition().y, light->getPosition().z));
batch.setModelTransform(model);