samcake
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f9070ee989
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Cleanup cruft in the shaders, glowIntensity and alphaThreshold not needed anymore
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2015-12-22 12:41:31 -08:00 |
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samcake
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d8a71db929
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Merge branch 'master' of https://github.com/highfidelity/hifi into graphicsMaster
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2015-12-17 10:11:03 -08:00 |
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AlessandroSigna
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08f7591787
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Fix misspelling
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2015-12-16 10:02:47 -08:00 |
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samcake
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e70ab472af
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Merging with upstream master/graphics
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2015-12-14 18:38:29 -08:00 |
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samcake
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84d1e3b123
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Merged with upstream master
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2015-12-14 18:30:24 -08:00 |
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samcake
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a50b14dfae
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Merging with upstream graphics
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2015-12-14 18:18:39 -08:00 |
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samcake
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3554f54e17
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Merge branch 'master' of https://github.com/highfidelity/hifi into graphicsMaster
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2015-12-14 17:38:56 -08:00 |
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Atlante45
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ce51350b65
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Fix warnings on windows 64bit
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2015-12-11 15:42:15 -08:00 |
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Sam Cake
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9faec326da
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CHanging the lighting BUffer format and adding tone mapping
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2015-12-08 08:34:42 -08:00 |
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samcake
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5d207d0c9c
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INtroducing the tonemapping job in its separate file and clean DeferredLightingEffect
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2015-12-07 13:19:43 -08:00 |
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Sam Cake
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3595d0d719
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less commented stuff
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2015-12-07 01:15:10 -08:00 |
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Sam Cake
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01d48b29aa
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cleaning code and removing cruft
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2015-12-07 01:03:14 -08:00 |
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Sam Cake
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a018c51945
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Drawing background first in the Lighting buffer then lighting passes with stencil test
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2015-12-06 23:51:29 -08:00 |
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samcake
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b28e3d0045
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Merging MAster and Graphics
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2015-12-04 17:51:30 -08:00 |
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samcake
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119cc733b5
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Merging with master
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2015-12-04 17:17:33 -08:00 |
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samcake
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cfd7373585
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Merge branch 'master' of https://github.com/highfidelity/hifi into graphicsMaster
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2015-12-04 16:52:50 -08:00 |
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samcake
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ef7ddce2b6
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Trying to fix the problem of the background not showing correctly
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2015-12-04 16:52:14 -08:00 |
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samcake
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3c18664c57
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Cleaning all the deferred buffers in the Prepare call
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2015-12-04 11:47:57 -08:00 |
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samcake
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d593b824e9
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Introducing a true Primary Framebuffer and a different Deferred Framebuffer
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2015-12-03 17:26:54 -08:00 |
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samcake
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72d393905b
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Introducing the Lighting Buffer where all the lighting is beeing accumulated, apply a manual gamma correction when copying back into the main color buffer
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2015-12-03 16:03:32 -08:00 |
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Atlante45
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3da80f5861
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gpu::Shader::create* return shared_ptr
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2015-12-03 14:56:07 -08:00 |
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samcake
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a5475ed14d
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Early try fixing the lighting
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2015-12-03 10:41:32 -08:00 |
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Brad Davis
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282cdadf63
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Fixing line endings
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2015-10-18 22:55:14 -07:00 |
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samcake
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12fedb6ff0
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Move skinning shader features in its own slh and get ready for moving cluster matrices to uniform buffer
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2015-10-05 18:31:05 -07:00 |
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samcake
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1bd07b58c3
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Fixing the lighting view matrix for stereo again
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2015-09-29 14:40:37 -07:00 |
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Brad Hefta-Gaub
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85b2322acc
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more work on batch optimzation
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2015-09-24 17:11:14 -07:00 |
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Brad Hefta-Gaub
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9a0e5b9870
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address Sam's concerns
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2015-09-23 17:37:48 -07:00 |
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ZappoMan
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65a079cb53
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fix mac build
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2015-09-23 16:48:34 -07:00 |
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Brad Hefta-Gaub
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ef25876c9a
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implement vector caching for gpu::Batch
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2015-09-23 14:46:47 -07:00 |
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Brad Hefta-Gaub
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5b00783f18
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more warnings fixes
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2015-09-22 20:54:36 -07:00 |
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Bradley Austin Davis
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0401672c82
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Fixing lighting again
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2015-09-21 16:24:55 -07:00 |
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Bradley Austin Davis
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b3aeaba5f4
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CR feedback
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2015-09-21 15:44:47 -07:00 |
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Bradley Austin Davis
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e12e4ece34
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Fixing lighting and atmosphere
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2015-09-21 13:51:08 -07:00 |
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Bradley Austin Davis
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e024d23366
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Instancing work, second pass
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2015-09-21 13:27:02 -07:00 |
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Brad Davis
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8a703d0363
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Instanced rendering, first pass
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2015-09-18 16:29:29 -07:00 |
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Sam Gateau
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b207d97f72
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Fix the lighting when the rear view mirror is showing up
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2015-09-17 12:28:17 -07:00 |
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Sam Gateau
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882ca5d6c0
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Fix the lights not rendering roperly
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2015-09-16 15:57:35 -07:00 |
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Sam Gateau
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80d25a68b6
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Bringing back the eyeView per side to the deferred transform stack
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2015-09-15 18:05:15 -07:00 |
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Sam Gateau
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5410bc0945
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FIx the review comment and trying to fix the simple stereo display plugin projection and eye view matrix
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2015-09-15 17:48:55 -07:00 |
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Sam Gateau
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f00e3829f1
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Cleaning for PR
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2015-09-15 16:54:04 -07:00 |
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Sam Gateau
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dc8756e465
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Need to pull master, just updated all the deferred shaders to use scribe func declare blocks to avoid long shaders... didn;t validate the current clip to eye position evaluation
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2015-09-15 14:40:23 -07:00 |
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Sam Gateau
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400f90aea4
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Introducing a stereo loop that should do the right thing but doesn't yet
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2015-09-15 08:34:46 -07:00 |
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Sam Gateau
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45dc5be53d
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DeferredTransform buffer working for the deferred rendering in mono
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2015-09-14 17:48:15 -07:00 |
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Sam Gateau
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00688172dd
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work in progress, gathering th eindvidual parameters of the deferred pass into a single UBO that is bound once for all the deferred lighting passes
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2015-09-14 15:49:05 -07:00 |
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Sam Gateau
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3690d5a4c2
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Merge branch 'master' of https://github.com/highfidelity/hifi into HMDLightingBug
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2015-09-14 12:28:59 -07:00 |
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Sam Gateau
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6c63dc0444
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work in progress
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2015-09-14 12:28:33 -07:00 |
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Brad Davis
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1bb15e28d6
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Fixing differing highlights between left and right eyes in stereo modes
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2015-09-14 11:24:28 -07:00 |
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Brad Davis
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76f236adf6
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New stereo rendering implementation
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2015-08-21 00:29:24 -07:00 |
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ericrius1
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0f7c21ddd7
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rearranged entity props and added check in setNormals to avoid uninitialized binormal values
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2015-08-10 11:55:47 -07:00 |
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ZappoMan
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87f609b9af
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remove shadow menu items, left in the dead code for now, until we have a plan for replacing shadows
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2015-08-07 11:26:07 -07:00 |
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