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Removing dead code
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e901d5cad0
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2 changed files with 1 additions and 29 deletions
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@ -540,7 +540,6 @@ void DeferredLightingEffect::render(RenderArgs* args) {
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batch.setUniformTexture(2, nullptr);
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batch.setUniformTexture(3, nullptr);
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glDepthRange(0.0, 1.0);
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args->_context->syncCache();
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args->_context->render(batch);
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@ -762,8 +761,7 @@ model::MeshPointer DeferredLightingEffect::getSpotLightMesh() {
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delete[] indexData;
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model::Mesh::Part part(0, indices, 0, model::Mesh::TRIANGLES);
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// model::Mesh::Part part(0, indices, 0, model::Mesh::LINE_STRIP);
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_spotLightMesh->setPartBuffer(gpu::BufferView(new gpu::Buffer(sizeof(part), (gpu::Byte*) &part), gpu::Element::PART_DRAWCALL));
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_spotLightMesh->makeBufferStream();
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@ -137,33 +137,7 @@ private:
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LightLocations _pointLightLocations;
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gpu::PipelinePointer _spotLight;
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LightLocations _spotLightLocations;
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/*
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ProgramObject _directionalSkyboxLight;
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LightLocations _directionalSkyboxLightLocations;
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ProgramObject _directionalSkyboxLightShadowMap;
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LightLocations _directionalSkyboxLightShadowMapLocations;
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ProgramObject _directionalSkyboxLightCascadedShadowMap;
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LightLocations _directionalSkyboxLightCascadedShadowMapLocations;
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ProgramObject _directionalAmbientSphereLight;
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LightLocations _directionalAmbientSphereLightLocations;
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ProgramObject _directionalAmbientSphereLightShadowMap;
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LightLocations _directionalAmbientSphereLightShadowMapLocations;
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ProgramObject _directionalAmbientSphereLightCascadedShadowMap;
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LightLocations _directionalAmbientSphereLightCascadedShadowMapLocations;
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ProgramObject _directionalLight;
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LightLocations _directionalLightLocations;
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ProgramObject _directionalLightShadowMap;
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LightLocations _directionalLightShadowMapLocations;
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ProgramObject _directionalLightCascadedShadowMap;
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LightLocations _directionalLightCascadedShadowMapLocations;
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ProgramObject _pointLight;
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LightLocations _pointLightLocations;
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ProgramObject _spotLight;
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LightLocations _spotLightLocations;
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*/
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class PointLight {
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public:
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glm::vec4 position;
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