Atlante45
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052c3c987b
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Fix some more smart pointer
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2015-07-17 18:10:34 -07:00 |
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Atlante45
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256c786e28
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Merge branch 'master' of https://github.com/highfidelity/hifi into smart_pointers
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2015-07-17 17:59:19 -07:00 |
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ericrius1
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a44e5f949c
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Merge branch 'master' into polyLineInProgress
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2015-07-17 15:01:40 -07:00 |
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samcake
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de7aed1abc
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Merge pull request #5338 from ZappoMan/removeGlowEffect
Remove the glow effect.
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2015-07-15 14:50:15 -07:00 |
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ZappoMan
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c17794849d
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more GlowEctomy
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2015-07-15 12:58:15 -07:00 |
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samcake
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9df26c8488
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removing naked glViewport from DeferredLightingEffect by adding the current viewport in renderArgs
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2015-07-15 00:24:43 -07:00 |
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Sam Gateau
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5555ccd225
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Merge branch 'master' of https://github.com/highfidelity/hifi into punk
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2015-07-13 16:19:09 -07:00 |
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Sam Gateau
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4743bbad80
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Adding shaders to the lib for rendering simple textured quad and solve the ImageOverlay issue for edit.js
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2015-07-13 16:18:39 -07:00 |
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Clément Brisset
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24eb4c8263
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Merge pull request #5309 from sethalves/quiet-compiler
quiet compiler
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2015-07-13 15:55:35 -07:00 |
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ericrius1
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0ce6737b34
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merged and normals flipping
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2015-07-13 09:43:15 -07:00 |
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Seth Alves
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c17c9f1818
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quiet compiler
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2015-07-12 10:29:43 -07:00 |
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Atlante45
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80fe090a94
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Merge branch 'master' of https://github.com/highfidelity/hifi into smart_pointers
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2015-07-10 20:20:03 -07:00 |
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Sam Gateau
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2c05349b06
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Merge branch 'master' of https://github.com/highfidelity/hifi into yellow
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2015-07-10 11:10:07 -07:00 |
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Sam Gateau
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7fc9fd97ff
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Replacing setUniformTexture by setResourceTexture in order to differenciate the 2 types of binding points for the BUffers.
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2015-07-10 11:03:12 -07:00 |
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Sam Gateau
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11f2d74030
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Simple cleaning to remove dependancies on the viewStateInterface in the deferredLightingEffect
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2015-07-09 17:33:25 -07:00 |
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samcake
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1f13106f51
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FIxed the issue on mac due to the abs function not correctly executing
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2015-07-09 15:05:03 -07:00 |
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Sam Gateau
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110b009aa4
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Less magic in this world
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2015-07-09 09:55:25 -07:00 |
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Sam Gateau
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8f4a108441
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Dead code and disable debug info
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2015-07-09 09:37:35 -07:00 |
|
Sam Gateau
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fb37af3e04
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Removing dead code
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2015-07-09 09:25:07 -07:00 |
|
Sam Gateau
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e901d5cad0
|
Uncommented a block left behind...
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2015-07-09 09:21:53 -07:00 |
|
Sam Gateau
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8314fe8c7f
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FInally getting a nice spot light volume working for all angles
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2015-07-09 03:45:19 -07:00 |
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samcake
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5557dc4da2
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clean and release the new deferredLIghtingEffect
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2015-07-07 10:00:05 -07:00 |
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samcake
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a2f6693bd7
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getting the deferred lighting to work
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2015-07-06 14:40:10 -07:00 |
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Atlante45
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0093403bba
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Add depth bias option to simple programs
Simple programs are now lazily generated and stored in a hash
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2015-07-04 18:33:03 -07:00 |
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samcake
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84b70fbaca
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Mergin yellow with the Status bar rendering into Daft cwith the switch to batch for deferred pass
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2015-07-03 11:36:19 -07:00 |
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ericrius1
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c4b780d922
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added accessors for deferred lighting shaders
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2015-07-02 11:14:06 -07:00 |
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ericrius1
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ad97b28734
|
fixed merge conflicts
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2015-07-02 11:01:40 -07:00 |
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Atlante45
|
7b5a5a339a
|
Use make_shared/create to make shared pointers
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2015-07-01 19:46:06 -07:00 |
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ericrius1
|
cf720f9e2e
|
merged master
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2015-06-29 09:27:40 -07:00 |
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samcake
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1b69b38835
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fix shader issue on mac
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2015-06-27 06:34:58 -07:00 |
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Atlante45
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efd805bea7
|
Introduce new emissive simple program
Also fixes the shading on web entities using that program
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2015-06-26 16:17:41 -07:00 |
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Sam Gateau
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c41ebcae78
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Covering all the case for rendering the light passes
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2015-06-26 15:40:08 -07:00 |
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ericrius1
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0a7c787109
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created a custom pipeline that is a static class variable for renderable quad entity item
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2015-06-26 13:44:54 -07:00 |
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Sam Gateau
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f7ca1f608f
|
Migrating the deferred lighting effect to Batch and in doing so, introducing the StandardShaderLib to gpu and the first 2 shaders
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2015-06-22 14:06:14 +02:00 |
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Clément Brisset
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5192796851
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Merge pull request #5168 from samcake/daft
Improving the rendering job architecture
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2015-06-19 18:00:39 +02:00 |
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Atlante45
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9c7f24eeb6
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Add culled option for simple programs
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2015-06-19 16:50:38 +02:00 |
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Sam Gateau
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9be87758fd
|
Improving the design of the Jobs and varying
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2015-06-16 15:00:47 +02:00 |
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samcake
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5e351c0328
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FIxing the transparent rendering on Mac
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2015-06-08 18:36:12 +02:00 |
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Sam Gateau
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8d3a3221b0
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shuffling the rendering steps to get to render transparent and light it correctly
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2015-06-06 09:50:56 -07:00 |
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ZappoMan
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1b8572640b
|
more hacking sams tweaks
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2015-06-01 09:07:32 -07:00 |
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Atlante45
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51570aac68
|
Add simple textured pipeline
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2015-05-29 16:49:31 +02:00 |
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Atlante45
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c9022212e8
|
More work on the text renderer
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2015-05-26 20:34:23 +02:00 |
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Clément Brisset
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e980859059
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Simple Program uses gpu API
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2015-05-22 16:14:32 +01:00 |
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Atlante45
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5d2187cedf
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Remove non batch call to bind/releaseSimpleProgram
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2015-05-22 16:37:02 +02:00 |
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Atlante45
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ee264368c0
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Add renderQuad to DeferredLighting
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2015-05-20 16:45:21 +02:00 |
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Atlante45
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a7ee10001a
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Remove used deprecated methods
Also added a warning on the single one in use right now,
so that it gets deleted once it is moved to the rendering pipeline
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2015-05-18 16:37:28 +02:00 |
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Atlante45
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ede94e4248
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Merge branch 'master' of https://github.com/highfidelity/hifi into remove_gl_transform
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2015-05-18 11:39:17 +02:00 |
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Atlante45
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b8fffdb2ef
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bind/releaseSimpleProgram takes Batch
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2015-05-16 04:26:57 +02:00 |
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Atlante45
|
b11525debf
|
Add missing batch args
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2015-05-16 04:03:46 +02:00 |
|
Ryan Huffman
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5abd4bb08e
|
Update GeometryCache to accept gpu::Batch
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2015-05-15 15:20:50 -07:00 |
|
Sam Cake
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765145b898
|
Moving the load of the texture and the generation of the cube map irradiance in the same thread
|
2015-05-15 11:28:59 -07:00 |
|
Sam Cake
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238d3751c5
|
cleaning up the SH generation
|
2015-05-13 16:00:05 -07:00 |
|
Sam Cake
|
65e83df214
|
Generating the SH from the cube map!
|
2015-05-13 11:08:18 -07:00 |
|
Seth Alves
|
7a85bfa0d1
|
fix up grab.js to use line entity
|
2015-05-12 11:36:05 -07:00 |
|
Seth Alves
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38caed00ca
|
Attempt to draw line entity item
|
2015-05-12 10:25:50 -07:00 |
|
Sam Gateau
|
5a11143a5d
|
Using the skybox cubemap for ambient lighting
|
2015-05-09 11:40:46 -07:00 |
|
Sam Gateau
|
b5b146b81b
|
Training Team: improving the sun lighting interface to javascript to enable / disable the earthSkyModel, assign explicitely the SUnDirection and getter, and expose a AmbientINtensity to control the amount of the ambient lighting contribution
Expose these to javascript
|
2015-04-16 17:35:37 -07:00 |
|
Sam Gateau
|
fec52f6b10
|
Removing almost all the QFramebufferObject (instead in overlay layer) in favor of gpu::Framebuffer, eveyrthing seems to work properly
|
2015-04-14 18:27:24 -07:00 |
|
Sam Gateau
|
87030236cb
|
working version with the gpu::SAmpler and the gpu::Framebuffer
|
2015-04-14 15:53:24 -07:00 |
|
Sam Gateau
|
c34c5f6075
|
adding the Fremabuffer to be used for shadows and main rendering
|
2015-04-14 08:47:52 -07:00 |
|
Sam Gateau
|
0d721ec1e9
|
merging
|
2015-03-31 17:47:05 -07:00 |
|
Sam Gateau
|
74f04c0c84
|
remove useless comment
|
2015-03-31 14:57:51 -07:00 |
|
Sam Gateau
|
edf0ca2b06
|
Forbifd the global ambient lighting to go the simple global value and instead fallback to the first Spherical harmonics preset
|
2015-03-31 10:29:03 -07:00 |
|
Seth Alves
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a47ae9212b
|
quiet compiler
|
2015-03-28 17:13:31 -07:00 |
|
Sam Gateau
|
69667fb5ca
|
making the state work
|
2015-03-23 10:21:35 -07:00 |
|
Sam Gateau
|
07bcd115c2
|
trying to remove useless glsl code for Legacy path
|
2015-03-20 13:28:42 -07:00 |
|
Sam Gateau
|
0bd78be7f4
|
Transition model shaders to gpu:Shader
|
2015-03-18 15:57:01 -07:00 |
|
Sam Gateau
|
5a40fcee17
|
set the defines for GPU profile correctly AGAIN
|
2015-03-17 16:51:59 -07:00 |
|
Sam Gateau
|
03da3aeab4
|
Clean up on the GPU Profile defines in order to control features
|
2015-03-17 16:15:10 -07:00 |
|
Sam Gateau
|
d9c071a2a9
|
trying to put the atmospheric effect in a shader header and use it on the directional lighting pass
|
2015-03-10 00:47:27 -07:00 |
|
Ryan Huffman
|
dc2b670fa8
|
Remove extraneous comments
|
2015-02-26 14:46:05 -08:00 |
|
Ryan Huffman
|
e42b708b56
|
Update deferredLightingEffect::add*Light methods
|
2015-02-26 11:03:47 -08:00 |
|
Sam Gateau
|
23a54b17ce
|
Clean up comments
|
2015-02-09 15:33:55 -08:00 |
|
Sam Gateau
|
48fca4c11d
|
introducing PBR shading
|
2015-02-08 23:22:14 -08:00 |
|
Sam Gateau
|
1b22a3ef36
|
connecting the globalLight info to the DeferredLightingEffect
|
2015-02-05 17:30:57 -08:00 |
|
Sam Gateau
|
9b0036d010
|
adding Light and replace glLights also for the first deferred pass
|
2015-02-05 14:10:06 -08:00 |
|
Sam Gateau
|
00a9f55bc3
|
lightings seems to work correctly now
|
2015-02-05 10:20:19 -08:00 |
|
Sam Gateau
|
8e1eebbbd4
|
FInally getting the angular attenuation
|
2015-02-04 17:24:23 -08:00 |
|
Sam Gateau
|
c3e1311ed1
|
avoid recreating lights every frame, just have a pool of lights edited each frames
|
2015-01-30 17:03:28 -08:00 |
|
Sam Gateau
|
38129c2988
|
Merging with latest build
|
2015-01-30 12:58:50 -08:00 |
|
Sam Gateau
|
228e629856
|
working on the spot light now
|
2015-01-30 11:40:44 -08:00 |
|
Sam Gateau
|
b6836af071
|
improving on the poin light attenuatiion formula
|
2015-01-28 00:09:15 -08:00 |
|
Sam Gateau
|
ae3233b119
|
in the middle of something
|
2015-01-27 15:44:10 -08:00 |
|
ZappoMan
|
41c039f283
|
Merge branch 'master' of https://github.com/highfidelity/hifi into gpuStreamizing
|
2015-01-19 13:34:28 -08:00 |
|
Sam Gateau
|
6b55b4ff82
|
No more Magic numbers and fixing the code path for linux
|
2015-01-16 10:26:51 -08:00 |
|
Sam Gateau
|
8634d86167
|
Adding ambient sphere in the lighting equation and menu to control te presets
|
2015-01-16 09:43:21 -08:00 |
|
Sam Gateau
|
d1fb071208
|
Adding ambient sphere in the lighting equation and menu to control te presets
|
2015-01-16 09:38:53 -08:00 |
|
Sam Gateau
|
7ae9635ce7
|
Refactoring the code from directional into DeferredLighting.slh
|
2015-01-15 15:27:18 -08:00 |
|
Sam Gateau
|
d759f4c255
|
Merge branch 'master' of https://github.com/highfidelity/hifi into temp1
|
2015-01-15 11:54:55 -08:00 |
|
ZappoMan
|
db94949649
|
Merge branch 'master' of https://github.com/highfidelity/hifi into gpuStreamizing
Conflicts:
interface/src/avatar/SkeletonModel.cpp
|
2015-01-14 17:55:03 -08:00 |
|
Sam Gateau
|
614e1aa6ae
|
Cleaning the Model rendering path from any use of glMaterial
|
2015-01-14 16:44:44 -08:00 |
|
ZappoMan
|
e6388a65b9
|
rough pass at adding color to geometry cache
|
2015-01-13 20:53:05 -08:00 |
|
Atlante45
|
2a82ff9768
|
Merge branch 'master' of https://github.com/highfidelity/hifi into applications_diet_cpp11
Conflicts:
assignment-client/src/voxels/VoxelServer.cpp
interface/src/Application.cpp
interface/src/Audio.cpp
interface/src/DatagramProcessor.cpp
interface/src/Menu.cpp
interface/src/Util.cpp
interface/src/avatar/MyAvatar.cpp
interface/src/ui/ApplicationOverlay.cpp
interface/src/ui/PreferencesDialog.cpp
libraries/networking/src/NodeList.cpp
libraries/shared/src/DependencyManager.h
|
2015-01-13 11:03:14 -08:00 |
|
Sam Gateau
|
4fb9e9c775
|
cleaning the code
|
2014-12-30 17:55:49 -08:00 |
|
Sam Gateau
|
37017d0c16
|
moving the deferrered shaders from the resource folder to built-in the executable
|
2014-12-30 17:42:10 -08:00 |
|
Atlante45
|
327daacecd
|
Merge branch 'master' of https://github.com/highfidelity/hifi into applications_diet_cpp11
Conflicts:
interface/src/Application.cpp
interface/src/devices/OculusManager.cpp
libraries/networking/src/NodeList.cpp
|
2014-12-22 13:34:18 -08:00 |
|
Atlante45
|
296c0025de
|
Switched to auto and changed macro
|
2014-12-18 15:42:38 -08:00 |
|
ZappoMan
|
11b4400099
|
move all glut-ness to geometry cache
|
2014-12-18 11:20:17 -08:00 |
|
ZappoMan
|
ef42203481
|
add wire cube implementation to GeometryCache and DeferredLightingEffect
|
2014-12-17 15:58:52 -08:00 |
|
ZappoMan
|
1a9cf126e4
|
Merge branch 'master' of https://github.com/highfidelity/hifi into librarization
Conflicts:
interface/src/Application.cpp
libraries/entities-renderer/src/EntityTreeRenderer.h
|
2014-12-17 13:16:11 -08:00 |
|