Atlante45
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ce51350b65
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Fix warnings on windows 64bit
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2015-12-11 15:42:15 -08:00 |
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Atlante45
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3da80f5861
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gpu::Shader::create* return shared_ptr
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2015-12-03 14:56:07 -08:00 |
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Brad Davis
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282cdadf63
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Fixing line endings
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2015-10-18 22:55:14 -07:00 |
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samcake
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12fedb6ff0
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Move skinning shader features in its own slh and get ready for moving cluster matrices to uniform buffer
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2015-10-05 18:31:05 -07:00 |
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samcake
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1bd07b58c3
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Fixing the lighting view matrix for stereo again
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2015-09-29 14:40:37 -07:00 |
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Brad Hefta-Gaub
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85b2322acc
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more work on batch optimzation
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2015-09-24 17:11:14 -07:00 |
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Brad Hefta-Gaub
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9a0e5b9870
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address Sam's concerns
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2015-09-23 17:37:48 -07:00 |
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ZappoMan
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65a079cb53
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fix mac build
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2015-09-23 16:48:34 -07:00 |
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Brad Hefta-Gaub
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ef25876c9a
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implement vector caching for gpu::Batch
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2015-09-23 14:46:47 -07:00 |
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Brad Hefta-Gaub
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5b00783f18
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more warnings fixes
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2015-09-22 20:54:36 -07:00 |
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Bradley Austin Davis
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0401672c82
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Fixing lighting again
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2015-09-21 16:24:55 -07:00 |
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Bradley Austin Davis
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b3aeaba5f4
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CR feedback
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2015-09-21 15:44:47 -07:00 |
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Bradley Austin Davis
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e12e4ece34
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Fixing lighting and atmosphere
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2015-09-21 13:51:08 -07:00 |
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Bradley Austin Davis
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e024d23366
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Instancing work, second pass
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2015-09-21 13:27:02 -07:00 |
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Brad Davis
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8a703d0363
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Instanced rendering, first pass
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2015-09-18 16:29:29 -07:00 |
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Sam Gateau
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b207d97f72
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Fix the lighting when the rear view mirror is showing up
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2015-09-17 12:28:17 -07:00 |
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Sam Gateau
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882ca5d6c0
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Fix the lights not rendering roperly
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2015-09-16 15:57:35 -07:00 |
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Sam Gateau
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80d25a68b6
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Bringing back the eyeView per side to the deferred transform stack
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2015-09-15 18:05:15 -07:00 |
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Sam Gateau
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5410bc0945
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FIx the review comment and trying to fix the simple stereo display plugin projection and eye view matrix
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2015-09-15 17:48:55 -07:00 |
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Sam Gateau
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f00e3829f1
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Cleaning for PR
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2015-09-15 16:54:04 -07:00 |
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Sam Gateau
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dc8756e465
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Need to pull master, just updated all the deferred shaders to use scribe func declare blocks to avoid long shaders... didn;t validate the current clip to eye position evaluation
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2015-09-15 14:40:23 -07:00 |
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Sam Gateau
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400f90aea4
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Introducing a stereo loop that should do the right thing but doesn't yet
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2015-09-15 08:34:46 -07:00 |
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Sam Gateau
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45dc5be53d
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DeferredTransform buffer working for the deferred rendering in mono
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2015-09-14 17:48:15 -07:00 |
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Sam Gateau
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00688172dd
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work in progress, gathering th eindvidual parameters of the deferred pass into a single UBO that is bound once for all the deferred lighting passes
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2015-09-14 15:49:05 -07:00 |
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Sam Gateau
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3690d5a4c2
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Merge branch 'master' of https://github.com/highfidelity/hifi into HMDLightingBug
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2015-09-14 12:28:59 -07:00 |
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Sam Gateau
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6c63dc0444
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work in progress
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2015-09-14 12:28:33 -07:00 |
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Brad Davis
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1bb15e28d6
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Fixing differing highlights between left and right eyes in stereo modes
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2015-09-14 11:24:28 -07:00 |
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Brad Davis
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76f236adf6
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New stereo rendering implementation
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2015-08-21 00:29:24 -07:00 |
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ericrius1
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0f7c21ddd7
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rearranged entity props and added check in setNormals to avoid uninitialized binormal values
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2015-08-10 11:55:47 -07:00 |
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ZappoMan
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87f609b9af
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remove shadow menu items, left in the dead code for now, until we have a plan for replacing shadows
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2015-08-07 11:26:07 -07:00 |
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ericrius1
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3910cb0d69
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Merge branch 'master' into polyLineInProgress
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2015-08-07 10:12:02 -07:00 |
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Sam Gateau
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95682e6270
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Introducing the Normal fitting algorithm for better normal in the deferred buffer
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2015-08-05 17:17:00 -07:00 |
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Sam Gateau
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730ad2da2f
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removing dead code
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2015-08-04 16:37:01 -07:00 |
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Sam Gateau
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fc0ee28b84
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FIx the mirror rendering bugs by replacing the prvious technique by a simple true mirror during the final blit for both rear view mirror and full screen mirror, not working for HMD
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2015-08-04 16:31:20 -07:00 |
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ericrius1
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47bc8f50ab
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cleaning
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2015-08-03 08:45:14 -07:00 |
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samcake
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fbf21cb089
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FIxed the problem on Mac, by removing all of the gpuConfig includesgit status
q
:q
wq
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2015-07-30 18:27:47 -07:00 |
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Andrew Meadows
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77a12eb50e
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compile on linux with GLEW
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2015-07-28 17:53:01 -07:00 |
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Sam Gateau
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cb375e8ece
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FIund a nasty bug with the scissor which was the reason for many issues, tried to integrate the framebuffer setup and clear as part of the enginepipeline so calling display side is simpler
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2015-07-24 02:15:50 -07:00 |
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Sam Gateau
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a002560003
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Merge branch 'master' of https://github.com/highfidelity/hifi into yellow
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2015-07-23 16:32:00 -07:00 |
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Sam Gateau
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dc10f30d3d
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Merged
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2015-07-23 15:10:42 -07:00 |
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Sam Gateau
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a561874ce3
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Render the rear view mirror in a separate target and then display it during overlay pass
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2015-07-23 14:56:14 -07:00 |
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ZappoMan
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a0666d5e99
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testing windows render bug
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2015-07-23 13:17:12 -07:00 |
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samcake
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805e7326e0
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Merge pull request #5396 from ZappoMan/deadCodeRemoval
remove non-batch versions of GeometryCache renderXYZ() methods
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2015-07-23 11:11:35 -07:00 |
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Bradley Austin Davis
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f19800f0de
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Don't overwrite the normals buffer when copying the resolved lighting back to the primary FBO
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2015-07-23 12:37:58 -04:00 |
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ZappoMan
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c2113ea96b
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remove non-batch versions of GeometryCache renderXYZ() methods
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2015-07-23 07:42:58 -07:00 |
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Bradley Austin Davis
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9596452c32
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Trying to fix oculus rendering
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2015-07-22 08:07:44 -04:00 |
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Bradley Austin Davis
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fda1cb6f7b
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Merge remote-tracking branch 'upstream/master' into marge
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2015-07-21 08:59:29 -07:00 |
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Brad Davis
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c3a2b72c13
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Breaking framebuffer ops out of texture cache
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2015-07-20 17:26:26 -07:00 |
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Atlante45
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59acfc9f47
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Merge branch 'master' of https://github.com/highfidelity/hifi into smart_pointers
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2015-07-20 13:51:51 -07:00 |
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Brad Davis
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d68618e206
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Removing GL headers from most files, and some naked GL from application.cpp
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2015-07-18 00:46:09 -07:00 |
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