Commit graph

726 commits

Author SHA1 Message Date
Andrew Meadows
c73757f740 use many colors for collision hull rendering 2016-06-03 10:47:54 -07:00
Brad Hefta-Gaub
06cb625d09 Merge pull request #7959 from hyperlogic/tony/improved-avatar-mixer-precision
Improved Avatar Mixer Rotation Precision
2016-05-25 17:14:12 -07:00
Seth Alves
40e862cf9e quiet gcc 5 warnings 2016-05-21 16:53:01 -07:00
Anthony J. Thibault
55b0060df9 Convert JointData from relative frame to absolute. 2016-05-16 17:48:52 -07:00
Anthony J. Thibault
641e152699 Eye tracking bug fix and debug rendering improvement
* Bug fix for eye tracking in HMD, the "up" orientation of your eyes now match your head.
* DebugDraw: added drawRay method.
* Application: Renamed preRender to postUpdate
* AvatarManager: added postUpdate method that iterates over all avatars.
* MyAvatar: Renamed preRender to preDisplaySide
* MyAvatar: split preRender code into postUpdate and preDisplaySide.
* Removed "Show who is looking at me", "Render focus indicator" and "Render lookat target" debug draw.
* Split "Show Look At Vectors" into "Show My Look At Vectors" and "Show Other Look At Vectors", to make it easier to debug eye tracking.
* "Show Look at Vectors" now draws the right eye red and the left eye blue.
* Removed Avatar and MyAvatar renderBody
* Removed look at rendering from head.
* GLMHelpers: Bugfix for generateBasisVectors when up primary and secondary axis were orthogonal
2016-05-08 16:20:32 -07:00
Anthony Thibault
865a77ae20 Model: fixed two crash issues when changing avatars
* When the GeometryReader has the last ref to the GeometryResource ptr
  It needs to hold on to the reference until invokeMethod is completed.
  Otherwise, invokeMethod will call a method on a deleted object, leading
  to memory corruption or crashes.

* When the Model URL is changed, the clusterMatrices are invalided and the
  RenderItemsSets are cleared.  However, there still might be renderItems in
  the scene pending changes list that might refer to those RenderItems and their
  clusterMatrices.  We need to guard against this access to prevent reading from
  memory that was previously freed.

Both of these issues were uncovered using the [avatar-thrasher](https://gist.github.com/hyperlogic/d82a61d141df43d576428501a82c5ee6) test script.
2016-04-02 21:48:22 -07:00
Anthony J. Thibault
5e81cccc6c Merge branch 'master' into tony/culling-fixes 2016-04-01 09:29:46 -07:00
Anthony J. Thibault
bc967f0ab0 Model: update renderItems when items are added to the scene.
* Renamed enqueueLocationChange to updateRenderItems
* Call updateRenderItems when models are added to the scene.

This will fix entity render bounds being incorrect when they are first added to the scene,
then later being correct after a position update.

* Renamed getMeshPartBound to getRenderableMeshBound.
* Avatar now uses getRenderableMeshBound() to do boundingRadius vs frustum check.
* Model::getRenderableMeshBound now returns a more accurate bound, because it is the same one used for rendering.

This will fix avatar freezing, when they are in the corner of your frustum.
This was due to matrices not being updated because the avatar had to a small bounding sphere.
2016-03-31 14:59:27 -07:00
Zach Pomerantz
e4cba14333 Avoid recreating model items when adding to scene 2016-03-31 10:46:51 -07:00
Zach Pomerantz
3de5f73a1f Fixup model on tex load 2016-03-31 10:46:51 -07:00
Brad Hefta-Gaub
a7f93aa75c Merge pull request #7519 from zzmp/fix/avatar-crash
Fix crash from updating/resetting avatar
2016-03-30 21:31:17 -07:00
Anthony Thibault
26b9469df5 Merge pull request #7516 from hyperlogic/tony/show-collision-geometry-crash-fix
Model: fix for crash when displaying collision mesh
2016-03-30 16:48:07 -07:00
Zach Pomerantz
6e0d6ee45b Guard updateClusterMatrices from unloaded geo 2016-03-30 16:04:00 -07:00
Zach Pomerantz
00db095306 Guard against reset model geo on scene update 2016-03-30 15:49:45 -07:00
Anthony J. Thibault
f6344c34e7 Model: Fix for equipped models not updating their matrices 2016-03-30 15:19:35 -07:00
Anthony J. Thibault
103257493c Model: fix for crash when displaying collision mesh.
This was due to a default constructed PayloadPointer being sent to the scene via resetItem.

The fix is to A) not do that anymore, B) make resetItem more robust and not crash if this happens.
2016-03-30 14:24:28 -07:00
Anthony J. Thibault
24ca5b3d60 Update after merge changes to NetworkGeometry.
Also cleaned up API for ModelMeshPartPayload::updateTransformForSkinnedMesh() to pass a QVector const ref, instead of a raw pointer and a size.
2016-03-28 20:29:02 -07:00
Anthony J. Thibault
940f3e636d Merge branch 'master' into tony/animated-culling 2016-03-28 19:58:38 -07:00
Anthony J. Thibault
115fd607a0 Address performance issues introduced with this PR.
* Prevent clusterMatrices from being invalidated and re-computed in each updateItem lambda.
  We do this by not setting _model->_needsUpdateClusterMatrices = true;
* Prevent redundant work if Model::enqueueLocationChange is called multiple times per frame.
  We do this by introducing a preRenderLambdas map in the Application class.
  Instead of adding work directly to the scene PendingChanges queue Model::enqueueLocationChange
  adds a lambda to the Application preRenderLambdas map.  The Application ensures that only one lambda will
  be invoked for each model per frame.
2016-03-28 19:47:30 -07:00
Anthony J. Thibault
f5a86666a1 Model: fix for collision mesh rendering 2016-03-28 09:56:15 -07:00
Zach Pomerantz
d6640ac520 Update Model::_hasTransparentTextures 2016-03-27 16:38:45 -07:00
Anthony J. Thibault
49a4d104a6 Minimize diff with master 2016-03-26 13:27:05 -07:00
Anthony J. Thibault
bf433487fa Dynamic bound update for skinned mesh
* Use all cluster matrices to compute bound for skinned mesh.
  This is far less expensive then doing per-vertex work, but it's not free, for avatars especially.
* Remove skinnedMeshBound, compute it instead.
* Compute clusterMatrices in render update, because we need them to update bounds.
2016-03-26 12:22:02 -07:00
Anthony J. Thibault
b4e70d9101 WIP: checkpoint
* bug fix in AABox::operator+=
* added AABox::emiggen
* Avatar now has a default bound for it's skinned mesh.
* WIP: AABox tests;  NEED MORE
* Model: split collision and model mesh render items.
  Because ModelMeshRenderItems need special handling to update bounds for animated joints.
* Model: dynamically update the bound for rigidly bound animated meshes
* Rig: added access to geometryToRigTransform
* RenderableModelEntityItem: try to update bounds for skinned mesh to be the entity dimentions (this doesn't seem to be working)
* Geometry.cpp: removed unused bounds parameter in evalPartBounds
* ModelMeshPartPayload: bounds updating
   * non-animated: use existing _localBound
   * rigid bound mesh: use _localBound transformed by clusterMatrix joint transform
   * fully skinned mesh: use _skinnedMeshBound provided by the application.
2016-03-25 21:29:20 -07:00
Zach Pomerantz
3402635f99 Lock geometry on blender 2016-03-24 18:50:43 -07:00
Zach Pomerantz
3e9e083df5 Update users of NetworkGeometry 2016-03-24 11:35:41 -07:00
Brad Hefta-Gaub
9f0084dbb1 make Blender keep a shared pointer to the model it's blending 2016-03-22 16:01:31 -07:00
Brad Hefta-Gaub
513138ca98 one more crack at fixing the blender 2016-03-21 18:28:26 -07:00
Chris Collins
6324d0e3be Merge pull request #7393 from ZappoMan/protectMeshBoxes
Fix for crash in recalculateMeshBoxes()
2016-03-21 15:46:28 -07:00
Brad Hefta-Gaub
d28db7bec6 fix typo 2016-03-21 14:47:53 -07:00
Brad Hefta-Gaub
2389295217 actually properly remove pending blendshapes 2016-03-21 13:04:37 -07:00
Brad Hefta-Gaub
492e71345a Revert "Revert "Fix ModelBlender crash""
This reverts commit f274cdcc7f.
2016-03-21 11:42:25 -07:00
Brad Hefta-Gaub
f274cdcc7f Revert "Fix ModelBlender crash" 2016-03-21 10:47:31 -07:00
Andrew Meadows
cd802a6549 Merge pull request #7406 from hyperlogic/tony/transparent-texture-fix
Model: fix for avatars with late loaded transparent textures.
2016-03-21 09:19:33 -07:00
Anthony Thibault
b06f027f2e Model: fix for avatars with late loaded transparent textures. 2016-03-20 18:20:03 -07:00
Brad Hefta-Gaub
925d5d36ac clean up the recalculateMeshBoxes() calls in findRayIntersectionAgainstSubMeshes() 2016-03-18 12:20:45 -07:00
Brad Hefta-Gaub
eb8a6527c6 change ModelBlender to use a set<WeakPointers> to safely handle model lifetime 2016-03-17 19:44:42 -07:00
Zach Pomerantz
a89a76dc4b Require model fixup if tex is transparent 2016-03-11 14:33:19 -08:00
samcake
ae6e625894 Merge branch 'master' of https://github.com/highfidelity/hifi into orange 2016-02-24 17:30:40 -08:00
Zach Pomerantz
7c9022fb3e Fix model overlay scaling 2016-02-23 10:40:47 -08:00
samcake
377ee5a486 Merge branch 'master' of https://github.com/highfidelity/hifi into orange 2016-02-22 09:23:14 -08:00
Seth Alves
fea60499d4 rename poorly named variable 2016-02-19 11:32:59 -08:00
Seth Alves
ee5a82f9b8 call simulate from setScaleInternal rather than just initJointTransforms so the scale change is visible 2016-02-19 10:05:22 -08:00
samcake
b03f639e2c Renaming and rearranging the material fields to support PBR fbx materials 2016-02-16 17:20:23 -08:00
samcake
0ad7bacf02 Changing diffuse to albedo and breaking everything... 2016-02-15 21:50:10 -08:00
howard-stearns
2e7f1cbb3f Align avatar animation with LOD visibility. 2016-01-26 11:59:18 -08:00
Zach Pomerantz
4ff2b85e1a Replace ShapePipelineLib abstract with ShapePlumber instanced class 2016-01-11 16:00:08 -08:00
Zach Pomerantz
56aba41299 Rename ShapeRender to DeferredPipelineLib 2016-01-08 14:02:49 -08:00
Zach Pomerantz
63444aac72 Back to shapeContext, compiling 2016-01-05 17:20:08 -08:00
Seth Alves
ce1b8ae6f0 Merge branch 'master' of github.com:highfidelity/hifi into near-grab-via-parenting 2016-01-04 19:35:36 -08:00
Anthony J. Thibault
6b5b272cd7 Added SoftAttachmentModel class.
Is a subclass of Model, it overrides the updateClusterMatrices so it will pull
the actual joint matrices from a different rig override.

For the avatar soft attachment system, this override will be the Avatar::_skeletonModel rig.
This will give us the ability for an avatar to "wear" non-rigid attachments, such as clothing.
2015-12-18 09:52:11 -08:00
Seth Alves
0003c607ea Merge branch 'master' of github.com:highfidelity/hifi into near-grab-via-parenting 2015-12-15 18:46:21 -08:00
Anthony J. Thibault
3f0cdb3c02 Merge branch 'master' into tony/js-avatar-default-pose 2015-12-14 11:19:24 -08:00
Seth Alves
1492fd6090 merge from upstream 2015-12-12 12:37:57 -08:00
Seth Alves
6c033d9603 call locationChanged when receiving changing avatar joints over the network. RenderableModelEntityItem uses locationChanged to relay updates to _model 2015-12-11 11:35:42 -08:00
samcake
94b6ca4450 FIxing the bad lambda capture for local variables 2015-12-11 10:48:58 -08:00
samcake
20f3d6abe1 REmoving comments 2015-12-10 16:52:03 -08:00
samcake
dffb83a488 Potentially working correctly 2015-12-10 16:31:00 -08:00
samcake
5805cc8f2b Adding the AABox transform features (from Extents) adn introducing a simple MeshPartPayload to render simple geometry 2015-12-10 14:59:04 -08:00
Anthony J. Thibault
652ce5501f Expose Avatar default pose to JavaScript
New JavaScript API to get the avatar's default pose.

   MyAvatar.getDefaultJointRotation(index);
   MyAvatar.getDefaultJointTranslation(index);

See `examples/tPose.js` for example usage
2015-12-10 13:57:31 -08:00
samcake
f9269523a1 Merge branch 'master' of https://github.com/highfidelity/hifi into controllers 2015-12-09 16:58:56 -08:00
samcake
9eb40bcd65 Trying to redner the collision geometry correctly but still an issue with the bounding box i get 2015-12-09 16:58:14 -08:00
samcake
1adf2cc8ba Repesenting the collision meshes of a Model correctly 2015-12-08 16:45:12 -08:00
Seth Alves
dffa37c0e7 Merge branch 'master' of github.com:highfidelity/hifi into parents 2015-12-08 09:44:50 -08:00
samcake
b24af06589 Fixing the display of the collision hull mesh 2015-12-07 18:26:55 -08:00
Stephen Birarda
6dbff93bbd fix assert on model URL change from _renderItemsSet 2015-12-07 16:24:26 -08:00
Seth Alves
f99812a903 adjust method names to fit convention 2015-12-07 14:31:08 -08:00
Seth Alves
a948ae5f19 children of avatar joints might be right, now 2015-12-06 10:48:00 -08:00
Seth Alves
4e74c98ae7 Merge branch 'master' of github.com:highfidelity/hifi into parents 2015-12-03 11:00:13 -08:00
Anthony J. Thibault
9c0b4bc2a2 Fix for model entities with non-uniform scaled mesh
Logic which extracted rotations from a non-uniformly scaled matrices was sometimes incorrect.

This should fix the roads in Qbit as well as the blocks in toybox.
2015-12-02 14:09:47 -08:00
Seth Alves
b7ebe5b92b merge from upstream 2015-11-30 16:59:52 -08:00
Seth Alves
f013f95e9b merge from upstream 2015-11-21 08:43:00 -08:00
Anthony J. Thibault
2f37335d77 Warning fixes 2015-11-20 14:50:42 -08:00
Anthony J. Thibault
a77ea8da43 Removed JointStates! You won't be missed. 2015-11-20 14:15:37 -08:00
Anthony J. Thibault
721da29432 WIP checkpoint
* No longer normalizing scale in AnimSkeleton and AnimClip
  This means graph is animating in 'geometry' coordinates
  before unit scale is even applied.  This is necessary to
  properly work with both Avatar based models and ModelEntity
  based models

Many things are broken.
  * debug rendering (translations are x100)
  * IK hand targets
  * follow cam
  * I did not even dare to try HMD mode
2015-11-18 18:47:33 -08:00
Anthony J. Thibault
55adedcec8 Merge branch 'master' into tony/remove-joint-states 2015-11-16 11:22:44 -08:00
Seth Alves
89ed3751ae Merge branch 'master' of github.com:highfidelity/hifi into rework-visual-physics-debug 2015-11-14 14:00:20 -08:00
Stephen Birarda
429a4d51d5 Merge pull request #6375 from Atlante45/resize
Fix models resizing
2015-11-13 10:23:05 -08:00
Seth Alves
3519dd248b Merge branch 'master' of github.com:highfidelity/hifi into rework-visual-physics-debug 2015-11-12 09:53:11 -08:00
Brad Hefta-Gaub
eefe26d96a fix crash in Model::deleteGeometry when _rig is not initialized 2015-11-12 09:24:49 -08:00
Atlante45
954391ae3e Fix models resizing
When models are MUCH bigger one one axis than the others
and we modify the scale only of one of those small axis,
it wouldn't propagate because the change was relatively
too small conpared to the size of the model
2015-11-11 18:33:26 -08:00
Anthony J. Thibault
e698d3c1e8 Isolate JointStates within the Rig class
Except for SkeletalModel::computeBounds() JointStates are now completly
encapsulated by the Rig.  Now we can start using AnimPoses instead and
in parallel with the JointState implementation. Then we can assert that
they are identical, before removing JointStates.

This check in has many comments with the AJT tag.
Each one of these cases will need to be revisitied and fixed.
In particular // AJT: LEGACY will be used to enclose all code
in the Rig which manipulates the _jointState QVector.
2015-11-11 18:23:58 -08:00
Anthony J. Thibault
11440f92f4 Removed rig animations
* Deleted AnimationHandle class
* Removed enableAnimGraph and anableRigAnimations from Menu.
* Removed *some* references to old IK system.
  But it is still used when computing collision bounding volumes
2015-11-11 15:32:57 -08:00
Seth Alves
b9ca509f07 Merge branch 'master' of github.com:highfidelity/hifi into render-debug-fixup 2015-11-10 09:50:12 -08:00
Seth Alves
d535109caf attempt to fix render-collision hull feature 2015-11-10 09:49:31 -08:00
Brad Hefta-Gaub
021a6e689d added some asserts to test future mistakes that would cause render item leaks 2015-11-09 17:09:17 -08:00
Brad Hefta-Gaub
e47b049200 fix render item leak on Model::reset() 2015-11-09 16:41:40 -08:00
Seth Alves
6cb195b335 Merge branch 'master' of github.com:highfidelity/hifi into parents 2015-10-20 15:53:56 -07:00
Seth Alves
bc99ef778c change how render engine is told about model position changes 2015-10-20 12:04:29 -07:00
Seth Alves
4903db45b1 give other avatars an anim-skeleton 2015-10-15 14:21:06 -07:00
samcake
0a351a8a0c FIx the problem with cauterizedClusterMatrices in the case rear view mirror is used. Clean the way to define the depth stencil format for texture 2015-10-07 14:26:33 -07:00
samcake
c92a6d58ab Dispatch classes in their properly named files to appease the coding standard gods 2015-10-06 09:46:32 -07:00
samcake
59afbf1a04 Remove the renderPart call from model.cpp and put the code path in the MeshPartPayload::render() 2015-10-06 01:15:53 -07:00
samcake
fc7f0c77a5 Rename ModelRenderPayload files to ModelRenderItem 2015-10-06 00:20:51 -07:00
samcake
12fedb6ff0 Move skinning shader features in its own slh and get ready for moving cluster matrices to uniform buffer 2015-10-05 18:31:05 -07:00
samcake
9e393ced46 MOving rednering code of Model into ModelRenderPayload.h/cpp 2015-10-05 09:17:16 -07:00
samcake
fd232b7d32 ONe more file to deal with the Model rendering 2015-10-04 22:27:48 -07:00
samcake
1799322c67 Fix typos introduce in previous commit about the Quad to triangle indexing and remove dead code in model.cpp 2015-10-04 18:46:35 -07:00
samcake
55f5ab3732 Merge branch 'master' of https://github.com/highfidelity/hifi into hobbes 2015-10-04 18:31:56 -07:00
samcake
48416262a1 Migrated the FBXReader mesh code to use excusively the Model::mesh and use them directly for rendering in the ModelPartPayload, fixed a bug in the indexBUffer offset value used in drawIndexed and drawIndexedInstanced 2015-10-04 18:31:19 -07:00
samcake
edaa8f998a Migrating to the new mesh for rendering and having problems with multi part mesh 2015-10-02 18:12:16 -07:00
samcake
edb485cb0f working on getting the Model payload to use model::Mesh 2015-10-02 12:24:41 -07:00
Anthony J. Thibault
fc7b6dee84 Merge branch 'master' into transmit-joint-translation 2015-10-02 11:40:33 -07:00
samcake
b8ea83099a Debuggging 2015-10-01 21:13:22 -07:00
samcake
4478ca79ca Merge branch 'master' of https://github.com/highfidelity/hifi into hobbes 2015-10-01 19:55:14 -07:00
Andrew Meadows
09ac01a5e7 remove cruft from old verlet avatar simulation 2015-10-01 13:44:50 -07:00
Seth Alves
d0a1e206ca Merge branch 'master' of github.com:highfidelity/hifi into transmit-joint-translation 2015-09-29 13:55:13 -07:00
samcake
840f92bd06 Merge branch 'master' of https://github.com/highfidelity/hifi into hobbes 2015-09-29 10:54:09 -07:00
samcake
a9f6c93a2c merging 2015-09-29 10:53:56 -07:00
samcake
202d2944ab Merge branch 'master' of https://github.com/highfidelity/hifi into calvin 2015-09-28 17:24:59 -07:00
samcake
95ea874d43 Minor fixes to the way the specular color is interpreted 2015-09-28 12:43:15 -07:00
Brad Hefta-Gaub
ce3da099f6 normalize the surface normal from the triangle, coding standard fix, update example 2015-09-28 08:30:49 -07:00
Brad Hefta-Gaub
430cbcca7e first cut at adding surface normals to ray intersection 2015-09-27 21:57:50 -07:00
Seth Alves
50dd8eba45 Relay joint translations across network. Apply animation's root-joint translation to avatar. 2015-09-26 11:40:39 -07:00
Brad Hefta-Gaub
85b2322acc more work on batch optimzation 2015-09-24 17:11:14 -07:00
samcake
d7d332acd4 Merge branch 'master' of https://github.com/highfidelity/hifi into orange
t :wq
2015-09-23 09:51:31 -07:00
samcake
518f5fe17c Starting to clean the mesh part of the RenderItem.... 2015-09-22 18:21:36 -07:00
Andrew Meadows
2edffaf91a remove unused variables 2015-09-22 17:20:13 -07:00
samcake
80e5581639 fixing review comments 2015-09-21 22:51:14 -07:00
samcake
91b9940fe9 Merging and a fix for the diffuse map floating around 2015-09-21 18:09:25 -07:00
samcake
910038cf82 Merging 2015-09-21 17:47:23 -07:00
samcake
21f53f1bbd debugging the lighting issue on the craps table 2015-09-21 16:57:55 -07:00
Brad Hefta-Gaub
dc9c774eb5 merge model part quads and triangles together to reduce the number of draw calls 2015-09-21 13:09:43 -07:00
samcake
8941741508 Migrating the rendering code to the Material Maps and adding the simplae variables to the the TextutreMap 2015-09-18 18:47:18 -07:00
Sam Gateau
d45547aa1a Merge and update 2015-09-16 13:46:07 -07:00
Brad Davis
f4818c17cf Fix avatar and other model animations 2015-09-15 08:04:17 -07:00
Brad Davis
3f688f92d3 Don't do an O(N^2) operation on cluster matrices 2015-09-15 08:04:17 -07:00
Brad Hefta-Gaub
70fcdbf2fd Revert "Fix over-calculation of cluster matrices" 2015-09-14 21:20:11 -07:00
Brad Davis
35e4440c4f Don't do an O(N^2) operation on cluster matrices 2015-09-14 16:09:13 -07:00
Sam Gateau
9074d0d6e1 very first version of the TextureStorage working 2015-09-14 09:29:46 -07:00
Seth Alves
49ee251238 quiet compiler 2015-09-12 09:59:25 -07:00
Sam Gateau
c37cdce750 Merging back with master 2015-09-10 17:53:50 -07:00
Howard Stearns
eb67254e54 Merge branch 'master' of https://github.com/highfidelity/hifi into decouple-avatar-updates 2015-09-08 16:54:14 -07:00
Howard Stearns
27f4bca0a4 Cleanup: This appears to be complete and working -- EXCEPT for loading animations on the update thread!
Until I figure that out, the answer is to turn off Developer->Avatar->"Enable Avatar Update Threading", run through forward/back/left/right/strafeLeft/strafeRight, and then turn "Enable Avatar Update Threading" back on.
2015-09-08 14:49:58 -07:00
Howard Stearns
efeaf21305 Checkpoint smoother. 2015-09-07 16:32:51 -07:00
Howard Stearns
0065c64b31 Snapshot of no-judder, before cleanup. 2015-09-07 09:57:05 -07:00
Howard Stearns
d3106de7c1 Merge branch 'master' of https://github.com/highfidelity/hifi into decouple-avatar-updates 2015-09-04 14:32:58 -07:00
Stephen Birarda
ed19987b7d resolve conflicts on merge with upstream/master 2015-09-04 12:31:46 -06:00
Anthony J. Thibault
3f258c89b4 Fix transition from AG+Rig to AG only. 2015-09-04 11:03:59 -07:00
Howard Stearns
8cf71f285d Merge branch 'master' of https://github.com/highfidelity/hifi into decouple-avatar-updates 2015-09-01 16:03:40 -07:00
Stephen Birarda
33f6933544 Merge branch 'master' of https://github.com/highfidelity/hifi into protocol 2015-09-01 14:36:16 -06:00
Sam Gateau
4e944645fe more cleaning for showing a cleaner pr 2015-08-28 16:58:36 -07:00
Sam Gateau
85f230bf17 Getting rid of the NetworkMEshPart and simplifying the thinking around the MOdel regarding its RenderItems 2015-08-28 08:12:50 -07:00
Andrew Meadows
d3f06af892 remove PhysicsEntity class 2015-08-27 18:22:12 -07:00
Stephen Birarda
8ee27bca2b remove urlAsString from Model 2015-08-27 16:00:21 -07:00
Sam Gateau
f6953f8e02 REfining th eTextureMap design but still with the issue of the lightmapped model 2015-08-27 09:52:07 -07:00
Howard Stearns
475331a97d Sprinkle locks everywhere. 2015-08-26 16:08:07 -07:00
Sam Gateau
1e9fce2a61 Drafting the materials for FBXReader 2015-08-25 22:12:51 -07:00
Sam Gateau
4fabc25b3e Fixing conflicts in shaders 2015-08-21 16:49:01 -07:00
Sam Gateau
a388ba7b00 fix conflicts 2015-08-21 16:45:52 -07:00
Sam Gateau
5a8e20ec77 merging 2015-08-21 16:34:13 -07:00
Anthony J. Thibault
1b3d7fabc8 ResourceCache, NetworkGeometry and Model refactoring and optimizations.
* Removed validation logic from Resource class, Qt does this internally and is more
  standards compliant.  This should result in more accurate caching and faster resource
  fetching when cache is stale and validation fails.
* Added loaded and failed slots to Resource class, so it does not have to be polled.

* NetworkGeometry now uses multiple Resource objects to download
  the fst/mapping file and the fbx/obj models.
* NetworkGeometry is no longer a subclass of Resource
* NetworkGeometry now has signals for success and failure, you no longer
  have to poll it to determine when loading is complete (except for textures *sigh*)

Some functionality was removed

* NetworkGeometry no longer has a fallback
* NetworkGeometry no longer loads LODs or has lod logic.
* The number of FBXGeometry copies is greatly reduced.

* Model::setURL no supports fallback URL, delayLoad or retainCurrent option.
  This can result in a pop when switching avatars, and there's no longer a default
  if avatar loading fails.
2015-08-20 18:59:51 -07:00
Seth Alves
1c8030472a back out the more controversial changes 2015-08-17 12:40:56 -07:00
Seth Alves
d6322903a2 quiet compiler 2015-08-11 10:12:46 -07:00
Brad Davis
64fcd2da96 Merge pull request #5530 from ZappoMan/RenderableModelEntityItemOptimization
optimizations to RenderableModelEntityItem::render()
2015-08-07 15:32:07 -07:00
Seth Alves
b1e69537f3 Merge pull request #5524 from howard-stearns/cleanup-jointstate
Clean Up JointState
2015-08-07 13:50:02 -07:00
ZappoMan
f4c3c30f6a quick optimization to RenderableModelEntityItem::render() 2015-08-07 12:49:48 -07:00
Howard Stearns
145b730f80 Clean up instantiation. 2015-08-07 12:27:26 -07:00
Sam Gateau
e4ce1002ea cleaning th ecode 2015-08-06 18:54:58 -07:00
Sam Gateau
f0f141a2b4 SImple fix to the case of multiple material in a mesh with different opacity 2015-08-06 18:51:44 -07:00
Sam Gateau
95682e6270 Introducing the Normal fitting algorithm for better normal in the deferred buffer 2015-08-05 17:17:00 -07:00
Sam Gondelman
513c652ab3 merge from master and attempt to fix connexion conflicts 2015-08-05 12:42:39 -07:00
Sam Gateau
730ad2da2f removing dead code 2015-08-04 16:37:01 -07:00
Sam Gateau
d2360d1406 Merge branch 'core' of https://github.com/highfidelity/hifi into punk 2015-08-04 16:31:33 -07:00
Sam Gateau
fc0ee28b84 FIx the mirror rendering bugs by replacing the prvious technique by a simple true mirror during the final blit for both rear view mirror and full screen mirror, not working for HMD 2015-08-04 16:31:20 -07:00
Bradley Austin Davis
4f759ee46a Merge remote-tracking branch 'upstream/master' into core 2015-08-04 16:26:16 -07:00
Seth Alves
9171033f21 Merge branch 'master' of github.com:highfidelity/hifi into rig 2015-08-04 16:06:38 -07:00
Bradley Austin Davis
3c76c0d4b6 Merge remote-tracking branch 'upstream/master' into core 2015-08-04 10:23:54 -07:00
Bradley Austin Davis
1a589160f4 Fixing the skinning shaders sizing problems 2015-08-03 18:44:51 -07:00
Andrew Meadows
b00d47d62e merge master into cleanup of legacy shapes 2015-08-03 11:19:29 -07:00
Andrew Meadows
acfc907704 Merge pull request #5438 from howard-stearns/rig
Rig: Bottleneck animation management through a Rig class
2015-08-03 11:14:21 -07:00
ZappoMan
05a4a6aa9b implement on-the-fly conversion of FBXMeshParts that are quads, into their triangle equivalents 2015-08-01 13:07:56 -07:00
Howard Stearns
0dad1adf7d Speculative guard against crashing. 2015-07-31 18:05:14 -07:00
Andrew Meadows
661a916ebd merge rig into cleanup (removal of legacy shapes)
Conflicts:
	interface/src/avatar/Avatar.h
	tests/physics/src/ShapeColliderTests.cpp
	tests/physics/src/ShapeColliderTests.h
2015-07-31 13:40:51 -07:00
Howard Stearns
b685378ab0 Merge branch 'master' of https://github.com/highfidelity/hifi into rig 2015-07-31 10:08:30 -07:00
Seth Alves
c1f777e18f move setHandPosition from SkeletonModel to AvatarRig. Tell Rig::initJointStates joint-indexes for hands and elbows and shoulders 2015-07-30 18:39:01 -07:00
samcake
fbf21cb089 FIxed the problem on Mac, by removing all of the gpuConfig includesgit status
q
:q
wq
2015-07-30 18:27:47 -07:00
Anthony J. Thibault
e52bf2e12d Fix for head cauterization.
When rendering rigidly bound mesh clusters were not properly using
the cauterization matrix set.
2015-07-30 15:51:34 -07:00
Anthony J. Thibault
7a10b31dd9 Clear translation on root joint.
Also, delete/rename all instances of updateJointState except for the one in Rig
and derived classes.
2015-07-30 15:04:27 -07:00
Howard Stearns
a9f76324b5 Merge branch 'rig' of https://github.com/sethalves/hifi into sethalves-rig2 2015-07-29 10:49:27 -07:00
Andrew Meadows
2c66af67e9 Merge howard/rig into andrew/caesium 2015-07-29 09:04:32 -07:00
Andrew Meadows
0a5ada3c09 remove legacy shapes 2015-07-29 09:02:24 -07:00
Andrew Meadows
77a12eb50e compile on linux with GLEW 2015-07-28 17:53:01 -07:00
Anthony J. Thibault
b06485c266 Remove cauterize code from Rig and move it back into Model.
* cauterize code is used as at render time and is not dependent on
  the jointStates.
* MyAvatar now initialize the bone set used for cauterization and
  makes the decision to perform cauterization or not in preRender.
2015-07-28 17:45:33 -07:00
Howard Stearns
4754615159 Fix NPC animations. 2015-07-28 12:34:10 -07:00
Seth Alves
6e5aca6da4 merge from upstream 2015-07-27 16:52:36 -07:00
Seth Alves
5ae15d46b4 add some javascript callable stuff back to MyAvatar 2015-07-27 16:42:54 -07:00
Howard Stearns
1bb734aec0 Kill warnings. 2015-07-27 15:26:03 -07:00
Howard Stearns
ef52c0703f Merge pull request #8 from AndrewMeadows/cadmium
remove unused legacy Shapes from Model and friends
2015-07-27 13:20:41 -07:00
Howard Stearns
990f0d6d07 Pass correct position/velocity/orientation to Rig simulation. 2015-07-27 12:57:39 -07:00
Andrew Meadows
73ac941230 remove unused legacy Shapes from Model and friends 2015-07-27 11:15:33 -07:00
Howard Stearns
dac6667ee6 Start of state. 2015-07-27 09:21:24 -07:00
Seth Alves
1e19e46aa6 Merge branch 'master' of github.com:highfidelity/hifi into rig 2015-07-23 15:14:19 -07:00
Seth Alves
33c97a1833 get rid of _firstPersonSkeletonModel in MyAvatar. add flag in Rig for joints being dirty so Model knows when to recompute meshes 2015-07-23 15:14:10 -07:00
Seth Alves
4566d16402 move Model's AnimationHandles to Rig. Move a bunch of Model methods from public to protected 2015-07-23 13:03:38 -07:00
ZappoMan
c2113ea96b remove non-batch versions of GeometryCache renderXYZ() methods 2015-07-23 07:42:58 -07:00
Seth Alves
ee334ff826 JointStates are owned by Rig objects. Model, FaceModel, SkeletonModel call into their Rig pointer to access JointStates. 2015-07-22 18:43:10 -07:00
Seth Alves
7c8d52cbd1 back out some changes to Model.cpp, change how rig pointer is delivered to model initilizer 2015-07-22 13:41:31 -07:00
Seth Alves
fecdc08720 merge from upstream 2015-07-21 09:53:51 -07:00
Seth Alves
cdc26526b4 merge from upstream 2015-07-21 09:51:16 -07:00
Seth Alves
abfe60aa20 whenever Model class uses _jointState, use the Rig version if there is a Rig. 2015-07-20 18:31:42 -07:00
Atlante45
59acfc9f47 Merge branch 'master' of https://github.com/highfidelity/hifi into smart_pointers 2015-07-20 13:51:51 -07:00
Atlante45
fc2956342e Merge branch 'master' of https://github.com/highfidelity/hifi into smart_pointers 2015-07-20 10:39:16 -07:00
Brad Davis
d68618e206 Removing GL headers from most files, and some naked GL from application.cpp 2015-07-18 00:46:09 -07:00
Atlante45
052c3c987b Fix some more smart pointer 2015-07-17 18:10:34 -07:00
Atlante45
256c786e28 Merge branch 'master' of https://github.com/highfidelity/hifi into smart_pointers 2015-07-17 17:59:19 -07:00
Seth Alves
d287817829 give SkeletonModel created by MyAvatar a Rig pointer 2015-07-17 14:52:37 -07:00
Seth Alves
bcd6b30ec3 move AnimationHandle from render-utils to animation. give Rig some jointstates and animation lists 2015-07-17 13:31:48 -07:00
Sam Gateau
9657d146f7 Clearing Model.cpp from naked gl call references 2015-07-15 16:09:53 -07:00
ZappoMan
819fa852b8 first pass at GlowEctomy 2015-07-15 12:47:59 -07:00
Atlante45
8fb69ecc96 Merge branch 'master' of https://github.com/highfidelity/hifi into clear_cache_and_restart 2015-07-14 13:50:58 -07:00
Atlante45
7bf45308b6 Merge branch 'master' of https://github.com/highfidelity/hifi into clear_cache_and_restart 2015-07-14 12:31:37 -07:00
David Rowe
2bab7d1c03 Add parentheses 2015-07-13 16:38:51 -07:00
David Rowe
d44743563b Merge branch 'master' into 20606
Conflicts:
	libraries/render-utils/src/Model.cpp
2015-07-13 07:53:04 -07:00
Atlante45
80fe090a94 Merge branch 'master' of https://github.com/highfidelity/hifi into smart_pointers 2015-07-10 20:20:03 -07:00
David Rowe
8ecefdfe39 If an external texture isn't found, still display the model
If the texture is present the next Interface is run then it will be used.
2015-07-10 16:03:27 -07:00
Atlante45
49993695a5 Made geometry refresh safe 2015-07-10 15:20:19 -07:00
Sam Gateau
7fc9fd97ff Replacing setUniformTexture by setResourceTexture in order to differenciate the 2 types of binding points for the BUffers. 2015-07-10 11:03:12 -07:00
Sam Gateau
f992e875b4 Adding intrsumentation for nsight and hiding the nsight specific code in cpp 2015-07-08 14:25:13 -07:00
Sam Gateau
be8fe25338 Trying to finalize the look and behavior of th estatus indicators 2015-07-02 15:06:07 -07:00
Atlante45
7b5a5a339a Use make_shared/create to make shared pointers 2015-07-01 19:46:06 -07:00
Sam Gateau
2f04a9d3da refining the shader pipeline and trying to pass a Status Getter from the model and fails 2015-07-01 07:47:46 -07:00
Anthony J. Thibault
3853395298 Bug fixes for switching between head/body and full body avatars
The head model visibility is now updated in preRender()
Moved the near clip plane in a bit more
Invalidate head bone vector on LOD switching.
Removed _currentSkeletonModel pointer, instead use _prevShouldDrawHead to detect when we should flip the visibility bit.
2015-06-24 16:10:47 -07:00
Anthony J. Thibault
99a03bac21 Render a different model when in first person view.
Currently this model is identical to the third person model, except
that the head bones have been 'cauterized' by applying a zero scale transform.
This allows us to set the near clip back to a reasonable value.
2015-06-24 16:10:47 -07:00
Ryan Huffman
1371f775ee Add mutex lock around access to Model::_calculatedMeshPartOffset 2015-06-19 16:51:13 -07:00
Ryan Huffman
a7f291154b Add lock around recalculateMeshPartOffsets call 2015-06-19 16:28:58 -07:00
Ryan Huffman
1734d5e584 Fix recalculateMeshBoxes being called outside of mutex 2015-06-19 15:05:55 -07:00
samcake
cc65ad3ffb IMproving the JOb interface 2015-06-17 15:52:11 +02:00
ZappoMan
6f0ae96f56 fix warning 2015-06-16 16:01:01 -07:00
ZappoMan
5abd608ccc fix typo 2015-06-16 15:55:37 -07:00
ZappoMan
1beb95cfe7 fix FPS while still maintaining ray picking 2015-06-16 15:38:16 -07:00
Sam Gateau
d1ac3148f0 migrating the transparent pipeline 2015-06-16 17:33:53 +02:00
ZappoMan
1c3b484466 fix detailed ray picking against models 2015-06-15 12:48:51 -07:00
Philip Rosedale
c834937472 Merge pull request #5122 from huffman/fix-rear-view-mirror
Fix rear view mirror
2015-06-12 15:49:38 -07:00
Ryan Huffman
66a65e3675 Update model to select clockwise backface culling program when in mirror mode 2015-06-12 13:04:02 -07:00
ZappoMan
7d7db65fd1 fix avatar mesh boxes not staying in sync with avatar position 2015-06-12 11:42:38 -07:00
ZappoMan
c17ae593f0 CR feedback 2015-06-12 09:04:16 -07:00
ZappoMan
2fc0233096 hack to fix culling bugs for some subMesh parts in the windmill scene 2015-06-11 20:50:31 -07:00
ZappoMan
feb3f68a00 hack to fix culling bugs for some subMesh parts in the windmill scene 2015-06-11 20:49:19 -07:00
ZappoMan
e06422825a mostly getting attachments working again 2015-06-10 15:46:54 -07:00
ZappoMan
aa05d9f67c Merge branch 'master' of https://github.com/highfidelity/hifi into fix-attachments 2015-06-10 08:53:33 -07:00
Sam Gateau
dd84bf010b Merge branch 'master' of https://github.com/highfidelity/hifi into daft 2015-06-10 00:32:22 -07:00
ZappoMan
2c6ebcb06a remove a bunch of cruft from Model 2015-06-09 12:57:14 -07:00
ZappoMan
ba0cecb356 remove attachments from Model - only supported at avatar layer 2015-06-09 12:32:37 -07:00
Sam Gateau
7de4c2eff7 first take on the materialKey 2015-06-09 12:17:10 -07:00
Brad Hefta-Gaub
759a4a323b Merge pull request #5087 from Atlante45/debug
Reduce debug on domain connection
2015-06-09 07:54:21 -07:00
Atlante45
90c9a82aeb Remove unnecesary debug 2015-06-09 15:27:08 +02:00
Seth Alves
fb7a0e7219 back out previous change, fix error where translucent is used instead of translucentMesh 2015-06-08 22:41:59 -07:00
Seth Alves
983ae5b2f0 quiet compiler, fix some whitespace 2015-06-08 21:19:37 -07:00
samcake
5e351c0328 FIxing the transparent rendering on Mac 2015-06-08 18:36:12 +02:00
Sam Gateau
054809d570 clean code for PR 2015-06-08 05:51:23 -07:00
Sam Gateau
3196c5ca77 better highlights blending 2015-06-08 05:41:36 -07:00
Sam Gateau
de61f4ea0b Gettting th ehighlight on transparent to work 2015-06-08 02:52:13 -07:00
Sam Gateau
8d3a3221b0 shuffling the rendering steps to get to render transparent and light it correctly 2015-06-06 09:50:56 -07:00
Ryan Huffman
b22ed34825 Merge pull request #5051 from ZappoMan/team-teaching-optimize-offset
TEAM TEACHING - improvements to avatar part clipping
2015-06-05 09:26:45 -07:00
ZappoMan
d60810e221 CR feedback 2015-06-05 09:10:38 -07:00
Clément Brisset
5f16b8752b Merge branch 'team-teaching' of https://github.com/highfidelity/hifi into lod
Conflicts:
	libraries/entities-renderer/src/RenderableEntityItem.cpp
	libraries/render-utils/src/Model.cpp
2015-06-05 13:28:42 +01:00
Sam Gateau
aa5e6fa1b0 merging 2015-06-05 00:41:29 -07:00
Sam Gateau
3a93409080 Merging the day after the flight back to france, getting all the fixes 2015-06-04 23:02:05 -07:00
ZappoMan
5146e51d9f improvements to avatar part clipping 2015-06-04 16:44:46 -07:00
Ryan Huffman
cafc5b7a7c Merge pull request #5049 from ZappoMan/team-teaching-optimize-offset
TEAM TEACHING - avatar changing model URLs
2015-06-04 14:29:44 -07:00
Brad Hefta-Gaub
5e6771d91a Merge pull request #5048 from huffman/entity-visible
Team Teaching - Update entity payload items to not render when entity.visible == false
2015-06-04 14:12:49 -07:00
ZappoMan
56ac987c9b handle url reloading at the model level, this addresses avatars changing their models 2015-06-04 13:40:43 -07:00
Ryan Huffman
a62b55fcb2 Update entity payload items to correctly hide when not visible 2015-06-04 13:25:40 -07:00
ZappoMan
3593afea3b optimize part offset calculation 2015-06-04 11:37:02 -07:00
Atlante45
94ba84a84c Merge branch 'team-teaching' of https://github.com/highfidelity/hifi into lod 2015-06-04 18:48:15 +02:00
Atlante45
93b44e6846 Collect stats on translucent/opaque mesh parts 2015-06-04 18:46:47 +02:00
Brad Hefta-Gaub
50f44c801a Merge pull request #5045 from Atlante45/fix_world_box
Team Teaching - Temporary fix for models index offset
2015-06-04 09:16:31 -07:00
Atlante45
8e21d9c14b Merge branch 'team-teaching' of https://github.com/highfidelity/hifi into lod 2015-06-04 18:11:17 +02:00
Atlante45
31d257db09 Temporary fix for models index offset 2015-06-04 17:58:44 +02:00
ZappoMan
c4756f4816 remove dead code 2015-06-04 08:49:26 -07:00
Atlante45
a4340b17e9 Remove deprecated render stats 2015-06-04 14:47:04 +02:00
Sam Gateau
fabe8f1a7a Fixing the skinned mesh rendering issue 2015-06-03 23:18:24 -07:00
Sam Gateau
dfa8cb5c80 Fixing the skinned mesh rendering issue 2015-06-03 23:11:14 -07:00
ZappoMan
54c4cb829a fixed the shrunken avatar part bug 2015-06-03 21:49:48 -07:00
ZappoMan
c6fb22b915 make sure all entities are rendering in pipeline part 1 2015-06-03 17:16:45 -07:00
ZappoMan
7fde574a2a make model overlays acutally use sub mesh payload items 2015-06-03 16:33:58 -07:00
Atlante45
9df1b05184 Introduce outsideEngineDetails 2015-06-03 18:08:43 +02:00
Atlante45
bbf1837796 Introduced RenderDetails/Stats don't pull details
- Regrouped everything stat in a struct
	- Details are set into the stats
2015-06-03 16:14:23 +02:00
ZappoMan
9e7f60e6a3 add more guards against out of bounds 2015-06-02 22:17:39 -07:00
ZappoMan
a7feca0727 more work on making avatar models (face included) use render payloads 2015-06-02 22:10:00 -07:00
ZappoMan
647d132d57 store part boxes in model space and translate to world space on request 2015-06-02 21:50:33 -07:00
ZappoMan
c9c434bc8c Merge branch 'team-teaching' of https://github.com/highfidelity/hifi into team-teaching-scene-api 2015-06-02 21:04:33 -07:00
ZappoMan
adcb62eb18 more hacking and cleanup 2015-06-02 21:03:34 -07:00
Sam Gateau
640071dd35 Avoiding any setVIewTransform in payloadREnder and introducing monitoring values 2015-06-02 18:23:53 -07:00
ZappoMan
4ce27f1483 first cut at rendering avatars as individual model items 2015-06-02 16:54:47 -07:00
Sam Gateau
903837ab4f exposing some controls on the engine to js for debugging 2015-06-02 15:57:37 -07:00
Sam Gateau
3c7eb4de6d merging with upstream 2015-06-02 14:48:53 -07:00
Sam Gateau
453fa87654 making sure the proj and view matrix are correctly assigned 2015-06-02 14:31:40 -07:00
Sam Gateau
901717fb2c trying to fix the issues of model disappearing 2015-06-02 11:52:22 -07:00
Sam Gateau
ef2d8a0dbe tuesday morning rendering poor performances networking issue 2015-06-02 10:58:56 -07:00
Atlante45
6d234a20ad Hack for unknown pipelines 2015-06-02 19:07:57 +02:00
Sam Gateau
bd7c22e715 Trying to transfer the rnedering from displaySide to RenderDeferredTask 2015-06-01 17:31:00 -07:00
ZappoMan
1e2d2a2a99 calculate the actual bounding box for the mesh parts 2015-06-01 13:31:42 -07:00
ZappoMan
750d9c0616 poor mans version of mesh part bounds 2015-06-01 12:53:09 -07:00
ZappoMan
ea31fdcc26 hacking on transparency 2015-06-01 11:53:40 -07:00
ZappoMan
4b46fc3ad9 cleanup Model::renderPart() 2015-06-01 11:11:27 -07:00
ZappoMan
1b8572640b more hacking sams tweaks 2015-06-01 09:07:32 -07:00
ZappoMan
34fd1bd470 added debugging 2015-05-30 08:45:02 -07:00
ZappoMan
0124f98340 more hacking on rendering model parts 2015-05-29 21:56:24 -07:00
ZappoMan
dc62052a3c more hacking on models 2015-05-29 11:07:25 -07:00
ZappoMan
eb19b93433 render models in scene checkpoint 2015-05-28 17:19:30 -07:00
Ryan Huffman
822ae800c5 Update Model::endScene to require RenderArgs 2015-05-22 16:17:01 -07:00
Ryan Huffman
8380eec03b Update Model::renderCore to use RenderArgs 2015-05-22 16:10:43 -07:00
Ryan Huffman
d1a5662ca7 Merge branch 'team-teaching' of github.com:highfidelity/hifi into ctx
Conflicts:
	libraries/entities-renderer/src/EntityTreeRenderer.cpp
2015-05-22 15:33:40 -07:00
Ryan Huffman
3f22b5f8b3 Add RenderArgs to more render methods 2015-05-22 15:25:53 -07:00
Atlante45
6b9f9a32bb Merge branch 'yellow' of http://github.com/samcake/hifi into simple_program 2015-05-21 20:58:42 +02:00
Sam Gateau
3ec6ada29d Introduce an official syncCache on the GLBackend to catch up with the glCOntext ttrue state 2015-05-19 00:32:36 -07:00
Sam Gateau
ce09f73b5c Merge branch 'master' of https://github.com/highfidelity/hifi into orange 2015-05-18 14:36:29 -07:00
Howard Stearns
bb4df26690 Fix indentation. 2015-05-18 14:25:35 -07:00
Howard Stearns
95be605233 Typo: unlock=>lock in rednerDebugMeshBoxes. 2015-05-18 14:05:13 -07:00
Howard Stearns
7e1b6a48c5 Merge branch 'master' of https://github.com/highfidelity/hifi into grab-picking-crash 2015-05-18 13:35:28 -07:00
Howard Stearns
f2a66f3106 Simplest fix for the grab crash that occurs with animated complex models.
(e.g., clicking on air hockey props in front of a spinning windmill).
2015-05-18 13:08:11 -07:00
ZappoMan
1bb682180c workaround for segregateMeshGroups() crash 2015-05-18 12:24:18 -07:00
Sam Cake
ad99a0f053 Improving the quality of the normals with a better packing algorithm in th edeferred 2015-05-17 16:57:32 -07:00
Atlante45
e51040db53 CR 2015-05-11 14:31:22 +02:00
Atlante45
52397bf87a Fix wireframe render for meshes with special properties 2015-05-08 15:59:39 +02:00
Atlante45
00571dad00 Merge branch 'master' of https://github.com/highfidelity/hifi into display_zones 2015-05-07 10:13:59 +02:00
samcake
06e1330e42 Clean up the includes in gpu, make the skybox shader works 2015-05-06 12:12:54 -07:00
Atlante45
8b2442ce6e clear list after loop 2015-05-05 22:56:37 +02:00
Atlante45
863280300e Fix pickMeshList incorrect arguments 2015-05-05 22:37:00 +02:00
Atlante45
73b7530ec6 Add wireframe pipelines 2015-05-05 21:50:06 +02:00
Atlante45
e0f3a8212f Add wireframe arg to render fct 2015-05-05 17:23:10 +02:00
Atlante45
0e3061f052 Add isWireframe to model class 2015-05-05 15:14:29 +02:00
Brad Hefta-Gaub
50eecb15b3 Merge pull request #4712 from Atlante45/compound_zones_fix
Compound zones fix
2015-04-28 09:48:05 -07:00
Atlante45
ab9d81b5e2 Correct comments 2015-04-28 18:09:09 +02:00
Atlante45
b7263eeacf Added a more efficient convexHullContains to Model
New version computes each submesh's bounding box once and checks against it
before checking against triangles.
2015-04-28 17:05:38 +02:00
Atlante45
4911aa58bc Fix Model setURL with delayload
Without this condition the model stays in a state where the geometry
  is downloaded but not referenced
That way, another call to setURL with update the geometry reference
instead of returning.
2015-04-28 17:02:32 +02:00
Andrew Meadows
72deb2e49b merge upstream/master into andrew/thermonuclear
Conflicts:
	libraries/entities/src/EntityItem.h
	libraries/physics/src/EntityMotionState.cpp
2015-04-27 12:54:21 -07:00
Seth Alves
e007617112 hook up menu-items to control debug rendering of collision hulls and owned simulations 2015-04-27 09:56:24 -07:00
Atlante45
ba507cef98 Fix a few warnings 2015-04-25 11:01:02 +02:00
Andrew Meadows
79cb55eabc rename setJointStates() --> initJointStates() 2015-04-24 13:26:26 -07:00
Sam Gateau
58c1827f69 bring back the glPushPop in transform legacy mode 2015-04-20 15:56:44 -07:00
Sam Gateau
3872c01340 Merge branch 'master' of https://github.com/highfidelity/hifi into yellow 2015-04-16 14:38:18 -07:00
Sam Gateau
f06556ba12 migrate the various list to sort the rendering from explicit names to a more generic key based map 2015-04-16 14:37:39 -07:00
Brad Davis
d72bb71030 Merge pull request #4636 from samcake/orange
Introduce the gpu::Framebuffer and its sidekick the gpu::Swapchain
2015-04-16 13:39:04 -07:00
Sam Gateau
87030236cb working version with the gpu::SAmpler and the gpu::Framebuffer 2015-04-14 15:53:24 -07:00
Andrew Meadows
9388ae4212 fix warning about unused variable 2015-04-14 14:52:21 -07:00
Sam Gateau
c34c5f6075 adding the Fremabuffer to be used for shadows and main rendering 2015-04-14 08:47:52 -07:00
Sam Gateau
f0efade06d Merge branch 'master' of https://github.com/highfidelity/hifi into orange 2015-04-07 12:56:21 -07:00
Andrew Meadows
a47170b02c Merge pull request #4601 from samcake/temp1
Introducing gpu::State and using it in the Model rendering path and more...
2015-04-07 12:48:42 -07:00
Sam Gateau
9d6839e6a1 Merge branch 'temp1' of https://github.com/samcake/hifi into orange 2015-04-07 11:45:57 -07:00
Sam Gateau
25643479c9 Fixed the memory leak, due to the location pointer in the Model::RenderPipelineLib which was not smart pointed correctly 2015-04-07 11:20:55 -07:00
Sam Gateau
88afb3cedc solution to the color attribute case 2015-04-07 10:04:51 -07:00
Seth Alves
cd5245d0d6 logging group for render-utils 2015-04-06 18:16:01 -07:00
Sam Gateau
7f46736bb4 playing with the shadwos 2015-04-06 17:17:25 -07:00
Sam Gateau
7de54917b8 Merge branch 'master' of https://github.com/highfidelity/hifi into temp1 2015-04-06 10:20:23 -07:00
Sam Gateau
ecdffadcb7 trying to debug the indirect sh lighting going wrong, the noraml on avatar is not correct 2015-04-06 10:17:31 -07:00
Sam Gateau
a85daaee41 COmmented the review questions in code 2015-04-06 10:03:47 -07:00
Sam Gateau
00817ab64f MErging with origin/orange, brinign the fix for shadows 2015-04-05 18:36:39 -07:00