mirror of
https://github.com/JulianGro/overte.git
synced 2025-04-08 19:23:28 +02:00
back out some changes to Model.cpp, change how rig pointer is delivered to model initilizer
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parent
fecdc08720
commit
7c8d52cbd1
12 changed files with 228 additions and 358 deletions
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@ -75,9 +75,9 @@ namespace render {
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}
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}
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Avatar::Avatar() :
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Avatar::Avatar(RigPointer rig) :
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AvatarData(),
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_skeletonModel(this),
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_skeletonModel(this, nullptr, rig),
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_skeletonOffset(0.0f),
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_bodyYawDelta(0.0f),
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_positionDeltaAccumulator(0.0f),
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@ -72,7 +72,7 @@ class Avatar : public AvatarData {
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Q_PROPERTY(glm::vec3 skeletonOffset READ getSkeletonOffset WRITE setSkeletonOffset)
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public:
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Avatar();
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Avatar(RigPointer rig = nullptr);
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~Avatar();
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typedef render::Payload<AvatarData> Payload;
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@ -65,7 +65,7 @@ AvatarManager::AvatarManager(QObject* parent) :
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{
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// register a meta type for the weak pointer we'll use for the owning avatar mixer for each avatar
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qRegisterMetaType<QWeakPointer<Node> >("NodeWeakPointer");
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_myAvatar = std::make_shared<MyAvatar>();
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_myAvatar = std::make_shared<MyAvatar>(std::make_shared<Rig>());
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auto& packetReceiver = DependencyManager::get<NodeList>()->getPacketReceiver();
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packetReceiver.registerListener(PacketType::BulkAvatarData, this, "processAvatarDataPacket");
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@ -160,7 +160,7 @@ void AvatarManager::simulateAvatarFades(float deltaTime) {
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}
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AvatarSharedPointer AvatarManager::newSharedAvatar() {
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return AvatarSharedPointer(std::make_shared<Avatar>());
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return AvatarSharedPointer(std::make_shared<Avatar>(std::make_shared<Rig>()));
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}
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// virtual
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@ -78,8 +78,8 @@ const float MyAvatar::ZOOM_MIN = 0.5f;
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const float MyAvatar::ZOOM_MAX = 25.0f;
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const float MyAvatar::ZOOM_DEFAULT = 1.5f;
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MyAvatar::MyAvatar() :
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Avatar(),
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MyAvatar::MyAvatar(RigPointer rig) :
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Avatar(rig),
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_gravity(0.0f, 0.0f, 0.0f),
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_wasPushing(false),
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_isPushing(false),
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@ -102,8 +102,8 @@ MyAvatar::MyAvatar() :
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_eyeContactTarget(LEFT_EYE),
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_realWorldFieldOfView("realWorldFieldOfView",
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DEFAULT_REAL_WORLD_FIELD_OF_VIEW_DEGREES),
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_rig(new Rig()),
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_firstPersonSkeletonModel(this, nullptr, _rig),
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_rig(rig),
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_firstPersonSkeletonModel(this, nullptr, rig),
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_prevShouldDrawHead(true)
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{
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_firstPersonSkeletonModel.setIsFirstPerson(true);
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@ -36,7 +36,7 @@ class MyAvatar : public Avatar {
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//TODO: make gravity feature work Q_PROPERTY(glm::vec3 gravity READ getGravity WRITE setGravity)
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public:
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MyAvatar();
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MyAvatar(RigPointer rig);
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~MyAvatar();
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QByteArray toByteArray();
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@ -42,6 +42,7 @@ SkeletonModel::SkeletonModel(Avatar* owningAvatar, QObject* parent, RigPointer r
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_headClipDistance(DEFAULT_NEAR_CLIP),
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_isFirstPerson(false)
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{
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assert(_rig);
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assert(_owningAvatar);
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_enableShapes = true;
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}
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@ -269,7 +270,6 @@ void SkeletonModel::applyPalmData(int jointIndex, PalmData& palm) {
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}
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}
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void SkeletonModel::updateJointState(int index) {
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if (index < 0 && index >= _jointStates.size()) {
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return; // bail
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@ -281,10 +281,10 @@ void SkeletonModel::updateJointState(int index) {
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const FBXGeometry& geometry = _geometry->getFBXGeometry();
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if (index == geometry.leanJointIndex) {
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maybeUpdateLeanRotation(parentState, state);
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} else if (index == geometry.neckJointIndex) {
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maybeUpdateNeckRotation(parentState, joint, state);
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maybeUpdateNeckRotation(parentState, joint, state);
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} else if (index == geometry.leftEyeJointIndex || index == geometry.rightEyeJointIndex) {
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maybeUpdateEyeRotation(parentState, joint, state);
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}
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@ -297,7 +297,6 @@ void SkeletonModel::updateJointState(int index) {
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}
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}
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void SkeletonModel::maybeUpdateLeanRotation(const JointState& parentState, JointState& state) {
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if (!_owningAvatar->isMyAvatar()) {
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return;
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@ -161,7 +161,7 @@ private:
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void setHandPosition(int jointIndex, const glm::vec3& position, const glm::quat& rotation);
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bool getEyeModelPositions(glm::vec3& firstEyePosition, glm::vec3& secondEyePosition) const;
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Avatar* _owningAvatar;
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CapsuleShape _boundingShape;
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@ -184,17 +184,28 @@ void Rig::resetAllTransformsChanged() {
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}
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}
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glm::quat Rig::setJointRotationInBindFrame(int jointIndex, const glm::quat& rotation, float priority) {
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glm::quat Rig::setJointRotationInBindFrame(int jointIndex, const glm::quat& rotation, float priority, bool constrain) {
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glm::quat endRotation;
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if (jointIndex == -1 || _jointStates.isEmpty()) {
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return endRotation;
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}
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JointState& state = _jointStates[jointIndex];
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state.setRotationInBindFrame(rotation, priority);
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state.setRotationInBindFrame(rotation, priority, constrain);
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endRotation = state.getRotationInBindFrame();
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return endRotation;
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}
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glm::quat Rig::setJointRotationInConstrainedFrame(int jointIndex, glm::quat targetRotation, float priority, bool constrain) {
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glm::quat endRotation;
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if (jointIndex == -1 || _jointStates.isEmpty()) {
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return endRotation;
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}
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JointState& state = _jointStates[jointIndex];
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state.setRotationInConstrainedFrame(targetRotation, priority, constrain);
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endRotation = state.getRotationInConstrainedFrame();
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return endRotation;
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}
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void Rig::applyJointRotationDelta(int jointIndex, const glm::quat& delta, bool constrain, float priority) {
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if (jointIndex == -1 || _jointStates.isEmpty()) {
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return;
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@ -54,7 +54,9 @@ public:
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void clearJointStates();
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void setJointState(int index, bool valid, const glm::quat& rotation, float priority);
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void clearJointAnimationPriority(int index);
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glm::quat setJointRotationInBindFrame(int jointIndex, const glm::quat& rotation, float priority);
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glm::quat setJointRotationInBindFrame(int jointIndex, const glm::quat& rotation, float priority, bool constrain = false);
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glm::quat setJointRotationInConstrainedFrame(int jointIndex, glm::quat targetRotation,
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float priority, bool constrain = false);
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void applyJointRotationDelta(int jointIndex, const glm::quat& delta, bool constrain, float priority);
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QVector<JointState> getJointStates() { return _jointStates; }
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File diff suppressed because it is too large
Load diff
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@ -64,7 +64,7 @@ public:
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static void setAbstractViewStateInterface(AbstractViewStateInterface* viewState) { _viewState = viewState; }
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Model(QObject* parent = NULL, RigPointer rig = nullptr);
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Model(QObject* parent = nullptr, RigPointer rig = nullptr);
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virtual ~Model();
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/// enables/disables scale to fit behavior, the model will be automatically scaled to the specified largest dimension
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@ -206,6 +206,7 @@ public:
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QStringList getJointNames() const;
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AnimationHandlePointer createAnimationHandle();
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const QList<AnimationHandlePointer>& getRunningAnimations() const { return _runningAnimations; }
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@ -259,7 +260,6 @@ protected:
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bool _showTrueJointTransforms;
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bool getJointStateAtIndex(int jointIndex, JointState& jointState) const;
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QVector<JointState> _jointStates;
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class MeshState {
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@ -281,13 +281,10 @@ protected:
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void simulateInternal(float deltaTime);
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/// Updates the state of the joint at the specified index.
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void updateJointStates();
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virtual void updateJointState(int index);
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virtual void updateVisibleJointStates();
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glm::quat setJointRotationInBindFrame(int jointIndex, const glm::quat& rotation, float priority);
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/// \param jointIndex index of joint in model structure
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/// \param position position of joint in model-frame
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/// \param rotation rotation of joint in model-frame
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@ -297,8 +294,8 @@ protected:
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/// \param alignment
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/// \return true if joint exists
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bool setJointPosition(int jointIndex, const glm::vec3& position, const glm::quat& rotation = glm::quat(),
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bool useRotation = false, int lastFreeIndex = -1, bool allIntermediatesFree = false,
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const glm::vec3& alignment = glm::vec3(0.0f, -1.0f, 0.0f), float priority = 1.0f);
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bool useRotation = false, int lastFreeIndex = -1, bool allIntermediatesFree = false,
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const glm::vec3& alignment = glm::vec3(0.0f, -1.0f, 0.0f), float priority = 1.0f);
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/// Restores the indexed joint to its default position.
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/// \param fraction the fraction of the default position to apply (i.e., 0.25f to slerp one fourth of the way to
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@ -113,6 +113,8 @@ void vhacd::VHACDUtil::fattenMeshes(const FBXMesh& mesh, FBXMesh& result,
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int index1 = triangles[i * 3 + 1] + indexStartOffset;
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int index2 = triangles[i * 3 + 2] + indexStartOffset;
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// TODO: skip triangles with a normal that points more negative-y than positive-y
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glm::vec3 p0 = result.vertices[index0];
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glm::vec3 p1 = result.vertices[index1];
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glm::vec3 p2 = result.vertices[index2];
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