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REmoving comments
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dffb83a488
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20f3d6abe1
3 changed files with 14 additions and 28 deletions
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@ -277,16 +277,14 @@ namespace render {
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using namespace render;
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ModelMeshPartPayload::ModelMeshPartPayload(Model* model, int _meshIndex, int partIndex, int shapeIndex,
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glm::vec3 position, glm::quat orientation) :
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ModelMeshPartPayload::ModelMeshPartPayload(Model* model, int _meshIndex, int partIndex, int shapeIndex, const Transform& transform, const Transform& offsetTransform) :
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_model(model),
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_meshIndex(_meshIndex),
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_shapeID(shapeIndex),
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_modelPosition(position),
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_modelOrientation(orientation) {
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_shapeID(shapeIndex) {
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auto& modelMesh = _model->_geometry->getMeshes().at(_meshIndex)->_mesh;
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updateMeshPart(modelMesh, partIndex);
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updateTransform(transform, offsetTransform);
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initCache();
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}
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@ -314,11 +312,6 @@ void ModelMeshPartPayload::notifyLocationChanged() {
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_model->_needsUpdateClusterMatrices = true;
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}
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void ModelMeshPartPayload::updateModelLocation(glm::vec3 position, glm::quat orientation) {
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_modelPosition = position;
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_modelOrientation = orientation;
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}
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render::ItemKey ModelMeshPartPayload::getKey() const {
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ItemKey::Builder builder;
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builder.withTypeShape();
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@ -73,30 +73,27 @@ namespace render {
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class ModelMeshPartPayload : public MeshPartPayload {
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public:
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ModelMeshPartPayload(Model* model, int meshIndex, int partIndex, int shapeIndex, glm::vec3 position, glm::quat orientation);
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ModelMeshPartPayload(Model* model, int meshIndex, int partIndex, int shapeIndex, const Transform& transform, const Transform& offsetTransform);
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typedef render::Payload<ModelMeshPartPayload> Payload;
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typedef Payload::DataPointer Pointer;
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virtual void notifyLocationChanged();
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virtual void updateModelLocation(glm::vec3 position, glm::quat orientation);
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void notifyLocationChanged() override;
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// Render Item interface
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render::ItemKey getKey() const;
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render::Item::Bound getBound() const;
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void render(RenderArgs* args) const;
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render::ItemKey getKey() const override;
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render::Item::Bound getBound() const override;
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void render(RenderArgs* args) const override;
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// ModelMeshPartPayload functions to perform render
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void bindMesh(gpu::Batch& batch) const;
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void bindTransform(gpu::Batch& batch, const ModelRender::Locations* locations) const;
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void bindMesh(gpu::Batch& batch) const override;
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void bindTransform(gpu::Batch& batch, const ModelRender::Locations* locations) const override;
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void initCache();
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Model* _model;
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int _meshIndex;
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int _shapeID;
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glm::vec3 _modelPosition;
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glm::quat _modelOrientation;
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bool _isSkinned = false;
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bool _isBlendShaped = false;
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};
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@ -503,9 +503,7 @@ bool Model::addToScene(std::shared_ptr<render::Scene> scene, render::PendingChan
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foreach (auto renderItem, _renderItemsSet) {
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auto item = scene->allocateID();
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// auto renderData = MeshPartPayload::Pointer(renderItem);
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auto renderData = renderItem;
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auto renderPayload = std::make_shared<MeshPartPayload::Payload>(renderData);
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auto renderPayload = std::make_shared<MeshPartPayload::Payload>(renderItem);
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pendingChanges.resetItem(item, renderPayload);
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pendingChanges.updateItem<MeshPartPayload>(item, [&](MeshPartPayload& data) {
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data.notifyLocationChanged();
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@ -532,8 +530,7 @@ bool Model::addToScene(std::shared_ptr<render::Scene> scene,
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foreach (auto renderItem, _renderItemsSet) {
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auto item = scene->allocateID();
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auto renderData = MeshPartPayload::Pointer(renderItem);
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auto renderPayload = std::make_shared<MeshPartPayload::Payload>(renderData);
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auto renderPayload = std::make_shared<MeshPartPayload::Payload>(renderItem);
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renderPayload->addStatusGetters(statusGetters);
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pendingChanges.resetItem(item, renderPayload);
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pendingChanges.updateItem<MeshPartPayload>(item, [&](MeshPartPayload& data) {
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@ -1185,7 +1182,7 @@ void Model::segregateMeshGroups() {
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_renderItemsSet << std::make_shared<MeshPartPayload>(networkMesh._mesh, partIndex, ModelRender::getCollisionHullMaterial(), transform, offset);
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} else {
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_renderItemsSet << std::make_shared<ModelMeshPartPayload>(this, i, partIndex, shapeID, _translation, _rotation);
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_renderItemsSet << std::make_shared<ModelMeshPartPayload>(this, i, partIndex, shapeID, transform, offset);
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}
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shapeID++;
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@ -1210,8 +1207,7 @@ bool Model::initWhenReady(render::ScenePointer scene) {
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foreach (auto renderItem, _renderItemsSet) {
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auto item = scene->allocateID();
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auto renderData = MeshPartPayload::Pointer(renderItem);
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auto renderPayload = std::make_shared<MeshPartPayload::Payload>(renderData);
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auto renderPayload = std::make_shared<MeshPartPayload::Payload>(renderItem);
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_renderItems.insert(item, renderPayload);
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pendingChanges.resetItem(item, renderPayload);
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pendingChanges.updateItem<MeshPartPayload>(item, [&](MeshPartPayload& data) {
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