FIxing the bad lambda capture for local variables

This commit is contained in:
samcake 2015-12-11 10:48:58 -08:00
parent 8497931cb4
commit 94b6ca4450

View file

@ -120,7 +120,7 @@ void Model::enqueueLocationChange() {
render::PendingChanges pendingChanges;
foreach (auto itemID, _renderItems.keys()) {
pendingChanges.updateItem<MeshPartPayload>(itemID, [=](MeshPartPayload& data) {
pendingChanges.updateItem<MeshPartPayload>(itemID, [transform, offset](MeshPartPayload& data) {
data.updateTransform(transform, offset);
data.notifyLocationChanged();
});
@ -505,7 +505,7 @@ bool Model::addToScene(std::shared_ptr<render::Scene> scene, render::PendingChan
auto item = scene->allocateID();
auto renderPayload = std::make_shared<MeshPartPayload::Payload>(renderItem);
pendingChanges.resetItem(item, renderPayload);
pendingChanges.updateItem<MeshPartPayload>(item, [&](MeshPartPayload& data) {
pendingChanges.updateItem<MeshPartPayload>(item, [](MeshPartPayload& data) {
data.notifyLocationChanged();
});
_renderItems.insert(item, renderPayload);
@ -533,7 +533,7 @@ bool Model::addToScene(std::shared_ptr<render::Scene> scene,
auto renderPayload = std::make_shared<MeshPartPayload::Payload>(renderItem);
renderPayload->addStatusGetters(statusGetters);
pendingChanges.resetItem(item, renderPayload);
pendingChanges.updateItem<MeshPartPayload>(item, [&](MeshPartPayload& data) {
pendingChanges.updateItem<MeshPartPayload>(item, [](MeshPartPayload& data) {
data.notifyLocationChanged();
});
_renderItems.insert(item, renderPayload);
@ -1210,7 +1210,7 @@ bool Model::initWhenReady(render::ScenePointer scene) {
auto renderPayload = std::make_shared<MeshPartPayload::Payload>(renderItem);
_renderItems.insert(item, renderPayload);
pendingChanges.resetItem(item, renderPayload);
pendingChanges.updateItem<MeshPartPayload>(item, [&](MeshPartPayload& data) {
pendingChanges.updateItem<MeshPartPayload>(item, [transform,offset](MeshPartPayload& data) {
data.updateTransform(transform, offset);
data.notifyLocationChanged();
});