Commit graph

477 commits

Author SHA1 Message Date
Bradley Austin Davis
2cf7ba4119 Fixing pending transfer calculation 2017-03-27 16:34:08 -07:00
Bradley Austin Davis
638364497d Trying a different tactic to avoid multiple concurrent file access 2017-03-27 16:18:04 -07:00
Andrew Meadows
92b41d7a38 fix link error for linux build 2017-03-27 15:50:40 -07:00
Andrew Meadows
fcf18cba91 render pipeline support for normalized intergers 2017-03-27 14:40:31 -07:00
Bradley Austin Davis
f764cd614b Don't hold KTX files open for longer than transfers require 2017-03-27 13:33:00 -07:00
samcake
13b3809fe3 removing includes if possible 2017-03-24 11:04:52 -07:00
Sam Cake
022e91b35d Clean comments and pixel format used 2017-03-24 00:26:14 -07:00
samcake
618344fe98 Fixing the bug regarding the numMIps allocated by GLBackend and breaking the HalfRezDepthTexture 2017-03-23 18:10:09 -07:00
Brad Davis
3a40fd886f Fix comparison between GL stamps and GPU stamps 2017-03-22 18:11:20 -07:00
Brad Davis
893fcba283 Return the correct format and internal format combo for depth textures 2017-03-22 17:14:40 -07:00
Bradley Austin Davis
9051c84b6d Fix warnings 2017-03-03 14:16:27 -08:00
Bradley Austin Davis
47087add15 Add support for fallback textures, throttling texture creation 2017-03-03 09:00:12 -08:00
Bradley Austin Davis
8db74413fd Fix comment in GLBackend 2017-03-03 09:00:12 -08:00
Brad Davis
cd8bba47cf Add pending texture transfer size to tracked stats 2017-02-24 12:39:38 -08:00
Brad Davis
3d2e6713ee Ensure complete population of allocated mip levels 2017-02-24 12:04:17 -08:00
Brad Davis
b8e1340a0d Enable threaded texture buffering 2017-02-23 16:08:29 -08:00
sam
fbb0a24c4f FIxing the bug preventing to deserialize normals, clean up the ktx usage of the storage::Storage class and cleaning up somewhat the Qt pixel formats used 2017-02-23 02:08:46 -08:00
samcake
e8835b34f4 fix issues while testing the ktxStorage 2017-02-22 19:05:20 -08:00
Brad Davis
05efac9ddf Add compile time toggle for threaded buffering 2017-02-22 15:42:51 -08:00
Zach Pomerantz
be4a9dcd5a clear buffer without rref 2017-02-21 14:50:12 -05:00
samcake
5e307f247e Add support for the R8 textures 2017-02-21 10:46:49 -08:00
Brad Davis
27e8750b9b Adding new storage backing for gpu::Texture, moving mip format into Storage abstraction 2017-02-19 18:11:56 -08:00
Brad Davis
eafe0a04d5 Fix transfer buffering 2017-02-17 13:00:38 -08:00
Brad Davis
1f058f069e First pass at new texture transfer logic 2017-02-17 07:53:51 -08:00
Brad Davis
75c17e89a2 Fix OpenGL 4.1 texture loading 2017-02-17 07:53:24 -08:00
Brad Davis
066a6483a0 Code comments 2017-02-17 07:53:23 -08:00
Brad Davis
439cb388f2 Increase the rate of work queue processing 2017-02-17 07:53:22 -08:00
Brad Davis
35a6359d59 Fixing transfer logic, adding stats display & profile ranges 2017-02-17 07:53:21 -08:00
Brad Davis
283ff01038 Remove duplicate code, polish 2017-02-17 07:53:20 -08:00
Brad Davis
0d89b3a922 Better sampler handling 2017-02-17 07:53:19 -08:00
Brad Davis
fe5c511eeb Fix texture count 2017-02-17 07:53:18 -08:00
Brad Davis
1238edd0d7 Add incremental transfers for large mips 2017-02-17 07:53:17 -08:00
Bradley Austin Davis
7fb7aa87eb Working on new texture management strategy 2017-02-17 07:53:16 -08:00
samcake
e11d10f5d4 Reparing broken normals and also fixing the ambient lighting bug 2017-02-08 16:56:59 -08:00
samcake
9e95944195 clean the usage of glCopyImageSubData and provide a fall back for 4.2) 2017-02-08 11:36:34 -08:00
samcake
8a40e951ac clean the usage of glCopyImageSubData and provide a fall back for 4.2) 2017-02-08 11:35:50 -08:00
samcake
7b49f548ed trying to remove the 24bits formats 2017-02-07 18:06:49 -08:00
samcake
27dab5c4ba COmbining more intrumentation, mip generation on cpu and an improved blit for the derez case 2017-02-03 12:03:59 -08:00
Bradley Austin Davis
8d45f43ba8 Disable sparse textures 2017-01-27 10:06:31 -08:00
Bradley Austin Davis
70664b64eb Attempt to account for sparse texture memory overhead 2017-01-25 10:59:49 -08:00
Brad Davis
1dd2747ef9 Push some tracing into 'detail' categories for easy filtering. Add new tracing categories, add counter change tracking. 2017-01-10 10:44:04 -08:00
Christoph Haag
966cbb768d fix GL 4.5 when glTextureSubImage2DEXT unavailable
For example mesa
2016-12-23 01:26:54 +01:00
Brad Hefta-Gaub
dbbed462b4 cleanup naked qDebug() calls 2016-12-19 22:24:25 -08:00
Brad Davis
30a9961362 tracing polish 2016-12-16 14:02:27 -08:00
Ryan Huffman
7bb2755913 Add chrome tracing support 2016-12-16 01:14:01 -08:00
samcake
ff39ec6753 fix a potential crash if the current shaderObject is null 2016-12-01 10:51:32 -08:00
Brad Hefta-Gaub
e0bcbb08ff Merge pull request #9134 from samcake/blue
Fix a bug when using the gpu::Batch::_glUniform*() calls  with a bad location
2016-12-01 09:03:56 -08:00
sam
3d29187156 FIx a potential bug when using _glUniform calls with an invalid location 2016-12-01 02:44:04 -08:00
sam
6342762fde FIx a potential bug when using _glUniform calls with an invalid location 2016-12-01 02:39:52 -08:00
samcake
c3db2704ed Merge pull request #9126 from jherico/gl_debugging
Working on OpenGL debuggability
2016-11-30 10:51:58 -08:00
Brad Davis
3b07e31eab Working on OpenGL debuggability 2016-11-29 13:15:56 -08:00
samcake
803a399bb6 Merge branch 'master' of https://github.com/highfidelity/hifi into red 2016-11-28 11:58:17 -08:00
samcake
1974ded050 Potentially address the crash when no vertex format is specified 2016-11-23 16:37:06 -08:00
samcake
c494479290 Merge branch 'master' of https://github.com/highfidelity/hifi into hdr 2016-11-22 10:16:08 -08:00
Brad Davis
728f8aa238 Reduce logspam, change some debug output to warning 2016-11-21 11:56:32 -08:00
samcake
9031e65aa5 Merge and fix the bug!!! 2016-11-16 19:12:56 -08:00
samcake
982664dac5 Merging with upstream 2016-11-15 18:14:25 -08:00
samcake
9267f4eaaf Fix the merge with upstream and the new stereo drawcall, fix the timer reporting on mac and fix the openGLChecker quicking on mac 2016-11-15 00:40:39 -08:00
Brad Hefta-Gaub
86430e4121 Merge pull request #8960 from samcake/red-backup-many-stereo-paths
Introduce Instanced Stereo Drawcall
2016-11-14 18:30:42 -08:00
samcake
07e8238b0e REmove uneeded macros 2016-11-14 12:09:44 -08:00
samcake
f3e1ed4b88 Merging and cleaning up the code path for the 2 flavors of gl 2016-11-14 11:57:00 -08:00
samcake
b888af15e4 Fix merge 2016-11-14 11:15:27 -08:00
samcake
a05e42138c Merge branch 'master' of https://github.com/highfidelity/hifi into hdr 2016-11-14 09:58:12 -08:00
Seth Alves
804f25740d these qDebugs happen too late and cause a crash 2016-11-13 10:21:27 -08:00
samcake
00addcad9e Merge branch 'master' of https://github.com/highfidelity/hifi into hdr 2016-11-10 17:57:34 -08:00
samcake
784a0540ed Merge branch 'master' of https://github.com/highfidelity/hifi into hdr 2016-11-10 10:05:03 -08:00
Brad Davis
db98a742b6 Remove incremental transfers 2016-11-10 08:35:35 -08:00
Brad Davis
f7d1b3c823 Fix non-incremental transfers when sparse enabled 2016-11-09 12:13:35 -08:00
Brad Davis
192c72ff99 Update menu, initial state for texture management 2016-11-09 12:09:25 -08:00
Bradley Austin Davis
9e929ca629 Re-enable downsampling for non-sparse textures 2016-11-09 12:09:24 -08:00
sam
bcef138545 FIx the context stats 2016-11-04 18:59:30 -07:00
samcake
f274ef1a59 Merging back with upstream and trying to fix counter for them to be more stable 2016-11-04 16:56:03 -07:00
samcake
e12040a98a Merge branch 'master' of https://github.com/highfidelity/hifi into hdr 2016-11-04 14:54:18 -07:00
Brad Hefta-Gaub
7cca8f0a66 Merge pull request #8993 from samcake/blue
Prevent sparse texture on AMD gpus for now
2016-11-03 16:48:52 -07:00
samcake
1086585559 fixing the test to actually capture ati correctly and add the report to the ui 2016-11-03 15:15:05 -07:00
samcake
ce89f811f3 better loggin of the sparse switch 2016-11-03 14:35:44 -07:00
samcake
4104aa6286 avoid warning? 2016-11-03 14:31:28 -07:00
Brad Hefta-Gaub
c1841f9add more conservative texture memory budget 2016-11-03 14:10:07 -07:00
samcake
6a39ad3b5a Prevent sparse texture on AMD gpus for now 2016-11-03 13:01:41 -07:00
samcake
6926cd274c Merge with upstream 2016-11-02 18:15:08 -07:00
samcake
d5f44befc6 Merge branch 'master' of https://github.com/highfidelity/hifi into red-backup-many-stereo-paths 2016-10-31 17:41:07 -07:00
samcake
37b3c96131 fixing the lighting problem in stereo 2016-10-31 17:40:34 -07:00
samcake
c21fe00cfc Avoid messaging for render targets 2016-10-28 11:40:10 -07:00
samcake
d66d5af688 Enabling the uniform mappings 2016-10-28 10:47:06 -07:00
samcake
9d2043cc3c Porting and potentially fixing the stereo drawcall, still not perfrect ork in progress 2016-10-27 17:49:10 -07:00
samcake
5bdfceebc5 BRingin back the stereo code path 2016-10-26 18:35:47 -07:00
Brad Davis
78d55011a4 Limit sparse textures to 1 GB for now 2016-10-25 17:47:41 -07:00
samcake
507d3e5a39 IMprove the counting and namoing of the new couters the gl swapchain 2016-10-25 12:28:07 -07:00
samcake
58b81e3b0c Adding counter for the amount of memory used in texture for Framebuffers 2016-10-24 18:34:16 -07:00
Brad Davis
7900fd3e18 New texture memory scheme 2016-10-24 13:10:41 -07:00
Brad Davis
7879bf37f2 Fix typo in comment 2016-10-22 18:12:40 -07:00
Brad Davis
b572fb2a91 Only use sparse texture memory for the memory pressure calculation (since that's all we can modify) 2016-10-22 14:49:10 -07:00
Brad Davis
62de2af944 Add more GPU stats, make stats easier to read 2016-10-22 14:38:46 -07:00
Brad Davis
0be1f82bbc Fix AMD crash caused by missing glFlush 2016-10-15 15:28:28 -07:00
samcake
5f9c713d44 Merging with upstream after resolving some conflicts 2016-10-12 09:22:12 -07:00
Brad Davis
8f42e564b4 Disable 'min free GPU memory', bump max texture memory 65% 2016-10-11 16:34:54 -07:00
Brad Davis
1e7dd7db64 Fix GPU texture counter, better logging for memory pressure 2016-10-11 16:28:16 -07:00
samcake
eea5118eab Merge branch 'master' of https://github.com/highfidelity/hifi into hdr 2016-10-11 16:19:00 -07:00
samcake
0951ca6bbe Add check for bad texture resource slot 2016-10-10 18:43:24 -07:00
samcake
8a44140e6b cleaning up the comments from review and trying something to adress the issue that showed up on i5 2016-10-07 16:04:19 -07:00
samcake
6f7f949343 Merge branch 'master' of https://github.com/highfidelity/hifi into hdr 2016-10-06 09:35:48 -07:00
Brad Hefta-Gaub
6f86ce8d3b Merge pull request #8683 from jherico/oglplus_b_gone2
Remove all usage of oglplus
2016-10-05 09:59:42 -07:00
samcake
e6572a42e3 Merge branch 'master' of https://github.com/highfidelity/hifi into hdr 2016-10-05 09:31:55 -07:00
Brad Davis
8c5028158f Fix crash on destroying web entities and overlays 2016-10-03 18:02:21 -07:00
Brad Davis
ca3572f991 Support external GL textures with proper fencing 2016-10-03 17:09:10 -07:00
samcake
afcb5b8557 Merge branch 'master' of https://github.com/highfidelity/hifi into color 2016-10-03 10:17:46 -07:00
samcake
0df69b8e15 Protecting the usage of the defaultSkyboxTexture in case its creation has failed to avoid crash on the first usage, removing an uncorrect assert in GL45BackendTexture that would trigger in debug 2016-10-03 10:06:58 -07:00
sam
6f2452815c pass the visibility of the enitity to the LightPaylkoad correctly, clean up the ambient shader 2016-10-03 00:08:30 -07:00
Brad Davis
d83d3fe98e Make shader compilation from non-GPU code easier 2016-10-02 11:44:32 -07:00
sam
9a492b3a88 refining the voxelizatoion, tracking one bug where light flickers 2016-10-02 03:43:55 -07:00
samcake
918f7cd515 Merge branch 'master' of https://github.com/highfidelity/hifi into hdr 2016-10-01 15:36:14 -07:00
Brad Davis
42e28fa010 Fix crash in initializing texture transfer thread 2016-09-30 15:48:10 -07:00
samcake
337fe155b7 clean up warning and merge with upstream 2016-09-30 11:01:25 -07:00
Brad Hefta-Gaub
38eccd32a8 add developer menu support to enable/disable dynamic texture management 2016-09-29 10:18:54 -07:00
samcake
21b7e9dfe8 Merge branch 'master' of https://github.com/highfidelity/hifi into hdr 2016-09-28 10:04:13 -07:00
Brad Davis
f73cd1d65e Merge branch 'RC-21' back into master
Conflicts:
	libraries/gpu-gl/src/gpu/gl45/GL45BackendTexture.cpp
2016-09-28 09:58:13 -07:00
Brad Davis
31fb395c27 Add support for disabling incremental texture transfers
Conflicts:
	libraries/gpu-gl/src/gpu/gl45/GL45BackendTexture.cpp
2016-09-28 09:56:50 -07:00
samcake
81e0266e7e Merge branch 'master' of https://github.com/highfidelity/hifi into hdr 2016-09-28 09:34:29 -07:00
Brad Davis
7361b9a166 Add support for disabling incremental texture transfers 2016-09-28 09:23:15 -07:00
Brad Hefta-Gaub
b5de603921 runtime disabling of sparse textures on less than 4 core systems 2016-09-27 10:32:56 -07:00
samcake
9b94a025fc Refining the voxelization of the sphere in the view frustum grid 2016-09-26 18:41:53 -07:00
Brad Davis
5a91116c06 Fix debug build, fix typo in available texture memory calculation 2016-09-23 12:05:13 -07:00
Brad Davis
e6f23d6ffd Disable sparse textures on non-Windows systems 2016-09-23 12:05:12 -07:00
Brad Davis
ba3abc7b51 Fix warnings 2016-09-23 12:05:12 -07:00
Brad Davis
ab8a67e84d Code review comments 2016-09-23 12:05:11 -07:00
Brad Davis
74a3d7fcb9 Flush executed commands on the transfer thread 2016-09-23 12:05:10 -07:00
Brad Davis
44a549317e Reduce number of texture transfers per clientWait, process smaller textures first 2016-09-23 12:05:09 -07:00
Brad Davis
bca9da48fc Fix warnings 2016-09-23 12:05:08 -07:00
Brad Davis
c52de6c685 Fixing mip deallocation 2016-09-23 12:05:06 -07:00
Brad Davis
cfa5376eff Straight up bug 2016-09-23 12:05:05 -07:00
Brad Davis
28bb82c8a3 Force all sparse allocation and deallocation onto one thread / context 2016-09-23 12:05:02 -07:00
Brad Davis
255e9e6435 Add support for executing arbitrary commands on the texture transfer thread 2016-09-23 12:05:01 -07:00
Brad Davis
ee476a6048 GLTextures store the source for easier debugging 2016-09-23 12:05:01 -07:00
Brad Davis
fa23fa7b2d Working on cubemap mip bug 2016-09-23 12:04:55 -07:00
Brad Davis
ffbddd2d0f Disable sparse textures on cubemaps 2016-09-23 12:04:55 -07:00
Brad Davis
88bbb2faa8 Fix cubemap mips by overcommiting 2016-09-23 12:04:54 -07:00
Brad Davis
5734332150 Fix sparse texture deallocation 2016-09-23 12:04:53 -07:00
Brad Davis
64cb45240d Fix invalid page size for non-sparse textures 2016-09-23 12:04:52 -07:00
Brad Davis
1ff91219a8 Fix strange artifacts in skybox 2016-09-23 12:04:52 -07:00
Brad Davis
74481b3c1f Re-enable threaded texture transfer 2016-09-23 12:04:51 -07:00
Brad Davis
50233f6ffb Don't re-report texture memory usage until the returned value changes 2016-09-23 12:04:50 -07:00
Brad Davis
12de36a534 Check the total GPU memory usage from the card as well as our computed memory usage 2016-09-23 12:04:49 -07:00
Brad Davis
26a06b2914 Removing invalid comments 2016-09-23 12:04:48 -07:00
Brad Davis
70ec9783fa Only use sparse allocation for supported sizes / formats 2016-09-23 12:04:48 -07:00
Brad Davis
f9857c7ac4 Disable threaded texture transfers 2016-09-23 12:04:47 -07:00
Brad Davis
07ccbc6f82 Fixing warnings 2016-09-23 12:04:46 -07:00
Brad Davis
2b5ed86a62 Fixing warnings 2016-09-23 12:04:45 -07:00
Brad Davis
151df32519 Check sparse texture support before enabling 2016-09-23 12:04:44 -07:00
Brad Davis
a55669b83e Only enable sparse textures by env variable 2016-09-23 12:04:44 -07:00
Brad Davis
93b0364f73 Working on sparse stability 2016-09-23 12:04:43 -07:00
Brad Davis
a7f0ba24ed Dynamic texture memory management 2016-09-23 12:04:42 -07:00
Seth Alves
4470338663 catagorize some qDebugs 2016-09-14 21:39:45 -07:00
samcake
e8c2dc10f1 best state for now 2016-09-13 14:59:23 -07:00
samcake
3bcea4310d Fixing the vizualisation shader for world to cluster space 2016-09-10 10:41:18 -07:00
Brad Davis
017181f020 Remove magic numbers, ensure proper buffer size for page transfers 2016-09-09 09:46:54 -07:00
Brad Davis
27ddd39a22 PR comments 2016-09-09 09:30:38 -07:00
Brad Davis
a13450b36f Fix ubuntu warning 2016-09-08 22:25:04 -07:00
Brad Davis
e03b0b5825 Cleanup dead code 2016-09-08 22:19:16 -07:00
Brad Davis
a9ba92f16c Fix alignment of small pages 2016-09-08 22:19:15 -07:00
Brad Davis
f18b8f80fe Sparse texture transfers
Conflicts:
	libraries/gpu-gl/src/gpu/gl/GLTextureTransfer.cpp
2016-09-08 22:19:15 -07:00
samcake
6a08c74463 Several experimetations without success 2016-09-07 18:39:07 -07:00
samcake
4bc8a83c08 Merge branch 'master' of https://github.com/highfidelity/hifi into hdr 2016-09-02 17:51:58 -07:00
Brad Davis
2c8b795c5f Fix incorrect fence delete 2016-09-02 11:26:21 -07:00
Brad Hefta-Gaub
8ec5798b7a Merge pull request #8548 from samcake/blue
Exposing GPU & Batch running time to Engine gpu jobs
2016-09-02 09:31:09 -07:00
samcake
0c0109e427 Merge branch 'master' of https://github.com/highfidelity/hifi into hdr 2016-09-01 15:20:34 -07:00
samcake
354cbbc927 Investigate why the disable depth Bclamp doesn't work 2016-08-31 19:14:35 -07:00
Stephen Birarda
7c2fea4598 remove glew/oglplus requirement for android interface 2016-08-31 11:03:53 -07:00
samcake
faef8a9930 Adding the timing for GPU support with a simpelr JobConfig 2016-08-30 12:22:21 -07:00
Brad Davis
617633b85c Moving to custom context creation 2016-08-29 11:21:54 -07:00
Brad Davis
92fa1d5776 Use stream draw for object position updates 2016-08-27 15:08:38 -07:00
Brad Davis
587d015c57 Give names to offscreen contexts for easier debugging 2016-08-26 19:09:26 -07:00
Brad Davis
95b5a23c7a Properly destroy GL programs 2016-08-26 19:04:46 -07:00
Brad Davis
7ffa212006 Don't use textures that are in the transfer pipeline 2016-08-26 19:04:24 -07:00
Seth Alves
6b46b3082c try, try again 2016-08-18 11:45:03 -07:00
Seth Alves
87dbfa7e47 add -Wsuggest-override to compile flags and deal with fallout 2016-08-18 09:51:41 -07:00
Zach Pomerantz
af915c7923 replace cube tex DSA transfer with EXT 2016-08-15 15:31:04 -07:00
Brad Davis
438205b875 Fixing last buffer flush 2016-08-12 22:29:05 -07:00
Brad Davis
574737fbb5 More GPU api fixes, protect Buffer::flush 2016-08-12 22:29:04 -07:00
Brad Davis
58c7df115f Reduce API surface area, make render batches const correct 2016-08-12 22:29:01 -07:00
Brad Davis
4795ddd014 Perf test improvments (skybox support) 2016-08-12 22:28:49 -07:00
Brad Davis
9ed1a5980a Prevent the allocation of 0 size buffers 2016-08-12 22:28:47 -07:00
Brad Davis
c66ed3e009 Use weak pointers instead of references for deallocation safety 2016-08-12 22:28:44 -07:00
Brad Davis
f8690867d3 Allow plugins to query if a texture is ready to render 2016-08-12 22:28:41 -07:00
Brad Davis
0396694715 Fix initial state of view correction, plus overkill 2016-08-12 22:28:33 -07:00
Brad Davis
cbe1f6dbf5 Allow the lighting framebuffer to use the camera correction to stabilize lights in the HMD 2016-08-12 22:28:32 -07:00
Brad Davis
94fe2a8824 Fix GPU bug that could leave two uniform buffers with the same binding location 2016-08-12 22:28:32 -07:00
Brad Davis
c2509e9492 Working on draw crash bug, adding render thread trash handling 2016-08-12 22:28:27 -07:00
Brad Davis
09ddad0fe0 HMD compositing and buffer debugging 2016-08-12 22:28:26 -07:00
Brad Davis
2340afc48e Updating object transform code 2016-08-12 22:28:25 -07:00
Brad Davis
adcfd55cc0 Batch replay reprojection 2016-08-12 22:28:23 -07:00
Brad Davis
7e93747acf Working on reprojection 2016-08-12 22:28:22 -07:00
Bradley Austin Davis
274321de8a First pass at threaded rendering 2016-08-12 22:18:36 -07:00
SamGondelman
676f4bdfcf misc fixes from particles branch 2016-07-29 15:36:32 -07:00
Bradley Austin Davis
ac743b6acb PR feedback 2016-07-26 11:55:25 -07:00
Bradley Austin Davis
3962487ee3 Fix depth state caching / resetting 2016-07-26 11:55:25 -07:00
samcake
ab26f54c91 Trying to separate the vertex format and vertex buffer assignment for GL45Backend 2016-07-22 10:58:09 -07:00
samcake
a31c76f4e1 INtroducing the GPUObject for INputFOrmat for GLBackend 2016-07-21 17:59:46 -07:00
samcake
2618741505 Merging with upstream master and updating my old PR 2016-07-21 17:59:00 -07:00
samcake
3638a3b9c3 Merge branch 'master' of https://github.com/highfidelity/hifi into skin 2016-07-18 23:15:21 -07:00
Brad Davis
0f240d39b6 Actually delete textures we're not using 2016-07-18 11:21:09 -07:00
samcake
cfa51ae1f5 REmoving problematic timers for mac 2016-07-17 18:32:43 -07:00
samcake
076b8cd297 Instrumenting the GPU git status 2016-07-15 17:47:54 -07:00
samcake
22ac95d463 REvisiting the RangeTimer to measure the real gpu duration 2016-07-15 09:12:16 -07:00
samcake
89ec547161 Trying to get the gpu timer to work correctly 2016-07-14 18:20:20 -07:00
samcake
3ab56062d4 Address some warnings and syntax issues 2016-07-14 12:06:02 -07:00
samcake
f6671b34fa Fix the transformation problem for rendering the mini mirror (scattering is still screwed though) 2016-07-13 18:26:53 -07:00
samcake
0e99a4ac97 Merge branch 'master' of https://github.com/highfidelity/hifi into skin 2016-07-11 10:49:28 -07:00
samcake
37f7596183 Trying to unify the shaders with/without scattering eve more but found a scribe bug. REnder emissive and lightmap during forward pass 2016-07-08 09:04:10 -07:00
Brad Davis
790f74da1d Support geometry shaders 2016-07-07 13:36:47 -07:00
samcake
b37df393e2 Merging with the new GL45Backend 2016-06-29 10:40:28 -07:00
Brad Davis
f93a91a97f Abandon seperate vertex formats for now 2016-06-28 19:18:16 -07:00
Brad Davis
542601fd9d Fix invalid GL 4.5 calls 2016-06-28 18:56:25 -07:00
Brad Davis
ab7fed1af8 Switch back to disable GL 4.5 by default, add support for logging when enabled 2016-06-28 18:56:25 -07:00
Brad Davis
a41de3a60d Making GL 4.5 enabled by default, adding logging 2016-06-28 18:55:26 -07:00
Brad Davis
8b56444dde Fix crash in GL45 buffer re-allocation 2016-06-28 18:55:25 -07:00
Brad Davis
b16812aa4d Adding GL 4.5 backend 2016-06-28 18:55:24 -07:00
samcake
3ec14fd746 MErging and still trying to understand the curvature isssue 2016-06-22 18:06:55 -07:00
SamGondelman
c30c2b64b2 first pass at preventing repeated compileShader error prints 2016-06-17 17:49:27 -07:00
SamGondelman
8a682450a9 still trying to fix cmake errors 2016-06-10 17:01:22 -07:00
SamGondelman
24e5000aeb exposed orientation and eye position to procedural entity shaders 2016-06-08 18:26:54 -07:00
Seth Alves
40e862cf9e quiet gcc 5 warnings 2016-05-21 16:53:01 -07:00
Zach Pomerantz
fff260c2b9 Guard against zero-sized gl buffer copy 2016-05-20 09:27:50 -07:00
Brad Davis
7efcad38d2 PR feedback 2016-05-18 23:11:36 -07:00
samcake
2cc425e256 Merge branch 'master' of https://github.com/highfidelity/hifi into orange 2016-05-18 15:34:05 -07:00
Brad Davis
3cc08cdcfc Breaking up GL agnostic code from 4.1 specific code 2016-05-18 14:35:53 -07:00
Brad Davis
0d6b0eef59 PR feedback 2016-05-16 15:27:14 -07:00
Brad Davis
5ba8372c21 Moving GL backend out of GPU 2016-05-16 12:54:17 -07:00