Commit graph

142 commits

Author SHA1 Message Date
Zach Pomerantz
ca1a14e5b0 add RenderFetchSortCull task 2016-12-23 15:54:22 -05:00
Zach Pomerantz
8d63067fa5 templatize graphics engine tasks' run method 2016-12-23 14:58:40 -05:00
Zach Pomerantz
9a37ccbf3c chmod -x to render-utils src 2016-12-13 14:36:41 -05:00
samcake
354cbbc927 Investigate why the disable depth Bclamp doesn't work 2016-08-31 19:14:35 -07:00
samcake
af68a2550e Remve dead code 2016-08-30 14:53:37 -07:00
samcake
faef8a9930 Adding the timing for GPU support with a simpelr JobConfig 2016-08-30 12:22:21 -07:00
samcake
076b8cd297 Instrumenting the GPU git status 2016-07-15 17:47:54 -07:00
samcake
22ac95d463 REvisiting the RangeTimer to measure the real gpu duration 2016-07-15 09:12:16 -07:00
samcake
a42f9a5d0e FIxing the mini mirror perf issue and the gamma correction 2016-07-14 10:53:13 -07:00
samcake
219b41e813 Fix the mini mirror perf issue and improve the debugDeferredLighting script 2016-07-13 17:37:35 -07:00
samcake
51594fefa2 more clean up 2016-07-12 18:21:31 -07:00
samcake
ba7590712a BRinging the intermediate render textures in the pipeline as varyings and not throug the singletonn anymore 2016-07-11 18:33:57 -07:00
samcake
350f06465d Introducing the deferredFRameTransform to DeferredLighting Effect and simplifying the rendering! 2016-06-16 18:28:08 -07:00
samcake
21b0341e50 REmoving extra cruff 2016-04-19 10:51:44 -07:00
samcake
265f6f1275 Updating & Merging with master 2016-04-19 10:05:44 -07:00
Brad Hefta-Gaub
5d550197bd Merge pull request #7697 from samcake/orange
Introduce a simple state sort for drawing opaque items
2016-04-19 08:41:49 -07:00
samcake
ca720efce6 Exposing the timing of the jobs by default 2016-04-18 14:53:06 -07:00
samcake
88c58cc276 Adding the simple state sort to draw opaque deferred 2016-04-18 10:51:31 -07:00
samcake
0531f90675 Adding state sorting for free 2016-04-18 00:22:05 -07:00
samcake
e9a0365454 Removing an include not needed 2016-04-13 00:16:04 -07:00
samcake
ab9f41f5eb Trying something a bit more radical for timing 2016-04-12 15:29:31 -07:00
samcake
042a419669 Adding counters, not sure they are really useful or that this is the best way to do this... 2016-04-12 02:44:10 -07:00
samcake
816a35099a Adding tcpu timer on some jobs 2016-04-11 18:34:52 -07:00
samcake
6033ad81db Adding time counter 2016-03-30 16:09:33 -07:00
samcake
be27eaff24 Moving the scripts for render that where in utilities/tools/render to utilities/render, adding counters for lights 2016-03-29 17:51:24 -07:00
Zach Pomerantz
5ab21588f2 Add gpu timer to background 2016-03-14 17:53:39 -07:00
Zach Pomerantz
30fbd99d11 Factor out SortTask to fix shadows 2016-02-26 16:04:15 -08:00
Zach Pomerantz
2cd6706a6a Update fetch to use nonspatialSet 2016-02-26 14:46:42 -08:00
samcake
b94c2c9b7f Introducing a cleaner filtering pipeline, normally it s good to go 2016-02-11 18:40:36 -08:00
samcake
31230e81bb Merge branch 'master' of https://github.com/highfidelity/hifi into red 2016-02-11 10:05:58 -08:00
Zach Pomerantz
3bace3cdbb Rework the qml for brevity 2016-02-11 08:48:01 -08:00
samcake
b1b08bf2f7 Merge branch 'master' of https://github.com/highfidelity/hifi into red 2016-02-09 09:24:55 -08:00
Zach Pomerantz
0c31c072a3 Fix -Wreorder for DrawOverlay3D ctor 2016-02-04 10:03:35 -08:00
Zach Pomerantz
8d0f82fa6a Split DrawOverlay3D to Transparent/Opaque 2016-02-03 19:18:56 -08:00
samcake
edbcef20d4 Merge branch 'master' of https://github.com/highfidelity/hifi into red 2016-02-03 09:44:05 -08:00
Zach Pomerantz
aa10af2851 Revert "Move DrawStencil to use ShapePlumber"
This reverts commit 671f27e5bc.
2016-02-02 17:10:21 -08:00
Zach Pomerantz
df894d364a Move DrawOverlay3D to use ShapePlumber 2016-02-01 10:30:14 -08:00
Zach Pomerantz
671f27e5bc Move DrawStencil to use ShapePlumber 2016-02-01 10:30:08 -08:00
samcake
9c5670fc0f Merge branch 'master' of https://github.com/highfidelity/hifi into red 2016-01-28 15:31:56 -08:00
samcake
bf3a09cd00 Fixing the default value for the TOneMapping curve and cleaning the code into the ToneMappingEffect file 2016-01-28 12:14:20 -08:00
samcake
20e1270e92 Merging with upstream and still debugging the cell navigation math 2016-01-27 18:59:18 -08:00
samcake
1b1ffa494b Making the octree more useful and cleaning up the interaction with the Scene 2016-01-26 18:46:57 -08:00
Zach Pomerantz
5009e8702e Cleanup new render settings 2016-01-26 15:58:50 -08:00
Zach Pomerantz
46c937325e Make Job MEMBER enabled explicit 2016-01-25 15:18:11 -08:00
Zach Pomerantz
14d907206e Clean out job enable logic from Job 2016-01-25 15:17:44 -08:00
Zach Pomerantz
f1b7807db7 Add Job::Config to Draw 2016-01-25 12:14:58 -08:00
Zach Pomerantz
75cddec647 Add alwaysEnabled render::Job::Config 2016-01-25 12:13:55 -08:00
Zach Pomerantz
2e1fbf66ad Refine Configuration for render::Job
wip

wip

wip

wip
2016-01-25 12:13:55 -08:00
Zach Pomerantz
581003ec83 Use QObject-derived Configuration for render::Job 2016-01-25 12:13:55 -08:00
Zach Pomerantz
8b68d5922c Make Engine a Task 2016-01-25 12:13:55 -08:00
Zach Pomerantz
0c798c06a9 Merge branch 'master' of github.com:highfidelity/hifi into flag/shadows 2016-01-20 14:51:42 -08:00
Zach Pomerantz
568ae2e7bc Move ShoudRenderFunctor to render::CullFunctor 2016-01-19 11:24:11 -08:00
Zach Pomerantz
1b36d56b7a Add shadowmap as a debug feature 2016-01-18 17:12:42 -08:00
Zach Pomerantz
82f7ea515d Clean up task construction 2016-01-14 12:49:42 -08:00
Zach Pomerantz
801dde7950 Merge branch 'master' of github.com:highfidelity/hifi into feat/render-shape 2016-01-11 16:38:04 -08:00
Zach Pomerantz
4ff2b85e1a Replace ShapePipelineLib abstract with ShapePlumber instanced class 2016-01-11 16:00:08 -08:00
Zach Pomerantz
56aba41299 Rename ShapeRender to DeferredPipelineLib 2016-01-08 14:02:49 -08:00
Zach Pomerantz
39269f12ec Clean and fix Wreorder 2016-01-07 11:40:01 -08:00
Zach Pomerantz
f902c4078d Clean old DrawSceneTask 2016-01-06 18:55:14 -08:00
Zach Pomerantz
9b4a395f6b Promote render::Job to render::Task::Job 2016-01-06 18:55:13 -08:00
Zach Pomerantz
9bc661adc8 Cleanup for style/dead code 2016-01-06 11:42:58 -08:00
Zach Pomerantz
63444aac72 Back to shapeContext, compiling 2016-01-05 17:20:08 -08:00
Zach Pomerantz
cf35974f02 Move shapeContext to jobContext 2016-01-05 17:20:08 -08:00
Zach Pomerantz
7913ca7f3b Render using ShapeRender, pickPipeline in renderItems 2016-01-05 17:20:08 -08:00
Zach Pomerantz
687eef37da Move final blit into RenderDeferredTask
- Also changes color buffer clearing, such that
anything run through Blit will now clear BUFFER_COLOR0  to 0,0,1,0.
- Blit will always be added to RenderDeferredTask, but
will only run if renderArgs._blitFramebuffer is set.
2015-12-23 18:21:08 -08:00
samcake
1b1365fd40 Exposing the tone curve in the js api 2015-12-16 16:32:53 -08:00
samcake
d2ebaef69e Adding a simple manual exposure control to configure the tonemapping and expose it to js. Add a convenient way to access the Job._concept._data with template 2015-12-15 18:18:42 -08:00
samcake
5d207d0c9c INtroducing the tonemapping job in its separate file and clean DeferredLightingEffect 2015-12-07 13:19:43 -08:00
Atlante45
acb9e2774e Basic implementation of debug zone resizing 2015-12-04 21:01:53 -08:00
Atlante45
c27944ae28 Simple normal map debug 2015-12-04 10:44:23 -08:00
Atlante45
baf93e8a08 Add basic DebugDeferredBuffer job 2015-12-04 10:44:23 -08:00
Seth Alves
f3d26e163d turn _drawItemStatus into a bitfield, split out bounding boxes and network/physics-sim-ownership. hook Display-Simulation-Ownership menu item to this system 2015-11-07 07:19:27 -08:00
samcake
dc3c9b48ea MOving forward on the background beeing drawn last 2015-09-29 18:28:20 -07:00
Raffi Bedikian
ff2a58b3eb Add FXAA effect class, modeled after AO effect 2015-08-30 20:49:03 -07:00
ericrius1
697cb4c9d0 fixed merge conflicts and refactored hit effect to catch up with refactored rendering engine 2015-07-29 10:02:06 -07:00
Niraj Venkat
e036602726 Fixing merge conflicts 2015-07-24 11:08:40 -07:00
Sam Gateau
cb375e8ece FIund a nasty bug with the scissor which was the reason for many issues, tried to integrate the framebuffer setup and clear as part of the enginepipeline so calling display side is simpler 2015-07-24 02:15:50 -07:00
Niraj Venkat
e0634de403 Turn on/off debug AO from menu item 2015-07-21 12:14:09 -07:00
ericrius1
e75a6feafe can toggle hit effect on and off from a script 2015-07-20 11:58:26 -07:00
Niraj Venkat
7e59be6196 First take oon the query for the gpu 2015-07-08 10:00:58 -07:00
Sam Gateau
e8b11f1198 Exposing the display Item Status to js to turn it on/off 2015-07-01 17:27:41 -07:00
Ryan Huffman
665baff665 Merge branch 'master' of github.com:highfidelity/hifi into fix-edit-rotate
Conflicts:
	interface/src/ui/overlays/Circle3DOverlay.cpp
	libraries/render-utils/src/RenderDeferredTask.cpp
	libraries/render-utils/src/RenderDeferredTask.h
2015-06-19 10:07:57 -07:00
Ryan Huffman
690e2e38f2 Move circle3d and text overlays to batches 2015-06-19 09:45:13 -07:00
samcake
89fe1c47be preping for debug the jobs 2015-06-18 13:02:06 +02:00
Sam Gateau
5c547037f2 Migrating the overaly 3d rendering in their own job and their own shader 2015-06-17 15:54:20 +02:00
Sam Gateau
d1ac3148f0 migrating the transparent pipeline 2015-06-16 17:33:53 +02:00
Sam Gateau
9be87758fd Improving the design of the Jobs and varying 2015-06-16 15:00:47 +02:00
Sam Gateau
7de4c2eff7 first take on the materialKey 2015-06-09 12:17:10 -07:00
Sam Gateau
8d3a3221b0 shuffling the rendering steps to get to render transparent and light it correctly 2015-06-06 09:50:56 -07:00
Sam Gateau
8bf08b34d7 Trying to get Ubuntu to build... again 2015-06-02 19:37:54 -07:00
Sam Gateau
bd7c22e715 Trying to transfer the rnedering from displaySide to RenderDeferredTask 2015-06-01 17:31:00 -07:00
Sam Gateau
f04f3bda72 Introducing the RenderDeferredTask class which moves the current rendering pipeline into the render::ENgine scheme 2015-05-29 15:44:14 -07:00