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https://github.com/JulianGro/overte.git
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turn _drawItemStatus into a bitfield, split out bounding boxes and network/physics-sim-ownership. hook Display-Simulation-Ownership menu item to this system
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parent
bc516c0b86
commit
f3d26e163d
6 changed files with 49 additions and 22 deletions
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@ -62,10 +62,24 @@ var overlaysCounter = new CounterWidget(panel, "Overlays",
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);
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panel.newCheckbox("Display status",
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function(value) { Scene.setEngineDisplayItemStatus(value); },
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function() { return Scene.doEngineDisplayItemStatus(); },
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function(value) { return (value); }
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// see libraries/render/src/render/Engine.h
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var showDisplayStatusFlag = 1;
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var showNetworkStatusFlag = 2;
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panel.newCheckbox("Display status",
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function(value) { Scene.setEngineDisplayItemStatus(value ?
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Scene.doEngineDisplayItemStatus() | showDisplayStatusFlag :
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Scene.doEngineDisplayItemStatus() & ~showDisplayStatusFlag); },
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function() { return (Scene.doEngineDisplayItemStatus() & showDisplayStatusFlag) > 0; },
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function(value) { return (value & showDisplayStatusFlag) > 0; }
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);
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panel.newCheckbox("Network/Physics status",
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function(value) { Scene.setEngineDisplayItemStatus(value ?
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Scene.doEngineDisplayItemStatus() | showNetworkStatusFlag :
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Scene.doEngineDisplayItemStatus() & ~showNetworkStatusFlag); },
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function() { return (Scene.doEngineDisplayItemStatus() & showNetworkStatusFlag) > 0; },
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function(value) { return (value & showNetworkStatusFlag) > 0; }
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);
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var tickTackPeriod = 500;
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@ -3493,10 +3493,6 @@ void Application::displaySide(RenderArgs* renderArgs, Camera& theCamera, bool se
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if (Menu::getInstance()->isOptionChecked(MenuOption::PhysicsShowHulls)) {
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renderDebugFlags = (RenderArgs::DebugFlags) (renderDebugFlags | (int)RenderArgs::RENDER_DEBUG_HULLS);
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}
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if (Menu::getInstance()->isOptionChecked(MenuOption::PhysicsShowOwned)) {
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renderDebugFlags =
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(RenderArgs::DebugFlags) (renderDebugFlags | (int)RenderArgs::RENDER_DEBUG_SIMULATION_OWNERSHIP);
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}
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renderArgs->_debugFlags = renderDebugFlags;
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//ViveControllerManager::getInstance().updateRendering(renderArgs, _main3DScene, pendingChanges);
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}
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@ -3556,6 +3552,9 @@ void Application::displaySide(RenderArgs* renderArgs, Camera& theCamera, bool se
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renderContext._maxDrawnOverlay3DItems = sceneInterface->getEngineMaxDrawnOverlay3DItems();
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renderContext._drawItemStatus = sceneInterface->doEngineDisplayItemStatus();
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if (Menu::getInstance()->isOptionChecked(MenuOption::PhysicsShowOwned)) {
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renderContext._drawItemStatus |= render::showNetworkStatusFlag;
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}
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renderContext._drawHitEffect = sceneInterface->doEngineDisplayHitEffect();
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renderContext._occlusionStatus = Menu::getInstance()->isOptionChecked(MenuOption::DebugAmbientOcclusion);
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@ -97,7 +97,12 @@ public:
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int _drawStatusJobIndex = -1;
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int _drawHitEffectJobIndex = -1;
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void setDrawItemStatus(bool draw) { if (_drawStatusJobIndex >= 0) { _jobs[_drawStatusJobIndex].setEnabled(draw); } }
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void setDrawItemStatus(int draw) {
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if (_drawStatusJobIndex >= 0) {
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_jobs[_drawStatusJobIndex].setEnabled(draw > 0);
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}
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}
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bool doDrawItemStatus() const { if (_drawStatusJobIndex >= 0) { return _jobs[_drawStatusJobIndex].isEnabled(); } else { return false; } }
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void setDrawHitEffect(bool draw) { if (_drawHitEffectJobIndex >= 0) { _jobs[_drawHitEffectJobIndex].setEnabled(draw); } }
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@ -144,20 +144,25 @@ void DrawStatus::run(const SceneContextPointer& sceneContext, const RenderContex
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const unsigned int VEC3_ADRESS_OFFSET = 3;
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for (int i = 0; i < nbItems; i++) {
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batch._glUniform3fv(_drawItemBoundPosLoc, 1, (const float*) (itemAABox + i));
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batch._glUniform3fv(_drawItemBoundDimLoc, 1, ((const float*) (itemAABox + i)) + VEC3_ADRESS_OFFSET);
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if ((renderContext->_drawItemStatus & showDisplayStatusFlag) > 0) {
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for (int i = 0; i < nbItems; i++) {
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batch._glUniform3fv(_drawItemBoundPosLoc, 1, (const float*) (itemAABox + i));
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batch._glUniform3fv(_drawItemBoundDimLoc, 1, ((const float*) (itemAABox + i)) + VEC3_ADRESS_OFFSET);
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batch.draw(gpu::LINES, 24, 0);
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batch.draw(gpu::LINES, 24, 0);
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}
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}
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batch.setPipeline(getDrawItemStatusPipeline());
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for (int i = 0; i < nbItems; i++) {
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batch._glUniform3fv(_drawItemStatusPosLoc, 1, (const float*) (itemAABox + i));
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batch._glUniform3fv(_drawItemStatusDimLoc, 1, ((const float*) (itemAABox + i)) + VEC3_ADRESS_OFFSET);
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batch._glUniform4iv(_drawItemStatusValueLoc, 1, (const int*) (itemStatus + i));
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batch.draw(gpu::TRIANGLES, 24, 0);
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if ((renderContext->_drawItemStatus & showNetworkStatusFlag) > 0) {
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for (int i = 0; i < nbItems; i++) {
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batch._glUniform3fv(_drawItemStatusPosLoc, 1, (const float*) (itemAABox + i));
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batch._glUniform3fv(_drawItemStatusDimLoc, 1, ((const float*) (itemAABox + i)) + VEC3_ADRESS_OFFSET);
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batch._glUniform4iv(_drawItemStatusValueLoc, 1, (const int*) (itemStatus + i));
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batch.draw(gpu::TRIANGLES, 24, 0);
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}
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}
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});
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}
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@ -25,6 +25,10 @@ public:
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};
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typedef std::shared_ptr<SceneContext> SceneContextPointer;
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// see examples/utilities/tools/renderEngineDebug.js
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const int showDisplayStatusFlag = 1;
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const int showNetworkStatusFlag = 2;
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class RenderContext {
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public:
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@ -49,7 +53,7 @@ public:
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int _numDrawnOverlay3DItems = 0;
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int _maxDrawnOverlay3DItems = -1;
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bool _drawItemStatus = false;
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int _drawItemStatus = 0;
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bool _drawHitEffect = false;
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bool _occlusionStatus = false;
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@ -107,8 +107,8 @@ public:
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Q_INVOKABLE void setEngineMaxDrawnOverlay3DItems(int count) { _maxDrawnOverlay3DItems = count; }
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Q_INVOKABLE int getEngineMaxDrawnOverlay3DItems() { return _maxDrawnOverlay3DItems; }
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Q_INVOKABLE void setEngineDisplayItemStatus(bool display) { _drawItemStatus = display; }
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Q_INVOKABLE bool doEngineDisplayItemStatus() { return _drawItemStatus; }
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Q_INVOKABLE void setEngineDisplayItemStatus(int display) { _drawItemStatus = display; }
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Q_INVOKABLE int doEngineDisplayItemStatus() { return _drawItemStatus; }
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Q_INVOKABLE void setEngineDisplayHitEffect(bool display) { _drawHitEffect = display; }
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Q_INVOKABLE bool doEngineDisplayHitEffect() { return _drawHitEffect; }
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@ -143,7 +143,7 @@ protected:
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int _maxDrawnTransparentItems = -1;
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int _maxDrawnOverlay3DItems = -1;
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bool _drawItemStatus = false;
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int _drawItemStatus = 0;
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bool _drawHitEffect = false;
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