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170 lines
5.7 KiB
C++
Executable file
170 lines
5.7 KiB
C++
Executable file
//
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// RenderDeferredTask.h
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// render-utils/src/
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//
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// Created by Sam Gateau on 5/29/15.
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// Copyright 20154 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#ifndef hifi_RenderDeferredTask_h
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#define hifi_RenderDeferredTask_h
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#include "render/DrawTask.h"
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#include "render/ShapePipeline.h"
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#include "gpu/Pipeline.h"
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#include "ToneMappingEffect.h"
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class SetupDeferred {
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public:
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void run(const render::SceneContextPointer& sceneContext, const render::RenderContextPointer& renderContext);
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typedef render::Job::Model<SetupDeferred> JobModel;
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};
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class PrepareDeferred {
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public:
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void run(const render::SceneContextPointer& sceneContext, const render::RenderContextPointer& renderContext);
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typedef render::Job::Model<PrepareDeferred> JobModel;
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};
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class RenderDeferred {
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public:
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void run(const render::SceneContextPointer& sceneContext, const render::RenderContextPointer& renderContext);
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typedef render::Job::Model<RenderDeferred> JobModel;
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};
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class ToneMappingDeferred {
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public:
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void run(const render::SceneContextPointer& sceneContext, const render::RenderContextPointer& renderContext);
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ToneMappingEffect _toneMappingEffect;
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typedef render::Job::Model<ToneMappingDeferred> JobModel;
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};
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class DrawOpaqueDeferred {
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public:
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DrawOpaqueDeferred(render::ShapePlumberPointer shapePlumber) : _shapePlumber{ shapePlumber } {}
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void run(const render::SceneContextPointer& sceneContext, const render::RenderContextPointer& renderContext, const render::ItemIDsBounds& inItems);
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typedef render::Job::ModelI<DrawOpaqueDeferred, render::ItemIDsBounds> JobModel;
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protected:
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render::ShapePlumberPointer _shapePlumber;
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};
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class DrawTransparentDeferred {
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public:
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DrawTransparentDeferred(render::ShapePlumberPointer shapePlumber) : _shapePlumber{ shapePlumber } {}
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void run(const render::SceneContextPointer& sceneContext, const render::RenderContextPointer& renderContext, const render::ItemIDsBounds& inItems);
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typedef render::Job::ModelI<DrawTransparentDeferred, render::ItemIDsBounds> JobModel;
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protected:
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render::ShapePlumberPointer _shapePlumber;
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};
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class DrawStencilDeferred {
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public:
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static const gpu::PipelinePointer& getOpaquePipeline();
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void run(const render::SceneContextPointer& sceneContext, const render::RenderContextPointer& renderContext);
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typedef render::Job::Model<DrawStencilDeferred> JobModel;
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protected:
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static gpu::PipelinePointer _opaquePipeline; //lazy evaluation hence mutable
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};
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class DrawBackgroundDeferred {
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public:
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void run(const render::SceneContextPointer& sceneContext, const render::RenderContextPointer& renderContext);
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typedef render::Job::Model<DrawBackgroundDeferred> JobModel;
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};
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class DrawOverlay3D {
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public:
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DrawOverlay3D(render::ShapePlumberPointer shapePlumber) : _shapePlumber{ shapePlumber } {}
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static const gpu::PipelinePointer& getOpaquePipeline();
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void run(const render::SceneContextPointer& sceneContext, const render::RenderContextPointer& renderContext);
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typedef render::Job::Model<DrawOverlay3D> JobModel;
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protected:
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static gpu::PipelinePointer _opaquePipeline; //lazy evaluation hence mutable
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render::ShapePlumberPointer _shapePlumber;
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};
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class Blit {
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public:
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void run(const render::SceneContextPointer& sceneContext, const render::RenderContextPointer& renderContext);
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typedef render::Job::Model<Blit> JobModel;
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};
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class RenderDeferredTask : public render::Task {
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public:
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RenderDeferredTask();
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~RenderDeferredTask();
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render::Jobs _jobs;
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int _drawDebugDeferredBufferIndex = -1;
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int _drawStatusJobIndex = -1;
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int _drawHitEffectJobIndex = -1;
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void setDrawDebugDeferredBuffer(int draw) {
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if (_drawDebugDeferredBufferIndex >= 0) {
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_jobs[_drawDebugDeferredBufferIndex].setEnabled(draw >= 0);
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}
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}
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bool doDrawDebugDeferredBuffer() const { if (_drawDebugDeferredBufferIndex >= 0) { return _jobs[_drawDebugDeferredBufferIndex].isEnabled(); } else { return false; } }
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void setDrawItemStatus(int draw) {
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if (_drawStatusJobIndex >= 0) {
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_jobs[_drawStatusJobIndex].setEnabled(draw > 0);
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}
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}
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bool doDrawItemStatus() const { if (_drawStatusJobIndex >= 0) { return _jobs[_drawStatusJobIndex].isEnabled(); } else { return false; } }
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void setDrawHitEffect(bool draw) { if (_drawHitEffectJobIndex >= 0) { _jobs[_drawHitEffectJobIndex].setEnabled(draw); } }
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bool doDrawHitEffect() const { if (_drawHitEffectJobIndex >=0) { return _jobs[_drawHitEffectJobIndex].isEnabled(); } else { return false; } }
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int _occlusionJobIndex = -1;
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void setOcclusionStatus(bool draw) { if (_occlusionJobIndex >= 0) { _jobs[_occlusionJobIndex].setEnabled(draw); } }
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bool doOcclusionStatus() const { if (_occlusionJobIndex >= 0) { return _jobs[_occlusionJobIndex].isEnabled(); } else { return false; } }
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int _antialiasingJobIndex = -1;
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void setAntialiasingStatus(bool draw) { if (_antialiasingJobIndex >= 0) { _jobs[_antialiasingJobIndex].setEnabled(draw); } }
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bool doAntialiasingStatus() const { if (_antialiasingJobIndex >= 0) { return _jobs[_antialiasingJobIndex].isEnabled(); } else { return false; } }
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int _toneMappingJobIndex = -1;
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void setToneMappingExposure(float exposure);
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float getToneMappingExposure() const;
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void setToneMappingToneCurve(int toneCurve);
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int getToneMappingToneCurve() const;
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virtual void run(const render::SceneContextPointer& sceneContext, const render::RenderContextPointer& renderContext);
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gpu::Queries _timerQueries;
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int _currentTimerQueryIndex = 0;
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};
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#endif // hifi_RenderDeferredTask_h
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