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166 lines
5.3 KiB
C++
Executable file
166 lines
5.3 KiB
C++
Executable file
//
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// RenderDeferredTask.h
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// render-utils/src/
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//
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// Created by Sam Gateau on 5/29/15.
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// Copyright 20154 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#ifndef hifi_RenderDeferredTask_h
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#define hifi_RenderDeferredTask_h
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#include "gpu/Pipeline.h"
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#include "render/DrawTask.h"
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#include "ToneMappingEffect.h"
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class SetupDeferred {
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public:
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void run(const render::SceneContextPointer& sceneContext, const render::RenderContextPointer& renderContext);
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using JobModel = render::Job::Model<SetupDeferred>;
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};
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class PrepareDeferred {
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public:
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void run(const render::SceneContextPointer& sceneContext, const render::RenderContextPointer& renderContext);
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using JobModel = render::Job::Model<PrepareDeferred>;
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};
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class RenderDeferred {
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public:
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void run(const render::SceneContextPointer& sceneContext, const render::RenderContextPointer& renderContext);
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using JobModel = render::Job::Model<RenderDeferred>;
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};
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class ToneMappingConfig : public render::Job::Config {
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Q_OBJECT
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public:
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ToneMappingConfig() : render::Job::Config(true) {}
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Q_PROPERTY(float exposure MEMBER exposure NOTIFY dirty);
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Q_PROPERTY(int curve MEMBER curve NOTIFY dirty);
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float exposure{ 0.0 };
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int curve{ 3 };
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signals:
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void dirty();
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};
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class ToneMappingDeferred {
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public:
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using Config = ToneMappingConfig;
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using JobModel = render::Job::Model<ToneMappingDeferred, Config>;
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void configure(const Config&);
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void run(const render::SceneContextPointer& sceneContext, const render::RenderContextPointer& renderContext);
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ToneMappingEffect _toneMappingEffect;
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};
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class DrawOpaqueDeferred {
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public:
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DrawOpaqueDeferred(render::ShapePlumberPointer shapePlumber) : _shapePlumber{ shapePlumber } {}
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void run(const render::SceneContextPointer& sceneContext, const render::RenderContextPointer& renderContext, const render::ItemIDsBounds& inItems);
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using JobModel = render::Job::ModelI<DrawOpaqueDeferred, render::ItemIDsBounds>;
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protected:
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render::ShapePlumberPointer _shapePlumber;
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};
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class DrawTransparentDeferred {
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public:
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DrawTransparentDeferred(render::ShapePlumberPointer shapePlumber) : _shapePlumber{ shapePlumber } {}
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void run(const render::SceneContextPointer& sceneContext, const render::RenderContextPointer& renderContext, const render::ItemIDsBounds& inItems);
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using JobModel = render::Job::ModelI<DrawTransparentDeferred, render::ItemIDsBounds>;
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protected:
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render::ShapePlumberPointer _shapePlumber;
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};
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class DrawStencilDeferred {
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public:
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static const gpu::PipelinePointer& getOpaquePipeline();
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void run(const render::SceneContextPointer& sceneContext, const render::RenderContextPointer& renderContext);
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using JobModel = render::Job::Model<DrawStencilDeferred>;
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protected:
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static gpu::PipelinePointer _opaquePipeline; //lazy evaluation hence mutable
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};
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class DrawBackgroundDeferred {
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public:
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void run(const render::SceneContextPointer& sceneContext, const render::RenderContextPointer& renderContext);
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using JobModel = render::Job::Model<DrawBackgroundDeferred>;
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};
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class DrawOverlay3D {
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public:
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DrawOverlay3D(render::ShapePlumberPointer shapePlumber) : _shapePlumber{ shapePlumber } {}
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static const gpu::PipelinePointer& getOpaquePipeline();
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void run(const render::SceneContextPointer& sceneContext, const render::RenderContextPointer& renderContext);
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using JobModel = render::Job::Model<DrawOverlay3D>;
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protected:
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static gpu::PipelinePointer _opaquePipeline; //lazy evaluation hence mutable
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render::ShapePlumberPointer _shapePlumber;
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};
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class Blit {
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public:
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void run(const render::SceneContextPointer& sceneContext, const render::RenderContextPointer& renderContext);
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using JobModel = render::Job::Model<Blit>;
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};
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class RenderDeferredTask : public render::Task {
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public:
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RenderDeferredTask(render::CullFunctor cullFunctor);
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void run(const render::SceneContextPointer& sceneContext, const render::RenderContextPointer& renderContext);
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using JobModel = Model<RenderDeferredTask>;
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void setDrawDebugDeferredBuffer(int draw) { enableJob(_drawDebugDeferredBufferIndex, draw >= 0); }
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bool doDrawDebugDeferredBuffer() const { return getEnableJob(_drawDebugDeferredBufferIndex); }
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void setDrawItemStatus(int draw) { enableJob(_drawStatusJobIndex, draw > 0); }
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bool doDrawItemStatus() const { return getEnableJob(_drawStatusJobIndex); }
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void setDrawHitEffect(bool draw) { enableJob(_drawHitEffectJobIndex, draw); }
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bool doDrawHitEffect() const { return getEnableJob(_drawHitEffectJobIndex); }
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void setOcclusionStatus(bool draw) { enableJob(_occlusionJobIndex, draw); }
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bool doOcclusionStatus() const { return getEnableJob(_occlusionJobIndex); }
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void setAntialiasingStatus(bool draw) { enableJob(_antialiasingJobIndex, draw); }
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bool doAntialiasingStatus() const { return getEnableJob(_antialiasingJobIndex); }
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void setToneMappingExposure(float exposure);
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void setToneMappingToneCurve(int toneCurve);
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protected:
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int _drawDebugDeferredBufferIndex;
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int _drawStatusJobIndex;
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int _drawHitEffectJobIndex;
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int _occlusionJobIndex;
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int _antialiasingJobIndex;
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int _toneMappingJobIndex;
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};
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#endif // hifi_RenderDeferredTask_h
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