overte-JulianGro/libraries/render-utils/src/RenderDeferredTask.h

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//
// RenderDeferredTask.h
// render-utils/src/
//
// Created by Sam Gateau on 5/29/15.
// Copyright 20154 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_RenderDeferredTask_h
#define hifi_RenderDeferredTask_h
#include <QElapsedTimer>
#include <gpu/Pipeline.h>
#include <render/CullTask.h>
class SetupDeferred {
public:
void run(const render::SceneContextPointer& sceneContext, const render::RenderContextPointer& renderContext);
using JobModel = render::Job::Model<SetupDeferred>;
};
class PrepareDeferred {
public:
void run(const render::SceneContextPointer& sceneContext, const render::RenderContextPointer& renderContext);
using JobModel = render::Job::Model<PrepareDeferred>;
};
class RenderDeferredConfig : public render::Job::Config {
Q_OBJECT
Q_PROPERTY(quint64 cpuTiming READ getCPUTiming NOTIFY dirty)
public:
quint64 getCPUTiming() { return _cpuTiming; }
void setCPUTiming(quint64 timing) { _cpuTiming = timing; emit dirty(); }
signals:
void dirty();
protected:
int _cpuTiming{ 0 };
};
class RenderDeferred {
public:
using Config = RenderDeferredConfig;
using JobModel = render::Job::Model<RenderDeferred, RenderDeferredConfig>;
void configure(const Config& config) {}
void run(const render::SceneContextPointer& sceneContext, const render::RenderContextPointer& renderContext);
QElapsedTimer _cpuTimer;
};
class DrawConfig : public render::Job::Config {
Q_OBJECT
Q_PROPERTY(int numDrawn READ getNumDrawn NOTIFY numDrawnChanged)
Q_PROPERTY(int maxDrawn MEMBER maxDrawn NOTIFY dirty)
Q_PROPERTY(quint64 cpuTiming READ getCPUTiming NOTIFY numDrawnChanged)
public:
int getNumDrawn() { return _numDrawn; }
void setNumDrawn(int num) { _numDrawn = num; emit numDrawnChanged(); }
quint64 getCPUTiming() { return _cpuTiming; }
void setCPUTiming(quint64 timing) { _cpuTiming = timing; emit numDrawnChanged(); }
int maxDrawn{ -1 };
signals:
void numDrawnChanged();
void dirty();
protected:
int _numDrawn{ 0 };
int _cpuTiming{ 0 };
};
class DrawDeferred {
public:
using Config = DrawConfig;
using JobModel = render::Job::ModelI<DrawDeferred, render::ItemBounds, Config>;
DrawDeferred(render::ShapePlumberPointer shapePlumber) : _shapePlumber{ shapePlumber } {}
void configure(const Config& config) { _maxDrawn = config.maxDrawn; }
void run(const render::SceneContextPointer& sceneContext, const render::RenderContextPointer& renderContext, const render::ItemBounds& inItems);
protected:
render::ShapePlumberPointer _shapePlumber;
int _maxDrawn; // initialized by Config
QElapsedTimer _cpuTimer;
};
class DrawStencilDeferred {
public:
using JobModel = render::Job::Model<DrawStencilDeferred>;
void run(const render::SceneContextPointer& sceneContext, const render::RenderContextPointer& renderContext);
static const gpu::PipelinePointer& getOpaquePipeline();
protected:
static gpu::PipelinePointer _opaquePipeline; //lazy evaluation hence mutable
};
class DrawBackgroundDeferredConfig : public render::Job::Config {
Q_OBJECT
Q_PROPERTY(double gpuTime READ getGpuTime)
public:
double getGpuTime() { return gpuTime; }
protected:
friend class DrawBackgroundDeferred;
double gpuTime;
};
class DrawBackgroundDeferred {
public:
using Config = DrawBackgroundDeferredConfig;
using JobModel = render::Job::ModelI<DrawBackgroundDeferred, render::ItemBounds, Config>;
void configure(const Config& config) {}
void run(const render::SceneContextPointer& sceneContext, const render::RenderContextPointer& renderContext, const render::ItemBounds& inItems);
protected:
gpu::RangeTimer _gpuTimer;
};
class DrawOverlay3DConfig : public render::Job::Config {
Q_OBJECT
Q_PROPERTY(int numDrawn READ getNumDrawn NOTIFY numDrawnChanged)
Q_PROPERTY(int maxDrawn MEMBER maxDrawn NOTIFY dirty)
public:
int getNumDrawn() { return numDrawn; }
void setNumDrawn(int num) { numDrawn = num; emit numDrawnChanged(); }
int maxDrawn{ -1 };
signals:
void numDrawnChanged();
void dirty();
protected:
int numDrawn{ 0 };
};
class DrawOverlay3D {
public:
using Config = DrawOverlay3DConfig;
using JobModel = render::Job::ModelI<DrawOverlay3D, render::ItemBounds, Config>;
DrawOverlay3D(bool opaque);
void configure(const Config& config) { _maxDrawn = config.maxDrawn; }
void run(const render::SceneContextPointer& sceneContext, const render::RenderContextPointer& renderContext, const render::ItemBounds& inItems);
protected:
render::ShapePlumberPointer _shapePlumber;
int _maxDrawn; // initialized by Config
bool _opaquePass{ true };
};
class Blit {
public:
void run(const render::SceneContextPointer& sceneContext, const render::RenderContextPointer& renderContext);
using JobModel = render::Job::Model<Blit>;
};
class RenderDeferredTask : public render::Task {
public:
RenderDeferredTask(render::CullFunctor cullFunctor);
void run(const render::SceneContextPointer& sceneContext, const render::RenderContextPointer& renderContext);
using JobModel = Model<RenderDeferredTask>;
};
#endif // hifi_RenderDeferredTask_h