Sabrina Shanman
e74de214e2
Merge pull request #16404 from highfidelity/master
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Merge master into instancing
2019-10-25 09:55:44 -07:00
Anthony J. Thibault
dc7b611e8e
documentation and warning fixes
2019-10-24 09:53:11 -07:00
Anthony J. Thibault
d43d12dfa7
Merge branch 'master' into feature/arkit-blendshapes
2019-10-23 21:45:10 -07:00
Anthony Thibault
edb181bd16
Merge pull request #16317 from luiscuenca/setAvatarLookAtAPI
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DEV-2285: Improve eyes look at
2019-10-23 20:42:27 -07:00
Anthony J. Thibault
f28d317914
Clean up reamining issues
2019-10-23 16:43:10 -07:00
luiscuenca
bb0849d3a0
Move changes to Head and remove leftover code
2019-10-23 14:23:29 -07:00
David Rowe
a949f327d2
Merge branch 'master' into DOC-199
2019-10-24 09:14:08 +13:00
luiscuenca
9849205ca0
Add perf timer to code block
2019-10-23 12:32:16 -07:00
Anthony J. Thibault
61b9f08fec
Blendshapes for OtherAvatars should update even if no joints have changes.
2019-10-22 22:19:03 -07:00
luiscuenca
f6aa4a2dd4
Head look at should update before rig
2019-10-22 11:42:19 -07:00
Anthony J. Thibault
03f88f696d
Renamed LipsTogether to MouthClose and bug fixes.
2019-10-21 19:37:57 -07:00
luiscuenca
a4fcb2c39e
Add eyesLookAtTarget set/get API methods
2019-10-21 14:31:15 -07:00
Sabrina Shanman
5d91d22314
Merge pull request #16379 from highfidelity/master
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Merge master into instancing
2019-10-18 10:24:35 -07:00
luiscuenca
63c2b41929
Restate legacy first person camera mode
2019-10-17 13:26:42 -07:00
David Rowe
fa9bf4d51c
JSDoc fixes noticed in passing
2019-10-18 09:17:03 +13:00
luiscuenca
9000b4c7f8
Tweak camera position in first person to further hide neck
2019-10-16 17:31:10 -07:00
luiscuenca
9f0e82e1e6
Improve eye's look at and blinking. Fix look at update
2019-10-16 15:29:28 -07:00
Sam Gateau
af269a4720
Merge branch 'master' of github.com:highfidelity/hifi into upstream-instancing
2019-10-16 11:57:15 -07:00
Anthony Thibault
5115b52ca0
Merge pull request #16356 from luiscuenca/fixLookAtNoHead
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DEV-2316: Fix camera position in first person
2019-10-16 10:52:53 -07:00
Anthony J. Thibault
389f5a1d33
ARKit Blendshape hookup work
2019-10-16 10:36:39 -07:00
Anthony J. Thibault
6efd74a339
WIP adding blendshapes to input system
2019-10-16 10:36:38 -07:00
Anthony J. Thibault
da0911e01b
Delete legacy blendshape code
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Move FaceshiftConstants to BlendshapeConstants.
Delete FaceTracker and DdeFaceTracker classes.
Delete old facetracker menu and preferences
2019-10-16 10:36:37 -07:00
Anthony J. Thibault
8411e6b033
Blendshape script API work
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* Moved hasScriptedBlendshapes, hasProceduralBlinkFaceMovement, hasProceduralEyeFaceMovement, hasAudioEnabledFaceMovement to AvatarData
so they are accessable via agent scripts.
* Marked setForceFaceTrackerConnected as depricated.
* Updated jsdoc comments
2019-10-16 10:36:35 -07:00
luiscuenca
02837be13f
Get state using CharacterController
2019-10-16 09:04:03 -07:00
luiscuenca
93a1adc736
Fix camera position in first person
2019-10-15 18:25:33 -07:00
Anthony J. Thibault
288f9bfb16
Fix for HMD mode flying
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In HMD mode you should fly/move in the direction you are looking.
2019-10-15 18:22:42 -07:00
Shannon Romano
f29d4aad1b
Merge pull request #16322 from Atlante45/feat/xcode-11-compatible-build
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Add Bullet3 patch for Xcode 11 build
2019-10-14 16:28:17 -07:00
luiscuenca
505813b3c3
Fix blink async and other is talking bug
2019-10-14 10:44:55 -07:00
Brad Hefta-Gaub
51669e1ac3
Revert "DEV-1811: apply deletion rules to linked entities"
2019-10-11 11:06:10 -07:00
Clement
0df6661f5b
Fix incorrect assert
2019-10-10 15:57:05 -07:00
Maia Hansen
07b916f0b7
Merge pull request #16307 from AndrewMeadows/colossal-cave
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DEV-1811: apply deletion rules to linked entities
2019-10-10 13:24:43 -07:00
Sam Gateau
c0e4509095
Merge branch 'master' of github.com:highfidelity/hifi into instancing
2019-10-10 09:04:38 -07:00
Brad Hefta-Gaub
1316f9b046
Merge pull request #16301 from dooglifeSF/drivekey_anim_triggers
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Drivekey anim triggers
2019-10-09 18:25:10 -07:00
luiscuenca
fc018257e1
Select avatar to look using API. Blink when look at change
2019-10-09 12:20:35 -07:00
Sam Gateau
9df2186696
Merge branch 'master' of github.com:highfidelity/hifi into instancing
2019-10-09 10:03:09 -07:00
Shannon Romano
b3d974504a
Merge pull request #16316 from luiscuenca/fixForwardEyeLookAt
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DEV-2285: Fix eye look at forward vector
2019-10-09 09:13:02 -07:00
dooglifeSF
8a262a3d1a
Merge branch 'master' into drivekey_anim_triggers
2019-10-09 07:37:38 -07:00
Sam Gateau
abaf0262a7
Merge branch 'master' of https://github.com/highfidelity/hifi into instancing
2019-10-08 18:55:51 -07:00
Sam Gateau
1f3993c308
getting the transform right for the rigid bodies
2019-10-08 18:13:24 -07:00
luiscuenca
68e287628c
Fix eye look at forward vector
2019-10-08 14:39:27 -07:00
Shannon Romano
0bf7fd0233
Merge pull request #16310 from luiscuenca/fixStrafeWhileFlying
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DEV-2261: DEV-2320: Fix strafe while flying, and ramp up diagonal movement
2019-10-08 11:45:26 -07:00
luiscuenca
5576132df7
Fix strafe while flying, and ramp up diagonal movement
2019-10-08 10:13:58 -07:00
David Rowe
f224832d27
Merge branch 'master' into DOC-111
2019-10-08 20:44:13 +13:00
Andrew Meadows
052a0c3ebe
remove cruft, add comments, change variable name
2019-10-07 16:23:30 -07:00
Sam Gateau
521ce3936b
I changed names! Renaming the Geometry to NetworkModel, the GeometryResource to ModelResource, i think there is no need for the 2, only one would be enough in my opinion...
2019-10-07 15:19:23 -07:00
Andrew Meadows
8ab70225d9
apply delete rules down linked hierarchy
2019-10-07 14:38:36 -07:00
Andrew Meadows
470a45c012
EntityItem::_owningAvatarID always AVATAR_SELF_ID for MyAvatar's entities
2019-10-07 14:38:36 -07:00
Sam Gateau
42bc91b389
Merge branch 'master' of github.com:highfidelity/hifi into instancing
2019-10-07 09:42:14 -07:00
dooglifeSF
387f0a3f10
add isInput* and isNotInput vars for use in json, and edit json to use them
2019-10-04 15:28:35 -07:00
Shannon Romano
f797f714bd
Merge pull request #16298 from luiscuenca/addisSeatedAPImethod
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DEV-2011: Add MyAvatar::isSeated API method
2019-10-04 15:06:46 -07:00
luiscuenca
07080f0138
Clarify jdocs
2019-10-04 13:47:20 -07:00
luiscuenca
3a9c829c95
Add MyAvatar::isSeated API method
2019-10-04 11:07:49 -07:00
Sam Gateau
c7ca431296
Merge branch 'master' of github.com:highfidelity/hifi into instancing
2019-10-04 10:00:41 -07:00
luiscuenca
e0d0ec5852
Fix isInAir so takes into account the new seated state:
2019-10-03 10:36:23 -07:00
luiscuenca
75f0b4ea54
Fix First Person Camera issues
2019-10-02 14:17:57 -07:00
luiscuenca
059bcc10cc
merge master
2019-10-02 13:24:32 -07:00
luiscuenca
521aa50356
Set time and angle recentering parameters
2019-10-02 11:43:06 -07:00
Sam Gateau
dcfc3cddd2
Merge branch 'master' of https://github.com/highfidelity/hifi into instancing
2019-10-01 19:50:33 -07:00
luiscuenca
18af7c5d84
Add recenter timer and temp API
2019-10-01 13:44:27 -07:00
Shannon Romano
38574cd66b
Merge pull request #16245 from luiscuenca/implementPointAt
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DEV-442: Implement directional blending node for point reaction
2019-10-01 11:46:30 -07:00
Sam Gateau
1d19671e88
Merge branch 'master' of github.com:highfidelity/hifi into instancing
2019-10-01 11:27:16 -07:00
luiscuenca
d4a74f798c
aimToBlendValues to static function
2019-10-01 10:15:16 -07:00
Anthony Thibault
c2690eb39d
Merge pull request #16268 from luiscuenca/limitRotationWhileSeated
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DEV-2125: Rotation while seated do not trigger re-centering
2019-10-01 09:33:02 -07:00
luiscuenca
7c55cee1f0
Limit rotation while seated to not trigger recentering
2019-09-30 17:37:14 -07:00
luiscuenca
0fac1e134f
Allow avatar look at when in first person camera
2019-09-30 16:43:02 -07:00
luiscuenca
02d889ba6e
account for point target validity
2019-09-30 11:35:00 -07:00
luiscuenca
1b064a0ebe
Fix Q key on first person cam. Let camera control flying Y axis
2019-09-26 14:29:01 -07:00
luiscuenca
d7fc4e905c
fix function on jsdoc
2019-09-25 14:02:43 -07:00
luiscuenca
0aab2ed07f
Disable head look at when pointing
2019-09-25 12:37:24 -07:00
luiscuenca
ad79393e1f
Implement point at directional blend and API
2019-09-24 17:55:38 -07:00
luiscuenca
10f76da3ec
Reset look at values when goToLocation or sitting
2019-09-23 11:53:47 -07:00
luiscuenca
f979c4e1ab
Add more info to jdocs
2019-09-20 09:51:51 -07:00
luiscuenca
365aa1bf03
Add jdoc to camera modes and fix variable namings
2019-09-19 17:30:01 -07:00
David Rowe
605d272392
Merge branch 'master' into DOC-111
2019-09-20 10:25:21 +12:00
David Rowe
19888fad03
Format findableBy and audioListenerMode property values as lists
2019-09-20 08:35:23 +12:00
luiscuenca
279e25ca70
Merge master
2019-09-19 13:21:49 -07:00
David Rowe
d5e08d19e3
Fix JSDoc for miscellaneous white space issues
2019-09-20 08:17:24 +12:00
luiscuenca
6d98537a20
Clean up code and refactor avatar-animation.json
2019-09-19 10:45:20 -07:00
luiscuenca
7bc8e6b237
Solved some sitting and sound issues while looking at
2019-09-18 17:00:10 -07:00
Shannon Romano
e7001c3f1b
Merge pull request #16157 from sethalves/vive-pro-groundwork
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DEV-605: Vive pro groundwork
2019-09-18 16:36:12 -07:00
luiscuenca
1054e8fcde
Selfie camera and updated camera menus
2019-09-17 17:15:16 -07:00
Anthony J. Thibault
1157d59f67
Sit bug fixes
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* You should not be able to move after being seated, even if you switch seats.
* You should not be able to jump out of the chair by holding the space bar.
* Fixed small issue with the sitting to standing transition being delayed. (causing the user to look
like there were sitting in mid-air) This was due to a missing transition in the animation.json
2019-09-17 13:40:43 -07:00
Seth Alves
3ece763a8e
code review
2019-09-17 10:52:55 -07:00
Seth Alves
58cf51058b
code review
2019-09-17 09:43:32 -07:00
Seth Alves
a288c0a52d
remove old/unused eyetracker code.
2019-09-17 09:43:21 -07:00
Seth Alves
943348ba51
input action channels for eyes and eyelids and fingers. connect eyelid input actions to blendshapes.
2019-09-17 09:43:20 -07:00
David Rowe
dff37a71eb
Fix JSDoc markup HTML issues
2019-09-17 16:26:09 +12:00
luiscuenca
481917ae8a
Rotate avatar with camera and diagonal rotation
2019-09-16 18:26:19 -07:00
luiscuenca
5adf3e8c25
Expose API some parameters for live configuration
2019-09-13 14:10:11 -07:00
sabrina-shanman
b944db3e79
std::vector-ize joints and materials in hfm::Model
2019-09-11 16:54:07 -07:00
luiscuenca
8af22f0c04
Compute when negative deltas
2019-09-11 16:27:07 -07:00
luiscuenca
793b2917f6
Compute only when delta is not zero
2019-09-11 16:25:48 -07:00
luiscuenca
8a6cb93a84
Limit the camera pitch and use the eyes as the pivot point
2019-09-11 16:08:14 -07:00
luiscuenca
7c7c3cd223
merge master
2019-09-11 14:07:19 -07:00
luiscuenca
f0dcfa7f15
fix rotation frame
2019-09-11 12:04:23 -07:00
luiscuenca
b28154235a
Look at camera when camera in front
2019-09-11 11:43:26 -07:00
luiscuenca
7584fe587e
Fix warnings and initial camera orientation
2019-09-11 11:21:53 -07:00
luiscuenca
2f33e37eb6
Angles instead dot product and fix API
2019-09-10 18:10:02 -07:00
Shannon Romano
e1dac580b6
Merge pull request #16121 from luiscuenca/audioPosesSyncFix
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BUGZ-1234: Mitigate the effect of audio noise on talking animations
2019-09-09 10:37:07 -07:00
luiscuenca
1f458d195e
Refactorting, up/down attenuation and comments
2019-09-06 17:50:06 -07:00
Andrew Meadows
227b99859d
fix api for checking EntityItem grab status
2019-09-06 17:23:38 -07:00
luiscuenca
0e4e09acb5
Add blending
2019-09-06 14:30:10 -07:00
luiscuenca
189ddf39e2
Merge branch 'master' into addLookAtThirdCamera
2019-09-06 14:29:51 -07:00
luiscuenca
78eee5961c
Fix key mapping for new camera
2019-09-05 18:05:46 -07:00
luiscuenca
ddbd30fac9
Fix magic numbers and refactor some code
2019-09-05 17:14:35 -07:00
luiscuenca
ff8f2c5c16
Add new LookAt camera
2019-09-05 17:04:39 -07:00
Shannon Romano
5f4b2a0080
Merge pull request #16109 from sethalves/fix-saccade-override
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apply fake eye saccades if eye joints aren't overridden
2019-09-03 11:34:02 -07:00
RebeccaStankus
a34a533c07
Added defaults for some params
2019-09-03 10:06:17 -07:00
RebeccaStankus
5fadfa5275
Updated property in MyAvatar.h
2019-08-30 13:52:02 -07:00
luiscuenca
265b6f57a1
Try to mitigate the effect of background mic noise when simulating talking
2019-08-29 15:19:17 -07:00
Andrew Meadows
6be3750b38
use collision brake feedback to prevent tunneling
2019-08-27 20:28:56 -07:00
Seth Alves
1979e1dbc7
apply fake eye saccades if eye joints aren't overridden (rather than if HasProceduralEyeFaceMovement is true)
2019-08-27 16:47:01 -07:00
luiscuenca
19d85ba824
MyAvatar.endReaction return false when no reaction has been trigger previously
2019-08-23 09:07:27 -07:00
luiscuenca
da9163616a
Don't allow reactions ref count got bellow 0
2019-08-23 08:46:59 -07:00
Andrew Meadows
7cf0899d59
more correct safeLanding trigger
2019-08-20 17:33:29 -07:00
Andrew Meadows
32400a6baf
improved isStuck detection and MyAvatar::safeLanding() trigger
2019-08-20 17:33:29 -07:00
Andrew Meadows
c8c704eb57
revert last change
2019-08-20 17:33:29 -07:00
Andrew Meadows
6d7565a568
CharacterController don't fight MyaAvatar::safeLanding()
2019-08-20 17:33:29 -07:00
Anthony Thibault
2b74e2a7fa
Merge pull request #16066 from hyperlogic/bug-fix/sit-bug-fixes
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Avatar sitting bug fixes
2019-08-20 11:09:25 -07:00
Simon Walton
150b4e45d4
More robust handling of the avatar verify-failed property
2019-08-16 17:30:28 -07:00
Anthony J. Thibault
381f7c6bc4
Avatar sitting bug fixes
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* Added seatedToIdle transition, to make transition quicker to better match the capsule physics.
* Made switching into and out of instantly set animVar for the animation graph, previously it was delayed by 100 ms.
* Created "isNotSeated" anim var for exiting the seated state.
* MyAvatar::beginSit & MyAvatar::endSit no longer calls goToPosition, instead MyAvatar::slamPosition is called.
* MyAvatar::slamPosition will cause the AvatarTransit class to NOT play the teleport anticipation/reaction animation.
Note: This does not prevent other clients from interpolating the position when entering the seat, but it prevents the teleport reaction animation from playing.
* Disable leg IK in HMD mode while seated.
2019-08-16 10:57:03 -07:00
Sabrina Shanman
0728df8a8f
Merge pull request #16025 from sabrina-shanman/picks_debug
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(BUGZ-1059) Improve debug API for picks/pointers
2019-08-07 12:01:26 -07:00
Shannon Romano
9e0e6f9d5e
Merge pull request #16003 from ctrlaltdavid/DOC-84
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DOC-84: Update JSDoc with glTF
2019-08-06 13:22:04 -07:00
jennaingersoll
f487d094fe
Merge pull request #15959 from ctrlaltdavid/DOC-124
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DOC-124: Tidy JSDoc from some recent API changes
2019-08-06 11:57:28 -07:00
sabrina-shanman
20fa78e51d
Fix some dates and no newline at EOF
2019-08-02 16:13:07 -07:00
sabrina-shanman
f7c324c017
Improve pick/pointer debugging. Use unsigned int in Graphics api for compatibility
2019-08-02 16:10:39 -07:00
David Rowe
789f9c7d67
Merge branch 'master' into DOC-124
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# Conflicts:
# interface/src/scripting/Audio.h
2019-08-02 20:34:09 +12:00
David Rowe
ade85ad8c0
Update API JSDoc with glTF
2019-07-30 10:41:07 +12:00
Anthony J. Thibault
2f949a4d4d
Disable head ik while reacting
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Also, split getReactions() API into two calls
* getTriggerReactions() - lists all reactions that can be triggered with MyAvatar.triggerReaction().
* getBeginReactions() - lists all reactions that can be used with MyAvatar.beginReaction() and MyAvatar.endReaction().
2019-07-26 15:26:43 -07:00
luiscuenca
c1b818cd9b
Set timeout before enabling drive keys
2019-07-25 17:40:09 -07:00
luiscuenca
8900c4f2cd
stand up to right location-orientation
2019-07-24 13:29:01 -07:00
luiscuenca
6e4d1bde8e
Fix code and warnings
2019-07-24 13:16:53 -07:00
luiscuenca
015d1951fc
Add sitting clip node
2019-07-24 10:44:33 -07:00
luiscuenca
e7e864121f
Merge branch 'master' into avatarSitAPI
2019-07-23 14:22:42 -07:00
luiscuenca
9cec979552
Add sit API to MyAvatar
2019-07-23 14:20:54 -07:00
Shannon Romano
266230a53c
Merge pull request #15963 from hyperlogic/feature/avatar-reaction-api
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Initial version of Avatar Reaction API
2019-07-23 13:13:31 -07:00
David Rowe
8c92f972e5
Merge branch 'master' into DOC-124
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# Conflicts:
# interface/src/scripting/Audio.h
2019-07-23 12:53:35 +12:00
David Rowe
3b2bb65c77
Tidy MyAvatar API's animation debug graphics methods' JSDod
2019-07-23 12:42:41 +12:00
Shannon Romano
1594e25c4e
Merge pull request #15950 from ctrlaltdavid/DOC-121
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DOC-121: AvatarBookmarks JSDoc
2019-07-22 15:43:57 -07:00
David Rowe
cf9e563458
Miscellaneous JSDoc fixes noticed in passing
2019-07-19 08:37:10 +12:00
Andrew Meadows
dcf3df68f2
avoid NaN input for MyAvatar's scripted motor
2019-07-18 10:58:41 -07:00
Anthony Thibault
ecae92724e
Added reaction api
2019-07-17 14:28:39 -07:00
Shannon Romano
d49fabf370
Merge pull request #15932 from SimonWalton-HiFi/remove-orb-on-kill
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BUGZ-781: Remove loading-orb upon killing of avatar
2019-07-16 15:31:37 -07:00
Shannon Romano
3f7e5a48bb
Merge pull request #15533 from sethalves/squeeze-vision-while-moving
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Case 21663: comfort mode
2019-07-15 14:54:31 -07:00
Simon Walton
e259aa55c2
Remove loading-orb upon killing avatar, in case destructor isn't called
2019-07-15 14:14:24 -07:00
Seth Alves
9baf4c7078
comfort mode -- squeeze vision to avoid sickness
2019-07-12 09:14:17 -07:00
Andrew Meadows
520c62f6f6
wait for objects added to physics before stop SafeLanding
2019-07-09 15:51:56 -07:00
David Rowe
2d6d3eb4fe
Doc review
2019-06-28 17:05:36 +12:00
David Rowe
b2b7a6ae99
Merge branch 'master' into DOC-79
2019-06-22 12:11:22 +12:00
Anthony J. Thibault
3a6d8dc383
Disable handTouch.js to prevent finger twitching
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This PR disables handTouch.js.
handTouch.js allows the fingers to animate on the surface of an object.
However, it can sometimes detect collisions with walls or tables when the avatar is standing next to them.
We will more properly fix handTouch.js in a future PR, but for now we will disable the functionality.
Also, a small bug fix was made to the Rig to prevent the idleOverlayAlpha from exceeding the 0.0 to 1.0 range.
This can cause the fingers to bend incorrectly for a moment.
Also, three new items were added to the Developer > Show Animation Stats panel.
* Joint Override Count: displays the current count of joints that are overriden by MyAvatar.setJointRotation() JS API calls.
* Flow: displays if flow is active of disabled.
* Network Graph: displays if the network anim graph, used for teleportation, is enabled or disabled.
https://highfidelity.atlassian.net/browse/BUGZ-154
2019-06-20 15:52:36 -07:00
jennaingersoll
150ae31a88
Merge pull request #15748 from ctrlaltdavid/DOC-85
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DOC-85: Revise new MyAvatar signals' JSDoc
2019-06-19 15:16:46 -07:00
David Rowe
72fdbc0aa8
Entity information and manipulation
2019-06-19 10:18:48 +12:00
Anthony Thibault
10dae7e4d9
Merge pull request #15783 from hyperlogic/feature/anim-debug-draw-improvement
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Improvement to Developer > Avatar > Draw Animation
2019-06-18 10:50:46 -07:00
Anthony J. Thibault
4b5d5062b1
Improvement to Developer > Avatar > Draw Animation
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This feature was added to help diagnose the root cause of a rarely occurring finger twitching bug.
Also, some asserts were added to AnimClip to also help catch a rarely occurring crash.
2019-06-17 14:50:19 -07:00
Andrew Meadows
ce96ea5bf8
more correct rebuild OtherAvatar detailed pickable shapes
2019-06-17 11:20:42 -07:00
luiscuenca
20b17291b4
Reset detailed motion states when the workload zone changes
2019-06-13 09:05:55 -07:00
David Rowe
29079b9221
Miscellaneous JSDoc improvement
2019-06-12 19:15:29 +12:00
David Rowe
93d42917b0
Revise JSDoc for new MyAvatar signals
2019-06-12 19:15:14 +12:00
jennaingersoll
1935b49538
Merge pull request #15676 from ctrlaltdavid/DOC-33
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DOC-33: MyAvatar API JSDoc catch-up
2019-06-11 15:05:06 -07:00
Andrew Meadows
dbce976887
fix another crash in MyAvatar::getAvatarEntitiesVariant()
2019-06-10 15:34:18 -07:00
Preston Bezos
e89f499c1a
this should work
2019-06-07 12:02:15 -07:00
Preston Bezos
4eccb7a124
Revert "made one more change to get rid of ubuntu warning"
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This reverts commit e7255298de
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2019-06-07 12:00:36 -07:00
Preston Bezos
e7255298de
made one more change to get rid of ubuntu warning
2019-06-07 11:59:26 -07:00
Preston Bezos
27de181d0c
Merge branch 'master' of github.com:highfidelity/hifi into logspam
2019-06-07 11:54:48 -07:00
Preston Bezos
ad562b8f91
really need to stop clanging myself
2019-06-07 11:22:11 -07:00
Preston Bezos
e63d98e137
fixed a couple of doc errors and accounted for some edge cases
2019-06-07 11:09:21 -07:00
Preston Bezos
3ab4be6b8d
I got clanged
2019-06-07 10:42:31 -07:00
Shannon Romano
1e827a925a
Merge pull request #15699 from SamGondelman/avatarPick
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BUGZ-373, BUGZ-407: Put avatar spheres in R3 in simulation
2019-06-07 09:59:42 -07:00
SamGondelman
3bb645b2d7
put avatar spheres in r3 in simulation
2019-06-06 17:17:18 -07:00
Sam Gateau
4c18ce7ae6
Merge pull request #15693 from sabrina-shanman/bug_avatar_res-state
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(BUGZ-559) Improve transition debugging and transition clean-up
2019-06-06 16:35:04 -07:00
Preston Bezos
a7a765b025
added a couple more notifies and fixed a couple of jsdocs
2019-06-06 16:23:54 -07:00
Preston Bezos
36e1366cc4
added Notifies to various QProperties in order to remove warnings in interface logs
2019-06-06 14:51:43 -07:00
sabrina-shanman
833946ceb3
Clean up transition naming
2019-06-06 13:25:06 -07:00
David Rowe
caf29dc45a
Doc review
2019-06-06 11:24:10 +12:00
David Rowe
f91c6dec3a
Miscellaneous fixes noticed in passing
2019-06-05 08:38:52 +12:00
David Rowe
231d1373b6
Update MyAvatar, Avatar JSDoc per recent changes
2019-06-05 08:38:34 +12:00
Seth Alves
c5eb9c03d5
fix uninitialized read
2019-06-04 13:00:26 -07:00
Andrew Meadows
297517c85d
minimize lock duration
2019-05-31 11:06:16 -07:00
Andrew Meadows
5f9262cf5e
change data member names to not poke other devs in the eye
2019-05-31 11:03:11 -07:00
Andrew Meadows
0c916e0c03
guard MyAvatar::_scriptEngine with mutex
2019-05-30 16:08:47 -07:00
Andrew Meadows
940c122f46
clear _otherAvatarsToChangeInPhysics after processing it
2019-05-23 13:38:54 -07:00
SamGondelman
264051ed6d
fix myavatar setSkeletonModelURL
2019-05-21 10:40:58 -07:00
SamGondelman
3273f46179
fix avatar loading spheres
2019-05-17 15:29:27 -07:00
Zach Fox
c57ddf969a
Merge branch 'master' of github.com:highfidelity/hifi into simplifiedUI
2019-05-14 09:32:07 -07:00
Seth Alves
8b2d12e2f7
when an avatar entity is deleted, also delete its descendants
2019-05-13 17:33:10 -07:00
Brad Hefta-Gaub
51f2d1748e
Merge pull request #15544 from sabrina-shanman/bug_avatar_res-state
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(BUGZ-40) Check for possible avatar fade race condition
2019-05-13 13:41:09 -07:00
sabrina-shanman
736c7a9736
Change logging from 'fade-out animation' to 'fade-out transition'
2019-05-10 15:18:52 -07:00
sabrina-shanman
6f5bf01f2b
Add sanity check and logging for possible avatar fade lambda race condition
2019-05-10 14:33:25 -07:00
Simon Walton
4b51d81b42
Clear any reliable connection state upon Node ID change
2019-05-10 12:06:38 -07:00
Zach Fox
314c04ab96
Simplified UI v1
2019-05-10 10:49:25 -07:00
Andrew Meadows
a0b34e4f15
more correct clearing of dirty flags for AvatarMotionState
2019-05-09 14:45:36 -07:00
Andrew Meadows
c7432ffe5f
also update easy flags when rebuilding avatar shape
2019-05-09 13:48:07 -07:00
Andrew Meadows
f6916edac4
cleanup and removing some accidental C++-20-isms
2019-05-06 17:37:35 -07:00
Andrew Meadows
af1f4364ef
don't forget to add detailedMotionStates to simulation
2019-05-06 17:37:35 -07:00
Andrew Meadows
a0841c937c
fix logic around updating off-thread shapes
2019-05-06 17:37:35 -07:00
Andrew Meadows
3eed8218ca
overhaul of MotionState and shape creations
2019-05-06 17:37:35 -07:00
Simon Walton
60389017a4
Merge from master, including avatar protocol change
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Tony had added HandController version-type.
2019-04-26 18:51:41 -07:00
Simon Walton
1fe8f4332f
Fixes to banner; swap out avatar on client; reviewer comments; other WIP
2019-04-26 18:45:48 -07:00
Shannon Romano
a00545b48d
Merge pull request #15361 from SaracenOne/falling_push
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Case 22121: Allow players to disable automatic falling to flight threshold.
2019-04-26 14:03:52 -07:00
Anthony Thibault
2c370d9d74
Merge pull request #15460 from hyperlogic/feature/network-opt-faux
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Avatar network bandwidth optimization
2019-04-26 10:16:30 -07:00