Brad Hefta-Gaub
2d56d7c026
Merge pull request #16551 from ctrlaltdavid/DEV-1943
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DEV-1943: Make MyAvatar.getAvatarEntityData() return all properties
2019-12-13 10:53:24 -08:00
David Rowe
afdbbb95b1
DriveKey type and update MyAvatar JSDoc
2019-12-06 21:27:34 +13:00
David Rowe
3eadec3eaa
DriveKeys JSDoc
2019-12-06 21:26:59 +13:00
David Rowe
91581ef3c5
Update JSDoc
2019-12-01 21:59:47 +13:00
David Rowe
200ff2499e
Include localVelocity etc. to match Entity.getEntityProperties()
2019-12-01 21:24:40 +13:00
David Rowe
c7f82a8264
Add new MyAvatar.getAvatarEntityData() implementation for API
2019-11-28 17:10:19 +13:00
David Rowe
9144e78cb9
Rename current getAvatarEntityData() method and use internally
2019-11-28 16:30:26 +13:00
Anthony Thibault
edfad97b64
Merge pull request #16517 from hyperlogic/feature/facecap-osc-plugin
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Input plugin for streaming blendshapes from an iPhone
2019-11-23 11:49:51 -08:00
Anthony J. Thibault
98c951702d
Added DEFAULT_GAZE_DISTANCE constant
2019-11-22 09:29:21 -08:00
Anthony J. Thibault
404d1a3c93
Fix several bugs for eye tracking from input plugins to function
2019-11-21 17:57:44 -08:00
Anthony J. Thibault
9d6ce44131
Head is now computed in proper sensor space
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Eye tracking now works.
2019-11-20 15:30:16 -08:00
Shannon Romano
37a46d91fa
Merge pull request #16513 from DouglasWilcox/Fix_seated_rotation_edge_case_bounce
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Edge case fix for seated rotation - it would bounce forward if you let go of Q/E at exact right time.
2019-11-20 09:27:36 -08:00
DouglasWilcox
19aacde3a2
Fix case where Avatar could get stuck facing camera if rotating camera quickly and avatar faced backward.
2019-11-19 14:32:51 -08:00
DouglasWilcox
8ccdfaf220
Clamp rotation velocity if hit trigger angle, but only bounce forward if cameraYaw is true.
2019-11-19 12:05:25 -08:00
jennaingersoll
451ffcd1e0
Merge pull request #16492 from jennaingersoll/jsdoc-revisions
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DOC-208: Revisions to JSDoc added by developers since July 2019
2019-11-19 11:01:18 -08:00
Brad Hefta-Gaub
0f428f0afb
Merge pull request #16498 from DouglasWilcox/improve_seated_rotation
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Improve seated rotation
2019-11-19 10:22:08 -08:00
ingerjm0
d2118f0aac
DOC-208 revisions
2019-11-18 20:05:08 -08:00
Sabrina Shanman
518d6a530a
Merge pull request #16507 from highfidelity/master
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Merge master into instancing
2019-11-18 13:54:33 -08:00
DouglasWilcox
ddbb8d70ed
Speed up acceleration and blends slightly per Joshua, add kicks to turn anim.
2019-11-15 17:04:51 -08:00
DouglasWilcox
d9065affad
comment explaining seatedrot deceleration section, and transition-> turn works
2019-11-14 17:18:43 -08:00
DouglasWilcox
37010648be
Abandon exponential acceleration and use constant acceleration. Hook up turn->sit transitions.
2019-11-14 13:12:01 -08:00
Andrew Meadows
7692e858a1
use EntityItemID rather than QUuid
2019-11-14 09:59:43 -08:00
Andrew Meadows
3546bab19a
use std::vector<> instead of QVector<>
2019-11-14 09:59:43 -08:00
Andrew Meadows
9d92546a8b
revert the revert of PR-16307
2019-11-14 09:59:43 -08:00
DouglasWilcox
11e1c4e6fe
linear acceleration experiment
2019-11-14 09:23:16 -08:00
ingerjm0
ed9db81bed
Fix for displaying moved properties' documentation in docs
2019-11-13 14:58:32 -08:00
Anthony J. Thibault
365b132c30
Bugfix for t-pose avatar when moving
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The android specific optimized IK animation graph was out of date, it was referencing
animations that have been deleted, hence the t-pose. This PR updates and renames the
android/optimized ik animation graph to the latest.
2019-11-12 15:33:41 -08:00
ingerjm0
dda69bf91a
JSDoc revisions for PR16245
2019-11-12 14:47:09 -08:00
ingerjm0
ce174696c0
JSDoc revisions for PR 16144
2019-11-12 14:38:51 -08:00
ingerjm0
11cb6ac6e0
JSDoc updates for PR15974
2019-11-12 14:18:12 -08:00
DouglasWilcox
9d86e49a0b
Pretty good exponential acceleration, need to simplify
2019-11-12 11:59:39 -08:00
DouglasWilcox
995f5f92cd
Do not use turningSpeed when setting seatedTurn vars, and iterate acceleration formula
2019-11-12 11:11:19 -08:00
DouglasWilcox
c36c4a17b1
first pass hookup of seated rotation with acceleration and animation response
2019-11-11 11:31:34 -08:00
Sabrina Shanman
eebb9ad51f
Merge pull request #16475 from highfidelity/master
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Merge master into instancing
2019-11-08 10:10:50 -08:00
Anthony Thibault
8f0ca7b6db
Merge pull request #16447 from luiscuenca/hideNeckSecondPass
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DEV-2461: Head woes in 1st person part 2
2019-11-06 12:11:59 -08:00
sabrina-shanman
7b14c00540
Merge branch 'master' into instancing
2019-11-05 10:22:24 -08:00
luiscuenca
de2d2de938
Head woes in 1st person part 2
2019-11-04 13:33:00 -07:00
Anthony J. Thibault
101ec9d753
Remove LipsUpperOpen and LipsLowerOpen, the last of the legacy faceshift blendshapes
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These blendshapes are not present in ARKit and are not used by any of our procedural
face animations (talking, blinking etc). This change should have been part of #16400 but
was accidently left out.
2019-11-04 09:49:24 -08:00
Sabrina Shanman
05ac16536e
Merge pull request #16436 from highfidelity/master
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Merge master into instancing
2019-10-31 17:39:15 -07:00
Anthony J. Thibault
4b34311a0a
Hooked up seated version of aim offset animation
2019-10-31 16:23:29 -07:00
Anthony Thibault
f99bb3ec77
Merge pull request #16400 from hyperlogic/feature/arkit-blendshapes
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Extended avatar blendshape support for ARKit compatiblity
2019-10-31 12:33:50 -07:00
Shannon Romano
8d6434fbca
Merge pull request #16367 from ctrlaltdavid/DOC-199
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DOC-199: AudioScope JSDoc
2019-10-30 13:45:13 -07:00
Shannon Romano
9948a181dc
Merge pull request #16392 from kitely/load-avatar-entities-after-skeleton
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In Bookmarks, attach avatar entities after the skeleton is loaded
2019-10-30 09:29:51 -07:00
Sabrina Shanman
e8b963b59a
Merge pull request #16425 from highfidelity/master
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Merge master into instancing
2019-10-30 09:16:04 -07:00
Shannon Romano
8fc135d972
Merge pull request #16423 from hyperlogic/bug-fix/third-person-look-at-fix-2
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DEV-2302: Fix for head not turning in third person look at camera mode
2019-10-29 13:41:13 -07:00
Brad Hefta-Gaub
206e519b5e
Merge pull request #16390 from kitely/fix-walk-speed
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Fixed the sprint speeds of Desktop vs HMD
2019-10-29 13:04:45 -07:00
Anthony J. Thibault
e753010411
Fix for head not turning in third person look at camera mode
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If MyAvatar::setSkeletonModelURL() is called with the same url that has already been loaded the
SkeletonModel::skeletonLoaded signal will not be triggered. In this case the MyAvatar local variable
MyAvatar::_skeletonModelLoaded will be set to false and never re-set to true. This, in turn,
caused MyAvatar::updateHeadLookAt() to skip setting the proper blend values that would turn the head.
Rather then try to make MyAvatar::_skeletonModelLoaded handle all the possible edge cases. It has
been removed. All conditionals that used to use it have been replased with _skeletonModel->isLoaded().
2019-10-29 12:38:06 -07:00
luiscuenca
ab6631fae3
Fix look at update and allow to release control
2019-10-28 17:51:29 -07:00
Oren Hurvitz
70c3bb2748
Emit an event when failing to load an avatar.
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Previously, MyAvatar only emitted an event (onLoadComplete) if the load succeeded.
Now it also emits an event (onLoadFailed) if the load failed.
2019-10-27 10:55:31 +02:00
Oren Hurvitz
62e5b50e24
Fixed the sprint speeds of Desktop vs HMD (they were flipped)
2019-10-27 09:33:59 +02:00
Sabrina Shanman
e74de214e2
Merge pull request #16404 from highfidelity/master
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Merge master into instancing
2019-10-25 09:55:44 -07:00
Anthony J. Thibault
dc7b611e8e
documentation and warning fixes
2019-10-24 09:53:11 -07:00
Anthony J. Thibault
d43d12dfa7
Merge branch 'master' into feature/arkit-blendshapes
2019-10-23 21:45:10 -07:00
Anthony Thibault
edb181bd16
Merge pull request #16317 from luiscuenca/setAvatarLookAtAPI
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DEV-2285: Improve eyes look at
2019-10-23 20:42:27 -07:00
Anthony J. Thibault
f28d317914
Clean up reamining issues
2019-10-23 16:43:10 -07:00
luiscuenca
bb0849d3a0
Move changes to Head and remove leftover code
2019-10-23 14:23:29 -07:00
David Rowe
a949f327d2
Merge branch 'master' into DOC-199
2019-10-24 09:14:08 +13:00
luiscuenca
9849205ca0
Add perf timer to code block
2019-10-23 12:32:16 -07:00
Anthony J. Thibault
61b9f08fec
Blendshapes for OtherAvatars should update even if no joints have changes.
2019-10-22 22:19:03 -07:00
luiscuenca
f6aa4a2dd4
Head look at should update before rig
2019-10-22 11:42:19 -07:00
Anthony J. Thibault
03f88f696d
Renamed LipsTogether to MouthClose and bug fixes.
2019-10-21 19:37:57 -07:00
luiscuenca
a4fcb2c39e
Add eyesLookAtTarget set/get API methods
2019-10-21 14:31:15 -07:00
Sabrina Shanman
5d91d22314
Merge pull request #16379 from highfidelity/master
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Merge master into instancing
2019-10-18 10:24:35 -07:00
luiscuenca
63c2b41929
Restate legacy first person camera mode
2019-10-17 13:26:42 -07:00
David Rowe
fa9bf4d51c
JSDoc fixes noticed in passing
2019-10-18 09:17:03 +13:00
luiscuenca
9000b4c7f8
Tweak camera position in first person to further hide neck
2019-10-16 17:31:10 -07:00
luiscuenca
9f0e82e1e6
Improve eye's look at and blinking. Fix look at update
2019-10-16 15:29:28 -07:00
Sam Gateau
af269a4720
Merge branch 'master' of github.com:highfidelity/hifi into upstream-instancing
2019-10-16 11:57:15 -07:00
Anthony Thibault
5115b52ca0
Merge pull request #16356 from luiscuenca/fixLookAtNoHead
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DEV-2316: Fix camera position in first person
2019-10-16 10:52:53 -07:00
Anthony J. Thibault
389f5a1d33
ARKit Blendshape hookup work
2019-10-16 10:36:39 -07:00
Anthony J. Thibault
6efd74a339
WIP adding blendshapes to input system
2019-10-16 10:36:38 -07:00
Anthony J. Thibault
da0911e01b
Delete legacy blendshape code
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Move FaceshiftConstants to BlendshapeConstants.
Delete FaceTracker and DdeFaceTracker classes.
Delete old facetracker menu and preferences
2019-10-16 10:36:37 -07:00
Anthony J. Thibault
8411e6b033
Blendshape script API work
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* Moved hasScriptedBlendshapes, hasProceduralBlinkFaceMovement, hasProceduralEyeFaceMovement, hasAudioEnabledFaceMovement to AvatarData
so they are accessable via agent scripts.
* Marked setForceFaceTrackerConnected as depricated.
* Updated jsdoc comments
2019-10-16 10:36:35 -07:00
luiscuenca
02837be13f
Get state using CharacterController
2019-10-16 09:04:03 -07:00
luiscuenca
93a1adc736
Fix camera position in first person
2019-10-15 18:25:33 -07:00
Anthony J. Thibault
288f9bfb16
Fix for HMD mode flying
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In HMD mode you should fly/move in the direction you are looking.
2019-10-15 18:22:42 -07:00
Shannon Romano
f29d4aad1b
Merge pull request #16322 from Atlante45/feat/xcode-11-compatible-build
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Add Bullet3 patch for Xcode 11 build
2019-10-14 16:28:17 -07:00
luiscuenca
505813b3c3
Fix blink async and other is talking bug
2019-10-14 10:44:55 -07:00
Brad Hefta-Gaub
51669e1ac3
Revert "DEV-1811: apply deletion rules to linked entities"
2019-10-11 11:06:10 -07:00
Clement
0df6661f5b
Fix incorrect assert
2019-10-10 15:57:05 -07:00
Maia Hansen
07b916f0b7
Merge pull request #16307 from AndrewMeadows/colossal-cave
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DEV-1811: apply deletion rules to linked entities
2019-10-10 13:24:43 -07:00
Sam Gateau
c0e4509095
Merge branch 'master' of github.com:highfidelity/hifi into instancing
2019-10-10 09:04:38 -07:00
Brad Hefta-Gaub
1316f9b046
Merge pull request #16301 from dooglifeSF/drivekey_anim_triggers
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Drivekey anim triggers
2019-10-09 18:25:10 -07:00
luiscuenca
fc018257e1
Select avatar to look using API. Blink when look at change
2019-10-09 12:20:35 -07:00
Sam Gateau
9df2186696
Merge branch 'master' of github.com:highfidelity/hifi into instancing
2019-10-09 10:03:09 -07:00
Shannon Romano
b3d974504a
Merge pull request #16316 from luiscuenca/fixForwardEyeLookAt
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DEV-2285: Fix eye look at forward vector
2019-10-09 09:13:02 -07:00
dooglifeSF
8a262a3d1a
Merge branch 'master' into drivekey_anim_triggers
2019-10-09 07:37:38 -07:00
Sam Gateau
abaf0262a7
Merge branch 'master' of https://github.com/highfidelity/hifi into instancing
2019-10-08 18:55:51 -07:00
Sam Gateau
1f3993c308
getting the transform right for the rigid bodies
2019-10-08 18:13:24 -07:00
luiscuenca
68e287628c
Fix eye look at forward vector
2019-10-08 14:39:27 -07:00
Shannon Romano
0bf7fd0233
Merge pull request #16310 from luiscuenca/fixStrafeWhileFlying
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DEV-2261: DEV-2320: Fix strafe while flying, and ramp up diagonal movement
2019-10-08 11:45:26 -07:00
luiscuenca
5576132df7
Fix strafe while flying, and ramp up diagonal movement
2019-10-08 10:13:58 -07:00
David Rowe
f224832d27
Merge branch 'master' into DOC-111
2019-10-08 20:44:13 +13:00
Andrew Meadows
052a0c3ebe
remove cruft, add comments, change variable name
2019-10-07 16:23:30 -07:00
Sam Gateau
521ce3936b
I changed names! Renaming the Geometry to NetworkModel, the GeometryResource to ModelResource, i think there is no need for the 2, only one would be enough in my opinion...
2019-10-07 15:19:23 -07:00
Andrew Meadows
8ab70225d9
apply delete rules down linked hierarchy
2019-10-07 14:38:36 -07:00
Andrew Meadows
470a45c012
EntityItem::_owningAvatarID always AVATAR_SELF_ID for MyAvatar's entities
2019-10-07 14:38:36 -07:00
Sam Gateau
42bc91b389
Merge branch 'master' of github.com:highfidelity/hifi into instancing
2019-10-07 09:42:14 -07:00
dooglifeSF
387f0a3f10
add isInput* and isNotInput vars for use in json, and edit json to use them
2019-10-04 15:28:35 -07:00
Shannon Romano
f797f714bd
Merge pull request #16298 from luiscuenca/addisSeatedAPImethod
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DEV-2011: Add MyAvatar::isSeated API method
2019-10-04 15:06:46 -07:00
luiscuenca
07080f0138
Clarify jdocs
2019-10-04 13:47:20 -07:00
luiscuenca
3a9c829c95
Add MyAvatar::isSeated API method
2019-10-04 11:07:49 -07:00
Sam Gateau
c7ca431296
Merge branch 'master' of github.com:highfidelity/hifi into instancing
2019-10-04 10:00:41 -07:00
luiscuenca
e0d0ec5852
Fix isInAir so takes into account the new seated state:
2019-10-03 10:36:23 -07:00
luiscuenca
75f0b4ea54
Fix First Person Camera issues
2019-10-02 14:17:57 -07:00
luiscuenca
059bcc10cc
merge master
2019-10-02 13:24:32 -07:00
luiscuenca
521aa50356
Set time and angle recentering parameters
2019-10-02 11:43:06 -07:00
Sam Gateau
dcfc3cddd2
Merge branch 'master' of https://github.com/highfidelity/hifi into instancing
2019-10-01 19:50:33 -07:00
luiscuenca
18af7c5d84
Add recenter timer and temp API
2019-10-01 13:44:27 -07:00
Shannon Romano
38574cd66b
Merge pull request #16245 from luiscuenca/implementPointAt
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DEV-442: Implement directional blending node for point reaction
2019-10-01 11:46:30 -07:00
Sam Gateau
1d19671e88
Merge branch 'master' of github.com:highfidelity/hifi into instancing
2019-10-01 11:27:16 -07:00
luiscuenca
d4a74f798c
aimToBlendValues to static function
2019-10-01 10:15:16 -07:00
Anthony Thibault
c2690eb39d
Merge pull request #16268 from luiscuenca/limitRotationWhileSeated
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DEV-2125: Rotation while seated do not trigger re-centering
2019-10-01 09:33:02 -07:00
luiscuenca
7c55cee1f0
Limit rotation while seated to not trigger recentering
2019-09-30 17:37:14 -07:00
luiscuenca
0fac1e134f
Allow avatar look at when in first person camera
2019-09-30 16:43:02 -07:00
luiscuenca
02d889ba6e
account for point target validity
2019-09-30 11:35:00 -07:00
luiscuenca
1b064a0ebe
Fix Q key on first person cam. Let camera control flying Y axis
2019-09-26 14:29:01 -07:00
luiscuenca
d7fc4e905c
fix function on jsdoc
2019-09-25 14:02:43 -07:00
luiscuenca
0aab2ed07f
Disable head look at when pointing
2019-09-25 12:37:24 -07:00
luiscuenca
ad79393e1f
Implement point at directional blend and API
2019-09-24 17:55:38 -07:00
luiscuenca
10f76da3ec
Reset look at values when goToLocation or sitting
2019-09-23 11:53:47 -07:00
luiscuenca
f979c4e1ab
Add more info to jdocs
2019-09-20 09:51:51 -07:00
luiscuenca
365aa1bf03
Add jdoc to camera modes and fix variable namings
2019-09-19 17:30:01 -07:00
David Rowe
605d272392
Merge branch 'master' into DOC-111
2019-09-20 10:25:21 +12:00
David Rowe
19888fad03
Format findableBy and audioListenerMode property values as lists
2019-09-20 08:35:23 +12:00
luiscuenca
279e25ca70
Merge master
2019-09-19 13:21:49 -07:00
David Rowe
d5e08d19e3
Fix JSDoc for miscellaneous white space issues
2019-09-20 08:17:24 +12:00
luiscuenca
6d98537a20
Clean up code and refactor avatar-animation.json
2019-09-19 10:45:20 -07:00
luiscuenca
7bc8e6b237
Solved some sitting and sound issues while looking at
2019-09-18 17:00:10 -07:00
Shannon Romano
e7001c3f1b
Merge pull request #16157 from sethalves/vive-pro-groundwork
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DEV-605: Vive pro groundwork
2019-09-18 16:36:12 -07:00
luiscuenca
1054e8fcde
Selfie camera and updated camera menus
2019-09-17 17:15:16 -07:00
Anthony J. Thibault
1157d59f67
Sit bug fixes
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* You should not be able to move after being seated, even if you switch seats.
* You should not be able to jump out of the chair by holding the space bar.
* Fixed small issue with the sitting to standing transition being delayed. (causing the user to look
like there were sitting in mid-air) This was due to a missing transition in the animation.json
2019-09-17 13:40:43 -07:00
Seth Alves
3ece763a8e
code review
2019-09-17 10:52:55 -07:00
Seth Alves
58cf51058b
code review
2019-09-17 09:43:32 -07:00
Seth Alves
a288c0a52d
remove old/unused eyetracker code.
2019-09-17 09:43:21 -07:00
Seth Alves
943348ba51
input action channels for eyes and eyelids and fingers. connect eyelid input actions to blendshapes.
2019-09-17 09:43:20 -07:00
David Rowe
dff37a71eb
Fix JSDoc markup HTML issues
2019-09-17 16:26:09 +12:00
luiscuenca
481917ae8a
Rotate avatar with camera and diagonal rotation
2019-09-16 18:26:19 -07:00
luiscuenca
5adf3e8c25
Expose API some parameters for live configuration
2019-09-13 14:10:11 -07:00
sabrina-shanman
b944db3e79
std::vector-ize joints and materials in hfm::Model
2019-09-11 16:54:07 -07:00
luiscuenca
8af22f0c04
Compute when negative deltas
2019-09-11 16:27:07 -07:00
luiscuenca
793b2917f6
Compute only when delta is not zero
2019-09-11 16:25:48 -07:00
luiscuenca
8a6cb93a84
Limit the camera pitch and use the eyes as the pivot point
2019-09-11 16:08:14 -07:00
luiscuenca
7c7c3cd223
merge master
2019-09-11 14:07:19 -07:00
luiscuenca
f0dcfa7f15
fix rotation frame
2019-09-11 12:04:23 -07:00
luiscuenca
b28154235a
Look at camera when camera in front
2019-09-11 11:43:26 -07:00
luiscuenca
7584fe587e
Fix warnings and initial camera orientation
2019-09-11 11:21:53 -07:00
luiscuenca
2f33e37eb6
Angles instead dot product and fix API
2019-09-10 18:10:02 -07:00
Shannon Romano
e1dac580b6
Merge pull request #16121 from luiscuenca/audioPosesSyncFix
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BUGZ-1234: Mitigate the effect of audio noise on talking animations
2019-09-09 10:37:07 -07:00
luiscuenca
1f458d195e
Refactorting, up/down attenuation and comments
2019-09-06 17:50:06 -07:00