Added reaction api

This commit is contained in:
Anthony Thibault 2019-07-17 14:28:39 -07:00
parent 25fc4fbb8f
commit ecae92724e
6 changed files with 167 additions and 2 deletions

View file

@ -125,6 +125,18 @@ QString userRecenterModelToString(MyAvatar::SitStandModelType model) {
}
}
static const QStringList REACTION_NAMES = {
QString("positive"),
QString("negative"),
QString("raiseHand"),
QString("applaud"),
QString("point")
};
static int reactionNameToIndex(const QString& reactionName) {
return REACTION_NAMES.indexOf(reactionName);
}
MyAvatar::MyAvatar(QThread* thread) :
Avatar(thread),
_yawSpeed(YAW_SPEED_DEFAULT),
@ -5808,6 +5820,53 @@ void MyAvatar::setModelScale(float scale) {
}
}
QStringList MyAvatar::getReactions() const {
return REACTION_NAMES;
}
bool MyAvatar::triggerReaction(QString reactionName) {
int reactionIndex = reactionNameToIndex(reactionName);
if (reactionIndex >= 0 && reactionIndex < (int)NUM_AVATAR_REACTIONS) {
std::lock_guard<std::mutex> guard(_reactionLock);
_reactionTriggers[reactionIndex] = true;
return true;
}
return false;
}
bool MyAvatar::beginReaction(QString reactionName) {
int reactionIndex = reactionNameToIndex(reactionName);
if (reactionIndex >= 0 && reactionIndex < (int)NUM_AVATAR_REACTIONS) {
std::lock_guard<std::mutex> guard(_reactionLock);
_reactionEnabledRefCounts[reactionIndex]++;
return true;
}
return false;
}
bool MyAvatar::endReaction(QString reactionName) {
int reactionIndex = reactionNameToIndex(reactionName);
if (reactionIndex >= 0 && reactionIndex < (int)NUM_AVATAR_REACTIONS) {
std::lock_guard<std::mutex> guard(_reactionLock);
_reactionEnabledRefCounts[reactionIndex]--;
return true;
}
return false;
}
void MyAvatar::updateRigControllerParameters(Rig::ControllerParameters& params) {
std::lock_guard<std::mutex> guard(_reactionLock);
for (int i = 0; i < NUM_AVATAR_REACTIONS; i++) {
// copy current state into params.
params.reactionEnabledFlags[i] = _reactionEnabledRefCounts[i] > 0;
params.reactionTriggers[i] = _reactionTriggers[i];
// clear reaction triggers here as well
_reactionTriggers[i] = false;
}
}
SpatialParentTree* MyAvatar::getParentTree() const {
auto entityTreeRenderer = qApp->getEntities();
EntityTreePointer entityTree = entityTreeRenderer ? entityTreeRenderer->getTree() : nullptr;

View file

@ -1839,6 +1839,10 @@ public:
bool getFlowActive() const;
bool getNetworkGraphActive() const;
// sets the reaction enabled and triggered parameters of the passed in params
// also clears internal reaction triggers
void updateRigControllerParameters(Rig::ControllerParameters& params);
public slots:
/**jsdoc
@ -2192,6 +2196,33 @@ public slots:
*/
virtual void setModelScale(float scale) override;
/**jsdoc
* MyAvatar.getReactions
* @returns {string[]} Array of reaction names.
*/
QStringList getReactions() const;
/**jsdoc
* MyAvatar.triggerReaction
* @param {string} reactionName - reaction name
* @returns {bool} false if the given reaction is not supported.
*/
bool triggerReaction(QString reactionName);
/**jsdoc
* MyAvatar.beginReaction
* @param {string} reactionName - reaction name
* @returns {bool} false if the given reaction is not supported.
*/
bool beginReaction(QString reactionName);
/**jsdoc
* MyAvatar.endReaction
* @param {string} reactionName - reaction name
* @returns {bool} false if the given reaction is not supported.
*/
bool endReaction(QString reactionName);
signals:
/**jsdoc
@ -2823,6 +2854,10 @@ private:
mutable std::mutex _scriptEngineLock;
QScriptEngine* _scriptEngine { nullptr };
bool _needToSaveAvatarEntitySettings { false };
int _reactionEnabledRefCounts[NUM_AVATAR_REACTIONS] { 0, 0, 0, 0, 0 };
bool _reactionTriggers[NUM_AVATAR_REACTIONS] { false, false, false, false, false };
mutable std::mutex _reactionLock;
};
QScriptValue audioListenModeToScriptValue(QScriptEngine* engine, const AudioListenerMode& audioListenerMode);

View file

@ -294,8 +294,6 @@ void MySkeletonModel::updateRig(float deltaTime, glm::mat4 parentTransform) {
_prevIsEstimatingHips = false;
}
params.isTalking = head->getTimeWithoutTalking() <= 1.5f;
// pass detailed torso k-dops to rig.
int hipsJoint = _rig.indexOfJoint("Hips");
if (hipsJoint >= 0) {
@ -314,6 +312,10 @@ void MySkeletonModel::updateRig(float deltaTime, glm::mat4 parentTransform) {
params.spine2ShapeInfo = hfmModel.joints[spine2Joint].shapeInfo;
}
params.isTalking = head->getTimeWithoutTalking() <= 1.5f;
myAvatar->updateRigControllerParameters(params);
_rig.updateFromControllerParameters(params, deltaTime);
Rig::CharacterControllerState ccState = convertCharacterControllerState(myAvatar->getCharacterController()->getState());

View file

@ -1873,6 +1873,61 @@ void Rig::updateFeet(bool leftFootEnabled, bool rightFootEnabled, bool headEnabl
}
}
void Rig::updateReactions(const ControllerParameters& params) {
// enable/disable animVars
bool enabled = params.reactionEnabledFlags[AVATAR_REACTION_POSITIVE];
_animVars.set("reactionPositiveEnabled", enabled);
_animVars.set("reactionPositiveDisabled", !enabled);
enabled = params.reactionEnabledFlags[AVATAR_REACTION_NEGATIVE];
_animVars.set("reactionNegativeEnabled", enabled);
_animVars.set("reactionNegativeDisabled", !enabled);
enabled = params.reactionEnabledFlags[AVATAR_REACTION_RAISE_HAND];
_animVars.set("reactionRaiseHandEnabled", enabled);
_animVars.set("reactionRaiseHandDisabled", !enabled);
enabled = params.reactionEnabledFlags[AVATAR_REACTION_APPLAUD];
_animVars.set("reactionApplaudEnabled", enabled);
_animVars.set("reactionApplaudDisabled", !enabled);
enabled = params.reactionEnabledFlags[AVATAR_REACTION_POINT];
_animVars.set("reactionPointEnabled", enabled);
_animVars.set("reactionPointDisabled", !enabled);
// trigger animVars
if (params.reactionTriggers[AVATAR_REACTION_POSITIVE]) {
_animVars.set("reactionPositiveTrigger", true);
} else {
_animVars.set("reactionPositiveTrigger", false);
}
if (params.reactionTriggers[AVATAR_REACTION_NEGATIVE]) {
_animVars.set("reactionNegativeTrigger", true);
} else {
_animVars.set("reactionNegativeTrigger", false);
}
if (params.reactionTriggers[AVATAR_REACTION_RAISE_HAND]) {
_animVars.set("reactionRaiseHandTrigger", true);
} else {
_animVars.set("reactionRaiseHandTrigger", false);
}
if (params.reactionTriggers[AVATAR_REACTION_APPLAUD]) {
_animVars.set("reactionApplaudTrigger", true);
} else {
_animVars.set("reactionApplaudTrigger", false);
}
if (params.reactionTriggers[AVATAR_REACTION_POINT]) {
_animVars.set("reactionPointTrigger", true);
} else {
_animVars.set("reactionPointTrigger", false);
}
}
void Rig::updateEyeJoint(int index, const glm::vec3& modelTranslation, const glm::quat& modelRotation, const glm::vec3& lookAtSpot, const glm::vec3& saccade) {
// TODO: does not properly handle avatar scale.
@ -2152,6 +2207,8 @@ void Rig::updateFromControllerParameters(const ControllerParameters& params, flo
}
}
updateReactions(params);
_previousControllerParameters = params;
}

View file

@ -88,6 +88,8 @@ public:
AnimPose secondaryControllerPoses[NumSecondaryControllerTypes]; // rig space
uint8_t secondaryControllerFlags[NumSecondaryControllerTypes];
bool isTalking;
bool reactionEnabledFlags[NUM_AVATAR_REACTIONS];
bool reactionTriggers[NUM_AVATAR_REACTIONS];
HFMJointShapeInfo hipsShapeInfo;
HFMJointShapeInfo spineShapeInfo;
HFMJointShapeInfo spine1ShapeInfo;
@ -268,6 +270,7 @@ protected:
void updateFeet(bool leftFootEnabled, bool rightFootEnabled, bool headEnabled,
const AnimPose& leftFootPose, const AnimPose& rightFootPose,
const glm::mat4& rigToSensorMatrix, const glm::mat4& sensorToRigMatrix);
void updateReactions(const ControllerParameters& params);
void updateEyeJoint(int index, const glm::vec3& modelTranslation, const glm::quat& modelRotation, const glm::vec3& lookAt, const glm::vec3& saccade);
void calcAnimAlpha(float speed, const std::vector<float>& referenceSpeeds, float* alphaOut) const;

View file

@ -106,4 +106,13 @@ static const float AVATAR_WALK_SPEED_SCALAR = 1.0f;
static const float AVATAR_DESKTOP_SPRINT_SPEED_SCALAR = 3.0f;
static const float AVATAR_HMD_SPRINT_SPEED_SCALAR = 2.0f;
enum AvatarReaction {
AVATAR_REACTION_POSITIVE = 0,
AVATAR_REACTION_NEGATIVE,
AVATAR_REACTION_RAISE_HAND,
AVATAR_REACTION_APPLAUD,
AVATAR_REACTION_POINT,
NUM_AVATAR_REACTIONS
};
#endif // hifi_AvatarConstants_h