Commit graph

494 commits

Author SHA1 Message Date
samcake
833c31a6a6 Merge pull request #5923 from jherico/lisa
Fix broken textures in stereo/HMD
2015-09-28 18:21:08 -07:00
Brad Hefta-Gaub
670df7e443 fix coding standard issue and comment 2015-09-28 17:36:42 -07:00
Brad Davis
375d783997 Better fix for texture issues in stereo 2015-09-28 17:13:51 -07:00
Brad Davis
88d48994ed Disabling glVertexAttribFormat for now because of an issue with instancing 2015-09-28 16:17:56 -07:00
Brad Hefta-Gaub
32b56a4bf7 fix the slight flicker that's being caused by error in calculating the model inverse matrix 2015-09-28 16:09:57 -07:00
samcake
728a4cb112 Adding the comment to the glActiveBindTexture call 2015-09-28 12:45:39 -07:00
samcake
95ea874d43 Minor fixes to the way the specular color is interpreted 2015-09-28 12:43:15 -07:00
Brad Davis
203c601e95 Fix for bad textures when using _glActiveBindTexture 2015-09-28 12:26:11 -07:00
Brad Hefta-Gaub
85b2322acc more work on batch optimzation 2015-09-24 17:11:14 -07:00
samcake
46e9c463fc Merge pull request #5885 from ZappoMan/batchOptimizations
Batch optimizations
2015-09-23 19:30:51 -07:00
Brad Hefta-Gaub
432dc2055f gak 2015-09-23 17:38:59 -07:00
Brad Hefta-Gaub
9a0e5b9870 address Sam's concerns 2015-09-23 17:37:48 -07:00
Brad Hefta-Gaub
62c1e40127 CR repairs 2015-09-23 17:15:29 -07:00
ZappoMan
65a079cb53 fix mac build 2015-09-23 16:48:34 -07:00
samcake
9c44c3e4a4 Removing warnings 2015-09-23 16:19:34 -07:00
samcake
5176d51714 Merge and fix warnings 2015-09-23 16:05:53 -07:00
Brad Hefta-Gaub
24e2215f14 fix mac/unix build 2015-09-23 15:47:52 -07:00
samcake
5fd2992c28 sometimes, magic happens, and clean rebuilds... 2015-09-23 15:34:49 -07:00
samcake
83116fdd85 Fixed the code path with tseparate vertex format, still broken otherwise in the case of primitive instanced 2015-09-23 15:20:39 -07:00
Brad Hefta-Gaub
ef25876c9a implement vector caching for gpu::Batch 2015-09-23 14:46:47 -07:00
samcake
acfb5a32bc Rename the nb parameters with num 2015-09-23 12:28:46 -07:00
samcake
8735aa8003 Merging Austin pr that adds the multi draw indirect and also fix the seprate vertex format feature for windows and linux 2015-09-23 12:19:17 -07:00
Brad Hefta-Gaub
7536fed09a more warning fixes 2015-09-22 17:22:09 -07:00
Brad Davis
deaa4a747b Batch side implementation of multi-draw indirect 2015-09-22 15:56:58 -07:00
samcake
4513b64b00 fixing review comments 2015-09-21 22:42:24 -07:00
samcake
910038cf82 Merging 2015-09-21 17:47:23 -07:00
Bradley Austin Davis
e024d23366 Instancing work, second pass 2015-09-21 13:27:02 -07:00
samcake
d3b1bcb86d Redistributing the files to create the model-networking lib and separate that from the redner-utils 2015-09-21 13:21:35 -07:00
samcake
c9cb768945 Merge branch 'master' of https://github.com/highfidelity/hifi into orange 2015-09-19 09:00:19 -07:00
samcake
8941741508 Migrating the rendering code to the Material Maps and adding the simplae variables to the the TextutreMap 2015-09-18 18:47:18 -07:00
Brad Hefta-Gaub
ec87502f49 Merge pull request #5840 from jherico/bart
Instanced rendering for Box entities
2015-09-18 18:06:25 -07:00
Brad Davis
8a703d0363 Instanced rendering, first pass 2015-09-18 16:29:29 -07:00
Bradley Austin Davis
f851c6204f Remove overcalling of glVertexAttrib4f 2015-09-18 15:14:04 -07:00
Sam Gateau
b207d97f72 Fix the lighting when the rear view mirror is showing up 2015-09-17 12:28:17 -07:00
Sam Gateau
400f90aea4 Introducing a stereo loop that should do the right thing but doesn't yet 2015-09-15 08:34:46 -07:00
Brad Davis
1bb15e28d6 Fixing differing highlights between left and right eyes in stereo modes 2015-09-14 11:24:28 -07:00
Brad Davis
5f1affaff9 Procedural skybox work 2015-09-08 14:31:16 -07:00
Brad Davis
743d79335d Procedural shaders V2 2015-09-07 17:37:45 -07:00
Stephen Birarda
1d6f43e0d0 cleaned up some warnings 2015-08-27 18:26:55 -07:00
Seth Alves
695ffa29c7 call setup_memory_debugger from common macros rather than from every CMakeLists.txt file 2015-08-26 11:09:59 -07:00
Andrew Meadows
45c846572e Merge pull request #5645 from jherico/maggie
Fixing problems reported by static analysis tool
2015-08-26 08:31:05 -07:00
samcake
fda9827100 Merge pull request #5529 from SeijiEmery/gputest
gputest
2015-08-25 20:03:08 -07:00
Brad Davis
d311e4f2ea Fixing problems reported by static analysis tool 2015-08-25 19:18:55 -07:00
Brad Davis
380b0cb23c Removing tabs from our javascript and C++ 2015-08-24 15:26:46 -07:00
Seiji Emery
4d9f45475e Merge branch 'master' of https://github.com/highfidelity/hifi into gputest 2015-08-24 14:38:26 -07:00
Brad Davis
76f236adf6 New stereo rendering implementation 2015-08-21 00:29:24 -07:00
Seth Alves
c25082d86f use -fsanitize=address in all code rather than just the top-level links 2015-08-20 10:14:16 -07:00
Seiji Emery
6b5fb60fcf Merge remote-tracking branch 'highfidelity/master' into gputest 2015-08-19 11:24:15 -07:00
Andrew Meadows
9ee49c3e1e Merge pull request #5551 from sethalves/quiet-compiler
Quiet compiler
2015-08-18 09:54:29 -07:00
Anthony J. Thibault
cd58f012a3 Fix for ATI discrete graphics on 2015 macbook pro / mac pro.
Fixed incorrect size for camera transform uniforms passed via
glBindBufferRange.   This is a legitimate bug on our side.
I guess Intel and nVidia drivers just happen to ignore this field.
This was likely causing many of the shader TransformCamera members
to be identity or un-initialized, specifically, the projection
matrix values.

This was resulting in a black screen on ATI gpus.
2015-08-15 09:42:05 -07:00
Brad Davis
f539e95e53 Fixing includes 2015-08-11 12:02:40 -07:00
Bradley Austin Davis
e94cff594d Working on breaking up transfers and draws 2015-08-11 12:02:39 -07:00
Seth Alves
fedbfe8881 fix jumbled merge 2015-08-11 11:00:04 -07:00
Seth Alves
804c1ecf8e quiet compiler 2015-08-11 10:46:53 -07:00
Seth Alves
dab5848330 quiet compiler 2015-08-11 10:21:30 -07:00
Bradley Austin Davis
7e60aee1bf Merge branch 'master' into plugins
Conflicts:
	interface/src/Application.cpp
	interface/src/Application.h
	interface/src/avatar/Head.cpp
	interface/src/avatar/MyAvatar.cpp
	interface/src/avatar/MyAvatar.h
	interface/src/avatar/SkeletonModel.cpp
	interface/src/avatar/SkeletonModel.h
	interface/src/devices/3DConnexionClient.cpp
	interface/src/ui/overlays/Overlays.cpp
2015-08-06 11:03:37 -07:00
Atlante45
3dc8bd47ae Fix warning and remove unused headers 2015-08-05 16:46:44 -07:00
Seiji Emery
5ca8d20251 Merge branch 'master' of https://github.com/highfidelity/hifi into gputest
Conflicts:
	cmake/modules/Find3DConnexionClient.cmake
	interface/external/connexionclient/readme.txt
	interface/src/devices/3DConnexionClient.cpp
	interface/src/devices/3DConnexionClient.h
2015-08-05 15:56:06 -07:00
Stephen Birarda
998a8168a3 remove an extra unneeded message 2015-08-05 14:38:14 -07:00
Stephen Birarda
653e0d29c7 resolve conflicts on merge with upstream/core 2015-08-05 14:37:30 -07:00
Stephen Birarda
6c337b8aeb repairs for build type of glew external 2015-08-05 14:30:36 -07:00
Bradley Austin Davis
89cc2ccfa5 More merge comments 2015-08-05 13:53:19 -07:00
Bradley Austin Davis
649b9d6ce9 Fixing signed/unsigned comparisons 2015-08-05 13:48:05 -07:00
Stephen Birarda
cc909507f4 get GLEW for all platforms as external project 2015-08-05 12:34:11 -07:00
Bradley Austin Davis
04d579be7a Removing integrated glew 2015-08-05 11:21:59 -07:00
Sam Gateau
fc0ee28b84 FIx the mirror rendering bugs by replacing the prvious technique by a simple true mirror during the final blit for both rear view mirror and full screen mirror, not working for HMD 2015-08-04 16:31:20 -07:00
Seiji Emery
e5cb9cb862 integrating core-profile work to get opengl 4.1 on mac 2015-08-04 15:18:47 -07:00
Sam Gateau
10fcce7064 FIx again the issue of the COlor 32 format to NUINT8 2015-08-04 14:38:43 -07:00
Sam Gateau
34183b9ddf COmmenting the remove of the glLIneWidth and demoving dead code 2015-08-04 12:36:35 -07:00
Sam Gateau
d07ab353fc remove glLineWidth completely because it s not available anymore for wide lines in core 2015-08-04 11:57:20 -07:00
Bradley Austin Davis
53ccbfc4fa Merge branch 'core' into plugins 2015-08-03 22:25:50 -07:00
Sam Gateau
44e7223547 Fixing the skinning by simply reverting the change to the format for the inSkinIndex 2015-08-03 16:05:04 -07:00
samcake
caa5732e06 Remove completely GL transform legacy support 2015-08-03 14:51:57 -07:00
Sam Gateau
647abe5009 Replace the glCOlor4f by a glVertexAttribute4f on the color slot instead 2015-08-03 13:41:02 -07:00
Sam Gateau
f23df03ea9 REsolve the bracket issue, 2015-08-03 13:10:06 -07:00
samcake
32c253453b REsolving the input 2015-08-03 12:47:51 -07:00
Seiji Emery
4e3cfd7c49 clear empty frame buffer fix
thanks sam!
2015-08-03 12:04:02 -07:00
samcake
d3fc05e99f FIxed a few shaders varyings, problem identified on MAC to be solved 2015-08-03 11:18:08 -07:00
Sam Gateau
785fd03085 Merge branch 'core' of https://github.com/highfidelity/hifi into punk 2015-08-03 10:26:06 -07:00
samcake
85077604dc Merge pull request #5478 from jherico/marge
CORE BRANCH - More shader fixes
2015-08-03 10:25:33 -07:00
Sam Gateau
1a276924f0 Merging core 2015-08-03 10:05:23 -07:00
Brad Davis
5c07a7d85b Merge remote-tracking branch 'upstream/master' into plugins 2015-08-01 21:58:05 -07:00
Brad Davis
53feaf2ab6 More shader fixes 2015-08-01 20:17:57 -07:00
Bradley Austin Davis
f19653f3e2 Integrate glew 2015-08-01 20:08:19 -07:00
Brad Davis
180f912924 Merge remote-tracking branch 'upstream/master' into core
Conflicts:
	interface/src/ui/overlays/Circle3DOverlay.cpp
	libraries/gpu/src/gpu/Format.h
	libraries/render-utils/src/GeometryCache.cpp
	libraries/render-utils/src/Model.cpp
	libraries/render-utils/src/text/Font.cpp
2015-08-01 20:01:59 -07:00
ZappoMan
493836e363 remove QUADS from GLBackendShared and Format 2015-08-01 17:26:38 -07:00
Brad Davis
b84eef93c9 Core profile shader work and test code 2015-08-01 14:43:52 -07:00
ZappoMan
1dd6c1117d change GeometryCache::renderQuad() to use TRIANGLES as lower level render primitive 2015-08-01 11:29:28 -07:00
Sam Gateau
6a8faca0ee Install the GLCore way of doing input without all the legacy stuff 2015-07-31 22:46:06 -07:00
Sam Gateau
ca4dbdb996 Merging with upstream and compiling on windows 2015-07-31 16:14:53 -07:00
Brad Davis
aea07fe671 Merge branch 'master' into gl4_1
Conflicts:
	libraries/gpu/src/gpu/Config.slh
	libraries/render-utils/src/deferred_light_limited.slv
	libraries/render-utils/src/simple.slf
	libraries/render-utils/src/simple_textured.slf
	tests/render-utils/src/main.cpp
	tools/scribe/src/main.cpp
2015-07-31 15:08:37 -07:00
Brad Davis
155f88e267 Merge remote-tracking branch 'upstream/master' into plugins
Conflicts:
	interface/src/devices/OculusManager.cpp
	interface/src/devices/TV3DManager.cpp
	interface/src/devices/TV3DManager.h
	libraries/gpu/src/gpu/GPUConfig.h
2015-07-31 10:28:06 -07:00
samcake
fbf21cb089 FIxed the problem on Mac, by removing all of the gpuConfig includesgit status
q
:q
wq
2015-07-30 18:27:47 -07:00
Sam Gateau
14f4c9c6c0 REmove more of the unnecessary GLBacken .h and GPUCOnfig.h include, The gpu::Context is now completely agnostic of the True Backend 2015-07-30 15:07:36 -07:00
Brad Davis
f7a2513f26 Merge remote-tracking branch 'upstream/master' into plugins
Conflicts:
	interface/CMakeLists.txt
	interface/src/Application.cpp
	interface/src/Menu.cpp
	interface/src/Menu.h
	interface/src/avatar/MyAvatar.h
	tests/ui/src/main.cpp
2015-07-30 12:55:22 -07:00
Sam Gateau
d84e2d31ea Merge with master 2015-07-30 11:20:00 -07:00
Seth Alves
a9556660c4 fix linux build 2015-07-29 20:53:24 -07:00
samcake
70d64a7777 Really fixing the depth write mask issue on clear... 2015-07-29 18:27:10 -07:00
samcake
e32e45ed2b make sure the writting mask is on for depth buffer 2015-07-29 18:06:46 -07:00
Sam Gateau
4972cb024f Try to make the inlucde sequence simpler in gpu for GLBackend 2015-07-29 16:48:23 -07:00