Commit graph

494 commits

Author SHA1 Message Date
Brad Davis
ae882c8347 Merge remote-tracking branch 'upstream/master' into plugins
Conflicts:
	interface/src/Application.cpp
	interface/src/Application.h
	interface/src/Menu.cpp
	interface/src/Menu.h
	interface/src/avatar/SkeletonModel.cpp
	interface/src/devices/OculusManager.cpp
	interface/src/devices/TV3DManager.cpp
	interface/src/ui/ApplicationCompositor.cpp
	interface/src/ui/overlays/LocalModelsOverlay.cpp
2015-07-16 16:37:55 -07:00
Sam Gateau
50a521e1f2 Merge branch 'master' of https://github.com/highfidelity/hifi into daft 2015-07-16 12:38:47 -07:00
Sam Gateau
4ca333efe1 Adding the scissor rect in the Batch and a way to enable the scissor test locally for clear commands 2015-07-16 12:38:11 -07:00
ZappoMan
d1e511efcb more naked gl cleanup, deleting dead code, tweaking comments so they don't give false positives in searching for more naked gl 2015-07-15 15:52:12 -07:00
Sam Gateau
440464f884 Trying to improve the GLBackendINtpu cahce a bit and thinking about moving to core profile 2015-07-14 18:35:11 -07:00
Brad Davis
f8144e4ee2 Merge branch 'master' into plugins 2015-07-13 19:52:53 -07:00
samcake
99ae0326ad FIxing th ecompilation issue on mac, ready to ship 2015-07-13 19:17:09 -07:00
Sam Gateau
5555ccd225 Merge branch 'master' of https://github.com/highfidelity/hifi into punk 2015-07-13 16:19:09 -07:00
Sam Gateau
4743bbad80 Adding shaders to the lib for rendering simple textured quad and solve the ImageOverlay issue for edit.js 2015-07-13 16:18:39 -07:00
Clément Brisset
24eb4c8263 Merge pull request #5309 from sethalves/quiet-compiler
quiet compiler
2015-07-13 15:55:35 -07:00
Brad Davis
9eb15d3d55 Merge remote-tracking branch 'upstream/master' into plugins
Conflicts:
	interface/src/Application.cpp
	interface/src/GLCanvas.cpp
	interface/src/devices/OculusManager.cpp
	interface/src/devices/OculusManager.h
	libraries/render-utils/src/DeferredLightingEffect.cpp
2015-07-13 12:54:19 -07:00
Seth Alves
5aca0c28ef quiet compiler 2015-07-13 07:37:59 -07:00
Seth Alves
fb23eb0faf Merge pull request #5301 from samcake/yellow
Rename gpu::Batch::setUniformTexture into gpu::Batch::setResourceTexture
2015-07-12 11:36:03 -07:00
Seth Alves
c17c9f1818 quiet compiler 2015-07-12 10:29:43 -07:00
Atlante45
80fe090a94 Merge branch 'master' of https://github.com/highfidelity/hifi into smart_pointers 2015-07-10 20:20:03 -07:00
Sam Gateau
6c04e6d382 Merge branch 'master' of https://github.com/highfidelity/hifi into punk 2015-07-10 11:59:31 -07:00
samcake
014802fd45 Merge pull request #5277 from venkatn93/gpuquery
GPU Query infrastructure
2015-07-10 11:59:08 -07:00
Niraj Venkat
2e5fd04d9e Fix to get build working on Linux 2015-07-10 11:27:34 -07:00
Sam Gateau
2c05349b06 Merge branch 'master' of https://github.com/highfidelity/hifi into yellow 2015-07-10 11:10:07 -07:00
Sam Gateau
7fc9fd97ff Replacing setUniformTexture by setResourceTexture in order to differenciate the 2 types of binding points for the BUffers. 2015-07-10 11:03:12 -07:00
Brad Davis
6c5d7b8789 Performance optimizations in transform buffers and geometry cache 2015-07-09 17:53:26 -07:00
Sam Gateau
6b229d8d2d Merge branch 'master' of https://github.com/highfidelity/hifi into daft 2015-07-09 03:45:55 -07:00
Sam Gateau
8314fe8c7f FInally getting a nice spot light volume working for all angles 2015-07-09 03:45:19 -07:00
Niraj Venkat
58f127f299 Fixing names of GL enums 2015-07-08 17:17:31 -07:00
Niraj Venkat
1894b42773 Added EXT support for Mac GL Query calls 2015-07-08 16:11:36 -07:00
Niraj Venkat
4478d76618 attempt #3 - fixing ubuntu build 2015-07-08 15:28:25 -07:00
Niraj Venkat
250d2e9e2c attempt #2 to fix jenkins build error 2015-07-08 15:14:28 -07:00
Sam Gateau
4c44eb63da Merge branch 'master' of https://github.com/highfidelity/hifi into yellow 2015-07-08 14:25:41 -07:00
Sam Gateau
f992e875b4 Adding intrsumentation for nsight and hiding the nsight specific code in cpp 2015-07-08 14:25:13 -07:00
Niraj Venkat
a6ec668b2e attempt #1 to fix jenkins build error 2015-07-08 14:24:24 -07:00
Niraj Venkat
7e59be6196 First take oon the query for the gpu 2015-07-08 10:00:58 -07:00
Brad Davis
a04921e74b Merge branch 'master' into plugins 2015-07-07 11:10:51 -07:00
samcake
5557dc4da2 clean and release the new deferredLIghtingEffect 2015-07-07 10:00:05 -07:00
Atlante45
541d9ae431 Merge branch 'master' of https://github.com/highfidelity/hifi into fix_billboard 2015-07-06 18:05:43 -07:00
Brad Davis
95000eec3c Merge remote-tracking branch 'upstream/master' into plugins
Conflicts:
	interface/src/ui/overlays/LocalModelsOverlay.cpp
2015-07-06 16:22:03 -07:00
samcake
a2f6693bd7 getting the deferred lighting to work 2015-07-06 14:40:10 -07:00
Atlante45
d243190caf Coding standard 2015-07-04 16:06:39 -07:00
samcake
4019a216d4 Fixed the viewport expressed in int not getting to the shader, needed to be convert to float 2015-07-03 12:12:54 -07:00
samcake
84b70fbaca Mergin yellow with the Status bar rendering into Daft cwith the switch to batch for deferred pass 2015-07-03 11:36:19 -07:00
Brad Davis
2a1776303d Merge remote-tracking branch 'upstream/master' into plugins
Conflicts:
	interface/src/Application.cpp
	interface/src/avatar/SkeletonModel.cpp
	interface/src/devices/OculusManager.cpp
	interface/src/devices/TV3DManager.cpp
2015-07-03 06:17:35 -07:00
Bradley Austin Davis
0034a14fc1 Working on mac functionality 2015-07-02 18:14:12 -07:00
Sam Gateau
8d8a902328 Merge branch 'master' of https://github.com/highfidelity/hifi into yellow 2015-07-02 15:06:32 -07:00
Sam Gateau
be8fe25338 Trying to finalize the look and behavior of th estatus indicators 2015-07-02 15:06:07 -07:00
Brad Hefta-Gaub
2a03f62bf2 Merge pull request #5232 from sethalves/actions-over-wire-and-sim-ownership
Actions over wire and improved simulation ownership
2015-07-02 14:57:27 -07:00
Brad Davis
5abf08817e Trying to fixup the plugins compilation 2015-07-02 00:00:00 -07:00
Bradley Austin Davis
54bbc841e2 Working on mac compilability 2015-07-01 23:03:33 -07:00
Atlante45
7b5a5a339a Use make_shared/create to make shared pointers 2015-07-01 19:46:06 -07:00
samcake
b23f68107c Adding the gpu_shader4 for linux and fixing function name for mac 2015-07-01 14:52:23 -07:00
Sam Gateau
2f04a9d3da refining the shader pipeline and trying to pass a Status Getter from the model and fails 2015-07-01 07:47:46 -07:00
Sam Gateau
8bd5e15f73 Exposing the viewport to the shader and have a first draft of the draw status pipeline 2015-06-30 14:43:57 -07:00
Sam Gateau
20cb519c14 first draft at using the status of the item for representing stats and current data about it in the DrawStatus phase 2015-06-30 08:19:00 -07:00
samcake
1b69b38835 fix shader issue on mac 2015-06-27 06:34:58 -07:00
Atlante45
3c49e6231e Sam's fix for pipeline edge case
Basically if we bind a uniform texture and the pipeline is not setup
correctly on mac
2015-06-26 16:17:40 -07:00
Sam Gateau
f73e56a93f Covering all the case for rendering the light passes 2015-06-26 15:45:15 -07:00
Sam Gateau
c41ebcae78 Covering all the case for rendering the light passes 2015-06-26 15:40:08 -07:00
Brad Davis
fbf3a0cbe6 Working on GL 4 2015-06-23 09:48:16 -07:00
Bradley Austin Davis
0000b5a8c8 Working on GL 4.1 core 2015-06-23 09:48:15 -07:00
Brad Davis
f51c43f90d Working on GL 4.1 2015-06-23 09:47:18 -07:00
Seth Alves
f75506bf1b Merge branch 'master' of github.com:highfidelity/hifi into actions-over-wire 2015-06-22 15:37:10 -07:00
Sam Gateau
9994cb7540 Merge branch 'master' of https://github.com/highfidelity/hifi into daft 2015-06-22 20:00:48 +02:00
Sam Gateau
6444bcab1b commenting out 2015-06-22 20:00:06 +02:00
Seth Alves
03a2d190b0 quiet valgrind 2015-06-22 07:18:55 -07:00
samcake
ca652730b5 REfine the gpu/Context.slh to get gpu_shader4 and gl_VertexID 2015-06-22 15:47:13 +02:00
Sam Gateau
f7ca1f608f Migrating the deferred lighting effect to Batch and in doing so, introducing the StandardShaderLib to gpu and the first 2 shaders 2015-06-22 14:06:14 +02:00
Brad Davis
cc6b589ae5 Merge remote-tracking branch 'upstream/master' into overlay 2015-06-19 14:48:38 -07:00
Sam Gateau
5a2d2485c0 Fix the cookie cutter problem in stereo, the alphaThreshold wasn 't assigned correctly for opaque 2015-06-19 16:30:48 +02:00
Brad Davis
9bef5f011b Reverting mirror functionality 2015-06-19 00:03:46 -07:00
Brad Davis
48b27acc79 Merge remote-tracking branch 'upstream/master' into overlay
Conflicts:
	interface/src/Application.cpp
	interface/src/ui/ApplicationOverlay.cpp
2015-06-18 18:17:59 -07:00
Brad Davis
8e5da5acaa Fix debug compile error 2015-06-18 17:05:49 -07:00
Seth Alves
021dc64789 merge from upstream 2015-06-18 15:03:09 -07:00
Brad Davis
0cdee2d6ec preprocessor error on Linux/Mac 2015-06-18 12:14:55 -07:00
Seth Alves
b258aeaa3d merge from master 2015-06-18 10:04:14 -07:00
Atlante45
e8e1f81880 Make Batch copy constructor explicit 2015-06-18 15:22:48 +02:00
Atlante45
a486ed1a57 Add _glUniform1i to Batches 2015-06-18 15:22:48 +02:00
Brad Davis
5c4fa77acd Merge branch 'temp' into overlay 2015-06-18 00:59:31 -07:00
Brad Davis
d9452cfd2e Merge branch 'gpu-error-tweak' into overlay 2015-06-18 00:54:48 -07:00
Brad Davis
dfea571e62 Removing a 'using namespace' from a header and tweaking error checking code 2015-06-18 00:54:35 -07:00
Bradley Austin Davis
1705eb8f80 Reverting some changes, putting overlay rendering in its own state manager 2015-06-17 16:08:19 -07:00
Brad Davis
c8cc3a46b3 Merge remote-tracking branch 'origin/fix-gl-matrix' into overlay 2015-06-17 15:13:35 -07:00
Bradley Austin Davis
a27e06713b Preserve the GL matrix stack when running batch commands 2015-06-17 14:57:14 -07:00
Brad Davis
4282c044ef Working on mirror and overlay 2015-06-17 12:01:39 -07:00
Brad Davis
5ded9e7eb9 Merge remote-tracking branch 'upstream/master' into overlay 2015-06-17 10:50:01 -07:00
ZappoMan
af5a910f58 Merge branch 'master' of https://github.com/highfidelity/hifi into atmosphereBatchFix 2015-06-17 09:36:16 -07:00
samcake
febc3333cd Solving the rendering of textured overlay3d 2015-06-17 16:50:35 +02:00
ZappoMan
569971582d more hacking on trying to port atmospheres to the new pipeline 2015-06-16 18:39:35 -07:00
Seth Alves
508ae276c6 enable -Wdouble-promotion 2015-06-16 18:23:10 -07:00
ZappoMan
167e7d1377 first cut at atmospheres in batch (doesn't work) 2015-06-16 14:05:14 -07:00
Brad Davis
49f4ab99df Revert "Revert "Fix broken identity transforms on OSX""
This reverts commit 1feceec0c7.
2015-06-13 10:03:10 -07:00
ZappoMan
1feceec0c7 Revert "Fix broken identity transforms on OSX"
This reverts commit 9262839564.
2015-06-12 12:57:37 -07:00
Bradley Austin Davis
9262839564 Fix broken identity transforms on OSX 2015-06-12 10:33:52 -07:00
Sam Gateau
7de4c2eff7 first take on the materialKey 2015-06-09 12:17:10 -07:00
samcake
5e351c0328 FIxing the transparent rendering on Mac 2015-06-08 18:36:12 +02:00
samcake
1bff9a17e1 Fixing compilation issues and shader issues on Mac, not fully fixing the transparency though 2015-06-08 17:05:28 +02:00
Sam Gateau
8a93db6f5a more typos and issues on mac 2015-06-08 07:25:32 -07:00
Sam Gateau
862d6abd79 Typo on mac build 2015-06-08 06:57:04 -07:00
Sam Gateau
b7d88e2642 add apotential fix to the issue with viewInverse for Legacy transform path support 2015-06-08 06:46:45 -07:00
Sam Gateau
5e04b399d8 fixing the wrong matrix used 2015-06-08 03:07:17 -07:00
Sam Gateau
de61f4ea0b Gettting th ehighlight on transparent to work 2015-06-08 02:52:13 -07:00
Sam Gateau
8d3a3221b0 shuffling the rendering steps to get to render transparent and light it correctly 2015-06-06 09:50:56 -07:00
Atlante45
e421485908 Add glLineWidth to Batch/GLBackend 2015-06-04 10:54:13 +02:00
Sam Gateau
c8e30ef39e On to a full rendered pipeline 2015-06-01 12:35:54 -07:00
Sam Gateau
4c817547b7 Merging with Brad's branch and trying to get the rendering working 2015-05-31 14:02:20 -07:00
Atlante45
0770f88606 Add glTexParamteri to GLBackend/Batch 2015-05-29 16:50:11 +02:00
ZappoMan
a0e51469d3 Merge branch 'master' of https://github.com/highfidelity/hifi into team-teaching 2015-05-28 12:36:34 -07:00
Seth Alves
ab86b1d90a code review 2015-05-28 10:29:23 -07:00
Atlante45
10c2f3f561 More TextRenderer work 2015-05-28 14:51:57 +02:00
Seth Alves
c3c701f807 polyvox no longer has a color 2015-05-27 15:23:01 -07:00
Seth Alves
8cb5717b86 formatting, cleanups 2015-05-27 15:16:15 -07:00
Seth Alves
5e66a079c4 make this build on older gcc 2015-05-27 10:38:15 -07:00
Seth Alves
728e6d121b changes sam made to get normals to work on a mesh 2015-05-26 14:12:01 -07:00
Atlante45
5d19431d26 Copy/paste error with useClientState 2015-05-26 20:20:39 +02:00
Atlante45
76fc59675b Merge branch 'team-teaching' into text-renderer 2015-05-26 20:01:26 +02:00
Atlante45
526ec3d489 Move #if #else #endif for convenience
This is a convenience change. The double '{' created by the #else messes
up Xcode autoindentation.
It won't that way and the fact that useClientState is a const set to
false when SUPPORT_LEGACY_OPENGL, the code inside the if should still
get optimised out by the compiler.
2015-05-25 11:45:16 +02:00
Ryan Huffman
bffcfa2ab8 Add cache sync flag in Context::enqueueBatch 2015-05-22 15:34:05 -07:00
Ryan Huffman
d1a5662ca7 Merge branch 'team-teaching' of github.com:highfidelity/hifi into ctx
Conflicts:
	libraries/entities-renderer/src/EntityTreeRenderer.cpp
2015-05-22 15:33:40 -07:00
Atlante45
e691a03c97 Remove push/popInputState 2015-05-22 20:30:54 +02:00
Atlante45
20ff43e29a Don't sync by default 2015-05-22 20:29:25 +02:00
Ryan Huffman
4a4c9c75fc Add gpu::context to RenderArgs and start using RenderArgs in place of the flags 2015-05-22 09:50:51 -07:00
Atlante45
e5aa696dda syncInputStateCache 2015-05-22 17:39:08 +02:00
Atlante45
6b9f9a32bb Merge branch 'yellow' of http://github.com/samcake/hifi into simple_program 2015-05-21 20:58:42 +02:00
Sam Gateau
3ec6ada29d Introduce an official syncCache on the GLBackend to catch up with the glCOntext ttrue state 2015-05-19 00:32:36 -07:00
Atlante45
16e6f76028 Improve init/killInput
Added glPush/PopClientAttrib() calls
Overrites _input._attributeActivation with the correct values
2015-05-18 15:47:57 +02:00
Atlante45
ede94e4248 Merge branch 'master' of https://github.com/highfidelity/hifi into remove_gl_transform 2015-05-18 11:39:17 +02:00
Atlante45
4bbc5de39d Remove "raw" gl calls
Removed calls to batch._gl*
Added init/killInput in glBackend ctor/dtor
	This will disable client states and set buffers to 0
2015-05-17 11:58:39 +02:00
Sam Cake
765145b898 Moving the load of the texture and the generation of the cube map irradiance in the same thread 2015-05-15 11:28:59 -07:00
Brad Hefta-Gaub
d1f52231be Merge pull request #4863 from samcake/orange
Using the skymap for ambient lighting
2015-05-14 09:12:46 -07:00
Brad Hefta-Gaub
77019eafa7 Merge pull request #4831 from jherico/plugins_pt2
Display plugins part 2
2015-05-13 20:40:33 -07:00
Sam Cake
65e83df214 Generating the SH from the cube map! 2015-05-13 11:08:18 -07:00
Sam Cake
536fff4502 Trying to create the SH from the skybox cubemap 2015-05-12 23:11:52 -07:00
Sam Gateau
45e70c98f8 Fixed the cube map loading issue 2015-05-11 13:43:15 -07:00
Brad Davis
abab54aed8 Working on display plugins 2015-05-11 13:08:53 -07:00
Sam Gateau
72c3270ec6 Merge branch 'master' of https://github.com/highfidelity/hifi into blue 2015-05-11 10:48:29 -07:00
Sam Gateau
f1fcce3ea0 refactoring th ecube texure loading to support 2 different layouts 2015-05-11 10:47:45 -07:00
Seth Alves
68e01d2bd9 quiet compiler 2015-05-10 17:03:42 -07:00
Sam Gateau
5a11143a5d Using the skybox cubemap for ambient lighting 2015-05-09 11:40:46 -07:00
Sam Gateau
ce5295a55f THese is not final but we have a basic working framework so let's try to share 2015-05-07 17:06:15 -07:00
Sam Gateau
54c47fe3f9 merging 2015-05-07 11:35:58 -07:00
Sam Gateau
653d2e72b1 Skybox kind of working 2015-05-07 11:23:11 -07:00
Atlante45
cafaeed822 Restore polygon mode after entities rendering
Default setting are causing issues so we just reset the polygon mode
since this won't matter once everything has moved to the new rendering
pipeline.
2015-05-07 13:34:22 +02:00
Atlante45
366964e424 Fix static initialisation fiasco 2015-05-07 13:00:56 +02:00
Atlante45
721eeccce2 Restaure GL to default after we render a batch 2015-05-07 12:01:22 +02:00
Sam Gateau
00c45dbb43 missing includes 2015-05-06 12:38:12 -07:00
samcake
06e1330e42 Clean up the includes in gpu, make the skybox shader works 2015-05-06 12:12:54 -07:00
samcake
50012ee9de fixing build issues on MAc 2015-05-06 11:00:37 -07:00
Sam Gateau
fe3b5d1867 preparing for PR, back to the default background mode SKy_DOME 2015-05-06 10:27:31 -07:00
Sam Gateau
dc81a3ecc2 Cube texture are working with the GL backend, useing it in SKybox successfullly 2015-05-06 09:53:36 -07:00
Sam Gateau
ade404a74d getting rid of QSHaredPointer in favor of std::shared_ptr 2015-05-04 13:43:30 -07:00
Seth Alves
0341caad95 quiet compiler 2015-05-03 11:10:52 -07:00
samcake
c8e5b35de9 Fixing typo 2015-05-01 12:04:15 -07:00
samcake
6da796f735 fix the bug with sahdows on Mac due to the fbo needing a colorbuffer even though it's not needed 2015-04-30 23:31:56 -07:00
Seth Alves
b69cba1aba respond to code-review 2015-04-25 10:50:18 -07:00
Seth Alves
0fb1a83e3b quiet compiler, remove some trailing control-Ms 2015-04-25 09:20:00 -07:00
Sam Gateau
8b97d2585a fixing syntax issues 2015-04-15 10:16:04 -07:00
Sam Gateau
598abe6722 Cleaning up Frambuffer.h 2015-04-14 18:48:06 -07:00
Sam Gateau
fec52f6b10 Removing almost all the QFramebufferObject (instead in overlay layer) in favor of gpu::Framebuffer, eveyrthing seems to work properly 2015-04-14 18:27:24 -07:00
Sam Gateau
87030236cb working version with the gpu::SAmpler and the gpu::Framebuffer 2015-04-14 15:53:24 -07:00
Sam Gateau
c34c5f6075 adding the Fremabuffer to be used for shadows and main rendering 2015-04-14 08:47:52 -07:00
Sam Gateau
51ce3129b9 connecting the dots for a framebuffer GLBackend, need to be tested 2015-04-13 12:22:08 -07:00
Sam Gateau
05689c0413 Bringin the Framebuffer to GLBackend and refining the interface 2015-04-13 11:13:30 -07:00
Sam Gateau
69484ad00b Creating the Framebuffer class and the companion Swapbuffer 2015-04-12 17:36:45 -07:00
Andrew Meadows
e9159304d2 Merge pull request #4617 from sethalves/acceleration-and-owner-in-wire-protocol
Acceleration and owner in wire protocol
2015-04-10 09:07:47 -07:00
David Rowe
ae3d606e95 Replace try with nothrow 2015-04-09 10:01:31 -07:00
David Rowe
b2dd53ac43 Coding standard 2015-04-09 08:37:24 -07:00
David Rowe
e768852645 Fix catching bad_alloc
Non-allocation wasn't caught on Windows; it just crashed.
2015-04-08 20:02:22 -07:00
Seth Alves
2448051c75 Merge branch 'master' of github.com:highfidelity/hifi into acceleration-and-owner-in-wire-protocol 2015-04-08 15:39:40 -07:00
Seth Alves
5c709e2638 quiet compiler 2015-04-08 15:39:07 -07:00
samcake
4fb5c8f907 fix the rendering bug on mac release due to the State::DepthTest not properly aligned to 4bytes. Improved the glCheckError for knowing where the error comes from. 2015-04-08 11:04:13 -07:00
Andrew Meadows
a47170b02c Merge pull request #4601 from samcake/temp1
Introducing gpu::State and using it in the Model rendering path and more...
2015-04-07 12:48:42 -07:00
Seth Alves
ef5dffecf6 fix filenames in comments 2015-04-07 10:03:14 -07:00
Seth Alves
9014397167 try again without macro 2015-04-07 09:59:04 -07:00
Sam Gateau
7f46736bb4 playing with the shadwos 2015-04-06 17:17:25 -07:00
Seth Alves
8bd77fbcc7 separate out logging for fbx and gpu libraries 2015-04-06 16:52:31 -07:00
Sam Gateau
07e7f6ea1d FIx review comments 2015-04-06 15:40:29 -07:00
Sam Gateau
00817ab64f MErging with origin/orange, brinign the fix for shadows 2015-04-05 18:36:39 -07:00
Sam Gateau
6f5c411a46 Fixing a few issues and syntax, trying to understand why the shadows are not rendering correctly 2015-04-03 10:32:20 -07:00
Sam Gateau
9b63739a72 Trying to clen up the REnderMode usage in connection with the needed gpu::State for all the different variations 2015-03-31 17:35:34 -07:00
Sam Gateau
d4dac0477b changed again the state field storage for hopefully the better by using the Cache class and compressing it 2015-03-31 09:47:56 -07:00
samcake
1a18719031 and make it compile on mac... remove the field map from state just because it's unecessary 2015-03-30 21:53:59 -07:00
Sam Gateau
ee4b9a483b found the issue brekaing the render, i didn't do the Blend enable sync properly 2015-03-30 18:04:44 -07:00
Sam Gateau
ee3ec3fe1a found the issue brekaing the render, i didn't do the Blend enable sync properly 2015-03-30 17:28:58 -07:00
Sam Gateau
2a58a65a8f back to the office monday morning, State almost working in the full piupeline 2015-03-30 10:10:39 -07:00
Sam Gateau
ce659e6307 Introducing the gl state capture in order to resync the gpu::state with the true gl state 2015-03-29 10:15:18 -07:00
Sam Gateau
21b5d6f404 refining the state interface and the GLBackend for it with a true cache 2015-03-28 11:26:06 -07:00
Sam Gateau
9c44100bb8 cleaning the State class code 2015-03-27 10:33:29 -07:00
Sam Gateau
c9e0360394 using gpu::Pipeline it s mostly working but still glUniforms to get rid of 2015-03-26 13:48:49 -07:00
Sam Gateau
1746c1de46 t :wq
Merge branch 'master' of https://github.com/highfidelity/hifi into temp1
2015-03-25 16:27:32 -07:00
Sam Gateau
045dbb11a3 Putting the GLERRORCHECK only in debug 2015-03-25 11:07:19 -07:00
Sam Gateau
c9377d0811 the model renderer now uses the map of renderPIpeline and the pipeline object of gpu, yeah. fixed the state to do the basics glState stuff correctly 2015-03-25 10:16:18 -07:00
Sam Gateau
6284159892 Revisiting the rendering pipeline pick and trying to use our brand new gpu::Pipeline 2015-03-24 14:58:41 -07:00
Sam Gateau
19a96c4815 Adding the State to gpu and wiring the pipeline in glBackend to potentially make it work soon :) 2015-03-23 22:33:25 -07:00
Sam Gateau
69667fb5ca making the state work 2015-03-23 10:21:35 -07:00
Sam Gateau
07bcd115c2 trying to remove useless glsl code for Legacy path 2015-03-20 13:28:42 -07:00
Sam Gateau
5063159581 cleaning code for review 2015-03-20 12:00:16 -07:00
Sam Gateau
fdbf4e5288 cleaning code for review 2015-03-20 11:55:00 -07:00
samcake
d2868bcafc fixing the shader for mac 2015-03-19 16:00:47 -07:00
Sam Gateau
619a323196 Using Scribe preprocessor @func@ instead of regular glsl function to solve the intel bug with the transform stack 2015-03-19 14:46:50 -07:00
Sam Gateau
b33ba64e05 trying to tweek the transform equation to find the intel bug 2015-03-18 17:20:27 -07:00
samcake
0f22d64802 compilation on MacOSX 2015-03-18 16:28:42 -07:00
Sam Gateau
414315b6e0 Since glProgramUniform is not supported on MAc we need a workaround... 2015-03-18 16:15:06 -07:00
Sam Gateau
b5eb4a7f5b Since glProgramUniform is not supported on MAc we need a workaround... 2015-03-18 16:12:47 -07:00
Sam Gateau
0bd78be7f4 Transition model shaders to gpu:Shader 2015-03-18 15:57:01 -07:00
Sam Gateau
5a40fcee17 set the defines for GPU profile correctly AGAIN 2015-03-17 16:51:59 -07:00
Sam Gateau
74ae0c4a85 set the defines for GPU profile correctly 2015-03-17 16:35:32 -07:00
Sam Gateau
03da3aeab4 Clean up on the GPU Profile defines in order to control features 2015-03-17 16:15:10 -07:00
Brad Davis
fd29f72bfe Making nsight usage optional (still defaults to on) 2015-03-16 12:59:41 -07:00
Seth Alves
af10c2274b remove stray carriage returns 2015-03-15 08:24:49 -07:00
Sam Gateau
d9c071a2a9 trying to put the atmospheric effect in a shader header and use it on the directional lighting pass 2015-03-10 00:47:27 -07:00
samcake
ee5409b0a8 fixing compilation on macosx 2015-03-09 14:25:59 -07:00
Sam Gateau
cc85f468d6 splitting the code of GLBackend into separate .cpp, adding the PIpeline,adn the state to gpu 2015-03-09 11:14:42 -07:00
Sam Gateau
23a6326aa1 testing the shader features in Model and refining the shader making workflow 2015-03-08 10:53:29 -07:00
Sam Gateau
d5f6129082 Merge branch 'master' of https://github.com/highfidelity/hifi into temp0bis 2015-03-06 10:44:15 -08:00
Sam Gateau
c097c6aad2 Adding the self introspection of shaders 2015-03-06 10:41:53 -08:00
Andrew Meadows
c3a4e5d94b fix dark lighting and missing avatars on linux 2015-03-04 16:52:27 -08:00
Sam Gateau
cad2184927 FIxing the compilation issue for linux 2015-03-03 11:09:11 -08:00
Sam Gateau
cb737d64d3 Testing the gpu::Shader compilation and building steps, ready to be used for real 2015-03-01 15:20:32 -08:00
Sam Gateau
660d9237e6 First version of the Shader and the magical shader program 2015-02-28 13:07:16 -08:00
Sam Gateau
ea88cbd75f Merge with upstream master 2015-02-27 13:19:50 -08:00
Sam Gateau
d8ebb0c5b9 Merge branch 'master' of https://github.com/highfidelity/hifi into temp0 2015-02-26 14:19:23 -08:00
Sam Gateau
a757229c0e Merge branch 'master' of https://github.com/highfidelity/hifi into temp1 2015-02-25 19:18:01 -08:00
Sam Gateau
6b29e314c2 Adding the Stage of the Scene and exposing control of the sun light from javascript 2015-02-25 19:05:27 -08:00
Andrew Meadows
7b68916010 Merge pull request #4343 from ZappoMan/hangOnExit
BUG FIX: Hang on exit
2015-02-25 17:02:26 -08:00
ZappoMan
05d7d47045 some cleanup 2015-02-25 16:32:48 -08:00
ZappoMan
5eecb6a837 correctly delete glbuffers 2015-02-25 14:44:10 -08:00
Sam Gateau
65a3e3618a Trying to setup correctly the projection matrix for all the different cases... 2015-02-23 17:06:46 -08:00
Sam Gateau
90bff36fd3 trying to ge the shadow to render correctly 2015-02-22 18:48:48 -08:00
dev
05ae1b6fe6 fixing the mac osx code path for Transform 2015-02-20 15:20:34 -08:00
Sam Gateau
987562976a Fixing the remaining issue with the avatar rendering path 2015-02-20 14:46:36 -08:00
Stephen Birarda
5e264f8241 add GLEW as dependency external project 2015-02-20 13:47:38 -08:00
Sam Gateau
4e2d2bc188 Fixing the remaining issue with the avatar rendering path 2015-02-20 12:05:06 -08:00
Sam Gateau
ded78816b5 Fixing the remaining issue with the avatar rendering path 2015-02-20 11:26:08 -08:00
Sam Gateau
d08142d37d replacing glTRansform by gpu/Transform features 2015-02-19 15:12:13 -08:00
Sam Gateau
7e04f8a491 Model almost working with Transform 2015-02-19 09:52:58 -08:00
Sam Gateau
6070bf8a37 Merge branch 'master' of https://github.com/highfidelity/hifi into temp0 2015-02-18 16:02:18 -08:00
Sam Gateau
11060ed273 trying to tackle the unenderstood transform value not going through corectly? 2015-02-18 16:00:37 -08:00
Stephen Birarda
b2e587dbbd remove use of include_dependency_includes and use cmake 2015-02-18 14:12:05 -08:00
Andrew Meadows
53855c89e9 Merge pull request #4289 from birarda/dependencies
add gverb and glm as cmake external projects
2015-02-17 10:00:29 -08:00
Sam Gateau
d8aa0e0138 replacing the glTransform pipeline for model rendering 2015-02-17 09:44:03 -08:00
Sam Gateau
23354da828 replacing the glTransform pipeline for model rendering 2015-02-16 22:08:21 -08:00
Sam Gateau
cc3cc4f96f replacing the glTransform pipeline for model rendering 2015-02-16 09:31:29 -08:00
Brad Hefta-Gaub
1827d9f3cd Merge pull request #4256 from samcake/temp1
Getting rid of glLIghts and replacing by the model::Light
2015-02-13 10:49:53 -08:00
Stephen Birarda
54ce79db5a remove glm dependency in gpu library 2015-02-13 10:29:19 -08:00
Sam Gateau
8944bdd1e5 COmment out problems 2015-02-13 02:17:08 -08:00
Sam Gateau
e2e61c64b1 Support include path to shaders from the hifi libraries to cmake 2015-02-13 01:30:04 -08:00
Sam Gateau
798817f34a Merge branch 'master' of https://github.com/samcake/hifi into temp0 2015-02-10 23:09:12 -08:00
Sam Gateau
b9fd116dbf Introduce a cache bit in networkGemometry to capture the status of texture LOaded and avoid requiring everything once everything is loaded and get rid of the Transform stack calls on gl from gpu 2015-02-10 18:38:48 -08:00
Sam Gateau
ace6dc4faf Merge branch 'master' of https://github.com/highfidelity/hifi into temp1 2015-02-08 23:23:06 -08:00
Brad Hefta-Gaub
12ab841191 Merge pull request #4248 from samcake/temp0
Remove unneeded texture memory once loaded to GPU and Lightmap control in FBX
2015-02-06 16:52:40 -08:00
Sam Gateau
469ee29f0b Merge branch 'temp0' of https://github.com/samcake/hifi into temp1 2015-02-06 16:30:47 -08:00
Sam Gateau
bdf9164c7b debugging the new global light pass 2015-02-06 16:30:07 -08:00
Sam Gateau
d4566bb1d7 Adding support for hifi_global light intensity & COlor and use it to adjust the lighmap parameters 2015-02-06 15:51:57 -08:00