Olivier Prat
a45b91c4be
Merge branch 'master' of https://github.com/highfidelity/hifi into amc
2019-04-05 09:01:03 +02:00
Olivier Prat
361371b2a9
Added flag to enable / disable ambient fresnel LUT
2019-04-05 08:58:06 +02:00
Sam Gateau
bda54c71ea
Merge pull request #15324 from AndrewMeadows/avoid-nan-model-scale
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Case 22054: flat models can introduce nan into geometry
2019-04-04 14:51:19 -07:00
Sam Gondelman
85bf1da0a1
Merge pull request #15266 from SamGondelman/stencil
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Case 20060: Grab correct stencil masks from display plugins
2019-04-04 13:36:25 -07:00
Andrew Meadows
72ac35c6f7
avoid nan in Model::_scale
2019-04-04 08:28:03 -07:00
Olivier Prat
b71a8f7902
Switched to split sum model for ambient (as Unreal)
2019-04-04 16:10:33 +02:00
Olivier Prat
acded5488e
Merge branch 'master' of https://github.com/highfidelity/hifi into amc
2019-04-04 08:58:49 +02:00
David Rowe
2a17ad3da5
AvatarList and AvatarManager JSDoc
2019-04-04 10:11:54 +13:00
Brad Davis
44fc0d21db
Revert "Remove _compositeFramebuffer from display plugins"
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This reverts commit cb311408c6
.
2019-04-03 13:43:39 -07:00
Olivier Prat
e3355cd6a4
Trying to work uniformly with Image
2019-04-03 10:26:39 +02:00
SamGondelman
770b863604
fixing embedded textures and materialMapping priority
2019-04-02 19:04:23 -07:00
SamGondelman
7b0854c121
support selecting material in json by name with ?
2019-04-02 14:13:00 -07:00
Olivier Prat
1aedfff6f7
Working convolution
2019-04-02 15:40:42 +02:00
Olivier Prat
20f53f5de3
Merge branch 'master' of https://github.com/highfidelity/hifi into amc
2019-04-01 10:04:41 +02:00
Olivier Prat
cef9e454d5
Working beta pipeline
2019-03-28 16:44:22 +01:00
SamGondelman
36921276c6
fix transparent shape flickering
2019-03-27 11:52:37 -07:00
Sam Gondelman
0f99280c15
Merge pull request #15265 from hyperlogic/bug-fix/blendshape-precision
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Improve blendshape precision for small models
2019-03-27 10:51:22 -07:00
Sam Gondelman
3c42cb34ed
Merge pull request #15251 from SamGondelman/animation82
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Case 21888: Revert changes that impacted animation performance
2019-03-27 10:50:43 -07:00
Olivier Prat
4a2323f3c2
Just need to write correct textureLod equivalent on CPU cube map
2019-03-27 17:43:26 +01:00
Olivier Prat
aa4401801e
Added new texture types : sky and ambient in place of just cube
2019-03-27 11:54:45 +01:00
SamGondelman
4ed7c09016
grab correct stencil masks from display plugins
2019-03-26 13:42:18 -07:00
Anthony Thibault
08c6acdf99
Improve blendshape precision for small models
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For avatars authored in meters, the max component length would often be less then 1.
In that case, the blendshape offset was not normalized before quantization, resulting in loss of precision.
This change will normalize the offset for all cases, except when the max component length is 0.
2019-03-26 11:21:13 -07:00
John Conklin II
e5a999b66a
Merge pull request #15256 from SamGondelman/shadow
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Case 21898: Fix shadows when tablet is open and misc threading issues
2019-03-25 15:20:23 -07:00
Sam Gateau
69a83e647e
Merge pull request #15157 from jherico/compositeless
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Case 21730: Remove composite framebuffer from display plugins
2019-03-23 10:38:15 -07:00
SamGondelman
7db498a130
fix shadows when tablet is open and misc threading issues
2019-03-22 16:20:54 -07:00
SamGondelman
c1c45d8a01
revert some now unnecessary changes that were impacting performance
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(cherry picked from commit b6984de16c2fd17f04ea72de7b339c31db6467ab)
2019-03-22 11:55:04 -07:00
Sam Gondelman
385970c39d
Merge pull request #15200 from SamGondelman/web
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Case 21755: Allow Web Entities to use alpha from html/qml textures
2019-03-21 18:04:57 -07:00
SamGondelman
0d94030515
use web surface alpha
2019-03-15 15:32:31 -07:00
SamGondelman
79dda7a6c7
build errors
2019-03-15 14:29:50 -07:00
SamGondelman
8748a7561b
fix lighting/color grading for everything
2019-03-15 12:48:32 -07:00
SamGondelman
c985fc735d
clean up avatar rendering and ring gizmo normals
2019-03-14 14:43:43 -07:00
Brad Davis
cb311408c6
Remove _compositeFramebuffer from display plugins
2019-03-12 12:20:20 -07:00
SamGondelman
2b32b77bed
handle case when clusterMatrices.size() == 0
2019-03-11 17:32:40 -07:00
SamGondelman
b24b7fed3d
the root node isn't the first onegit add ../.git add ../.
2019-03-11 15:34:41 -07:00
Shannon Romano
a8f6e74ca4
Merge pull request #15135 from SamGondelman/text81
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Case 21628: Fix text rendering on AMD/Mac
2019-03-08 14:59:37 -08:00
SamGondelman
af03fb5f85
try to fix text rendering on amd with transparency
2019-03-07 16:23:12 -08:00
Shannon Romano
8be93fd16c
Merge pull request #14891 from kencooke/glm-pack-normals-speedup
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Case 21114: SIMD optimized blendshape packing
2019-03-07 15:28:40 -08:00
SamGondelman
fd88ec0d16
need to copy meshStates on main thread
2019-03-04 15:25:02 -08:00
SamGondelman
708632ee82
possible fix for model crash
2019-03-04 10:00:26 -08:00
amerhifi
35dc13e06a
Merge branch 'master' into quest-demo
2019-02-28 14:06:47 -08:00
SamGondelman
6e4ec15c9d
there we go
2019-02-25 17:14:51 -08:00
SamGondelman
f482ae3b63
Merge remote-tracking branch 'upstream/master' into untexture
2019-02-25 16:26:14 -08:00
Shannon Romano
5f99158c25
Merge pull request #14977 from SamGondelman/rot
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Case 21354: Add "modelScale" property to fix pal
2019-02-22 16:36:17 -08:00
SamGondelman
dbc3ae3793
hmmm not working
2019-02-22 14:18:59 -08:00
SamGondelman
a31b09b204
handle models with no materials
2019-02-22 13:17:13 -08:00
SamGondelman
6d6cd42adb
fix bound scaling
2019-02-22 12:00:00 -08:00
Dante Ruiz
109eb62886
requested changes
2019-02-22 11:09:40 -08:00
danteruiz
aa8563f3fe
fix quest ui elements
2019-02-22 10:40:32 -08:00
Anthony Thibault
e54754c4ce
Merge pull request #14926 from luiscuenca/flowCpp
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Cpp implementation of the Flow script
2019-02-21 17:10:05 -08:00
luiscuenca
dcbf57ee0b
Fix linux warning and HMD breaks flow
2019-02-21 16:41:24 -07:00
Brad Davis
d60dcb99d2
Merge remote-tracking branch 'upstream/master' into feature/quest
2019-02-19 12:37:30 -08:00
SamGondelman
27f05db825
fix ao
2019-02-18 01:12:00 -08:00
Andrew Meadows
7872da6b97
Merge pull request #14915 from samcake/brown
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Case 21190: Introducing msaa to forward renderer
2019-02-15 13:48:33 -08:00
Brad Davis
a5f84ab51a
Merge remote-tracking branch 'upstream/master' into feature/quest
2019-02-15 11:37:13 -08:00
Sam Gondelman
9aa99f24f0
Merge pull request #14905 from SamGondelman/materialMapping
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Case 20242: FST materialMapping supports our material JSON format
2019-02-15 11:21:51 -08:00
Brad Davis
0b171ffe13
Merge remote-tracking branch 'upstream/master' into feature/quest
2019-02-15 10:31:04 -08:00
Sam Gateau
34db48d3a3
Merging and resolving conflict
2019-02-14 17:03:44 -08:00
Anthony Thibault
39b4eaac34
Revert "AnimPose operator* optimizations"
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This reverts commit 569bef50fd
.
2019-02-14 16:13:00 -08:00
Sam Gateau
522a9ed7c1
Keeping only the minimum for quest
2019-02-14 15:43:36 -08:00
Sam Gateau
98a5ec84a9
Adjusting the HUD operator render job to shave an extra framebuffer
2019-02-14 15:35:02 -08:00
Bradley Austin Davis
d45d87031d
Merge pull request #14782 from SamGondelman/NOverlaysFinal
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Case 20723, Case 20334: Internally, replace all overlays with local entities
2019-02-14 13:49:47 -08:00
Sam Gateau
bd3a732cdc
Introducing msaa to forward renderer
2019-02-13 17:38:59 -08:00
SamGondelman
13ece79476
merge with master
2019-02-13 16:30:22 -08:00
Brad Davis
db121957d2
Merge remote-tracking branch 'upstream/master' into feature/quest
2019-02-12 15:00:03 -08:00
SamGondelman
fdbcf4b2ea
cleanup and expose mapped materials to getScriptableModel
2019-02-12 12:03:35 -08:00
SamGondelman
f75a3e1a72
it's working!
2019-02-12 11:41:47 -08:00
Brad Davis
a6f23f48d6
Merge branch 'feature/quest_custom_plugins' into feature/quest
2019-02-12 09:53:12 -08:00
SamGondelman
61346437da
working on material mapping
2019-02-12 09:22:31 -08:00
Sam Gateau
9ad783135c
Bringing back brownBis to just msaa support
2019-02-11 19:42:05 -08:00
Sam Gateau
8a4f7fe2b6
Merge branch 'master' of https://github.com/highfidelity/hifi into brown
2019-02-11 18:57:33 -08:00
SamGondelman
77a8ddb3f0
Merge remote-tracking branch 'upstream/master' into materialMapping
2019-02-11 16:35:05 -08:00
SamGondelman
4202685a4b
Merge remote-tracking branch 'upstream/master' into fst
2019-02-11 16:07:36 -08:00
SamGondelman
d988de4a17
Merge remote-tracking branch 'upstream/master' into NOverlaysFinal
2019-02-11 10:27:12 -08:00
SamGondelman
4f03157f39
working on fst material mapping
2019-02-11 10:20:55 -08:00
Ken Cooke
68480f6760
Replace glm::packSnorm3x10_1x2() with fast SIMD implementation
2019-02-09 10:49:18 -08:00
Sabrina Shanman
baf72eaae0
Merge pull request #14802 from sabrina-shanman/hfm_prep_joints
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Case 20887: Move FST joint property handling to the model preparation step
2019-02-08 15:02:23 -08:00
John Conklin II
851b968501
Merge pull request #14737 from SamGondelman/zone
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Case 19291: Fix zone bugs
2019-02-08 14:07:26 -08:00
SamGondelman
f7a487a020
move materialcache et al to material-networking library
2019-02-08 10:28:07 -08:00
SamGondelman
3addcb630c
Merge remote-tracking branch 'sabrina/hfm_prep_joints' into materialMapping
2019-02-07 11:45:59 -08:00
Sam Gateau
35491bf5b0
Multisampling works in 4.1
2019-02-06 00:05:17 -08:00
SamGondelman
3ee448a89a
fix scattering and working on resource cache bug
2019-02-05 17:32:15 -08:00
Anthony Thibault
569bef50fd
AnimPose operator* optimizations
2019-02-05 14:48:05 -08:00
Sam Gateau
4089f8c5b0
Adding Color filter to the tone mapper
2019-02-04 23:45:35 -08:00
Sam Gateau
d0a044120a
Adding the sub samples control
2019-02-03 21:31:19 -08:00
SamGondelman
b80d2a9b06
Merge remote-tracking branch 'upstream/master' into NOverlaysFinal
2019-02-01 13:33:04 -08:00
Sam Gateau
84db9f4729
testing the water...
2019-01-31 16:18:47 -08:00
Brad Davis
10a7403d44
Merge remote-tracking branch 'upstream/master' into feature/quest
2019-01-30 10:19:46 -08:00
Sam Gateau
b47ecc9890
Merge branch 'master' of github.com:highfidelity/hifi into brown
2019-01-30 09:17:02 -08:00
Jeff Clinton
3b84580e88
Merge pull request #14794 from SamGondelman/colors
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Case 20888: Fix color space
2019-01-30 09:09:07 -08:00
SamGondelman
56096708d3
one more try
2019-01-29 15:26:49 -08:00
SamGondelman
e41f5617e9
fix color space
2019-01-29 14:52:57 -08:00
Brad Davis
0d34030135
Merge remote-tracking branch 'upstream/master' into feature/quest
2019-01-29 14:13:11 -08:00
SamGondelman
5be6a31b6c
possible fix for transparency
2019-01-29 12:20:46 -08:00
sabrina-shanman
203e8e2455
Realize joint properties isFree and freeLineage are unused, so tear them out
2019-01-29 11:55:35 -08:00
Sam Gateau
3ab66fde5e
Merge branch 'master' of https://github.com/highfidelity/hifi into brown
2019-01-28 19:22:33 -08:00
SamGondelman
0d1e4bed66
merge with master
2019-01-28 18:13:05 -08:00
Sam Gondelman
faeb5b36dc
Merge pull request #14764 from SamGondelman/NOverlays12
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Case 20722: Ring Gizmo Entities to replace Circle Overlays
2019-01-28 18:09:23 -08:00
Sam Gateau
e39a6b5a7d
Merging with master
2019-01-28 17:58:17 -08:00
Brad Davis
f1d3fc36e5
Cleaning up pre-master merge
2019-01-28 15:52:36 -08:00
Brad Davis
b1e4e17f47
Santa Cruz
2019-01-28 15:52:36 -08:00
Shannon Romano
d8f781deae
Merge pull request #14719 from jherico/feature/quest_frame_serialization
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case 20883: GPU frame serialization and related tools
2019-01-28 15:47:55 -08:00
SamGondelman
13cb70a6a5
Merge remote-tracking branch 'upstream/master' into NOverlays12
2019-01-28 11:37:15 -08:00
Sam Gateau
a747bf4cbd
Exploring removing the COmpositing buffer in the display plugin, using srgb for swapchain and debuging from there
2019-01-27 23:48:55 -08:00
Sam Gateau
a2bd802707
Merge branch 'master' of https://github.com/highfidelity/hifi into brown
2019-01-26 12:15:53 -08:00
SamGondelman
becc9f4f8d
DELETE IT ALL
2019-01-25 16:06:59 -08:00
Jeff Clinton
d92d256cfc
Merge pull request #14656 from SamGondelman/matFallthrough
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Case 20241: Material entity fallthrough
2019-01-25 14:01:27 -08:00
SamGondelman
5ce8f566cc
more overlay wip
2019-01-25 11:10:11 -08:00
Adam Smith
dadd49f535
Merge pull request #14667 from SamGondelman/NOverlays9
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Case 20535: renderLayer, primitiveMode, groupCulled Entity properties
2019-01-24 14:36:27 -08:00
SamGondelman
5d19666f60
merge with master
2019-01-23 17:58:56 -08:00
SamGondelman
ac513df103
ring gizmo entities
2019-01-23 17:46:04 -08:00
Sam Gateau
3ec9290dca
Merge pull request #14619 from SamGondelman/matTarget
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Case 20240: Better material entity targeting
2019-01-23 15:47:22 -08:00
Brad Davis
6fb869126e
GPU state cleanup
2019-01-22 10:37:08 -08:00
Sam Gateau
f9891775fc
Enabling msaa framebuffer and testing for forward
2019-01-21 23:07:59 -08:00
SamGondelman
49947d9f6d
better default values
2019-01-21 16:51:08 -08:00
SamGondelman
5b1ea24d20
glsl initializer lists are 4.2
2019-01-21 12:35:48 -08:00
SamGondelman
d17e04967a
fix zone bugs
2019-01-18 13:49:16 -08:00
SamGondelman
717da1b6fa
track texture loading
2019-01-17 15:59:32 -08:00
SamGondelman
8d2e81a13b
Merge remote-tracking branch 'upstream/master' into matFallthrough
2019-01-17 10:27:43 -08:00
SamGondelman
5dd59dd9e9
correct lighting of layered shapes
2019-01-08 14:02:57 -08:00
SamGondelman
10068cc42c
merge with master
2019-01-08 12:14:32 -08:00
SamGondelman
928ea55d95
fix light crash?
2019-01-08 11:47:28 -08:00
SamGondelman
1b5c1d0677
working on primitiveMode and groupCulled
2019-01-08 10:02:03 -08:00
SamGondelman
b609cfaa2b
renderLayer
2019-01-07 15:43:35 -08:00
SamGondelman
ff3545beab
working with texture transform fallthrough
2019-01-07 13:28:00 -08:00
Andrew Meadows
0072684d98
remove cruft and fix error in transform to mesh frame
2019-01-04 12:37:23 -08:00
SamGondelman
a2fe8ef9e7
merge with master
2019-01-03 13:51:07 -08:00
SamGondelman
ea11497a67
Merge remote-tracking branch 'upstream/master' into NOverlays7
2019-01-02 18:09:19 -08:00
SamGondelman
a9d798070a
wip
2019-01-02 18:08:59 -08:00
SamGondelman
1a62b59a8f
Merge remote-tracking branch 'upstream/master' into matFallthrough
2019-01-02 10:11:46 -08:00
SamGondelman
32bec57cfe
Merge remote-tracking branch 'upstream/master' into NOverlays6
2019-01-02 09:53:29 -08:00
Jeff Clinton
bb27acf934
Merge pull request #14530 from SamGondelman/NOverlays4
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Case 20134: Grid Entities
2019-01-02 09:12:34 -08:00
Adam Smith
52980559b8
Merge pull request #14491 from SamGondelman/v3
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Case 20080: v3 + v4 procedurals and misc shader fixes
2018-12-28 15:17:50 -08:00
SamGondelman
87947a7165
try to fix grid color issue
2018-12-25 02:17:37 -05:00
SamGondelman
a25c9395b3
glsl initializer lists are 4.2
2018-12-25 00:46:42 -05:00
SamGondelman
835615fbbd
separate out v3 and v4
2018-12-20 16:33:13 -08:00
SamGondelman
9fc7813e24
Merge remote-tracking branch 'upstream/master' into v3
2018-12-20 16:05:06 -08:00
SamGondelman
9155853889
working on material fallthrough
2018-12-20 16:03:58 -08:00
SamGondelman
bb030660bd
Merge remote-tracking branch 'upstream/master' into NOverlays4
2018-12-20 13:26:23 -08:00
sam gateau
7e1f75e0f3
Fixing the debug of shadow frustum for real
2018-12-20 13:16:41 -08:00
sam gateau
21577ba311
fixing warnings and the debug of shadows
2018-12-20 09:27:15 -08:00
Sam Gateau
80a55e2ae9
Compiling
2018-12-19 20:01:14 -08:00
sam gateau
253a71a20c
updating some code and probably broken in this version
2018-12-19 18:22:01 -08:00
SamGondelman
bf704c2d0d
remove gl_DepthRange
2018-12-19 16:21:12 -08:00
SamGondelman
3578df7a0e
material targeting
2018-12-19 13:28:33 -08:00
sam gateau
9c436bc28c
Merge branch 'master' of github.com:highfidelity/hifi into punk
2018-12-19 09:31:41 -08:00
sam gateau
b8d96d98b8
fixing warnings from the build
2018-12-18 16:25:24 -08:00
sam gateau
5b50b0332d
more fixes
2018-12-18 15:30:45 -08:00
sam gateau
2f18555ee0
removing comments and dead code, rewiring the debug
2018-12-18 14:42:45 -08:00
sam gateau
237fb4dc4c
Shadows are completely working with settings on both pipeline
2018-12-17 17:34:47 -08:00
Sam Gateau
318bf20ede
Shadow is working correctly in both pipelines
2018-12-17 00:27:07 -08:00
Angus Antley
77fa4e7d13
took out the unnecessary hfm.jointindex code
2018-12-16 17:29:16 -08:00
sam gateau
a4b9ec50e9
one step closer
2018-12-14 17:00:58 -08:00
SamGondelman
5dd00bed1d
new improved polylines
2018-12-14 14:15:56 -08:00
Sam Gateau
0b03012e5e
introducing the Shadow Stage
2018-12-14 06:55:34 -08:00
Sam Gateau
e07bc208f3
introducing the Shadow Stage
2018-12-14 00:58:07 -08:00
sam gateau
8bfca612e3
Separating the state view dependant from the shadow to be able to have several versions in flight
2018-12-13 17:56:14 -08:00
Sam Gateau
7f193d0e7c
WEll it sn not going to be that simple....
2018-12-13 00:32:59 -08:00
SamGondelman
250baa9c72
add missing properties to text entities
2018-12-11 15:42:24 -08:00
SamGondelman
fd8245e258
Merge remote-tracking branch 'upstream/master' into NOverlays6
2018-12-11 10:46:39 -08:00
Sam Gateau
b09d0b10e9
cleaning light clusters
2018-12-09 22:54:49 -08:00
Sam Gateau
653370e284
Assemble lighting stage works
2018-12-09 11:39:35 -08:00
Sam Gateau
79cad36c58
Merge branch 'master' of https://github.com/highfidelity/hifi into punk
2018-12-08 19:14:21 -08:00
sam gateau
28d36c81e0
there and back , trying to converge with the new Assemble Lighting Stage task
2018-12-07 16:24:51 -08:00
SamGondelman
8431b3b0c1
correct order of mixes
2018-12-07 10:39:10 -08:00
Sam Gateau
50fcd7f40a
trying...
2018-12-06 22:45:44 -08:00
Sam Gateau
b24a2d33bf
Merge branch 'master' of https://github.com/highfidelity/hifi into punk
2018-12-06 19:51:05 -08:00
sam gateau
e941833676
gathering the lighting stage jobs in their own task away from the renderer specificities
2018-12-06 17:27:13 -08:00
Sam Gondelman
50efb48a58
Update GeometryCache.cpp
2018-12-06 12:26:18 -08:00
Sam Gondelman
c38a6966a9
Merge branch 'master' into NOverlays4
2018-12-06 11:25:43 -08:00
Adam Smith
08d6e35d4d
Merge pull request #14372 from SamGondelman/decals
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Case 19798: 3D projected Material Entities and materialRepeat option
2018-12-06 11:13:46 -08:00
sam gateau
a267c3115a
drafting more factorisation of render tasks
2018-12-05 17:47:33 -08:00
SamGondelman
9923e76968
cleanup
2018-12-05 17:18:26 -08:00
Sam Gondelman
df6fbefc31
Merge branch 'master' into v3
2018-12-05 16:51:33 -08:00
Adam Smith
653974ca30
Merge pull request #14293 from SamGondelman/branching
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Case 19473: Reduce branching in our shaders
2018-12-05 16:42:42 -08:00
sam gateau
8efdec1e51
merging with master
2018-12-04 11:03:46 -08:00
sam gateau
0343983f31
Applying changes done in deferred to forward
2018-12-03 16:58:54 -08:00
Sam Gateau
259a97c43a
Exploring varying with names
2018-12-02 23:41:57 -08:00
sam gateau
2c4cd68a00
iterating on a simpler engine graph
2018-11-30 17:43:27 -08:00
SamGondelman
2acb6b6857
v3 procedurals and shader fixes
2018-11-28 17:58:27 -08:00
Sam Gateau
ba4aec2aff
Fixing the issues with thte debug renderdeferredTask and investigating the avatars perf
2018-11-28 01:01:18 -08:00
Sam Gondelman
5ee803bf1d
Update parabola.slv
2018-11-27 10:54:56 -08:00
Sam Gondelman
3a4ec2cc27
Update glowLine.slv
2018-11-27 10:53:25 -08:00
sam gateau
f348cc35c4
separting debug in its own task
2018-11-26 15:20:45 -08:00
Sam Gateau
b7b8e8e6bf
Trying to group together the debug jobs in a separate task
2018-11-26 00:38:04 -08:00
Sam Gateau
6b1c7bf96e
restoring the engine render views and cleaning up the task / config section of the pr
2018-11-20 23:15:09 -08:00
Sam Gateau
dd828c81e0
Merge branch 'master' of https://github.com/highfidelity/hifi into one
2018-11-20 19:29:01 -08:00
Jeff Clinton
870619b19d
Merge pull request #14412 from amantley/avatarPipelineOffsets
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Avatar Pipeline Joint Rotation Offsets Handling
2018-11-19 08:54:29 -08:00
Sam Gateau
837b321004
merging with master
2018-11-17 10:35:05 -08:00
Sam Gondelman
968ffe7ec3
Merge branch 'master' into branching
2018-11-16 10:25:02 -08:00
Sam Gateau
0166d7748a
Merging with master around rc76 cut time
2018-11-15 22:52:37 -08:00
amantley
f9829c270d
merged new fbx.h
2018-11-15 10:19:04 -08:00
amantley
c8cd65c3bd
added getter for the orginal cluster bind matrix values in AnimSkeleton
2018-11-15 09:58:10 -08:00
Sam Gondelman
a5fe4709a9
Update Fade.slh
2018-11-14 17:50:21 -08:00
amantley
80ebde1036
started cleanup of pr
2018-11-14 17:27:45 -08:00
Sam Gondelman
a206d9e25a
Merge branch 'master' into branching
2018-11-14 17:08:08 -08:00
amantley
8256c652fc
added the hook to put the copy of the mutated bind poses into tthe skeleton
2018-11-14 17:02:25 -08:00
Olivier Prat
85a3938cbe
Switch to app for ambient occlusion debug script
2018-11-14 11:55:11 +01:00
Olivier Prat
45e0f65972
Merge branch 'ao' of http://github.com/Zvork/hifi into ao
2018-11-14 09:48:24 +01:00
Sam Gondelman
13f650d514
Merge pull request #14093 from SamGondelman/police
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Case 19409, Case 19468: Fading fixes and shader cleanup
2018-11-13 15:00:23 -08:00
sabrina-shanman
753557736e
Merge branch 'master' into hfm_library
2018-11-12 15:03:30 -08:00
John Conklin II
512b847684
Merge pull request #14339 from hyperlogic/bug-fix/anim-debug-draw-crash
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AnimDebugDraw: Prevent multi-threaded access to shared map collection.
2018-11-12 10:47:01 -08:00
John Conklin II
9d404a6cf3
Merge pull request #14379 from Cristo86/gles_use_tbo_no_ssbo
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case 19562: GLES - Use TBO instead of SSBO and make shaders use it when it is not gl45 (master)
2018-11-12 10:45:52 -08:00
Brad Hefta-Gaub
22dd958582
Merge pull request #14297 from jherico/feature/vcpkg
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Case 19807: Switch to vcpkg for many dependencies on all non-mobile platforms
2018-11-12 09:52:02 -08:00
SamGondelman
1d1510e18e
Merge remote-tracking branch 'upstream/master' into police
2018-11-09 13:32:41 -08:00
SamGondelman
b3abd97707
projected materials and repeat property
2018-11-09 10:47:07 -08:00
Brad Davis
8c4f0ec774
Vcpkg migration
2018-11-08 12:28:06 -08:00
Dante Ruiz
501746b156
3D Keyboard
2018-11-08 09:58:53 -08:00
Olivier Prat
be7806644a
Removed ternary operators with mix (try to limit branching)
2018-11-08 17:29:00 +01:00
Olivier Prat
d64127aa9c
Android shader compilation fix
2018-11-08 13:48:19 +01:00
Olivier Prat
829e5ff44f
Same android problem fix, but elsewhere
2018-11-08 13:37:22 +01:00
Olivier Prat
09b26db650
Shader fix for android... <sigh>
2018-11-08 13:19:42 +01:00
Olivier Prat
40b7b42f5b
Bis
2018-11-08 12:29:01 +01:00
Olivier Prat
cd89ce5388
Another stupid android shader compilation error fix
2018-11-08 12:07:17 +01:00
Olivier Prat
de2f1c52cc
Another android shader compilation fix
2018-11-08 11:44:47 +01:00
Olivier Prat
05ac2fccb6
Still android fixes
2018-11-08 11:24:46 +01:00
Olivier Prat
851cfff960
Again, android shader compilatio fix
2018-11-08 11:06:28 +01:00
Olivier Prat
c79c403a52
More android shader compilation fixes
2018-11-08 10:47:24 +01:00
Olivier Prat
7e93d91bfa
Fixed android shader compilation
2018-11-08 09:29:02 +01:00
Olivier Prat
9d5dcec0a0
Merge from master
2018-11-08 09:14:42 +01:00
Sam Gateau
d15c8a8854
Merge pull request #14313 from SamGondelman/macFix
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Case 19686: Possibly fix mac debug deferred issue
2018-11-07 10:33:41 -08:00
sabrina-shanman
2801f324b7
Switch references to HFM to the HFM lib and remove HFM classes in FBX
2018-11-05 12:47:34 -08:00
Anthony Thibault
dc43d1bf8f
AnimDebugDraw: Prevent multi-threaded access to shared map collection.
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It was possible for the render thread to iterate over a map while the main thread mutates the same map.
This could have led to memory corruption and crashes.
To fix this we make a copy of the collection and pass the copy to the lambda that executes on the render thread.
2018-11-02 17:53:07 -07:00
Sam Gateau
fa0c58fa0e
Assign the correct binding slots for the Resource Buffers to fix the deformed mesh rendering of the Avatar in gles backend
2018-11-02 00:08:47 -07:00
sabrina-shanman
cbca77b12f
Rename HFMGeometry to HFMModel and adjust related variables
2018-11-01 17:17:48 -07:00
Sam Gondelman
e534e09801
Update LightClusterGrid_shared.slh
2018-11-01 15:35:48 -07:00
SamGondelman
c4c4d2c98d
possibly fix mac issues
2018-10-31 13:28:07 -07:00
sabrina-shanman
becee7f010
Re-name FBXGeometry to HFMGeometry and do the same for related classes
2018-10-30 17:28:42 -07:00
Cristian Luis Duarte
bc7e49482a
Add Android for the condition of _meshBlendshapeBuffer usage
2018-10-30 19:44:39 -03:00
SamGondelman
dc9405775f
more branching removal
2018-10-29 16:42:46 -07:00
SamGondelman
7dff015585
maybe?
2018-10-25 14:40:58 -07:00
SamGondelman
e8c5324e39
start removing branching
2018-10-25 11:59:04 -07:00
Olivier Prat
aa64e51281
Fixed shaders for GLSL 4.1
2018-10-24 11:04:32 +02:00
Olivier Prat
69ace03919
Merged with master
2018-10-24 08:27:39 +02:00
SamGondelman
0efbdc1ab5
merge with master
2018-10-23 14:33:57 -07:00
SamGondelman
d254db02dc
small cleanup
2018-10-23 11:27:17 -07:00
Brad Davis
c8e664a0a1
New SPIRV Shader toolchain
2018-10-23 10:40:12 -07:00
SamGondelman
09ea32dcc0
fix fading and highlighting issues
2018-10-22 14:12:43 -07:00
SamGondelman
5652fa0b1e
merge with master
2018-10-22 10:18:52 -07:00
Olivier Prat
5f3a299fd9
Merge with master
2018-10-22 14:02:24 +02:00
Seth Alves
2ce8ed25f8
Merge pull request #14125 from Atlante45/fix/mac-warnings
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Fix new Mac warnings
2018-10-20 13:40:53 -07:00
Sam Gateau
388b31acf7
Merge pull request #14169 from SamGondelman/highlight
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Fix highlight not working after HMD switch
2018-10-19 11:58:25 -07:00
John Conklin II
9c841db9fb
Merge pull request #14184 from SamGondelman/blendshape
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Move blendshape buffers to render thread
2018-10-19 11:55:44 -07:00
SamGondelman
47c6825aea
CR
2018-10-18 11:08:53 -07:00
SamGondelman
de4dff5202
fix highlight weirdness
2018-10-17 16:18:55 -07:00
SamGondelman
cce0981d6c
Merge remote-tracking branch 'upstream/master' into police
2018-10-17 11:40:01 -07:00
John Conklin II
72c9f697ab
Merge pull request #14119 from SamGondelman/varying
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Move stage frames to Varyings
2018-10-17 11:16:28 -07:00
John Conklin II
9f0b4fb437
Merge pull request #14122 from SamGondelman/skybox
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Rebake default skybox for all platforms
2018-10-17 09:50:00 -07:00
Sam Gondelman
121fc7205c
Delete Default-Sky-9-cubemap.texmeta
2018-10-14 22:36:22 -07:00
Sam Gondelman
39c828fad8
please
2018-10-10 19:07:49 -07:00
Sam Gondelman
2421f9388c
FIX BUILD ERRORS?
2018-10-10 17:09:35 -07:00
Sam Gondelman
6ed38ea333
fix build errors
2018-10-10 16:16:56 -07:00
Sam Gondelman
296bd65c9b
fix build errors
2018-10-10 16:05:14 -07:00
SamGondelman
327c2f4e3d
move blendshape buffers to render thread
2018-10-10 15:32:53 -07:00
Clement
8983fe2bcf
Fix new Mac warnings
2018-10-09 12:11:55 -07:00
Olivier Prat
cfcf6f05a2
Merge with master
2018-10-09 14:18:02 +02:00
SamGondelman
c10bb7d525
pointers
2018-10-08 18:05:09 -07:00
Sam
87efeb1a70
make sure that we compile, dah
2018-10-03 16:15:07 -07:00
sam gateau
81e0d5ced0
Merge branch 'black-bis' of github.com:samcake/hifi into black-bis
2018-10-03 16:03:33 -07:00
sam gateau
702d26d2bd
Addressing the bug on Mac AMD
2018-10-03 16:03:09 -07:00
Sam Gateau
c194e795ac
Merge branch 'master' of https://github.com/highfidelity/hifi into black-bis
2018-10-03 12:12:15 -07:00
Olivier Prat
1322302b6b
Default parameter tweaking
2018-10-03 14:17:24 +02:00
Olivier Prat
fe15063459
Another compilation fix
2018-10-03 09:34:31 +02:00
Olivier Prat
7124474b0e
Fix ubuntu compilation
2018-10-03 09:33:40 +02:00
Olivier Prat
b131de9e51
Added some comments
2018-10-03 08:43:51 +02:00
Olivier Prat
8ad58754da
Fixed compilation on Mac, Ubuntu and Android
2018-10-03 08:41:03 +02:00
sam gateau
5d0f2e3035
And more changes for better syntax and less useless stuff
2018-10-02 13:09:04 -07:00
sam gateau
ff24a99032
Unify the the packing of the blendshape offset for simplicity and settle on the name DrawcallUniform
2018-10-02 11:18:20 -07:00
Olivier Prat
72d0693252
Clean up for stereo
2018-10-02 18:46:01 +02:00
Olivier Prat
4c84ae02fa
Merge branch 'master' of http://github.com/highfidelity/hifi into ao
2018-10-02 18:13:57 +02:00
Olivier Prat
dfe9deb154
Two group of config settings for SSAO and HBAO
2018-10-02 17:47:33 +02:00
Olivier Prat
6fcd63ed64
Improved acnee issues
2018-10-02 15:08:39 +02:00
Olivier Prat
1ed0bd68b9
Small bilateral blur optim
2018-10-02 12:25:00 +02:00
Olivier Prat
6420d96149
Tried to limit banding effect
2018-10-02 11:16:23 +02:00
Olivier Prat
454531e3c3
Switched back to cos HBAO
2018-10-02 10:26:55 +02:00
Sam Gateau
c95c736b1f
FOUnd a working path for gl41
2018-10-01 22:50:29 -07:00
Sam Gateau
d1d4920c35
Check and fixed the shader for nvidia regarding the unpacked variable name, adjust luci.js to be able to move the viewport
2018-10-01 21:35:18 -07:00
David Rowe
f7fd76b316
Merge branch 'master' into M18586
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# Conflicts:
# interface/src/scripting/HMDScriptingInterface.h
2018-10-02 16:49:16 +13:00
David Rowe
2f3a9412f3
Make highlight occlusion match overlay occlusion
2018-10-02 15:36:18 +13:00
Sam Gateau
c593f00839
Merge branch 'master' of https://github.com/highfidelity/hifi into black-bis
2018-10-01 19:10:18 -07:00
sam gateau
392e2ff535
trying and failing andad trying and rince and repeat
2018-10-01 17:45:16 -07:00
John Conklin II
0ef407a45c
Merge pull request #14116 from sethalves/fix-bad-render-downcasts
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get asan to not complain about invalid downcasts during transaction.updateItem
2018-10-01 16:57:03 -07:00
SamGondelman
49553e0285
bake default skybox
2018-10-01 14:05:15 -07:00
sam gateau
c12115bfda
Addressing the 4.1 pass and make sure it works on windows pc and mac
2018-10-01 11:51:46 -07:00
SamGondelman
de90ce5f2b
move stage frames to varyings
2018-10-01 11:26:02 -07:00
Olivier Prat
7f6c9a6cc1
Switched to sin based HBAO
2018-10-01 19:22:54 +02:00
Sam Gateau
5842416ae6
Exploring the possible packing schemes and trying to debug the tangent
2018-09-30 23:11:36 -07:00
Seth Alves
90d9af35b5
minimize diff
2018-09-30 16:05:08 -07:00
Seth Alves
e30497595c
static_cast can be used here rather than dynamic
2018-09-30 15:49:42 -07:00
Seth Alves
749b02cfb8
get asan to not complain about invalid downcast of CauterizedMeshPartPayload UpdateFunctor
2018-09-30 15:12:49 -07:00
sam gateau
1ff4c54c1c
Packing normal and tangents
2018-09-28 17:49:52 -07:00
Seth Alves
b69d0f3997
get interface building and working with clang-7 on ubuntu 18
2018-09-28 13:46:51 -07:00
Olivier Prat
abc415c5ad
Put back temporal jitter of SSAO (but without filtering)
2018-09-28 19:33:34 +02:00
Olivier Prat
9f9fe909b0
Fixed bugs in stereo
2018-09-28 19:22:20 +02:00
Olivier Prat
086ba998c8
Some small cleanups
2018-09-28 16:41:18 +02:00
Olivier Prat
fbd158938b
Put some bilateral blur computation on CPU
2018-09-28 11:31:09 +02:00
Sam Gateau
faf489855c
Packing the offsets and catching up performances
2018-09-28 02:13:08 -07:00
Olivier Prat
6240454c55
Switched back to half res depth when resolutionLevel>1
2018-09-28 10:33:47 +02:00
Olivier Prat
8e914fa565
Bilateral blur shader cleanup and quad split normal at occlusion resolution
2018-09-28 10:25:57 +02:00
sam gateau
215818e313
adjusting page size but still seeing a perf drop
2018-09-27 17:18:43 -07:00
SamGondelman
e069817978
more fixes
2018-09-27 14:18:43 -07:00
Olivier Prat
135e10eaa2
Packed occlusion depth for faster bilateral filtering
2018-09-27 19:51:01 +02:00
Olivier Prat
1998096630
On single bilateral blur shader
2018-09-27 17:03:14 +02:00
Olivier Prat
349a8b39ad
Added config parameter to switch between HBAO / SSAO
2018-09-27 16:39:42 +02:00
Olivier Prat
94a162893a
Finally, a clean HBAO!
2018-09-27 10:44:06 +02:00
Sam Gateau
8923055e91
Exploring the bad peroformances
2018-09-27 00:15:34 -07:00
sam gateau
4078be3df5
Better naming and simpler template maybe
2018-09-26 17:58:06 -07:00
sam gateau
34203c67b0
Addressing the merge with master
2018-09-26 15:42:13 -07:00
John Conklin II
b02e2c8123
Merge pull request #14081 from SamGondelman/blendshapes
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Improve ModelBlender queuing
2018-09-26 15:10:02 -07:00
SamGondelman
0f24c18de5
slightly fix forward pipelines
2018-09-26 15:01:46 -07:00
sam gateau
1e112d3c84
bringing back a bug fix from samuel
2018-09-26 14:15:42 -07:00
sam gateau
b5a47b2e76
Finalizing the renaming from Skinned to Deformed
2018-09-26 14:11:22 -07:00
SamGondelman
09a6053044
cleaning up fragment shaders
2018-09-26 14:10:47 -07:00
sam gateau
09dae5aee3
Addressing merge conflict in HighlightEffect.cpp
2018-09-26 13:24:21 -07:00
Olivier Prat
dee0a6afa2
Found bug with low res depth fetch in occlusion
2018-09-26 16:59:01 +02:00
sam gateau
efa1dd0274
rename the files from skin to deformed
2018-09-25 17:32:04 -07:00
sam gateau
cc0019479a
fixing review comments
2018-09-25 14:07:07 -07:00
sam gateau
e41b8f06e1
Cleaning up the pipeline and checking that it is working for all cases
2018-09-25 13:57:50 -07:00
SamGondelman
21cd3948ae
improve blender queuing
2018-09-25 12:07:05 -07:00
Olivier Prat
9899eb6d3f
Concentrating on resolution level 1
2018-09-25 15:46:07 +02:00
Olivier Prat
60f5913002
Bilateral blur taps are evaluated in shader
2018-09-25 11:06:05 +02:00
Olivier Prat
0c586edeeb
Fixed for stereo
2018-09-25 10:31:24 +02:00
Olivier Prat
190996e670
Switched to full screen depth and normals
2018-09-25 10:01:30 +02:00
Sam Gateau
69734ce21b
Getting better'
2018-09-24 22:34:43 -07:00
sam gateau
7cf7eaa7c8
Exposing the drawcall user info just a uint16 right now and use it for the skinning and blendshape
2018-09-24 17:34:42 -07:00
SamGondelman
ad73cb3996
fix avatar highlighting
2018-09-24 14:02:35 -07:00
SamGondelman
d772cdb34a
please
2018-09-24 10:16:35 -07:00
Olivier Prat
9cebdbd507
Separate frame buffers for each AO split
2018-09-24 19:08:37 +02:00
Olivier Prat
6704a27b12
Back to one batch
2018-09-24 14:59:57 +02:00
Olivier Prat
2e40a5f3ff
Using UVs for buildNormals
2018-09-24 14:38:03 +02:00
Sam Gateau
4210ce46aa
bringing the tex corrd transform in the Material struct and shaving one ubo
2018-09-23 23:10:56 -07:00
sam gateau
d8984dafa0
ui allows to enable/disable the deformer componenets
2018-09-21 16:45:21 -07:00
sam gateau
aa02dcb087
Merge branch 'master' of github.com:highfidelity/hifi into black-bis
2018-09-21 08:19:50 -07:00
Olivier Prat
9f0201878d
Some work to try to find the odd resolution bug
2018-09-21 17:14:39 +02:00
sam gateau
d3ff4b8630
Factorizing the deformer code in a separate file, and now trying to control dynamically the blend shape on off
2018-09-20 17:26:26 -07:00
John Conklin II
0560b8678c
Merge pull request #14022 from jherico/fix/amd_highlight
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Fix AMD highlighting effect
2018-09-20 16:17:10 -07:00
sam gateau
5d80a89094
Apply fix to gl41 backend needed for proper Resource BUffer on gl41
2018-09-20 16:09:08 -07:00
Olivier Prat
cf739db3a5
Added AO normal to Luci
2018-09-20 18:01:02 +02:00
Olivier Prat
1c2da13309
Much better face normal reconstruction
2018-09-20 15:34:28 +02:00
Olivier Prat
64b72e3538
Removed normal from bilateral blur... again
2018-09-20 11:27:00 +02:00
Olivier Prat
d5d0f056a9
Fixed for any resolution level in stereo
2018-09-20 11:15:25 +02:00
Olivier Prat
b1db7ab403
Fixed for stereo rendering with resolution level 0
2018-09-20 10:18:06 +02:00
Sam Gateau
377464f5a2
Merge branch 'master' of https://github.com/highfidelity/hifi into black-bis
2018-09-19 19:00:30 -07:00
sam gateau
6b6551c8bd
the missing file
2018-09-19 17:29:10 -07:00
sam gateau
4fc6466250
update shaders
2018-09-19 17:27:58 -07:00
John Conklin II
60c07280f8
Merge pull request #13971 from SamGondelman/parabola
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Correct transparent parabola shader
2018-09-19 11:46:24 -07:00
Brad Davis
783ea21951
Fix AMD highlighting effect
2018-09-19 11:21:12 -07:00
sam gateau
c05cbf065b
fixing the texcoord1 input in skined vertex shader
2018-09-19 10:13:14 -07:00
Sam Gateau
61644c48f0
Update the slp tp reflect the chanes in the vertex shaders
2018-09-19 09:18:09 -07:00
Olivier Prat
6921e71a9a
Added normal distance to bilateral filtering
2018-09-19 17:49:01 +02:00
Olivier Prat
8a11d18f0d
Quarter resolution with split rendering
2018-09-19 17:24:31 +02:00