Commit graph

4554 commits

Author SHA1 Message Date
Olivier Prat
a45b91c4be Merge branch 'master' of https://github.com/highfidelity/hifi into amc 2019-04-05 09:01:03 +02:00
Olivier Prat
361371b2a9 Added flag to enable / disable ambient fresnel LUT 2019-04-05 08:58:06 +02:00
Sam Gateau
bda54c71ea
Merge pull request #15324 from AndrewMeadows/avoid-nan-model-scale
Case 22054: flat models can introduce nan into geometry
2019-04-04 14:51:19 -07:00
Sam Gondelman
85bf1da0a1
Merge pull request #15266 from SamGondelman/stencil
Case 20060: Grab correct stencil masks from display plugins
2019-04-04 13:36:25 -07:00
Andrew Meadows
72ac35c6f7 avoid nan in Model::_scale 2019-04-04 08:28:03 -07:00
Olivier Prat
b71a8f7902 Switched to split sum model for ambient (as Unreal) 2019-04-04 16:10:33 +02:00
Olivier Prat
acded5488e Merge branch 'master' of https://github.com/highfidelity/hifi into amc 2019-04-04 08:58:49 +02:00
David Rowe
2a17ad3da5 AvatarList and AvatarManager JSDoc 2019-04-04 10:11:54 +13:00
Brad Davis
44fc0d21db Revert "Remove _compositeFramebuffer from display plugins"
This reverts commit cb311408c6.
2019-04-03 13:43:39 -07:00
Olivier Prat
e3355cd6a4 Trying to work uniformly with Image 2019-04-03 10:26:39 +02:00
SamGondelman
770b863604 fixing embedded textures and materialMapping priority 2019-04-02 19:04:23 -07:00
SamGondelman
7b0854c121 support selecting material in json by name with ? 2019-04-02 14:13:00 -07:00
Olivier Prat
1aedfff6f7 Working convolution 2019-04-02 15:40:42 +02:00
Olivier Prat
20f53f5de3 Merge branch 'master' of https://github.com/highfidelity/hifi into amc 2019-04-01 10:04:41 +02:00
Olivier Prat
cef9e454d5 Working beta pipeline 2019-03-28 16:44:22 +01:00
SamGondelman
36921276c6 fix transparent shape flickering 2019-03-27 11:52:37 -07:00
Sam Gondelman
0f99280c15
Merge pull request #15265 from hyperlogic/bug-fix/blendshape-precision
Improve blendshape precision for small models
2019-03-27 10:51:22 -07:00
Sam Gondelman
3c42cb34ed
Merge pull request #15251 from SamGondelman/animation82
Case 21888: Revert changes that impacted animation performance
2019-03-27 10:50:43 -07:00
Olivier Prat
4a2323f3c2 Just need to write correct textureLod equivalent on CPU cube map 2019-03-27 17:43:26 +01:00
Olivier Prat
aa4401801e Added new texture types : sky and ambient in place of just cube 2019-03-27 11:54:45 +01:00
SamGondelman
4ed7c09016 grab correct stencil masks from display plugins 2019-03-26 13:42:18 -07:00
Anthony Thibault
08c6acdf99 Improve blendshape precision for small models
For avatars authored in meters, the max component length would often be less then 1.
In that case, the blendshape offset was not normalized before quantization, resulting in loss of precision.
This change will normalize the offset for all cases, except when the max component length is 0.
2019-03-26 11:21:13 -07:00
John Conklin II
e5a999b66a
Merge pull request #15256 from SamGondelman/shadow
Case 21898: Fix shadows when tablet is open and misc threading issues
2019-03-25 15:20:23 -07:00
Sam Gateau
69a83e647e
Merge pull request #15157 from jherico/compositeless
Case 21730: Remove composite framebuffer from display plugins
2019-03-23 10:38:15 -07:00
SamGondelman
7db498a130 fix shadows when tablet is open and misc threading issues 2019-03-22 16:20:54 -07:00
SamGondelman
c1c45d8a01 revert some now unnecessary changes that were impacting performance
(cherry picked from commit b6984de16c2fd17f04ea72de7b339c31db6467ab)
2019-03-22 11:55:04 -07:00
Sam Gondelman
385970c39d
Merge pull request #15200 from SamGondelman/web
Case 21755: Allow Web Entities to use alpha from html/qml textures
2019-03-21 18:04:57 -07:00
SamGondelman
0d94030515 use web surface alpha 2019-03-15 15:32:31 -07:00
SamGondelman
79dda7a6c7 build errors 2019-03-15 14:29:50 -07:00
SamGondelman
8748a7561b fix lighting/color grading for everything 2019-03-15 12:48:32 -07:00
SamGondelman
c985fc735d clean up avatar rendering and ring gizmo normals 2019-03-14 14:43:43 -07:00
Brad Davis
cb311408c6 Remove _compositeFramebuffer from display plugins 2019-03-12 12:20:20 -07:00
SamGondelman
2b32b77bed handle case when clusterMatrices.size() == 0 2019-03-11 17:32:40 -07:00
SamGondelman
b24b7fed3d the root node isn't the first onegit add ../.git add ../. 2019-03-11 15:34:41 -07:00
Shannon Romano
a8f6e74ca4
Merge pull request #15135 from SamGondelman/text81
Case 21628: Fix text rendering on AMD/Mac
2019-03-08 14:59:37 -08:00
SamGondelman
af03fb5f85 try to fix text rendering on amd with transparency 2019-03-07 16:23:12 -08:00
Shannon Romano
8be93fd16c
Merge pull request #14891 from kencooke/glm-pack-normals-speedup
Case 21114: SIMD optimized blendshape packing
2019-03-07 15:28:40 -08:00
SamGondelman
fd88ec0d16 need to copy meshStates on main thread 2019-03-04 15:25:02 -08:00
SamGondelman
708632ee82 possible fix for model crash 2019-03-04 10:00:26 -08:00
amerhifi
35dc13e06a
Merge branch 'master' into quest-demo 2019-02-28 14:06:47 -08:00
SamGondelman
6e4ec15c9d there we go 2019-02-25 17:14:51 -08:00
SamGondelman
f482ae3b63 Merge remote-tracking branch 'upstream/master' into untexture 2019-02-25 16:26:14 -08:00
Shannon Romano
5f99158c25
Merge pull request #14977 from SamGondelman/rot
Case 21354: Add "modelScale" property to fix pal
2019-02-22 16:36:17 -08:00
SamGondelman
dbc3ae3793 hmmm not working 2019-02-22 14:18:59 -08:00
SamGondelman
a31b09b204 handle models with no materials 2019-02-22 13:17:13 -08:00
SamGondelman
6d6cd42adb fix bound scaling 2019-02-22 12:00:00 -08:00
Dante Ruiz
109eb62886 requested changes 2019-02-22 11:09:40 -08:00
danteruiz
aa8563f3fe fix quest ui elements 2019-02-22 10:40:32 -08:00
Anthony Thibault
e54754c4ce
Merge pull request #14926 from luiscuenca/flowCpp
Cpp implementation of the Flow script
2019-02-21 17:10:05 -08:00
luiscuenca
dcbf57ee0b Fix linux warning and HMD breaks flow 2019-02-21 16:41:24 -07:00
Brad Davis
d60dcb99d2 Merge remote-tracking branch 'upstream/master' into feature/quest 2019-02-19 12:37:30 -08:00
SamGondelman
27f05db825 fix ao 2019-02-18 01:12:00 -08:00
Andrew Meadows
7872da6b97
Merge pull request #14915 from samcake/brown
Case 21190: Introducing msaa to forward renderer
2019-02-15 13:48:33 -08:00
Brad Davis
a5f84ab51a Merge remote-tracking branch 'upstream/master' into feature/quest 2019-02-15 11:37:13 -08:00
Sam Gondelman
9aa99f24f0
Merge pull request #14905 from SamGondelman/materialMapping
Case 20242: FST materialMapping supports our material JSON format
2019-02-15 11:21:51 -08:00
Brad Davis
0b171ffe13 Merge remote-tracking branch 'upstream/master' into feature/quest 2019-02-15 10:31:04 -08:00
Sam Gateau
34db48d3a3 Merging and resolving conflict 2019-02-14 17:03:44 -08:00
Anthony Thibault
39b4eaac34 Revert "AnimPose operator* optimizations"
This reverts commit 569bef50fd.
2019-02-14 16:13:00 -08:00
Sam Gateau
522a9ed7c1 Keeping only the minimum for quest 2019-02-14 15:43:36 -08:00
Sam Gateau
98a5ec84a9 Adjusting the HUD operator render job to shave an extra framebuffer 2019-02-14 15:35:02 -08:00
Bradley Austin Davis
d45d87031d
Merge pull request #14782 from SamGondelman/NOverlaysFinal
Case 20723, Case 20334: Internally, replace all overlays with local entities
2019-02-14 13:49:47 -08:00
Sam Gateau
bd3a732cdc Introducing msaa to forward renderer 2019-02-13 17:38:59 -08:00
SamGondelman
13ece79476 merge with master 2019-02-13 16:30:22 -08:00
Brad Davis
db121957d2 Merge remote-tracking branch 'upstream/master' into feature/quest 2019-02-12 15:00:03 -08:00
SamGondelman
fdbcf4b2ea cleanup and expose mapped materials to getScriptableModel 2019-02-12 12:03:35 -08:00
SamGondelman
f75a3e1a72 it's working! 2019-02-12 11:41:47 -08:00
Brad Davis
a6f23f48d6 Merge branch 'feature/quest_custom_plugins' into feature/quest 2019-02-12 09:53:12 -08:00
SamGondelman
61346437da working on material mapping 2019-02-12 09:22:31 -08:00
Sam Gateau
9ad783135c Bringing back brownBis to just msaa support 2019-02-11 19:42:05 -08:00
Sam Gateau
8a4f7fe2b6 Merge branch 'master' of https://github.com/highfidelity/hifi into brown 2019-02-11 18:57:33 -08:00
SamGondelman
77a8ddb3f0 Merge remote-tracking branch 'upstream/master' into materialMapping 2019-02-11 16:35:05 -08:00
SamGondelman
4202685a4b Merge remote-tracking branch 'upstream/master' into fst 2019-02-11 16:07:36 -08:00
SamGondelman
d988de4a17 Merge remote-tracking branch 'upstream/master' into NOverlaysFinal 2019-02-11 10:27:12 -08:00
SamGondelman
4f03157f39 working on fst material mapping 2019-02-11 10:20:55 -08:00
Ken Cooke
68480f6760 Replace glm::packSnorm3x10_1x2() with fast SIMD implementation 2019-02-09 10:49:18 -08:00
Sabrina Shanman
baf72eaae0
Merge pull request #14802 from sabrina-shanman/hfm_prep_joints
Case 20887: Move FST joint property handling to the model preparation step
2019-02-08 15:02:23 -08:00
John Conklin II
851b968501
Merge pull request #14737 from SamGondelman/zone
Case 19291: Fix zone bugs
2019-02-08 14:07:26 -08:00
SamGondelman
f7a487a020 move materialcache et al to material-networking library 2019-02-08 10:28:07 -08:00
SamGondelman
3addcb630c Merge remote-tracking branch 'sabrina/hfm_prep_joints' into materialMapping 2019-02-07 11:45:59 -08:00
Sam Gateau
35491bf5b0 Multisampling works in 4.1 2019-02-06 00:05:17 -08:00
SamGondelman
3ee448a89a fix scattering and working on resource cache bug 2019-02-05 17:32:15 -08:00
Anthony Thibault
569bef50fd AnimPose operator* optimizations 2019-02-05 14:48:05 -08:00
Sam Gateau
4089f8c5b0 Adding Color filter to the tone mapper 2019-02-04 23:45:35 -08:00
Sam Gateau
d0a044120a Adding the sub samples control 2019-02-03 21:31:19 -08:00
SamGondelman
b80d2a9b06 Merge remote-tracking branch 'upstream/master' into NOverlaysFinal 2019-02-01 13:33:04 -08:00
Sam Gateau
84db9f4729 testing the water... 2019-01-31 16:18:47 -08:00
Brad Davis
10a7403d44 Merge remote-tracking branch 'upstream/master' into feature/quest 2019-01-30 10:19:46 -08:00
Sam Gateau
b47ecc9890 Merge branch 'master' of github.com:highfidelity/hifi into brown 2019-01-30 09:17:02 -08:00
Jeff Clinton
3b84580e88
Merge pull request #14794 from SamGondelman/colors
Case 20888: Fix color space
2019-01-30 09:09:07 -08:00
SamGondelman
56096708d3 one more try 2019-01-29 15:26:49 -08:00
SamGondelman
e41f5617e9 fix color space 2019-01-29 14:52:57 -08:00
Brad Davis
0d34030135 Merge remote-tracking branch 'upstream/master' into feature/quest 2019-01-29 14:13:11 -08:00
SamGondelman
5be6a31b6c possible fix for transparency 2019-01-29 12:20:46 -08:00
sabrina-shanman
203e8e2455 Realize joint properties isFree and freeLineage are unused, so tear them out 2019-01-29 11:55:35 -08:00
Sam Gateau
3ab66fde5e Merge branch 'master' of https://github.com/highfidelity/hifi into brown 2019-01-28 19:22:33 -08:00
SamGondelman
0d1e4bed66 merge with master 2019-01-28 18:13:05 -08:00
Sam Gondelman
faeb5b36dc
Merge pull request #14764 from SamGondelman/NOverlays12
Case 20722: Ring Gizmo Entities to replace Circle Overlays
2019-01-28 18:09:23 -08:00
Sam Gateau
e39a6b5a7d Merging with master 2019-01-28 17:58:17 -08:00
Brad Davis
f1d3fc36e5 Cleaning up pre-master merge 2019-01-28 15:52:36 -08:00
Brad Davis
b1e4e17f47 Santa Cruz 2019-01-28 15:52:36 -08:00
Shannon Romano
d8f781deae
Merge pull request #14719 from jherico/feature/quest_frame_serialization
case 20883: GPU frame serialization and related tools
2019-01-28 15:47:55 -08:00
SamGondelman
13cb70a6a5 Merge remote-tracking branch 'upstream/master' into NOverlays12 2019-01-28 11:37:15 -08:00
Sam Gateau
a747bf4cbd Exploring removing the COmpositing buffer in the display plugin, using srgb for swapchain and debuging from there 2019-01-27 23:48:55 -08:00
Sam Gateau
a2bd802707 Merge branch 'master' of https://github.com/highfidelity/hifi into brown 2019-01-26 12:15:53 -08:00
SamGondelman
becc9f4f8d DELETE IT ALL 2019-01-25 16:06:59 -08:00
Jeff Clinton
d92d256cfc
Merge pull request #14656 from SamGondelman/matFallthrough
Case 20241: Material entity fallthrough
2019-01-25 14:01:27 -08:00
SamGondelman
5ce8f566cc more overlay wip 2019-01-25 11:10:11 -08:00
Adam Smith
dadd49f535
Merge pull request #14667 from SamGondelman/NOverlays9
Case 20535: renderLayer, primitiveMode, groupCulled Entity properties
2019-01-24 14:36:27 -08:00
SamGondelman
5d19666f60 merge with master 2019-01-23 17:58:56 -08:00
SamGondelman
ac513df103 ring gizmo entities 2019-01-23 17:46:04 -08:00
Sam Gateau
3ec9290dca
Merge pull request #14619 from SamGondelman/matTarget
Case 20240: Better material entity targeting
2019-01-23 15:47:22 -08:00
Brad Davis
6fb869126e GPU state cleanup 2019-01-22 10:37:08 -08:00
Sam Gateau
f9891775fc Enabling msaa framebuffer and testing for forward 2019-01-21 23:07:59 -08:00
SamGondelman
49947d9f6d better default values 2019-01-21 16:51:08 -08:00
SamGondelman
5b1ea24d20 glsl initializer lists are 4.2 2019-01-21 12:35:48 -08:00
SamGondelman
d17e04967a fix zone bugs 2019-01-18 13:49:16 -08:00
SamGondelman
717da1b6fa track texture loading 2019-01-17 15:59:32 -08:00
SamGondelman
8d2e81a13b Merge remote-tracking branch 'upstream/master' into matFallthrough 2019-01-17 10:27:43 -08:00
SamGondelman
5dd59dd9e9 correct lighting of layered shapes 2019-01-08 14:02:57 -08:00
SamGondelman
10068cc42c merge with master 2019-01-08 12:14:32 -08:00
SamGondelman
928ea55d95 fix light crash? 2019-01-08 11:47:28 -08:00
SamGondelman
1b5c1d0677 working on primitiveMode and groupCulled 2019-01-08 10:02:03 -08:00
SamGondelman
b609cfaa2b renderLayer 2019-01-07 15:43:35 -08:00
SamGondelman
ff3545beab working with texture transform fallthrough 2019-01-07 13:28:00 -08:00
Andrew Meadows
0072684d98 remove cruft and fix error in transform to mesh frame 2019-01-04 12:37:23 -08:00
SamGondelman
a2fe8ef9e7 merge with master 2019-01-03 13:51:07 -08:00
SamGondelman
ea11497a67 Merge remote-tracking branch 'upstream/master' into NOverlays7 2019-01-02 18:09:19 -08:00
SamGondelman
a9d798070a wip 2019-01-02 18:08:59 -08:00
SamGondelman
1a62b59a8f Merge remote-tracking branch 'upstream/master' into matFallthrough 2019-01-02 10:11:46 -08:00
SamGondelman
32bec57cfe Merge remote-tracking branch 'upstream/master' into NOverlays6 2019-01-02 09:53:29 -08:00
Jeff Clinton
bb27acf934
Merge pull request #14530 from SamGondelman/NOverlays4
Case 20134: Grid Entities
2019-01-02 09:12:34 -08:00
Adam Smith
52980559b8
Merge pull request #14491 from SamGondelman/v3
Case 20080: v3 + v4 procedurals and misc shader fixes
2018-12-28 15:17:50 -08:00
SamGondelman
87947a7165 try to fix grid color issue 2018-12-25 02:17:37 -05:00
SamGondelman
a25c9395b3 glsl initializer lists are 4.2 2018-12-25 00:46:42 -05:00
SamGondelman
835615fbbd separate out v3 and v4 2018-12-20 16:33:13 -08:00
SamGondelman
9fc7813e24 Merge remote-tracking branch 'upstream/master' into v3 2018-12-20 16:05:06 -08:00
SamGondelman
9155853889 working on material fallthrough 2018-12-20 16:03:58 -08:00
SamGondelman
bb030660bd Merge remote-tracking branch 'upstream/master' into NOverlays4 2018-12-20 13:26:23 -08:00
sam gateau
7e1f75e0f3 Fixing the debug of shadow frustum for real 2018-12-20 13:16:41 -08:00
sam gateau
21577ba311 fixing warnings and the debug of shadows 2018-12-20 09:27:15 -08:00
Sam Gateau
80a55e2ae9 Compiling 2018-12-19 20:01:14 -08:00
sam gateau
253a71a20c updating some code and probably broken in this version 2018-12-19 18:22:01 -08:00
SamGondelman
bf704c2d0d remove gl_DepthRange 2018-12-19 16:21:12 -08:00
SamGondelman
3578df7a0e material targeting 2018-12-19 13:28:33 -08:00
sam gateau
9c436bc28c Merge branch 'master' of github.com:highfidelity/hifi into punk 2018-12-19 09:31:41 -08:00
sam gateau
b8d96d98b8 fixing warnings from the build 2018-12-18 16:25:24 -08:00
sam gateau
5b50b0332d more fixes 2018-12-18 15:30:45 -08:00
sam gateau
2f18555ee0 removing comments and dead code, rewiring the debug 2018-12-18 14:42:45 -08:00
sam gateau
237fb4dc4c Shadows are completely working with settings on both pipeline 2018-12-17 17:34:47 -08:00
Sam Gateau
318bf20ede Shadow is working correctly in both pipelines 2018-12-17 00:27:07 -08:00
Angus Antley
77fa4e7d13 took out the unnecessary hfm.jointindex code 2018-12-16 17:29:16 -08:00
sam gateau
a4b9ec50e9 one step closer 2018-12-14 17:00:58 -08:00
SamGondelman
5dd00bed1d new improved polylines 2018-12-14 14:15:56 -08:00
Sam Gateau
0b03012e5e introducing the Shadow Stage 2018-12-14 06:55:34 -08:00
Sam Gateau
e07bc208f3 introducing the Shadow Stage 2018-12-14 00:58:07 -08:00
sam gateau
8bfca612e3 Separating the state view dependant from the shadow to be able to have several versions in flight 2018-12-13 17:56:14 -08:00
Sam Gateau
7f193d0e7c WEll it sn not going to be that simple.... 2018-12-13 00:32:59 -08:00
SamGondelman
250baa9c72 add missing properties to text entities 2018-12-11 15:42:24 -08:00
SamGondelman
fd8245e258 Merge remote-tracking branch 'upstream/master' into NOverlays6 2018-12-11 10:46:39 -08:00
Sam Gateau
b09d0b10e9 cleaning light clusters 2018-12-09 22:54:49 -08:00
Sam Gateau
653370e284 Assemble lighting stage works 2018-12-09 11:39:35 -08:00
Sam Gateau
79cad36c58 Merge branch 'master' of https://github.com/highfidelity/hifi into punk 2018-12-08 19:14:21 -08:00
sam gateau
28d36c81e0 there and back , trying to converge with the new Assemble Lighting Stage task 2018-12-07 16:24:51 -08:00
SamGondelman
8431b3b0c1 correct order of mixes 2018-12-07 10:39:10 -08:00
Sam Gateau
50fcd7f40a trying... 2018-12-06 22:45:44 -08:00
Sam Gateau
b24a2d33bf Merge branch 'master' of https://github.com/highfidelity/hifi into punk 2018-12-06 19:51:05 -08:00
sam gateau
e941833676 gathering the lighting stage jobs in their own task away from the renderer specificities 2018-12-06 17:27:13 -08:00
Sam Gondelman
50efb48a58
Update GeometryCache.cpp 2018-12-06 12:26:18 -08:00
Sam Gondelman
c38a6966a9
Merge branch 'master' into NOverlays4 2018-12-06 11:25:43 -08:00
Adam Smith
08d6e35d4d
Merge pull request #14372 from SamGondelman/decals
Case 19798: 3D projected Material Entities and materialRepeat option
2018-12-06 11:13:46 -08:00
sam gateau
a267c3115a drafting more factorisation of render tasks 2018-12-05 17:47:33 -08:00
SamGondelman
9923e76968 cleanup 2018-12-05 17:18:26 -08:00
Sam Gondelman
df6fbefc31
Merge branch 'master' into v3 2018-12-05 16:51:33 -08:00
Adam Smith
653974ca30
Merge pull request #14293 from SamGondelman/branching
Case 19473: Reduce branching in our shaders
2018-12-05 16:42:42 -08:00
sam gateau
8efdec1e51 merging with master 2018-12-04 11:03:46 -08:00
sam gateau
0343983f31 Applying changes done in deferred to forward 2018-12-03 16:58:54 -08:00
Sam Gateau
259a97c43a Exploring varying with names 2018-12-02 23:41:57 -08:00
sam gateau
2c4cd68a00 iterating on a simpler engine graph 2018-11-30 17:43:27 -08:00
SamGondelman
2acb6b6857 v3 procedurals and shader fixes 2018-11-28 17:58:27 -08:00
Sam Gateau
ba4aec2aff Fixing the issues with thte debug renderdeferredTask and investigating the avatars perf 2018-11-28 01:01:18 -08:00
Sam Gondelman
5ee803bf1d
Update parabola.slv 2018-11-27 10:54:56 -08:00
Sam Gondelman
3a4ec2cc27
Update glowLine.slv 2018-11-27 10:53:25 -08:00
sam gateau
f348cc35c4 separting debug in its own task 2018-11-26 15:20:45 -08:00
Sam Gateau
b7b8e8e6bf Trying to group together the debug jobs in a separate task 2018-11-26 00:38:04 -08:00
Sam Gateau
6b1c7bf96e restoring the engine render views and cleaning up the task / config section of the pr 2018-11-20 23:15:09 -08:00
Sam Gateau
dd828c81e0 Merge branch 'master' of https://github.com/highfidelity/hifi into one 2018-11-20 19:29:01 -08:00
Jeff Clinton
870619b19d
Merge pull request #14412 from amantley/avatarPipelineOffsets
Avatar Pipeline Joint Rotation Offsets Handling
2018-11-19 08:54:29 -08:00
Sam Gateau
837b321004 merging with master 2018-11-17 10:35:05 -08:00
Sam Gondelman
968ffe7ec3
Merge branch 'master' into branching 2018-11-16 10:25:02 -08:00
Sam Gateau
0166d7748a Merging with master around rc76 cut time 2018-11-15 22:52:37 -08:00
amantley
f9829c270d merged new fbx.h 2018-11-15 10:19:04 -08:00
amantley
c8cd65c3bd added getter for the orginal cluster bind matrix values in AnimSkeleton 2018-11-15 09:58:10 -08:00
Sam Gondelman
a5fe4709a9
Update Fade.slh 2018-11-14 17:50:21 -08:00
amantley
80ebde1036 started cleanup of pr 2018-11-14 17:27:45 -08:00
Sam Gondelman
a206d9e25a
Merge branch 'master' into branching 2018-11-14 17:08:08 -08:00
amantley
8256c652fc added the hook to put the copy of the mutated bind poses into tthe skeleton 2018-11-14 17:02:25 -08:00
Olivier Prat
85a3938cbe Switch to app for ambient occlusion debug script 2018-11-14 11:55:11 +01:00
Olivier Prat
45e0f65972 Merge branch 'ao' of http://github.com/Zvork/hifi into ao 2018-11-14 09:48:24 +01:00
Sam Gondelman
13f650d514
Merge pull request #14093 from SamGondelman/police
Case 19409, Case 19468: Fading fixes and shader cleanup
2018-11-13 15:00:23 -08:00
sabrina-shanman
753557736e Merge branch 'master' into hfm_library 2018-11-12 15:03:30 -08:00
John Conklin II
512b847684
Merge pull request #14339 from hyperlogic/bug-fix/anim-debug-draw-crash
AnimDebugDraw: Prevent multi-threaded access to shared map collection.
2018-11-12 10:47:01 -08:00
John Conklin II
9d404a6cf3
Merge pull request #14379 from Cristo86/gles_use_tbo_no_ssbo
case 19562: GLES - Use TBO instead of SSBO and make shaders use it when it is not gl45 (master)
2018-11-12 10:45:52 -08:00
Brad Hefta-Gaub
22dd958582
Merge pull request #14297 from jherico/feature/vcpkg
Case 19807: Switch to vcpkg for many dependencies on all non-mobile platforms
2018-11-12 09:52:02 -08:00
SamGondelman
1d1510e18e Merge remote-tracking branch 'upstream/master' into police 2018-11-09 13:32:41 -08:00
SamGondelman
b3abd97707 projected materials and repeat property 2018-11-09 10:47:07 -08:00
Brad Davis
8c4f0ec774 Vcpkg migration 2018-11-08 12:28:06 -08:00
Dante Ruiz
501746b156 3D Keyboard 2018-11-08 09:58:53 -08:00
Olivier Prat
be7806644a Removed ternary operators with mix (try to limit branching) 2018-11-08 17:29:00 +01:00
Olivier Prat
d64127aa9c Android shader compilation fix 2018-11-08 13:48:19 +01:00
Olivier Prat
829e5ff44f Same android problem fix, but elsewhere 2018-11-08 13:37:22 +01:00
Olivier Prat
09b26db650 Shader fix for android... <sigh> 2018-11-08 13:19:42 +01:00
Olivier Prat
40b7b42f5b Bis 2018-11-08 12:29:01 +01:00
Olivier Prat
cd89ce5388 Another stupid android shader compilation error fix 2018-11-08 12:07:17 +01:00
Olivier Prat
de2f1c52cc Another android shader compilation fix 2018-11-08 11:44:47 +01:00
Olivier Prat
05ac2fccb6 Still android fixes 2018-11-08 11:24:46 +01:00
Olivier Prat
851cfff960 Again, android shader compilatio fix 2018-11-08 11:06:28 +01:00
Olivier Prat
c79c403a52 More android shader compilation fixes 2018-11-08 10:47:24 +01:00
Olivier Prat
7e93d91bfa Fixed android shader compilation 2018-11-08 09:29:02 +01:00
Olivier Prat
9d5dcec0a0 Merge from master 2018-11-08 09:14:42 +01:00
Sam Gateau
d15c8a8854
Merge pull request #14313 from SamGondelman/macFix
Case 19686: Possibly fix mac debug deferred issue
2018-11-07 10:33:41 -08:00
sabrina-shanman
2801f324b7 Switch references to HFM to the HFM lib and remove HFM classes in FBX 2018-11-05 12:47:34 -08:00
Anthony Thibault
dc43d1bf8f AnimDebugDraw: Prevent multi-threaded access to shared map collection.
It was possible for the render thread to iterate over a map while the main thread mutates the same map.
This could have led to memory corruption and crashes.

To fix this we make a copy of the collection and pass the copy to the lambda that executes on the render thread.
2018-11-02 17:53:07 -07:00
Sam Gateau
fa0c58fa0e Assign the correct binding slots for the Resource Buffers to fix the deformed mesh rendering of the Avatar in gles backend 2018-11-02 00:08:47 -07:00
sabrina-shanman
cbca77b12f Rename HFMGeometry to HFMModel and adjust related variables 2018-11-01 17:17:48 -07:00
Sam Gondelman
e534e09801 Update LightClusterGrid_shared.slh 2018-11-01 15:35:48 -07:00
SamGondelman
c4c4d2c98d possibly fix mac issues 2018-10-31 13:28:07 -07:00
sabrina-shanman
becee7f010 Re-name FBXGeometry to HFMGeometry and do the same for related classes 2018-10-30 17:28:42 -07:00
Cristian Luis Duarte
bc7e49482a Add Android for the condition of _meshBlendshapeBuffer usage 2018-10-30 19:44:39 -03:00
SamGondelman
dc9405775f more branching removal 2018-10-29 16:42:46 -07:00
SamGondelman
7dff015585 maybe? 2018-10-25 14:40:58 -07:00
SamGondelman
e8c5324e39 start removing branching 2018-10-25 11:59:04 -07:00
Olivier Prat
aa64e51281 Fixed shaders for GLSL 4.1 2018-10-24 11:04:32 +02:00
Olivier Prat
69ace03919 Merged with master 2018-10-24 08:27:39 +02:00
SamGondelman
0efbdc1ab5 merge with master 2018-10-23 14:33:57 -07:00
SamGondelman
d254db02dc small cleanup 2018-10-23 11:27:17 -07:00
Brad Davis
c8e664a0a1 New SPIRV Shader toolchain 2018-10-23 10:40:12 -07:00
SamGondelman
09ea32dcc0 fix fading and highlighting issues 2018-10-22 14:12:43 -07:00
SamGondelman
5652fa0b1e merge with master 2018-10-22 10:18:52 -07:00
Olivier Prat
5f3a299fd9 Merge with master 2018-10-22 14:02:24 +02:00
Seth Alves
2ce8ed25f8
Merge pull request #14125 from Atlante45/fix/mac-warnings
Fix new Mac warnings
2018-10-20 13:40:53 -07:00
Sam Gateau
388b31acf7
Merge pull request #14169 from SamGondelman/highlight
Fix highlight not working after HMD switch
2018-10-19 11:58:25 -07:00
John Conklin II
9c841db9fb
Merge pull request #14184 from SamGondelman/blendshape
Move blendshape buffers to render thread
2018-10-19 11:55:44 -07:00
SamGondelman
47c6825aea CR 2018-10-18 11:08:53 -07:00
SamGondelman
de4dff5202 fix highlight weirdness 2018-10-17 16:18:55 -07:00
SamGondelman
cce0981d6c Merge remote-tracking branch 'upstream/master' into police 2018-10-17 11:40:01 -07:00
John Conklin II
72c9f697ab
Merge pull request #14119 from SamGondelman/varying
Move stage frames to Varyings
2018-10-17 11:16:28 -07:00
John Conklin II
9f0b4fb437
Merge pull request #14122 from SamGondelman/skybox
Rebake default skybox for all platforms
2018-10-17 09:50:00 -07:00
Sam Gondelman
121fc7205c Delete Default-Sky-9-cubemap.texmeta 2018-10-14 22:36:22 -07:00
Sam Gondelman
39c828fad8
please 2018-10-10 19:07:49 -07:00
Sam Gondelman
2421f9388c
FIX BUILD ERRORS? 2018-10-10 17:09:35 -07:00
Sam Gondelman
6ed38ea333
fix build errors 2018-10-10 16:16:56 -07:00
Sam Gondelman
296bd65c9b
fix build errors 2018-10-10 16:05:14 -07:00
SamGondelman
327c2f4e3d move blendshape buffers to render thread 2018-10-10 15:32:53 -07:00
Clement
8983fe2bcf Fix new Mac warnings 2018-10-09 12:11:55 -07:00
Olivier Prat
cfcf6f05a2 Merge with master 2018-10-09 14:18:02 +02:00
SamGondelman
c10bb7d525 pointers 2018-10-08 18:05:09 -07:00
Sam
87efeb1a70 make sure that we compile, dah 2018-10-03 16:15:07 -07:00
sam gateau
81e0d5ced0 Merge branch 'black-bis' of github.com:samcake/hifi into black-bis 2018-10-03 16:03:33 -07:00
sam gateau
702d26d2bd Addressing the bug on Mac AMD 2018-10-03 16:03:09 -07:00
Sam Gateau
c194e795ac Merge branch 'master' of https://github.com/highfidelity/hifi into black-bis 2018-10-03 12:12:15 -07:00
Olivier Prat
1322302b6b Default parameter tweaking 2018-10-03 14:17:24 +02:00
Olivier Prat
fe15063459 Another compilation fix 2018-10-03 09:34:31 +02:00
Olivier Prat
7124474b0e Fix ubuntu compilation 2018-10-03 09:33:40 +02:00
Olivier Prat
b131de9e51 Added some comments 2018-10-03 08:43:51 +02:00
Olivier Prat
8ad58754da Fixed compilation on Mac, Ubuntu and Android 2018-10-03 08:41:03 +02:00
sam gateau
5d0f2e3035 And more changes for better syntax and less useless stuff 2018-10-02 13:09:04 -07:00
sam gateau
ff24a99032 Unify the the packing of the blendshape offset for simplicity and settle on the name DrawcallUniform 2018-10-02 11:18:20 -07:00
Olivier Prat
72d0693252 Clean up for stereo 2018-10-02 18:46:01 +02:00
Olivier Prat
4c84ae02fa Merge branch 'master' of http://github.com/highfidelity/hifi into ao 2018-10-02 18:13:57 +02:00
Olivier Prat
dfe9deb154 Two group of config settings for SSAO and HBAO 2018-10-02 17:47:33 +02:00
Olivier Prat
6fcd63ed64 Improved acnee issues 2018-10-02 15:08:39 +02:00
Olivier Prat
1ed0bd68b9 Small bilateral blur optim 2018-10-02 12:25:00 +02:00
Olivier Prat
6420d96149 Tried to limit banding effect 2018-10-02 11:16:23 +02:00
Olivier Prat
454531e3c3 Switched back to cos HBAO 2018-10-02 10:26:55 +02:00
Sam Gateau
c95c736b1f FOUnd a working path for gl41 2018-10-01 22:50:29 -07:00
Sam Gateau
d1d4920c35 Check and fixed the shader for nvidia regarding the unpacked variable name, adjust luci.js to be able to move the viewport 2018-10-01 21:35:18 -07:00
David Rowe
f7fd76b316 Merge branch 'master' into M18586
# Conflicts:
#	interface/src/scripting/HMDScriptingInterface.h
2018-10-02 16:49:16 +13:00
David Rowe
2f3a9412f3 Make highlight occlusion match overlay occlusion 2018-10-02 15:36:18 +13:00
Sam Gateau
c593f00839 Merge branch 'master' of https://github.com/highfidelity/hifi into black-bis 2018-10-01 19:10:18 -07:00
sam gateau
392e2ff535 trying and failing andad trying and rince and repeat 2018-10-01 17:45:16 -07:00
John Conklin II
0ef407a45c
Merge pull request #14116 from sethalves/fix-bad-render-downcasts
get asan to not complain about invalid downcasts during transaction.updateItem
2018-10-01 16:57:03 -07:00
SamGondelman
49553e0285 bake default skybox 2018-10-01 14:05:15 -07:00
sam gateau
c12115bfda Addressing the 4.1 pass and make sure it works on windows pc and mac 2018-10-01 11:51:46 -07:00
SamGondelman
de90ce5f2b move stage frames to varyings 2018-10-01 11:26:02 -07:00
Olivier Prat
7f6c9a6cc1 Switched to sin based HBAO 2018-10-01 19:22:54 +02:00
Sam Gateau
5842416ae6 Exploring the possible packing schemes and trying to debug the tangent 2018-09-30 23:11:36 -07:00
Seth Alves
90d9af35b5 minimize diff 2018-09-30 16:05:08 -07:00
Seth Alves
e30497595c static_cast can be used here rather than dynamic 2018-09-30 15:49:42 -07:00
Seth Alves
749b02cfb8 get asan to not complain about invalid downcast of CauterizedMeshPartPayload UpdateFunctor 2018-09-30 15:12:49 -07:00
sam gateau
1ff4c54c1c Packing normal and tangents 2018-09-28 17:49:52 -07:00
Seth Alves
b69d0f3997 get interface building and working with clang-7 on ubuntu 18 2018-09-28 13:46:51 -07:00
Olivier Prat
abc415c5ad Put back temporal jitter of SSAO (but without filtering) 2018-09-28 19:33:34 +02:00
Olivier Prat
9f9fe909b0 Fixed bugs in stereo 2018-09-28 19:22:20 +02:00
Olivier Prat
086ba998c8 Some small cleanups 2018-09-28 16:41:18 +02:00
Olivier Prat
fbd158938b Put some bilateral blur computation on CPU 2018-09-28 11:31:09 +02:00
Sam Gateau
faf489855c Packing the offsets and catching up performances 2018-09-28 02:13:08 -07:00
Olivier Prat
6240454c55 Switched back to half res depth when resolutionLevel>1 2018-09-28 10:33:47 +02:00
Olivier Prat
8e914fa565 Bilateral blur shader cleanup and quad split normal at occlusion resolution 2018-09-28 10:25:57 +02:00
sam gateau
215818e313 adjusting page size but still seeing a perf drop 2018-09-27 17:18:43 -07:00
SamGondelman
e069817978 more fixes 2018-09-27 14:18:43 -07:00
Olivier Prat
135e10eaa2 Packed occlusion depth for faster bilateral filtering 2018-09-27 19:51:01 +02:00
Olivier Prat
1998096630 On single bilateral blur shader 2018-09-27 17:03:14 +02:00
Olivier Prat
349a8b39ad Added config parameter to switch between HBAO / SSAO 2018-09-27 16:39:42 +02:00
Olivier Prat
94a162893a Finally, a clean HBAO! 2018-09-27 10:44:06 +02:00
Sam Gateau
8923055e91 Exploring the bad peroformances 2018-09-27 00:15:34 -07:00
sam gateau
4078be3df5 Better naming and simpler template maybe 2018-09-26 17:58:06 -07:00
sam gateau
34203c67b0 Addressing the merge with master 2018-09-26 15:42:13 -07:00
John Conklin II
b02e2c8123
Merge pull request #14081 from SamGondelman/blendshapes
Improve ModelBlender queuing
2018-09-26 15:10:02 -07:00
SamGondelman
0f24c18de5 slightly fix forward pipelines 2018-09-26 15:01:46 -07:00
sam gateau
1e112d3c84 bringing back a bug fix from samuel 2018-09-26 14:15:42 -07:00
sam gateau
b5a47b2e76 Finalizing the renaming from Skinned to Deformed 2018-09-26 14:11:22 -07:00
SamGondelman
09a6053044 cleaning up fragment shaders 2018-09-26 14:10:47 -07:00
sam gateau
09dae5aee3 Addressing merge conflict in HighlightEffect.cpp 2018-09-26 13:24:21 -07:00
Olivier Prat
dee0a6afa2 Found bug with low res depth fetch in occlusion 2018-09-26 16:59:01 +02:00
sam gateau
efa1dd0274 rename the files from skin to deformed 2018-09-25 17:32:04 -07:00
sam gateau
cc0019479a fixing review comments 2018-09-25 14:07:07 -07:00
sam gateau
e41b8f06e1 Cleaning up the pipeline and checking that it is working for all cases 2018-09-25 13:57:50 -07:00
SamGondelman
21cd3948ae improve blender queuing 2018-09-25 12:07:05 -07:00
Olivier Prat
9899eb6d3f Concentrating on resolution level 1 2018-09-25 15:46:07 +02:00
Olivier Prat
60f5913002 Bilateral blur taps are evaluated in shader 2018-09-25 11:06:05 +02:00
Olivier Prat
0c586edeeb Fixed for stereo 2018-09-25 10:31:24 +02:00
Olivier Prat
190996e670 Switched to full screen depth and normals 2018-09-25 10:01:30 +02:00
Sam Gateau
69734ce21b Getting better' 2018-09-24 22:34:43 -07:00
sam gateau
7cf7eaa7c8 Exposing the drawcall user info just a uint16 right now and use it for the skinning and blendshape 2018-09-24 17:34:42 -07:00
SamGondelman
ad73cb3996 fix avatar highlighting 2018-09-24 14:02:35 -07:00
SamGondelman
d772cdb34a please 2018-09-24 10:16:35 -07:00
Olivier Prat
9cebdbd507 Separate frame buffers for each AO split 2018-09-24 19:08:37 +02:00
Olivier Prat
6704a27b12 Back to one batch 2018-09-24 14:59:57 +02:00
Olivier Prat
2e40a5f3ff Using UVs for buildNormals 2018-09-24 14:38:03 +02:00
Sam Gateau
4210ce46aa bringing the tex corrd transform in the Material struct and shaving one ubo 2018-09-23 23:10:56 -07:00
sam gateau
d8984dafa0 ui allows to enable/disable the deformer componenets 2018-09-21 16:45:21 -07:00
sam gateau
aa02dcb087 Merge branch 'master' of github.com:highfidelity/hifi into black-bis 2018-09-21 08:19:50 -07:00
Olivier Prat
9f0201878d Some work to try to find the odd resolution bug 2018-09-21 17:14:39 +02:00
sam gateau
d3ff4b8630 Factorizing the deformer code in a separate file, and now trying to control dynamically the blend shape on off 2018-09-20 17:26:26 -07:00
John Conklin II
0560b8678c
Merge pull request #14022 from jherico/fix/amd_highlight
Fix AMD highlighting effect
2018-09-20 16:17:10 -07:00
sam gateau
5d80a89094 Apply fix to gl41 backend needed for proper Resource BUffer on gl41 2018-09-20 16:09:08 -07:00
Olivier Prat
cf739db3a5 Added AO normal to Luci 2018-09-20 18:01:02 +02:00
Olivier Prat
1c2da13309 Much better face normal reconstruction 2018-09-20 15:34:28 +02:00
Olivier Prat
64b72e3538 Removed normal from bilateral blur... again 2018-09-20 11:27:00 +02:00
Olivier Prat
d5d0f056a9 Fixed for any resolution level in stereo 2018-09-20 11:15:25 +02:00
Olivier Prat
b1db7ab403 Fixed for stereo rendering with resolution level 0 2018-09-20 10:18:06 +02:00
Sam Gateau
377464f5a2 Merge branch 'master' of https://github.com/highfidelity/hifi into black-bis 2018-09-19 19:00:30 -07:00
sam gateau
6b6551c8bd the missing file 2018-09-19 17:29:10 -07:00
sam gateau
4fc6466250 update shaders 2018-09-19 17:27:58 -07:00
John Conklin II
60c07280f8
Merge pull request #13971 from SamGondelman/parabola
Correct transparent parabola shader
2018-09-19 11:46:24 -07:00
Brad Davis
783ea21951 Fix AMD highlighting effect 2018-09-19 11:21:12 -07:00
sam gateau
c05cbf065b fixing the texcoord1 input in skined vertex shader 2018-09-19 10:13:14 -07:00
Sam Gateau
61644c48f0 Update the slp tp reflect the chanes in the vertex shaders 2018-09-19 09:18:09 -07:00
Olivier Prat
6921e71a9a Added normal distance to bilateral filtering 2018-09-19 17:49:01 +02:00
Olivier Prat
8a11d18f0d Quarter resolution with split rendering 2018-09-19 17:24:31 +02:00