Shannon Romano
d8f781deae
Merge pull request #14719 from jherico/feature/quest_frame_serialization
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case 20883: GPU frame serialization and related tools
2019-01-28 15:47:55 -08:00
SamGondelman
13cb70a6a5
Merge remote-tracking branch 'upstream/master' into NOverlays12
2019-01-28 11:37:15 -08:00
Sam Gateau
a747bf4cbd
Exploring removing the COmpositing buffer in the display plugin, using srgb for swapchain and debuging from there
2019-01-27 23:48:55 -08:00
Sam Gateau
a2bd802707
Merge branch 'master' of https://github.com/highfidelity/hifi into brown
2019-01-26 12:15:53 -08:00
SamGondelman
becc9f4f8d
DELETE IT ALL
2019-01-25 16:06:59 -08:00
Jeff Clinton
d92d256cfc
Merge pull request #14656 from SamGondelman/matFallthrough
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Case 20241: Material entity fallthrough
2019-01-25 14:01:27 -08:00
SamGondelman
5ce8f566cc
more overlay wip
2019-01-25 11:10:11 -08:00
Adam Smith
dadd49f535
Merge pull request #14667 from SamGondelman/NOverlays9
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Case 20535: renderLayer, primitiveMode, groupCulled Entity properties
2019-01-24 14:36:27 -08:00
SamGondelman
5d19666f60
merge with master
2019-01-23 17:58:56 -08:00
SamGondelman
ac513df103
ring gizmo entities
2019-01-23 17:46:04 -08:00
Sam Gateau
3ec9290dca
Merge pull request #14619 from SamGondelman/matTarget
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Case 20240: Better material entity targeting
2019-01-23 15:47:22 -08:00
Brad Davis
6fb869126e
GPU state cleanup
2019-01-22 10:37:08 -08:00
Sam Gateau
f9891775fc
Enabling msaa framebuffer and testing for forward
2019-01-21 23:07:59 -08:00
SamGondelman
49947d9f6d
better default values
2019-01-21 16:51:08 -08:00
SamGondelman
5b1ea24d20
glsl initializer lists are 4.2
2019-01-21 12:35:48 -08:00
SamGondelman
d17e04967a
fix zone bugs
2019-01-18 13:49:16 -08:00
SamGondelman
717da1b6fa
track texture loading
2019-01-17 15:59:32 -08:00
SamGondelman
8d2e81a13b
Merge remote-tracking branch 'upstream/master' into matFallthrough
2019-01-17 10:27:43 -08:00
SamGondelman
5dd59dd9e9
correct lighting of layered shapes
2019-01-08 14:02:57 -08:00
SamGondelman
10068cc42c
merge with master
2019-01-08 12:14:32 -08:00
SamGondelman
928ea55d95
fix light crash?
2019-01-08 11:47:28 -08:00
SamGondelman
1b5c1d0677
working on primitiveMode and groupCulled
2019-01-08 10:02:03 -08:00
SamGondelman
b609cfaa2b
renderLayer
2019-01-07 15:43:35 -08:00
SamGondelman
ff3545beab
working with texture transform fallthrough
2019-01-07 13:28:00 -08:00
Andrew Meadows
0072684d98
remove cruft and fix error in transform to mesh frame
2019-01-04 12:37:23 -08:00
SamGondelman
a2fe8ef9e7
merge with master
2019-01-03 13:51:07 -08:00
SamGondelman
ea11497a67
Merge remote-tracking branch 'upstream/master' into NOverlays7
2019-01-02 18:09:19 -08:00
SamGondelman
a9d798070a
wip
2019-01-02 18:08:59 -08:00
SamGondelman
1a62b59a8f
Merge remote-tracking branch 'upstream/master' into matFallthrough
2019-01-02 10:11:46 -08:00
SamGondelman
32bec57cfe
Merge remote-tracking branch 'upstream/master' into NOverlays6
2019-01-02 09:53:29 -08:00
Jeff Clinton
bb27acf934
Merge pull request #14530 from SamGondelman/NOverlays4
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Case 20134: Grid Entities
2019-01-02 09:12:34 -08:00
Adam Smith
52980559b8
Merge pull request #14491 from SamGondelman/v3
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Case 20080: v3 + v4 procedurals and misc shader fixes
2018-12-28 15:17:50 -08:00
SamGondelman
87947a7165
try to fix grid color issue
2018-12-25 02:17:37 -05:00
SamGondelman
a25c9395b3
glsl initializer lists are 4.2
2018-12-25 00:46:42 -05:00
SamGondelman
835615fbbd
separate out v3 and v4
2018-12-20 16:33:13 -08:00
SamGondelman
9fc7813e24
Merge remote-tracking branch 'upstream/master' into v3
2018-12-20 16:05:06 -08:00
SamGondelman
9155853889
working on material fallthrough
2018-12-20 16:03:58 -08:00
SamGondelman
bb030660bd
Merge remote-tracking branch 'upstream/master' into NOverlays4
2018-12-20 13:26:23 -08:00
sam gateau
7e1f75e0f3
Fixing the debug of shadow frustum for real
2018-12-20 13:16:41 -08:00
sam gateau
21577ba311
fixing warnings and the debug of shadows
2018-12-20 09:27:15 -08:00
Sam Gateau
80a55e2ae9
Compiling
2018-12-19 20:01:14 -08:00
sam gateau
253a71a20c
updating some code and probably broken in this version
2018-12-19 18:22:01 -08:00
SamGondelman
bf704c2d0d
remove gl_DepthRange
2018-12-19 16:21:12 -08:00
SamGondelman
3578df7a0e
material targeting
2018-12-19 13:28:33 -08:00
sam gateau
9c436bc28c
Merge branch 'master' of github.com:highfidelity/hifi into punk
2018-12-19 09:31:41 -08:00
sam gateau
b8d96d98b8
fixing warnings from the build
2018-12-18 16:25:24 -08:00
sam gateau
5b50b0332d
more fixes
2018-12-18 15:30:45 -08:00
sam gateau
2f18555ee0
removing comments and dead code, rewiring the debug
2018-12-18 14:42:45 -08:00
sam gateau
237fb4dc4c
Shadows are completely working with settings on both pipeline
2018-12-17 17:34:47 -08:00
Sam Gateau
318bf20ede
Shadow is working correctly in both pipelines
2018-12-17 00:27:07 -08:00
Angus Antley
77fa4e7d13
took out the unnecessary hfm.jointindex code
2018-12-16 17:29:16 -08:00
sam gateau
a4b9ec50e9
one step closer
2018-12-14 17:00:58 -08:00
SamGondelman
5dd00bed1d
new improved polylines
2018-12-14 14:15:56 -08:00
Sam Gateau
0b03012e5e
introducing the Shadow Stage
2018-12-14 06:55:34 -08:00
Sam Gateau
e07bc208f3
introducing the Shadow Stage
2018-12-14 00:58:07 -08:00
sam gateau
8bfca612e3
Separating the state view dependant from the shadow to be able to have several versions in flight
2018-12-13 17:56:14 -08:00
Sam Gateau
7f193d0e7c
WEll it sn not going to be that simple....
2018-12-13 00:32:59 -08:00
SamGondelman
250baa9c72
add missing properties to text entities
2018-12-11 15:42:24 -08:00
SamGondelman
fd8245e258
Merge remote-tracking branch 'upstream/master' into NOverlays6
2018-12-11 10:46:39 -08:00
Sam Gateau
b09d0b10e9
cleaning light clusters
2018-12-09 22:54:49 -08:00
Sam Gateau
653370e284
Assemble lighting stage works
2018-12-09 11:39:35 -08:00
Sam Gateau
79cad36c58
Merge branch 'master' of https://github.com/highfidelity/hifi into punk
2018-12-08 19:14:21 -08:00
sam gateau
28d36c81e0
there and back , trying to converge with the new Assemble Lighting Stage task
2018-12-07 16:24:51 -08:00
SamGondelman
8431b3b0c1
correct order of mixes
2018-12-07 10:39:10 -08:00
Sam Gateau
50fcd7f40a
trying...
2018-12-06 22:45:44 -08:00
Sam Gateau
b24a2d33bf
Merge branch 'master' of https://github.com/highfidelity/hifi into punk
2018-12-06 19:51:05 -08:00
sam gateau
e941833676
gathering the lighting stage jobs in their own task away from the renderer specificities
2018-12-06 17:27:13 -08:00
Sam Gondelman
50efb48a58
Update GeometryCache.cpp
2018-12-06 12:26:18 -08:00
Sam Gondelman
c38a6966a9
Merge branch 'master' into NOverlays4
2018-12-06 11:25:43 -08:00
Adam Smith
08d6e35d4d
Merge pull request #14372 from SamGondelman/decals
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Case 19798: 3D projected Material Entities and materialRepeat option
2018-12-06 11:13:46 -08:00
sam gateau
a267c3115a
drafting more factorisation of render tasks
2018-12-05 17:47:33 -08:00
SamGondelman
9923e76968
cleanup
2018-12-05 17:18:26 -08:00
Sam Gondelman
df6fbefc31
Merge branch 'master' into v3
2018-12-05 16:51:33 -08:00
Adam Smith
653974ca30
Merge pull request #14293 from SamGondelman/branching
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Case 19473: Reduce branching in our shaders
2018-12-05 16:42:42 -08:00
sam gateau
8efdec1e51
merging with master
2018-12-04 11:03:46 -08:00
sam gateau
0343983f31
Applying changes done in deferred to forward
2018-12-03 16:58:54 -08:00
Sam Gateau
259a97c43a
Exploring varying with names
2018-12-02 23:41:57 -08:00
sam gateau
2c4cd68a00
iterating on a simpler engine graph
2018-11-30 17:43:27 -08:00
SamGondelman
2acb6b6857
v3 procedurals and shader fixes
2018-11-28 17:58:27 -08:00
Sam Gateau
ba4aec2aff
Fixing the issues with thte debug renderdeferredTask and investigating the avatars perf
2018-11-28 01:01:18 -08:00
Sam Gondelman
5ee803bf1d
Update parabola.slv
2018-11-27 10:54:56 -08:00
Sam Gondelman
3a4ec2cc27
Update glowLine.slv
2018-11-27 10:53:25 -08:00
sam gateau
f348cc35c4
separting debug in its own task
2018-11-26 15:20:45 -08:00
Sam Gateau
b7b8e8e6bf
Trying to group together the debug jobs in a separate task
2018-11-26 00:38:04 -08:00
Sam Gateau
6b1c7bf96e
restoring the engine render views and cleaning up the task / config section of the pr
2018-11-20 23:15:09 -08:00
Sam Gateau
dd828c81e0
Merge branch 'master' of https://github.com/highfidelity/hifi into one
2018-11-20 19:29:01 -08:00
Jeff Clinton
870619b19d
Merge pull request #14412 from amantley/avatarPipelineOffsets
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Avatar Pipeline Joint Rotation Offsets Handling
2018-11-19 08:54:29 -08:00
Sam Gateau
837b321004
merging with master
2018-11-17 10:35:05 -08:00
Sam Gondelman
968ffe7ec3
Merge branch 'master' into branching
2018-11-16 10:25:02 -08:00
Sam Gateau
0166d7748a
Merging with master around rc76 cut time
2018-11-15 22:52:37 -08:00
amantley
f9829c270d
merged new fbx.h
2018-11-15 10:19:04 -08:00
amantley
c8cd65c3bd
added getter for the orginal cluster bind matrix values in AnimSkeleton
2018-11-15 09:58:10 -08:00
Sam Gondelman
a5fe4709a9
Update Fade.slh
2018-11-14 17:50:21 -08:00
amantley
80ebde1036
started cleanup of pr
2018-11-14 17:27:45 -08:00
Sam Gondelman
a206d9e25a
Merge branch 'master' into branching
2018-11-14 17:08:08 -08:00
amantley
8256c652fc
added the hook to put the copy of the mutated bind poses into tthe skeleton
2018-11-14 17:02:25 -08:00
Olivier Prat
85a3938cbe
Switch to app for ambient occlusion debug script
2018-11-14 11:55:11 +01:00
Olivier Prat
45e0f65972
Merge branch 'ao' of http://github.com/Zvork/hifi into ao
2018-11-14 09:48:24 +01:00
Sam Gondelman
13f650d514
Merge pull request #14093 from SamGondelman/police
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Case 19409, Case 19468: Fading fixes and shader cleanup
2018-11-13 15:00:23 -08:00
sabrina-shanman
753557736e
Merge branch 'master' into hfm_library
2018-11-12 15:03:30 -08:00
John Conklin II
512b847684
Merge pull request #14339 from hyperlogic/bug-fix/anim-debug-draw-crash
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AnimDebugDraw: Prevent multi-threaded access to shared map collection.
2018-11-12 10:47:01 -08:00
John Conklin II
9d404a6cf3
Merge pull request #14379 from Cristo86/gles_use_tbo_no_ssbo
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case 19562: GLES - Use TBO instead of SSBO and make shaders use it when it is not gl45 (master)
2018-11-12 10:45:52 -08:00
Brad Hefta-Gaub
22dd958582
Merge pull request #14297 from jherico/feature/vcpkg
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Case 19807: Switch to vcpkg for many dependencies on all non-mobile platforms
2018-11-12 09:52:02 -08:00
SamGondelman
1d1510e18e
Merge remote-tracking branch 'upstream/master' into police
2018-11-09 13:32:41 -08:00
SamGondelman
b3abd97707
projected materials and repeat property
2018-11-09 10:47:07 -08:00
Brad Davis
8c4f0ec774
Vcpkg migration
2018-11-08 12:28:06 -08:00
Dante Ruiz
501746b156
3D Keyboard
2018-11-08 09:58:53 -08:00
Olivier Prat
be7806644a
Removed ternary operators with mix (try to limit branching)
2018-11-08 17:29:00 +01:00
Olivier Prat
d64127aa9c
Android shader compilation fix
2018-11-08 13:48:19 +01:00
Olivier Prat
829e5ff44f
Same android problem fix, but elsewhere
2018-11-08 13:37:22 +01:00
Olivier Prat
09b26db650
Shader fix for android... <sigh>
2018-11-08 13:19:42 +01:00
Olivier Prat
40b7b42f5b
Bis
2018-11-08 12:29:01 +01:00
Olivier Prat
cd89ce5388
Another stupid android shader compilation error fix
2018-11-08 12:07:17 +01:00
Olivier Prat
de2f1c52cc
Another android shader compilation fix
2018-11-08 11:44:47 +01:00
Olivier Prat
05ac2fccb6
Still android fixes
2018-11-08 11:24:46 +01:00
Olivier Prat
851cfff960
Again, android shader compilatio fix
2018-11-08 11:06:28 +01:00
Olivier Prat
c79c403a52
More android shader compilation fixes
2018-11-08 10:47:24 +01:00
Olivier Prat
7e93d91bfa
Fixed android shader compilation
2018-11-08 09:29:02 +01:00
Olivier Prat
9d5dcec0a0
Merge from master
2018-11-08 09:14:42 +01:00
Sam Gateau
d15c8a8854
Merge pull request #14313 from SamGondelman/macFix
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Case 19686: Possibly fix mac debug deferred issue
2018-11-07 10:33:41 -08:00
sabrina-shanman
2801f324b7
Switch references to HFM to the HFM lib and remove HFM classes in FBX
2018-11-05 12:47:34 -08:00
Anthony Thibault
dc43d1bf8f
AnimDebugDraw: Prevent multi-threaded access to shared map collection.
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It was possible for the render thread to iterate over a map while the main thread mutates the same map.
This could have led to memory corruption and crashes.
To fix this we make a copy of the collection and pass the copy to the lambda that executes on the render thread.
2018-11-02 17:53:07 -07:00
Sam Gateau
fa0c58fa0e
Assign the correct binding slots for the Resource Buffers to fix the deformed mesh rendering of the Avatar in gles backend
2018-11-02 00:08:47 -07:00
sabrina-shanman
cbca77b12f
Rename HFMGeometry to HFMModel and adjust related variables
2018-11-01 17:17:48 -07:00
Sam Gondelman
e534e09801
Update LightClusterGrid_shared.slh
2018-11-01 15:35:48 -07:00
SamGondelman
c4c4d2c98d
possibly fix mac issues
2018-10-31 13:28:07 -07:00
sabrina-shanman
becee7f010
Re-name FBXGeometry to HFMGeometry and do the same for related classes
2018-10-30 17:28:42 -07:00
Cristian Luis Duarte
bc7e49482a
Add Android for the condition of _meshBlendshapeBuffer usage
2018-10-30 19:44:39 -03:00
SamGondelman
dc9405775f
more branching removal
2018-10-29 16:42:46 -07:00
SamGondelman
7dff015585
maybe?
2018-10-25 14:40:58 -07:00
SamGondelman
e8c5324e39
start removing branching
2018-10-25 11:59:04 -07:00
Olivier Prat
aa64e51281
Fixed shaders for GLSL 4.1
2018-10-24 11:04:32 +02:00
Olivier Prat
69ace03919
Merged with master
2018-10-24 08:27:39 +02:00
SamGondelman
0efbdc1ab5
merge with master
2018-10-23 14:33:57 -07:00
SamGondelman
d254db02dc
small cleanup
2018-10-23 11:27:17 -07:00
Brad Davis
c8e664a0a1
New SPIRV Shader toolchain
2018-10-23 10:40:12 -07:00
SamGondelman
09ea32dcc0
fix fading and highlighting issues
2018-10-22 14:12:43 -07:00
SamGondelman
5652fa0b1e
merge with master
2018-10-22 10:18:52 -07:00
Olivier Prat
5f3a299fd9
Merge with master
2018-10-22 14:02:24 +02:00
Seth Alves
2ce8ed25f8
Merge pull request #14125 from Atlante45/fix/mac-warnings
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Fix new Mac warnings
2018-10-20 13:40:53 -07:00
Sam Gateau
388b31acf7
Merge pull request #14169 from SamGondelman/highlight
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Fix highlight not working after HMD switch
2018-10-19 11:58:25 -07:00
John Conklin II
9c841db9fb
Merge pull request #14184 from SamGondelman/blendshape
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Move blendshape buffers to render thread
2018-10-19 11:55:44 -07:00
SamGondelman
47c6825aea
CR
2018-10-18 11:08:53 -07:00
SamGondelman
de4dff5202
fix highlight weirdness
2018-10-17 16:18:55 -07:00
SamGondelman
cce0981d6c
Merge remote-tracking branch 'upstream/master' into police
2018-10-17 11:40:01 -07:00
John Conklin II
72c9f697ab
Merge pull request #14119 from SamGondelman/varying
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Move stage frames to Varyings
2018-10-17 11:16:28 -07:00
John Conklin II
9f0b4fb437
Merge pull request #14122 from SamGondelman/skybox
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Rebake default skybox for all platforms
2018-10-17 09:50:00 -07:00
Sam Gondelman
121fc7205c
Delete Default-Sky-9-cubemap.texmeta
2018-10-14 22:36:22 -07:00
Sam Gondelman
39c828fad8
please
2018-10-10 19:07:49 -07:00
Sam Gondelman
2421f9388c
FIX BUILD ERRORS?
2018-10-10 17:09:35 -07:00
Sam Gondelman
6ed38ea333
fix build errors
2018-10-10 16:16:56 -07:00
Sam Gondelman
296bd65c9b
fix build errors
2018-10-10 16:05:14 -07:00
SamGondelman
327c2f4e3d
move blendshape buffers to render thread
2018-10-10 15:32:53 -07:00
Clement
8983fe2bcf
Fix new Mac warnings
2018-10-09 12:11:55 -07:00
Olivier Prat
cfcf6f05a2
Merge with master
2018-10-09 14:18:02 +02:00
SamGondelman
c10bb7d525
pointers
2018-10-08 18:05:09 -07:00
Sam
87efeb1a70
make sure that we compile, dah
2018-10-03 16:15:07 -07:00
sam gateau
81e0d5ced0
Merge branch 'black-bis' of github.com:samcake/hifi into black-bis
2018-10-03 16:03:33 -07:00
sam gateau
702d26d2bd
Addressing the bug on Mac AMD
2018-10-03 16:03:09 -07:00
Sam Gateau
c194e795ac
Merge branch 'master' of https://github.com/highfidelity/hifi into black-bis
2018-10-03 12:12:15 -07:00
Olivier Prat
1322302b6b
Default parameter tweaking
2018-10-03 14:17:24 +02:00
Olivier Prat
fe15063459
Another compilation fix
2018-10-03 09:34:31 +02:00
Olivier Prat
7124474b0e
Fix ubuntu compilation
2018-10-03 09:33:40 +02:00
Olivier Prat
b131de9e51
Added some comments
2018-10-03 08:43:51 +02:00
Olivier Prat
8ad58754da
Fixed compilation on Mac, Ubuntu and Android
2018-10-03 08:41:03 +02:00
sam gateau
5d0f2e3035
And more changes for better syntax and less useless stuff
2018-10-02 13:09:04 -07:00
sam gateau
ff24a99032
Unify the the packing of the blendshape offset for simplicity and settle on the name DrawcallUniform
2018-10-02 11:18:20 -07:00
Olivier Prat
72d0693252
Clean up for stereo
2018-10-02 18:46:01 +02:00
Olivier Prat
4c84ae02fa
Merge branch 'master' of http://github.com/highfidelity/hifi into ao
2018-10-02 18:13:57 +02:00
Olivier Prat
dfe9deb154
Two group of config settings for SSAO and HBAO
2018-10-02 17:47:33 +02:00
Olivier Prat
6fcd63ed64
Improved acnee issues
2018-10-02 15:08:39 +02:00
Olivier Prat
1ed0bd68b9
Small bilateral blur optim
2018-10-02 12:25:00 +02:00
Olivier Prat
6420d96149
Tried to limit banding effect
2018-10-02 11:16:23 +02:00
Olivier Prat
454531e3c3
Switched back to cos HBAO
2018-10-02 10:26:55 +02:00
Sam Gateau
c95c736b1f
FOUnd a working path for gl41
2018-10-01 22:50:29 -07:00
Sam Gateau
d1d4920c35
Check and fixed the shader for nvidia regarding the unpacked variable name, adjust luci.js to be able to move the viewport
2018-10-01 21:35:18 -07:00
David Rowe
f7fd76b316
Merge branch 'master' into M18586
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# Conflicts:
# interface/src/scripting/HMDScriptingInterface.h
2018-10-02 16:49:16 +13:00
David Rowe
2f3a9412f3
Make highlight occlusion match overlay occlusion
2018-10-02 15:36:18 +13:00
Sam Gateau
c593f00839
Merge branch 'master' of https://github.com/highfidelity/hifi into black-bis
2018-10-01 19:10:18 -07:00
sam gateau
392e2ff535
trying and failing andad trying and rince and repeat
2018-10-01 17:45:16 -07:00
John Conklin II
0ef407a45c
Merge pull request #14116 from sethalves/fix-bad-render-downcasts
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get asan to not complain about invalid downcasts during transaction.updateItem
2018-10-01 16:57:03 -07:00
SamGondelman
49553e0285
bake default skybox
2018-10-01 14:05:15 -07:00
sam gateau
c12115bfda
Addressing the 4.1 pass and make sure it works on windows pc and mac
2018-10-01 11:51:46 -07:00
SamGondelman
de90ce5f2b
move stage frames to varyings
2018-10-01 11:26:02 -07:00
Olivier Prat
7f6c9a6cc1
Switched to sin based HBAO
2018-10-01 19:22:54 +02:00
Sam Gateau
5842416ae6
Exploring the possible packing schemes and trying to debug the tangent
2018-09-30 23:11:36 -07:00
Seth Alves
90d9af35b5
minimize diff
2018-09-30 16:05:08 -07:00
Seth Alves
e30497595c
static_cast can be used here rather than dynamic
2018-09-30 15:49:42 -07:00
Seth Alves
749b02cfb8
get asan to not complain about invalid downcast of CauterizedMeshPartPayload UpdateFunctor
2018-09-30 15:12:49 -07:00
sam gateau
1ff4c54c1c
Packing normal and tangents
2018-09-28 17:49:52 -07:00
Seth Alves
b69d0f3997
get interface building and working with clang-7 on ubuntu 18
2018-09-28 13:46:51 -07:00
Olivier Prat
abc415c5ad
Put back temporal jitter of SSAO (but without filtering)
2018-09-28 19:33:34 +02:00
Olivier Prat
9f9fe909b0
Fixed bugs in stereo
2018-09-28 19:22:20 +02:00
Olivier Prat
086ba998c8
Some small cleanups
2018-09-28 16:41:18 +02:00
Olivier Prat
fbd158938b
Put some bilateral blur computation on CPU
2018-09-28 11:31:09 +02:00
Sam Gateau
faf489855c
Packing the offsets and catching up performances
2018-09-28 02:13:08 -07:00
Olivier Prat
6240454c55
Switched back to half res depth when resolutionLevel>1
2018-09-28 10:33:47 +02:00
Olivier Prat
8e914fa565
Bilateral blur shader cleanup and quad split normal at occlusion resolution
2018-09-28 10:25:57 +02:00
sam gateau
215818e313
adjusting page size but still seeing a perf drop
2018-09-27 17:18:43 -07:00
SamGondelman
e069817978
more fixes
2018-09-27 14:18:43 -07:00
Olivier Prat
135e10eaa2
Packed occlusion depth for faster bilateral filtering
2018-09-27 19:51:01 +02:00
Olivier Prat
1998096630
On single bilateral blur shader
2018-09-27 17:03:14 +02:00
Olivier Prat
349a8b39ad
Added config parameter to switch between HBAO / SSAO
2018-09-27 16:39:42 +02:00
Olivier Prat
94a162893a
Finally, a clean HBAO!
2018-09-27 10:44:06 +02:00
Sam Gateau
8923055e91
Exploring the bad peroformances
2018-09-27 00:15:34 -07:00
sam gateau
4078be3df5
Better naming and simpler template maybe
2018-09-26 17:58:06 -07:00
sam gateau
34203c67b0
Addressing the merge with master
2018-09-26 15:42:13 -07:00
John Conklin II
b02e2c8123
Merge pull request #14081 from SamGondelman/blendshapes
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Improve ModelBlender queuing
2018-09-26 15:10:02 -07:00
SamGondelman
0f24c18de5
slightly fix forward pipelines
2018-09-26 15:01:46 -07:00
sam gateau
1e112d3c84
bringing back a bug fix from samuel
2018-09-26 14:15:42 -07:00
sam gateau
b5a47b2e76
Finalizing the renaming from Skinned to Deformed
2018-09-26 14:11:22 -07:00
SamGondelman
09a6053044
cleaning up fragment shaders
2018-09-26 14:10:47 -07:00
sam gateau
09dae5aee3
Addressing merge conflict in HighlightEffect.cpp
2018-09-26 13:24:21 -07:00
Olivier Prat
dee0a6afa2
Found bug with low res depth fetch in occlusion
2018-09-26 16:59:01 +02:00
sam gateau
efa1dd0274
rename the files from skin to deformed
2018-09-25 17:32:04 -07:00
sam gateau
cc0019479a
fixing review comments
2018-09-25 14:07:07 -07:00
sam gateau
e41b8f06e1
Cleaning up the pipeline and checking that it is working for all cases
2018-09-25 13:57:50 -07:00
SamGondelman
21cd3948ae
improve blender queuing
2018-09-25 12:07:05 -07:00
Olivier Prat
9899eb6d3f
Concentrating on resolution level 1
2018-09-25 15:46:07 +02:00
Olivier Prat
60f5913002
Bilateral blur taps are evaluated in shader
2018-09-25 11:06:05 +02:00
Olivier Prat
0c586edeeb
Fixed for stereo
2018-09-25 10:31:24 +02:00
Olivier Prat
190996e670
Switched to full screen depth and normals
2018-09-25 10:01:30 +02:00
Sam Gateau
69734ce21b
Getting better'
2018-09-24 22:34:43 -07:00
sam gateau
7cf7eaa7c8
Exposing the drawcall user info just a uint16 right now and use it for the skinning and blendshape
2018-09-24 17:34:42 -07:00
SamGondelman
ad73cb3996
fix avatar highlighting
2018-09-24 14:02:35 -07:00
SamGondelman
d772cdb34a
please
2018-09-24 10:16:35 -07:00
Olivier Prat
9cebdbd507
Separate frame buffers for each AO split
2018-09-24 19:08:37 +02:00
Olivier Prat
6704a27b12
Back to one batch
2018-09-24 14:59:57 +02:00
Olivier Prat
2e40a5f3ff
Using UVs for buildNormals
2018-09-24 14:38:03 +02:00
Sam Gateau
4210ce46aa
bringing the tex corrd transform in the Material struct and shaving one ubo
2018-09-23 23:10:56 -07:00
sam gateau
d8984dafa0
ui allows to enable/disable the deformer componenets
2018-09-21 16:45:21 -07:00
sam gateau
aa02dcb087
Merge branch 'master' of github.com:highfidelity/hifi into black-bis
2018-09-21 08:19:50 -07:00
Olivier Prat
9f0201878d
Some work to try to find the odd resolution bug
2018-09-21 17:14:39 +02:00
sam gateau
d3ff4b8630
Factorizing the deformer code in a separate file, and now trying to control dynamically the blend shape on off
2018-09-20 17:26:26 -07:00
John Conklin II
0560b8678c
Merge pull request #14022 from jherico/fix/amd_highlight
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Fix AMD highlighting effect
2018-09-20 16:17:10 -07:00
sam gateau
5d80a89094
Apply fix to gl41 backend needed for proper Resource BUffer on gl41
2018-09-20 16:09:08 -07:00
Olivier Prat
cf739db3a5
Added AO normal to Luci
2018-09-20 18:01:02 +02:00
Olivier Prat
1c2da13309
Much better face normal reconstruction
2018-09-20 15:34:28 +02:00
Olivier Prat
64b72e3538
Removed normal from bilateral blur... again
2018-09-20 11:27:00 +02:00
Olivier Prat
d5d0f056a9
Fixed for any resolution level in stereo
2018-09-20 11:15:25 +02:00
Olivier Prat
b1db7ab403
Fixed for stereo rendering with resolution level 0
2018-09-20 10:18:06 +02:00
Sam Gateau
377464f5a2
Merge branch 'master' of https://github.com/highfidelity/hifi into black-bis
2018-09-19 19:00:30 -07:00
sam gateau
6b6551c8bd
the missing file
2018-09-19 17:29:10 -07:00
sam gateau
4fc6466250
update shaders
2018-09-19 17:27:58 -07:00
John Conklin II
60c07280f8
Merge pull request #13971 from SamGondelman/parabola
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Correct transparent parabola shader
2018-09-19 11:46:24 -07:00
Brad Davis
783ea21951
Fix AMD highlighting effect
2018-09-19 11:21:12 -07:00
sam gateau
c05cbf065b
fixing the texcoord1 input in skined vertex shader
2018-09-19 10:13:14 -07:00
Sam Gateau
61644c48f0
Update the slp tp reflect the chanes in the vertex shaders
2018-09-19 09:18:09 -07:00
Olivier Prat
6921e71a9a
Added normal distance to bilateral filtering
2018-09-19 17:49:01 +02:00
Olivier Prat
8a11d18f0d
Quarter resolution with split rendering
2018-09-19 17:24:31 +02:00
Olivier Prat
3493d40fd7
Added gather to split AO
2018-09-19 10:37:27 +02:00
sam gateau
ec6117e9bb
bringing the blendshape in skin shader only work in master
2018-09-18 17:40:29 -07:00
Olivier Prat
03814e7653
Preparing for split rendering of HBAO directions
2018-09-18 18:33:28 +02:00
Olivier Prat
3d096d0644
Added shared header
2018-09-18 16:10:39 +02:00
Olivier Prat
9141be9124
Shader compile fix
2018-09-18 15:29:27 +02:00
Olivier Prat
60418b36d7
Preparing for halton taps
2018-09-18 15:18:06 +02:00
Olivier Prat
fb7a8bdd4d
Mip depth sampling in HBAO now works
2018-09-18 12:13:49 +02:00
Olivier Prat
f7379dfcc9
Switched AO buffer to single R8 component
2018-09-18 11:54:39 +02:00
Olivier Prat
a2abf33669
Removed falloff distance as we're directly using the radius
2018-09-18 11:45:58 +02:00
Olivier Prat
acc6d0b79e
Fixed wrong AO with far objects!
2018-09-18 10:22:35 +02:00
Olivier Prat
c27f3dcafe
Some cleanup, still trying to solve the problem
2018-09-18 08:45:04 +02:00
Olivier Prat
0f467ceeb9
Border clamping for linear depth texture
2018-09-17 17:19:07 +02:00
Olivier Prat
d0eef1b8d0
Some cleanup
2018-09-17 16:12:54 +02:00
Olivier Prat
d9e2c8df69
Fixed uniform buffer slot index in DebugAmbientOcclusion
2018-09-17 15:06:00 +02:00
Olivier Prat
ad5064b045
Removed falloff distance from shader
2018-09-17 14:33:48 +02:00
Olivier Prat
acab748f57
Merge with master
2018-09-17 14:29:54 +02:00
Olivier Prat
6b8f47c75a
Added some tweaking parameters to try to limit silhouette AO
2018-09-13 18:39:02 +02:00
Olivier Prat
8006d7c052
Blur is now at occlusion resolution and added some bias to prevent AO on silhouettes
2018-09-13 15:33:44 +02:00
SamGondelman
2b2091290e
fix everything
2018-09-12 15:32:35 -07:00
Olivier Prat
45b4881edc
Bilateral blur
2018-09-12 17:59:57 +02:00
SamGondelman
1a36693161
I hate blendshapes
2018-09-11 16:58:38 -07:00
Olivier Prat
6c0309402f
Some fixes for HBAO. Need performance improvements
2018-09-11 16:14:54 +02:00
Olivier Prat
fd9d05bdbf
First 'working' version of HBAO
2018-09-11 15:30:18 +02:00
Olivier Prat
f12cd2e55a
Merged with master
2018-09-11 10:19:40 +02:00
SamGondelman
0e079e78e6
correct transparent parabola shader
2018-09-10 16:20:50 -07:00
John Conklin II
ae547f8950
Merge pull request #13881 from jherico/feature/no_uniforms
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Remove all uniforms from our shaders
2018-09-10 15:42:01 -07:00
SamGondelman
f9ec53a2e6
fix bloom on edges
2018-09-07 10:25:26 -07:00
Olivier Prat
fec59e8b95
WIP HBAO
2018-09-07 16:12:03 +02:00
John Conklin II
8c77749fb6
Merge pull request #13947 from SamGondelman/perf
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Fix blendshapes crash one last time, one last time
2018-09-06 14:21:18 -07:00
Bradley Austin Davis
fade3a8de0
Fixing shader implicit type conversions
2018-09-06 09:08:36 -07:00
Brad Davis
650f112f16
Fix keyword in shader layout
2018-09-06 09:08:36 -07:00
Brad Davis
50f4932d9c
PR feedback: structure alignement and size
2018-09-06 09:07:53 -07:00
Brad Davis
9a28e04e37
Remove all tabs from shaders
2018-09-06 08:59:07 -07:00
Brad Davis
2df2bbef46
Adding missing locations
2018-09-06 08:59:07 -07:00
Brad Davis
730cdb4257
Remove uniforms from unused shaders
2018-09-06 08:59:06 -07:00
Brad Davis
f704ddc11c
Remove uniform from SDF text rendering
2018-09-06 08:59:06 -07:00
Brad Davis
a4cd56532e
Removing uniforms from antialiasing
2018-09-06 08:59:06 -07:00
Brad Davis
cafd981744
Remove uniforms from bloom debug effect
2018-09-06 08:59:06 -07:00
Brad Davis
ac84a498b3
Cleanup dead declarations
2018-09-06 08:59:05 -07:00
Olivier Prat
7a736043a6
Small changes
2018-09-06 17:08:10 +02:00
Olivier Prat
c167a71129
Switched back to normal SSAO and fixed broken ambient occlusion Luci visualization
2018-09-06 13:56:58 +02:00
Olivier Prat
64a57047ac
Merged with master
2018-09-06 12:01:10 +02:00
Sam Gateau
03f51352aa
Merge pull request #13932 from SamGondelman/framebuffer
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Fix framebuffer debugging
2018-09-05 17:38:21 -07:00
SamGondelman
cde2dc2eaa
please work
2018-09-05 17:04:05 -07:00
SamGondelman
dff8292216
fix framebuffer debug
2018-09-04 12:50:25 -07:00
Sam Gateau
bd9136812d
Merge branch 'master' of github.com:highfidelity/hifi into black
2018-08-31 17:53:49 -07:00
SamGondelman
028092f803
fix blendshapes one last time
2018-08-31 13:33:45 -07:00
Sam Gateau
dc852bf906
Merge branch 'master' of https://github.com/highfidelity/hifi into black
2018-08-30 19:00:56 -07:00
Sam Gondelman
067d7b280d
Merge pull request #13900 from SamGondelman/blendshapeCrash
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Fix blendshape crash
2018-08-30 17:10:24 -07:00
Sam Gateau
9e2a540bab
Merge branch 'master' of github.com:highfidelity/hifi into black
2018-08-30 12:12:24 -07:00
SamGondelman
248c2621a4
fix blendshapes crash
2018-08-29 17:57:54 -07:00
SamGondelman
0c8a4cc81e
merge with master
2018-08-28 17:31:51 -07:00
SamGondelman
aae06e8f49
faster aabox ray intersection and pre-computed inverse direction
2018-08-27 15:40:33 -07:00
Sam Gateau
a6f7135ad8
Merge branch 'master' of github.com:highfidelity/hifi into black
2018-08-27 10:54:23 -07:00
John Conklin II
467fe56103
Merge pull request #13845 from SamGondelman/perf
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Move blendshape packing to worker thread
2018-08-27 09:40:03 -07:00
Sam Gateau
d97d655148
USing a simpler halfTan test for culling
2018-08-26 23:17:29 -07:00
SamGondelman
ff6020e0ef
fix compile errors, maybe
2018-08-24 15:41:25 -07:00
John Conklin II
fcdbc6c6d2
Merge pull request #13778 from SamGondelman/bloom
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Enable bloom in zone properties
2018-08-24 14:46:31 -07:00
SamGondelman
70f4d0c634
Merge remote-tracking branch 'upstream/master' into perf
2018-08-24 14:04:37 -07:00
SamGondelman
b5b7167644
add to stats
2018-08-23 17:56:24 -07:00
SamGondelman
5c0b12abf6
ordered ray/parabola intersection code
2018-08-22 16:29:17 -07:00
Sam Gateau
054f30b0de
Merging with master
2018-08-22 13:30:44 -07:00
John Conklin II
04d72ea39d
Merge pull request #13850 from samcake/punk
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Adjust Workload Region to be bigger
2018-08-22 10:21:14 -07:00
Sam Gateau
3aa47a6695
Merging with master after a bunch ofchanges
2018-08-22 08:46:40 -07:00
Sam Gateau
0f6f465e7f
Merge branch 'master' of https://github.com/highfidelity/hifi into punk
2018-08-21 19:23:33 -07:00
Brad Davis
e9683011f8
Fix parabola rendering on AMD GPUs
2018-08-21 16:58:38 -07:00
Bradley Austin Davis
d3fd2132ce
Merge pull request #13851 from samcake/black
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Fix the local lights not working on AMD
2018-08-21 15:36:12 -07:00
sam gateau
30c0c44822
Completely remove the texcoord frame transform as we don;t use it at all
2018-08-21 14:52:42 -07:00
sam gateau
6b994ba39a
Completely remove the texcoord frame transform as we don;t use it at all
2018-08-21 14:51:54 -07:00
sam gateau
b7d8b92fb5
Add comment in shader and fix bad cull mode
2018-08-21 12:25:27 -07:00
sam gateau
5ae604f341
REmove the texture Transform for deferred_light slv which then makes it work correctly on AMD
2018-08-21 12:14:32 -07:00
John Conklin II
ad835597e6
Merge pull request #13779 from amantley/perspectiveBug
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Perspective bug
2018-08-21 11:31:14 -07:00
SamGondelman
9ab1fc0500
Merge remote-tracking branch 'upstream/master' into perf
2018-08-20 17:04:42 -07:00
Sam Gateau
e60756cfe6
Merge branch 'master' of github.com:highfidelity/hifi into punk
2018-08-20 15:54:23 -07:00
John Conklin II
b28aa3951f
Merge pull request #13802 from jherico/feature/scribe_programs
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Migrating to scribe program descriptors
2018-08-20 14:48:54 -07:00
SamGondelman
05ff99a1d2
working on blendshapes
2018-08-20 11:40:25 -07:00
Sam Gateau
60765902fb
Merge branch 'master' of https://github.com/highfidelity/hifi into punk
2018-08-18 15:04:43 -07:00
Sabrina Shanman
99374c099a
Merge pull request #13816 from SamGondelman/fading
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Fix parabola shader
2018-08-13 14:45:31 -07:00
SamGondelman
86ba8c3d81
fix parabola shader
2018-08-13 10:08:19 -07:00
Sam Gateau
d5cfe95a0a
merging with master
2018-08-10 15:03:33 -07:00
John Conklin II
61f0e9323a
Merge pull request #13800 from samcake/zvork-shadow
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Fixing PR13731 shader error on Mac
2018-08-10 14:10:47 -07:00
Brad Davis
f03370c826
Migrating to scribe program descriptors
2018-08-09 17:58:34 -07:00
Sam
cd7ca96c3a
Remove the separate depth buffer for in front overlay, only useful for debug and it breaks in mac
2018-08-10 02:42:45 +02:00
Sam
5fd3862c94
FIx shader error on mac in shadow.slh
2018-08-10 00:45:25 +02:00
SamGondelman
bba806f78c
merge with master, fix uniform slots, use varyings for sigma
2018-08-08 22:27:22 -07:00
SamGondelman
a0c3c09b05
Merge remote-tracking branch 'upstream/master' into bloom
2018-08-08 14:44:02 -07:00
Sam Gateau
16bf46ea34
Merge branch 'master' of github.com:highfidelity/hifi into punk
2018-08-08 14:22:52 -07:00
Sam Gondelman
16b483b338
Merge pull request #13766 from SamGondelman/shaders
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Miscellaneous shader fixes
2018-08-08 11:34:36 -07:00
Sam Gateau
7efd5964bd
Merge branch 'master' of github.com:highfidelity/hifi into punk
2018-08-08 09:28:14 -07:00
Sam Gateau
9295007d99
fixing the ui script and trying to get shadow
2018-08-08 09:22:31 -07:00
Olivier Prat
2584ce4c96
Merged with master
2018-08-08 08:42:44 +02:00
SamGondelman
fb75b42059
working on enabling bloom
2018-08-07 22:26:30 -07:00
SamGondelman
2959a406d7
working on enabling bloom
2018-08-07 21:52:05 -07:00
amantley
274bf33318
fix for the avatar scale reset when we re-enter hmd mode
2018-08-07 18:29:51 -07:00
Sam Gondelman
9ec0b05fe4
Merge pull request #13776 from samcake/black
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Fix bug with texel opaque and transparent cut off shader function
2018-08-07 15:52:18 -07:00
SamGondelman
de10dfb032
don't bind materials during shadow pass
2018-08-07 11:17:18 -07:00
Sam Gateau
07cb0db425
Fix bug with texel opaque and transparent cut off shader function
2018-08-07 11:16:50 -07:00
SamGondelman
82029b4cb0
fix v1 and transparent procedurals
2018-08-07 09:28:40 -07:00
Sam Gateau
aac49e901b
merging with master (andthe big shader pr)
2018-08-07 09:16:30 -07:00
SamGondelman
a7dec8fb75
parabola and particle shader fixes
2018-08-06 15:49:52 -07:00
Sam Gateau
09d33177fc
Adjust Workload and better representation of the workload debuging features
2018-08-06 15:36:25 -07:00
Brad Davis
dcdc3a323c
Use defines for packed textures to satisfy both GLES and GL 4.1
2018-08-06 14:35:36 -07:00
Olivier Prat
8eb7ceb66a
Fixed the bug with the thin dark lines at cascade shadow switches (hopefully)
2018-08-05 12:06:36 +02:00
Olivier Prat
d457cf45d5
Fixed bug with NaN shadow anti frustum leading to disappearing shadows on some occasions
2018-08-04 16:51:05 +02:00
Olivier Prat
92e64510ec
Fixed draw frustum and draw aabb code
2018-08-04 15:58:24 +02:00
Bradley Austin Davis
fc51b93691
Fix OSX build
2018-08-03 16:15:58 -07:00
Brad Davis
a1cd39f4c2
Fix some explicit bindings that should be binding, not location
2018-08-03 14:58:12 -07:00
Brad Davis
6ed7512112
Fix build failures after parabola merge
2018-08-03 14:58:12 -07:00
Brad Davis
eca803503c
Fix resolution scaling
2018-08-03 14:58:12 -07:00
Brad Davis
a1a1a03bbc
Fixing crash on exit, deferred debugging tool
2018-08-03 14:58:11 -07:00
Brad Davis
ae8f841912
Shader refactoring for explicit bindings
2018-08-03 14:58:11 -07:00
Brad Davis
04e84f1d23
Moving to cmake time shader compiling
2018-08-03 14:58:11 -07:00
Olivier Prat
cb24046eea
Reorder some functions
2018-08-03 18:51:31 +02:00
Olivier Prat
f2a01021f3
Improvement of debug shadow script
2018-08-03 18:01:22 +02:00
Olivier Prat
d1d6782381
Repaired Luci shadow cascade and depth visualisation
2018-08-01 17:02:52 +02:00
Olivier Prat
a3e1eb997d
Merge branch 'master' of http://github.com/highfidelity/hifi into shadow
2018-08-01 15:24:26 +02:00
Olivier Prat
30600dff93
Non shadow casters now increase shadow scene bounds only in light direction
2018-07-31 15:23:27 +02:00
Olivier Prat
3f3f541a20
Fixed shadow map case when bounds of objects in cascade is null
2018-07-30 17:27:10 +02:00
SamGondelman
318ef907b8
parabola/polyvox, fixing some bugs
2018-07-24 10:08:35 -07:00
SamGondelman
956c1511b6
Merge remote-tracking branch 'upstream/master' into parabolic
2018-07-19 15:23:25 -07:00
SamGondelman
39fa3420ec
pointer rendering, update teleport.js
2018-07-19 12:02:39 -07:00
Sam Gateau
bff372a118
Merge with master
2018-07-13 13:00:00 +02:00
NissimHadar
7b56cfbeae
Clear the frame buffer in all cases.
2018-07-12 11:40:53 -07:00
John Conklin II
b59e9f9899
Merge pull request #13582 from Zvork/scale
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Render Scale Resolution applied only to 3D rendering not HUD
2018-07-12 10:56:03 -07:00
John Conklin II
d1280bc464
Merge pull request #13572 from Zvork/fade
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Repair Transition effect
2018-07-12 10:54:20 -07:00
Sam Gateau
54d2f42fa4
Merge pull request #13544 from Zvork/haze
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Fix haze on Mac (bug #15515 )
2018-07-11 20:04:22 +02:00
Sam Gateau
377c072e6d
Merge pull request #13557 from Zvork/bloom
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Fix Bloom on Mac and hopefully Windows AMD (bug #15434 )
2018-07-11 19:29:44 +02:00
Olivier Prat
22420dbf78
Fixed render resolution scale with TAA
2018-07-11 12:28:46 +02:00
Olivier Prat
703fc20856
Separate scale between 3D rendering and HUD
2018-07-11 12:17:36 +02:00
Sam Gateau
1b56653228
Merge branch 'master' of github.com:highfidelity/hifi into one
2018-07-11 11:57:42 +02:00
Sam Gateau
66199e9aab
Cleaning up the isENabled interface andthe qml
2018-07-11 11:57:18 +02:00
Wayne Chen
8f23fb01a4
removing unused variables
2018-07-10 07:30:02 -07:00
Olivier Prat
6814c487ec
Fixed slot collision between fade map and material texture table
2018-07-10 16:16:51 +02:00
Olivier Prat
50d16eca80
Added object fade parameters to shape pipeline locations
2018-07-10 12:26:51 +02:00
Olivier Prat
777ca7e010
Using shader locations directly in ShapePipeline
2018-07-10 12:11:30 +02:00
Olivier Prat
dfe51b57e8
Fade object params are now passed through uniform buffer
2018-07-10 10:53:38 +02:00
Wayne Chen
bf5cdb0e5f
removing unused variables from lambda capture expressions
2018-07-09 22:31:49 -07:00
SamGondelman
ca5ce888f4
parabola triangle intersection
2018-07-09 18:11:57 -07:00
Olivier Prat
a75b4a2410
Switched to uniform buffer for Highlight
2018-07-06 13:56:04 +02:00
Olivier Prat
74a6c25b86
Used shape pipeline slots in haze
2018-07-06 12:35:48 +02:00
Olivier Prat
0cc6471c7f
Merge branch 'master' of http://github.com/highfidelity/hifi into haze
2018-07-06 12:35:26 +02:00
Olivier Prat
63c03e79d3
BloomApply now uses uniform buffer
2018-07-06 11:52:24 +02:00
Olivier Prat
1097e666d6
Using uniform buffer for bloom threshold
2018-07-06 11:13:42 +02:00
Sam Gateau
36eb4eafc6
Merge branch 'master' of github.com:highfidelity/hifi into one
2018-07-06 10:53:39 +02:00
Sam Gateau
c7c1cdd8c3
Merge pull request #13529 from Zvork/transparent
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Fix number of rendering issues with some transparent objects on Mac and AMD GPUs
2018-07-05 17:20:24 +02:00
Olivier Prat
d2763841be
Working background blend on haze
2018-07-05 17:15:39 +02:00
Olivier Prat
4b7b14f4d3
Added lighting model to haze to be able to turn it on/off
2018-07-05 16:25:40 +02:00
Olivier Prat
4a25090a23
Fixing haze bug on Mac, and potentially AMD
2018-07-05 15:48:33 +02:00
Sam Gateau
8fd6c1fea2
Merge branch 'master' of github.com:highfidelity/hifi into one
2018-07-04 11:35:20 +02:00
Olivier Prat
bda0c0a89f
Discard fragments all the time if opacity is under threshold
2018-07-03 16:51:56 +02:00
Sam Gateau
c231463fca
Merge with master
2018-07-03 12:55:19 +02:00
Sam Gateau
0f3cb0fb84
INtroducing th eGraphics Engine to group al the graphics related (render and gpu) elements
2018-07-03 12:50:52 +02:00
Olivier Prat
74a9b03a5e
Merge branch 'master' of http://github.com/highfidelity/hifi into transparent
2018-07-03 09:26:29 +02:00
SamGondelman
773efe8cf0
fix blurry tablet if overlay is drawing
2018-07-02 13:32:25 -07:00
Olivier Prat
51fe60ec45
Fixed android compilation error and removed _glUniformi call
2018-07-02 14:59:09 +02:00
Olivier Prat
d2a612580c
Fixed NaN with specular on transparent objects
2018-07-02 12:20:55 +02:00
Sam
1f90e86b87
fix shader shadow bug on mac
2018-07-02 11:08:14 +02:00
Sam
a6cbc44885
Merged with zvork fix
2018-07-02 10:50:37 +02:00
Sam
c1856a5e36
Make shadows work with one cascade
2018-07-02 10:46:53 +02:00
Olivier Prat
de831ffea9
Switched shadow maps to sampler2DArrayShadow to try to fix on Mac
2018-06-29 16:55:33 +02:00
Sam Gondelman
7fb2e535ff
Merge pull request #13468 from SamGondelman/secondaryShadows
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Disable shadows in secondary camera
2018-06-26 15:45:44 -07:00
SamGondelman
97ee02811c
disable shadows in secondary camera
2018-06-26 12:27:59 -07:00
Sam Gondelman
fbe54437b8
Merge pull request #13409 from humbletim/add-raypick-shapeID
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Include shapeID in RayPick results
2018-06-26 10:25:39 -07:00
Andrew Meadows
4424a8df11
Merge pull request #13303 from highfidelity/workload
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workload project part 1
2018-06-20 15:39:01 -07:00
Andrew Meadows
44c3620b6e
remove cruft
2018-06-18 17:45:58 -07:00
humbletim
dc5c5c20df
raypick partIndex commit
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include shapeID for accessing proper material index
add raypick shapeID test script
2018-06-18 18:22:30 -04:00
Sam Gateau
56a1137f7b
Merge pull request #13312 from SamGondelman/overlayPipelines
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Fix layered overlay rendering and highlight
2018-06-18 14:35:03 -07:00
Andrew Meadows
6d422e4678
Merge 'master' into 'workload'
2018-06-18 10:30:13 -07:00
John Conklin II
2483c45f40
Merge pull request #13350 from sabrina-shanman/bulletcollisionrenderonly
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Remove functionality for rendering collision models directly in the Model class
2018-06-15 14:46:40 -07:00
sabrina-shanman
79fd3cb181
Rename createVisibleRenderItemSet() to createRenderItemSet() in Model class
2018-06-14 15:49:40 -07:00
sabrina-shanman
3c4050884e
Remove straggler ifdef in Model class
2018-06-14 14:40:22 -07:00
sabrina-shanman
82fddfc31f
Remove unused constant in Model.cpp
2018-06-13 13:03:07 -07:00
Sam Gondelman
e8ec32c7f8
Merge pull request #13340 from SamGondelman/modelTextures
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Try to fix ModelOverlay texture loading
2018-06-11 16:09:10 -07:00
sabrina-shanman
440c77905a
Remove functionality for rendering collision meshes directly in the Model class
2018-06-11 11:03:57 -07:00
Sam Gondelman
c7f05d96b4
Merge pull request #13309 from Cristo86/android_crashes_domains
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Android - Double Click crash and dev-mobile crash with Pixel XL
2018-06-08 13:36:53 -07:00
howard-stearns
df0ecb44a8
fix crash setting model texture
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(cherry picked from commit b152bf02af4eb17cf5c169ca9c577154c83901f7)
2018-06-07 13:21:45 -07:00
John Conklin II
277758cd03
Merge pull request #13275 from luiscuenca/fixNoAvatarMaterials
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Check for null material pointer in CauterizedModel
2018-06-07 09:41:03 -07:00
SamGondelman
d2f8ee327d
properly reset highlight framebuffer
2018-06-05 18:18:24 -07:00
Cristian Luis Duarte
b38eae3731
Only add RenderShadowTask if isDeferred
2018-06-05 18:54:48 -03:00
SamGondelman
aec7206901
get rid of overlay pipelines and just use forward rendering
2018-06-05 14:44:44 -07:00
Andrew Meadows
4329ea5240
Merge master' into 'workload'
2018-06-04 16:11:25 -07:00
samcake
386c0f9ab2
Re review adjustments
2018-05-31 12:16:57 -07:00
luiscuenca
60758dec8d
Check for null pointer
2018-05-31 11:32:45 -07:00
Sam Gateau
513acc529e
INtroduce RenderConstants header file to define the alias names for Tag and Layer for Hifi REnder Engine
2018-05-30 23:31:54 -07:00
samcake
2e9076c71e
Clean up and trying to get ready for merge
2018-05-30 11:14:49 -07:00
samcake
873cabe284
Cleaning the code
2018-05-29 17:46:25 -07:00
Sam Gateau
2f94c43968
Removing the getLayer from the meshPArtPayload and check that it s working
2018-05-28 23:20:04 -07:00
Sam Gateau
678effdb48
Cleaning up the Model set ItemKey flags and bringing Item::Layer in the ItemKey
2018-05-26 23:28:59 -07:00
samcake
221b513b19
Oh boy
2018-05-25 16:33:34 -07:00
samcake
559d436dfa
Fixing the merge conflicts
2018-05-24 16:57:10 -07:00
samcake
44a8d880fa
Merge branch 'master' of https://github.com/highfidelity/hifi into punk
2018-05-24 14:31:53 -07:00
John Conklin II
36d2baab60
Merge pull request #13214 from SamGondelman/primCrash
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Fix crash in GL45Backend::do_drawIndexedInstanced
2018-05-24 13:33:06 -07:00
Andrew Meadows
d50da2babc
Merge 'master' into 'workload'
2018-05-23 14:51:05 -07:00
SamGondelman
9dfc61a452
possible fix for gl crash
2018-05-22 12:51:32 -07:00
samcake
f536f7b6c9
Merge branch 'master' of https://github.com/highfidelity/hifi into punk
2018-05-21 15:52:51 -07:00
samcake
2dc28a504c
Merge branch 'master' of https://github.com/highfidelity/hifi into one
2018-05-21 15:52:42 -07:00
Sam Gateau
87989268bf
Merge pull request #13182 from jherico/feature/batch_pooling
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Use pooled gpu batches
2018-05-21 15:47:55 -07:00
Brad Davis
9c26b2c1d3
Use pooled gpu batches
2018-05-21 13:53:44 -07:00
Sam Gateau
e1690a28e1
Merging with master
2018-05-20 23:04:11 -07:00
samcake
3aaa01788c
Merge branch 'master' of https://github.com/highfidelity/hifi into punk
2018-05-18 17:42:30 -07:00