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Android shader compilation fix
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1 changed files with 1 additions and 1 deletions
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@ -451,7 +451,7 @@ float computeWeightedHorizon(float horizonLimit, float distanceSquared) {
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}
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<@func computeHorizon()@>
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if (tapUVPos.x<0 || tapUVPos.y<0 || tapUVPos.x>=1.0 || tapUVPos.y>=1.0) {
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if (tapUVPos.x<0.0 || tapUVPos.y<0.0 || tapUVPos.x>=1.0 || tapUVPos.y>=1.0) {
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// Early exit because we've hit the borders of the frame
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break;
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}
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