FIx shader error on mac in shadow.slh

This commit is contained in:
Sam 2018-08-10 00:45:25 +02:00
parent 2584ce4c96
commit 5fd3862c94

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@ -104,7 +104,7 @@ float evalShadowAttenuation(vec3 worldLightDir, vec4 worldPosition, float viewDe
vec3 cascadeMix;
bvec4 isPixelOnCascade;
int cascadeIndex;
const float oneMinusNdotL = 1.0 - clamp(dot(worldLightDir, worldNormal), 0, 1);
float oneMinusNdotL = 1.0 - clamp(dot(worldLightDir, worldNormal), 0, 1);
for (cascadeIndex=0 ; cascadeIndex<getShadowCascadeCount() ; cascadeIndex++) {
cascadeShadowCoords[cascadeIndex] = evalShadowTexcoord(cascadeIndex, worldPosition);