working on fst material mapping

This commit is contained in:
SamGondelman 2019-02-11 10:20:55 -08:00
parent f7a487a020
commit 4f03157f39
13 changed files with 146 additions and 79 deletions

View file

@ -1,5 +1,5 @@
set(TARGET_NAME material-networking)
setup_hifi_library()
link_hifi_libraries(shared shaders networking graphics fbx ktx image gl)
link_hifi_libraries(shared shaders networking graphics ktx image gl)
include_hifi_library_headers(gpu)
include_hifi_library_headers(hfm)

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@ -71,6 +71,7 @@ private:
class NetworkMaterialResource : public Resource {
public:
NetworkMaterialResource() : Resource() {}
NetworkMaterialResource(const QUrl& url);
QString getType() const override { return "NetworkMaterial"; }
@ -100,6 +101,7 @@ private:
};
using NetworkMaterialResourcePointer = QSharedPointer<NetworkMaterialResource>;
using MaterialMapping = std::vector<std::pair<std::string, NetworkMaterialResourcePointer>>;
class MaterialCache : public ResourceCache {
public:

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@ -1,57 +0,0 @@
//
// Created by Sam Gondelman on 2/7/2019
// Copyright 2019 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "ApplyMaterialMappingTask.h"
#include "ModelBakerLogging.h"
#include <material-networking/MaterialCache.h>
void ApplyMaterialMappingTask::run(const baker::BakeContextPointer& context, const Input& input, Output& output) {
const auto& materialsIn = input.get0();
const auto& mapping = input.get1();
auto materialsOut = materialsIn;
auto mappingIter = mapping.find("materialMap");
if (mappingIter != mapping.end()) {
QByteArray materialMapValue = mappingIter.value().toByteArray();
QJsonObject materialMap = QJsonDocument::fromJson(materialMapValue).object();
if (materialMap.isEmpty()) {
qCDebug(model_baker) << "Material Map found but did not produce valid JSON:" << materialMapValue;
} else {
for (auto& material : materialsOut) {
auto materialMapIter = materialMap.find(material.name);
if (materialMapIter != materialMap.end()) {
QJsonObject materialOptions = materialMapIter.value().toObject();
qCDebug(model_baker) << "Mapping material:" << material.name << " with HFMaterial: " << materialOptions;
{
auto scatteringIter = materialOptions.find("scattering");
if (scatteringIter != materialOptions.end()) {
float scattering = (float)scatteringIter.value().toDouble();
material._material->setScattering(scattering);
}
}
{
auto scatteringMapIter = materialOptions.find("scatteringMap");
if (scatteringMapIter != materialOptions.end()) {
QByteArray scatteringMap = scatteringMapIter.value().toVariant().toByteArray();
material.scatteringTexture = HFMTexture();
material.scatteringTexture.name = material.name + ".scatteringMap";
material.scatteringTexture.filename = scatteringMap;
}
}
}
}
}
}
output = materialsOut;
}

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@ -20,7 +20,6 @@
#include "CalculateBlendshapeNormalsTask.h"
#include "CalculateBlendshapeTangentsTask.h"
#include "PrepareJointsTask.h"
#include "ApplyMaterialMappingTask.h"
namespace baker {
@ -102,7 +101,7 @@ namespace baker {
class BuildModelTask {
public:
using Input = VaryingSet6<hfm::Model::Pointer, std::vector<hfm::Mesh>, std::vector<hfm::Joint>, QMap<int, glm::quat>, QHash<QString, int>, QHash<QString, hfm::Material>>;
using Input = VaryingSet5<hfm::Model::Pointer, std::vector<hfm::Mesh>, std::vector<hfm::Joint>, QMap<int, glm::quat>, QHash<QString, int>>;
using Output = hfm::Model::Pointer;
using JobModel = Job::ModelIO<BuildModelTask, Input, Output>;
@ -112,7 +111,6 @@ namespace baker {
hfmModelOut->joints = QVector<hfm::Joint>::fromStdVector(input.get2());
hfmModelOut->jointRotationOffsets = input.get3();
hfmModelOut->jointIndices = input.get4();
hfmModelOut->materials = input.get5();
output = hfmModelOut;
}
};
@ -120,9 +118,9 @@ namespace baker {
class BakerEngineBuilder {
public:
using Input = VaryingSet2<hfm::Model::Pointer, QVariantHash>;
using Output = hfm::Model::Pointer;
using Output = VaryingSet2<hfm::Model::Pointer, MaterialMapping>;
using JobModel = Task::ModelIO<BakerEngineBuilder, Input, Output>;
void build(JobModel& model, const Varying& input, Varying& hfmModelOut) {
void build(JobModel& model, const Varying& input, Varying& output) {
const auto& hfmModelIn = input.getN<Input>(0);
const auto& mapping = input.getN<Input>(1);
@ -156,17 +154,19 @@ namespace baker {
const auto jointRotationOffsets = jointInfoOut.getN<PrepareJointsTask::Output>(1);
const auto jointIndices = jointInfoOut.getN<PrepareJointsTask::Output>(2);
// Apply material mapping
const auto materialMappingInputs = ApplyMaterialMappingTask::Input(materials, mapping).asVarying();
const auto materialsOut = model.addJob<ApplyMaterialMappingTask>("ApplyMaterialMapping", materialMappingInputs);
// Parse material mapping
const auto materialMappingInputs = ParseMaterialMappingTask::Input(materials, mapping).asVarying();
const auto materialMapping = model.addJob<ParseMaterialMappingTask>("ParseMaterialMapping", materialMappingInputs);
// Combine the outputs into a new hfm::Model
const auto buildBlendshapesInputs = BuildBlendshapesTask::Input(blendshapesPerMeshIn, normalsPerBlendshapePerMesh, tangentsPerBlendshapePerMesh).asVarying();
const auto blendshapesPerMeshOut = model.addJob<BuildBlendshapesTask>("BuildBlendshapes", buildBlendshapesInputs);
const auto buildMeshesInputs = BuildMeshesTask::Input(meshesIn, graphicsMeshes, normalsPerMesh, tangentsPerMesh, blendshapesPerMeshOut).asVarying();
const auto meshesOut = model.addJob<BuildMeshesTask>("BuildMeshes", buildMeshesInputs);
const auto buildModelInputs = BuildModelTask::Input(hfmModelIn, meshesOut, jointsOut, jointRotationOffsets, jointIndices, materialsOut).asVarying();
hfmModelOut = model.addJob<BuildModelTask>("BuildModel", buildModelInputs);
const auto buildModelInputs = BuildModelTask::Input(hfmModelIn, meshesOut, jointsOut, jointRotationOffsets, jointIndices).asVarying();
const auto hfmModelOut = model.addJob<BuildModelTask>("BuildModel", buildModelInputs);
output = Output(hfmModelOut, materialMapping);
}
};
@ -178,7 +178,8 @@ namespace baker {
void Baker::run() {
_engine->run();
hfmModel = _engine->getOutput().get<BakerEngineBuilder::Output>();
hfmModel = _engine->getOutput().get<BakerEngineBuilder::Output>().get0();
materialMapping = _engine->getOutput().get<BakerEngineBuilder::Output>().get1();
}
};

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@ -18,6 +18,8 @@
#include "Engine.h"
#include "ParseMaterialMappingTask.h"
namespace baker {
class Baker {
public:
@ -27,6 +29,7 @@ namespace baker {
// Outputs, available after run() is called
hfm::Model::Pointer hfmModel;
MaterialMapping materialMapping;
protected:
EnginePointer _engine;

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@ -0,0 +1,63 @@
//
// Created by Sam Gondelman on 2/7/2019
// Copyright 2019 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "ParseMaterialMappingTask.h"
#include "ModelBakerLogging.h"
void ParseMaterialMappingTask::run(const baker::BakeContextPointer& context, const Input& input, Output& output) {
const auto& materialsIn = input.get0();
const auto& mapping = input.get1();
MaterialMapping materialMapping;
auto mappingIter = mapping.find("materialMap");
if (mappingIter != mapping.end()) {
QByteArray materialMapValue = mappingIter.value().toByteArray();
QJsonObject materialMap = QJsonDocument::fromJson(materialMapValue).object();
if (materialMap.isEmpty()) {
qCDebug(model_baker) << "Material Map found but did not produce valid JSON:" << materialMapValue;
} else {
auto mappingKeys = materialMap.keys();
for (auto mapping : mappingKeys) {
auto mappingValue = materialMap[mapping].toObject();
// Old subsurface scattering mapping
{
auto scatteringIter = mappingValue.find("scattering");
auto scatteringMapIter = mappingValue.find("scatteringMap");
if (scatteringIter != mappingValue.end() || scatteringMapIter != mappingValue.end()) {
std::shared_ptr<NetworkMaterial> material = std::make_shared<NetworkMaterial>();
if (scatteringIter != mappingValue.end()) {
float scattering = (float)scatteringIter.value().toDouble();
material->setScattering(scattering);
}
if (scatteringMapIter != mappingValue.end()) {
QString scatteringMap = scatteringMapIter.value().toString();
material->setScatteringMap(scatteringMap);
}
material->setDefaultFallthrough(true);
NetworkMaterialResourcePointer materialResource = NetworkMaterialResourcePointer(new NetworkMaterialResource(), [](NetworkMaterialResource* ptr) { ptr->deleteLater(); });
materialResource->moveToThread(qApp->thread());
materialResource->parsedMaterials.names.push_back("scattering");
materialResource->parsedMaterials.networkMaterials["scattering"] = material;
materialMapping.push_back(std::pair<std::string, NetworkMaterialResourcePointer>("mat::" + mapping.toStdString(), materialResource));
continue;
}
}
}
}
}
output = materialMapping;
}

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@ -6,8 +6,8 @@
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_ApplyMaterialMappingTask_h
#define hifi_ApplyMaterialMappingTask_h
#ifndef hifi_ParseMaterialMappingTask_h
#define hifi_ParseMaterialMappingTask_h
#include <QHash>
@ -15,13 +15,15 @@
#include "Engine.h"
class ApplyMaterialMappingTask {
#include <material-networking/MaterialCache.h>
class ParseMaterialMappingTask {
public:
using Input = baker::VaryingSet2<QHash<QString, hfm::Material>, QVariantHash>;
using Output = QHash<QString, hfm::Material>;
using JobModel = baker::Job::ModelIO<ApplyMaterialMappingTask, Input, Output>;
using Output = MaterialMapping;
using JobModel = baker::Job::ModelIO<ParseMaterialMappingTask, Input, Output>;
void run(const baker::BakeContextPointer& context, const Input& input, Output& output);
};
#endif // hifi_ApplyMaterialMappingTask_h
#endif // hifi_ParseMaterialMappingTask_h

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@ -174,6 +174,7 @@ void GeometryMappingResource::downloadFinished(const QByteArray& data) {
void GeometryMappingResource::onGeometryMappingLoaded(bool success) {
if (success && _geometryResource) {
_hfmModel = _geometryResource->_hfmModel;
_materialMapping = _geometryResource->_materialMapping;
_meshParts = _geometryResource->_meshParts;
_meshes = _geometryResource->_meshes;
_materials = _geometryResource->_materials;
@ -341,6 +342,7 @@ void GeometryDefinitionResource::setGeometryDefinition(HFMModel::Pointer hfmMode
// Assume ownership of the processed HFMModel
_hfmModel = modelBaker.hfmModel;
_materialMapping = modelBaker.materialMapping;
// Copy materials
QHash<QString, size_t> materialIDAtlas;
@ -437,6 +439,7 @@ const QVariantMap Geometry::getTextures() const {
// FIXME: The materials should only be copied when modified, but the Model currently caches the original
Geometry::Geometry(const Geometry& geometry) {
_hfmModel = geometry._hfmModel;
_materialMapping = geometry._materialMapping;
_meshes = geometry._meshes;
_meshParts = geometry._meshParts;

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@ -45,6 +45,7 @@ public:
bool isHFMModelLoaded() const { return (bool)_hfmModel; }
const HFMModel& getHFMModel() const { return *_hfmModel; }
const MaterialMapping& getMaterialMapping() const { return _materialMapping; }
const GeometryMeshes& getMeshes() const { return *_meshes; }
const std::shared_ptr<NetworkMaterial> getShapeMaterial(int shapeID) const;
@ -60,6 +61,7 @@ protected:
// Shared across all geometries, constant throughout lifetime
std::shared_ptr<const HFMModel> _hfmModel;
MaterialMapping _materialMapping;
std::shared_ptr<const GeometryMeshes> _meshes;
std::shared_ptr<const GeometryMeshParts> _meshParts;

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@ -359,7 +359,7 @@ class Resource : public QObject {
Q_OBJECT
public:
Resource() : QObject(), _loaded(true) {}
Resource(const Resource& other);
Resource(const QUrl& url);
virtual ~Resource();

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@ -97,6 +97,7 @@ void CauterizedModel::createRenderItemSet() {
}
}
_blendshapeOffsetsInitialized = true;
applyMaterialMapping();
} else {
Model::createRenderItemSet();
}

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@ -1465,6 +1465,7 @@ void Model::createRenderItemSet() {
}
}
_blendshapeOffsetsInitialized = true;
applyMaterialMapping();
}
bool Model::isRenderable() const {
@ -1519,17 +1520,60 @@ std::set<unsigned int> Model::getMeshIDsFromMaterialID(QString parentMaterialNam
return toReturn;
}
void Model::applyMaterialMapping() {
auto renderItemsKey = _renderItemKeyGlobalFlags;
PrimitiveMode primitiveMode = getPrimitiveMode();
bool useDualQuaternionSkinning = _useDualQuaternionSkinning;
render::Transaction transaction;
std::unordered_map<unsigned int, quint16> priorityMap;
auto& materialMapping = getMaterialMapping();
qDebug() << "boop" << materialMapping.size();
for (auto& mapping : materialMapping) {
std::set<unsigned int> shapeIDs = getMeshIDsFromMaterialID(QString(mapping.first.c_str()));
qDebug() << "boop2" << mapping.first.c_str() << shapeIDs.size();
if (shapeIDs.size() == 0) {
continue;
}
auto networkMaterialResource = mapping.second;
qDebug() << (bool)networkMaterialResource;
if (networkMaterialResource && networkMaterialResource->isLoaded() && networkMaterialResource->parsedMaterials.names.size() > 0) {
auto networkMaterial = networkMaterialResource->parsedMaterials.networkMaterials[networkMaterialResource->parsedMaterials.names[0]];
for (auto shapeID : shapeIDs) {
if (shapeID < _modelMeshRenderItemIDs.size()) {
auto itemID = _modelMeshRenderItemIDs[shapeID];
auto meshIndex = _modelMeshRenderItemShapes[shapeID].meshIndex;
bool invalidatePayloadShapeKey = shouldInvalidatePayloadShapeKey(meshIndex);
graphics::MaterialLayer material = graphics::MaterialLayer(networkMaterial, ++priorityMap[shapeID]);
transaction.updateItem<ModelMeshPartPayload>(itemID, [material, renderItemsKey,
invalidatePayloadShapeKey, primitiveMode, useDualQuaternionSkinning](ModelMeshPartPayload& data) {
data.addMaterial(material);
// if the material changed, we might need to update our item key or shape key
data.updateKey(renderItemsKey);
data.setShapeKey(invalidatePayloadShapeKey, primitiveMode, useDualQuaternionSkinning);
});
}
}
}
}
AbstractViewStateInterface::instance()->getMain3DScene()->enqueueTransaction(transaction);
}
void Model::addMaterial(graphics::MaterialLayer material, const std::string& parentMaterialName) {
std::set<unsigned int> shapeIDs = getMeshIDsFromMaterialID(QString(parentMaterialName.c_str()));
auto renderItemsKey = _renderItemKeyGlobalFlags;
PrimitiveMode primitiveMode = getPrimitiveMode();
bool useDualQuaternionSkinning = _useDualQuaternionSkinning;
render::Transaction transaction;
for (auto shapeID : shapeIDs) {
if (shapeID < _modelMeshRenderItemIDs.size()) {
auto itemID = _modelMeshRenderItemIDs[shapeID];
auto renderItemsKey = _renderItemKeyGlobalFlags;
PrimitiveMode primitiveMode = getPrimitiveMode();
auto meshIndex = _modelMeshRenderItemShapes[shapeID].meshIndex;
bool invalidatePayloadShapeKey = shouldInvalidatePayloadShapeKey(meshIndex);
bool useDualQuaternionSkinning = _useDualQuaternionSkinning;
transaction.updateItem<ModelMeshPartPayload>(itemID, [material, renderItemsKey,
invalidatePayloadShapeKey, primitiveMode, useDualQuaternionSkinning](ModelMeshPartPayload& data) {
data.addMaterial(material);

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@ -183,6 +183,7 @@ public:
/// Provided as a convenience, will crash if !isLoaded()
// And so that getHFMModel() isn't chained everywhere
const HFMModel& getHFMModel() const { assert(isLoaded()); return _renderGeometry->getHFMModel(); }
const MaterialMapping& getMaterialMapping() const { assert(isLoaded()); return _renderGeometry->getMaterialMapping(); }
bool isActive() const { return isLoaded(); }
@ -373,6 +374,8 @@ signals:
protected:
void applyMaterialMapping();
void setBlendshapeCoefficients(const QVector<float>& coefficients) { _blendshapeCoefficients = coefficients; }
const QVector<float>& getBlendshapeCoefficients() const { return _blendshapeCoefficients; }