mirror of
https://github.com/HifiExperiments/overte.git
synced 2025-04-14 13:36:02 +02:00
Merge remote-tracking branch 'upstream/master' into untexture
This commit is contained in:
commit
f482ae3b63
49 changed files with 4437 additions and 97 deletions
|
@ -52,6 +52,7 @@ else()
|
|||
set(MOBILE 0)
|
||||
endif()
|
||||
|
||||
set(HIFI_USE_OPTIMIZED_IK OFF)
|
||||
set(BUILD_CLIENT_OPTION ON)
|
||||
set(BUILD_SERVER_OPTION ON)
|
||||
set(BUILD_TESTS_OPTION OFF)
|
||||
|
@ -115,7 +116,7 @@ if (USE_GLES AND (NOT ANDROID))
|
|||
set(DISABLE_QML_OPTION ON)
|
||||
endif()
|
||||
|
||||
|
||||
option(HIFI_USE_OPTIMIZED_IK "USE OPTIMIZED IK" ${HIFI_USE_OPTIMIZED_IK_OPTION})
|
||||
option(BUILD_CLIENT "Build client components" ${BUILD_CLIENT_OPTION})
|
||||
option(BUILD_SERVER "Build server components" ${BUILD_SERVER_OPTION})
|
||||
option(BUILD_TESTS "Build tests" ${BUILD_TESTS_OPTION})
|
||||
|
@ -146,6 +147,7 @@ foreach(PLATFORM_QT_COMPONENT ${PLATFORM_QT_COMPONENTS})
|
|||
list(APPEND PLATFORM_QT_LIBRARIES "Qt5::${PLATFORM_QT_COMPONENT}")
|
||||
endforeach()
|
||||
|
||||
MESSAGE(STATUS "USE OPTIMIZED IK: " ${HIFI_USE_OPTIMIZED_IK})
|
||||
MESSAGE(STATUS "Build server: " ${BUILD_SERVER})
|
||||
MESSAGE(STATUS "Build client: " ${BUILD_CLIENT})
|
||||
MESSAGE(STATUS "Build tests: " ${BUILD_TESTS})
|
||||
|
@ -191,6 +193,10 @@ find_package( Threads )
|
|||
add_definitions(-DGLM_FORCE_RADIANS)
|
||||
add_definitions(-DGLM_ENABLE_EXPERIMENTAL)
|
||||
add_definitions(-DGLM_FORCE_CTOR_INIT)
|
||||
if (HIFI_USE_OPTIMIZED_IK)
|
||||
MESSAGE(STATUS "SET THE USE IK DEFINITION ")
|
||||
add_definitions(-DHIFI_USE_OPTIMIZED_IK)
|
||||
endif()
|
||||
set(HIFI_LIBRARY_DIR "${CMAKE_CURRENT_SOURCE_DIR}/libraries")
|
||||
|
||||
set(EXTERNAL_PROJECT_PREFIX "project")
|
||||
|
|
2229
interface/resources/avatar/avatar-animation_withSplineIKNode.json
Normal file
2229
interface/resources/avatar/avatar-animation_withSplineIKNode.json
Normal file
File diff suppressed because it is too large
Load diff
|
@ -2301,31 +2301,31 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer, bo
|
|||
DependencyManager::get<PickManager>()->setPrecisionPicking(rayPickID, value);
|
||||
});
|
||||
|
||||
EntityItem::setBillboardRotationOperator([this](const glm::vec3& position, const glm::quat& rotation, BillboardMode billboardMode) {
|
||||
EntityItem::setBillboardRotationOperator([this](const glm::vec3& position, const glm::quat& rotation, BillboardMode billboardMode, const glm::vec3& frustumPos) {
|
||||
if (billboardMode == BillboardMode::YAW) {
|
||||
//rotate about vertical to face the camera
|
||||
ViewFrustum frustum;
|
||||
copyViewFrustum(frustum);
|
||||
glm::vec3 dPosition = frustum.getPosition() - position;
|
||||
glm::vec3 dPosition = frustumPos - position;
|
||||
// If x and z are 0, atan(x, z) is undefined, so default to 0 degrees
|
||||
float yawRotation = dPosition.x == 0.0f && dPosition.z == 0.0f ? 0.0f : glm::atan(dPosition.x, dPosition.z);
|
||||
return glm::quat(glm::vec3(0.0f, yawRotation, 0.0f));
|
||||
} else if (billboardMode == BillboardMode::FULL) {
|
||||
ViewFrustum frustum;
|
||||
copyViewFrustum(frustum);
|
||||
glm::vec3 cameraPos = frustum.getPosition();
|
||||
// use the referencial from the avatar, y isn't always up
|
||||
glm::vec3 avatarUP = DependencyManager::get<AvatarManager>()->getMyAvatar()->getWorldOrientation() * Vectors::UP;
|
||||
// check to see if glm::lookAt will work / using glm::lookAt variable name
|
||||
glm::highp_vec3 s(glm::cross(position - cameraPos, avatarUP));
|
||||
glm::highp_vec3 s(glm::cross(position - frustumPos, avatarUP));
|
||||
|
||||
// make sure s is not NaN for any component
|
||||
if (glm::length2(s) > 0.0f) {
|
||||
return glm::conjugate(glm::toQuat(glm::lookAt(cameraPos, position, avatarUP)));
|
||||
return glm::conjugate(glm::toQuat(glm::lookAt(frustumPos, position, avatarUP)));
|
||||
}
|
||||
}
|
||||
return rotation;
|
||||
});
|
||||
EntityItem::setPrimaryViewFrustumPositionOperator([this]() {
|
||||
ViewFrustum viewFrustum;
|
||||
copyViewFrustum(viewFrustum);
|
||||
return viewFrustum.getPosition();
|
||||
});
|
||||
|
||||
render::entities::WebEntityRenderer::setAcquireWebSurfaceOperator([this](const QString& url, bool htmlContent, QSharedPointer<OffscreenQmlSurface>& webSurface, bool& cachedWebSurface) {
|
||||
bool isTablet = url == TabletScriptingInterface::QML;
|
||||
|
|
|
@ -297,6 +297,9 @@ void AvatarManager::updateOtherAvatars(float deltaTime) {
|
|||
avatar->setIsNewAvatar(false);
|
||||
}
|
||||
avatar->simulate(deltaTime, inView);
|
||||
if (avatar->getSkeletonModel()->isLoaded() && avatar->getWorkloadRegion() == workload::Region::R1) {
|
||||
_myAvatar->addAvatarHandsToFlow(avatar);
|
||||
}
|
||||
avatar->updateRenderItem(renderTransaction);
|
||||
avatar->updateSpaceProxy(workloadTransaction);
|
||||
avatar->setLastRenderUpdateTime(startTime);
|
||||
|
@ -716,7 +719,7 @@ RayToAvatarIntersectionResult AvatarManager::findRayIntersectionVector(const Pic
|
|||
}
|
||||
}
|
||||
|
||||
if (rayAvatarResult._intersect && pickAgainstMesh) {
|
||||
if (avatar && rayAvatarResult._intersect && pickAgainstMesh) {
|
||||
glm::vec3 localRayOrigin = avatar->worldToJointPoint(ray.origin, rayAvatarResult._intersectWithJoint);
|
||||
glm::vec3 localRayPoint = avatar->worldToJointPoint(ray.origin + rayAvatarResult._distance * rayDirection, rayAvatarResult._intersectWithJoint);
|
||||
|
||||
|
|
70
interface/src/avatar/MyAvatar.cpp
Executable file → Normal file
70
interface/src/avatar/MyAvatar.cpp
Executable file → Normal file
|
@ -2951,6 +2951,10 @@ void MyAvatar::initAnimGraph() {
|
|||
graphUrl = _fstAnimGraphOverrideUrl;
|
||||
} else {
|
||||
graphUrl = PathUtils::resourcesUrl("avatar/avatar-animation.json");
|
||||
|
||||
#if defined(Q_OS_ANDROID) || defined(HIFI_USE_OPTIMIZED_IK)
|
||||
graphUrl = PathUtils::resourcesUrl("avatar/avatar-animation_withSplineIKNode.json");
|
||||
#endif
|
||||
}
|
||||
|
||||
emit animGraphUrlChanged(graphUrl);
|
||||
|
@ -5313,6 +5317,72 @@ void MyAvatar::releaseGrab(const QUuid& grabID) {
|
|||
}
|
||||
}
|
||||
|
||||
void MyAvatar::addAvatarHandsToFlow(const std::shared_ptr<Avatar>& otherAvatar) {
|
||||
auto &flow = _skeletonModel->getRig().getFlow();
|
||||
for (auto &handJointName : HAND_COLLISION_JOINTS) {
|
||||
int jointIndex = otherAvatar->getJointIndex(handJointName);
|
||||
if (jointIndex != -1) {
|
||||
glm::vec3 position = otherAvatar->getJointPosition(jointIndex);
|
||||
flow.setOthersCollision(otherAvatar->getID(), jointIndex, position);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void MyAvatar::useFlow(bool isActive, bool isCollidable, const QVariantMap& physicsConfig, const QVariantMap& collisionsConfig) {
|
||||
if (_skeletonModel->isLoaded()) {
|
||||
_skeletonModel->getRig().initFlow(isActive);
|
||||
auto &flow = _skeletonModel->getRig().getFlow();
|
||||
auto &collisionSystem = flow.getCollisionSystem();
|
||||
collisionSystem.setActive(isCollidable);
|
||||
auto physicsGroups = physicsConfig.keys();
|
||||
if (physicsGroups.size() > 0) {
|
||||
for (auto &groupName : physicsGroups) {
|
||||
auto settings = physicsConfig[groupName].toMap();
|
||||
FlowPhysicsSettings physicsSettings;
|
||||
if (settings.contains("active")) {
|
||||
physicsSettings._active = settings["active"].toBool();
|
||||
}
|
||||
if (settings.contains("damping")) {
|
||||
physicsSettings._damping = settings["damping"].toFloat();
|
||||
}
|
||||
if (settings.contains("delta")) {
|
||||
physicsSettings._delta = settings["delta"].toFloat();
|
||||
}
|
||||
if (settings.contains("gravity")) {
|
||||
physicsSettings._gravity = settings["gravity"].toFloat();
|
||||
}
|
||||
if (settings.contains("inertia")) {
|
||||
physicsSettings._inertia = settings["inertia"].toFloat();
|
||||
}
|
||||
if (settings.contains("radius")) {
|
||||
physicsSettings._radius = settings["radius"].toFloat();
|
||||
}
|
||||
if (settings.contains("stiffness")) {
|
||||
physicsSettings._stiffness = settings["stiffness"].toFloat();
|
||||
}
|
||||
flow.setPhysicsSettingsForGroup(groupName, physicsSettings);
|
||||
}
|
||||
}
|
||||
auto collisionJoints = collisionsConfig.keys();
|
||||
if (collisionJoints.size() > 0) {
|
||||
collisionSystem.resetCollisions();
|
||||
for (auto &jointName : collisionJoints) {
|
||||
int jointIndex = getJointIndex(jointName);
|
||||
FlowCollisionSettings collisionsSettings;
|
||||
auto settings = collisionsConfig[jointName].toMap();
|
||||
collisionsSettings._entityID = getID();
|
||||
if (settings.contains("radius")) {
|
||||
collisionsSettings._radius = settings["radius"].toFloat();
|
||||
}
|
||||
if (settings.contains("offset")) {
|
||||
collisionsSettings._offset = vec3FromVariant(settings["offset"]);
|
||||
}
|
||||
collisionSystem.addCollisionSphere(jointIndex, collisionsSettings);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void MyAvatar::sendPacket(const QUuid& entityID, const EntityItemProperties& properties) const {
|
||||
auto treeRenderer = DependencyManager::get<EntityTreeRenderer>();
|
||||
EntityTreePointer entityTree = treeRenderer ? treeRenderer->getTree() : nullptr;
|
||||
|
|
|
@ -1183,6 +1183,20 @@ public:
|
|||
void updateAvatarEntity(const QUuid& entityID, const QByteArray& entityData) override;
|
||||
void avatarEntityDataToJson(QJsonObject& root) const override;
|
||||
int sendAvatarDataPacket(bool sendAll = false) override;
|
||||
|
||||
void addAvatarHandsToFlow(const std::shared_ptr<Avatar>& otherAvatar);
|
||||
|
||||
/**jsdoc
|
||||
* Init flow simulation on avatar.
|
||||
* @function MyAvatar.useFlow
|
||||
* @param {boolean} - Set to <code>true</code> to activate flow simulation.
|
||||
* @param {boolean} - Set to <code>true</code> to activate collisions.
|
||||
* @param {Object} physicsConfig - object with the customized physic parameters
|
||||
* i.e. {"hair": {"active": true, "stiffness": 0.0, "radius": 0.04, "gravity": -0.035, "damping": 0.8, "inertia": 0.8, "delta": 0.35}}
|
||||
* @param {Object} collisionsConfig - object with the customized collision parameters
|
||||
* i.e. {"Spine2": {"type": "sphere", "radius": 0.14, "offset": {"x": 0.0, "y": 0.2, "z": 0.0}}}
|
||||
*/
|
||||
Q_INVOKABLE void useFlow(bool isActive, bool isCollidable, const QVariantMap& physicsConfig = QVariantMap(), const QVariantMap& collisionsConfig = QVariantMap());
|
||||
|
||||
public slots:
|
||||
|
||||
|
|
|
@ -10,12 +10,14 @@
|
|||
|
||||
#include <avatars-renderer/Avatar.h>
|
||||
#include <DebugDraw.h>
|
||||
#include <CubicHermiteSpline.h>
|
||||
|
||||
#include "Application.h"
|
||||
#include "InterfaceLogging.h"
|
||||
#include "AnimUtil.h"
|
||||
|
||||
|
||||
|
||||
MySkeletonModel::MySkeletonModel(Avatar* owningAvatar, QObject* parent) : SkeletonModel(owningAvatar, parent) {
|
||||
}
|
||||
|
||||
|
@ -33,6 +35,22 @@ Rig::CharacterControllerState convertCharacterControllerState(CharacterControlle
|
|||
};
|
||||
}
|
||||
|
||||
#if defined(Q_OS_ANDROID) || defined(HIFI_USE_OPTIMIZED_IK)
|
||||
static glm::vec3 computeSpine2WithHeadHipsSpline(MyAvatar* myAvatar, AnimPose hipsIKTargetPose, AnimPose headIKTargetPose) {
|
||||
|
||||
// the the ik targets to compute the spline with
|
||||
CubicHermiteSplineFunctorWithArcLength splineFinal(headIKTargetPose.rot(), headIKTargetPose.trans(), hipsIKTargetPose.rot(), hipsIKTargetPose.trans());
|
||||
|
||||
// measure the total arc length along the spline
|
||||
float totalArcLength = splineFinal.arcLength(1.0f);
|
||||
float tFinal = splineFinal.arcLengthInverse(myAvatar->getSpine2SplineRatio() * totalArcLength);
|
||||
glm::vec3 spine2Translation = splineFinal(tFinal);
|
||||
|
||||
return spine2Translation + myAvatar->getSpine2SplineOffset();
|
||||
|
||||
}
|
||||
#endif
|
||||
|
||||
static AnimPose computeHipsInSensorFrame(MyAvatar* myAvatar, bool isFlying) {
|
||||
glm::mat4 worldToSensorMat = glm::inverse(myAvatar->getSensorToWorldMatrix());
|
||||
|
||||
|
@ -233,6 +251,12 @@ void MySkeletonModel::updateRig(float deltaTime, glm::mat4 parentTransform) {
|
|||
myAvatar->getControllerPoseInAvatarFrame(controller::Action::LEFT_HAND).isValid() &&
|
||||
!(params.primaryControllerFlags[Rig::PrimaryControllerType_Spine2] & (uint8_t)Rig::ControllerFlags::Enabled)) {
|
||||
|
||||
#if defined(Q_OS_ANDROID) || defined(HIFI_USE_OPTIMIZED_IK)
|
||||
AnimPose headAvatarSpace(avatarHeadPose.getRotation(), avatarHeadPose.getTranslation());
|
||||
AnimPose headRigSpace = avatarToRigPose * headAvatarSpace;
|
||||
AnimPose hipsRigSpace = sensorToRigPose * sensorHips;
|
||||
glm::vec3 spine2TargetTranslation = computeSpine2WithHeadHipsSpline(myAvatar, hipsRigSpace, headRigSpace);
|
||||
#endif
|
||||
const float SPINE2_ROTATION_FILTER = 0.5f;
|
||||
AnimPose currentSpine2Pose;
|
||||
AnimPose currentHeadPose;
|
||||
|
@ -243,6 +267,9 @@ void MySkeletonModel::updateRig(float deltaTime, glm::mat4 parentTransform) {
|
|||
if (spine2Exists && headExists && hipsExists) {
|
||||
|
||||
AnimPose rigSpaceYaw(myAvatar->getSpine2RotationRigSpace());
|
||||
#if defined(Q_OS_ANDROID) || defined(HIFI_USE_OPTIMIZED_IK)
|
||||
rigSpaceYaw.rot() = safeLerp(Quaternions::IDENTITY, rigSpaceYaw.rot(), 0.5f);
|
||||
#endif
|
||||
glm::vec3 u, v, w;
|
||||
glm::vec3 fwd = rigSpaceYaw.rot() * glm::vec3(0.0f, 0.0f, 1.0f);
|
||||
glm::vec3 up = currentHeadPose.trans() - currentHipsPose.trans();
|
||||
|
@ -253,6 +280,9 @@ void MySkeletonModel::updateRig(float deltaTime, glm::mat4 parentTransform) {
|
|||
}
|
||||
generateBasisVectors(up, fwd, u, v, w);
|
||||
AnimPose newSpinePose(glm::mat4(glm::vec4(w, 0.0f), glm::vec4(u, 0.0f), glm::vec4(v, 0.0f), glm::vec4(glm::vec3(0.0f, 0.0f, 0.0f), 1.0f)));
|
||||
#if defined(Q_OS_ANDROID) || defined(HIFI_USE_OPTIMIZED_IK)
|
||||
currentSpine2Pose.trans() = spine2TargetTranslation;
|
||||
#endif
|
||||
currentSpine2Pose.rot() = safeLerp(currentSpine2Pose.rot(), newSpinePose.rot(), SPINE2_ROTATION_FILTER);
|
||||
params.primaryControllerPoses[Rig::PrimaryControllerType_Spine2] = currentSpine2Pose;
|
||||
params.primaryControllerFlags[Rig::PrimaryControllerType_Spine2] = (uint8_t)Rig::ControllerFlags::Enabled | (uint8_t)Rig::ControllerFlags::Estimated;
|
||||
|
|
|
@ -368,7 +368,6 @@ void OtherAvatar::simulate(float deltaTime, bool inView) {
|
|||
PROFILE_RANGE(simulation, "grabs");
|
||||
applyGrabChanges();
|
||||
}
|
||||
|
||||
updateFadingStatus();
|
||||
}
|
||||
|
||||
|
|
|
@ -48,6 +48,7 @@ public:
|
|||
void rebuildCollisionShape() override;
|
||||
|
||||
void setWorkloadRegion(uint8_t region);
|
||||
uint8_t getWorkloadRegion() { return _workloadRegion; }
|
||||
bool shouldBeInPhysicsSimulation() const;
|
||||
bool needsPhysicsUpdate() const;
|
||||
|
||||
|
|
|
@ -27,8 +27,9 @@ QString Audio::HMD { "VR" };
|
|||
Setting::Handle<bool> enableNoiseReductionSetting { QStringList { Audio::AUDIO, "NoiseReduction" }, true };
|
||||
|
||||
float Audio::loudnessToLevel(float loudness) {
|
||||
float level = 6.02059991f * fastLog2f(loudness); // level in dBFS
|
||||
level = (level + 48.0f) * (1/39.0f); // map [-48, -9] dBFS to [0, 1]
|
||||
float level = loudness * (1/32768.0f); // level in [0, 1]
|
||||
level = 6.02059991f * fastLog2f(level); // convert to dBFS
|
||||
level = (level + 48.0f) * (1/42.0f); // map [-48, -6] dBFS to [0, 1]
|
||||
return glm::clamp(level, 0.0f, 1.0f);
|
||||
}
|
||||
|
||||
|
|
|
@ -179,7 +179,12 @@ private:
|
|||
mutable ReadWriteLockable _handLaserLock;
|
||||
mutable ReadWriteLockable _preferMalletsOverLasersSettingLock;
|
||||
mutable ReadWriteLockable _ignoreItemsLock;
|
||||
|
||||
#ifdef Q_OS_ANDROID
|
||||
Setting::Handle<bool> _use3DKeyboard { "use3DKeyboard", false };
|
||||
#else
|
||||
Setting::Handle<bool> _use3DKeyboard { "use3DKeyboard", true };
|
||||
#endif
|
||||
|
||||
QString _typedCharacters;
|
||||
TextDisplay _textDisplay;
|
||||
|
|
|
@ -311,7 +311,11 @@ EntityItemProperties Overlays::convertOverlayToEntityProperties(QVariantMap& ove
|
|||
RENAME_PROP(start, position);
|
||||
}
|
||||
RENAME_PROP(point, position);
|
||||
RENAME_PROP(scale, dimensions);
|
||||
if (type != "Model") {
|
||||
RENAME_PROP(scale, dimensions);
|
||||
} else {
|
||||
RENAME_PROP(scale, modelScale);
|
||||
}
|
||||
RENAME_PROP(size, dimensions);
|
||||
RENAME_PROP(orientation, rotation);
|
||||
RENAME_PROP(localOrientation, localRotation);
|
||||
|
@ -559,6 +563,42 @@ EntityItemProperties Overlays::convertOverlayToEntityProperties(QVariantMap& ove
|
|||
SET_OVERLAY_PROP_DEFAULT(textures, PathUtils::resourcesUrl() + "images/whitePixel.png");
|
||||
}
|
||||
|
||||
{ // Overlays did this conversion for rotation
|
||||
auto iter = overlayProps.find("rotation");
|
||||
if (iter != overlayProps.end() && !overlayProps.contains("localRotation")) {
|
||||
QUuid parentID;
|
||||
{
|
||||
auto iter = overlayProps.find("parentID");
|
||||
if (iter != overlayProps.end()) {
|
||||
parentID = iter.value().toUuid();
|
||||
} else if (!add) {
|
||||
EntityPropertyFlags desiredProperties;
|
||||
desiredProperties += PROP_PARENT_ID;
|
||||
parentID = DependencyManager::get<EntityScriptingInterface>()->getEntityProperties(id, desiredProperties).getParentID();
|
||||
}
|
||||
}
|
||||
|
||||
int parentJointIndex = -1;
|
||||
{
|
||||
auto iter = overlayProps.find("parentJointIndex");
|
||||
if (iter != overlayProps.end()) {
|
||||
parentJointIndex = iter.value().toInt();
|
||||
} else if (!add) {
|
||||
EntityPropertyFlags desiredProperties;
|
||||
desiredProperties += PROP_PARENT_JOINT_INDEX;
|
||||
parentJointIndex = DependencyManager::get<EntityScriptingInterface>()->getEntityProperties(id, desiredProperties).getParentJointIndex();
|
||||
}
|
||||
}
|
||||
|
||||
glm::quat rotation = quatFromVariant(iter.value());
|
||||
bool success = false;
|
||||
glm::quat localRotation = SpatiallyNestable::worldToLocal(rotation, parentID, parentJointIndex, false, success);
|
||||
if (success) {
|
||||
overlayProps["rotation"] = quatToVariant(localRotation);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (type == "Text" || type == "Image" || type == "Grid" || type == "Web") {
|
||||
glm::quat originalRotation = ENTITY_ITEM_DEFAULT_ROTATION;
|
||||
{
|
||||
|
@ -636,7 +676,11 @@ QVariantMap Overlays::convertEntityToOverlayProperties(const EntityItemPropertie
|
|||
RENAME_PROP(position, start);
|
||||
}
|
||||
RENAME_PROP(position, point);
|
||||
RENAME_PROP(dimensions, scale);
|
||||
if (type != "Model") {
|
||||
RENAME_PROP(dimensions, scale);
|
||||
} else {
|
||||
RENAME_PROP(modelScale, scale);
|
||||
}
|
||||
RENAME_PROP(dimensions, size);
|
||||
RENAME_PROP(ignorePickIntersection, ignoreRayIntersection);
|
||||
|
||||
|
@ -1718,7 +1762,8 @@ QVector<QUuid> Overlays::findOverlays(const glm::vec3& center, float radius) {
|
|||
*
|
||||
* @property {Vec3} position - The position of the overlay center. Synonyms: <code>p1</code>, <code>point</code>, and
|
||||
* <code>start</code>.
|
||||
* @property {Vec3} dimensions - The dimensions of the overlay. Synonyms: <code>scale</code>, <code>size</code>.
|
||||
* @property {Vec3} dimensions - The dimensions of the overlay. Synonyms: <code>size</code>.
|
||||
* @property {Vec3} scale - The scale factor applied to the model's dimensions.
|
||||
* @property {Quat} rotation - The orientation of the overlay. Synonym: <code>orientation</code>.
|
||||
* @property {Vec3} localPosition - The local position of the overlay relative to its parent if the overlay has a
|
||||
* <code>parentID</code> set, otherwise the same value as <code>position</code>.
|
||||
|
|
|
@ -28,6 +28,7 @@ enum class AnimNodeType {
|
|||
InverseKinematics,
|
||||
DefaultPose,
|
||||
TwoBoneIK,
|
||||
SplineIK,
|
||||
PoleVectorConstraint,
|
||||
NumTypes
|
||||
};
|
||||
|
|
|
@ -26,6 +26,7 @@
|
|||
#include "AnimInverseKinematics.h"
|
||||
#include "AnimDefaultPose.h"
|
||||
#include "AnimTwoBoneIK.h"
|
||||
#include "AnimSplineIK.h"
|
||||
#include "AnimPoleVectorConstraint.h"
|
||||
|
||||
using NodeLoaderFunc = AnimNode::Pointer (*)(const QJsonObject& jsonObj, const QString& id, const QUrl& jsonUrl);
|
||||
|
@ -41,6 +42,7 @@ static AnimNode::Pointer loadManipulatorNode(const QJsonObject& jsonObj, const Q
|
|||
static AnimNode::Pointer loadInverseKinematicsNode(const QJsonObject& jsonObj, const QString& id, const QUrl& jsonUrl);
|
||||
static AnimNode::Pointer loadDefaultPoseNode(const QJsonObject& jsonObj, const QString& id, const QUrl& jsonUrl);
|
||||
static AnimNode::Pointer loadTwoBoneIKNode(const QJsonObject& jsonObj, const QString& id, const QUrl& jsonUrl);
|
||||
static AnimNode::Pointer loadSplineIKNode(const QJsonObject& jsonObj, const QString& id, const QUrl& jsonUrl);
|
||||
static AnimNode::Pointer loadPoleVectorConstraintNode(const QJsonObject& jsonObj, const QString& id, const QUrl& jsonUrl);
|
||||
|
||||
static const float ANIM_GRAPH_LOAD_PRIORITY = 10.0f;
|
||||
|
@ -61,6 +63,7 @@ static const char* animNodeTypeToString(AnimNode::Type type) {
|
|||
case AnimNode::Type::InverseKinematics: return "inverseKinematics";
|
||||
case AnimNode::Type::DefaultPose: return "defaultPose";
|
||||
case AnimNode::Type::TwoBoneIK: return "twoBoneIK";
|
||||
case AnimNode::Type::SplineIK: return "splineIK";
|
||||
case AnimNode::Type::PoleVectorConstraint: return "poleVectorConstraint";
|
||||
case AnimNode::Type::NumTypes: return nullptr;
|
||||
};
|
||||
|
@ -123,6 +126,7 @@ static NodeLoaderFunc animNodeTypeToLoaderFunc(AnimNode::Type type) {
|
|||
case AnimNode::Type::InverseKinematics: return loadInverseKinematicsNode;
|
||||
case AnimNode::Type::DefaultPose: return loadDefaultPoseNode;
|
||||
case AnimNode::Type::TwoBoneIK: return loadTwoBoneIKNode;
|
||||
case AnimNode::Type::SplineIK: return loadSplineIKNode;
|
||||
case AnimNode::Type::PoleVectorConstraint: return loadPoleVectorConstraintNode;
|
||||
case AnimNode::Type::NumTypes: return nullptr;
|
||||
};
|
||||
|
@ -140,6 +144,7 @@ static NodeProcessFunc animNodeTypeToProcessFunc(AnimNode::Type type) {
|
|||
case AnimNode::Type::InverseKinematics: return processDoNothing;
|
||||
case AnimNode::Type::DefaultPose: return processDoNothing;
|
||||
case AnimNode::Type::TwoBoneIK: return processDoNothing;
|
||||
case AnimNode::Type::SplineIK: return processDoNothing;
|
||||
case AnimNode::Type::PoleVectorConstraint: return processDoNothing;
|
||||
case AnimNode::Type::NumTypes: return nullptr;
|
||||
};
|
||||
|
@ -574,6 +579,52 @@ static AnimNode::Pointer loadDefaultPoseNode(const QJsonObject& jsonObj, const Q
|
|||
return node;
|
||||
}
|
||||
|
||||
static AnimNode::Pointer loadSplineIKNode(const QJsonObject& jsonObj, const QString& id, const QUrl& jsonUrl) {
|
||||
READ_FLOAT(alpha, jsonObj, id, jsonUrl, nullptr);
|
||||
READ_BOOL(enabled, jsonObj, id, jsonUrl, nullptr);
|
||||
READ_FLOAT(interpDuration, jsonObj, id, jsonUrl, nullptr);
|
||||
READ_STRING(baseJointName, jsonObj, id, jsonUrl, nullptr);
|
||||
READ_STRING(midJointName, jsonObj, id, jsonUrl, nullptr);
|
||||
READ_STRING(tipJointName, jsonObj, id, jsonUrl, nullptr);
|
||||
READ_STRING(basePositionVar, jsonObj, id, jsonUrl, nullptr);
|
||||
READ_STRING(baseRotationVar, jsonObj, id, jsonUrl, nullptr);
|
||||
READ_STRING(midPositionVar, jsonObj, id, jsonUrl, nullptr);
|
||||
READ_STRING(midRotationVar, jsonObj, id, jsonUrl, nullptr);
|
||||
READ_STRING(tipPositionVar, jsonObj, id, jsonUrl, nullptr);
|
||||
READ_STRING(tipRotationVar, jsonObj, id, jsonUrl, nullptr);
|
||||
READ_STRING(alphaVar, jsonObj, id, jsonUrl, nullptr);
|
||||
READ_STRING(enabledVar, jsonObj, id, jsonUrl, nullptr);
|
||||
|
||||
auto tipFlexCoefficientsValue = jsonObj.value("tipTargetFlexCoefficients");
|
||||
if (!tipFlexCoefficientsValue.isArray()) {
|
||||
qCCritical(animation) << "AnimNodeLoader, bad or missing tip flex array";
|
||||
return nullptr;
|
||||
}
|
||||
auto tipFlexCoefficientsArray = tipFlexCoefficientsValue.toArray();
|
||||
std::vector<float> tipTargetFlexCoefficients;
|
||||
for (const auto& value : tipFlexCoefficientsArray) {
|
||||
tipTargetFlexCoefficients.push_back((float)value.toDouble());
|
||||
}
|
||||
|
||||
auto midFlexCoefficientsValue = jsonObj.value("midTargetFlexCoefficients");
|
||||
if (!midFlexCoefficientsValue.isArray()) {
|
||||
qCCritical(animation) << "AnimNodeLoader, bad or missing mid flex array";
|
||||
return nullptr;
|
||||
}
|
||||
auto midFlexCoefficientsArray = midFlexCoefficientsValue.toArray();
|
||||
std::vector<float> midTargetFlexCoefficients;
|
||||
for (const auto& midValue : midFlexCoefficientsArray) {
|
||||
midTargetFlexCoefficients.push_back((float)midValue.toDouble());
|
||||
}
|
||||
|
||||
auto node = std::make_shared<AnimSplineIK>(id, alpha, enabled, interpDuration,
|
||||
baseJointName, midJointName, tipJointName,
|
||||
basePositionVar, baseRotationVar, midPositionVar, midRotationVar,
|
||||
tipPositionVar, tipRotationVar, alphaVar, enabledVar,
|
||||
tipTargetFlexCoefficients, midTargetFlexCoefficients);
|
||||
return node;
|
||||
}
|
||||
|
||||
static AnimNode::Pointer loadTwoBoneIKNode(const QJsonObject& jsonObj, const QString& id, const QUrl& jsonUrl) {
|
||||
READ_FLOAT(alpha, jsonObj, id, jsonUrl, nullptr);
|
||||
READ_BOOL(enabled, jsonObj, id, jsonUrl, nullptr);
|
||||
|
|
|
@ -117,7 +117,7 @@ const AnimPoseVec& AnimPoleVectorConstraint::evaluate(const AnimVariantMap& anim
|
|||
if (axisLength > MIN_LENGTH && refVectorLength > MIN_LENGTH && sideVectorLength > MIN_LENGTH &&
|
||||
refVectorProjLength > MIN_LENGTH && poleVectorProjLength > MIN_LENGTH) {
|
||||
|
||||
float dot = glm::clamp(glm::dot(refVectorProj / refVectorProjLength, poleVectorProj / poleVectorProjLength), 0.0f, 1.0f);
|
||||
float dot = glm::clamp(glm::dot(refVectorProj / refVectorProjLength, poleVectorProj / poleVectorProjLength), -1.0f, 1.0f);
|
||||
float sideDot = glm::dot(poleVector, sideVector);
|
||||
float theta = copysignf(1.0f, sideDot) * acosf(dot);
|
||||
|
||||
|
|
473
libraries/animation/src/AnimSplineIK.cpp
Normal file
473
libraries/animation/src/AnimSplineIK.cpp
Normal file
|
@ -0,0 +1,473 @@
|
|||
//
|
||||
// AnimSplineIK.cpp
|
||||
//
|
||||
// Created by Angus Antley on 1/7/19.
|
||||
// Copyright (c) 2019 High Fidelity, Inc. All rights reserved.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#include "AnimSplineIK.h"
|
||||
#include "AnimationLogging.h"
|
||||
#include "CubicHermiteSpline.h"
|
||||
#include <DebugDraw.h>
|
||||
#include "AnimUtil.h"
|
||||
|
||||
static const float FRAMES_PER_SECOND = 30.0f;
|
||||
|
||||
AnimSplineIK::AnimSplineIK(const QString& id, float alpha, bool enabled, float interpDuration,
|
||||
const QString& baseJointName,
|
||||
const QString& midJointName,
|
||||
const QString& tipJointName,
|
||||
const QString& basePositionVar,
|
||||
const QString& baseRotationVar,
|
||||
const QString& midPositionVar,
|
||||
const QString& midRotationVar,
|
||||
const QString& tipPositionVar,
|
||||
const QString& tipRotationVar,
|
||||
const QString& alphaVar,
|
||||
const QString& enabledVar,
|
||||
const std::vector<float> tipTargetFlexCoefficients,
|
||||
const std::vector<float> midTargetFlexCoefficients) :
|
||||
AnimNode(AnimNode::Type::SplineIK, id),
|
||||
_alpha(alpha),
|
||||
_enabled(enabled),
|
||||
_interpDuration(interpDuration),
|
||||
_baseJointName(baseJointName),
|
||||
_midJointName(midJointName),
|
||||
_tipJointName(tipJointName),
|
||||
_basePositionVar(basePositionVar),
|
||||
_baseRotationVar(baseRotationVar),
|
||||
_midPositionVar(midPositionVar),
|
||||
_midRotationVar(midRotationVar),
|
||||
_tipPositionVar(tipPositionVar),
|
||||
_tipRotationVar(tipRotationVar),
|
||||
_alphaVar(alphaVar),
|
||||
_enabledVar(enabledVar)
|
||||
{
|
||||
|
||||
for (int i = 0; i < (int)tipTargetFlexCoefficients.size(); i++) {
|
||||
if (i < MAX_NUMBER_FLEX_VARIABLES) {
|
||||
_tipTargetFlexCoefficients[i] = tipTargetFlexCoefficients[i];
|
||||
}
|
||||
}
|
||||
_numTipTargetFlexCoefficients = std::min((int)tipTargetFlexCoefficients.size(), MAX_NUMBER_FLEX_VARIABLES);
|
||||
|
||||
for (int i = 0; i < (int)midTargetFlexCoefficients.size(); i++) {
|
||||
if (i < MAX_NUMBER_FLEX_VARIABLES) {
|
||||
_midTargetFlexCoefficients[i] = midTargetFlexCoefficients[i];
|
||||
}
|
||||
}
|
||||
_numMidTargetFlexCoefficients = std::min((int)midTargetFlexCoefficients.size(), MAX_NUMBER_FLEX_VARIABLES);
|
||||
|
||||
}
|
||||
|
||||
AnimSplineIK::~AnimSplineIK() {
|
||||
|
||||
}
|
||||
|
||||
const AnimPoseVec& AnimSplineIK::evaluate(const AnimVariantMap& animVars, const AnimContext& context, float dt, AnimVariantMap& triggersOut) {
|
||||
assert(_children.size() == 1);
|
||||
if (_children.size() != 1) {
|
||||
return _poses;
|
||||
}
|
||||
|
||||
const float MIN_ALPHA = 0.0f;
|
||||
const float MAX_ALPHA = 1.0f;
|
||||
float alpha = glm::clamp(animVars.lookup(_alphaVar, _alpha), MIN_ALPHA, MAX_ALPHA);
|
||||
|
||||
// evaluate underPoses
|
||||
AnimPoseVec underPoses = _children[0]->evaluate(animVars, context, dt, triggersOut);
|
||||
|
||||
// if we don't have a skeleton, or jointName lookup failed or the spline alpha is 0 or there are no underposes.
|
||||
if (!_skeleton || _baseJointIndex == -1 || _midJointIndex == -1 || _tipJointIndex == -1 || alpha < EPSILON || underPoses.size() == 0) {
|
||||
// pass underPoses through unmodified.
|
||||
_poses = underPoses;
|
||||
return _poses;
|
||||
}
|
||||
|
||||
// guard against size change
|
||||
if (underPoses.size() != _poses.size()) {
|
||||
_poses = underPoses;
|
||||
}
|
||||
|
||||
// determine if we should interpolate
|
||||
bool enabled = animVars.lookup(_enabledVar, _enabled);
|
||||
if (enabled != _enabled) {
|
||||
AnimChain poseChain;
|
||||
poseChain.buildFromRelativePoses(_skeleton, _poses, _tipJointIndex);
|
||||
if (enabled) {
|
||||
beginInterp(InterpType::SnapshotToSolve, poseChain);
|
||||
} else {
|
||||
beginInterp(InterpType::SnapshotToUnderPoses, poseChain);
|
||||
}
|
||||
}
|
||||
_enabled = enabled;
|
||||
|
||||
// now that we have saved the previous _poses in _snapshotChain, we can update to the current underposes
|
||||
_poses = underPoses;
|
||||
|
||||
// don't build chains or do IK if we are disabled & not interping.
|
||||
if (_interpType == InterpType::None && !enabled) {
|
||||
return _poses;
|
||||
}
|
||||
|
||||
// compute under chain for possible interpolation
|
||||
AnimChain underChain;
|
||||
underChain.buildFromRelativePoses(_skeleton, underPoses, _tipJointIndex);
|
||||
|
||||
AnimPose baseTargetAbsolutePose;
|
||||
// if there is a baseJoint ik target in animvars then set the joint to that
|
||||
// otherwise use the underpose
|
||||
AnimPose baseJointUnderPose = _skeleton->getAbsolutePose(_baseJointIndex, _poses);
|
||||
baseTargetAbsolutePose.rot() = animVars.lookupRigToGeometry(_baseRotationVar, baseJointUnderPose.rot());
|
||||
baseTargetAbsolutePose.trans() = animVars.lookupRigToGeometry(_basePositionVar, baseJointUnderPose.trans());
|
||||
|
||||
int baseParentIndex = _skeleton->getParentIndex(_baseJointIndex);
|
||||
AnimPose baseParentAbsPose(Quaternions::IDENTITY,glm::vec3());
|
||||
if (baseParentIndex >= 0) {
|
||||
baseParentAbsPose = _skeleton->getAbsolutePose(baseParentIndex, _poses);
|
||||
}
|
||||
_poses[_baseJointIndex] = baseParentAbsPose.inverse() * baseTargetAbsolutePose;
|
||||
_poses[_baseJointIndex].scale() = glm::vec3(1.0f);
|
||||
|
||||
// initialize the middle joint target
|
||||
IKTarget midTarget;
|
||||
midTarget.setType((int)IKTarget::Type::Spline);
|
||||
midTarget.setIndex(_midJointIndex);
|
||||
AnimPose absPoseMid = _skeleton->getAbsolutePose(_midJointIndex, _poses);
|
||||
glm::quat midTargetRotation = animVars.lookupRigToGeometry(_midRotationVar, absPoseMid.rot());
|
||||
glm::vec3 midTargetPosition = animVars.lookupRigToGeometry(_midPositionVar, absPoseMid.trans());
|
||||
midTarget.setPose(midTargetRotation, midTargetPosition);
|
||||
midTarget.setWeight(1.0f);
|
||||
midTarget.setFlexCoefficients(_numMidTargetFlexCoefficients, _midTargetFlexCoefficients);
|
||||
|
||||
// solve the lower spine spline
|
||||
AnimChain midJointChain;
|
||||
AnimPoseVec absolutePosesAfterBaseTipSpline;
|
||||
absolutePosesAfterBaseTipSpline.resize(_poses.size());
|
||||
computeAbsolutePoses(absolutePosesAfterBaseTipSpline);
|
||||
midJointChain.buildFromRelativePoses(_skeleton, _poses, midTarget.getIndex());
|
||||
solveTargetWithSpline(context, _baseJointIndex, midTarget, absolutePosesAfterBaseTipSpline, context.getEnableDebugDrawIKChains(), midJointChain);
|
||||
midJointChain.outputRelativePoses(_poses);
|
||||
|
||||
// initialize the tip target
|
||||
IKTarget tipTarget;
|
||||
tipTarget.setType((int)IKTarget::Type::Spline);
|
||||
tipTarget.setIndex(_tipJointIndex);
|
||||
AnimPose absPoseTip = _skeleton->getAbsolutePose(_tipJointIndex, _poses);
|
||||
glm::quat tipRotation = animVars.lookupRigToGeometry(_tipRotationVar, absPoseTip.rot());
|
||||
glm::vec3 tipTranslation = animVars.lookupRigToGeometry(_tipPositionVar, absPoseTip.trans());
|
||||
tipTarget.setPose(tipRotation, tipTranslation);
|
||||
tipTarget.setWeight(1.0f);
|
||||
tipTarget.setFlexCoefficients(_numTipTargetFlexCoefficients, _tipTargetFlexCoefficients);
|
||||
|
||||
// solve the upper spine spline
|
||||
AnimChain upperJointChain;
|
||||
AnimPoseVec finalAbsolutePoses;
|
||||
finalAbsolutePoses.resize(_poses.size());
|
||||
computeAbsolutePoses(finalAbsolutePoses);
|
||||
upperJointChain.buildFromRelativePoses(_skeleton, _poses, tipTarget.getIndex());
|
||||
solveTargetWithSpline(context, _midJointIndex, tipTarget, finalAbsolutePoses, context.getEnableDebugDrawIKChains(), upperJointChain);
|
||||
upperJointChain.buildDirtyAbsolutePoses();
|
||||
upperJointChain.outputRelativePoses(_poses);
|
||||
|
||||
// compute chain
|
||||
AnimChain ikChain;
|
||||
ikChain.buildFromRelativePoses(_skeleton, _poses, _tipJointIndex);
|
||||
// blend with the underChain
|
||||
ikChain.blend(underChain, alpha);
|
||||
|
||||
// apply smooth interpolation when turning ik on and off
|
||||
if (_interpType != InterpType::None) {
|
||||
_interpAlpha += _interpAlphaVel * dt;
|
||||
|
||||
// ease in expo
|
||||
float easeInAlpha = 1.0f - powf(2.0f, -10.0f * _interpAlpha);
|
||||
|
||||
if (_interpAlpha < 1.0f) {
|
||||
AnimChain interpChain;
|
||||
if (_interpType == InterpType::SnapshotToUnderPoses) {
|
||||
interpChain = underChain;
|
||||
interpChain.blend(_snapshotChain, easeInAlpha);
|
||||
} else if (_interpType == InterpType::SnapshotToSolve) {
|
||||
interpChain = ikChain;
|
||||
interpChain.blend(_snapshotChain, easeInAlpha);
|
||||
}
|
||||
// copy interpChain into _poses
|
||||
interpChain.outputRelativePoses(_poses);
|
||||
} else {
|
||||
// interpolation complete
|
||||
_interpType = InterpType::None;
|
||||
}
|
||||
}
|
||||
|
||||
if (_interpType == InterpType::None) {
|
||||
if (enabled) {
|
||||
// copy chain into _poses
|
||||
ikChain.outputRelativePoses(_poses);
|
||||
} else {
|
||||
// copy under chain into _poses
|
||||
underChain.outputRelativePoses(_poses);
|
||||
}
|
||||
}
|
||||
|
||||
// debug render ik targets
|
||||
if (context.getEnableDebugDrawIKTargets()) {
|
||||
const vec4 WHITE(1.0f);
|
||||
const vec4 GREEN(0.0f, 1.0f, 0.0f, 1.0f);
|
||||
glm::mat4 rigToAvatarMat = createMatFromQuatAndPos(Quaternions::Y_180, glm::vec3());
|
||||
|
||||
glm::mat4 geomTargetMat = createMatFromQuatAndPos(tipTarget.getRotation(), tipTarget.getTranslation());
|
||||
glm::mat4 avatarTargetMat = rigToAvatarMat * context.getGeometryToRigMatrix() * geomTargetMat;
|
||||
QString name = QString("ikTargetSplineTip");
|
||||
DebugDraw::getInstance().addMyAvatarMarker(name, glmExtractRotation(avatarTargetMat), extractTranslation(avatarTargetMat), WHITE);
|
||||
|
||||
glm::mat4 geomTargetMat2 = createMatFromQuatAndPos(midTarget.getRotation(), midTarget.getTranslation());
|
||||
glm::mat4 avatarTargetMat2 = rigToAvatarMat * context.getGeometryToRigMatrix() * geomTargetMat2;
|
||||
QString name2 = QString("ikTargetSplineMid");
|
||||
DebugDraw::getInstance().addMyAvatarMarker(name2, glmExtractRotation(avatarTargetMat2), extractTranslation(avatarTargetMat2), WHITE);
|
||||
|
||||
glm::mat4 geomTargetMat3 = createMatFromQuatAndPos(baseTargetAbsolutePose.rot(), baseTargetAbsolutePose.trans());
|
||||
glm::mat4 avatarTargetMat3 = rigToAvatarMat * context.getGeometryToRigMatrix() * geomTargetMat3;
|
||||
QString name3 = QString("ikTargetSplineBase");
|
||||
DebugDraw::getInstance().addMyAvatarMarker(name3, glmExtractRotation(avatarTargetMat3), extractTranslation(avatarTargetMat3), WHITE);
|
||||
|
||||
|
||||
} else if (context.getEnableDebugDrawIKTargets() != _previousEnableDebugIKTargets) {
|
||||
|
||||
// remove markers if they were added last frame.
|
||||
QString name = QString("ikTargetSplineTip");
|
||||
DebugDraw::getInstance().removeMyAvatarMarker(name);
|
||||
QString name2 = QString("ikTargetSplineMid");
|
||||
DebugDraw::getInstance().removeMyAvatarMarker(name2);
|
||||
QString name3 = QString("ikTargetSplineBase");
|
||||
DebugDraw::getInstance().removeMyAvatarMarker(name3);
|
||||
}
|
||||
_previousEnableDebugIKTargets = context.getEnableDebugDrawIKTargets();
|
||||
|
||||
return _poses;
|
||||
}
|
||||
|
||||
void AnimSplineIK::lookUpIndices() {
|
||||
assert(_skeleton);
|
||||
|
||||
// look up bone indices by name
|
||||
std::vector<int> indices = _skeleton->lookUpJointIndices({ _baseJointName, _tipJointName, _midJointName });
|
||||
|
||||
// cache the results
|
||||
_baseJointIndex = indices[0];
|
||||
_tipJointIndex = indices[1];
|
||||
_midJointIndex = indices[2];
|
||||
}
|
||||
|
||||
void AnimSplineIK::computeAbsolutePoses(AnimPoseVec& absolutePoses) const {
|
||||
int numJoints = (int)_poses.size();
|
||||
assert(numJoints <= _skeleton->getNumJoints());
|
||||
assert(numJoints == (int)absolutePoses.size());
|
||||
for (int i = 0; i < numJoints; ++i) {
|
||||
int parentIndex = _skeleton->getParentIndex(i);
|
||||
if (parentIndex < 0) {
|
||||
absolutePoses[i] = _poses[i];
|
||||
} else {
|
||||
absolutePoses[i] = absolutePoses[parentIndex] * _poses[i];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// for AnimDebugDraw rendering
|
||||
const AnimPoseVec& AnimSplineIK::getPosesInternal() const {
|
||||
return _poses;
|
||||
}
|
||||
|
||||
void AnimSplineIK::setSkeletonInternal(AnimSkeleton::ConstPointer skeleton) {
|
||||
AnimNode::setSkeletonInternal(skeleton);
|
||||
lookUpIndices();
|
||||
}
|
||||
|
||||
void AnimSplineIK::solveTargetWithSpline(const AnimContext& context, int base, const IKTarget& target, const AnimPoseVec& absolutePoses, bool debug, AnimChain& chainInfoOut) const {
|
||||
|
||||
// build spline from tip to base
|
||||
AnimPose tipPose = AnimPose(glm::vec3(1.0f), target.getRotation(), target.getTranslation());
|
||||
AnimPose basePose = absolutePoses[base];
|
||||
|
||||
CubicHermiteSplineFunctorWithArcLength spline;
|
||||
if (target.getIndex() == _tipJointIndex) {
|
||||
// set gain factors so that more curvature occurs near the tip of the spline.
|
||||
const float HIPS_GAIN = 0.5f;
|
||||
const float HEAD_GAIN = 1.0f;
|
||||
spline = CubicHermiteSplineFunctorWithArcLength(tipPose.rot(), tipPose.trans(), basePose.rot(), basePose.trans(), HIPS_GAIN, HEAD_GAIN);
|
||||
} else {
|
||||
spline = CubicHermiteSplineFunctorWithArcLength(tipPose.rot(),tipPose.trans(), basePose.rot(), basePose.trans());
|
||||
}
|
||||
float totalArcLength = spline.arcLength(1.0f);
|
||||
|
||||
// This prevents the rotation interpolation from rotating the wrong physical way (but correct mathematical way)
|
||||
// when the head is arched backwards very far.
|
||||
glm::quat halfRot = safeLerp(basePose.rot(), tipPose.rot(), 0.5f);
|
||||
if (glm::dot(halfRot * Vectors::UNIT_Z, basePose.rot() * Vectors::UNIT_Z) < 0.0f) {
|
||||
tipPose.rot() = -tipPose.rot();
|
||||
}
|
||||
|
||||
// find or create splineJointInfo for this target
|
||||
const std::vector<SplineJointInfo>* splineJointInfoVec = findOrCreateSplineJointInfo(context, base, target);
|
||||
|
||||
if (splineJointInfoVec && splineJointInfoVec->size() > 0) {
|
||||
const int baseParentIndex = _skeleton->getParentIndex(base);
|
||||
AnimPose parentAbsPose = (baseParentIndex >= 0) ? absolutePoses[baseParentIndex] : AnimPose();
|
||||
// go thru splineJointInfoVec backwards (base to tip)
|
||||
for (int i = (int)splineJointInfoVec->size() - 1; i >= 0; i--) {
|
||||
const SplineJointInfo& splineJointInfo = (*splineJointInfoVec)[i];
|
||||
float t = spline.arcLengthInverse(splineJointInfo.ratio * totalArcLength);
|
||||
glm::vec3 trans = spline(t);
|
||||
|
||||
// for base->tip splines, preform most twist toward the tip by using ease in function. t^2
|
||||
float rotT = t;
|
||||
if (target.getIndex() == _tipJointIndex) {
|
||||
rotT = t * t;
|
||||
}
|
||||
glm::quat twistRot = safeLerp(basePose.rot(), tipPose.rot(), rotT);
|
||||
|
||||
// compute the rotation by using the derivative of the spline as the y-axis, and the twistRot x-axis
|
||||
glm::vec3 y = glm::normalize(spline.d(t));
|
||||
glm::vec3 x = twistRot * Vectors::UNIT_X;
|
||||
glm::vec3 u, v, w;
|
||||
generateBasisVectors(y, x, v, u, w);
|
||||
glm::mat3 m(u, v, glm::cross(u, v));
|
||||
glm::quat rot = glm::normalize(glm::quat_cast(m));
|
||||
|
||||
AnimPose desiredAbsPose = AnimPose(glm::vec3(1.0f), rot, trans) * splineJointInfo.offsetPose;
|
||||
|
||||
// apply flex coefficent
|
||||
AnimPose flexedAbsPose;
|
||||
// get the number of flex coeff for this spline
|
||||
float interpedCoefficient = 1.0f;
|
||||
int numFlexCoeff = target.getNumFlexCoefficients();
|
||||
if (numFlexCoeff == (int)splineJointInfoVec->size()) {
|
||||
// then do nothing special
|
||||
interpedCoefficient = target.getFlexCoefficient(i);
|
||||
} else {
|
||||
// interp based on ratio of the joint.
|
||||
if (splineJointInfo.ratio < 1.0f) {
|
||||
float flexInterp = splineJointInfo.ratio * (float)(numFlexCoeff - 1);
|
||||
int startCoeff = (int)glm::floor(flexInterp);
|
||||
float partial = flexInterp - startCoeff;
|
||||
interpedCoefficient = target.getFlexCoefficient(startCoeff) * (1.0f - partial) + target.getFlexCoefficient(startCoeff + 1) * partial;
|
||||
} else {
|
||||
interpedCoefficient = target.getFlexCoefficient(numFlexCoeff - 1);
|
||||
}
|
||||
}
|
||||
::blend(1, &absolutePoses[splineJointInfo.jointIndex], &desiredAbsPose, interpedCoefficient, &flexedAbsPose);
|
||||
|
||||
AnimPose relPose = parentAbsPose.inverse() * flexedAbsPose;
|
||||
|
||||
if (splineJointInfo.jointIndex != base) {
|
||||
// constrain the amount the spine can stretch or compress
|
||||
float length = glm::length(relPose.trans());
|
||||
const float EPSILON = 0.0001f;
|
||||
if (length > EPSILON) {
|
||||
float defaultLength = glm::length(_skeleton->getRelativeDefaultPose(splineJointInfo.jointIndex).trans());
|
||||
const float STRETCH_COMPRESS_PERCENTAGE = 0.15f;
|
||||
const float MAX_LENGTH = defaultLength * (1.0f + STRETCH_COMPRESS_PERCENTAGE);
|
||||
const float MIN_LENGTH = defaultLength * (1.0f - STRETCH_COMPRESS_PERCENTAGE);
|
||||
if (length > MAX_LENGTH) {
|
||||
relPose.trans() = (relPose.trans() / length) * MAX_LENGTH;
|
||||
} else if (length < MIN_LENGTH) {
|
||||
relPose.trans() = (relPose.trans() / length) * MIN_LENGTH;
|
||||
}
|
||||
} else {
|
||||
relPose.trans() = glm::vec3(0.0f);
|
||||
}
|
||||
}
|
||||
|
||||
if (!chainInfoOut.setRelativePoseAtJointIndex(splineJointInfo.jointIndex, relPose)) {
|
||||
qCDebug(animation) << "error: joint not found in spline chain";
|
||||
}
|
||||
|
||||
parentAbsPose = flexedAbsPose;
|
||||
}
|
||||
}
|
||||
|
||||
if (debug) {
|
||||
const vec4 CYAN(0.0f, 1.0f, 1.0f, 1.0f);
|
||||
chainInfoOut.debugDraw(context.getRigToWorldMatrix() * context.getGeometryToRigMatrix(), CYAN);
|
||||
}
|
||||
}
|
||||
|
||||
const std::vector<AnimSplineIK::SplineJointInfo>* AnimSplineIK::findOrCreateSplineJointInfo(const AnimContext& context, int base, const IKTarget& target) const {
|
||||
// find or create splineJointInfo for this target
|
||||
auto iter = _splineJointInfoMap.find(target.getIndex());
|
||||
if (iter != _splineJointInfoMap.end()) {
|
||||
return &(iter->second);
|
||||
} else {
|
||||
computeAndCacheSplineJointInfosForIKTarget(context, base, target);
|
||||
auto iter = _splineJointInfoMap.find(target.getIndex());
|
||||
if (iter != _splineJointInfoMap.end()) {
|
||||
return &(iter->second);
|
||||
}
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
// pre-compute information about each joint influenced by this spline IK target.
|
||||
void AnimSplineIK::computeAndCacheSplineJointInfosForIKTarget(const AnimContext& context, int base, const IKTarget& target) const {
|
||||
std::vector<SplineJointInfo> splineJointInfoVec;
|
||||
|
||||
// build spline between the default poses.
|
||||
AnimPose tipPose = _skeleton->getAbsoluteDefaultPose(target.getIndex());
|
||||
AnimPose basePose = _skeleton->getAbsoluteDefaultPose(base);
|
||||
|
||||
CubicHermiteSplineFunctorWithArcLength spline;
|
||||
if (target.getIndex() == _tipJointIndex) {
|
||||
// set gain factors so that more curvature occurs near the tip of the spline.
|
||||
const float HIPS_GAIN = 0.5f;
|
||||
const float HEAD_GAIN = 1.0f;
|
||||
spline = CubicHermiteSplineFunctorWithArcLength(tipPose.rot(), tipPose.trans(), basePose.rot(), basePose.trans(), HIPS_GAIN, HEAD_GAIN);
|
||||
} else {
|
||||
spline = CubicHermiteSplineFunctorWithArcLength(tipPose.rot(), tipPose.trans(), basePose.rot(), basePose.trans());
|
||||
}
|
||||
// measure the total arc length along the spline
|
||||
float totalArcLength = spline.arcLength(1.0f);
|
||||
|
||||
glm::vec3 baseToTip = tipPose.trans() - basePose.trans();
|
||||
float baseToTipLength = glm::length(baseToTip);
|
||||
glm::vec3 baseToTipNormal = baseToTip / baseToTipLength;
|
||||
|
||||
int index = target.getIndex();
|
||||
int endIndex = _skeleton->getParentIndex(base);
|
||||
|
||||
while (index != endIndex) {
|
||||
AnimPose defaultPose = _skeleton->getAbsoluteDefaultPose(index);
|
||||
glm::vec3 baseToCurrentJoint = defaultPose.trans() - basePose.trans();
|
||||
float ratio = glm::dot(baseToCurrentJoint, baseToTipNormal) / baseToTipLength;
|
||||
|
||||
// compute offset from spline to the default pose.
|
||||
float t = spline.arcLengthInverse(ratio * totalArcLength);
|
||||
|
||||
// compute the rotation by using the derivative of the spline as the y-axis, and the defaultPose x-axis
|
||||
glm::vec3 y = glm::normalize(spline.d(t));
|
||||
glm::vec3 x = defaultPose.rot() * Vectors::UNIT_X;
|
||||
glm::vec3 u, v, w;
|
||||
generateBasisVectors(y, x, v, u, w);
|
||||
glm::mat3 m(u, v, glm::cross(u, v));
|
||||
glm::quat rot = glm::normalize(glm::quat_cast(m));
|
||||
|
||||
AnimPose pose(glm::vec3(1.0f), rot, spline(t));
|
||||
AnimPose offsetPose = pose.inverse() * defaultPose;
|
||||
|
||||
SplineJointInfo splineJointInfo = { index, ratio, offsetPose };
|
||||
splineJointInfoVec.push_back(splineJointInfo);
|
||||
index = _skeleton->getParentIndex(index);
|
||||
}
|
||||
_splineJointInfoMap[target.getIndex()] = splineJointInfoVec;
|
||||
}
|
||||
|
||||
void AnimSplineIK::beginInterp(InterpType interpType, const AnimChain& chain) {
|
||||
// capture the current poses in a snapshot.
|
||||
_snapshotChain = chain;
|
||||
|
||||
_interpType = interpType;
|
||||
_interpAlphaVel = FRAMES_PER_SECOND / _interpDuration;
|
||||
_interpAlpha = 0.0f;
|
||||
}
|
104
libraries/animation/src/AnimSplineIK.h
Normal file
104
libraries/animation/src/AnimSplineIK.h
Normal file
|
@ -0,0 +1,104 @@
|
|||
//
|
||||
// AnimSplineIK.h
|
||||
//
|
||||
// Created by Angus Antley on 1/7/19.
|
||||
// Copyright (c) 2019 High Fidelity, Inc. All rights reserved.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#ifndef hifi_AnimSplineIK_h
|
||||
#define hifi_AnimSplineIK_h
|
||||
|
||||
#include "AnimNode.h"
|
||||
#include "IKTarget.h"
|
||||
#include "AnimChain.h"
|
||||
|
||||
static const int MAX_NUMBER_FLEX_VARIABLES = 10;
|
||||
|
||||
// Spline IK for the spine
|
||||
class AnimSplineIK : public AnimNode {
|
||||
public:
|
||||
AnimSplineIK(const QString& id, float alpha, bool enabled, float interpDuration,
|
||||
const QString& baseJointName, const QString& midJointName, const QString& tipJointName,
|
||||
const QString& basePositionVar, const QString& baseRotationVar,
|
||||
const QString& midPositionVar, const QString& midRotationVar,
|
||||
const QString& tipPositionVar, const QString& tipRotationVar,
|
||||
const QString& alphaVar, const QString& enabledVar,
|
||||
const std::vector<float> tipTargetFlexCoefficients,
|
||||
const std::vector<float> midTargetFlexCoefficients);
|
||||
|
||||
virtual ~AnimSplineIK() override;
|
||||
virtual const AnimPoseVec& evaluate(const AnimVariantMap& animVars, const AnimContext& context, float dt, AnimVariantMap& triggersOut) override;
|
||||
|
||||
protected:
|
||||
|
||||
enum class InterpType {
|
||||
None = 0,
|
||||
SnapshotToUnderPoses,
|
||||
SnapshotToSolve,
|
||||
NumTypes
|
||||
};
|
||||
|
||||
void computeAbsolutePoses(AnimPoseVec& absolutePoses) const;
|
||||
void loadPoses(const AnimPoseVec& poses);
|
||||
|
||||
// for AnimDebugDraw rendering
|
||||
virtual const AnimPoseVec& getPosesInternal() const override;
|
||||
virtual void setSkeletonInternal(AnimSkeleton::ConstPointer skeleton) override;
|
||||
|
||||
void lookUpIndices();
|
||||
void beginInterp(InterpType interpType, const AnimChain& chain);
|
||||
|
||||
AnimPoseVec _poses;
|
||||
|
||||
float _alpha;
|
||||
bool _enabled;
|
||||
float _interpDuration;
|
||||
QString _baseJointName;
|
||||
QString _midJointName;
|
||||
QString _tipJointName;
|
||||
QString _basePositionVar;
|
||||
QString _baseRotationVar;
|
||||
QString _midPositionVar;
|
||||
QString _midRotationVar;
|
||||
QString _tipPositionVar;
|
||||
QString _tipRotationVar;
|
||||
QString _alphaVar; // float - (0, 1) 0 means underPoses only, 1 means IK only.
|
||||
QString _enabledVar;
|
||||
|
||||
float _tipTargetFlexCoefficients[MAX_NUMBER_FLEX_VARIABLES];
|
||||
float _midTargetFlexCoefficients[MAX_NUMBER_FLEX_VARIABLES];
|
||||
int _numTipTargetFlexCoefficients { 0 };
|
||||
int _numMidTargetFlexCoefficients { 0 };
|
||||
|
||||
int _baseJointIndex { -1 };
|
||||
int _midJointIndex { -1 };
|
||||
int _tipJointIndex { -1 };
|
||||
|
||||
bool _previousEnableDebugIKTargets { false };
|
||||
|
||||
InterpType _interpType{ InterpType::None };
|
||||
float _interpAlphaVel{ 0.0f };
|
||||
float _interpAlpha{ 0.0f };
|
||||
AnimChain _snapshotChain;
|
||||
|
||||
// used to pre-compute information about each joint influenced by a spline IK target.
|
||||
struct SplineJointInfo {
|
||||
int jointIndex; // joint in the skeleton that this information pertains to.
|
||||
float ratio; // percentage (0..1) along the spline for this joint.
|
||||
AnimPose offsetPose; // local offset from the spline to the joint.
|
||||
};
|
||||
|
||||
void solveTargetWithSpline(const AnimContext& context, int base, const IKTarget& target, const AnimPoseVec& absolutePoses, bool debug, AnimChain& chainInfoOut) const;
|
||||
void computeAndCacheSplineJointInfosForIKTarget(const AnimContext& context, int base, const IKTarget& target) const;
|
||||
const std::vector<SplineJointInfo>* findOrCreateSplineJointInfo(const AnimContext& context, int base, const IKTarget& target) const;
|
||||
mutable std::map<int, std::vector<SplineJointInfo>> _splineJointInfoMap;
|
||||
|
||||
// no copies
|
||||
AnimSplineIK(const AnimSplineIK&) = delete;
|
||||
AnimSplineIK& operator=(const AnimSplineIK&) = delete;
|
||||
|
||||
};
|
||||
#endif // hifi_AnimSplineIK_h
|
|
@ -22,7 +22,6 @@ AnimStateMachine::~AnimStateMachine() {
|
|||
}
|
||||
|
||||
const AnimPoseVec& AnimStateMachine::evaluate(const AnimVariantMap& animVars, const AnimContext& context, float dt, AnimVariantMap& triggersOut) {
|
||||
|
||||
float parentDebugAlpha = context.getDebugAlpha(_id);
|
||||
|
||||
QString desiredStateID = animVars.lookup(_currentStateVar, _currentState->getID());
|
||||
|
|
783
libraries/animation/src/Flow.cpp
Normal file
783
libraries/animation/src/Flow.cpp
Normal file
|
@ -0,0 +1,783 @@
|
|||
//
|
||||
// Flow.cpp
|
||||
//
|
||||
// Created by Luis Cuenca on 1/21/2019.
|
||||
// Copyright 2019 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#include "Flow.h"
|
||||
#include "Rig.h"
|
||||
#include "AnimSkeleton.h"
|
||||
|
||||
const std::map<QString, FlowPhysicsSettings> PRESET_FLOW_DATA = { { "hair", FlowPhysicsSettings() },
|
||||
{ "skirt", FlowPhysicsSettings(true, 1.0f, DEFAULT_GRAVITY, 0.65f, 0.8f, 0.45f, 0.01f) },
|
||||
{ "breast", FlowPhysicsSettings(true, 1.0f, DEFAULT_GRAVITY, 0.65f, 0.8f, 0.45f, 0.01f) } };
|
||||
|
||||
const std::map<QString, FlowCollisionSettings> PRESET_COLLISION_DATA = {
|
||||
{ "Spine2", FlowCollisionSettings(QUuid(), FlowCollisionType::CollisionSphere, glm::vec3(0.0f, 0.2f, 0.0f), 0.14f) },
|
||||
{ "LeftArm", FlowCollisionSettings(QUuid(), FlowCollisionType::CollisionSphere, glm::vec3(0.0f, 0.02f, 0.0f), 0.05f) },
|
||||
{ "RightArm", FlowCollisionSettings(QUuid(), FlowCollisionType::CollisionSphere, glm::vec3(0.0f, 0.02f, 0.0f), 0.05f) },
|
||||
{ "HeadTop_End", FlowCollisionSettings(QUuid(), FlowCollisionType::CollisionSphere, glm::vec3(0.0f, -0.15f, 0.0f), 0.09f) }
|
||||
};
|
||||
|
||||
FlowCollisionSphere::FlowCollisionSphere(const int& jointIndex, const FlowCollisionSettings& settings, bool isTouch) {
|
||||
_jointIndex = jointIndex;
|
||||
_radius = _initialRadius = settings._radius;
|
||||
_offset = _initialOffset = settings._offset;
|
||||
_entityID = settings._entityID;
|
||||
_isTouch = isTouch;
|
||||
}
|
||||
|
||||
FlowCollisionResult FlowCollisionSphere::computeSphereCollision(const glm::vec3& point, float radius) const {
|
||||
FlowCollisionResult result;
|
||||
auto centerToJoint = point - _position;
|
||||
result._distance = glm::length(centerToJoint) - radius;
|
||||
result._offset = _radius - result._distance;
|
||||
result._normal = glm::normalize(centerToJoint);
|
||||
result._radius = _radius;
|
||||
result._position = _position;
|
||||
return result;
|
||||
}
|
||||
|
||||
FlowCollisionResult FlowCollisionSphere::checkSegmentCollision(const glm::vec3& point1, const glm::vec3& point2, const FlowCollisionResult& collisionResult1, const FlowCollisionResult& collisionResult2) {
|
||||
FlowCollisionResult result;
|
||||
auto segment = point2 - point1;
|
||||
auto segmentLength = glm::length(segment);
|
||||
auto maxDistance = glm::sqrt(powf(collisionResult1._radius, 2.0f) + powf(segmentLength, 2.0f));
|
||||
if (collisionResult1._distance < maxDistance && collisionResult2._distance < maxDistance) {
|
||||
float segmentPercentage = collisionResult1._distance / (collisionResult1._distance + collisionResult2._distance);
|
||||
glm::vec3 collisionPoint = point1 + segment * segmentPercentage;
|
||||
glm::vec3 centerToSegment = collisionPoint - _position;
|
||||
float distance = glm::length(centerToSegment);
|
||||
if (distance < _radius) {
|
||||
result._offset = _radius - distance;
|
||||
result._position = _position;
|
||||
result._radius = _radius;
|
||||
result._normal = glm::normalize(centerToSegment);
|
||||
result._distance = distance;
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
void FlowCollisionSystem::addCollisionSphere(int jointIndex, const FlowCollisionSettings& settings, const glm::vec3& position, bool isSelfCollision, bool isTouch) {
|
||||
auto collision = FlowCollisionSphere(jointIndex, settings, isTouch);
|
||||
collision.setPosition(position);
|
||||
if (isSelfCollision) {
|
||||
_selfCollisions.push_back(collision);
|
||||
} else {
|
||||
_othersCollisions.push_back(collision);
|
||||
}
|
||||
|
||||
};
|
||||
void FlowCollisionSystem::resetCollisions() {
|
||||
_allCollisions.clear();
|
||||
_othersCollisions.clear();
|
||||
_selfCollisions.clear();
|
||||
}
|
||||
FlowCollisionResult FlowCollisionSystem::computeCollision(const std::vector<FlowCollisionResult> collisions) {
|
||||
FlowCollisionResult result;
|
||||
if (collisions.size() > 1) {
|
||||
for (size_t i = 0; i < collisions.size(); i++) {
|
||||
result._offset += collisions[i]._offset;
|
||||
result._normal = result._normal + collisions[i]._normal * collisions[i]._distance;
|
||||
result._position = result._position + collisions[i]._position;
|
||||
result._radius += collisions[i]._radius;
|
||||
result._distance += collisions[i]._distance;
|
||||
}
|
||||
result._offset = result._offset / collisions.size();
|
||||
result._radius = 0.5f * glm::length(result._normal);
|
||||
result._normal = glm::normalize(result._normal);
|
||||
result._position = result._position / (float)collisions.size();
|
||||
result._distance = result._distance / collisions.size();
|
||||
} else if (collisions.size() == 1) {
|
||||
result = collisions[0];
|
||||
}
|
||||
result._count = (int)collisions.size();
|
||||
return result;
|
||||
};
|
||||
|
||||
void FlowCollisionSystem::setScale(float scale) {
|
||||
_scale = scale;
|
||||
for (size_t j = 0; j < _selfCollisions.size(); j++) {
|
||||
_selfCollisions[j]._radius = _selfCollisions[j]._initialRadius * scale;
|
||||
_selfCollisions[j]._offset = _selfCollisions[j]._initialOffset * scale;
|
||||
}
|
||||
};
|
||||
|
||||
std::vector<FlowCollisionResult> FlowCollisionSystem::checkFlowThreadCollisions(FlowThread* flowThread) {
|
||||
std::vector<std::vector<FlowCollisionResult>> FlowThreadResults;
|
||||
FlowThreadResults.resize(flowThread->_joints.size());
|
||||
for (size_t j = 0; j < _allCollisions.size(); j++) {
|
||||
FlowCollisionSphere &sphere = _allCollisions[j];
|
||||
FlowCollisionResult rootCollision = sphere.computeSphereCollision(flowThread->_positions[0], flowThread->_radius);
|
||||
std::vector<FlowCollisionResult> collisionData = { rootCollision };
|
||||
bool tooFar = rootCollision._distance >(flowThread->_length + rootCollision._radius);
|
||||
FlowCollisionResult nextCollision;
|
||||
if (!tooFar) {
|
||||
if (sphere._isTouch) {
|
||||
for (size_t i = 1; i < flowThread->_joints.size(); i++) {
|
||||
auto prevCollision = collisionData[i - 1];
|
||||
nextCollision = _allCollisions[j].computeSphereCollision(flowThread->_positions[i], flowThread->_radius);
|
||||
collisionData.push_back(nextCollision);
|
||||
if (prevCollision._offset > 0.0f) {
|
||||
if (i == 1) {
|
||||
FlowThreadResults[i - 1].push_back(prevCollision);
|
||||
}
|
||||
} else if (nextCollision._offset > 0.0f) {
|
||||
FlowThreadResults[i].push_back(nextCollision);
|
||||
} else {
|
||||
FlowCollisionResult segmentCollision = _allCollisions[j].checkSegmentCollision(flowThread->_positions[i - 1], flowThread->_positions[i], prevCollision, nextCollision);
|
||||
if (segmentCollision._offset > 0) {
|
||||
FlowThreadResults[i - 1].push_back(segmentCollision);
|
||||
FlowThreadResults[i].push_back(segmentCollision);
|
||||
}
|
||||
}
|
||||
}
|
||||
} else {
|
||||
if (rootCollision._offset > 0.0f) {
|
||||
FlowThreadResults[0].push_back(rootCollision);
|
||||
}
|
||||
for (size_t i = 1; i < flowThread->_joints.size(); i++) {
|
||||
nextCollision = _allCollisions[j].computeSphereCollision(flowThread->_positions[i], flowThread->_radius);
|
||||
if (nextCollision._offset > 0.0f) {
|
||||
FlowThreadResults[i].push_back(nextCollision);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
std::vector<FlowCollisionResult> results;
|
||||
for (size_t i = 0; i < flowThread->_joints.size(); i++) {
|
||||
results.push_back(computeCollision(FlowThreadResults[i]));
|
||||
}
|
||||
return results;
|
||||
};
|
||||
|
||||
FlowCollisionSettings FlowCollisionSystem::getCollisionSettingsByJoint(int jointIndex) {
|
||||
for (auto &collision : _selfCollisions) {
|
||||
if (collision._jointIndex == jointIndex) {
|
||||
return FlowCollisionSettings(collision._entityID, FlowCollisionType::CollisionSphere, collision._initialOffset, collision._initialRadius);
|
||||
}
|
||||
}
|
||||
return FlowCollisionSettings();
|
||||
}
|
||||
void FlowCollisionSystem::setCollisionSettingsByJoint(int jointIndex, const FlowCollisionSettings& settings) {
|
||||
for (auto &collision : _selfCollisions) {
|
||||
if (collision._jointIndex == jointIndex) {
|
||||
collision._initialRadius = settings._radius;
|
||||
collision._initialOffset = settings._offset;
|
||||
collision._radius = _scale * settings._radius;
|
||||
collision._offset = _scale * settings._offset;
|
||||
}
|
||||
}
|
||||
}
|
||||
void FlowCollisionSystem::prepareCollisions() {
|
||||
_allCollisions.clear();
|
||||
_allCollisions.resize(_selfCollisions.size() + _othersCollisions.size());
|
||||
std::copy(_selfCollisions.begin(), _selfCollisions.begin() + _selfCollisions.size(), _allCollisions.begin());
|
||||
std::copy(_othersCollisions.begin(), _othersCollisions.begin() + _othersCollisions.size(), _allCollisions.begin() + _selfCollisions.size());
|
||||
_othersCollisions.clear();
|
||||
}
|
||||
|
||||
FlowNode::FlowNode(const glm::vec3& initialPosition, FlowPhysicsSettings settings) {
|
||||
_initialPosition = _previousPosition = _currentPosition = initialPosition;
|
||||
_initialRadius = settings._radius;
|
||||
}
|
||||
|
||||
void FlowNode::update(float deltaTime, const glm::vec3& accelerationOffset) {
|
||||
_acceleration = glm::vec3(0.0f, _settings._gravity, 0.0f);
|
||||
_previousVelocity = _currentVelocity;
|
||||
_currentVelocity = _currentPosition - _previousPosition;
|
||||
_previousPosition = _currentPosition;
|
||||
if (!_anchored) {
|
||||
// Add inertia
|
||||
const float FPS = 60.0f;
|
||||
float timeRatio = _scale * (FPS * deltaTime);
|
||||
float invertedTimeRatio = timeRatio > 0.0f ? 1.0f / timeRatio : 1.0f;
|
||||
auto deltaVelocity = _previousVelocity - _currentVelocity;
|
||||
auto centrifugeVector = glm::length(deltaVelocity) != 0.0f ? glm::normalize(deltaVelocity) : glm::vec3();
|
||||
_acceleration = _acceleration + centrifugeVector * _settings._inertia * glm::length(_currentVelocity) * invertedTimeRatio;
|
||||
|
||||
// Add offset
|
||||
_acceleration += accelerationOffset;
|
||||
float accelerationFactor = powf(_settings._delta, 2.0f) * timeRatio;
|
||||
glm::vec3 deltaAcceleration = _acceleration * accelerationFactor;
|
||||
// Calculate new position
|
||||
_currentPosition = _currentPosition + (_currentVelocity * _settings._damping) + deltaAcceleration;
|
||||
} else {
|
||||
_acceleration = glm::vec3(0.0f);
|
||||
_currentVelocity = glm::vec3(0.0f);
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
void FlowNode::solve(const glm::vec3& constrainPoint, float maxDistance, const FlowCollisionResult& collision) {
|
||||
solveConstraints(constrainPoint, maxDistance);
|
||||
solveCollisions(collision);
|
||||
};
|
||||
|
||||
void FlowNode::solveConstraints(const glm::vec3& constrainPoint, float maxDistance) {
|
||||
glm::vec3 constrainVector = _currentPosition - constrainPoint;
|
||||
float difference = maxDistance / glm::length(constrainVector);
|
||||
_currentPosition = difference < 1.0f ? constrainPoint + constrainVector * difference : _currentPosition;
|
||||
};
|
||||
|
||||
void FlowNode::solveCollisions(const FlowCollisionResult& collision) {
|
||||
_colliding = collision._offset > 0.0f;
|
||||
_collision = collision;
|
||||
if (_colliding) {
|
||||
_currentPosition = _currentPosition + collision._normal * collision._offset;
|
||||
_previousCollision = collision;
|
||||
} else {
|
||||
_previousCollision = FlowCollisionResult();
|
||||
}
|
||||
};
|
||||
|
||||
FlowJoint::FlowJoint(int jointIndex, int parentIndex, int childIndex, const QString& name, const QString& group, const FlowPhysicsSettings& settings) {
|
||||
_index = jointIndex;
|
||||
_name = name;
|
||||
_group = group;
|
||||
_childIndex = childIndex;
|
||||
_parentIndex = parentIndex;
|
||||
FlowNode(glm::vec3(), settings);
|
||||
};
|
||||
|
||||
void FlowJoint::setInitialData(const glm::vec3& initialPosition, const glm::vec3& initialTranslation, const glm::quat& initialRotation, const glm::vec3& parentPosition) {
|
||||
_initialPosition = initialPosition;
|
||||
_previousPosition = initialPosition;
|
||||
_currentPosition = initialPosition;
|
||||
_initialTranslation = initialTranslation;
|
||||
_currentRotation = initialRotation;
|
||||
_initialRotation = initialRotation;
|
||||
_translationDirection = glm::normalize(_initialTranslation);
|
||||
_parentPosition = parentPosition;
|
||||
_initialLength = _length = glm::length(_initialPosition - parentPosition);
|
||||
}
|
||||
|
||||
void FlowJoint::setUpdatedData(const glm::vec3& updatedPosition, const glm::vec3& updatedTranslation, const glm::quat& updatedRotation, const glm::vec3& parentPosition, const glm::quat& parentWorldRotation) {
|
||||
_updatedPosition = updatedPosition;
|
||||
_updatedRotation = updatedRotation;
|
||||
_updatedTranslation = updatedTranslation;
|
||||
_parentPosition = parentPosition;
|
||||
_parentWorldRotation = parentWorldRotation;
|
||||
}
|
||||
|
||||
void FlowJoint::setRecoveryPosition(const glm::vec3& recoveryPosition) {
|
||||
_recoveryPosition = recoveryPosition;
|
||||
_applyRecovery = true;
|
||||
}
|
||||
|
||||
void FlowJoint::update(float deltaTime) {
|
||||
glm::vec3 accelerationOffset = glm::vec3(0.0f);
|
||||
if (_settings._stiffness > 0.0f) {
|
||||
glm::vec3 recoveryVector = _recoveryPosition - _currentPosition;
|
||||
float recoveryFactor = powf(_settings._stiffness, 3.0f);
|
||||
accelerationOffset = recoveryVector * recoveryFactor;
|
||||
}
|
||||
FlowNode::update(deltaTime, accelerationOffset);
|
||||
if (_anchored) {
|
||||
if (!_isHelper) {
|
||||
_currentPosition = _updatedPosition;
|
||||
} else {
|
||||
_currentPosition = _parentPosition;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
void FlowJoint::setScale(float scale, bool initScale) {
|
||||
if (initScale) {
|
||||
_initialLength = _length / scale;
|
||||
}
|
||||
_settings._radius = _initialRadius * scale;
|
||||
_length = _initialLength * scale;
|
||||
_scale = scale;
|
||||
}
|
||||
|
||||
void FlowJoint::solve(const FlowCollisionResult& collision) {
|
||||
FlowNode::solve(_parentPosition, _length, collision);
|
||||
};
|
||||
|
||||
void FlowJoint::toHelperJoint(const glm::vec3& initialPosition, float length) {
|
||||
_initialPosition = initialPosition;
|
||||
_isHelper = true;
|
||||
_length = length;
|
||||
}
|
||||
|
||||
FlowThread::FlowThread(int rootIndex, std::map<int, FlowJoint>* joints) {
|
||||
_jointsPointer = joints;
|
||||
computeFlowThread(rootIndex);
|
||||
}
|
||||
|
||||
void FlowThread::resetLength() {
|
||||
_length = 0.0f;
|
||||
for (size_t i = 1; i < _joints.size(); i++) {
|
||||
int index = _joints[i];
|
||||
_length += _jointsPointer->at(index)._length;
|
||||
}
|
||||
}
|
||||
|
||||
void FlowThread::computeFlowThread(int rootIndex) {
|
||||
int parentIndex = rootIndex;
|
||||
if (_jointsPointer->size() == 0) {
|
||||
return;
|
||||
}
|
||||
int childIndex = _jointsPointer->at(parentIndex)._childIndex;
|
||||
std::vector<int> indexes = { parentIndex };
|
||||
for (size_t i = 0; i < _jointsPointer->size(); i++) {
|
||||
if (childIndex > -1) {
|
||||
indexes.push_back(childIndex);
|
||||
childIndex = _jointsPointer->at(childIndex)._childIndex;
|
||||
} else {
|
||||
break;
|
||||
}
|
||||
}
|
||||
_length = 0.0f;
|
||||
for (size_t i = 0; i < indexes.size(); i++) {
|
||||
int index = indexes[i];
|
||||
_joints.push_back(index);
|
||||
if (i > 0) {
|
||||
_length += _jointsPointer->at(index)._length;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
void FlowThread::computeRecovery() {
|
||||
int parentIndex = _joints[0];
|
||||
auto parentJoint = _jointsPointer->at(parentIndex);
|
||||
_jointsPointer->at(parentIndex)._recoveryPosition = parentJoint._recoveryPosition = parentJoint._currentPosition;
|
||||
glm::quat parentRotation = parentJoint._parentWorldRotation * parentJoint._initialRotation;
|
||||
for (size_t i = 1; i < _joints.size(); i++) {
|
||||
auto joint = _jointsPointer->at(_joints[i]);
|
||||
_jointsPointer->at(_joints[i])._recoveryPosition = joint._recoveryPosition = parentJoint._recoveryPosition + (parentRotation * (joint._initialTranslation * 0.01f));
|
||||
parentJoint = joint;
|
||||
}
|
||||
};
|
||||
|
||||
void FlowThread::update(float deltaTime) {
|
||||
_positions.clear();
|
||||
auto &firstJoint = _jointsPointer->at(_joints[0]);
|
||||
_radius = firstJoint._settings._radius;
|
||||
computeRecovery();
|
||||
for (size_t i = 0; i < _joints.size(); i++) {
|
||||
auto &joint = _jointsPointer->at(_joints[i]);
|
||||
joint.update(deltaTime);
|
||||
_positions.push_back(joint._currentPosition);
|
||||
}
|
||||
};
|
||||
|
||||
void FlowThread::solve(FlowCollisionSystem& collisionSystem) {
|
||||
if (collisionSystem.getActive()) {
|
||||
auto bodyCollisions = collisionSystem.checkFlowThreadCollisions(this);
|
||||
for (size_t i = 0; i < _joints.size(); i++) {
|
||||
int index = _joints[i];
|
||||
_jointsPointer->at(index).solve(bodyCollisions[i]);
|
||||
}
|
||||
} else {
|
||||
for (size_t i = 0; i < _joints.size(); i++) {
|
||||
int index = _joints[i];
|
||||
_jointsPointer->at(index).solve(FlowCollisionResult());
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
void FlowThread::computeJointRotations() {
|
||||
|
||||
auto pos0 = _rootFramePositions[0];
|
||||
auto pos1 = _rootFramePositions[1];
|
||||
|
||||
auto joint0 = _jointsPointer->at(_joints[0]);
|
||||
auto joint1 = _jointsPointer->at(_joints[1]);
|
||||
|
||||
auto initial_pos1 = pos0 + (joint0._initialRotation * (joint1._initialTranslation * 0.01f));
|
||||
|
||||
auto vec0 = initial_pos1 - pos0;
|
||||
auto vec1 = pos1 - pos0;
|
||||
|
||||
auto delta = rotationBetween(vec0, vec1);
|
||||
|
||||
joint0._currentRotation = _jointsPointer->at(_joints[0])._currentRotation = delta * joint0._initialRotation;
|
||||
|
||||
for (size_t i = 1; i < _joints.size() - 1; i++) {
|
||||
auto nextJoint = _jointsPointer->at(_joints[i + 1]);
|
||||
for (size_t j = i; j < _joints.size(); j++) {
|
||||
_rootFramePositions[j] = glm::inverse(joint0._currentRotation) * _rootFramePositions[j] - (joint0._initialTranslation * 0.01f);
|
||||
}
|
||||
pos0 = _rootFramePositions[i];
|
||||
pos1 = _rootFramePositions[i + 1];
|
||||
initial_pos1 = pos0 + joint1._initialRotation * (nextJoint._initialTranslation * 0.01f);
|
||||
|
||||
vec0 = initial_pos1 - pos0;
|
||||
vec1 = pos1 - pos0;
|
||||
|
||||
delta = rotationBetween(vec0, vec1);
|
||||
|
||||
joint1._currentRotation = _jointsPointer->at(joint1._index)._currentRotation = delta * joint1._initialRotation;
|
||||
joint0 = joint1;
|
||||
joint1 = nextJoint;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void FlowThread::setScale(float scale, bool initScale) {
|
||||
for (size_t i = 0; i < _joints.size(); i++) {
|
||||
auto &joint = _jointsPointer->at(_joints[i]);
|
||||
joint.setScale(scale, initScale);
|
||||
}
|
||||
resetLength();
|
||||
}
|
||||
|
||||
FlowThread& FlowThread::operator=(const FlowThread& otherFlowThread) {
|
||||
for (int jointIndex: otherFlowThread._joints) {
|
||||
auto& joint = otherFlowThread._jointsPointer->at(jointIndex);
|
||||
auto& myJoint = _jointsPointer->at(jointIndex);
|
||||
myJoint._acceleration = joint._acceleration;
|
||||
myJoint._currentPosition = joint._currentPosition;
|
||||
myJoint._currentRotation = joint._currentRotation;
|
||||
myJoint._currentVelocity = joint._currentVelocity;
|
||||
myJoint._length = joint._length;
|
||||
myJoint._parentPosition = joint._parentPosition;
|
||||
myJoint._parentWorldRotation = joint._parentWorldRotation;
|
||||
myJoint._previousPosition = joint._previousPosition;
|
||||
myJoint._previousVelocity = joint._previousVelocity;
|
||||
myJoint._scale = joint._scale;
|
||||
myJoint._translationDirection = joint._translationDirection;
|
||||
myJoint._updatedPosition = joint._updatedPosition;
|
||||
myJoint._updatedRotation = joint._updatedRotation;
|
||||
myJoint._updatedTranslation = joint._updatedTranslation;
|
||||
myJoint._isHelper = joint._isHelper;
|
||||
}
|
||||
return *this;
|
||||
}
|
||||
|
||||
void Flow::calculateConstraints(const std::shared_ptr<AnimSkeleton>& skeleton,
|
||||
AnimPoseVec& relativePoses, AnimPoseVec& absolutePoses) {
|
||||
cleanUp();
|
||||
if (!skeleton) {
|
||||
return;
|
||||
}
|
||||
auto flowPrefix = FLOW_JOINT_PREFIX.toUpper();
|
||||
auto simPrefix = SIM_JOINT_PREFIX.toUpper();
|
||||
std::vector<int> handsIndices;
|
||||
|
||||
for (int i = 0; i < skeleton->getNumJoints(); i++) {
|
||||
auto name = skeleton->getJointName(i);
|
||||
if (std::find(HAND_COLLISION_JOINTS.begin(), HAND_COLLISION_JOINTS.end(), name) != HAND_COLLISION_JOINTS.end()) {
|
||||
handsIndices.push_back(i);
|
||||
}
|
||||
auto parentIndex = skeleton->getParentIndex(i);
|
||||
if (parentIndex == -1) {
|
||||
continue;
|
||||
}
|
||||
auto jointChildren = skeleton->getChildrenOfJoint(i);
|
||||
// auto childIndex = jointChildren.size() > 0 ? jointChildren[0] : -1;
|
||||
auto group = QStringRef(&name, 0, 3).toString().toUpper();
|
||||
auto split = name.split("_");
|
||||
bool isSimJoint = (group == simPrefix);
|
||||
bool isFlowJoint = split.size() > 2 && split[0].toUpper() == flowPrefix;
|
||||
if (isFlowJoint || isSimJoint) {
|
||||
group = "";
|
||||
if (isSimJoint) {
|
||||
for (int j = 1; j < name.size() - 1; j++) {
|
||||
bool toFloatSuccess;
|
||||
QStringRef(&name, (int)(name.size() - j), 1).toString().toFloat(&toFloatSuccess);
|
||||
if (!toFloatSuccess && (name.size() - j) > (int)simPrefix.size()) {
|
||||
group = QStringRef(&name, (int)simPrefix.size(), (int)(name.size() - j + 1)).toString();
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (group.isEmpty()) {
|
||||
group = QStringRef(&name, (int)simPrefix.size(), name.size() - 1).toString();
|
||||
}
|
||||
qCDebug(animation) << "Sim joint added to flow: " << name;
|
||||
} else {
|
||||
group = split[1];
|
||||
}
|
||||
if (!group.isEmpty()) {
|
||||
_flowJointKeywords.push_back(group);
|
||||
FlowPhysicsSettings jointSettings;
|
||||
if (PRESET_FLOW_DATA.find(group) != PRESET_FLOW_DATA.end()) {
|
||||
jointSettings = PRESET_FLOW_DATA.at(group);
|
||||
} else {
|
||||
jointSettings = DEFAULT_JOINT_SETTINGS;
|
||||
}
|
||||
if (_flowJointData.find(i) == _flowJointData.end()) {
|
||||
auto flowJoint = FlowJoint(i, parentIndex, -1, name, group, jointSettings);
|
||||
_flowJointData.insert(std::pair<int, FlowJoint>(i, flowJoint));
|
||||
}
|
||||
}
|
||||
} else {
|
||||
if (PRESET_COLLISION_DATA.find(name) != PRESET_COLLISION_DATA.end()) {
|
||||
_collisionSystem.addCollisionSphere(i, PRESET_COLLISION_DATA.at(name));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (auto &jointData : _flowJointData) {
|
||||
int jointIndex = jointData.first;
|
||||
glm::vec3 jointPosition, parentPosition, jointTranslation;
|
||||
glm::quat jointRotation;
|
||||
getJointPositionInWorldFrame(absolutePoses, jointIndex, jointPosition, _entityPosition, _entityRotation);
|
||||
getJointTranslation(relativePoses, jointIndex, jointTranslation);
|
||||
getJointRotation(relativePoses, jointIndex, jointRotation);
|
||||
getJointPositionInWorldFrame(absolutePoses, jointData.second.getParentIndex(), parentPosition, _entityPosition, _entityRotation);
|
||||
|
||||
jointData.second.setInitialData(jointPosition, jointTranslation, jointRotation, parentPosition);
|
||||
}
|
||||
|
||||
std::vector<int> roots;
|
||||
|
||||
for (auto &joint :_flowJointData) {
|
||||
if (_flowJointData.find(joint.second.getParentIndex()) == _flowJointData.end()) {
|
||||
joint.second.setAnchored(true);
|
||||
roots.push_back(joint.first);
|
||||
} else {
|
||||
_flowJointData[joint.second.getParentIndex()].setChildIndex(joint.first);
|
||||
}
|
||||
}
|
||||
int extraIndex = -1;
|
||||
for (size_t i = 0; i < roots.size(); i++) {
|
||||
FlowThread thread = FlowThread(roots[i], &_flowJointData);
|
||||
// add threads with at least 2 joints
|
||||
if (thread._joints.size() > 0) {
|
||||
if (thread._joints.size() == 1) {
|
||||
int jointIndex = roots[i];
|
||||
auto &joint = _flowJointData[jointIndex];
|
||||
auto &jointPosition = joint.getUpdatedPosition();
|
||||
auto newSettings = joint.getSettings();
|
||||
extraIndex = extraIndex > -1 ? extraIndex + 1 : skeleton->getNumJoints();
|
||||
joint.setChildIndex(extraIndex);
|
||||
auto newJoint = FlowJoint(extraIndex, jointIndex, -1, joint.getName(), joint.getGroup(), newSettings);
|
||||
newJoint.toHelperJoint(jointPosition, HELPER_JOINT_LENGTH);
|
||||
glm::vec3 translation = glm::vec3(0.0f, HELPER_JOINT_LENGTH, 0.0f);
|
||||
newJoint.setInitialData(jointPosition + translation, 100.0f * translation , Quaternions::IDENTITY, jointPosition);
|
||||
_flowJointData.insert(std::pair<int, FlowJoint>(extraIndex, newJoint));
|
||||
FlowThread newThread = FlowThread(jointIndex, &_flowJointData);
|
||||
if (newThread._joints.size() > 1) {
|
||||
_jointThreads.push_back(newThread);
|
||||
}
|
||||
} else {
|
||||
_jointThreads.push_back(thread);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (_jointThreads.size() == 0) {
|
||||
onCleanup();
|
||||
}
|
||||
if (handsIndices.size() > 0) {
|
||||
FlowCollisionSettings handSettings;
|
||||
handSettings._radius = HAND_COLLISION_RADIUS;
|
||||
for (size_t i = 0; i < handsIndices.size(); i++) {
|
||||
_collisionSystem.addCollisionSphere(handsIndices[i], handSettings, glm::vec3(), true, true);
|
||||
}
|
||||
}
|
||||
_initialized = _jointThreads.size() > 0;
|
||||
}
|
||||
|
||||
void Flow::cleanUp() {
|
||||
_flowJointData.clear();
|
||||
_jointThreads.clear();
|
||||
_flowJointKeywords.clear();
|
||||
_collisionSystem.resetCollisions();
|
||||
_initialized = false;
|
||||
_isScaleSet = false;
|
||||
onCleanup();
|
||||
}
|
||||
|
||||
void Flow::setTransform(float scale, const glm::vec3& position, const glm::quat& rotation) {
|
||||
_scale = scale;
|
||||
_entityPosition = position;
|
||||
_entityRotation = rotation;
|
||||
}
|
||||
|
||||
void Flow::setScale(float scale) {
|
||||
_collisionSystem.setScale(_scale);
|
||||
for (size_t i = 0; i < _jointThreads.size(); i++) {
|
||||
_jointThreads[i].setScale(_scale, !_isScaleSet);
|
||||
}
|
||||
if (_lastScale != _scale) {
|
||||
_lastScale = _scale;
|
||||
_isScaleSet = true;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void Flow::update(float deltaTime, AnimPoseVec& relativePoses, AnimPoseVec& absolutePoses, const std::vector<bool>& overrideFlags) {
|
||||
if (_initialized && _active) {
|
||||
uint64_t startTime = usecTimestampNow();
|
||||
uint64_t updateExpiry = startTime + MAX_UPDATE_FLOW_TIME_BUDGET;
|
||||
if (_scale != _lastScale) {
|
||||
setScale(_scale);
|
||||
}
|
||||
for (size_t i = 0; i < _jointThreads.size(); i++) {
|
||||
size_t index = _invertThreadLoop ? _jointThreads.size() - 1 - i : i;
|
||||
auto &thread = _jointThreads[index];
|
||||
thread.update(deltaTime);
|
||||
thread.solve(_collisionSystem);
|
||||
if (!updateRootFramePositions(absolutePoses, index)) {
|
||||
return;
|
||||
}
|
||||
thread.computeJointRotations();
|
||||
if (usecTimestampNow() > updateExpiry) {
|
||||
break;
|
||||
qWarning(animation) << "Flow Bones ran out of time while updating threads";
|
||||
}
|
||||
}
|
||||
setJoints(relativePoses, overrideFlags);
|
||||
updateJoints(relativePoses, absolutePoses);
|
||||
_invertThreadLoop = !_invertThreadLoop;
|
||||
}
|
||||
}
|
||||
|
||||
void Flow::updateAbsolutePoses(const AnimPoseVec& relativePoses, AnimPoseVec& absolutePoses) {
|
||||
for (auto &joint : _flowJointData) {
|
||||
int index = joint.second.getIndex();
|
||||
int parentIndex = joint.second.getParentIndex();
|
||||
if (index >= 0 && index < (int)relativePoses.size() &&
|
||||
parentIndex >= 0 && parentIndex < (int)absolutePoses.size()) {
|
||||
absolutePoses[index] = absolutePoses[parentIndex] * relativePoses[index];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool Flow::worldToJointPoint(const AnimPoseVec& absolutePoses, const glm::vec3& position, const int jointIndex, glm::vec3& jointSpacePosition) const {
|
||||
glm::vec3 jointPos;
|
||||
glm::quat jointRot;
|
||||
if (getJointPositionInWorldFrame(absolutePoses, jointIndex, jointPos, _entityPosition, _entityRotation) &&
|
||||
getJointRotationInWorldFrame(absolutePoses, jointIndex, jointRot, _entityRotation)) {
|
||||
glm::vec3 modelOffset = position - jointPos;
|
||||
jointSpacePosition = glm::inverse(jointRot) * modelOffset;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool Flow::updateRootFramePositions(const AnimPoseVec& absolutePoses, size_t threadIndex) {
|
||||
auto &joints = _jointThreads[threadIndex]._joints;
|
||||
int rootIndex = _flowJointData[joints[0]].getParentIndex();
|
||||
_jointThreads[threadIndex]._rootFramePositions.clear();
|
||||
for (size_t j = 0; j < joints.size(); j++) {
|
||||
glm::vec3 jointPos;
|
||||
if (worldToJointPoint(absolutePoses, _flowJointData[joints[j]].getCurrentPosition(), rootIndex, jointPos)) {
|
||||
_jointThreads[threadIndex]._rootFramePositions.push_back(jointPos);
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
void Flow::updateJoints(AnimPoseVec& relativePoses, AnimPoseVec& absolutePoses) {
|
||||
updateAbsolutePoses(relativePoses, absolutePoses);
|
||||
for (auto &jointData : _flowJointData) {
|
||||
int jointIndex = jointData.first;
|
||||
glm::vec3 jointPosition, parentPosition, jointTranslation;
|
||||
glm::quat jointRotation, parentWorldRotation;
|
||||
if (!jointData.second.isHelper()) {
|
||||
getJointPositionInWorldFrame(absolutePoses, jointIndex, jointPosition, _entityPosition, _entityRotation);
|
||||
getJointTranslation(relativePoses, jointIndex, jointTranslation);
|
||||
getJointRotation(relativePoses, jointIndex, jointRotation);
|
||||
} else {
|
||||
jointPosition = jointData.second.getCurrentPosition();
|
||||
jointTranslation = jointData.second.getCurrentTranslation();
|
||||
jointRotation = jointData.second.getCurrentRotation();
|
||||
}
|
||||
getJointPositionInWorldFrame(absolutePoses, jointData.second.getParentIndex(), parentPosition, _entityPosition, _entityRotation);
|
||||
getJointRotationInWorldFrame(absolutePoses, jointData.second.getParentIndex(), parentWorldRotation, _entityRotation);
|
||||
jointData.second.setUpdatedData(jointPosition, jointTranslation, jointRotation, parentPosition, parentWorldRotation);
|
||||
}
|
||||
auto &selfCollisions = _collisionSystem.getSelfCollisions();
|
||||
for (auto &collision : selfCollisions) {
|
||||
glm::quat jointRotation;
|
||||
getJointPositionInWorldFrame(absolutePoses, collision._jointIndex, collision._position, _entityPosition, _entityRotation);
|
||||
getJointRotationInWorldFrame(absolutePoses, collision._jointIndex, jointRotation, _entityRotation);
|
||||
glm::vec3 worldOffset = jointRotation * collision._offset;
|
||||
collision._position = collision._position + worldOffset;
|
||||
}
|
||||
_collisionSystem.prepareCollisions();
|
||||
}
|
||||
|
||||
void Flow::setJoints(AnimPoseVec& relativePoses, const std::vector<bool>& overrideFlags) {
|
||||
for (auto &thread : _jointThreads) {
|
||||
auto &joints = thread._joints;
|
||||
for (int jointIndex : joints) {
|
||||
auto &joint = _flowJointData[jointIndex];
|
||||
if (jointIndex >= 0 && jointIndex < (int)relativePoses.size() && !overrideFlags[jointIndex]) {
|
||||
relativePoses[jointIndex].rot() = joint.getCurrentRotation();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Flow::setOthersCollision(const QUuid& otherId, int jointIndex, const glm::vec3& position) {
|
||||
FlowCollisionSettings settings;
|
||||
settings._entityID = otherId;
|
||||
settings._radius = HAND_COLLISION_RADIUS;
|
||||
_collisionSystem.addCollisionSphere(jointIndex, settings, position, false, true);
|
||||
}
|
||||
|
||||
void Flow::setPhysicsSettingsForGroup(const QString& group, const FlowPhysicsSettings& settings) {
|
||||
for (auto &joint : _flowJointData) {
|
||||
if (joint.second.getGroup().toUpper() == group.toUpper()) {
|
||||
joint.second.setSettings(settings);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool Flow::getJointPositionInWorldFrame(const AnimPoseVec& absolutePoses, int jointIndex, glm::vec3& position, glm::vec3 translation, glm::quat rotation) const {
|
||||
if (jointIndex >= 0 && jointIndex < (int)absolutePoses.size()) {
|
||||
glm::vec3 poseSetTrans = absolutePoses[jointIndex].trans();
|
||||
position = (rotation * poseSetTrans) + translation;
|
||||
if (!isNaN(position)) {
|
||||
return true;
|
||||
} else {
|
||||
position = glm::vec3(0.0f);
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool Flow::getJointRotationInWorldFrame(const AnimPoseVec& absolutePoses, int jointIndex, glm::quat& result, const glm::quat& rotation) const {
|
||||
if (jointIndex >= 0 && jointIndex < (int)absolutePoses.size()) {
|
||||
result = rotation * absolutePoses[jointIndex].rot();
|
||||
return true;
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
bool Flow::getJointRotation(const AnimPoseVec& relativePoses, int jointIndex, glm::quat& rotation) const {
|
||||
if (jointIndex >= 0 && jointIndex < (int)relativePoses.size()) {
|
||||
rotation = relativePoses[jointIndex].rot();
|
||||
return true;
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
bool Flow::getJointTranslation(const AnimPoseVec& relativePoses, int jointIndex, glm::vec3& translation) const {
|
||||
if (jointIndex >= 0 && jointIndex < (int)relativePoses.size()) {
|
||||
translation = relativePoses[jointIndex].trans();
|
||||
return true;
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
Flow& Flow::operator=(const Flow& otherFlow) {
|
||||
_active = otherFlow.getActive();
|
||||
_scale = otherFlow.getScale();
|
||||
_isScaleSet = true;
|
||||
auto &threads = otherFlow.getThreads();
|
||||
if (threads.size() == _jointThreads.size()) {
|
||||
for (size_t i = 0; i < _jointThreads.size(); i++) {
|
||||
_jointThreads[i] = threads[i];
|
||||
}
|
||||
}
|
||||
return *this;
|
||||
}
|
328
libraries/animation/src/Flow.h
Normal file
328
libraries/animation/src/Flow.h
Normal file
|
@ -0,0 +1,328 @@
|
|||
//
|
||||
// Flow.h
|
||||
//
|
||||
// Created by Luis Cuenca on 1/21/2019.
|
||||
// Copyright 2019 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#ifndef hifi_Flow_h
|
||||
#define hifi_Flow_h
|
||||
|
||||
#include <memory>
|
||||
#include <qstring.h>
|
||||
#include <glm/glm.hpp>
|
||||
#include <glm/gtx/quaternion.hpp>
|
||||
#include <vector>
|
||||
#include <map>
|
||||
#include <quuid.h>
|
||||
#include "AnimPose.h"
|
||||
|
||||
class Rig;
|
||||
class AnimSkeleton;
|
||||
|
||||
const float HAPTIC_TOUCH_STRENGTH = 0.25f;
|
||||
const float HAPTIC_TOUCH_DURATION = 10.0f;
|
||||
const float HAPTIC_SLOPE = 0.18f;
|
||||
const float HAPTIC_THRESHOLD = 40.0f;
|
||||
|
||||
const QString FLOW_JOINT_PREFIX = "flow";
|
||||
const QString SIM_JOINT_PREFIX = "sim";
|
||||
|
||||
const std::vector<QString> HAND_COLLISION_JOINTS = { "RightHandMiddle1", "RightHandThumb3", "LeftHandMiddle1", "LeftHandThumb3", "RightHandMiddle3", "LeftHandMiddle3" };
|
||||
|
||||
const float HAND_COLLISION_RADIUS = 0.03f;
|
||||
const float HELPER_JOINT_LENGTH = 0.05f;
|
||||
|
||||
const float DEFAULT_STIFFNESS = 0.0f;
|
||||
const float DEFAULT_GRAVITY = -0.0096f;
|
||||
const float DEFAULT_DAMPING = 0.85f;
|
||||
const float DEFAULT_INERTIA = 0.8f;
|
||||
const float DEFAULT_DELTA = 0.55f;
|
||||
const float DEFAULT_RADIUS = 0.01f;
|
||||
|
||||
const uint64_t MAX_UPDATE_FLOW_TIME_BUDGET = 2000;
|
||||
|
||||
struct FlowPhysicsSettings {
|
||||
FlowPhysicsSettings() {};
|
||||
FlowPhysicsSettings(bool active, float stiffness, float gravity, float damping, float inertia, float delta, float radius) {
|
||||
_active = active;
|
||||
_stiffness = stiffness;
|
||||
_gravity = gravity;
|
||||
_damping = damping;
|
||||
_inertia = inertia;
|
||||
_delta = delta;
|
||||
_radius = radius;
|
||||
}
|
||||
bool _active{ true };
|
||||
float _stiffness{ DEFAULT_STIFFNESS };
|
||||
float _gravity{ DEFAULT_GRAVITY };
|
||||
float _damping{ DEFAULT_DAMPING };
|
||||
float _inertia{ DEFAULT_INERTIA };
|
||||
float _delta{ DEFAULT_DELTA };
|
||||
float _radius{ DEFAULT_RADIUS };
|
||||
};
|
||||
|
||||
enum FlowCollisionType {
|
||||
CollisionSphere = 0
|
||||
};
|
||||
|
||||
struct FlowCollisionSettings {
|
||||
FlowCollisionSettings() {};
|
||||
FlowCollisionSettings(const QUuid& id, const FlowCollisionType& type, const glm::vec3& offset, float radius) {
|
||||
_entityID = id;
|
||||
_type = type;
|
||||
_offset = offset;
|
||||
_radius = radius;
|
||||
};
|
||||
QUuid _entityID;
|
||||
FlowCollisionType _type { FlowCollisionType::CollisionSphere };
|
||||
float _radius { 0.05f };
|
||||
glm::vec3 _offset;
|
||||
};
|
||||
|
||||
const FlowPhysicsSettings DEFAULT_JOINT_SETTINGS;
|
||||
|
||||
struct FlowJointInfo {
|
||||
FlowJointInfo() {};
|
||||
FlowJointInfo(int index, int parentIndex, int childIndex, const QString& name) {
|
||||
_index = index;
|
||||
_parentIndex = parentIndex;
|
||||
_childIndex = childIndex;
|
||||
_name = name;
|
||||
}
|
||||
int _index { -1 };
|
||||
QString _name;
|
||||
int _parentIndex { -1 };
|
||||
int _childIndex { -1 };
|
||||
};
|
||||
|
||||
struct FlowCollisionResult {
|
||||
int _count { 0 };
|
||||
float _offset { 0.0f };
|
||||
glm::vec3 _position;
|
||||
float _radius { 0.0f };
|
||||
glm::vec3 _normal;
|
||||
float _distance { 0.0f };
|
||||
};
|
||||
|
||||
class FlowCollisionSphere {
|
||||
public:
|
||||
FlowCollisionSphere() {};
|
||||
FlowCollisionSphere(const int& jointIndex, const FlowCollisionSettings& settings, bool isTouch = false);
|
||||
void setPosition(const glm::vec3& position) { _position = position; }
|
||||
FlowCollisionResult computeSphereCollision(const glm::vec3& point, float radius) const;
|
||||
FlowCollisionResult checkSegmentCollision(const glm::vec3& point1, const glm::vec3& point2, const FlowCollisionResult& collisionResult1, const FlowCollisionResult& collisionResult2);
|
||||
|
||||
QUuid _entityID;
|
||||
|
||||
glm::vec3 _offset;
|
||||
glm::vec3 _initialOffset;
|
||||
glm::vec3 _position;
|
||||
|
||||
bool _isTouch { false };
|
||||
int _jointIndex { -1 };
|
||||
int collisionIndex { -1 };
|
||||
float _radius { 0.0f };
|
||||
float _initialRadius{ 0.0f };
|
||||
};
|
||||
|
||||
class FlowThread;
|
||||
|
||||
class FlowCollisionSystem {
|
||||
public:
|
||||
FlowCollisionSystem() {};
|
||||
void addCollisionSphere(int jointIndex, const FlowCollisionSettings& settings, const glm::vec3& position = { 0.0f, 0.0f, 0.0f }, bool isSelfCollision = true, bool isTouch = false);
|
||||
FlowCollisionResult computeCollision(const std::vector<FlowCollisionResult> collisions);
|
||||
|
||||
std::vector<FlowCollisionResult> checkFlowThreadCollisions(FlowThread* flowThread);
|
||||
|
||||
std::vector<FlowCollisionSphere>& getSelfCollisions() { return _selfCollisions; };
|
||||
void setOthersCollisions(const std::vector<FlowCollisionSphere>& othersCollisions) { _othersCollisions = othersCollisions; }
|
||||
void prepareCollisions();
|
||||
void resetCollisions();
|
||||
void resetOthersCollisions() { _othersCollisions.clear(); }
|
||||
void setScale(float scale);
|
||||
FlowCollisionSettings getCollisionSettingsByJoint(int jointIndex);
|
||||
void setCollisionSettingsByJoint(int jointIndex, const FlowCollisionSettings& settings);
|
||||
void setActive(bool active) { _active = active; }
|
||||
bool getActive() const { return _active; }
|
||||
protected:
|
||||
std::vector<FlowCollisionSphere> _selfCollisions;
|
||||
std::vector<FlowCollisionSphere> _othersCollisions;
|
||||
std::vector<FlowCollisionSphere> _allCollisions;
|
||||
float _scale { 1.0f };
|
||||
bool _active { false };
|
||||
};
|
||||
|
||||
class FlowNode {
|
||||
public:
|
||||
FlowNode() {};
|
||||
FlowNode(const glm::vec3& initialPosition, FlowPhysicsSettings settings);
|
||||
|
||||
void update(float deltaTime, const glm::vec3& accelerationOffset);
|
||||
void solve(const glm::vec3& constrainPoint, float maxDistance, const FlowCollisionResult& collision);
|
||||
void solveConstraints(const glm::vec3& constrainPoint, float maxDistance);
|
||||
void solveCollisions(const FlowCollisionResult& collision);
|
||||
|
||||
protected:
|
||||
|
||||
FlowPhysicsSettings _settings;
|
||||
glm::vec3 _initialPosition;
|
||||
glm::vec3 _previousPosition;
|
||||
glm::vec3 _currentPosition;
|
||||
|
||||
glm::vec3 _currentVelocity;
|
||||
glm::vec3 _previousVelocity;
|
||||
glm::vec3 _acceleration;
|
||||
|
||||
FlowCollisionResult _collision;
|
||||
FlowCollisionResult _previousCollision;
|
||||
|
||||
float _initialRadius { 0.0f };
|
||||
|
||||
bool _anchored { false };
|
||||
bool _colliding { false };
|
||||
bool _active { true };
|
||||
|
||||
float _scale{ 1.0f };
|
||||
};
|
||||
|
||||
class FlowJoint : public FlowNode {
|
||||
public:
|
||||
friend class FlowThread;
|
||||
|
||||
FlowJoint(): FlowNode() {};
|
||||
FlowJoint(int jointIndex, int parentIndex, int childIndex, const QString& name, const QString& group, const FlowPhysicsSettings& settings);
|
||||
void toHelperJoint(const glm::vec3& initialPosition, float length);
|
||||
void setInitialData(const glm::vec3& initialPosition, const glm::vec3& initialTranslation, const glm::quat& initialRotation, const glm::vec3& parentPosition);
|
||||
void setUpdatedData(const glm::vec3& updatedPosition, const glm::vec3& updatedTranslation, const glm::quat& updatedRotation, const glm::vec3& parentPosition, const glm::quat& parentWorldRotation);
|
||||
void setRecoveryPosition(const glm::vec3& recoveryPosition);
|
||||
void update(float deltaTime);
|
||||
void solve(const FlowCollisionResult& collision);
|
||||
|
||||
void setScale(float scale, bool initScale);
|
||||
bool isAnchored() const { return _anchored; }
|
||||
void setAnchored(bool anchored) { _anchored = anchored; }
|
||||
bool isHelper() const { return _isHelper; }
|
||||
|
||||
const FlowPhysicsSettings& getSettings() { return _settings; }
|
||||
void setSettings(const FlowPhysicsSettings& settings) { _settings = settings; }
|
||||
|
||||
const glm::vec3& getCurrentPosition() const { return _currentPosition; }
|
||||
int getIndex() const { return _index; }
|
||||
int getParentIndex() const { return _parentIndex; }
|
||||
void setChildIndex(int index) { _childIndex = index; }
|
||||
const glm::vec3& getUpdatedPosition() const { return _updatedPosition; }
|
||||
const QString& getGroup() const { return _group; }
|
||||
const QString& getName() const { return _name; }
|
||||
const glm::quat& getCurrentRotation() const { return _currentRotation; }
|
||||
const glm::vec3& getCurrentTranslation() const { return _initialTranslation; }
|
||||
const glm::vec3& getInitialPosition() const { return _initialPosition; }
|
||||
|
||||
protected:
|
||||
|
||||
int _index{ -1 };
|
||||
int _parentIndex{ -1 };
|
||||
int _childIndex{ -1 };
|
||||
QString _name;
|
||||
QString _group;
|
||||
|
||||
bool _isHelper{ false };
|
||||
|
||||
glm::vec3 _initialTranslation;
|
||||
glm::quat _initialRotation;
|
||||
|
||||
glm::vec3 _updatedPosition;
|
||||
glm::vec3 _updatedTranslation;
|
||||
glm::quat _updatedRotation;
|
||||
|
||||
glm::quat _currentRotation;
|
||||
glm::vec3 _recoveryPosition;
|
||||
|
||||
glm::vec3 _parentPosition;
|
||||
glm::quat _parentWorldRotation;
|
||||
glm::vec3 _translationDirection;
|
||||
|
||||
float _length { 0.0f };
|
||||
float _initialLength { 0.0f };
|
||||
|
||||
bool _applyRecovery { false };
|
||||
};
|
||||
|
||||
class FlowThread {
|
||||
public:
|
||||
FlowThread() {};
|
||||
FlowThread& operator=(const FlowThread& otherFlowThread);
|
||||
|
||||
FlowThread(int rootIndex, std::map<int, FlowJoint>* joints);
|
||||
|
||||
void resetLength();
|
||||
void computeFlowThread(int rootIndex);
|
||||
void computeRecovery();
|
||||
void update(float deltaTime);
|
||||
void solve(FlowCollisionSystem& collisionSystem);
|
||||
void computeJointRotations();
|
||||
void setRootFramePositions(const std::vector<glm::vec3>& rootFramePositions) { _rootFramePositions = rootFramePositions; }
|
||||
void setScale(float scale, bool initScale = false);
|
||||
|
||||
std::vector<int> _joints;
|
||||
std::vector<glm::vec3> _positions;
|
||||
float _radius{ 0.0f };
|
||||
float _length{ 0.0f };
|
||||
std::map<int, FlowJoint>* _jointsPointer;
|
||||
std::vector<glm::vec3> _rootFramePositions;
|
||||
};
|
||||
|
||||
class Flow : public QObject{
|
||||
Q_OBJECT
|
||||
public:
|
||||
Flow() { }
|
||||
Flow& operator=(const Flow& otherFlow);
|
||||
bool getActive() const { return _active; }
|
||||
void setActive(bool active) { _active = active; }
|
||||
bool isInitialized() const { return _initialized; }
|
||||
float getScale() const { return _scale; }
|
||||
void calculateConstraints(const std::shared_ptr<AnimSkeleton>& skeleton, AnimPoseVec& relativePoses, AnimPoseVec& absolutePoses);
|
||||
void update(float deltaTime, AnimPoseVec& relativePoses, AnimPoseVec& absolutePoses, const std::vector<bool>& overrideFlags);
|
||||
void setTransform(float scale, const glm::vec3& position, const glm::quat& rotation);
|
||||
const std::map<int, FlowJoint>& getJoints() const { return _flowJointData; }
|
||||
const std::vector<FlowThread>& getThreads() const { return _jointThreads; }
|
||||
void setOthersCollision(const QUuid& otherId, int jointIndex, const glm::vec3& position);
|
||||
FlowCollisionSystem& getCollisionSystem() { return _collisionSystem; }
|
||||
void setPhysicsSettingsForGroup(const QString& group, const FlowPhysicsSettings& settings);
|
||||
void cleanUp();
|
||||
|
||||
signals:
|
||||
void onCleanup();
|
||||
|
||||
private:
|
||||
void updateAbsolutePoses(const AnimPoseVec& relativePoses, AnimPoseVec& absolutePoses);
|
||||
bool getJointPositionInWorldFrame(const AnimPoseVec& absolutePoses, int jointIndex, glm::vec3& position, glm::vec3 translation, glm::quat rotation) const;
|
||||
bool getJointRotationInWorldFrame(const AnimPoseVec& absolutePoses, int jointIndex, glm::quat& result, const glm::quat& rotation) const;
|
||||
bool getJointRotation(const AnimPoseVec& relativePoses, int jointIndex, glm::quat& rotation) const;
|
||||
bool getJointTranslation(const AnimPoseVec& relativePoses, int jointIndex, glm::vec3& translation) const;
|
||||
bool worldToJointPoint(const AnimPoseVec& absolutePoses, const glm::vec3& position, const int jointIndex, glm::vec3& jointSpacePosition) const;
|
||||
|
||||
void setJoints(AnimPoseVec& relativePoses, const std::vector<bool>& overrideFlags);
|
||||
void updateJoints(AnimPoseVec& relativePoses, AnimPoseVec& absolutePoses);
|
||||
bool updateRootFramePositions(const AnimPoseVec& absolutePoses, size_t threadIndex);
|
||||
void setScale(float scale);
|
||||
|
||||
float _scale { 1.0f };
|
||||
float _lastScale{ 1.0f };
|
||||
glm::vec3 _entityPosition;
|
||||
glm::quat _entityRotation;
|
||||
std::map<int, FlowJoint> _flowJointData;
|
||||
std::vector<FlowThread> _jointThreads;
|
||||
std::vector<QString> _flowJointKeywords;
|
||||
FlowCollisionSystem _collisionSystem;
|
||||
bool _initialized { false };
|
||||
bool _active { false };
|
||||
bool _isScaleSet { false };
|
||||
bool _invertThreadLoop { false };
|
||||
};
|
||||
|
||||
#endif // hifi_Flow_h
|
|
@ -35,6 +35,8 @@ public:
|
|||
bool getPoleVectorEnabled() const { return _poleVectorEnabled; }
|
||||
int getIndex() const { return _index; }
|
||||
Type getType() const { return _type; }
|
||||
int getNumFlexCoefficients() const { return (int)_numFlexCoefficients; }
|
||||
float getFlexCoefficient(size_t chainDepth) const;
|
||||
|
||||
void setPose(const glm::quat& rotation, const glm::vec3& translation);
|
||||
void setPoleVector(const glm::vec3& poleVector) { _poleVector = poleVector; }
|
||||
|
@ -43,7 +45,6 @@ public:
|
|||
void setIndex(int index) { _index = index; }
|
||||
void setType(int);
|
||||
void setFlexCoefficients(size_t numFlexCoefficientsIn, const float* flexCoefficientsIn);
|
||||
float getFlexCoefficient(size_t chainDepth) const;
|
||||
|
||||
void setWeight(float weight) { _weight = weight; }
|
||||
float getWeight() const { return _weight; }
|
||||
|
|
|
@ -34,7 +34,6 @@
|
|||
#include "IKTarget.h"
|
||||
#include "PathUtils.h"
|
||||
|
||||
|
||||
static int nextRigId = 1;
|
||||
static std::map<int, Rig*> rigRegistry;
|
||||
static std::mutex rigRegistryMutex;
|
||||
|
@ -74,6 +73,20 @@ static const QString RIGHT_FOOT_IK_ROTATION_VAR("rightFootIKRotationVar");
|
|||
static const QString MAIN_STATE_MACHINE_RIGHT_FOOT_ROTATION("mainStateMachineRightFootRotation");
|
||||
static const QString MAIN_STATE_MACHINE_RIGHT_FOOT_POSITION("mainStateMachineRightFootPosition");
|
||||
|
||||
static const QString LEFT_HAND_POSITION("leftHandPosition");
|
||||
static const QString LEFT_HAND_ROTATION("leftHandRotation");
|
||||
static const QString LEFT_HAND_IK_POSITION_VAR("leftHandIKPositionVar");
|
||||
static const QString LEFT_HAND_IK_ROTATION_VAR("leftHandIKRotationVar");
|
||||
static const QString MAIN_STATE_MACHINE_LEFT_HAND_POSITION("mainStateMachineLeftHandPosition");
|
||||
static const QString MAIN_STATE_MACHINE_LEFT_HAND_ROTATION("mainStateMachineLeftHandRotation");
|
||||
|
||||
static const QString RIGHT_HAND_POSITION("rightHandPosition");
|
||||
static const QString RIGHT_HAND_ROTATION("rightHandRotation");
|
||||
static const QString RIGHT_HAND_IK_POSITION_VAR("rightHandIKPositionVar");
|
||||
static const QString RIGHT_HAND_IK_ROTATION_VAR("rightHandIKRotationVar");
|
||||
static const QString MAIN_STATE_MACHINE_RIGHT_HAND_ROTATION("mainStateMachineRightHandRotation");
|
||||
static const QString MAIN_STATE_MACHINE_RIGHT_HAND_POSITION("mainStateMachineRightHandPosition");
|
||||
|
||||
|
||||
Rig::Rig() {
|
||||
// Ensure thread-safe access to the rigRegistry.
|
||||
|
@ -362,7 +375,6 @@ void Rig::reset(const HFMModel& hfmModel) {
|
|||
|
||||
_animSkeleton = std::make_shared<AnimSkeleton>(hfmModel);
|
||||
|
||||
|
||||
_internalPoseSet._relativePoses.clear();
|
||||
_internalPoseSet._relativePoses = _animSkeleton->getRelativeDefaultPoses();
|
||||
|
||||
|
@ -746,7 +758,8 @@ void Rig::computeMotionAnimationState(float deltaTime, const glm::vec3& worldPos
|
|||
|
||||
glm::vec3 forward = worldRotation * IDENTITY_FORWARD;
|
||||
glm::vec3 workingVelocity = worldVelocity;
|
||||
|
||||
_internalFlow.setTransform(sensorToWorldScale, worldPosition, worldRotation * Quaternions::Y_180);
|
||||
_networkFlow.setTransform(sensorToWorldScale, worldPosition, worldRotation * Quaternions::Y_180);
|
||||
{
|
||||
glm::vec3 localVel = glm::inverse(worldRotation) * workingVelocity;
|
||||
|
||||
|
@ -1051,16 +1064,29 @@ void Rig::computeMotionAnimationState(float deltaTime, const glm::vec3& worldPos
|
|||
|
||||
t += deltaTime;
|
||||
|
||||
if (_enableInverseKinematics != _lastEnableInverseKinematics) {
|
||||
if (_enableInverseKinematics) {
|
||||
_animVars.set("ikOverlayAlpha", 1.0f);
|
||||
} else {
|
||||
_animVars.set("ikOverlayAlpha", 0.0f);
|
||||
}
|
||||
if (_enableInverseKinematics) {
|
||||
_animVars.set("ikOverlayAlpha", 1.0f);
|
||||
_animVars.set("splineIKEnabled", true);
|
||||
_animVars.set("leftHandIKEnabled", true);
|
||||
_animVars.set("rightHandIKEnabled", true);
|
||||
_animVars.set("leftFootIKEnabled", true);
|
||||
_animVars.set("rightFootIKEnabled", true);
|
||||
_animVars.set("leftFootPoleVectorEnabled", true);
|
||||
_animVars.set("rightFootPoleVectorEnabled", true);
|
||||
} else {
|
||||
_animVars.set("ikOverlayAlpha", 0.0f);
|
||||
_animVars.set("splineIKEnabled", false);
|
||||
_animVars.set("leftHandIKEnabled", false);
|
||||
_animVars.set("rightHandIKEnabled", false);
|
||||
_animVars.set("leftFootIKEnabled", false);
|
||||
_animVars.set("rightFootIKEnabled", false);
|
||||
_animVars.set("leftHandPoleVectorEnabled", false);
|
||||
_animVars.set("rightHandPoleVectorEnabled", false);
|
||||
_animVars.set("leftFootPoleVectorEnabled", false);
|
||||
_animVars.set("rightFootPoleVectorEnabled", false);
|
||||
}
|
||||
_lastEnableInverseKinematics = _enableInverseKinematics;
|
||||
}
|
||||
|
||||
_lastForward = forward;
|
||||
_lastPosition = worldPosition;
|
||||
_lastVelocity = workingVelocity;
|
||||
|
@ -1208,12 +1234,26 @@ void Rig::updateAnimations(float deltaTime, const glm::mat4& rootTransform, cons
|
|||
_networkVars = networkTriggersOut;
|
||||
_lastContext = context;
|
||||
}
|
||||
|
||||
applyOverridePoses();
|
||||
buildAbsoluteRigPoses(_internalPoseSet._relativePoses, _internalPoseSet._absolutePoses);
|
||||
buildAbsoluteRigPoses(_networkPoseSet._relativePoses, _networkPoseSet._absolutePoses);
|
||||
|
||||
buildAbsoluteRigPoses(_internalPoseSet._relativePoses, _internalPoseSet._absolutePoses);
|
||||
_internalFlow.update(deltaTime, _internalPoseSet._relativePoses, _internalPoseSet._absolutePoses, _internalPoseSet._overrideFlags);
|
||||
|
||||
if (_sendNetworkNode) {
|
||||
if (_internalFlow.getActive() && !_networkFlow.getActive()) {
|
||||
_networkFlow = _internalFlow;
|
||||
}
|
||||
buildAbsoluteRigPoses(_networkPoseSet._relativePoses, _networkPoseSet._absolutePoses);
|
||||
_networkFlow.update(deltaTime, _networkPoseSet._relativePoses, _networkPoseSet._absolutePoses, _internalPoseSet._overrideFlags);
|
||||
} else if (_networkFlow.getActive()) {
|
||||
_networkFlow.setActive(false);
|
||||
}
|
||||
|
||||
// copy internal poses to external poses
|
||||
{
|
||||
QWriteLocker writeLock(&_externalPoseSetLock);
|
||||
|
||||
_externalPoseSet = _internalPoseSet;
|
||||
}
|
||||
}
|
||||
|
@ -1251,6 +1291,7 @@ void Rig::computeHeadFromHMD(const AnimPose& hmdPose, glm::vec3& headPositionOut
|
|||
void Rig::updateHead(bool headEnabled, bool hipsEnabled, const AnimPose& headPose) {
|
||||
if (_animSkeleton) {
|
||||
if (headEnabled) {
|
||||
_animVars.set("splineIKEnabled", true);
|
||||
_animVars.set("headPosition", headPose.trans());
|
||||
_animVars.set("headRotation", headPose.rot());
|
||||
if (hipsEnabled) {
|
||||
|
@ -1265,6 +1306,7 @@ void Rig::updateHead(bool headEnabled, bool hipsEnabled, const AnimPose& headPos
|
|||
_animVars.set("headWeight", 8.0f);
|
||||
}
|
||||
} else {
|
||||
_animVars.set("splineIKEnabled", false);
|
||||
_animVars.unset("headPosition");
|
||||
_animVars.set("headRotation", headPose.rot());
|
||||
_animVars.set("headType", (int)IKTarget::Type::RotationOnly);
|
||||
|
@ -1396,8 +1438,22 @@ void Rig::updateHands(bool leftHandEnabled, bool rightHandEnabled, bool hipsEnab
|
|||
|
||||
const bool ENABLE_POLE_VECTORS = true;
|
||||
|
||||
if (headEnabled) {
|
||||
// always do IK if head is enabled
|
||||
_animVars.set("leftHandIKEnabled", true);
|
||||
_animVars.set("rightHandIKEnabled", true);
|
||||
} else {
|
||||
// only do IK if we have a valid foot.
|
||||
_animVars.set("leftHandIKEnabled", leftHandEnabled);
|
||||
_animVars.set("rightHandIKEnabled", rightHandEnabled);
|
||||
}
|
||||
|
||||
if (leftHandEnabled) {
|
||||
|
||||
// we need this for twoBoneIK version of hands.
|
||||
_animVars.set(LEFT_HAND_IK_POSITION_VAR, LEFT_HAND_POSITION);
|
||||
_animVars.set(LEFT_HAND_IK_ROTATION_VAR, LEFT_HAND_ROTATION);
|
||||
|
||||
glm::vec3 handPosition = leftHandPose.trans();
|
||||
glm::quat handRotation = leftHandPose.rot();
|
||||
|
||||
|
@ -1430,8 +1486,11 @@ void Rig::updateHands(bool leftHandEnabled, bool rightHandEnabled, bool hipsEnab
|
|||
_animVars.set("leftHandPoleVectorEnabled", false);
|
||||
}
|
||||
} else {
|
||||
_animVars.set("leftHandPoleVectorEnabled", false);
|
||||
// need this for two bone ik
|
||||
_animVars.set(LEFT_HAND_IK_POSITION_VAR, MAIN_STATE_MACHINE_LEFT_HAND_POSITION);
|
||||
_animVars.set(LEFT_HAND_IK_ROTATION_VAR, MAIN_STATE_MACHINE_LEFT_HAND_ROTATION);
|
||||
|
||||
_animVars.set("leftHandPoleVectorEnabled", false);
|
||||
_animVars.unset("leftHandPosition");
|
||||
_animVars.unset("leftHandRotation");
|
||||
|
||||
|
@ -1445,6 +1504,10 @@ void Rig::updateHands(bool leftHandEnabled, bool rightHandEnabled, bool hipsEnab
|
|||
|
||||
if (rightHandEnabled) {
|
||||
|
||||
// need this for two bone IK
|
||||
_animVars.set(RIGHT_HAND_IK_POSITION_VAR, RIGHT_HAND_POSITION);
|
||||
_animVars.set(RIGHT_HAND_IK_ROTATION_VAR, RIGHT_HAND_ROTATION);
|
||||
|
||||
glm::vec3 handPosition = rightHandPose.trans();
|
||||
glm::quat handRotation = rightHandPose.rot();
|
||||
|
||||
|
@ -1478,8 +1541,12 @@ void Rig::updateHands(bool leftHandEnabled, bool rightHandEnabled, bool hipsEnab
|
|||
_animVars.set("rightHandPoleVectorEnabled", false);
|
||||
}
|
||||
} else {
|
||||
_animVars.set("rightHandPoleVectorEnabled", false);
|
||||
|
||||
// need this for two bone IK
|
||||
_animVars.set(RIGHT_HAND_IK_POSITION_VAR, MAIN_STATE_MACHINE_RIGHT_HAND_POSITION);
|
||||
_animVars.set(RIGHT_HAND_IK_ROTATION_VAR, MAIN_STATE_MACHINE_RIGHT_HAND_ROTATION);
|
||||
|
||||
_animVars.set("rightHandPoleVectorEnabled", false);
|
||||
_animVars.unset("rightHandPosition");
|
||||
_animVars.unset("rightHandRotation");
|
||||
|
||||
|
@ -1697,6 +1764,7 @@ bool Rig::calculateElbowPoleVector(int handIndex, int elbowIndex, int armIndex,
|
|||
correctionVector = forwardAmount * frontVector;
|
||||
}
|
||||
poleVector = glm::normalize(attenuationVector + fullPoleVector + correctionVector);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -1819,7 +1887,7 @@ void Rig::updateFromControllerParameters(const ControllerParameters& params, flo
|
|||
std::shared_ptr<AnimInverseKinematics> ikNode = getAnimInverseKinematicsNode();
|
||||
for (int i = 0; i < (int)NumSecondaryControllerTypes; i++) {
|
||||
int index = indexOfJoint(secondaryControllerJointNames[i]);
|
||||
if (index >= 0) {
|
||||
if ((index >= 0) && (ikNode)) {
|
||||
if (params.secondaryControllerFlags[i] & (uint8_t)ControllerFlags::Enabled) {
|
||||
ikNode->setSecondaryTargetInRigFrame(index, params.secondaryControllerPoses[i]);
|
||||
} else {
|
||||
|
@ -1866,7 +1934,6 @@ void Rig::initAnimGraph(const QUrl& url) {
|
|||
auto roleState = roleAnimState.second;
|
||||
overrideRoleAnimation(roleState.role, roleState.url, roleState.fps, roleState.loop, roleState.firstFrame, roleState.lastFrame);
|
||||
}
|
||||
|
||||
emit onLoadComplete();
|
||||
});
|
||||
connect(_animLoader.get(), &AnimNodeLoader::error, [url](int error, QString str) {
|
||||
|
@ -2105,3 +2172,16 @@ void Rig::computeAvatarBoundingCapsule(
|
|||
glm::vec3 capsuleCenter = transformPoint(_geometryToRigTransform, (0.5f * (totalExtents.maximum + totalExtents.minimum)));
|
||||
localOffsetOut = capsuleCenter - hipsPosition;
|
||||
}
|
||||
|
||||
void Rig::initFlow(bool isActive) {
|
||||
_internalFlow.setActive(isActive);
|
||||
if (isActive) {
|
||||
if (!_internalFlow.isInitialized()) {
|
||||
_internalFlow.calculateConstraints(_animSkeleton, _internalPoseSet._relativePoses, _internalPoseSet._absolutePoses);
|
||||
_networkFlow.calculateConstraints(_animSkeleton, _internalPoseSet._relativePoses, _internalPoseSet._absolutePoses);
|
||||
}
|
||||
} else {
|
||||
_internalFlow.cleanUp();
|
||||
_networkFlow.cleanUp();
|
||||
}
|
||||
}
|
|
@ -25,6 +25,7 @@
|
|||
#include "AnimNodeLoader.h"
|
||||
#include "SimpleMovingAverage.h"
|
||||
#include "AnimUtil.h"
|
||||
#include "Flow.h"
|
||||
|
||||
class Rig;
|
||||
class AnimInverseKinematics;
|
||||
|
@ -233,6 +234,9 @@ public:
|
|||
const AnimContext::DebugAlphaMap& getDebugAlphaMap() const { return _lastContext.getDebugAlphaMap(); }
|
||||
const AnimVariantMap& getAnimVars() const { return _lastAnimVars; }
|
||||
const AnimContext::DebugStateMachineMap& getStateMachineMap() const { return _lastContext.getStateMachineMap(); }
|
||||
void initFlow(bool isActive);
|
||||
Flow& getFlow() { return _internalFlow; }
|
||||
|
||||
|
||||
signals:
|
||||
void onLoadComplete();
|
||||
|
@ -424,6 +428,8 @@ protected:
|
|||
|
||||
SnapshotBlendPoseHelper _hipsBlendHelper;
|
||||
ControllerParameters _previousControllerParameters;
|
||||
Flow _internalFlow;
|
||||
Flow _networkFlow;
|
||||
};
|
||||
|
||||
#endif /* defined(__hifi__Rig__) */
|
||||
|
|
|
@ -175,7 +175,7 @@ static float computeLoudness(int16_t* samples, int numSamples, int numChannels,
|
|||
const int32_t CLIPPING_THRESHOLD = 32392; // -0.1 dBFS
|
||||
const int32_t CLIPPING_DETECTION = 3; // consecutive samples over threshold
|
||||
|
||||
float scale = numSamples ? 1.0f / (numSamples * 32768.0f) : 0.0f;
|
||||
float scale = numSamples ? 1.0f / numSamples : 0.0f;
|
||||
|
||||
int32_t loudness = 0;
|
||||
isClipping = false;
|
||||
|
@ -249,6 +249,8 @@ AudioClient::AudioClient() :
|
|||
_outputBufferSizeFrames("audioOutputBufferFrames", DEFAULT_BUFFER_FRAMES),
|
||||
_sessionOutputBufferSizeFrames(_outputBufferSizeFrames.get()),
|
||||
_outputStarveDetectionEnabled("audioOutputStarveDetectionEnabled", DEFAULT_STARVE_DETECTION_ENABLED),
|
||||
_lastRawInputLoudness(0.0f),
|
||||
_lastSmoothedRawInputLoudness(0.0f),
|
||||
_lastInputLoudness(0.0f),
|
||||
_timeSinceLastClip(-1.0f),
|
||||
_muted(false),
|
||||
|
@ -1144,6 +1146,9 @@ void AudioClient::handleAudioInput(QByteArray& audioBuffer) {
|
|||
emit inputReceived(audioBuffer);
|
||||
}
|
||||
|
||||
// loudness after mute/gate
|
||||
_lastInputLoudness = (_muted || !audioGateOpen) ? 0.0f : _lastRawInputLoudness;
|
||||
|
||||
// detect gate opening and closing
|
||||
bool openedInLastBlock = !_audioGateOpen && audioGateOpen; // the gate just opened
|
||||
bool closedInLastBlock = _audioGateOpen && !audioGateOpen; // the gate just closed
|
||||
|
@ -1222,12 +1227,15 @@ void AudioClient::handleMicAudioInput() {
|
|||
|
||||
// detect loudness and clipping on the raw input
|
||||
bool isClipping = false;
|
||||
float inputLoudness = computeLoudness(inputAudioSamples.get(), inputSamplesRequired, _inputFormat.channelCount(), isClipping);
|
||||
float loudness = computeLoudness(inputAudioSamples.get(), inputSamplesRequired, _inputFormat.channelCount(), isClipping);
|
||||
_lastRawInputLoudness = loudness;
|
||||
|
||||
float tc = (inputLoudness > _lastInputLoudness) ? 0.378f : 0.967f; // 10ms attack, 300ms release @ 100Hz
|
||||
inputLoudness += tc * (_lastInputLoudness - inputLoudness);
|
||||
_lastInputLoudness = inputLoudness;
|
||||
// envelope detection
|
||||
float tc = (loudness > _lastSmoothedRawInputLoudness) ? 0.378f : 0.967f; // 10ms attack, 300ms release @ 100Hz
|
||||
loudness += tc * (_lastSmoothedRawInputLoudness - loudness);
|
||||
_lastSmoothedRawInputLoudness = loudness;
|
||||
|
||||
// clipping indicator
|
||||
if (isClipping) {
|
||||
_timeSinceLastClip = 0.0f;
|
||||
} else if (_timeSinceLastClip >= 0.0f) {
|
||||
|
@ -1235,7 +1243,7 @@ void AudioClient::handleMicAudioInput() {
|
|||
}
|
||||
isClipping = (_timeSinceLastClip >= 0.0f) && (_timeSinceLastClip < 2.0f); // 2 second hold time
|
||||
|
||||
emit inputLoudnessChanged(_lastInputLoudness, isClipping);
|
||||
emit inputLoudnessChanged(_lastSmoothedRawInputLoudness, isClipping);
|
||||
|
||||
if (!_muted) {
|
||||
possibleResampling(_inputToNetworkResampler,
|
||||
|
|
|
@ -127,7 +127,7 @@ public:
|
|||
|
||||
const QAudioFormat& getOutputFormat() const { return _outputFormat; }
|
||||
|
||||
float getLastInputLoudness() const { return _lastInputLoudness; } // TODO: relative to noise floor?
|
||||
float getLastInputLoudness() const { return _lastInputLoudness; }
|
||||
|
||||
float getTimeSinceLastClip() const { return _timeSinceLastClip; }
|
||||
float getAudioAverageInputLoudness() const { return _lastInputLoudness; }
|
||||
|
@ -355,7 +355,9 @@ private:
|
|||
|
||||
StDev _stdev;
|
||||
QElapsedTimer _timeSinceLastReceived;
|
||||
float _lastInputLoudness;
|
||||
float _lastRawInputLoudness; // before mute/gate
|
||||
float _lastSmoothedRawInputLoudness;
|
||||
float _lastInputLoudness; // after mute/gate
|
||||
float _timeSinceLastClip;
|
||||
int _totalInputAudioSamples;
|
||||
|
||||
|
|
|
@ -37,6 +37,7 @@
|
|||
#include "RenderableModelEntityItem.h"
|
||||
|
||||
#include <graphics-scripting/Forward.h>
|
||||
#include <CubicHermiteSpline.h>
|
||||
|
||||
#include "Logging.h"
|
||||
|
||||
|
@ -1534,12 +1535,14 @@ void Avatar::setModelURLFinished(bool success) {
|
|||
// rig is ready
|
||||
void Avatar::rigReady() {
|
||||
buildUnscaledEyeHeightCache();
|
||||
buildSpine2SplineRatioCache();
|
||||
computeMultiSphereShapes();
|
||||
}
|
||||
|
||||
// rig has been reset.
|
||||
void Avatar::rigReset() {
|
||||
clearUnscaledEyeHeightCache();
|
||||
clearSpine2SplineRatioCache();
|
||||
}
|
||||
|
||||
void Avatar::computeMultiSphereShapes() {
|
||||
|
@ -1994,10 +1997,43 @@ void Avatar::buildUnscaledEyeHeightCache() {
|
|||
}
|
||||
}
|
||||
|
||||
void Avatar::buildSpine2SplineRatioCache() {
|
||||
if (_skeletonModel) {
|
||||
auto& rig = _skeletonModel->getRig();
|
||||
AnimPose hipsRigDefaultPose = rig.getAbsoluteDefaultPose(rig.indexOfJoint("Hips"));
|
||||
AnimPose headRigDefaultPose(rig.getAbsoluteDefaultPose(rig.indexOfJoint("Head")));
|
||||
glm::vec3 basePosition = hipsRigDefaultPose.trans();
|
||||
glm::vec3 tipPosition = headRigDefaultPose.trans();
|
||||
glm::vec3 spine2Position = rig.getAbsoluteDefaultPose(rig.indexOfJoint("Spine2")).trans();
|
||||
|
||||
glm::vec3 baseToTip = tipPosition - basePosition;
|
||||
float baseToTipLength = glm::length(baseToTip);
|
||||
glm::vec3 baseToTipNormal = baseToTip / baseToTipLength;
|
||||
glm::vec3 baseToSpine2 = spine2Position - basePosition;
|
||||
|
||||
_spine2SplineRatio = glm::dot(baseToSpine2, baseToTipNormal) / baseToTipLength;
|
||||
|
||||
CubicHermiteSplineFunctorWithArcLength defaultSpline(headRigDefaultPose.rot(), headRigDefaultPose.trans(), hipsRigDefaultPose.rot(), hipsRigDefaultPose.trans());
|
||||
|
||||
// measure the total arc length along the spline
|
||||
float totalDefaultArcLength = defaultSpline.arcLength(1.0f);
|
||||
float t = defaultSpline.arcLengthInverse(_spine2SplineRatio * totalDefaultArcLength);
|
||||
glm::vec3 defaultSplineSpine2Translation = defaultSpline(t);
|
||||
|
||||
_spine2SplineOffset = spine2Position - defaultSplineSpine2Translation;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void Avatar::clearUnscaledEyeHeightCache() {
|
||||
_unscaledEyeHeightCache.set(DEFAULT_AVATAR_EYE_HEIGHT);
|
||||
}
|
||||
|
||||
void Avatar::clearSpine2SplineRatioCache() {
|
||||
_spine2SplineRatio = DEFAULT_AVATAR_EYE_HEIGHT;
|
||||
_spine2SplineOffset = glm::vec3();
|
||||
}
|
||||
|
||||
float Avatar::getUnscaledEyeHeightFromSkeleton() const {
|
||||
|
||||
// TODO: if performance becomes a concern we can cache this value rather then computing it everytime.
|
||||
|
|
|
@ -235,6 +235,8 @@ public:
|
|||
virtual glm::vec3 getAbsoluteJointTranslationInObjectFrame(int index) const override;
|
||||
virtual bool setAbsoluteJointRotationInObjectFrame(int index, const glm::quat& rotation) override { return false; }
|
||||
virtual bool setAbsoluteJointTranslationInObjectFrame(int index, const glm::vec3& translation) override { return false; }
|
||||
virtual glm::vec3 getSpine2SplineOffset() const { return _spine2SplineOffset; }
|
||||
virtual float getSpine2SplineRatio() const { return _spine2SplineRatio; }
|
||||
|
||||
// world-space to avatar-space rigconversion functions
|
||||
/**jsdoc
|
||||
|
@ -563,7 +565,9 @@ public slots:
|
|||
protected:
|
||||
float getUnscaledEyeHeightFromSkeleton() const;
|
||||
void buildUnscaledEyeHeightCache();
|
||||
void buildSpine2SplineRatioCache();
|
||||
void clearUnscaledEyeHeightCache();
|
||||
void clearSpine2SplineRatioCache();
|
||||
virtual const QString& getSessionDisplayNameForTransport() const override { return _empty; } // Save a tiny bit of bandwidth. Mixer won't look at what we send.
|
||||
QString _empty{};
|
||||
virtual void maybeUpdateSessionDisplayNameFromTransport(const QString& sessionDisplayName) override { _sessionDisplayName = sessionDisplayName; } // don't use no-op setter!
|
||||
|
@ -669,6 +673,8 @@ protected:
|
|||
float _displayNameAlpha { 1.0f };
|
||||
|
||||
ThreadSafeValueCache<float> _unscaledEyeHeightCache { DEFAULT_AVATAR_EYE_HEIGHT };
|
||||
float _spine2SplineRatio { DEFAULT_SPINE2_SPLINE_PROPORTION };
|
||||
glm::vec3 _spine2SplineOffset;
|
||||
|
||||
std::unordered_map<std::string, graphics::MultiMaterial> _materials;
|
||||
std::mutex _materialsLock;
|
||||
|
|
|
@ -219,7 +219,6 @@ void EntityTreeRenderer::clearNonLocalEntities() {
|
|||
|
||||
std::unordered_map<EntityItemID, EntityRendererPointer> savedEntities;
|
||||
// remove all entities from the scene
|
||||
_space->clear();
|
||||
auto scene = _viewState->getMain3DScene();
|
||||
if (scene) {
|
||||
render::Transaction transaction;
|
||||
|
@ -259,8 +258,6 @@ void EntityTreeRenderer::clear() {
|
|||
resetEntitiesScriptEngine();
|
||||
}
|
||||
// remove all entities from the scene
|
||||
|
||||
_space->clear();
|
||||
auto scene = _viewState->getMain3DScene();
|
||||
if (scene) {
|
||||
render::Transaction transaction;
|
||||
|
@ -1392,4 +1389,4 @@ bool EntityTreeRenderer::removeMaterialFromAvatar(const QUuid& avatarID, graphic
|
|||
return _removeMaterialFromAvatarOperator(avatarID, material, parentMaterialName);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -170,7 +170,7 @@ void ImageEntityRenderer::doRender(RenderArgs* args) {
|
|||
Q_ASSERT(args->_batch);
|
||||
gpu::Batch* batch = args->_batch;
|
||||
|
||||
transform.setRotation(EntityItem::getBillboardRotation(transform.getTranslation(), transform.getRotation(), _billboardMode));
|
||||
transform.setRotation(EntityItem::getBillboardRotation(transform.getTranslation(), transform.getRotation(), _billboardMode, args->getViewFrustum().getPosition()));
|
||||
transform.postScale(dimensions);
|
||||
|
||||
batch->setModelTransform(transform);
|
||||
|
|
|
@ -181,7 +181,7 @@ void TextEntityRenderer::doRender(RenderArgs* args) {
|
|||
gpu::Batch& batch = *args->_batch;
|
||||
|
||||
auto transformToTopLeft = modelTransform;
|
||||
transformToTopLeft.setRotation(EntityItem::getBillboardRotation(transformToTopLeft.getTranslation(), transformToTopLeft.getRotation(), _billboardMode));
|
||||
transformToTopLeft.setRotation(EntityItem::getBillboardRotation(transformToTopLeft.getTranslation(), transformToTopLeft.getRotation(), _billboardMode, args->getViewFrustum().getPosition()));
|
||||
transformToTopLeft.postTranslate(dimensions * glm::vec3(-0.5f, 0.5f, 0.0f)); // Go to the top left
|
||||
transformToTopLeft.setScale(1.0f); // Use a scale of one so that the text is not deformed
|
||||
|
||||
|
|
|
@ -323,7 +323,7 @@ void WebEntityRenderer::doRender(RenderArgs* args) {
|
|||
});
|
||||
batch.setResourceTexture(0, _texture);
|
||||
|
||||
transform.setRotation(EntityItem::getBillboardRotation(transform.getTranslation(), transform.getRotation(), _billboardMode));
|
||||
transform.setRotation(EntityItem::getBillboardRotation(transform.getTranslation(), transform.getRotation(), _billboardMode, args->getViewFrustum().getPosition()));
|
||||
batch.setModelTransform(transform);
|
||||
|
||||
// Turn off jitter for these entities
|
||||
|
|
|
@ -49,7 +49,8 @@ int EntityItem::_maxActionsDataSize = 800;
|
|||
quint64 EntityItem::_rememberDeletedActionTime = 20 * USECS_PER_SECOND;
|
||||
QString EntityItem::_marketplacePublicKey;
|
||||
|
||||
std::function<glm::quat(const glm::vec3&, const glm::quat&, BillboardMode)> EntityItem::_getBillboardRotationOperator = [](const glm::vec3&, const glm::quat& rotation, BillboardMode) { return rotation; };
|
||||
std::function<glm::quat(const glm::vec3&, const glm::quat&, BillboardMode, const glm::vec3&)> EntityItem::_getBillboardRotationOperator = [](const glm::vec3&, const glm::quat& rotation, BillboardMode, const glm::vec3&) { return rotation; };
|
||||
std::function<glm::vec3()> EntityItem::_getPrimaryViewFrustumPositionOperator = []() { return glm::vec3(0.0f); };
|
||||
|
||||
EntityItem::EntityItem(const EntityItemID& entityItemID) :
|
||||
SpatiallyNestable(NestableType::Entity, entityItemID)
|
||||
|
@ -266,7 +267,7 @@ OctreeElement::AppendState EntityItem::appendEntityData(OctreePacketData* packet
|
|||
APPEND_ENTITY_PROPERTY(PROP_HREF, getHref());
|
||||
APPEND_ENTITY_PROPERTY(PROP_DESCRIPTION, getDescription());
|
||||
APPEND_ENTITY_PROPERTY(PROP_POSITION, getLocalPosition());
|
||||
APPEND_ENTITY_PROPERTY(PROP_DIMENSIONS, getUnscaledDimensions());
|
||||
APPEND_ENTITY_PROPERTY(PROP_DIMENSIONS, getScaledDimensions());
|
||||
APPEND_ENTITY_PROPERTY(PROP_ROTATION, getLocalOrientation());
|
||||
APPEND_ENTITY_PROPERTY(PROP_REGISTRATION_POINT, getRegistrationPoint());
|
||||
APPEND_ENTITY_PROPERTY(PROP_CREATED, getCreated());
|
||||
|
@ -818,7 +819,7 @@ int EntityItem::readEntityDataFromBuffer(const unsigned char* data, int bytesLef
|
|||
};
|
||||
READ_ENTITY_PROPERTY(PROP_POSITION, glm::vec3, customUpdatePositionFromNetwork);
|
||||
}
|
||||
READ_ENTITY_PROPERTY(PROP_DIMENSIONS, glm::vec3, setUnscaledDimensions);
|
||||
READ_ENTITY_PROPERTY(PROP_DIMENSIONS, glm::vec3, setScaledDimensions);
|
||||
{ // See comment above
|
||||
auto customUpdateRotationFromNetwork = [this, shouldUpdate, lastEdited](glm::quat value) {
|
||||
if (shouldUpdate(_lastUpdatedRotationTimestamp, value != _lastUpdatedRotationValue)) {
|
||||
|
@ -1315,7 +1316,7 @@ EntityItemProperties EntityItem::getProperties(const EntityPropertyFlags& desire
|
|||
COPY_ENTITY_PROPERTY_TO_PROPERTIES(href, getHref);
|
||||
COPY_ENTITY_PROPERTY_TO_PROPERTIES(description, getDescription);
|
||||
COPY_ENTITY_PROPERTY_TO_PROPERTIES(position, getLocalPosition);
|
||||
COPY_ENTITY_PROPERTY_TO_PROPERTIES(dimensions, getUnscaledDimensions);
|
||||
COPY_ENTITY_PROPERTY_TO_PROPERTIES(dimensions, getScaledDimensions);
|
||||
COPY_ENTITY_PROPERTY_TO_PROPERTIES(rotation, getLocalOrientation);
|
||||
COPY_ENTITY_PROPERTY_TO_PROPERTIES(registrationPoint, getRegistrationPoint);
|
||||
COPY_ENTITY_PROPERTY_TO_PROPERTIES(created, getCreated);
|
||||
|
@ -1462,7 +1463,7 @@ bool EntityItem::setProperties(const EntityItemProperties& properties) {
|
|||
SET_ENTITY_PROPERTY_FROM_PROPERTIES(href, setHref);
|
||||
SET_ENTITY_PROPERTY_FROM_PROPERTIES(description, setDescription);
|
||||
SET_ENTITY_PROPERTY_FROM_PROPERTIES(position, setPosition);
|
||||
SET_ENTITY_PROPERTY_FROM_PROPERTIES(dimensions, setUnscaledDimensions);
|
||||
SET_ENTITY_PROPERTY_FROM_PROPERTIES(dimensions, setScaledDimensions);
|
||||
SET_ENTITY_PROPERTY_FROM_PROPERTIES(rotation, setRotation);
|
||||
SET_ENTITY_PROPERTY_FROM_PROPERTIES(registrationPoint, setRegistrationPoint);
|
||||
SET_ENTITY_PROPERTY_FROM_PROPERTIES(created, setCreated);
|
||||
|
@ -1872,7 +1873,7 @@ glm::vec3 EntityItem::getScaledDimensions() const {
|
|||
|
||||
void EntityItem::setScaledDimensions(const glm::vec3& value) {
|
||||
glm::vec3 parentScale = getSNScale();
|
||||
setUnscaledDimensions(value * parentScale);
|
||||
setUnscaledDimensions(value / parentScale);
|
||||
}
|
||||
|
||||
void EntityItem::setUnscaledDimensions(const glm::vec3& value) {
|
||||
|
|
|
@ -557,8 +557,10 @@ public:
|
|||
virtual void removeGrab(GrabPointer grab) override;
|
||||
virtual void disableGrab(GrabPointer grab) override;
|
||||
|
||||
static void setBillboardRotationOperator(std::function<glm::quat(const glm::vec3&, const glm::quat&, BillboardMode)> getBillboardRotationOperator) { _getBillboardRotationOperator = getBillboardRotationOperator; }
|
||||
static glm::quat getBillboardRotation(const glm::vec3& position, const glm::quat& rotation, BillboardMode billboardMode) { return _getBillboardRotationOperator(position, rotation, billboardMode); }
|
||||
static void setBillboardRotationOperator(std::function<glm::quat(const glm::vec3&, const glm::quat&, BillboardMode, const glm::vec3&)> getBillboardRotationOperator) { _getBillboardRotationOperator = getBillboardRotationOperator; }
|
||||
static glm::quat getBillboardRotation(const glm::vec3& position, const glm::quat& rotation, BillboardMode billboardMode, const glm::vec3& frustumPos) { return _getBillboardRotationOperator(position, rotation, billboardMode, frustumPos); }
|
||||
static void setPrimaryViewFrustumPositionOperator(std::function<glm::vec3()> getPrimaryViewFrustumPositionOperator) { _getPrimaryViewFrustumPositionOperator = getPrimaryViewFrustumPositionOperator; }
|
||||
static glm::vec3 getPrimaryViewFrustumPosition() { return _getPrimaryViewFrustumPositionOperator(); }
|
||||
|
||||
signals:
|
||||
void requestRenderUpdate();
|
||||
|
@ -748,7 +750,8 @@ protected:
|
|||
QHash<QUuid, EntityDynamicPointer> _grabActions;
|
||||
|
||||
private:
|
||||
static std::function<glm::quat(const glm::vec3&, const glm::quat&, BillboardMode)> _getBillboardRotationOperator;
|
||||
static std::function<glm::quat(const glm::vec3&, const glm::quat&, BillboardMode, const glm::vec3&)> _getBillboardRotationOperator;
|
||||
static std::function<glm::vec3()> _getPrimaryViewFrustumPositionOperator;
|
||||
};
|
||||
|
||||
#endif // hifi_EntityItem_h
|
||||
|
|
|
@ -580,6 +580,7 @@ EntityPropertyFlags EntityItemProperties::getChangedProperties() const {
|
|||
|
||||
// Model
|
||||
CHECK_PROPERTY_CHANGE(PROP_MODEL_URL, modelURL);
|
||||
CHECK_PROPERTY_CHANGE(PROP_MODEL_SCALE, modelScale);
|
||||
CHECK_PROPERTY_CHANGE(PROP_JOINT_ROTATIONS_SET, jointRotationsSet);
|
||||
CHECK_PROPERTY_CHANGE(PROP_JOINT_ROTATIONS, jointRotations);
|
||||
CHECK_PROPERTY_CHANGE(PROP_JOINT_TRANSLATIONS_SET, jointTranslationsSet);
|
||||
|
@ -1012,6 +1013,7 @@ EntityPropertyFlags EntityItemProperties::getChangedProperties() const {
|
|||
* @property {Vec3} dimensions=0.1,0.1,0.1 - The dimensions of the entity. When adding an entity, if no <code>dimensions</code>
|
||||
* value is specified then the model is automatically sized to its
|
||||
* <code>{@link Entities.EntityProperties|naturalDimensions}</code>.
|
||||
* @property {Vec3} modelScale - The scale factor applied to the model's dimensions. Deprecated.
|
||||
* @property {Color} color=255,255,255 - <em>Currently not used.</em>
|
||||
* @property {string} modelURL="" - The URL of the FBX of OBJ model. Baked FBX models' URLs end in ".baked.fbx".<br />
|
||||
* @property {string} textures="" - A JSON string of texture name, URL pairs used when rendering the model in place of the
|
||||
|
@ -1683,6 +1685,7 @@ QScriptValue EntityItemProperties::copyToScriptValue(QScriptEngine* engine, bool
|
|||
COPY_PROPERTY_TO_QSCRIPTVALUE(PROP_TEXTURES, textures);
|
||||
|
||||
COPY_PROPERTY_TO_QSCRIPTVALUE(PROP_MODEL_URL, modelURL);
|
||||
COPY_PROPERTY_TO_QSCRIPTVALUE(PROP_MODEL_SCALE, modelScale);
|
||||
COPY_PROPERTY_TO_QSCRIPTVALUE(PROP_JOINT_ROTATIONS_SET, jointRotationsSet);
|
||||
COPY_PROPERTY_TO_QSCRIPTVALUE(PROP_JOINT_ROTATIONS, jointRotations);
|
||||
COPY_PROPERTY_TO_QSCRIPTVALUE(PROP_JOINT_TRANSLATIONS_SET, jointTranslationsSet);
|
||||
|
@ -2078,6 +2081,7 @@ void EntityItemProperties::copyFromScriptValue(const QScriptValue& object, bool
|
|||
|
||||
// Model
|
||||
COPY_PROPERTY_FROM_QSCRIPTVALUE(modelURL, QString, setModelURL);
|
||||
COPY_PROPERTY_FROM_QSCRIPTVALUE(modelScale, vec3, setModelScale);
|
||||
COPY_PROPERTY_FROM_QSCRIPTVALUE(jointRotationsSet, qVectorBool, setJointRotationsSet);
|
||||
COPY_PROPERTY_FROM_QSCRIPTVALUE(jointRotations, qVectorQuat, setJointRotations);
|
||||
COPY_PROPERTY_FROM_QSCRIPTVALUE(jointTranslationsSet, qVectorBool, setJointTranslationsSet);
|
||||
|
@ -2357,6 +2361,7 @@ void EntityItemProperties::merge(const EntityItemProperties& other) {
|
|||
|
||||
// Model
|
||||
COPY_PROPERTY_IF_CHANGED(modelURL);
|
||||
COPY_PROPERTY_IF_CHANGED(modelScale);
|
||||
COPY_PROPERTY_IF_CHANGED(jointRotationsSet);
|
||||
COPY_PROPERTY_IF_CHANGED(jointRotations);
|
||||
COPY_PROPERTY_IF_CHANGED(jointTranslationsSet);
|
||||
|
@ -2700,6 +2705,7 @@ bool EntityItemProperties::getPropertyInfo(const QString& propertyName, EntityPr
|
|||
|
||||
// Model
|
||||
ADD_PROPERTY_TO_MAP(PROP_MODEL_URL, ModelURL, modelURL, QString);
|
||||
ADD_PROPERTY_TO_MAP(PROP_MODEL_SCALE, ModelScale, modelScale, vec3);
|
||||
ADD_PROPERTY_TO_MAP(PROP_JOINT_ROTATIONS_SET, JointRotationsSet, jointRotationsSet, QVector<bool>);
|
||||
ADD_PROPERTY_TO_MAP(PROP_JOINT_ROTATIONS, JointRotations, jointRotations, QVector<quat>);
|
||||
ADD_PROPERTY_TO_MAP(PROP_JOINT_TRANSLATIONS_SET, JointTranslationsSet, jointTranslationsSet, QVector<bool>);
|
||||
|
@ -3989,6 +3995,7 @@ void EntityItemProperties::markAllChanged() {
|
|||
|
||||
// Model
|
||||
_modelURLChanged = true;
|
||||
_modelScaleChanged = true;
|
||||
_jointRotationsSetChanged = true;
|
||||
_jointRotationsChanged = true;
|
||||
_jointTranslationsSetChanged = true;
|
||||
|
@ -4526,6 +4533,9 @@ QList<QString> EntityItemProperties::listChangedProperties() {
|
|||
if (modelURLChanged()) {
|
||||
out += "modelURL";
|
||||
}
|
||||
if (modelScaleChanged()) {
|
||||
out += "scale";
|
||||
}
|
||||
if (jointRotationsSetChanged()) {
|
||||
out += "jointRotationsSet";
|
||||
}
|
||||
|
|
|
@ -279,6 +279,7 @@ public:
|
|||
|
||||
// Model
|
||||
DEFINE_PROPERTY_REF(PROP_MODEL_URL, ModelURL, modelURL, QString, "");
|
||||
DEFINE_PROPERTY_REF(PROP_MODEL_SCALE, ModelScale, modelScale, glm::vec3, glm::vec3(1.0f));
|
||||
DEFINE_PROPERTY_REF(PROP_JOINT_ROTATIONS_SET, JointRotationsSet, jointRotationsSet, QVector<bool>, QVector<bool>());
|
||||
DEFINE_PROPERTY_REF(PROP_JOINT_ROTATIONS, JointRotations, jointRotations, QVector<glm::quat>, QVector<glm::quat>());
|
||||
DEFINE_PROPERTY_REF(PROP_JOINT_TRANSLATIONS_SET, JointTranslationsSet, jointTranslationsSet, QVector<bool>, QVector<bool>());
|
||||
|
|
|
@ -202,22 +202,23 @@ enum EntityPropertyList {
|
|||
|
||||
// Model
|
||||
PROP_MODEL_URL = PROP_DERIVED_0,
|
||||
PROP_JOINT_ROTATIONS_SET = PROP_DERIVED_1,
|
||||
PROP_JOINT_ROTATIONS = PROP_DERIVED_2,
|
||||
PROP_JOINT_TRANSLATIONS_SET = PROP_DERIVED_3,
|
||||
PROP_JOINT_TRANSLATIONS = PROP_DERIVED_4,
|
||||
PROP_RELAY_PARENT_JOINTS = PROP_DERIVED_5,
|
||||
PROP_GROUP_CULLED = PROP_DERIVED_6,
|
||||
PROP_MODEL_SCALE = PROP_DERIVED_1,
|
||||
PROP_JOINT_ROTATIONS_SET = PROP_DERIVED_2,
|
||||
PROP_JOINT_ROTATIONS = PROP_DERIVED_3,
|
||||
PROP_JOINT_TRANSLATIONS_SET = PROP_DERIVED_4,
|
||||
PROP_JOINT_TRANSLATIONS = PROP_DERIVED_5,
|
||||
PROP_RELAY_PARENT_JOINTS = PROP_DERIVED_6,
|
||||
PROP_GROUP_CULLED = PROP_DERIVED_7,
|
||||
// Animation
|
||||
PROP_ANIMATION_URL = PROP_DERIVED_7,
|
||||
PROP_ANIMATION_ALLOW_TRANSLATION = PROP_DERIVED_8,
|
||||
PROP_ANIMATION_FPS = PROP_DERIVED_9,
|
||||
PROP_ANIMATION_FRAME_INDEX = PROP_DERIVED_10,
|
||||
PROP_ANIMATION_PLAYING = PROP_DERIVED_11,
|
||||
PROP_ANIMATION_LOOP = PROP_DERIVED_12,
|
||||
PROP_ANIMATION_FIRST_FRAME = PROP_DERIVED_13,
|
||||
PROP_ANIMATION_LAST_FRAME = PROP_DERIVED_14,
|
||||
PROP_ANIMATION_HOLD = PROP_DERIVED_15,
|
||||
PROP_ANIMATION_URL = PROP_DERIVED_8,
|
||||
PROP_ANIMATION_ALLOW_TRANSLATION = PROP_DERIVED_9,
|
||||
PROP_ANIMATION_FPS = PROP_DERIVED_10,
|
||||
PROP_ANIMATION_FRAME_INDEX = PROP_DERIVED_11,
|
||||
PROP_ANIMATION_PLAYING = PROP_DERIVED_12,
|
||||
PROP_ANIMATION_LOOP = PROP_DERIVED_13,
|
||||
PROP_ANIMATION_FIRST_FRAME = PROP_DERIVED_14,
|
||||
PROP_ANIMATION_LAST_FRAME = PROP_DERIVED_15,
|
||||
PROP_ANIMATION_HOLD = PROP_DERIVED_16,
|
||||
|
||||
// Light
|
||||
PROP_IS_SPOTLIGHT = PROP_DERIVED_0,
|
||||
|
|
|
@ -159,7 +159,7 @@ bool ImageEntityItem::findDetailedRayIntersection(const glm::vec3& origin, const
|
|||
glm::vec2 xyDimensions(dimensions.x, dimensions.y);
|
||||
glm::quat rotation = getWorldOrientation();
|
||||
glm::vec3 position = getWorldPosition() + rotation * (dimensions * (ENTITY_ITEM_DEFAULT_REGISTRATION_POINT - getRegistrationPoint()));
|
||||
rotation = EntityItem::getBillboardRotation(position, rotation, _billboardMode);
|
||||
rotation = EntityItem::getBillboardRotation(position, rotation, _billboardMode, EntityItem::getPrimaryViewFrustumPosition());
|
||||
|
||||
if (findRayRectangleIntersection(origin, direction, rotation, position, xyDimensions, distance)) {
|
||||
glm::vec3 forward = rotation * Vectors::FRONT;
|
||||
|
|
|
@ -63,6 +63,7 @@ EntityItemProperties ModelEntityItem::getProperties(const EntityPropertyFlags& d
|
|||
COPY_ENTITY_PROPERTY_TO_PROPERTIES(textures, getTextures);
|
||||
|
||||
COPY_ENTITY_PROPERTY_TO_PROPERTIES(modelURL, getModelURL);
|
||||
COPY_ENTITY_PROPERTY_TO_PROPERTIES(modelScale, getModelScale);
|
||||
COPY_ENTITY_PROPERTY_TO_PROPERTIES(jointRotationsSet, getJointRotationsSet);
|
||||
COPY_ENTITY_PROPERTY_TO_PROPERTIES(jointRotations, getJointRotations);
|
||||
COPY_ENTITY_PROPERTY_TO_PROPERTIES(jointTranslationsSet, getJointTranslationsSet);
|
||||
|
@ -85,6 +86,7 @@ bool ModelEntityItem::setProperties(const EntityItemProperties& properties) {
|
|||
SET_ENTITY_PROPERTY_FROM_PROPERTIES(textures, setTextures);
|
||||
|
||||
SET_ENTITY_PROPERTY_FROM_PROPERTIES(modelURL, setModelURL);
|
||||
SET_ENTITY_PROPERTY_FROM_PROPERTIES(modelScale, setModelScale);
|
||||
SET_ENTITY_PROPERTY_FROM_PROPERTIES(jointRotationsSet, setJointRotationsSet);
|
||||
SET_ENTITY_PROPERTY_FROM_PROPERTIES(jointRotations, setJointRotations);
|
||||
SET_ENTITY_PROPERTY_FROM_PROPERTIES(jointTranslationsSet, setJointTranslationsSet);
|
||||
|
@ -128,6 +130,7 @@ int ModelEntityItem::readEntitySubclassDataFromBuffer(const unsigned char* data,
|
|||
READ_ENTITY_PROPERTY(PROP_TEXTURES, QString, setTextures);
|
||||
|
||||
READ_ENTITY_PROPERTY(PROP_MODEL_URL, QString, setModelURL);
|
||||
READ_ENTITY_PROPERTY(PROP_MODEL_SCALE, glm::vec3, setModelScale);
|
||||
READ_ENTITY_PROPERTY(PROP_JOINT_ROTATIONS_SET, QVector<bool>, setJointRotationsSet);
|
||||
READ_ENTITY_PROPERTY(PROP_JOINT_ROTATIONS, QVector<glm::quat>, setJointRotations);
|
||||
READ_ENTITY_PROPERTY(PROP_JOINT_TRANSLATIONS_SET, QVector<bool>, setJointTranslationsSet);
|
||||
|
@ -165,6 +168,7 @@ EntityPropertyFlags ModelEntityItem::getEntityProperties(EncodeBitstreamParams&
|
|||
requestedProperties += PROP_TEXTURES;
|
||||
|
||||
requestedProperties += PROP_MODEL_URL;
|
||||
requestedProperties += PROP_MODEL_SCALE;
|
||||
requestedProperties += PROP_JOINT_ROTATIONS_SET;
|
||||
requestedProperties += PROP_JOINT_ROTATIONS;
|
||||
requestedProperties += PROP_JOINT_TRANSLATIONS_SET;
|
||||
|
@ -192,6 +196,7 @@ void ModelEntityItem::appendSubclassData(OctreePacketData* packetData, EncodeBit
|
|||
APPEND_ENTITY_PROPERTY(PROP_TEXTURES, getTextures());
|
||||
|
||||
APPEND_ENTITY_PROPERTY(PROP_MODEL_URL, getModelURL());
|
||||
APPEND_ENTITY_PROPERTY(PROP_MODEL_SCALE, getModelScale());
|
||||
APPEND_ENTITY_PROPERTY(PROP_JOINT_ROTATIONS_SET, getJointRotationsSet());
|
||||
APPEND_ENTITY_PROPERTY(PROP_JOINT_ROTATIONS, getJointRotations());
|
||||
APPEND_ENTITY_PROPERTY(PROP_JOINT_TRANSLATIONS_SET, getJointTranslationsSet());
|
||||
|
@ -708,3 +713,15 @@ bool ModelEntityItem::applyNewAnimationProperties(AnimationPropertyGroup newProp
|
|||
}
|
||||
return somethingChanged;
|
||||
}
|
||||
|
||||
glm::vec3 ModelEntityItem::getModelScale() const {
|
||||
return _modelScaleLock.resultWithReadLock<glm::vec3>([&] {
|
||||
return getSNScale();
|
||||
});
|
||||
}
|
||||
|
||||
void ModelEntityItem::setModelScale(const glm::vec3& modelScale) {
|
||||
_modelScaleLock.withWriteLock([&] {
|
||||
setSNScale(modelScale);
|
||||
});
|
||||
}
|
|
@ -126,6 +126,9 @@ public:
|
|||
QVector<glm::vec3> getJointTranslations() const;
|
||||
QVector<bool> getJointTranslationsSet() const;
|
||||
|
||||
glm::vec3 getModelScale() const;
|
||||
void setModelScale(const glm::vec3& modelScale);
|
||||
|
||||
private:
|
||||
void setAnimationSettings(const QString& value); // only called for old bitstream format
|
||||
bool applyNewAnimationProperties(AnimationPropertyGroup newProperties);
|
||||
|
@ -141,6 +144,7 @@ protected:
|
|||
// they aren't currently updated from data in the model/rig, and they don't have a direct effect
|
||||
// on what's rendered.
|
||||
ReadWriteLockable _jointDataLock;
|
||||
ReadWriteLockable _modelScaleLock;
|
||||
|
||||
bool _jointRotationsExplicitlySet { false }; // were the joints set as a property or just side effect of animations
|
||||
bool _jointTranslationsExplicitlySet{ false }; // were the joints set as a property or just side effect of animations
|
||||
|
|
|
@ -199,7 +199,7 @@ bool TextEntityItem::findDetailedRayIntersection(const glm::vec3& origin, const
|
|||
glm::vec2 xyDimensions(dimensions.x, dimensions.y);
|
||||
glm::quat rotation = getWorldOrientation();
|
||||
glm::vec3 position = getWorldPosition() + rotation * (dimensions * (ENTITY_ITEM_DEFAULT_REGISTRATION_POINT - getRegistrationPoint()));
|
||||
rotation = EntityItem::getBillboardRotation(position, rotation, _billboardMode);
|
||||
rotation = EntityItem::getBillboardRotation(position, rotation, _billboardMode, EntityItem::getPrimaryViewFrustumPosition());
|
||||
|
||||
if (findRayRectangleIntersection(origin, direction, rotation, position, xyDimensions, distance)) {
|
||||
glm::vec3 forward = rotation * Vectors::FRONT;
|
||||
|
|
|
@ -180,7 +180,7 @@ bool WebEntityItem::findDetailedRayIntersection(const glm::vec3& origin, const g
|
|||
glm::vec2 xyDimensions(dimensions.x, dimensions.y);
|
||||
glm::quat rotation = getWorldOrientation();
|
||||
glm::vec3 position = getWorldPosition() + rotation * (dimensions * (ENTITY_ITEM_DEFAULT_REGISTRATION_POINT - getRegistrationPoint()));
|
||||
rotation = EntityItem::getBillboardRotation(position, rotation, _billboardMode);
|
||||
rotation = EntityItem::getBillboardRotation(position, rotation, _billboardMode, EntityItem::getPrimaryViewFrustumPosition());
|
||||
|
||||
if (findRayRectangleIntersection(origin, direction, rotation, position, xyDimensions, distance)) {
|
||||
glm::vec3 forward = rotation * Vectors::FRONT;
|
||||
|
|
|
@ -262,6 +262,7 @@ enum class EntityVersion : PacketVersion {
|
|||
RingGizmoEntities,
|
||||
ShowKeyboardFocusHighlight,
|
||||
WebBillboardMode,
|
||||
ModelScale,
|
||||
|
||||
// Add new versions above here
|
||||
NUM_PACKET_TYPE,
|
||||
|
|
|
@ -178,6 +178,7 @@ void CauterizedModel::updateClusterMatrices() {
|
|||
}
|
||||
}
|
||||
}
|
||||
computeMeshPartLocalBounds();
|
||||
|
||||
// post the blender if we're not currently waiting for one to finish
|
||||
auto modelBlender = DependencyManager::get<ModelBlender>();
|
||||
|
|
|
@ -1169,6 +1169,7 @@ void Model::setURL(const QUrl& url) {
|
|||
resource->setLoadPriority(this, _loadingPriority);
|
||||
_renderWatcher.setResource(resource);
|
||||
}
|
||||
_rig.initFlow(false);
|
||||
onInvalidate();
|
||||
}
|
||||
|
||||
|
@ -1385,6 +1386,7 @@ void Model::updateClusterMatrices() {
|
|||
}
|
||||
}
|
||||
}
|
||||
computeMeshPartLocalBounds();
|
||||
|
||||
// post the blender if we're not currently waiting for one to finish
|
||||
auto modelBlender = DependencyManager::get<ModelBlender>();
|
||||
|
|
|
@ -20,6 +20,7 @@ const float DEFAULT_AVATAR_EYE_TO_TOP_OF_HEAD = 0.11f; // meters
|
|||
const float DEFAULT_AVATAR_NECK_TO_TOP_OF_HEAD = 0.185f; // meters
|
||||
const float DEFAULT_AVATAR_NECK_HEIGHT = DEFAULT_AVATAR_HEIGHT - DEFAULT_AVATAR_NECK_TO_TOP_OF_HEAD;
|
||||
const float DEFAULT_AVATAR_EYE_HEIGHT = DEFAULT_AVATAR_HEIGHT - DEFAULT_AVATAR_EYE_TO_TOP_OF_HEAD;
|
||||
const float DEFAULT_SPINE2_SPLINE_PROPORTION = 0.71f;
|
||||
const float DEFAULT_AVATAR_SUPPORT_BASE_LEFT = -0.25f;
|
||||
const float DEFAULT_AVATAR_SUPPORT_BASE_RIGHT = 0.25f;
|
||||
const float DEFAULT_AVATAR_SUPPORT_BASE_FRONT = -0.20f;
|
||||
|
|
|
@ -66,19 +66,19 @@ public:
|
|||
memset(_values, 0, sizeof(float) * (NUM_SUBDIVISIONS + 1));
|
||||
}
|
||||
CubicHermiteSplineFunctorWithArcLength(const glm::vec3& p0, const glm::vec3& m0, const glm::vec3& p1, const glm::vec3& m1) : CubicHermiteSplineFunctor(p0, m0, p1, m1) {
|
||||
// initialize _values with the accumulated arcLength along the spline.
|
||||
const float DELTA = 1.0f / NUM_SUBDIVISIONS;
|
||||
float alpha = 0.0f;
|
||||
float accum = 0.0f;
|
||||
_values[0] = 0.0f;
|
||||
glm::vec3 prevValue = this->operator()(alpha);
|
||||
for (int i = 1; i < NUM_SUBDIVISIONS + 1; i++) {
|
||||
glm::vec3 nextValue = this->operator()(alpha + DELTA);
|
||||
accum += glm::distance(prevValue, nextValue);
|
||||
alpha += DELTA;
|
||||
_values[i] = accum;
|
||||
prevValue = nextValue;
|
||||
}
|
||||
|
||||
initValues();
|
||||
}
|
||||
|
||||
CubicHermiteSplineFunctorWithArcLength(const glm::quat& tipRot, const glm::vec3& tipTrans, const glm::quat& baseRot, const glm::vec3& baseTrans, float baseGain = 1.0f, float tipGain = 1.0f) : CubicHermiteSplineFunctor() {
|
||||
|
||||
float linearDistance = glm::length(baseTrans - tipTrans);
|
||||
_p0 = baseTrans;
|
||||
_m0 = baseGain * linearDistance * (baseRot * Vectors::UNIT_Y);
|
||||
_p1 = tipTrans;
|
||||
_m1 = tipGain * linearDistance * (tipRot * Vectors::UNIT_Y);
|
||||
|
||||
initValues();
|
||||
}
|
||||
|
||||
CubicHermiteSplineFunctorWithArcLength(const CubicHermiteSplineFunctorWithArcLength& orig) : CubicHermiteSplineFunctor(orig) {
|
||||
|
@ -110,6 +110,21 @@ public:
|
|||
}
|
||||
protected:
|
||||
float _values[NUM_SUBDIVISIONS + 1];
|
||||
|
||||
void initValues() {
|
||||
// initialize _values with the accumulated arcLength along the spline.
|
||||
const float DELTA = 1.0f / NUM_SUBDIVISIONS;
|
||||
float alpha = 0.0f;
|
||||
float accum = 0.0f;
|
||||
_values[0] = 0.0f;
|
||||
for (int i = 1; i < NUM_SUBDIVISIONS + 1; i++) {
|
||||
accum += glm::distance(this->operator()(alpha),
|
||||
this->operator()(alpha + DELTA));
|
||||
alpha += DELTA;
|
||||
_values[i] = accum;
|
||||
}
|
||||
|
||||
}
|
||||
};
|
||||
|
||||
#endif // hifi_CubicHermiteSpline_h
|
||||
|
|
|
@ -861,7 +861,7 @@ void SpatiallyNestable::setSNScale(const glm::vec3& scale, bool& success) {
|
|||
}
|
||||
});
|
||||
if (success && changed) {
|
||||
locationChanged();
|
||||
dimensionsChanged();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1420,11 +1420,16 @@ QUuid SpatiallyNestable::getEditSenderID() {
|
|||
return editSenderID;
|
||||
}
|
||||
|
||||
void SpatiallyNestable::bumpAncestorChainRenderableVersion() const {
|
||||
void SpatiallyNestable::bumpAncestorChainRenderableVersion(int depth) const {
|
||||
if (depth > MAX_PARENTING_CHAIN_SIZE) {
|
||||
// can't break the parent chain here, because it will call setParentID, which calls this
|
||||
return;
|
||||
}
|
||||
|
||||
_ancestorChainRenderableVersion++;
|
||||
bool success = false;
|
||||
auto parent = getParentPointer(success);
|
||||
if (success && parent) {
|
||||
parent->bumpAncestorChainRenderableVersion();
|
||||
parent->bumpAncestorChainRenderableVersion(depth + 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -221,7 +221,7 @@ public:
|
|||
bool hasGrabs();
|
||||
virtual QUuid getEditSenderID();
|
||||
|
||||
void bumpAncestorChainRenderableVersion() const;
|
||||
void bumpAncestorChainRenderableVersion(int depth = 0) const;
|
||||
|
||||
protected:
|
||||
QUuid _id;
|
||||
|
|
|
@ -450,7 +450,7 @@ function updateShareInfo(containerID, storyID) {
|
|||
facebookButton.setAttribute("href", 'https://www.facebook.com/dialog/feed?app_id=1585088821786423&link=' + shareURL);
|
||||
|
||||
twitterButton.setAttribute("target", "_blank");
|
||||
twitterButton.setAttribute("href", 'https://twitter.com/intent/tweet?text=I%20just%20took%20a%20snapshot!&url=' + shareURL + '&via=highfidelityinc&hashtags=VR,HiFi');
|
||||
twitterButton.setAttribute("href", 'https://twitter.com/intent/tweet?text=I%20just%20took%20a%20snapshot!&url=' + shareURL + '&via=highfidelityVR&hashtags=VR,HiFi');
|
||||
|
||||
hideUploadingMessageAndMaybeShare(containerID, storyID);
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue