Sam Gateau
09d33177fc
Adjust Workload and better representation of the workload debuging features
2018-08-06 15:36:25 -07:00
Brad Davis
dcdc3a323c
Use defines for packed textures to satisfy both GLES and GL 4.1
2018-08-06 14:35:36 -07:00
Olivier Prat
8eb7ceb66a
Fixed the bug with the thin dark lines at cascade shadow switches (hopefully)
2018-08-05 12:06:36 +02:00
Olivier Prat
d457cf45d5
Fixed bug with NaN shadow anti frustum leading to disappearing shadows on some occasions
2018-08-04 16:51:05 +02:00
Olivier Prat
92e64510ec
Fixed draw frustum and draw aabb code
2018-08-04 15:58:24 +02:00
Bradley Austin Davis
fc51b93691
Fix OSX build
2018-08-03 16:15:58 -07:00
Brad Davis
a1cd39f4c2
Fix some explicit bindings that should be binding, not location
2018-08-03 14:58:12 -07:00
Brad Davis
6ed7512112
Fix build failures after parabola merge
2018-08-03 14:58:12 -07:00
Brad Davis
eca803503c
Fix resolution scaling
2018-08-03 14:58:12 -07:00
Brad Davis
a1a1a03bbc
Fixing crash on exit, deferred debugging tool
2018-08-03 14:58:11 -07:00
Brad Davis
ae8f841912
Shader refactoring for explicit bindings
2018-08-03 14:58:11 -07:00
Brad Davis
04e84f1d23
Moving to cmake time shader compiling
2018-08-03 14:58:11 -07:00
Olivier Prat
cb24046eea
Reorder some functions
2018-08-03 18:51:31 +02:00
Olivier Prat
f2a01021f3
Improvement of debug shadow script
2018-08-03 18:01:22 +02:00
Olivier Prat
d1d6782381
Repaired Luci shadow cascade and depth visualisation
2018-08-01 17:02:52 +02:00
Olivier Prat
a3e1eb997d
Merge branch 'master' of http://github.com/highfidelity/hifi into shadow
2018-08-01 15:24:26 +02:00
Olivier Prat
30600dff93
Non shadow casters now increase shadow scene bounds only in light direction
2018-07-31 15:23:27 +02:00
Olivier Prat
3f3f541a20
Fixed shadow map case when bounds of objects in cascade is null
2018-07-30 17:27:10 +02:00
SamGondelman
318ef907b8
parabola/polyvox, fixing some bugs
2018-07-24 10:08:35 -07:00
SamGondelman
956c1511b6
Merge remote-tracking branch 'upstream/master' into parabolic
2018-07-19 15:23:25 -07:00
SamGondelman
39fa3420ec
pointer rendering, update teleport.js
2018-07-19 12:02:39 -07:00
Sam Gateau
bff372a118
Merge with master
2018-07-13 13:00:00 +02:00
NissimHadar
7b56cfbeae
Clear the frame buffer in all cases.
2018-07-12 11:40:53 -07:00
John Conklin II
b59e9f9899
Merge pull request #13582 from Zvork/scale
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Render Scale Resolution applied only to 3D rendering not HUD
2018-07-12 10:56:03 -07:00
John Conklin II
d1280bc464
Merge pull request #13572 from Zvork/fade
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Repair Transition effect
2018-07-12 10:54:20 -07:00
Sam Gateau
54d2f42fa4
Merge pull request #13544 from Zvork/haze
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Fix haze on Mac (bug #15515 )
2018-07-11 20:04:22 +02:00
Sam Gateau
377c072e6d
Merge pull request #13557 from Zvork/bloom
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Fix Bloom on Mac and hopefully Windows AMD (bug #15434 )
2018-07-11 19:29:44 +02:00
Olivier Prat
22420dbf78
Fixed render resolution scale with TAA
2018-07-11 12:28:46 +02:00
Olivier Prat
703fc20856
Separate scale between 3D rendering and HUD
2018-07-11 12:17:36 +02:00
Sam Gateau
1b56653228
Merge branch 'master' of github.com:highfidelity/hifi into one
2018-07-11 11:57:42 +02:00
Sam Gateau
66199e9aab
Cleaning up the isENabled interface andthe qml
2018-07-11 11:57:18 +02:00
Wayne Chen
8f23fb01a4
removing unused variables
2018-07-10 07:30:02 -07:00
Olivier Prat
6814c487ec
Fixed slot collision between fade map and material texture table
2018-07-10 16:16:51 +02:00
Olivier Prat
50d16eca80
Added object fade parameters to shape pipeline locations
2018-07-10 12:26:51 +02:00
Olivier Prat
777ca7e010
Using shader locations directly in ShapePipeline
2018-07-10 12:11:30 +02:00
Olivier Prat
dfe51b57e8
Fade object params are now passed through uniform buffer
2018-07-10 10:53:38 +02:00
Wayne Chen
bf5cdb0e5f
removing unused variables from lambda capture expressions
2018-07-09 22:31:49 -07:00
SamGondelman
ca5ce888f4
parabola triangle intersection
2018-07-09 18:11:57 -07:00
Olivier Prat
a75b4a2410
Switched to uniform buffer for Highlight
2018-07-06 13:56:04 +02:00
Olivier Prat
74a6c25b86
Used shape pipeline slots in haze
2018-07-06 12:35:48 +02:00
Olivier Prat
0cc6471c7f
Merge branch 'master' of http://github.com/highfidelity/hifi into haze
2018-07-06 12:35:26 +02:00
Olivier Prat
63c03e79d3
BloomApply now uses uniform buffer
2018-07-06 11:52:24 +02:00
Olivier Prat
1097e666d6
Using uniform buffer for bloom threshold
2018-07-06 11:13:42 +02:00
Sam Gateau
36eb4eafc6
Merge branch 'master' of github.com:highfidelity/hifi into one
2018-07-06 10:53:39 +02:00
Sam Gateau
c7c1cdd8c3
Merge pull request #13529 from Zvork/transparent
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Fix number of rendering issues with some transparent objects on Mac and AMD GPUs
2018-07-05 17:20:24 +02:00
Olivier Prat
d2763841be
Working background blend on haze
2018-07-05 17:15:39 +02:00
Olivier Prat
4b7b14f4d3
Added lighting model to haze to be able to turn it on/off
2018-07-05 16:25:40 +02:00
Olivier Prat
4a25090a23
Fixing haze bug on Mac, and potentially AMD
2018-07-05 15:48:33 +02:00
Sam Gateau
8fd6c1fea2
Merge branch 'master' of github.com:highfidelity/hifi into one
2018-07-04 11:35:20 +02:00
Olivier Prat
bda0c0a89f
Discard fragments all the time if opacity is under threshold
2018-07-03 16:51:56 +02:00
Sam Gateau
c231463fca
Merge with master
2018-07-03 12:55:19 +02:00
Sam Gateau
0f3cb0fb84
INtroducing th eGraphics Engine to group al the graphics related (render and gpu) elements
2018-07-03 12:50:52 +02:00
Olivier Prat
74a9b03a5e
Merge branch 'master' of http://github.com/highfidelity/hifi into transparent
2018-07-03 09:26:29 +02:00
SamGondelman
773efe8cf0
fix blurry tablet if overlay is drawing
2018-07-02 13:32:25 -07:00
Olivier Prat
51fe60ec45
Fixed android compilation error and removed _glUniformi call
2018-07-02 14:59:09 +02:00
Olivier Prat
d2a612580c
Fixed NaN with specular on transparent objects
2018-07-02 12:20:55 +02:00
Sam
1f90e86b87
fix shader shadow bug on mac
2018-07-02 11:08:14 +02:00
Sam
a6cbc44885
Merged with zvork fix
2018-07-02 10:50:37 +02:00
Sam
c1856a5e36
Make shadows work with one cascade
2018-07-02 10:46:53 +02:00
Olivier Prat
de831ffea9
Switched shadow maps to sampler2DArrayShadow to try to fix on Mac
2018-06-29 16:55:33 +02:00
Sam Gondelman
7fb2e535ff
Merge pull request #13468 from SamGondelman/secondaryShadows
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Disable shadows in secondary camera
2018-06-26 15:45:44 -07:00
SamGondelman
97ee02811c
disable shadows in secondary camera
2018-06-26 12:27:59 -07:00
Sam Gondelman
fbe54437b8
Merge pull request #13409 from humbletim/add-raypick-shapeID
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Include shapeID in RayPick results
2018-06-26 10:25:39 -07:00
Andrew Meadows
4424a8df11
Merge pull request #13303 from highfidelity/workload
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workload project part 1
2018-06-20 15:39:01 -07:00
Andrew Meadows
44c3620b6e
remove cruft
2018-06-18 17:45:58 -07:00
humbletim
dc5c5c20df
raypick partIndex commit
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include shapeID for accessing proper material index
add raypick shapeID test script
2018-06-18 18:22:30 -04:00
Sam Gateau
56a1137f7b
Merge pull request #13312 from SamGondelman/overlayPipelines
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Fix layered overlay rendering and highlight
2018-06-18 14:35:03 -07:00
Andrew Meadows
6d422e4678
Merge 'master' into 'workload'
2018-06-18 10:30:13 -07:00
John Conklin II
2483c45f40
Merge pull request #13350 from sabrina-shanman/bulletcollisionrenderonly
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Remove functionality for rendering collision models directly in the Model class
2018-06-15 14:46:40 -07:00
sabrina-shanman
79fd3cb181
Rename createVisibleRenderItemSet() to createRenderItemSet() in Model class
2018-06-14 15:49:40 -07:00
sabrina-shanman
3c4050884e
Remove straggler ifdef in Model class
2018-06-14 14:40:22 -07:00
sabrina-shanman
82fddfc31f
Remove unused constant in Model.cpp
2018-06-13 13:03:07 -07:00
Sam Gondelman
e8ec32c7f8
Merge pull request #13340 from SamGondelman/modelTextures
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Try to fix ModelOverlay texture loading
2018-06-11 16:09:10 -07:00
sabrina-shanman
440c77905a
Remove functionality for rendering collision meshes directly in the Model class
2018-06-11 11:03:57 -07:00
Sam Gondelman
c7f05d96b4
Merge pull request #13309 from Cristo86/android_crashes_domains
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Android - Double Click crash and dev-mobile crash with Pixel XL
2018-06-08 13:36:53 -07:00
howard-stearns
df0ecb44a8
fix crash setting model texture
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(cherry picked from commit b152bf02af4eb17cf5c169ca9c577154c83901f7)
2018-06-07 13:21:45 -07:00
John Conklin II
277758cd03
Merge pull request #13275 from luiscuenca/fixNoAvatarMaterials
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Check for null material pointer in CauterizedModel
2018-06-07 09:41:03 -07:00
SamGondelman
d2f8ee327d
properly reset highlight framebuffer
2018-06-05 18:18:24 -07:00
Cristian Luis Duarte
b38eae3731
Only add RenderShadowTask if isDeferred
2018-06-05 18:54:48 -03:00
SamGondelman
aec7206901
get rid of overlay pipelines and just use forward rendering
2018-06-05 14:44:44 -07:00
Andrew Meadows
4329ea5240
Merge master' into 'workload'
2018-06-04 16:11:25 -07:00
samcake
386c0f9ab2
Re review adjustments
2018-05-31 12:16:57 -07:00
luiscuenca
60758dec8d
Check for null pointer
2018-05-31 11:32:45 -07:00
Sam Gateau
513acc529e
INtroduce RenderConstants header file to define the alias names for Tag and Layer for Hifi REnder Engine
2018-05-30 23:31:54 -07:00
samcake
2e9076c71e
Clean up and trying to get ready for merge
2018-05-30 11:14:49 -07:00
samcake
873cabe284
Cleaning the code
2018-05-29 17:46:25 -07:00
Sam Gateau
2f94c43968
Removing the getLayer from the meshPArtPayload and check that it s working
2018-05-28 23:20:04 -07:00
Sam Gateau
678effdb48
Cleaning up the Model set ItemKey flags and bringing Item::Layer in the ItemKey
2018-05-26 23:28:59 -07:00
samcake
221b513b19
Oh boy
2018-05-25 16:33:34 -07:00
samcake
559d436dfa
Fixing the merge conflicts
2018-05-24 16:57:10 -07:00
samcake
44a8d880fa
Merge branch 'master' of https://github.com/highfidelity/hifi into punk
2018-05-24 14:31:53 -07:00
John Conklin II
36d2baab60
Merge pull request #13214 from SamGondelman/primCrash
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Fix crash in GL45Backend::do_drawIndexedInstanced
2018-05-24 13:33:06 -07:00
Andrew Meadows
d50da2babc
Merge 'master' into 'workload'
2018-05-23 14:51:05 -07:00
SamGondelman
9dfc61a452
possible fix for gl crash
2018-05-22 12:51:32 -07:00
samcake
f536f7b6c9
Merge branch 'master' of https://github.com/highfidelity/hifi into punk
2018-05-21 15:52:51 -07:00
samcake
2dc28a504c
Merge branch 'master' of https://github.com/highfidelity/hifi into one
2018-05-21 15:52:42 -07:00
Sam Gateau
87989268bf
Merge pull request #13182 from jherico/feature/batch_pooling
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Use pooled gpu batches
2018-05-21 15:47:55 -07:00
Brad Davis
9c26b2c1d3
Use pooled gpu batches
2018-05-21 13:53:44 -07:00
Sam Gateau
e1690a28e1
Merging with master
2018-05-20 23:04:11 -07:00
samcake
3aaa01788c
Merge branch 'master' of https://github.com/highfidelity/hifi into punk
2018-05-18 17:42:30 -07:00
Cristian Luis Duarte
c7edf72f71
Check isHazeEnabled() vs 0.0 to compile on GLES
2018-05-18 15:59:24 -03:00
Andrew Meadows
a23126a6b2
Merge 'master' into 'workload'
2018-05-18 07:38:02 -07:00
samcake
0cf87748cd
Merge branch 'master' of https://github.com/highfidelity/hifi into punk
2018-05-17 14:20:44 -07:00
Clement
da08d747dc
Merge branch 'stable' of https://github.com/highfidelity/hifi into new-master
2018-05-17 12:10:08 -07:00
samcake
735db27919
Merge branch 'master' of https://github.com/highfidelity/hifi into punk
2018-05-16 17:18:23 -07:00
samcake
adc8a07d3c
Merge branch 'RC67.2' of https://github.com/highfidelity/hifi into rc67.2-taaOn
2018-05-16 13:14:14 -07:00
samcake
21e069c90c
Adding a toggle button to the developer/Render menu to be able to disable taa and fall back to Fxaa
2018-05-16 13:09:55 -07:00
samcake
179801dab6
FIxing the transparent ambient lighting bug
2018-05-15 17:22:28 -07:00
John Conklin II
ce1231910c
Merge pull request #13140 from Cristo86/android_avatar_name
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@SamGondelman We just do a quick 5-10 minute Windows check, just to make sure Windows/Mac weren't broken by the change.
2018-05-15 13:22:15 -07:00
Andrew Meadows
c7c4324b3c
Merge 'master' into 'workload'
2018-05-15 10:22:50 -07:00
Olivier Prat
d10b5a16f2
Turned off jitter with FXAA
2018-05-15 15:09:02 +02:00
Olivier Prat
bed7752a1a
Fixed bug with highlighting and TAA
2018-05-15 12:27:04 +02:00
Sam Gateau
aa75af5ca4
Merge pull request #12814 from Zvork/shadow
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Shadow bug fix : incorrect shadow map far plane when casting shadow on non-'shadow casters'
2018-05-14 13:00:15 -07:00
Cristian Luis Duarte
9e9e1092d6
Add Opaques tasks into RenderForwardTask
2018-05-11 21:37:28 -03:00
Cristian Luis Duarte
e3d7d65186
Merge remote-tracking branch 'origin/master' into android_avatar_name
2018-05-11 18:48:34 -03:00
Olivier Prat
ec439086a2
Extended to other shaders
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(cherry picked from commit 328f1dec9b
)
2018-05-10 15:41:34 -07:00
Olivier Prat
29355ba8fb
Fixed procedural shaders
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(cherry picked from commit eab7dd6006
)
2018-05-10 15:41:04 -07:00
samcake
652c754373
Merge branch 'master' of https://github.com/highfidelity/hifi into one
2018-05-09 15:16:48 -07:00
Cristian Luis Duarte
936a319e62
Android - First version of showing up avatars names upon touch. Brought back (transparent) overlays into render forward task.
2018-05-09 17:15:57 -03:00
SamGondelman
c2004debd5
test using highp floats everywhere for android
2018-05-07 11:41:19 -07:00
Sam Gateau
9b65e0771b
Merge branch 'master' of https://github.com/highfidelity/hifi into one
2018-05-05 12:17:20 -07:00
Clement
da9fb9c751
Fix non self-sufficient headers
2018-05-04 16:26:41 -07:00
Clément Brisset
39e2a78b1a
Merge pull request #13074 from Atlante45/fix/spec-cam-punchlist
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Multifrustum queries punchlist
2018-05-04 15:50:44 -07:00
John Conklin II
7699a19267
Merge pull request #12992 from Zvork/procedural
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Fixed procedural shaders
2018-05-04 15:35:57 -07:00
Sam Gateau
61c855a97b
Merge branch 'master' of https://github.com/highfidelity/hifi into one
2018-05-03 20:15:07 -07:00
Clement
27c471ee97
Move all wire frustums to conical frustums
2018-05-03 18:19:29 -07:00
Stephen Birarda
21396287a4
Merge pull request #12990 from Atlante45/fix/spec-cam-av
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Add support for multifrustum avatar queries
2018-05-03 18:18:51 -07:00
samcake
6d251c4cd3
Bringing the work and refinment done in workload branch to master branch
2018-05-03 17:46:50 -07:00
Andrew Meadows
99a75c5a87
Merge 'master' into 'workload'
2018-05-02 17:28:36 -07:00
Sam Gateau
361fe75dc3
Merge pull request #13078 from jherico/fix/14638
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Make resource swapchains immutable
2018-05-02 17:21:45 -07:00
Anthony J. Thibault
4fa9af5534
Added items to the developer menu for debugging physics
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Hooked up Bullet's internal debug draw functionality to our client.
Under the Developer > Physics Menu there are five new items:
* Show Bullet Collision - will draw all collision shapes in wireframe. WARNING: can be slow on large scenes.
* Show Bullet Bounding Boxes - will draw axis aligned bounding boxes around all physics shapes.
* Show Bullet Contact Points - will draw all contact points where two or more objects are colliding.
* Show Bullet Constraints - will render wire frame axes for each constraint connecting bodies together.
* Show Bullet Constraint Limits - will render the joint limits for each constraint.
2018-05-02 10:51:00 -07:00
Bradley Austin Davis
80f87f7a62
Make resource swapchains immutable, fix for 14638
2018-05-02 10:32:34 -07:00
Bradley Austin Davis
7bad849e67
Make resource swapchains immutable, fix for 14638
2018-05-02 10:29:40 -07:00
Clement
21213e81f4
Multiview support for priority queue
2018-05-01 18:03:21 -07:00
samcake
b3408ae4c0
Merge branch 'master' of https://github.com/highfidelity/hifi into upstream-workload
2018-05-01 11:39:54 -07:00
John Conklin II
37f4a2d3a8
Merge pull request #12986 from hyperlogic/bug-fix/debug-rendering-over-background
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Debug Draw rendering now is visible on background skybox
2018-04-27 15:56:44 -07:00
John Conklin II
1f4a9b6bcc
Merge pull request #12950 from SimonWalton-HiFi/batch-compile-shaders2
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Batch compile more shaders
2018-04-27 14:55:57 -07:00
Bradley Austin Davis
acb21cc96a
Revert "HOTFIX version of PR 12969: Attempt to shutdown web surfaces more consistently"
2018-04-27 10:50:47 -07:00
samcake
5db3eee4ad
Merge branch 'master' of https://github.com/highfidelity/hifi into workload
2018-04-25 15:21:43 -07:00
Olivier Prat
328f1dec9b
Extended to other shaders
2018-04-25 18:56:18 +02:00
Olivier Prat
e37b18336a
Improved anti-aliasing on text
2018-04-25 12:08:08 +02:00
Olivier Prat
eab7dd6006
Fixed procedural shaders
2018-04-25 10:25:34 +02:00
Anthony J. Thibault
2136134ed0
Debug Draw rendering now is visible on background skybox
2018-04-24 14:28:08 -07:00
samcake
33bbbcef83
Merging with master
2018-04-24 11:49:34 -07:00
samcake
382161659e
Merge branch 'master' of https://github.com/highfidelity/hifi into taa-zvork
2018-04-24 11:37:00 -07:00
Sam Gateau
b342b16857
Fixing the crash on mac
2018-04-24 11:25:40 -07:00
Sam Gateau
da154d3e00
Merge pull request #12969 from jherico/fix/web_crash
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Attempt to shutdown web surfaces more consistently
2018-04-24 10:15:25 -07:00
Brad Davis
861200db27
Attempt to shutdown web surfaces more consistently
2018-04-23 14:32:38 -07:00
Sam Gateau
d3fccc4104
Merge pull request #12881 from SamGondelman/scaleAssert
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Minimum entity dimension (1mm)
2018-04-23 13:40:53 -07:00
samcake
35bbc6e61f
Merge branch 'master' of https://github.com/highfidelity/hifi into workload
2018-04-23 10:20:22 -07:00
Sam Gateau
d1e2e9ce71
Merge pull request #12921 from SamGondelman/precisionq
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Fix AMD shader compilation
2018-04-23 10:17:35 -07:00
samcake
990ee83f04
Merge branch 'master' of https://github.com/highfidelity/hifi into workload
2018-04-23 10:07:58 -07:00
Sam Gateau
97934fe563
Adjusting the regulators and moving task to use chrono nad interesting tests
2018-04-23 00:07:00 -07:00
SamGondelman
ac7e8623bf
quiet shader warnings
2018-04-20 18:25:30 -07:00
Simon Walton
4973605bf7
Restore two makePrograms from previous commit
2018-04-20 17:52:40 -07:00
SamGondelman
d59f368ad6
hide menu, fix shaders
2018-04-20 17:38:38 -07:00
samcake
0f4aa7e27e
Merge branch 'master' of https://github.com/highfidelity/hifi into workload
2018-04-20 09:31:36 -07:00
Olivier Prat
46a1ff4dd2
Set jitter to O on RenderableWebEntityItems
2018-04-20 12:02:17 +02:00
Olivier Prat
c6d598cc88
Jitter is now set through a batch command
2018-04-20 10:52:50 +02:00
Olivier Prat
440e2b8452
Merged with master
2018-04-20 08:13:25 +02:00
Simon Walton
999e5beba1
Move linear pass down sample shader to deferred compile
2018-04-19 15:30:16 -07:00
Simon Walton
529d5517e5
Move antialiasing and velocity buffer makeProgram to deferred scheme
2018-04-19 15:30:16 -07:00
John Conklin II
11f509e57a
Merge pull request #12873 from Zvork/haze
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Fix for weird color shifting of teleportation target in Rust domain
2018-04-19 14:11:47 -07:00
samcake
a6bd589f4f
Merging upstream
2018-04-19 12:20:10 -07:00
Olivier Prat
5e9355235c
First step for HBAO. Not working of course
2018-04-19 17:34:28 +02:00
Olivier Prat
0316df4fae
Working generateMipWithPipeline command in batch
2018-04-19 15:03:39 +02:00
Olivier Prat
c8bef8651f
Fixed weird specular on hair an teleportation target! Was a stupid mistake...
2018-04-19 10:04:38 +02:00
samcake
52a4224442
Arg get me the feedback working!!!!
2018-04-18 18:16:06 -07:00
Stephen Birarda
c4ad93bafb
Merge pull request #12782 from SimonWalton-HiFi/qregexp
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Replace LogHandler repeated regex scheme with assigned ID tracking scheme
2018-04-18 17:28:48 -07:00
Olivier Prat
7e78e79685
Created median shader for AO depth mip creation but generateMipWithPipeline not working
2018-04-18 17:20:16 +02:00
Olivier Prat
3548c55bd5
Merge branch 'master' of http://github.com/highfidelity/hifi into ao
2018-04-18 14:35:10 +02:00
Olivier Prat
1c9d1f6c48
Merge branch 'master' of http://github.com/highfidelity/hifi into haze
2018-04-18 09:06:23 +02:00
John Conklin II
86c9b8c61d
Merge pull request #12892 from SimonWalton-HiFi/batch-compile-shaders
...
Batch compile shaders
2018-04-17 15:47:32 -07:00
SamGondelman
901301485b
reorganizing shader defines to fix compilation errors
2018-04-17 15:11:56 -07:00
Olivier Prat
0800c5eeb9
Removed TAA from web shaders. With reduced jittering, jittering on these objects is less noticeable
2018-04-17 16:36:52 +02:00
Olivier Prat
6ec9378739
Used unjittered projection matrix for a sharper and more stable TAA
2018-04-17 15:13:03 +02:00
Olivier Prat
d0d974d4f5
Bizarelly the jitter was 2 pixel wide...?
2018-04-17 12:24:12 +02:00
Olivier Prat
08146a7618
Used previous projection matrix to limit overblur
2018-04-17 11:28:59 +02:00
Olivier Prat
89669b326b
Merge branch 'master' of http://github.com/highfidelity/hifi into taapre
2018-04-17 09:24:35 +02:00
samcake
b32be91bb1
Merge branch 'master' of https://github.com/highfidelity/hifi into workload
2018-04-16 13:22:58 -07:00
Simon Walton
b2e736da70
Remove commented-out code
2018-04-16 11:57:14 -07:00
Sam Gateau
19aa49832b
Merge pull request #12750 from SamGondelman/androidPrimitives
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Forward pipelines for primitives
2018-04-16 11:18:56 -07:00
Olivier Prat
f9cc4994df
Merge branch 'master' of http://github.com/highfidelity/hifi into haze
2018-04-16 14:00:33 +02:00
Olivier Prat
9ad9c070f8
Some small shader optimizations
2018-04-16 08:50:18 +02:00
Simon Walton
b469cdfda2
More shaders to deferred compile scheme
2018-04-13 17:52:33 -07:00
SamGondelman
c8afaf27e5
Merge remote-tracking branch 'upstream/master' into scaleAssert
2018-04-13 17:30:03 -07:00
Simon Walton
1ab31d9116
Defer some shader compilation to a batch job - WIP
2018-04-13 15:38:48 -07:00
Olivier Prat
8ef25301cb
Fixed some shader program link errors
2018-04-13 17:14:19 +02:00
Olivier Prat
190e9313c7
Sorted out the mix between eye space and world space vectors in translucent object shading
2018-04-13 15:38:55 +02:00
samcake
bfdde6513f
Mergin with master
2018-04-12 15:45:27 -07:00
John Conklin II
9123c05eb3
Merge pull request #12859 from samcake/one
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Fix a bug when switching shadow on/off in front of mirror
2018-04-12 15:25:05 -07:00
SamGondelman
284364683d
Merge remote-tracking branch 'upstream/master' into scaleAssert
2018-04-12 14:46:40 -07:00
SamGondelman
9f3a431c5d
minimum entity dimension
2018-04-12 14:12:52 -07:00
samcake
e2f9eef5e2
Merge branch 'master' of https://github.com/highfidelity/hifi into workload
2018-04-12 12:27:27 -07:00
Sam Gateau
20ae247185
Merge pull request #12784 from Zvork/zeye
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Potential bug correction when constructing eye position from Z-buffer depths in shaders
2018-04-12 11:10:09 -07:00
Olivier Prat
644ef33730
First draft at batch generateTextureMipsWithPipeline
2018-04-12 17:58:05 +02:00
Olivier Prat
2adac241d0
Fixed incorrect fragment to eye dir computation in haze
2018-04-12 15:11:10 +02:00
SamGondelman
e0b2c076ef
cleanup and fix forward procedural rendering
2018-04-11 13:03:57 -07:00
Olivier Prat
9ca0b39f74
Adjusted TAA blend to find the antialiasing and bloom stability sweet spot
2018-04-11 11:12:22 +02:00
Olivier Prat
cfacd80e08
Moved not in front overlays and highlight before TAA and Bloom
2018-04-11 10:56:27 +02:00
Sam Gateau
167db14bdb
restoring the sampler desc layout to fix ktx cache and fixing the bug shadow when turning global shadow on off
2018-04-11 00:00:11 -07:00
Olivier Prat
182febe3e9
Switched to 9 tap gaussian blur to try to limit visible mach bands on larg glows
2018-04-11 08:44:02 +02:00
SamGondelman
d841eeb6e9
Merge remote-tracking branch 'upstream/master' into androidPrimitives
2018-04-10 16:52:08 -07:00
SamGondelman
0c069574c5
forward pipelines for primitives
2018-04-10 15:56:08 -07:00
Olivier Prat
e2f442d7c1
Adjusted default bloom size
2018-04-10 18:06:36 +02:00
Olivier Prat
0085a6cfc0
TAA now operates on tonemapped input and performs inverse tone map before bloom
2018-04-10 17:33:33 +02:00
Olivier Prat
6dd6218b77
Reduced blur taps for better performance and limited normal attenuation distance
2018-04-10 14:30:36 +02:00
Olivier Prat
f6ffbef60d
Final intensity adjustments
2018-04-10 12:36:36 +02:00
Olivier Prat
2974e05cf2
Tweaked bloom intensity mix
2018-04-10 11:13:37 +02:00
Olivier Prat
3c4409c5e1
Merge with master
2018-04-10 09:16:08 +02:00
Sam Gateau
6acda83f5c
Bringing the test to the workload ui
2018-04-09 23:13:39 -07:00
Andrew Meadows
a9f5b57681
merge 'master' into 'workload-010'
2018-04-06 11:11:06 -07:00
Stephen Birarda
1d76dea9f6
Merge pull request #12818 from highfidelity/RC66
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Merge back RC66 to master
2018-04-06 10:43:01 -07:00
Olivier Prat
573f399023
Fixed incorrect shadow frustum far clip computation due to not taking into account shadow receivers
2018-04-06 14:45:16 +02:00
Olivier Prat
7e111e89c4
Merge branch 'master' of http://github.com/highfidelity/hifi into shadow
2018-04-06 11:43:48 +02:00
Andrew Meadows
299f2a92e0
merge 'master' into 'workload'
2018-04-05 12:01:19 -07:00
samcake
78053b8b48
Refix the normal map case foro translucents
2018-04-04 18:33:27 -07:00
John Conklin II
2e37b4a312
Merge pull request #12747 from Zvork/fade
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Update to Transitions debugging / editing script
2018-04-04 14:31:59 -07:00
Olivier Prat
fc86525863
Cleaned up a bit shadow map clear
2018-04-04 12:00:06 +02:00
Olivier Prat
e3908662fe
Merge branch 'master' of http://github.com/highfidelity/hifi into zeye
2018-04-04 09:50:37 +02:00
samcake
fa35d659dc
Merge branch 'master' of https://github.com/highfidelity/hifi into upstream-workload
2018-04-03 17:56:41 -07:00
Simon Walton
7d16ca9c1c
Remove uses of addRepeatedMessageRegex() and its implementation
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Change to new log-message ID scheme.
2018-04-03 17:54:01 -07:00
Clément Brisset
3d4490f3fd
Merge pull request #12737 from highfidelity/RC66
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RC66 mergeback
2018-04-03 15:39:16 -07:00
samcake
59a081bcdb
merge with upstream
2018-03-30 18:08:38 -07:00
Sam Gateau
d5496d68fd
FIx the mac crash when in front of a mirror by using the VIewFrustum stack correctly
2018-03-30 16:58:41 -07:00
Olivier Prat
02cf15d115
Lightclusters no unpack position from zdb
2018-03-30 10:06:27 -04:00
Olivier Prat
6f7a1eaefa
Fixed correct inverse projection matrix when computing from Zeye
2018-03-29 18:05:43 -04:00
Olivier Prat
bd0e13463d
Fix on unpackDeferredPosition
2018-03-29 17:06:23 -04:00
Olivier Prat
e4416db06f
Added save/file dialog for transition configurations in transition editor
2018-03-28 16:54:53 -04:00
Olivier Prat
7fa5e384b9
Merge branch 'master' of http://github.com/highfidelity/hifi into fade
2018-03-28 11:21:07 -04:00
Brad Davis
0e7ee95c95
Merge remote-tracking branch 'upstream/master' into bindless
2018-03-21 19:16:55 -07:00
Brad Davis
ae8df7e24e
Merge remote-tracking branch 'origin/gl_common' into HEAD
2018-03-21 12:35:17 -07:00
John Conklin II
2d63afbe28
Merge pull request #12588 from SamGondelman/shapeTex
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Materials on primitives
2018-03-21 12:08:24 -07:00
John Conklin II
283aff71ec
Merge pull request #12612 from jherico/gl_common
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Break out common GL and GLES code into a single shared library
2018-03-21 11:28:24 -07:00
Olivier Prat
6b44d79f90
Proposal to improve fade editing with some extra visual cues
2018-03-20 17:48:41 -07:00
Olivier Prat
143a315f1d
Fade edited objects are now selected with ray picking
2018-03-20 15:29:50 -07:00
Sam Gateau
a7533e5287
Merge pull request #12675 from SamGondelman/hotfix
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Model behaves correctly if missing material
2018-03-20 14:27:21 -07:00
Stephen Birarda
0074c0470d
Merge pull request #12524 from birarda/feat/runtime-beside-exe
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switch back to app-local VC runtimes and UCRT
2018-03-20 14:07:27 -07:00
Olivier Prat
f0a7a9b21c
Merged with master
2018-03-20 10:24:41 -07:00
Brad Davis
f77228bbfe
Fixing missing m_pi define
2018-03-20 09:58:47 -07:00
SamGondelman
444534f4ff
model behaves correctly if missing material
...
(cherry picked from commit 1e89debc4e
)
2018-03-16 15:51:37 -07:00
SamGondelman
984a48316d
CR
2018-03-16 13:51:29 -07:00
samcake
2fc23d799a
adding the correct flag maybe?
2018-03-15 18:05:58 -07:00
SamGondelman
e59af8892a
make same changes to gles backend from taa pr
2018-03-14 12:09:59 -07:00
SamGondelman
3b877db992
fix hud sphere
2018-03-13 14:58:29 -07:00
samcake
2af88c11f2
Merge branch 'master' of https://github.com/highfidelity/hifi into workload-master
2018-03-13 13:35:31 -07:00
SamGondelman
4adc357534
apply taa to text and web entities/overlays
2018-03-13 11:57:14 -07:00
samcake
f8acca76e2
Merge branch 'master' of https://github.com/highfidelity/hifi into workload-master
2018-03-13 09:31:50 -07:00
John Conklin II
5be2f0acc7
Merge pull request #12490 from Zvork/taa
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Temporal Anti-Aliasing
2018-03-13 09:03:50 -07:00
samcake
69fe1ace0b
THe View rings are rendering corectly, let s ship it
2018-03-12 11:59:03 -07:00
Brad Davis
9056ee0f14
Merge branch 'gl_common' into bindless
2018-03-12 11:27:30 -07:00
Sam Gateau
9e7260839c
Better rendering of the view circles
2018-03-12 01:05:07 -07:00
samcake
4a7d3e8e0e
REndering the view rings better
2018-03-09 17:49:50 -08:00
samcake
e8b5a875d6
REndering the view rings better
2018-03-09 17:40:58 -08:00
Sam Gateau
f087bb7623
Adjust the freeze view and start drawing the views better
2018-03-09 01:38:00 -08:00
Olivier Prat
da6bd92ff6
Merged with master
2018-03-09 10:07:25 +01:00
David Rowe
b461a422c6
Merge branch 'master' into 21709
2018-03-09 14:18:42 +13:00
Brad Davis
09996e0b65
Bindless texture work cleanup
2018-03-08 16:01:18 -08:00
samcake
a0db5c6135
Merge with master
2018-03-08 15:35:58 -08:00
Stephen Birarda
2158acecf4
tell cmake we are fine ignoring generated for CMP0071
2018-03-08 12:39:40 -08:00
NissimHadar
fda32e4aa4
Merge branch 'master' of github.com:highfidelity/hifi into shadowControlsOffZvork
2018-03-08 12:16:36 -08:00
NissimHadar
a703b5a3b5
Added check to correct crashing when selecting ambient occlusion from menu.
2018-03-08 12:15:26 -08:00
Brad Hefta-Gaub
d2e264ab32
Merge pull request #12583 from samcake/punk
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Fix Local lights not showing anymore
2018-03-08 10:31:58 -08:00
Sam Gondelman
1e9cfe29f2
Merge pull request #12388 from highfidelity/android
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Android Tip
2018-03-08 10:18:35 -08:00
Sam Gateau
ceb38dbc97
Merge branch 'workload' of https://github.com/highfidelity/hifi into workload
2018-03-07 18:54:21 -08:00
Sam Gateau
dc122b4ce8
Merge branch 'master' of https://github.com/highfidelity/hifi into master-workload
2018-03-07 18:14:44 -08:00
Brad Davis
d858d34523
Update material binding
2018-03-07 17:27:47 -08:00
Brad Davis
ddd60ded03
Merge remote-tracking branch 'upstream/master' into bindless_master
2018-03-07 16:04:35 -08:00
Sam Gondelman
f51a35455a
Merge pull request #12515 from SamGondelman/scriptableMaterials
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Material reflection
2018-03-07 14:29:31 -08:00
SamGondelman
96e48a0162
warnings
2018-03-07 13:50:51 -08:00
SamGondelman
19e4fb2355
materials on primitives
2018-03-07 12:22:17 -08:00
David Rowe
a62b6b7150
Merge branch 'master' into 21709
2018-03-07 17:34:53 +13:00
samcake
4a91ac11c9
Adding controls of the regions
2018-03-06 18:19:02 -08:00
samcake
923c81ae28
Swap order of the ZoneRendererJob with DrawLocalLights to fix the local lights
2018-03-06 17:38:27 -08:00
Cristian Luis Duarte
bde2ba9272
Merge remote-tracking branch 'gcgithub/android_bubble_fix' into android_experimental_joystick_fixed
2018-03-06 22:02:23 -03:00
Brad Davis
f9605cffb1
Target available mip
2018-03-06 11:20:54 -08:00
Sam Gateau
7e96608699
introducing the first stage of the workload engine to setup view and expand the view definition
2018-03-06 01:35:16 -08:00
Brad Davis
8bfc610cfb
Merge remote-tracking branch 'upstream/master' into android
2018-03-05 11:48:58 -08:00
NissimHadar
1eb0dde3d2
Merge branch 'master' of github.com:highfidelity/hifi into shadowControlsOffZvork
2018-03-05 11:36:39 -08:00
samcake
660c4c30e9
Representing the view spheres
2018-03-02 18:22:51 -08:00
samcake
7179a31d17
Merge branch 'workload' of https://github.com/highfidelity/hifi into workload
2018-03-02 17:51:19 -08:00
samcake
cc392944b5
Merge branch 'master' of https://github.com/highfidelity/hifi into master-workload
2018-03-02 17:49:10 -08:00
samcake
fc8f1c1e65
Resolving conflicts
2018-03-02 14:20:33 -08:00
Cristian Luis Duarte
76e4a5bef2
Android - Change for test, this cast should avoid crashes due to SIGSEV in ToneMappingDeferred::run inputs.get1().
2018-03-02 18:46:14 -03:00
samcake
b8fb97c824
Resolving conflicts
2018-03-02 10:36:55 -08:00
samcake
a40f8cefa2
Merge branch 'master' of https://github.com/highfidelity/hifi into workload
2018-03-02 09:01:16 -08:00
samcake
d4d5f3a7f0
Merge branch 'master' of https://github.com/highfidelity/hifi into master-workload
2018-03-02 08:50:47 -08:00
NissimHadar
000b08f7c0
Merge branch 'master' of github.com:highfidelity/hifi into shadowControlsOffZvork
2018-03-02 08:07:01 -08:00
samcake
5b8e18f15d
Adding the pipeline to render the view spheres
2018-03-01 17:57:44 -08:00
NissimHadar
0f2cf8ea85
Re-implemented shadow controls.
2018-03-01 14:24:20 -08:00
samcake
a227cf1edb
Fixing bad key/pipeline pair
2018-03-01 10:49:58 -08:00
samcake
94fa2ef6a0
Adding debug color of the region
2018-02-28 17:59:59 -08:00
samcake
b1b539e07a
Adding debug color of the region
2018-02-28 17:56:37 -08:00
samcake
dc286544c5
Merging with nissim's pr
2018-02-28 17:54:54 -08:00
samcake
a7542d5b90
fixing the shadow
2018-02-28 17:46:22 -08:00
samcake
d91fb543f3
Fix the ssbo in GL4.5 and represent the workload proxies of the space and expose the workload engine to the JS api
2018-02-28 17:15:40 -08:00
NissimHadar
5d7e6651a7
Use correct pixel shader.
2018-02-28 11:05:02 -08:00
samcake
e6d5f90847
Merge branch 'workload' of https://github.com/highfidelity/hifi into workload
2018-02-28 10:30:14 -08:00
Andrew Meadows
3ca21dda67
Merge hifi/master of into hifi/workload
2018-02-28 10:28:31 -08:00
samcake
31462a87c3
now identifying the issue with ResourceBUffer
2018-02-28 10:13:13 -08:00
NissimHadar
faad930e35
WIP.
2018-02-28 08:44:01 -08:00
NissimHadar
5764a21c4a
WIP.
2018-02-28 08:12:48 -08:00
Olivier Prat
bf70e1d4ee
Merge branch 'master' of http://github.com/highfidelity/hifi into taapre
2018-02-28 09:16:31 +01:00
samcake
3360c5a968
Debugging the ssbo bug
2018-02-27 18:46:12 -08:00
NissimHadar
7cae04883e
WIP.
2018-02-27 17:19:02 -08:00
NissimHadar
f52f146db5
WIP.
2018-02-27 16:28:46 -08:00
David Rowe
a782b6779a
Merge branch 'master' into 21709
...
# Conflicts:
# interface/src/ui/overlays/Overlays.h
# interface/src/ui/overlays/Shape3DOverlay.cpp
# libraries/entities/src/EntityItemProperties.cpp
# libraries/entities/src/EntityScriptingInterface.h
2018-02-28 12:42:05 +13:00
NissimHadar
00f3682bbe
NOT WORKING YET.
2018-02-27 14:09:31 -08:00
Brad Davis
136ced98c3
Merge remote-tracking branch 'upstream/master' into android_dev
2018-02-27 13:44:00 -08:00
SamGondelman
cc53b338db
Merge remote-tracking branch 'upstream/master' into scriptableMaterials
2018-02-27 13:30:03 -08:00
SamGondelman
0fca56eef0
Revert "Merge pull request #12407 from NissimHadar/shadowControlsOffZvork"
...
This reverts commit 3201d2ba21
, reversing
changes made to c0f20900a0
.
2018-02-27 11:33:05 -08:00
SamGondelman
a4b04d9d43
merge
2018-02-27 10:08:30 -08:00
Brad Davis
6254e2b569
PR feedback
2018-02-27 09:11:40 -08:00
Brad Davis
f01c42dcc9
Fixing merged dual-quat pipelines
2018-02-27 08:54:46 -08:00
John Conklin II
48f0cded05
Merge pull request #12440 from humbletim/Leopoly_Phase1_010_graphics-scripting
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Leopoly_Phase1_010 Graphics Scripting
2018-02-27 07:53:25 -08:00
Olivier Prat
f356d9d9ee
Merge branch 'taa' into taapre
2018-02-27 10:17:26 +01:00
Olivier Prat
2eb7be26cf
Merged with master and fixed tablet NoAA flag
2018-02-27 10:16:25 +01:00
Olivier Prat
2d71d7da9f
Merge branch 'master' of http://github.com/highfidelity/hifi into taa
2018-02-27 09:11:43 +01:00
humbletim
d3bae87066
* remove unneeded Q_DECLARE_METATYPEs
...
* CR feedback
2018-02-26 19:07:55 -05:00
Brad Davis
b9387f2a21
Merge remote-tracking branch 'upstream/master' into android_dev
2018-02-26 13:18:14 -08:00
SamGondelman
6fe2d46d7c
merge
2018-02-26 12:40:14 -08:00
Sam Gondelman
d1d6adf447
Merge pull request #12493 from sethalves/fix-shadows-on-osx-1
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fix osx shadows
2018-02-26 11:46:43 -08:00
Anthony J. Thibault
f5fcaae283
Merge branch 'master' into bug-fix/entity-mat-avatar-dual-quaternions
2018-02-26 10:55:44 -08:00
Anthony J. Thibault
0404b722e4
Code review feedback
2018-02-26 10:00:32 -08:00
Brad Davis
3e552e5739
Fix warnings
2018-02-26 09:53:35 -08:00
Olivier Prat
12d7e89d7e
Switched back velocity buffer job to original place while I try to get more info on how/where that tablet is rendered
2018-02-26 18:13:41 +01:00
Olivier Prat
d288ebe79e
Moved velocity buffer job just before antialiasing job to be sure tablet model in HMD writes correct velocity and gets properly antialiased
2018-02-26 18:07:44 +01:00
Olivier Prat
c04bf095ec
Limited sharpen range
2018-02-26 16:48:10 +01:00
Olivier Prat
16cd1e3fd5
Adjusted bloom effect to work with antialiasing
2018-02-26 15:26:12 +01:00
Olivier Prat
419e064e65
Moved antialiasing before tonemapping
2018-02-26 14:57:59 +01:00
humbletim
3dbe5d79bb
fix windows punctilious warnings
2018-02-26 06:01:16 -05:00
humbletim
f824edd04e
* remove Model_temporary_hack
...
* split gpuhelpers and mesh part
* fix objwriter
* more work on bufferview helpers
* cr cleanup
2018-02-26 04:58:22 -05:00
SamGondelman
b56f755034
material reflection
2018-02-23 17:58:46 -08:00
Brad Davis
0550138609
Merge remote-tracking branch 'upstream/master' into android_dev
2018-02-23 12:48:10 -08:00
Olivier Prat
37fdf81f1b
Fix warnings on mac and ubuntu
2018-02-23 19:37:12 +01:00
Seth Alves
59bd05aa55
make shadow-related shader compile on osx
2018-02-23 09:22:34 -08:00
humbletim
058e4d1926
CR feedback; whitespace / remove unnecessary diffs
2018-02-23 09:12:33 -05:00
humbletim
f8fe06213d
CR feedback; whitespace / remove unnecessary diffs
2018-02-23 09:11:23 -05:00
Olivier Prat
6a550e983f
Disable sharpen with FXAA
2018-02-23 14:46:37 +01:00
Olivier Prat
095f426f31
Adjusted default sharpen
2018-02-23 14:43:22 +01:00
humbletim
6ea4b660b7
CR feedback; remove ok bool pointer and all metadata; cleanup
2018-02-23 07:47:39 -05:00
Olivier Prat
c9a6d6bf14
Added adjustable post sharpen filter
2018-02-23 11:53:05 +01:00
Olivier Prat
4636f43728
Simplified camera view history and TAA is now working in all circumstances.
2018-02-23 10:19:05 +01:00
Anthony J. Thibault
0469eafbe4
Switch between dualQuats and matrix skinning based on model entity scale factor.
2018-02-22 18:35:16 -08:00
Bradley Austin Davis
12d1885dff
Merge pull request #12428 from gcalero/android_ui_fixes
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Android ui fixes
2018-02-22 18:28:18 -08:00
Brad Davis
e0e7fb04f2
Fix merge issues
2018-02-22 18:08:56 -08:00
Brad Davis
aeb29db37d
Merge remote-tracking branch 'upstream/stable' into android_stable
2018-02-22 17:35:00 -08:00
samcake
101872abce
Still marinating how to represent the proxy values...
2018-02-22 16:44:35 -08:00
NissimHadar
3150b963c0
Implemented call to abortTask().
2018-02-22 16:29:58 -08:00
Brad Davis
4e2d3f23a6
Fix tonemapping on forward render pipeline / GLES
2018-02-22 15:38:15 -08:00
Olivier Prat
ebe05d1f6f
Still have to fix TAA when GPU is slower than game
2018-02-22 18:59:25 +01:00
Anthony J. Thibault
86351f19a9
Merge branch 'master' into bug-fix/entity-mat-avatar-dual-quaternions
2018-02-22 08:44:21 -08:00
humbletim
010c714abc
restore original Entities.getMeshes
2018-02-22 08:51:54 -05:00
humbletim
4d43e54346
use shared buffer_helpers::clone
2018-02-22 08:41:15 -05:00
humbletim
e4a2a589a5
CR fedback and cleanup
2018-02-22 07:56:09 -05:00
humbletim
72fca7e57e
Merge remote-tracking branch 'samuel/scriptableMaterials' into Leopoly_Phase1_010_graphics-scripting-merge
2018-02-22 05:18:05 -05:00
humbletim
be8d79f53f
CR fedback and cleanup
2018-02-22 05:15:01 -05:00
Olivier Prat
aa46d16699
A bit of cleanup in TAA shaders
2018-02-22 10:09:03 +01:00
samcake
9c136e7dac
Trying to render the proxies without success
2018-02-21 17:31:53 -08:00
Nissim Hadar
bf4ba07b72
Added parameters to canCastShadow - still sucks.
2018-02-21 12:36:34 -08:00
Olivier Prat
dca7b7aaba
TAA is working on HMD! Still some issues when game rate is low
2018-02-21 17:34:51 +01:00
Olivier Prat
093a1491cd
Renamed resourcering to resourceswapchain
2018-02-21 15:43:19 +01:00
Olivier Prat
f53c2f41a5
Merge branch 'master' of http://github.com/highfidelity/hifi into prev
2018-02-21 09:46:38 +01:00
Nissim Hadar
6f84e4c977
Moved shadows and ambient occlusion to menu checkboxes.
2018-02-20 23:45:07 -08:00
samcake
f1dcfeb25e
Adding shaders and means to render the proxies contained in the workload SPace
2018-02-20 18:20:12 -08:00
SamGondelman
4c6169ec78
merge and a little cleanup
2018-02-20 15:45:34 -08:00
SamGondelman
4f0f6709c1
fix build errors
2018-02-20 13:56:06 -08:00
humbletim
5791ca4c51
interim checkin
2018-02-20 12:22:04 -05:00
Nissim Hadar
b2a06cdb98
Merge branch 'master' of https://github.com/highfidelity/hifi into shadowControlsOffZvork
...
# Conflicts:
# libraries/entities/src/EntityItemProperties.cpp
# libraries/entities/src/ShapeEntityItem.h
# libraries/networking/src/udt/PacketHeaders.cpp
# libraries/networking/src/udt/PacketHeaders.h
2018-02-19 13:05:57 -08:00
Nissim Hadar
6a9bbaf0a5
WIP - clean-up.
2018-02-19 12:00:30 -08:00
Gabriel Calero
779e45aae7
Restore avatar overlays
2018-02-19 16:12:41 -03:00
Sam Gateau
fd49c0d100
Merge pull request #12401 from SamGondelman/decals
...
Material Entities
2018-02-19 10:58:02 -08:00
Olivier Prat
18af60f3eb
Added RingBuffer mechanism to gpu lib
2018-02-19 18:48:58 +01:00
Olivier Prat
9cfe53be3e
Merged from orgin taa
2018-02-19 17:50:10 +01:00
Olivier Prat
f5a2557a2e
Merged with master
2018-02-19 17:28:39 +01:00
David Rowe
67cfe783be
Entity properties JSDoc
2018-02-19 12:17:31 +13:00
Nissim Hadar
7ba8a9935a
No extraneous shadows.
2018-02-16 19:23:31 -08:00
Nissim Hadar
a2cc78b200
Merge branch 'master' of https://github.com/highfidelity/hifi into shadowControlsOffZvork
2018-02-16 14:01:57 -08:00
Nissim Hadar
4c1f22f84e
Models and Avatar cast shadows (box doesn't, yet).
2018-02-16 14:01:33 -08:00
Nissim Hadar
194c7f4101
WIP - for review.
2018-02-16 09:28:15 -08:00
SamGondelman
b189433855
merge
2018-02-15 15:50:36 -08:00
SamGondelman
2d754edf74
CR
2018-02-15 15:48:41 -08:00
Nissim Hadar
df7a8389b3
Fixed possible crash.
2018-02-15 11:51:06 -08:00
samcake
b21b98c810
Add a way to early abort a task from a Job, apply that to the highlight effect to shave unecessary work
2018-02-15 11:24:20 -08:00
Nissim Hadar
26e7a85a95
Fixed possible crash.
2018-02-14 21:15:29 -08:00
Nissim Hadar
a679b6f828
Fixed possible crash.
2018-02-14 18:55:04 -08:00
samcake
246ac25d0a
Introducing a way to abort a task from one of its job, using it to skip highlight tasks if nothing to highlight
2018-02-14 17:36:46 -08:00
Sam Gondelman
15cdfef16a
Merge branch 'master' into decals
2018-02-14 17:33:01 -08:00
Nissim Hadar
054b2bf3e2
Merge branch 'master' of https://github.com/highfidelity/hifi into shadowControlsOffZvork
...
# Conflicts:
# libraries/networking/src/udt/PacketHeaders.cpp
# scripts/system/html/js/entityProperties.js
2018-02-14 17:10:07 -08:00
SamGondelman
324eefc914
remove fresnel, add unlit, fix overlays, cleanup
2018-02-14 17:02:07 -08:00
samcake
6357f36a97
Fixing names
2018-02-14 10:39:14 -08:00
Nissim Hadar
1632ab9782
Changed flag to "cast shadow" instead of "don't cast shadow".
2018-02-13 18:27:36 -08:00
samcake
1d3ae1b187
Work in progress to get the render items beeing tagged correctly for groupCulled
2018-02-13 17:50:01 -08:00
Anthony J. Thibault
d2c199104e
Avatars use Dual Quaternion Skinning and Model Entities do not.
2018-02-13 17:47:49 -08:00
Nissim Hadar
23a29b8d4b
Added don't castr shadow flag to entity and shape classes.
2018-02-13 16:16:04 -08:00
SamGondelman
4500ed17e7
merge from master
2018-02-13 13:58:39 -08:00
SamGondelman
38290064c1
replace materials by name, hide material mode for now
2018-02-13 13:24:08 -08:00
Andrew Meadows
20c2a4470e
merge 'findByID' into 'workload-001'
2018-02-13 11:47:02 -08:00
Anthony J. Thibault
7f5f48bca9
Models can now switch between dual quats and matrix palette skinning.
...
but not dynamically, because we still only compile one version of the shader.
2018-02-13 11:37:14 -08:00
Gabriel Calero
99f6c80b2a
Temporary remove ToneMappingDeferred
2018-02-13 10:00:31 -08:00
Sam Gateau
040710807d
Merge pull request #12346 from Zvork/scripts
...
Fix transition (ex-fade) debugging scripts
2018-02-13 09:08:35 -08:00
Andrew Meadows
8231a56b22
pull task out of render and into its own lib
2018-02-13 08:56:11 -08:00
Anthony J. Thibault
cf5452313a
WIP check in of making the use of dq or mat dynamic per model
2018-02-12 18:44:24 -08:00
Nissim Hadar
34aab4a9c8
Merge branch 'master' of https://github.com/highfidelity/hifi into shadowControlsOffZvork
...
# Conflicts:
# libraries/entities-renderer/src/RenderableZoneEntityItem.cpp
2018-02-12 17:50:39 -08:00
John Conklin II
51bf3c1466
Merge pull request #12323 from Zvork/shadow
...
Shadow performance / acnee improvements
2018-02-12 14:41:13 -08:00
John Conklin II
d084e58f48
Merge pull request #12328 from Atlante45/fix/misc-bugs
...
Misc bug fixes
2018-02-12 14:31:38 -08:00
Nissim Hadar
4acd0a34f5
Seems OK. Before adding flag to entity.
2018-02-12 12:55:14 -08:00
SamGondelman
9e8aa1898c
warnings, load material from URL, shapeID -> parentMaterialID
2018-02-12 12:50:09 -08:00
SamGondelman
5337377ef5
Merge remote-tracking branch 'upstream/master' into decals
2018-02-09 14:40:20 -08:00
samcake
522c577e73
FIxing the bad ambient lighting on scattering surfaces
2018-02-09 14:08:55 -08:00
SamGondelman
84cd0e1529
wip live material swapping on model entities, model overlays, avatars,
...
and albedo swap on shape entities
2018-02-09 12:00:08 -08:00
samcake
e64c029424
fixing the scattering bad ambient lighting
2018-02-09 11:32:29 -08:00
NissimHadar
7ee5245aeb
Added shadow caster flag to filter.
2018-02-09 10:45:29 -08:00
samcake
4419dfe622
Addressing review comments
2018-02-09 10:02:16 -08:00
humbletim
a08770c816
cleanup
2018-02-09 02:29:20 -05:00
Sam Gateau
0e25b7bd35
Fixing the normal map computation
2018-02-08 23:27:12 -08:00
Sam Gateau
f20e1a727e
Removing the specular pipeline since we now take care of it with the base shader, remove unused shader include files adding the tone map pass
2018-02-08 23:07:39 -08:00
samcake
b66da1897d
improving the forward rendering pass, removing the specular variation and making it defautl
2018-02-08 17:59:07 -08:00
NissimHadar
950a62f3f8
Global graphics flag default to on.
...
Added cast shadows flag to zone/keylight.
Exit the RenderShadowMap job if current keylight doesn't cast shadows.
2018-02-08 15:52:20 -08:00
Bradley Austin Davis
ab5355dbdd
First pass at bindless textures
2018-02-08 11:11:36 -08:00
samcake
03aeb7adda
Adding the ubo slot assignment for the resource texture table
2018-02-08 11:08:23 -08:00
samcake
536ada3973
Introducing the TextureTable in the gpu shader system
2018-02-08 11:00:37 -08:00
samcake
caacd3e5cf
Trying to fix the forwaard rendering
2018-02-07 18:46:47 -08:00
Bradley Austin Davis
fd007e845d
Squashed scribe changes
2018-02-07 10:29:29 -08:00
Bradley Austin Davis
ae092f6c0b
Merge remote-tracking branch 'upstream/master' into fix/shader_length
2018-02-07 09:48:23 -08:00
NissimHadar
d01f9cd1fb
Fixing git crap.
2018-02-06 23:51:08 -08:00
Bradley Austin Davis
0455fb37b6
Merge remote-tracking branch 'upstream/master' into fix/shader_length
2018-02-06 15:55:01 -08:00
Olivier Prat
d248e1ed79
Merge branch 'master' of http://github.com/highfidelity/hifi into scripts
2018-02-06 18:00:38 +01:00
Olivier Prat
733d36df47
Fixed save / load of fade effect configurations
2018-02-06 17:57:04 +01:00
Olivier Prat
179aca2bf9
Shadow task now uses LOD culling from main view task
2018-02-06 11:47:39 +01:00
Andrew Meadows
96c97547f9
Merge pull request #12205 from jherico/no_widgets
...
Remove some unneeded Qt dependencies
2018-02-05 15:32:54 -08:00
Olivier Prat
92279b5939
Merged with master
2018-02-05 18:24:05 +01:00
Olivier Prat
445ffbd82f
Added tag bits to shadow octree query
2018-02-05 16:35:55 +01:00
Olivier Prat
2940a67b3e
Merged with master
2018-02-03 16:55:25 +01:00
SamGondelman
4d4294dd6a
Merge remote-tracking branch 'upstream/master' into decals
2018-02-02 16:50:01 -08:00
SamGondelman
d7f4b033e8
wip finish adding material entity
2018-02-02 16:49:33 -08:00
John Conklin II
c8bb26ae74
Merge pull request #12294 from samcake/pastel
...
Improve startup time by optimizing shader bookkeeping
2018-02-02 16:37:44 -08:00
John Conklin II
9f4820df3b
Merge pull request #12255 from Zvork/trnormalmap
...
Normal map support on translucent objects
2018-02-02 14:19:50 -08:00
Brad Davis
08e52e5ef3
Fix additional highp
2018-02-02 14:15:21 -08:00
Brad Davis
dca3061107
Fix material key on Android
2018-02-02 13:45:24 -08:00
Atlante45
8ebb3e52d8
Misc bug fixes
2018-02-02 13:10:49 -08:00
Olivier Prat
03daba9bac
Removed duplicate shader include
2018-02-02 18:18:24 +01:00
Olivier Prat
8a011036ef
Removed warnings on mac and ubuntu
2018-02-02 18:07:35 +01:00
Seth Alves
861497e907
Merge branch 'master' of github.com:highfidelity/hifi into cauterize-head-av-entities-1
2018-02-02 08:56:18 -08:00
Seth Alves
14d5029f4d
only update cauterization of child entities when something relevant changes
2018-02-02 08:56:11 -08:00
Olivier Prat
e9747e9d85
Small optimisations in shadow shader
2018-02-02 15:06:22 +01:00
Olivier Prat
ac92b3c130
Merge branch 'master' of http://github.com/highfidelity/hifi into scribe
2018-02-02 14:01:59 +01:00
Olivier Prat
234cb1e3e6
Added anti frustum test to remove lower cascade objects from higher shadow cascades
2018-02-02 12:15:43 +01:00
Olivier Prat
1f4671ba17
Cleaned up orthographic shadow culling functor
2018-02-02 11:09:28 +01:00
Olivier Prat
3804917cf4
Orthographic octree selection seems to be working
2018-02-02 09:40:57 +01:00
Olivier Prat
a44c5c9814
Merge branch 'master' of http://github.com/highfidelity/hifi into trnormalmap
2018-02-02 08:46:38 +01:00
humbletim
06afaa7470
BufferView <-> QVariant/QScriptValue conversion
...
update MeshProxy/SimpleMeshProxy and ScriptableModel
ModelScriptingInterface / scriptable::ModelProvider
integration
update to RC-63
initial graphics-scripting refactoring
graphics-scripting baseline commit
wip commit
Geometry -> MeshPart
remove SimpleMeshProxy
collapse graphics-utils -> graphics-scripting
scriptable::Model => scriptable::ScriptableModel
2018-02-01 16:30:29 -05:00
Anthony J. Thibault
a1b67afabf
Fix for rigidly bound mesh not being properly cauterized.
...
For example, sometimes in first person view, you can see the back of your avatar's eyes or the brim of your avatar's hat.
2018-02-01 11:57:50 -08:00
Seth Alves
482be7ba4e
Merge branch 'master' of github.com:highfidelity/hifi into cauterize-head-av-entities-1
2018-02-01 06:36:04 -08:00
Sam Gateau
351f619555
Fixing a shader error on android
2018-01-31 23:35:16 -08:00
samcake
582ef2a8a2
MErging with master
2018-01-31 11:00:23 -08:00
Seth Alves
64a46bf5df
merge from upstream
2018-01-31 10:43:41 -08:00
Olivier Prat
d422545c78
Changed shadow task to do a single octree query as well as pipeline/depth sort for all cascades. Still issue with disapearing objects from shadow map with viewpoint
2018-01-31 17:13:06 +01:00
Olivier Prat
3fa2babec2
Moved cascade frustum pre-computation to single ShadowSetup job
2018-01-31 11:55:46 +01:00
Olivier Prat
f344e44d26
Switched to a simpler manual fixed/slope based shadow bias system. Automatic stuff fail most of the time
2018-01-31 10:19:17 +01:00
Atlante45
bc819c698e
Merge branch 'stable' of https://github.com/highfidelity/hifi into merge-back
2018-01-30 16:09:30 -08:00
Olivier Prat
5e6300ce46
Merged with master
2018-01-30 09:52:30 +01:00
MiladNazeri
3585bead96
Merge pull request #12037 from humbletim/Leopoly_Phase1_004_RayPick-Changes
...
Leopoly_Phase1_004_RayPick-Changes
2018-01-29 14:02:38 -08:00
samcake
1fd4c5c1a4
Integrating the tag flags to the render item key and adding configration of the render pipelien with the Tag information
2018-01-29 12:20:51 -08:00
John Conklin II
92b9290294
Merge pull request #12267 from hyperlogic/bug-fix/rc63-neck-cauterization
...
RC63: Bug fix for avatar neck cauterization
2018-01-29 10:52:10 -08:00
Olivier Prat
0324f41565
Trying to improve adaptive shadow bias
2018-01-29 17:23:35 +01:00
Olivier Prat
70a7ecc5f0
Fixed merge with remote trnormalmap
2018-01-29 10:50:17 +01:00
Olivier Prat
4cbfef55ef
Merged with master. Had to add back shaders and code
2018-01-29 10:33:16 +01:00
Brad Davis
0781d8eaf0
Remove some unneeded Qt dependencies
2018-01-28 22:18:24 -08:00
Brad Davis
87a41ef176
Force the forward pipelines to setup the lighting data
2018-01-28 14:56:15 -08:00
Brad Davis
07aee1ef68
Ensure the fragment normal is noramlized
2018-01-28 14:55:28 -08:00
Brad Davis
7565e08657
Make ambient light header GLES safe
2018-01-28 14:40:25 -08:00
Brad Davis
29d6813963
Fixing header ordering
2018-01-28 14:39:51 -08:00
Sam Gateau
221475d7d9
FIxing the dark ambient lighting on scattering surface
2018-01-27 10:37:32 -08:00
Sam Gateau
3d9985fa67
FIx the scattering ambient lighting diffuse which was too dark (got divided by PI) comparedd to non scattering
2018-01-27 08:48:19 -08:00
samcake
8dfa3aace3
cleaning en route
2018-01-26 17:34:37 -08:00
Anthony J. Thibault
3be857567b
updated Skinning.slh comment and constant.
...
(cherry picked from commit 43eaa02ef0
)
2018-01-26 14:02:18 -08:00
Olivier Prat
6b0b17ff63
Working on better adaptive bias algorithm for shadow
2018-01-26 17:57:20 +01:00
Olivier Prat
9cb5c95fe3
Added velocity buffer to deferredLighting.qml
2018-01-26 15:05:46 +01:00
Olivier Prat
1aa41918d0
Merge branch 'master' of http://github.com/highfidelity/hifi into taa
2018-01-26 15:01:30 +01:00
Sam Gateau
51dac04374
Introducing the tag in lieu of the vsisiblity mask
2018-01-26 02:59:43 -08:00
Brad Davis
f3d451c2ef
Fix GLES compilation for shader
2018-01-25 19:33:42 -08:00
Sam Gateau
23b99f04cd
Merge branch 'master' of https://github.com/highfidelity/hifi into seth-branch
2018-01-25 18:33:37 -08:00
Anthony J. Thibault
1ad65b8da5
Bug fix for twisted knees on some avatars.
...
The FBXReader inverse bind pose calculation can sometimes introduce floating point fuzz into
the bottom row of the matrix. The Transform class checks this bottom row before doing decomposition
into translation, rotation and scale. If it detects that this row is not exactly (0, 0, 0, 1) it aborts.
And returns identity. To guarantee that it preforms the decomposition correctly slam the row to (0, 0, 0, 1),
before conversion to a Transform instance.
(cherry picked from commit 991ba7f195
)
2018-01-25 18:31:41 -08:00
Anthony J. Thibault
21c1e32490
Bug fix for avatar neck cauterization
...
The basic dual-quaternion skinning algorithm does not handle non-rigid transformations like scale well.
Because we only use scaling for head cauterization, we special case this by passing in a cauterization factor,
as well as a cauterization position to the vertex shader. If a vertex is flagged as cauterized, we slam it to equal the cauterization position.
Although, not as smooth as the previous method, it seems to work well enough on the avatar's I've tested.
(cherry picked from commit faf8350369
)
2018-01-25 17:47:39 -08:00
samcake
2f4e61888f
Making it work maybe
2018-01-25 16:57:35 -08:00
Brad Davis
361b767586
Merge branch 'fix/render_config' into android
2018-01-25 14:50:41 -08:00
Olivier Prat
b7b478f640
Using proper inverse projection matrix in velocity buffer computation to reproject to world pos
2018-01-25 17:33:18 +01:00
Olivier Prat
5af4337b0e
Merged with master
2018-01-25 10:11:53 +01:00
Olivier Prat
f3aac2a7b5
Merged with samcake/black
2018-01-25 09:27:48 +01:00
samcake
ae6a95ec0d
fixing my bugs on vissibility
2018-01-24 18:07:35 -08:00
Olivier Prat
95882e0cde
Merged with master
2018-01-24 10:51:54 +01:00
Olivier Prat
d0f2138e87
Merged with master
2018-01-24 10:00:41 +01:00
Olivier Prat
c92a9975ba
Merged with master
2018-01-24 09:53:38 +01:00
Seth Alves
1cbc2e31cf
merge from upstream
2018-01-23 15:21:03 -08:00
humbletim
65455e7b50
Merge remote-tracking branch 'upstream/master' into Leopoly_Phase1_004_RayPick-Changes
2018-01-23 14:57:33 -05:00
Olivier Prat
55abaf33fb
Added shaders to support normal maps on translucent objects
2018-01-23 17:35:01 +01:00
Olivier Prat
24692f13fd
Added separate scribe function to evalGlobalLightingAlphaBlendedWithHaze to shorten shader C string
2018-01-23 14:19:39 +01:00
Brad Davis
8f993e5a68
Merge branch 'android' into android_new
2018-01-22 12:48:38 -08:00
Olivier Prat
43f7bb5f56
Fixed compilation error due to really long shader
2018-01-22 16:50:03 +01:00
Olivier Prat
a807e41ff4
Merge branch 'master' of http://github.com/highfidelity/hifi into locallights
2018-01-22 16:05:54 +01:00
Brad Davis
d2fe9e2710
PR feedback
2018-01-19 20:24:34 -08:00
Brad Davis
3e7872637d
Merge branch 'android' into android_new
2018-01-19 14:40:01 -08:00
Brad Davis
d53b8b38ac
Merge remote-tracking branch 'upstream/master' into android
2018-01-19 14:35:20 -08:00
Seth Alves
9be2c67f00
Merge branch 'master' of github.com:highfidelity/hifi into cauterize-head-av-entities-1
2018-01-19 11:46:34 -08:00
Brad Davis
3dba928b72
Merge remote-tracking branch 'upstream/android' into android_new
2018-01-19 10:36:46 -08:00
Seth Alves
bce9b5f459
Merge branch 'master' of github.com:highfidelity/hifi into cauterize-head-av-entities-1
2018-01-19 09:53:54 -08:00
Olivier Prat
12c48a38f7
Normalized diffuse & specular of directional, point and spot lights such as a light intensity of 1 gives a perpendicular diffuse lighting of the same color as the albedo for dielectric materials.
2018-01-19 13:58:35 +01:00
Brad Davis
bdfa1273ba
Merge remote-tracking branch 'upstream/master' into android
2018-01-18 17:33:10 -08:00
Brad Davis
0a0e5ab84b
Don't try to set invalid slots in the fade effect
2018-01-18 16:49:19 -08:00
Brad Davis
6fa0ef88ff
Fix compile issues in forward global light
2018-01-18 16:48:48 -08:00
Brad Davis
a9b2cc3408
Fixing lighting shader and removing being of light
2018-01-18 15:25:22 -08:00
Seth Alves
31c007d167
more backwards logic, added withViewVisibilityMask call in ItemKey
2018-01-18 14:15:30 -08:00
Seth Alves
7c32d3c536
flip logic back around
2018-01-18 13:49:17 -08:00
Seth Alves
0ad4cdc41b
works now
2018-01-18 13:15:47 -08:00
Seth Alves
fb974b0b9c
attempt to straighten out use of view-visibility masks
2018-01-18 10:09:23 -08:00
Brad Davis
9e2503893c
Merge remote-tracking branch 'gcalero/android_render_forward_fixes' into android_new
2018-01-18 10:03:50 -08:00
Olivier Prat
902bfac380
Merged with master
2018-01-18 18:31:04 +01:00
Seth Alves
1c819c8422
formatting
2018-01-18 09:12:37 -08:00
Sam Gateau
dd436229c1
Merge pull request #12193 from SamGondelman/transparent
...
Fix black flashing on transparent objects
2018-01-18 09:11:46 -08:00
Sam Gateau
7a9740d258
visible-perview
2018-01-18 02:18:46 -08:00
Sam Gateau
c1b7bc3ff8
Merge branch 'master' of https://github.com/highfidelity/hifi into visible-perview
2018-01-17 18:50:56 -08:00
Brad Davis
cbb2d9d854
Merge remote-tracking branch 'upstream/master' into android
2018-01-17 17:51:39 -08:00
SamGondelman
a44c965f56
fix black flashing on transparent objects
2018-01-17 15:59:07 -08:00
Seth Alves
33c586de60
Merge pull request #12188 from hyperlogic/feature/small-anim-refactor
...
Remove dangerous "Use Anim Pre and Post Rotations" menu item
2018-01-17 13:41:51 -08:00
Bradley Austin Davis
25b778be1d
Tracking down remaining SOX crashes
2018-01-17 12:18:39 -08:00
Bradley Austin Davis
9f6c2c3cdd
Merge remote-tracking branch 'upstream/master' into android
2018-01-17 11:44:00 -08:00
Gabriel Calero
1ad61b7683
Adding forward pipelines for translucent objects
2018-01-17 16:26:17 -03:00
samcake
ecb7c622be
Merge branch 'master' of https://github.com/highfidelity/hifi into visible-perview
2018-01-17 10:51:37 -08:00
Sam Gateau
0e72197a37
Merge pull request #12179 from Zvork/specular
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Fixed error in Specular shader which gave low key specular highlights
2018-01-17 10:51:25 -08:00
samcake
51ed878683
Merge branch 'master' of https://github.com/highfidelity/hifi into visible-perview
2018-01-17 09:32:03 -08:00
Seth Alves
69a33428c0
Merge pull request #12078 from druiz17/soft-entities
...
Soft Entities
2018-01-17 08:02:37 -08:00
Olivier Prat
e6caa83d73
Merged with master
2018-01-17 16:35:31 +01:00
Olivier Prat
efa6a8c0b5
Merged with master
2018-01-17 15:49:46 +01:00
Olivier Prat
49549ced17
Fixed compilation with new shader system
2018-01-17 10:52:58 +01:00
Brad Davis
795a3b8407
Fix merge errors
2018-01-16 19:27:35 -08:00
Brad Davis
6a06bf405a
Merge remote-tracking branch 'upstream/master' into android
2018-01-16 18:24:44 -08:00
Anthony J. Thibault
bc587bf6d8
Removal of legacy Rig methods
2018-01-16 18:19:35 -08:00
Anthony J. Thibault
576273efe3
Remove Rig::restoreJointPosition and references to it.
2018-01-16 18:01:58 -08:00
Olivier Prat
3911ce59cc
Scribe now outputs .h and .cpp. Need to change how shader source is referenced in C++ code
2018-01-16 19:02:12 +01:00
humbletim
b91d536dd0
rename model:: -> graphics::
2018-01-16 12:46:16 -05:00
humbletim
08ccda9cfc
rename libraries/model(src/model) -> libraries/graphics(src/graphics)
2018-01-16 12:44:44 -05:00
Olivier Prat
cdb94d0832
Merge branch 'master' of git://github.com/highfidelity/hifi into scribe
2018-01-16 16:43:50 +01:00
Olivier Prat
8fb863e98c
Added SurfaceData mechanism to evalGlobalLight
2018-01-16 15:57:05 +01:00
Olivier Prat
705b475d0c
Merged with master
2018-01-16 15:07:20 +01:00
Olivier Prat
3382a35c3f
Fixed bug due to incorrect discard of fragments with no local lights
2018-01-16 12:13:45 +01:00
Olivier Prat
6686b328c7
Fixed error in Specular shader which gave low key specular highlights
2018-01-16 10:47:46 +01:00
Brad Davis
17e9c3d00c
Don't try to set invalid uniforms
2018-01-15 13:43:19 -08:00
samcake
1baa2a242a
Merge branch 'master' of https://github.com/highfidelity/hifi into visible-perview
2018-01-15 11:12:28 -08:00
Sam Gateau
2f5d2bef49
Merge pull request #12028 from Zvork/roughness_metal
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Lighting model update for better specular
2018-01-15 10:51:18 -08:00
Dante Ruiz
645f608814
fixing merge conflict
2018-01-15 10:45:51 -08:00
Dante Ruiz
c76fdd1f5f
adding scale
2018-01-15 10:43:26 -08:00
Brad Davis
db30e9c45f
Fixing PR builds
2018-01-15 09:47:31 -08:00
Olivier Prat
32445a5660
Updated pipelines
2018-01-15 18:18:13 +01:00
Olivier Prat
54eab1c878
First working local lights on transparent objects
2018-01-15 17:49:55 +01:00
Olivier Prat
a3e50689cb
Modified light outline shader to use some factorized code
2018-01-15 12:18:22 +01:00
Olivier Prat
6af6b5fe41
evalLocalLighting function created in LightLocal.slh
2018-01-15 12:02:29 +01:00
Olivier Prat
ca776fb9b4
Added LightLocal.slh to centralize shading with local lights
2018-01-15 11:36:52 +01:00
Brad Davis
58530c595a
Pre-merge cleanup
2018-01-14 19:48:12 -08:00
Brad Davis
acb95d1355
GLAD polish
2018-01-14 00:10:05 -08:00
Brad Davis
24b83aa0f1
Merge remote-tracking branch 'sam/android-gles' into windows_gles
2018-01-13 11:36:31 -08:00
Brad Davis
3d69ceea71
Re-enable HUD compositing
2018-01-13 11:34:56 -08:00
Sam Gateau
d6e771f01d
Adding the batch as aprameter to the custom pipeline register to be able to make program through a call to runLamda in order to perform the make call in the present thread where the gl context is valid
2018-01-13 10:02:53 -08:00
Sam Gateau
57f1ba2412
Merging with master to be able connect to dev domains and it works. fixing shaders for gles compile errors and disabling material textures by default
2018-01-13 02:00:34 -08:00
Sam Gateau
df0660f823
Merge branch 'master' of https://github.com/highfidelity/hifi into android-gles
2018-01-13 01:00:41 -08:00
Sam Gateau
331a8f3094
fixing the stencil not clearing correctly and shaders not compiled correctly in main thread
2018-01-13 01:00:10 -08:00
Sam Gateau
628731ed19
Merge branch 'windows_gles' of https://github.com/jherico/hifi into android-gles
2018-01-12 19:37:07 -08:00
Brad Davis
ab7aa52a10
GLES emulaton on windows
2018-01-12 19:17:35 -08:00
samcake
836b69ab1b
exposing several visibility flags
2018-01-12 17:42:18 -08:00
Dante Ruiz
283b9a8003
fix softEntity edge cases
2018-01-12 15:31:54 -08:00
Dante Ruiz
5b82c7bc41
fix merge conflict
2018-01-12 11:00:19 -08:00
Anthony J. Thibault
088f227df2
Pass model offset from avatar skeletonModel to attached entity
2018-01-12 10:26:02 -08:00
Olivier Prat
814de4ab81
Scribe now outputs shaders as cpp files.
2018-01-12 11:59:19 +01:00
Brad Davis
7579451c24
Merge remote-tracking branch 'upstream/master' into android
2018-01-11 23:31:45 -08:00
Sam Gateau
e3faec838c
Adding colors to the world
2018-01-11 23:22:51 -08:00
Sam Gateau
6f6aedbf4f
Merge branch 'master' of https://github.com/highfidelity/hifi into android-fixes
2018-01-11 19:56:52 -08:00
Sam Gateau
8142b207af
Making the forward model normal lighted
2018-01-11 19:56:08 -08:00
samcake
f22429d098
Working on the shaders
2018-01-11 18:03:11 -08:00
Anthony J. Thibault
7753b8a0b5
Merge branch 'master' into feature/dual-quat
2018-01-11 17:31:29 -08:00
Dante Ruiz
96a97b5938
added model transform override
2018-01-11 16:41:45 -08:00
samcake
4dd925f025
Fixing forward render task to draw entities and avatars shapes
2018-01-10 17:51:03 -08:00
SamGondelman
e9d751fd23
try to avoid reusing uniform buffer locations
2018-01-10 17:01:01 -08:00
Brad Davis
2c35242af1
Merge remote-tracking branch 'upstream/master' into android_nov
2018-01-10 13:40:12 -08:00
Sam Gateau
539ee82937
Merge pull request #12033 from Zvork/compactvb
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More compact representation of meshes on GPU
2018-01-10 09:11:33 -08:00
Olivier Prat
2960ad845c
Fixed weird rendering bug.
2018-01-10 10:55:45 +01:00
Olivier Prat
cc8a717a81
Merge branch 'master' of git://github.com/highfidelity/hifi into roughness_metal
2018-01-10 10:07:32 +01:00
Brad Davis
105dffebaf
Fixing UI
2018-01-09 18:36:42 -08:00
Nissim Hadar
5b1f8e83d4
Removed gcc warning.
2018-01-09 15:46:15 -08:00
Nissim Hadar
b53e411184
Corrected pushing of default lights.
2018-01-09 15:24:46 -08:00
Nissim Hadar
c3f6faed00
Deal correctly with inheritance at top-most level.
2018-01-09 13:27:57 -08:00
Brad Davis
d6dd29b952
Merge remote-tracking branch 'upstream/master' into android_nov
2018-01-09 11:43:03 -08:00
Brad Davis
bd5af2b493
Working on android avatar rendering
2018-01-09 11:40:32 -08:00
Olivier Prat
db9e5fdae8
Merged from master but rendering seems broken
2018-01-09 11:05:34 +01:00
Sam Gateau
3fd319abec
Merge branch 'master' of https://github.com/highfidelity/hifi into black
2018-01-08 21:11:17 -08:00
Anthony J. Thibault
fbea22e0f0
Renamed imag component to dual, using the correct nomenclature
...
Also removed incomplete test from unit tests.
2018-01-08 18:21:23 -08:00
Nissim Hadar
7811ddb904
Merge branch 'master' of https://github.com/highfidelity/hifi into keylightInheritance
2018-01-08 15:39:09 -08:00
Nissim Hadar
b2b1807490
Changes per code review.
2018-01-08 15:37:06 -08:00
John Conklin II
fab28e7d44
Merge pull request #12106 from SamGondelman/overlayFix
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Fix avatar texture loading
2018-01-08 14:01:15 -08:00
Anthony J. Thibault
59b843781e
Merge branch 'master' into feature/dual-quat
2018-01-08 13:18:42 -08:00
SamGondelman
97c0b33975
fix avatar texture loading
2018-01-08 12:50:05 -08:00
Bradley Austin Davis
68cd768a65
Merge branch 'android' into android_render_pr
2018-01-08 12:49:52 -05:00
Olivier Prat
c904302057
Added back multiplication of specular for point / directional / spot lighting by PI as Naty Hoffman recommends. Limited texture LOD of ambient map by LOD computed for filtering to prevent aliasing
2018-01-08 15:23:39 +01:00
Olivier Prat
10b39751e1
Merge branch 'master' of git://github.com/highfidelity/hifi into roughness_metal
2018-01-08 14:50:05 +01:00
Sam Gateau
a9f1e4102b
Merge branch 'master' of https://github.com/highfidelity/hifi into black
2018-01-07 22:19:38 -08:00
Olivier Prat
b296b96e5e
Merged with master
2018-01-06 10:01:00 +01:00
Nissim Hadar
9e5eba4d3a
Merge branch 'keylightInheritance' of https://github.com/NissimHadar/hifi into keylightInheritance
2018-01-05 23:11:40 -08:00
Brad Hefta-Gaub
6a3609093d
Merge pull request #12051 from dback2/polyobjimportfixes
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Poly obj import fixes
2018-01-05 13:33:29 -08:00
samcake
abc029fd41
Merge branch 'master' of https://github.com/highfidelity/hifi into black
2018-01-05 12:28:12 -08:00
samcake
50c97ede2b
Merge branch 'master' of https://github.com/highfidelity/hifi into black
2018-01-05 11:55:43 -08:00
SamGondelman
a9d5dda976
always push default haze to current frame
2018-01-04 17:54:23 -08:00
Anthony J. Thibault
51ab38f484
warning fix
2018-01-04 17:32:22 -08:00
David Back
6b9658f8cf
merge
2018-01-04 16:41:58 -08:00
Anthony J. Thibault
fac0982c67
need to use sizeof(TransformType), not sizeof(mat4)
2018-01-04 16:37:12 -08:00
Anthony J. Thibault
b8c88fca3b
Dual Quaternion skinning optimization
...
Reduce expensive conversion from quat -> matrix -> quat, by keeping
the inverseBindPose in a Transform instance instead of a mat4.
2018-01-04 16:17:23 -08:00
Anthony J. Thibault
aacf2d489f
removed comments
2018-01-04 16:17:21 -08:00
Anthony J. Thibault
bcd813ac62
Optimizations and cleanup
2018-01-04 16:15:44 -08:00
Anthony J. Thibault
e86fd4f992
Removed SKIN_COMP define, re-enabled cauterization
2018-01-04 16:15:42 -08:00
Anthony J. Thibault
b69edceb4f
Fixed rotation polarity and weights are now 16 bit.
2018-01-04 16:15:41 -08:00
Anthony J. Thibault
5bb0b06061
WIP: Dual Quaternion compensation for spinning the right way.
2018-01-04 16:15:39 -08:00
Anthony J. Thibault
8bdddf7211
Full Dual Quaternion support
2018-01-04 16:15:38 -08:00
Anthony J. Thibault
18113d824c
Created Model::TransformComponents class
2018-01-04 16:13:44 -08:00
Anthony J. Thibault
515d13a4c1
WIP checkpoint
2018-01-04 16:09:08 -08:00
Anthony J. Thibault
23affb570b
WIP checkpoint, root transforms for shapes and non-animated fbx files are working.
2018-01-04 16:09:06 -08:00
Anthony J. Thibault
565875e823
WIP first attempt at dual quat skinning
2018-01-04 16:09:02 -08:00
Nissim Hadar
e797a77262
Merge branch 'master' of https://github.com/highfidelity/hifi into keylightInheritance
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# Conflicts:
# interface/resources/qml/js/Utils.jsc
2018-01-04 15:58:08 -08:00
Olivier Prat
9f04e8597f
Merge branch 'master' of git://github.com/highfidelity/hifi into roughness_metal
2018-01-04 08:47:15 +01:00
Gabriel Calero
597114afea
Prepare forward pipeline for android
2018-01-03 16:42:19 -03:00
Gabriel Calero
468fc89c3e
Use forward pipeline for android
2018-01-03 16:38:23 -03:00
Gabriel Calero
dad526d22b
Make Fade.slh compatible with Open GLES SL
2018-01-03 16:36:11 -03:00
humbletim
513a69cdcd
changes per CR feedback
2018-01-03 04:08:43 -05:00
Olivier Prat
dcfeed9b2c
Switched to using getFresnelF0 function in overlay3D model shaders
2017-12-27 15:52:17 +01:00
Olivier Prat
93ba9ad3b1
Adjusted roughness aspect on specular reflection of sky box to more closely match Unity's PBR look especially on high roughness values
2017-12-26 15:43:23 +01:00
Olivier Prat
d6b70d459f
Merge branch 'master' of git://github.com/highfidelity/hifi into roughness_metal
2017-12-26 14:15:24 +01:00
Sam Gondelman
2898fa557e
typo
2017-12-23 00:53:11 -08:00
Sam Gateau
6032ce39e9
Merge branch 'master' of https://github.com/highfidelity/hifi into black
2017-12-22 20:20:10 -08:00
David Back
01fcd453b8
Merge branch 'master' of https://github.com/highfidelity/hifi into polyobjimportfixes
2017-12-22 16:41:17 -08:00
Nissim Hadar
8ee5f642a9
Merge branch 'master' of https://github.com/highfidelity/hifi into keylightInheritance
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# Conflicts:
# libraries/networking/src/udt/PacketHeaders.cpp
# libraries/networking/src/udt/PacketHeaders.h
2017-12-22 15:41:59 -08:00
SamGondelman
c38ef77b26
fix model overlays visibility change
2017-12-22 15:04:06 -08:00
Sam Gateau
db4f9909c7
Merge pull request #12017 from Zvork/glcolor
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Removed glColor reset hack in MeshPartPayload
2017-12-22 14:25:51 -08:00
Sam Gateau
a2c16ddf6a
Merge pull request #12026 from SamGondelman/burp3
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Remove _model from ModelMeshPartPayload
2017-12-22 13:50:06 -08:00
Olivier Prat
a6d5e33eca
Fixed levels between specular, diffuse, ambient specular, ambiend diffuse and background sky
2017-12-22 10:39:45 +01:00
Nissim Hadar
e974cac177
Keylight inheritance mode works.
2017-12-21 19:19:55 -08:00
David Back
f800a6d6fc
scale change
2017-12-21 17:00:27 -08:00
SamGondelman
69c1c65eb8
get rid of _model completely
2017-12-21 14:08:21 -08:00
David Back
fd297f1c03
convert negative relative indices to absolute indices
2017-12-21 10:36:41 -08:00
Olivier Prat
cb4d78ce5c
Fixed bug in specular ambient
2017-12-21 18:47:18 +01:00
humbletim
a146b778f7
support additional .extraInfo for ray intersections
2017-12-21 12:35:13 -05:00
samcake
403e77b023
Merge branch 'master' of https://github.com/highfidelity/hifi into black
2017-12-21 09:17:23 -08:00
Olivier Prat
053bd2ba98
Created SurfaceData structure to centralize computation of frequently used shader temporary values
2017-12-21 17:41:36 +01:00
Olivier Prat
5c476dc967
Merge branch 'master' of git://github.com/highfidelity/hifi into roughness_metal
2017-12-21 14:33:00 +01:00
Olivier Prat
0d34569b1a
Merge branch 'master' of git://github.com/highfidelity/hifi into compactvb
2017-12-21 08:22:35 +01:00
SamGondelman
2ba3e337db
cleanup
2017-12-20 14:18:01 -08:00
SamGondelman
bd06dc6443
cleaning up modelmeshpartpayload
2017-12-20 11:00:14 -08:00
Olivier Prat
e8b88cd3f8
Specular lighting comming from ambient sphere map is now multiplied by PI to be at the same level as normal light specular
2017-12-20 11:14:07 +01:00
Olivier Prat
0e666ce671
Metallic value is now continuous and materials can be linearly blended between pure dielectric and pure metal
2017-12-20 09:34:53 +01:00
Nissim Hadar
2c6868b03e
Pass keylight direction as parameter to the shader.
2017-12-19 11:12:27 -08:00
Olivier Prat
6968753783
Added G factor in PBR shading and removed evalPBRShadingGloss
2017-12-19 17:40:34 +01:00
Olivier Prat
bd666406f4
Removed glColor reset hack in MeshPartPayload and replaced it by a reset of the color attribute to white in the execution of the setInputFormat command of the various GLBackends
2017-12-19 14:17:17 +01:00
samcake
df3b4421f4
Merging
2017-12-18 12:20:56 -08:00
Olivier Prat
0fc496d44c
Fixed merge conflicts with master
2017-12-18 15:23:11 +01:00
Olivier Prat
116756c976
Parallel optimizations of setBlendedVertices
2017-12-18 11:22:43 +01:00
Nissim Hadar
d69297c02e
Replace evalGlobalLightingAlphaBlended
with evalGlobalLightingAlphaBlendedWithHaze
in all shaders.
2017-12-16 00:22:26 -08:00
Olivier Prat
264f41472d
Added tangents to blendshape for possible break of bump mapping when doing blend shape animations
2017-12-15 12:06:07 +01:00
Nissim Hadar
82b94eaacd
Reduced size of parameters in (shader) function call.
2017-12-14 18:50:41 -08:00
Nissim Hadar
76af59e331
Merge branch 'master' into hazeOnTransparent
2017-12-14 16:31:13 -08:00
Nissim Hadar
c352d5fc23
Passed light direction instead of light object into computeHazeColorKeyLightAttenuation
.
2017-12-14 16:23:14 -08:00
Nissim Hadar
026b19d770
Set 4th position component from 0.0 to 1.0
2017-12-14 16:17:50 -08:00
Nissim Hadar
05e47ae668
Removed unneeded 'mix'.
...
Defined EPSILON.
2017-12-14 16:14:08 -08:00
Nissim Hadar
d5d4c22a3d
Removed dual calls to getViewInverse().
2017-12-14 15:55:31 -08:00
Nissim Hadar
409eade006
Merge branch 'master' into hazeOnTransparent
2017-12-14 11:41:53 -08:00
Olivier Prat
4abc428518
Merge branch 'master' of git://github.com/highfidelity/hifi into compactvb
2017-12-14 17:57:47 +01:00
Olivier Prat
f38e473218
Working packing of normals and tangents in GL_INT_10_10_10_2_REV format. Need to check this with all available 3D data input formats
2017-12-14 17:57:34 +01:00
Nissim Hadar
79f0124244
Protect against use of null HazePointer.
2017-12-13 15:02:03 -08:00
Nissim Hadar
b4df115507
Protect against use of null HazePointer.
2017-12-13 12:53:01 -08:00
Sam Gateau
a75010fb94
Merge pull request #11938 from Zvork/csm
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Cascaded Shadow Maps and bug fix
2017-12-14 00:32:43 +07:00
Olivier Prat
19e240460d
Slightly optimized matrix operations in LightStage as samcake's remark
2017-12-13 15:30:57 +01:00
David Rowe
578c42b4ea
Merge branch 'master' into 21624
2017-12-13 09:41:09 +13:00
samcake
1008175a92
Removing commented code
2017-12-11 09:28:33 -08:00
samcake
b4f7433042
removing .f for a float in shader
2017-12-11 09:26:43 -08:00
Olivier Prat
b9d49318e7
Fixed bug which culled medium sized objects in shadow maps due to perspective frustum assumed octree selection
2017-12-11 12:19:10 +01:00
Sam Gateau
cc4b266647
Add names to objects of the selection, remove comments in shader and fix one more warning on linux
2017-12-11 00:31:54 -08:00
Olivier Prat
a679dc6705
Merge branch 'master' of git://github.com/highfidelity/hifi into csm
2017-12-11 08:48:48 +01:00
Olivier Prat
92e1fe8e5c
Removed jitter samples from shader and added name to batches in DEBUG mode to ease render debug
2017-12-08 18:02:27 +01:00
samcake
9a4f667059
Merge branch 'master' of https://github.com/highfidelity/hifi into light
2017-12-08 08:50:33 -08:00
Sam Gateau
d07cde3ecb
Merge branch 'master' of https://github.com/highfidelity/hifi into light
2017-12-07 19:20:25 -08:00
samcake
1c3b4b0c9b
Merging and adding Olivier's fixes to taa
2017-12-07 17:54:58 -08:00
Anthony J. Thibault
542af47e9e
Fix for hand controller avatar scaling.
...
* Added getDomainMaxScale() and getDomainMinScale() to JS api.
* Updated scaleAvatar controller module to use this to prevent scaling past the limits.
* Made sure that getDomainMaxScale() getDomainMinScale() and getUnscaledEyeHeight are thread safe,
so that they can be invoked on the script thread.
* Added signals to Model class that can be used to let observers know when the Rig has finished initializing it's skeleton.
and also when the skeleton is no longer valid. These hooks are used to cache the unscaled eye height of the avatar.
2017-12-07 17:08:13 -08:00
Anthony J. Thibault
fbcecbfc89
Merge branch 'master' into feature/domain-limited-height
2017-12-07 10:01:33 -08:00
samcake
e0110ff7e6
Merging with upstream
2017-12-07 09:23:38 -08:00
Olivier Prat
291711ee24
Fixed weird black pixel bugs in TAA due to sqrt in TAA shader with very slightly negative number when computing color variance
2017-12-07 13:41:36 +01:00
Olivier Prat
1ce1aca79f
Merged with samcake's 'black' branch
2017-12-07 08:59:38 +01:00
Olivier Prat
dc55a16834
Fixed warnings on Mac and Ubuntu
2017-12-06 18:37:27 +01:00
Olivier Prat
8d710c8f73
Factorised out some computation needed for all cascades
2017-12-06 18:08:27 +01:00
Olivier Prat
014e81b2f4
Added normal based adaptive depth bias
2017-12-06 17:06:48 +01:00
Olivier Prat
c9c93370da
Fixed weird bug with objects suddenly poping out of the shadow map. Was due to objects with own pipeline corrupting the render state. Don't know why though
2017-12-06 15:26:44 +01:00
Olivier Prat
89b1ef2e19
Tweaked bias once more
2017-12-06 12:07:30 +01:00
Olivier Prat
ff39558d27
Automatic shadow bias computation from cascade texel density
2017-12-06 11:22:15 +01:00
Olivier Prat
f9641afcd0
Modified cascade distance distribution to blend between a desired resolution and an automatic logarithm distribution
2017-12-06 10:48:04 +01:00
Olivier Prat
1d8d8335c5
Moved shadow cascade distances computation to shadow, not shadow task
2017-12-06 10:05:39 +01:00
Olivier Prat
e16b427ab6
Switched to 4 cascades for key light and working on a better distribution
2017-12-05 18:57:04 +01:00
Olivier Prat
c0ca7a129d
Fixed issue with far distance of cascades being underestimated, especially first cascade
2017-12-05 17:33:11 +01:00
Olivier Prat
0b6dcb2717
Merge branch 'master' of git://github.com/highfidelity/hifi into csm
2017-12-05 09:18:26 +01:00
samcake
9fceaad38b
Merging with master
2017-12-04 14:20:10 -08:00
Bradley Austin Davis
e4220aa44e
Fixing warnings in android build
2017-11-28 14:32:30 -08:00
Bradley Austin Davis
d6072f2bf2
Add bullet and draco to precompiled libraries
2017-11-28 11:32:34 -08:00
David Rowe
91671722a5
Add Shape API types JSDoc
2017-11-25 16:09:54 +13:00
samcake
1514cdfb2f
extend the set of interface for multi highlight
2017-11-21 17:59:45 -08:00
Anthony J. Thibault
9f54ce55f3
Change domain setting from min/max avatar scale to min/max avatar height
...
* Domain settings version has been bumped from version 2.0 to 2.1
* Old domain settings for avatar scale will be auto-converted to avatar height
* Avatar code has been changed so that limitDomainScale() works with the new height limits
* Avatar getUnscaledEyeHeight() was added to C++.
* MyAvatar.getHeight() was added to JS.
2017-11-21 13:25:47 -08:00
samcake
e0740b323d
keep debuging the seelction highlight
2017-11-17 18:11:18 -08:00
Olivier Prat
d98dfff0a8
Still working on solving that underestimated shadow far plane on the first cascade. I have finally understood the problem (see TODO in LightStage)
2017-11-17 19:25:21 +01:00
Olivier Prat
b246c479e3
Much better cascade blend
2017-11-17 11:25:15 +01:00
Olivier Prat
917ce7165c
Working shadow cascade debugging view in Luci app
2017-11-16 15:36:48 +01:00
Olivier Prat
f8c241c429
Merged disappearing shadow bug fix from pcf branch
2017-11-16 12:19:19 +01:00
Olivier Prat
d2c28c3c21
Fixed disappearing shadow bug each time a domain was automatically reloaded
2017-11-16 10:49:59 +01:00
Olivier Prat
e574be7855
Fixed potential mismatch between push/popViewFrustum in shadow task
2017-11-16 10:00:32 +01:00
Sam Gateau
6889c9d6d1
Merge branch 'master' of https://github.com/highfidelity/hifi into light
2017-11-15 18:49:30 -08:00
Sam Gateau
3f5b21ec22
Merge pull request #11559 from Zvork/bloom
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Bloom
2017-11-15 15:11:31 -08:00
samcake
932089115e
Merge branch 'master' of https://github.com/highfidelity/hifi into light
2017-11-15 12:51:01 -08:00
Sam Gateau
2c51e516eb
Merge pull request #11744 from Zvork/shadow
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Shadow caster culling fix
2017-11-15 09:49:39 -08:00
John Conklin II
8592f3fd4d
Merge pull request #11764 from luiscuenca/case7587
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7587 Lasers resize with avatar
2017-11-15 09:31:45 -08:00
samcake
78ac609752
Merge branch 'master' of https://github.com/highfidelity/hifi into light
2017-11-15 09:12:18 -08:00
Olivier Prat
e4818f1b4f
Merged request changes from shadow
2017-11-15 17:51:06 +01:00
Olivier Prat
14275b1cf3
Added asserts in LightStage to catch shadow disappearance when domain is automatically reloaded
2017-11-15 15:42:04 +01:00
Olivier Prat
f47a3e7d2c
Moved draw frustum job to render DrawTask and made generic. A couple of fixes as requested by @samcake
2017-11-15 09:42:57 +01:00
Olivier Prat
bf46ccefaf
Merge branch 'master' of git://github.com/highfidelity/hifi into shadow
2017-11-15 08:59:36 +01:00
Olivier Prat
5102c8e1b1
Merged with master
2017-11-14 21:56:00 +01:00
Olivier Prat
c5bd86a4bf
Disabled bloom by default
2017-11-14 21:54:40 +01:00
David Back
4b8021bc4a
Merge pull request #11802 from dback2/mirrorfanciness2
...
prevent rendering HUD elements in secondary camera
2017-11-14 10:49:18 -08:00
Olivier Prat
2a19247530
Switched back to 3 cascades
2017-11-14 19:09:35 +01:00
Olivier Prat
d14ebdc0e1
Adjusted cascade partitions
2017-11-14 18:53:50 +01:00
Olivier Prat
74b0b52edb
Working CSM with smooth blend between cascades. Switched to 4 1024 cascades
2017-11-14 16:57:22 +01:00
Olivier Prat
010104d42a
Switched off noise and switched back to screen space dither
2017-11-14 10:11:39 +01:00
samcake
fd46aa15ff
adding occluded/visisble to highlight outline
2017-11-13 17:23:21 -08:00
Olivier Prat
ac0e816f8c
Cascade selection working on shadow but not in Luci debug mode
2017-11-13 18:42:34 +01:00
Olivier Prat
28d46dc4a5
First alpha version of cascade selection code in shader
2017-11-13 15:56:11 +01:00
Olivier Prat
7515c341ad
Merged with PCF fix with dithered filtering
2017-11-13 14:47:35 +01:00
Olivier Prat
dd6b7b04c2
Merged with master
2017-11-13 14:33:59 +01:00
Olivier Prat
fa58cf2e60
Merged with master
2017-11-13 14:07:48 +01:00
Olivier Prat
6611b28e2d
Switched to world space dithering for more visual stability
2017-11-13 13:54:51 +01:00
Olivier Prat
dd0eaafc0d
Screen space dithering for PCF with some noise added
2017-11-13 12:33:46 +01:00
Olivier Prat
70847a9513
Wrong texture map assigned to cascade slots
2017-11-13 08:49:45 +01:00
David Back
163de649bf
prevent rendering HUD elements in secondary camera
2017-11-10 17:44:09 -08:00
Sam Gateau
ecf67cc331
Merge pull request #11650 from Zvork/outline
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Multiple Outline Groups
2017-11-10 15:45:03 -08:00
Olivier Prat
103e036b70
Shadow maps rendered in cascades
2017-11-10 18:30:37 +01:00
Olivier Prat
08b06281f4
Min / Max cascade distance computation
2017-11-10 16:17:09 +01:00
Olivier Prat
8f84e5fbed
Added sampler array in shader to support future cascades
2017-11-10 15:39:26 +01:00
Olivier Prat
e0b36b800f
Added Cascade subclass in LightStage Shadow
2017-11-10 14:55:49 +01:00
Olivier Prat
7fd03bed7e
Added cascades in schema buffer but still only first used
2017-11-10 14:28:35 +01:00
Olivier Prat
cbd2877524
Optimized shadow shader evaluation by computing concatenated shadow reprojection matrix on CPU
2017-11-10 11:26:20 +01:00
Olivier Prat
6cd4da877e
Fixed dithered PCF filter in shadow
2017-11-10 11:11:04 +01:00
Olivier Prat
cf5a7531df
Fixed dithered PCF filter in shadow
2017-11-10 11:10:31 +01:00
Olivier Prat
8b6a2eeb24
Merge branch 'master' of git://github.com/highfidelity/hifi into shadow
2017-11-10 10:19:32 +01:00
Olivier Prat
4f7ed38e98
Fixed potential link errors on Mac
2017-11-09 11:26:08 +01:00
luiscuenca
1791ed01ca
add width param to vertex shader
2017-11-08 18:35:26 -07:00
samcake
aecfefe72a
Merge branch 'master' of https://github.com/highfidelity/hifi into light
2017-11-08 15:49:05 -08:00
Nissim Hadar
3c5fd73ca8
Removed unused argument.
2017-11-08 14:56:21 -08:00
Nissim Hadar
cc58f6ac2a
Merge branch 'master' into hazeOnTransparent
2017-11-08 14:11:41 -08:00
Nissim Hadar
4433e79c9c
Seems to work.
2017-11-08 14:08:37 -08:00
samcake
af1180255e
fixes from code review
2017-11-08 11:45:40 -08:00
samcake
75ce61c3a6
Merge branch 'master' of https://github.com/highfidelity/hifi into orange
2017-11-08 11:30:53 -08:00
Nissim Hadar
a8a118582d
WIP - passing uniform into model translucency shader.
2017-11-08 09:37:58 -08:00
Nissim Hadar
3d2c8186e7
Added Haze model as input to transparency shader.
2017-11-08 08:01:19 -08:00
Nissim Hadar
83ff20b599
Renamed getHazeParametersBuffer to getParametersBuffer
2017-11-08 08:00:31 -08:00
Olivier Prat
bbcb0b2d9b
Fixed highlight in stereo mode, including HMD (testing on simulator)
2017-11-08 13:49:18 +01:00
Olivier Prat
f996435ac8
Merge branch 'master' of git://github.com/highfidelity/hifi into highlight
2017-11-08 11:41:21 +01:00
Olivier Prat
39604363ea
Optimized performance of bloom by reducing blur resolution and merging some downsampling passes with blur passes
2017-11-08 11:38:20 +01:00
Olivier Prat
91d8435a99
Merge branch 'master' of git://github.com/highfidelity/hifi into bloom
2017-11-08 08:17:55 +01:00
samcake
f5e1add694
Merge branch 'master' of https://github.com/highfidelity/hifi into light
2017-11-07 17:41:36 -08:00
Sam Gateau
3ef9ce0af6
Merge pull request #11732 from NissimHadar/hazeMaskFix
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Haze mask fix
2017-11-07 17:37:24 -08:00
samcake
0718763ed1
Adjust syntax
2017-11-07 17:31:15 -08:00
luiscuenca
ee3900be4f
Corrections
2017-11-07 18:26:41 -07:00
Nissim Hadar
ee6a8510c6
Refactored haze computation.
2017-11-07 17:22:57 -08:00
luiscuenca
332cb48a41
Lasers and teleport scale with avatar
2017-11-07 16:57:55 -07:00
Nissim Hadar
87aee7242a
Moved linearDepthMap into Haze.slf
...
Refactored computation of keylight attenuation - now function in Haze.slh
2017-11-07 15:25:42 -08:00
samcake
6481e0f713
Address cauterized cluster matrices issue
2017-11-07 12:52:23 -08:00
Nissim Hadar
803e5d143d
Moved Haze pass to be before transparency pass.
2017-11-07 11:48:46 -08:00
Olivier Prat
0bbd1edc0a
Fixed fluttering highlight bug by attaching only stencil when drawing outline
2017-11-07 18:26:15 +01:00
Olivier Prat
ffa46b487a
Only non empty selections are now linked to highlight passes
2017-11-07 17:07:37 +01:00
Olivier Prat
9817cb4c44
Added highlight configuration in HighlightStageSetup job
2017-11-07 15:35:43 +01:00
Olivier Prat
3cc445ff02
Renamed outline to highlight
2017-11-07 11:07:25 +01:00
Olivier Prat
9e6472b577
Added OutlineStyleStage
2017-11-06 15:55:57 +01:00
Sam Gateau
fcb3cee092
exploring how to to expose occluded/unoccluded outline styles
2017-11-05 11:48:12 -08:00
samcake
053052a95d
removing warnings
2017-11-03 13:28:20 -07:00
Olivier Prat
fcf1c301b6
Merge branch 'master' of git://github.com/highfidelity/hifi into bloom
2017-11-03 18:12:15 +01:00
Olivier Prat
79c2da3dcb
Removed cull functor from shadow render task as it is inadapted for the shadow's orthographic projection
2017-11-03 16:52:29 +01:00
Olivier Prat
fbcb2924e8
Merge branch 'master' of git://github.com/highfidelity/hifi into shadow
2017-11-03 15:08:15 +01:00
Olivier Prat
e0fd71f246
Merged from master
2017-11-03 14:39:42 +01:00
Olivier Prat
4b598a6e24
Working stencil mask with object bounding boxes
2017-11-03 14:26:36 +01:00
Sam Gateau
390f5b53ca
cleaning more code
2017-11-02 23:55:44 -07:00
Sam Gateau
c11f46a8d3
cleaning more code
2017-11-02 23:35:18 -07:00
Sam Gateau
421aacd8eb
Yes
2017-11-02 22:45:19 -07:00
Sam Gateau
70134d67eb
Merge branch 'master' of https://github.com/highfidelity/hifi into orange
2017-11-02 19:49:22 -07:00
Sam Gateau
f097d66721
YEp it s working
2017-11-02 19:49:01 -07:00
samcake
d33c75865e
Removing unecessary test
2017-11-02 18:11:13 -07:00
samcake
83bfa1c5f2
Progressing on the cluster updates
2017-11-02 17:57:46 -07:00
Nissim Hadar
d8191e3bd2
Fixed Mask test.
2017-11-02 12:45:18 -07:00
Andrew Meadows
db9c3cc103
make Model::scaleToFit() public not protected
2017-11-02 12:31:36 -07:00
Sam Gateau
56510abd1e
Trying to set the ClusterBuffer in the render loop instead of the game loop
2017-11-02 03:45:27 -07:00
Olivier Prat
f2444f9a30
Merge branch 'master' of git://github.com/highfidelity/hifi into outline
2017-11-02 09:25:07 +01:00
Nissim Hadar
2e6c849b63
Added comment.
2017-11-01 20:31:44 -07:00