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@ -128,6 +128,7 @@ void PrepareStencil::testNoAA(gpu::State& state) {
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gpu::State::STENCIL_OP_KEEP, gpu::State::STENCIL_OP_KEEP, gpu::State::STENCIL_OP_KEEP));
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}
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// Pass if this area has been marked as MASK or NO_AA
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void PrepareStencil::testMaskNoAA(gpu::State& state) {
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state.setStencilTest(true, 0x00, gpu::State::StencilTest(0, STENCIL_MASK | STENCIL_NO_AA, gpu::EQUAL,
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gpu::State::STENCIL_OP_KEEP, gpu::State::STENCIL_OP_KEEP, gpu::State::STENCIL_OP_KEEP));
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