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warnings
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parent
19e4fb2355
commit
96e48a0162
4 changed files with 14 additions and 14 deletions
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@ -123,5 +123,5 @@ void MaterialEntityRenderer::doRender(RenderArgs* args) {
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// Draw!
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DependencyManager::get<GeometryCache>()->renderSphere(batch);
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args->_details._trianglesRendered += DependencyManager::get<GeometryCache>()->getSphereTriangleCount();
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args->_details._trianglesRendered += (int)DependencyManager::get<GeometryCache>()->getSphereTriangleCount();
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}
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@ -138,11 +138,12 @@ ItemKey ShapeEntityRenderer::getKey() {
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}
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bool ShapeEntityRenderer::useMaterialPipeline() const {
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withReadLock([&] {
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if (_procedural.isReady()) {
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return false;
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}
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bool proceduralReady = resultWithReadLock<bool>([&] {
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return _procedural.isReady();
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});
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if (proceduralReady) {
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return false;
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}
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graphics::MaterialKey drawMaterialKey;
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auto mat = _materials.find("0");
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@ -401,7 +401,7 @@ vec2 calculateSphereTexCoord(const vec3& vertex) {
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}
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vec3 calculateSphereTangent(float u) {
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float phi = u * M_PI * 2.0f;
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float phi = u * (float)M_PI * 2.0f;
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return -glm::normalize(glm::vec3(glm::sin(phi), 0.0f, glm::cos(phi)));
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}
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@ -414,7 +414,6 @@ void setupSmoothShape(GeometryCache::ShapeData& shapeData, const geometry::Solid
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for (const auto& vertex : shape.vertices) {
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addVec3ToVector(vertices, vertex);
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addVec3ToVector(vertices, vertex);
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vec2 uv = calculateSphereTexCoord(vertex);
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addVec2ToVector(vertices, calculateSphereTexCoord(vertex));
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// We'll fill in the correct tangents later, once we correct the UVs
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addVec3ToVector(vertices, vec3(0.0f));
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@ -22,7 +22,7 @@ Solid<3> tesselate(const Solid<3>& solid_, int count) {
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Solid<3> solid = solid_;
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float length = glm::length(solid.vertices[0]);
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for (int i = 0; i < count; ++i) {
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Solid<3> result { solid.vertices, {} };
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Solid<3> result { solid.vertices, {}, {} };
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result.vertices.reserve(solid.vertices.size() + solid.faces.size() * 6);
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for (size_t f = 0; f < solid.faces.size(); ++f) {
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Index baseVertex = (Index)result.vertices.size();
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@ -171,16 +171,16 @@ const Solid<5>& dodecahedron() {
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// 1 = 3 * x1 + 3 * x2 + x3
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// x1 + 2 * x3 = (golden ratio) * x1
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// x2 = x1 + 2 * x3
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static const float x1 = 4.0f / (17.0f + 7.0f * sqrt(5.0f));
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static const float x2 = (1.0f / 11.0f) * (5.0f * sqrt(5.0f) - 9.0f);
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static const float x1 = 4.0f / (17.0f + 7.0f * sqrtf(5.0f));
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static const float x2 = (1.0f / 11.0f) * (5.0f * sqrtf(5.0f) - 9.0f);
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static const float x2_2 = x2 / 2.0f;
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static const float x3 = (1.0f / 11.0f) * (6.0f * sqrt(5.0f) - 13.0f);
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static const float x3 = (1.0f / 11.0f) * (6.0f * sqrtf(5.0f) - 13.0f);
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// y1 and y2 are the solutions to the following system of equations (x is the sidelength, but is different than x1 because the scale in the y direction is different):
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// 1 = 3 * y1 + 2 * y2
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// y1 = sin(108 deg) * x
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// y1 + y2 = x * sqrt(5 + 2 * sqrt(5)) / 2
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static const float y1 = sqrt(2.0f * (5.0f + sqrt(5.0f))) / (sqrt(2.0f * (5.0f + sqrt(5.0f))) + 4.0f * sqrt(5.0f + 2.0f * sqrt(5.0f)));
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static const float y2 = -(sqrt(2.0f * (5.0f + sqrt(5.0f))) - 2.0f * sqrt(5.0f + 2.0f * sqrt(5.0f))) / (sqrt(2.0f * (5.0f + sqrt(5.0f))) + 4.0f * sqrt(5.0f + 2.0f * sqrt(5.0f)));
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// y1 + y2 = x * sqrtf(5 + 2 * sqrtf(5)) / 2
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static const float y1 = sqrtf(2.0f * (5.0f + sqrtf(5.0f))) / (sqrtf(2.0f * (5.0f + sqrtf(5.0f))) + 4.0f * sqrtf(5.0f + 2.0f * sqrtf(5.0f)));
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static const float y2 = -(sqrtf(2.0f * (5.0f + sqrtf(5.0f))) - 2.0f * sqrtf(5.0f + 2.0f * sqrtf(5.0f))) / (sqrtf(2.0f * (5.0f + sqrtf(5.0f))) + 4.0f * sqrtf(5.0f + 2.0f * sqrtf(5.0f)));
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static const Solid<5> DODECAHEDRON = Solid<5>{
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{
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