Olivier Prat
3493d40fd7
Added gather to split AO
2018-09-19 10:37:27 +02:00
sam gateau
ec6117e9bb
bringing the blendshape in skin shader only work in master
2018-09-18 17:40:29 -07:00
Olivier Prat
03814e7653
Preparing for split rendering of HBAO directions
2018-09-18 18:33:28 +02:00
Olivier Prat
3d096d0644
Added shared header
2018-09-18 16:10:39 +02:00
Olivier Prat
9141be9124
Shader compile fix
2018-09-18 15:29:27 +02:00
Olivier Prat
60418b36d7
Preparing for halton taps
2018-09-18 15:18:06 +02:00
Olivier Prat
fb7a8bdd4d
Mip depth sampling in HBAO now works
2018-09-18 12:13:49 +02:00
Olivier Prat
f7379dfcc9
Switched AO buffer to single R8 component
2018-09-18 11:54:39 +02:00
Olivier Prat
a2abf33669
Removed falloff distance as we're directly using the radius
2018-09-18 11:45:58 +02:00
Olivier Prat
acc6d0b79e
Fixed wrong AO with far objects!
2018-09-18 10:22:35 +02:00
Olivier Prat
c27f3dcafe
Some cleanup, still trying to solve the problem
2018-09-18 08:45:04 +02:00
Olivier Prat
0f467ceeb9
Border clamping for linear depth texture
2018-09-17 17:19:07 +02:00
Olivier Prat
d0eef1b8d0
Some cleanup
2018-09-17 16:12:54 +02:00
Olivier Prat
d9e2c8df69
Fixed uniform buffer slot index in DebugAmbientOcclusion
2018-09-17 15:06:00 +02:00
Olivier Prat
ad5064b045
Removed falloff distance from shader
2018-09-17 14:33:48 +02:00
Olivier Prat
acab748f57
Merge with master
2018-09-17 14:29:54 +02:00
Olivier Prat
6b8f47c75a
Added some tweaking parameters to try to limit silhouette AO
2018-09-13 18:39:02 +02:00
Olivier Prat
8006d7c052
Blur is now at occlusion resolution and added some bias to prevent AO on silhouettes
2018-09-13 15:33:44 +02:00
SamGondelman
2b2091290e
fix everything
2018-09-12 15:32:35 -07:00
Olivier Prat
45b4881edc
Bilateral blur
2018-09-12 17:59:57 +02:00
SamGondelman
1a36693161
I hate blendshapes
2018-09-11 16:58:38 -07:00
Olivier Prat
6c0309402f
Some fixes for HBAO. Need performance improvements
2018-09-11 16:14:54 +02:00
Olivier Prat
fd9d05bdbf
First 'working' version of HBAO
2018-09-11 15:30:18 +02:00
Olivier Prat
f12cd2e55a
Merged with master
2018-09-11 10:19:40 +02:00
SamGondelman
0e079e78e6
correct transparent parabola shader
2018-09-10 16:20:50 -07:00
John Conklin II
ae547f8950
Merge pull request #13881 from jherico/feature/no_uniforms
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Remove all uniforms from our shaders
2018-09-10 15:42:01 -07:00
SamGondelman
f9ec53a2e6
fix bloom on edges
2018-09-07 10:25:26 -07:00
Olivier Prat
fec59e8b95
WIP HBAO
2018-09-07 16:12:03 +02:00
John Conklin II
8c77749fb6
Merge pull request #13947 from SamGondelman/perf
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Fix blendshapes crash one last time, one last time
2018-09-06 14:21:18 -07:00
Bradley Austin Davis
fade3a8de0
Fixing shader implicit type conversions
2018-09-06 09:08:36 -07:00
Brad Davis
650f112f16
Fix keyword in shader layout
2018-09-06 09:08:36 -07:00
Brad Davis
50f4932d9c
PR feedback: structure alignement and size
2018-09-06 09:07:53 -07:00
Brad Davis
9a28e04e37
Remove all tabs from shaders
2018-09-06 08:59:07 -07:00
Brad Davis
2df2bbef46
Adding missing locations
2018-09-06 08:59:07 -07:00
Brad Davis
730cdb4257
Remove uniforms from unused shaders
2018-09-06 08:59:06 -07:00
Brad Davis
f704ddc11c
Remove uniform from SDF text rendering
2018-09-06 08:59:06 -07:00
Brad Davis
a4cd56532e
Removing uniforms from antialiasing
2018-09-06 08:59:06 -07:00
Brad Davis
cafd981744
Remove uniforms from bloom debug effect
2018-09-06 08:59:06 -07:00
Brad Davis
ac84a498b3
Cleanup dead declarations
2018-09-06 08:59:05 -07:00
Olivier Prat
7a736043a6
Small changes
2018-09-06 17:08:10 +02:00
Olivier Prat
c167a71129
Switched back to normal SSAO and fixed broken ambient occlusion Luci visualization
2018-09-06 13:56:58 +02:00
Olivier Prat
64a57047ac
Merged with master
2018-09-06 12:01:10 +02:00
Sam Gateau
03f51352aa
Merge pull request #13932 from SamGondelman/framebuffer
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Fix framebuffer debugging
2018-09-05 17:38:21 -07:00
SamGondelman
cde2dc2eaa
please work
2018-09-05 17:04:05 -07:00
SamGondelman
dff8292216
fix framebuffer debug
2018-09-04 12:50:25 -07:00
Sam Gateau
bd9136812d
Merge branch 'master' of github.com:highfidelity/hifi into black
2018-08-31 17:53:49 -07:00
SamGondelman
028092f803
fix blendshapes one last time
2018-08-31 13:33:45 -07:00
Sam Gateau
dc852bf906
Merge branch 'master' of https://github.com/highfidelity/hifi into black
2018-08-30 19:00:56 -07:00
Sam Gondelman
067d7b280d
Merge pull request #13900 from SamGondelman/blendshapeCrash
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Fix blendshape crash
2018-08-30 17:10:24 -07:00
Sam Gateau
9e2a540bab
Merge branch 'master' of github.com:highfidelity/hifi into black
2018-08-30 12:12:24 -07:00
SamGondelman
248c2621a4
fix blendshapes crash
2018-08-29 17:57:54 -07:00
SamGondelman
0c8a4cc81e
merge with master
2018-08-28 17:31:51 -07:00
SamGondelman
aae06e8f49
faster aabox ray intersection and pre-computed inverse direction
2018-08-27 15:40:33 -07:00
Sam Gateau
a6f7135ad8
Merge branch 'master' of github.com:highfidelity/hifi into black
2018-08-27 10:54:23 -07:00
John Conklin II
467fe56103
Merge pull request #13845 from SamGondelman/perf
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Move blendshape packing to worker thread
2018-08-27 09:40:03 -07:00
Sam Gateau
d97d655148
USing a simpler halfTan test for culling
2018-08-26 23:17:29 -07:00
SamGondelman
ff6020e0ef
fix compile errors, maybe
2018-08-24 15:41:25 -07:00
John Conklin II
fcdbc6c6d2
Merge pull request #13778 from SamGondelman/bloom
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Enable bloom in zone properties
2018-08-24 14:46:31 -07:00
SamGondelman
70f4d0c634
Merge remote-tracking branch 'upstream/master' into perf
2018-08-24 14:04:37 -07:00
SamGondelman
b5b7167644
add to stats
2018-08-23 17:56:24 -07:00
SamGondelman
5c0b12abf6
ordered ray/parabola intersection code
2018-08-22 16:29:17 -07:00
Sam Gateau
054f30b0de
Merging with master
2018-08-22 13:30:44 -07:00
John Conklin II
04d72ea39d
Merge pull request #13850 from samcake/punk
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Adjust Workload Region to be bigger
2018-08-22 10:21:14 -07:00
Sam Gateau
3aa47a6695
Merging with master after a bunch ofchanges
2018-08-22 08:46:40 -07:00
Sam Gateau
0f6f465e7f
Merge branch 'master' of https://github.com/highfidelity/hifi into punk
2018-08-21 19:23:33 -07:00
Brad Davis
e9683011f8
Fix parabola rendering on AMD GPUs
2018-08-21 16:58:38 -07:00
Bradley Austin Davis
d3fd2132ce
Merge pull request #13851 from samcake/black
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Fix the local lights not working on AMD
2018-08-21 15:36:12 -07:00
sam gateau
30c0c44822
Completely remove the texcoord frame transform as we don;t use it at all
2018-08-21 14:52:42 -07:00
sam gateau
6b994ba39a
Completely remove the texcoord frame transform as we don;t use it at all
2018-08-21 14:51:54 -07:00
sam gateau
b7d8b92fb5
Add comment in shader and fix bad cull mode
2018-08-21 12:25:27 -07:00
sam gateau
5ae604f341
REmove the texture Transform for deferred_light slv which then makes it work correctly on AMD
2018-08-21 12:14:32 -07:00
John Conklin II
ad835597e6
Merge pull request #13779 from amantley/perspectiveBug
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Perspective bug
2018-08-21 11:31:14 -07:00
SamGondelman
9ab1fc0500
Merge remote-tracking branch 'upstream/master' into perf
2018-08-20 17:04:42 -07:00
Sam Gateau
e60756cfe6
Merge branch 'master' of github.com:highfidelity/hifi into punk
2018-08-20 15:54:23 -07:00
John Conklin II
b28aa3951f
Merge pull request #13802 from jherico/feature/scribe_programs
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Migrating to scribe program descriptors
2018-08-20 14:48:54 -07:00
SamGondelman
05ff99a1d2
working on blendshapes
2018-08-20 11:40:25 -07:00
Sam Gateau
60765902fb
Merge branch 'master' of https://github.com/highfidelity/hifi into punk
2018-08-18 15:04:43 -07:00
Sabrina Shanman
99374c099a
Merge pull request #13816 from SamGondelman/fading
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Fix parabola shader
2018-08-13 14:45:31 -07:00
SamGondelman
86ba8c3d81
fix parabola shader
2018-08-13 10:08:19 -07:00
Sam Gateau
d5cfe95a0a
merging with master
2018-08-10 15:03:33 -07:00
John Conklin II
61f0e9323a
Merge pull request #13800 from samcake/zvork-shadow
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Fixing PR13731 shader error on Mac
2018-08-10 14:10:47 -07:00
Brad Davis
f03370c826
Migrating to scribe program descriptors
2018-08-09 17:58:34 -07:00
Sam
cd7ca96c3a
Remove the separate depth buffer for in front overlay, only useful for debug and it breaks in mac
2018-08-10 02:42:45 +02:00
Sam
5fd3862c94
FIx shader error on mac in shadow.slh
2018-08-10 00:45:25 +02:00
SamGondelman
bba806f78c
merge with master, fix uniform slots, use varyings for sigma
2018-08-08 22:27:22 -07:00
SamGondelman
a0c3c09b05
Merge remote-tracking branch 'upstream/master' into bloom
2018-08-08 14:44:02 -07:00
Sam Gateau
16bf46ea34
Merge branch 'master' of github.com:highfidelity/hifi into punk
2018-08-08 14:22:52 -07:00
Sam Gondelman
16b483b338
Merge pull request #13766 from SamGondelman/shaders
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Miscellaneous shader fixes
2018-08-08 11:34:36 -07:00
Sam Gateau
7efd5964bd
Merge branch 'master' of github.com:highfidelity/hifi into punk
2018-08-08 09:28:14 -07:00
Sam Gateau
9295007d99
fixing the ui script and trying to get shadow
2018-08-08 09:22:31 -07:00
Olivier Prat
2584ce4c96
Merged with master
2018-08-08 08:42:44 +02:00
SamGondelman
fb75b42059
working on enabling bloom
2018-08-07 22:26:30 -07:00
SamGondelman
2959a406d7
working on enabling bloom
2018-08-07 21:52:05 -07:00
amantley
274bf33318
fix for the avatar scale reset when we re-enter hmd mode
2018-08-07 18:29:51 -07:00
Sam Gondelman
9ec0b05fe4
Merge pull request #13776 from samcake/black
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Fix bug with texel opaque and transparent cut off shader function
2018-08-07 15:52:18 -07:00
SamGondelman
de10dfb032
don't bind materials during shadow pass
2018-08-07 11:17:18 -07:00
Sam Gateau
07cb0db425
Fix bug with texel opaque and transparent cut off shader function
2018-08-07 11:16:50 -07:00
SamGondelman
82029b4cb0
fix v1 and transparent procedurals
2018-08-07 09:28:40 -07:00
Sam Gateau
aac49e901b
merging with master (andthe big shader pr)
2018-08-07 09:16:30 -07:00
SamGondelman
a7dec8fb75
parabola and particle shader fixes
2018-08-06 15:49:52 -07:00
Sam Gateau
09d33177fc
Adjust Workload and better representation of the workload debuging features
2018-08-06 15:36:25 -07:00
Brad Davis
dcdc3a323c
Use defines for packed textures to satisfy both GLES and GL 4.1
2018-08-06 14:35:36 -07:00
Olivier Prat
8eb7ceb66a
Fixed the bug with the thin dark lines at cascade shadow switches (hopefully)
2018-08-05 12:06:36 +02:00
Olivier Prat
d457cf45d5
Fixed bug with NaN shadow anti frustum leading to disappearing shadows on some occasions
2018-08-04 16:51:05 +02:00
Olivier Prat
92e64510ec
Fixed draw frustum and draw aabb code
2018-08-04 15:58:24 +02:00
Bradley Austin Davis
fc51b93691
Fix OSX build
2018-08-03 16:15:58 -07:00
Brad Davis
a1cd39f4c2
Fix some explicit bindings that should be binding, not location
2018-08-03 14:58:12 -07:00
Brad Davis
6ed7512112
Fix build failures after parabola merge
2018-08-03 14:58:12 -07:00
Brad Davis
eca803503c
Fix resolution scaling
2018-08-03 14:58:12 -07:00
Brad Davis
a1a1a03bbc
Fixing crash on exit, deferred debugging tool
2018-08-03 14:58:11 -07:00
Brad Davis
ae8f841912
Shader refactoring for explicit bindings
2018-08-03 14:58:11 -07:00
Brad Davis
04e84f1d23
Moving to cmake time shader compiling
2018-08-03 14:58:11 -07:00
Olivier Prat
cb24046eea
Reorder some functions
2018-08-03 18:51:31 +02:00
Olivier Prat
f2a01021f3
Improvement of debug shadow script
2018-08-03 18:01:22 +02:00
Olivier Prat
d1d6782381
Repaired Luci shadow cascade and depth visualisation
2018-08-01 17:02:52 +02:00
Olivier Prat
a3e1eb997d
Merge branch 'master' of http://github.com/highfidelity/hifi into shadow
2018-08-01 15:24:26 +02:00
Olivier Prat
30600dff93
Non shadow casters now increase shadow scene bounds only in light direction
2018-07-31 15:23:27 +02:00
Olivier Prat
3f3f541a20
Fixed shadow map case when bounds of objects in cascade is null
2018-07-30 17:27:10 +02:00
SamGondelman
318ef907b8
parabola/polyvox, fixing some bugs
2018-07-24 10:08:35 -07:00
SamGondelman
956c1511b6
Merge remote-tracking branch 'upstream/master' into parabolic
2018-07-19 15:23:25 -07:00
SamGondelman
39fa3420ec
pointer rendering, update teleport.js
2018-07-19 12:02:39 -07:00
Sam Gateau
bff372a118
Merge with master
2018-07-13 13:00:00 +02:00
NissimHadar
7b56cfbeae
Clear the frame buffer in all cases.
2018-07-12 11:40:53 -07:00
John Conklin II
b59e9f9899
Merge pull request #13582 from Zvork/scale
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Render Scale Resolution applied only to 3D rendering not HUD
2018-07-12 10:56:03 -07:00
John Conklin II
d1280bc464
Merge pull request #13572 from Zvork/fade
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Repair Transition effect
2018-07-12 10:54:20 -07:00
Sam Gateau
54d2f42fa4
Merge pull request #13544 from Zvork/haze
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Fix haze on Mac (bug #15515 )
2018-07-11 20:04:22 +02:00
Sam Gateau
377c072e6d
Merge pull request #13557 from Zvork/bloom
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Fix Bloom on Mac and hopefully Windows AMD (bug #15434 )
2018-07-11 19:29:44 +02:00
Olivier Prat
22420dbf78
Fixed render resolution scale with TAA
2018-07-11 12:28:46 +02:00
Olivier Prat
703fc20856
Separate scale between 3D rendering and HUD
2018-07-11 12:17:36 +02:00
Sam Gateau
1b56653228
Merge branch 'master' of github.com:highfidelity/hifi into one
2018-07-11 11:57:42 +02:00
Sam Gateau
66199e9aab
Cleaning up the isENabled interface andthe qml
2018-07-11 11:57:18 +02:00
Wayne Chen
8f23fb01a4
removing unused variables
2018-07-10 07:30:02 -07:00
Olivier Prat
6814c487ec
Fixed slot collision between fade map and material texture table
2018-07-10 16:16:51 +02:00
Olivier Prat
50d16eca80
Added object fade parameters to shape pipeline locations
2018-07-10 12:26:51 +02:00
Olivier Prat
777ca7e010
Using shader locations directly in ShapePipeline
2018-07-10 12:11:30 +02:00
Olivier Prat
dfe51b57e8
Fade object params are now passed through uniform buffer
2018-07-10 10:53:38 +02:00
Wayne Chen
bf5cdb0e5f
removing unused variables from lambda capture expressions
2018-07-09 22:31:49 -07:00
SamGondelman
ca5ce888f4
parabola triangle intersection
2018-07-09 18:11:57 -07:00
Olivier Prat
a75b4a2410
Switched to uniform buffer for Highlight
2018-07-06 13:56:04 +02:00
Olivier Prat
74a6c25b86
Used shape pipeline slots in haze
2018-07-06 12:35:48 +02:00
Olivier Prat
0cc6471c7f
Merge branch 'master' of http://github.com/highfidelity/hifi into haze
2018-07-06 12:35:26 +02:00
Olivier Prat
63c03e79d3
BloomApply now uses uniform buffer
2018-07-06 11:52:24 +02:00
Olivier Prat
1097e666d6
Using uniform buffer for bloom threshold
2018-07-06 11:13:42 +02:00
Sam Gateau
36eb4eafc6
Merge branch 'master' of github.com:highfidelity/hifi into one
2018-07-06 10:53:39 +02:00
Sam Gateau
c7c1cdd8c3
Merge pull request #13529 from Zvork/transparent
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Fix number of rendering issues with some transparent objects on Mac and AMD GPUs
2018-07-05 17:20:24 +02:00
Olivier Prat
d2763841be
Working background blend on haze
2018-07-05 17:15:39 +02:00
Olivier Prat
4b7b14f4d3
Added lighting model to haze to be able to turn it on/off
2018-07-05 16:25:40 +02:00
Olivier Prat
4a25090a23
Fixing haze bug on Mac, and potentially AMD
2018-07-05 15:48:33 +02:00
Sam Gateau
8fd6c1fea2
Merge branch 'master' of github.com:highfidelity/hifi into one
2018-07-04 11:35:20 +02:00
Olivier Prat
bda0c0a89f
Discard fragments all the time if opacity is under threshold
2018-07-03 16:51:56 +02:00
Sam Gateau
c231463fca
Merge with master
2018-07-03 12:55:19 +02:00
Sam Gateau
0f3cb0fb84
INtroducing th eGraphics Engine to group al the graphics related (render and gpu) elements
2018-07-03 12:50:52 +02:00
Olivier Prat
74a9b03a5e
Merge branch 'master' of http://github.com/highfidelity/hifi into transparent
2018-07-03 09:26:29 +02:00
SamGondelman
773efe8cf0
fix blurry tablet if overlay is drawing
2018-07-02 13:32:25 -07:00
Olivier Prat
51fe60ec45
Fixed android compilation error and removed _glUniformi call
2018-07-02 14:59:09 +02:00
Olivier Prat
d2a612580c
Fixed NaN with specular on transparent objects
2018-07-02 12:20:55 +02:00
Sam
1f90e86b87
fix shader shadow bug on mac
2018-07-02 11:08:14 +02:00
Sam
a6cbc44885
Merged with zvork fix
2018-07-02 10:50:37 +02:00
Sam
c1856a5e36
Make shadows work with one cascade
2018-07-02 10:46:53 +02:00
Olivier Prat
de831ffea9
Switched shadow maps to sampler2DArrayShadow to try to fix on Mac
2018-06-29 16:55:33 +02:00
Sam Gondelman
7fb2e535ff
Merge pull request #13468 from SamGondelman/secondaryShadows
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Disable shadows in secondary camera
2018-06-26 15:45:44 -07:00
SamGondelman
97ee02811c
disable shadows in secondary camera
2018-06-26 12:27:59 -07:00
Sam Gondelman
fbe54437b8
Merge pull request #13409 from humbletim/add-raypick-shapeID
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Include shapeID in RayPick results
2018-06-26 10:25:39 -07:00
Andrew Meadows
4424a8df11
Merge pull request #13303 from highfidelity/workload
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workload project part 1
2018-06-20 15:39:01 -07:00
Andrew Meadows
44c3620b6e
remove cruft
2018-06-18 17:45:58 -07:00
humbletim
dc5c5c20df
raypick partIndex commit
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include shapeID for accessing proper material index
add raypick shapeID test script
2018-06-18 18:22:30 -04:00
Sam Gateau
56a1137f7b
Merge pull request #13312 from SamGondelman/overlayPipelines
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Fix layered overlay rendering and highlight
2018-06-18 14:35:03 -07:00
Andrew Meadows
6d422e4678
Merge 'master' into 'workload'
2018-06-18 10:30:13 -07:00
John Conklin II
2483c45f40
Merge pull request #13350 from sabrina-shanman/bulletcollisionrenderonly
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Remove functionality for rendering collision models directly in the Model class
2018-06-15 14:46:40 -07:00
sabrina-shanman
79fd3cb181
Rename createVisibleRenderItemSet() to createRenderItemSet() in Model class
2018-06-14 15:49:40 -07:00
sabrina-shanman
3c4050884e
Remove straggler ifdef in Model class
2018-06-14 14:40:22 -07:00
sabrina-shanman
82fddfc31f
Remove unused constant in Model.cpp
2018-06-13 13:03:07 -07:00
Sam Gondelman
e8ec32c7f8
Merge pull request #13340 from SamGondelman/modelTextures
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Try to fix ModelOverlay texture loading
2018-06-11 16:09:10 -07:00
sabrina-shanman
440c77905a
Remove functionality for rendering collision meshes directly in the Model class
2018-06-11 11:03:57 -07:00
Sam Gondelman
c7f05d96b4
Merge pull request #13309 from Cristo86/android_crashes_domains
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Android - Double Click crash and dev-mobile crash with Pixel XL
2018-06-08 13:36:53 -07:00
howard-stearns
df0ecb44a8
fix crash setting model texture
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(cherry picked from commit b152bf02af4eb17cf5c169ca9c577154c83901f7)
2018-06-07 13:21:45 -07:00
John Conklin II
277758cd03
Merge pull request #13275 from luiscuenca/fixNoAvatarMaterials
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Check for null material pointer in CauterizedModel
2018-06-07 09:41:03 -07:00
SamGondelman
d2f8ee327d
properly reset highlight framebuffer
2018-06-05 18:18:24 -07:00
Cristian Luis Duarte
b38eae3731
Only add RenderShadowTask if isDeferred
2018-06-05 18:54:48 -03:00
SamGondelman
aec7206901
get rid of overlay pipelines and just use forward rendering
2018-06-05 14:44:44 -07:00
Andrew Meadows
4329ea5240
Merge master' into 'workload'
2018-06-04 16:11:25 -07:00
samcake
386c0f9ab2
Re review adjustments
2018-05-31 12:16:57 -07:00
luiscuenca
60758dec8d
Check for null pointer
2018-05-31 11:32:45 -07:00
Sam Gateau
513acc529e
INtroduce RenderConstants header file to define the alias names for Tag and Layer for Hifi REnder Engine
2018-05-30 23:31:54 -07:00
samcake
2e9076c71e
Clean up and trying to get ready for merge
2018-05-30 11:14:49 -07:00
samcake
873cabe284
Cleaning the code
2018-05-29 17:46:25 -07:00
Sam Gateau
2f94c43968
Removing the getLayer from the meshPArtPayload and check that it s working
2018-05-28 23:20:04 -07:00
Sam Gateau
678effdb48
Cleaning up the Model set ItemKey flags and bringing Item::Layer in the ItemKey
2018-05-26 23:28:59 -07:00
samcake
221b513b19
Oh boy
2018-05-25 16:33:34 -07:00
samcake
559d436dfa
Fixing the merge conflicts
2018-05-24 16:57:10 -07:00
samcake
44a8d880fa
Merge branch 'master' of https://github.com/highfidelity/hifi into punk
2018-05-24 14:31:53 -07:00
John Conklin II
36d2baab60
Merge pull request #13214 from SamGondelman/primCrash
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Fix crash in GL45Backend::do_drawIndexedInstanced
2018-05-24 13:33:06 -07:00
Andrew Meadows
d50da2babc
Merge 'master' into 'workload'
2018-05-23 14:51:05 -07:00
SamGondelman
9dfc61a452
possible fix for gl crash
2018-05-22 12:51:32 -07:00
samcake
f536f7b6c9
Merge branch 'master' of https://github.com/highfidelity/hifi into punk
2018-05-21 15:52:51 -07:00
samcake
2dc28a504c
Merge branch 'master' of https://github.com/highfidelity/hifi into one
2018-05-21 15:52:42 -07:00
Sam Gateau
87989268bf
Merge pull request #13182 from jherico/feature/batch_pooling
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Use pooled gpu batches
2018-05-21 15:47:55 -07:00
Brad Davis
9c26b2c1d3
Use pooled gpu batches
2018-05-21 13:53:44 -07:00
Sam Gateau
e1690a28e1
Merging with master
2018-05-20 23:04:11 -07:00
samcake
3aaa01788c
Merge branch 'master' of https://github.com/highfidelity/hifi into punk
2018-05-18 17:42:30 -07:00
Cristian Luis Duarte
c7edf72f71
Check isHazeEnabled() vs 0.0 to compile on GLES
2018-05-18 15:59:24 -03:00
Andrew Meadows
a23126a6b2
Merge 'master' into 'workload'
2018-05-18 07:38:02 -07:00
samcake
0cf87748cd
Merge branch 'master' of https://github.com/highfidelity/hifi into punk
2018-05-17 14:20:44 -07:00
Clement
da08d747dc
Merge branch 'stable' of https://github.com/highfidelity/hifi into new-master
2018-05-17 12:10:08 -07:00
samcake
735db27919
Merge branch 'master' of https://github.com/highfidelity/hifi into punk
2018-05-16 17:18:23 -07:00
samcake
adc8a07d3c
Merge branch 'RC67.2' of https://github.com/highfidelity/hifi into rc67.2-taaOn
2018-05-16 13:14:14 -07:00
samcake
21e069c90c
Adding a toggle button to the developer/Render menu to be able to disable taa and fall back to Fxaa
2018-05-16 13:09:55 -07:00
samcake
179801dab6
FIxing the transparent ambient lighting bug
2018-05-15 17:22:28 -07:00
John Conklin II
ce1231910c
Merge pull request #13140 from Cristo86/android_avatar_name
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@SamGondelman We just do a quick 5-10 minute Windows check, just to make sure Windows/Mac weren't broken by the change.
2018-05-15 13:22:15 -07:00
Andrew Meadows
c7c4324b3c
Merge 'master' into 'workload'
2018-05-15 10:22:50 -07:00
Olivier Prat
d10b5a16f2
Turned off jitter with FXAA
2018-05-15 15:09:02 +02:00
Olivier Prat
bed7752a1a
Fixed bug with highlighting and TAA
2018-05-15 12:27:04 +02:00
Sam Gateau
aa75af5ca4
Merge pull request #12814 from Zvork/shadow
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Shadow bug fix : incorrect shadow map far plane when casting shadow on non-'shadow casters'
2018-05-14 13:00:15 -07:00
Cristian Luis Duarte
9e9e1092d6
Add Opaques tasks into RenderForwardTask
2018-05-11 21:37:28 -03:00
Cristian Luis Duarte
e3d7d65186
Merge remote-tracking branch 'origin/master' into android_avatar_name
2018-05-11 18:48:34 -03:00
Olivier Prat
ec439086a2
Extended to other shaders
...
(cherry picked from commit 328f1dec9b
)
2018-05-10 15:41:34 -07:00
Olivier Prat
29355ba8fb
Fixed procedural shaders
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(cherry picked from commit eab7dd6006
)
2018-05-10 15:41:04 -07:00
samcake
652c754373
Merge branch 'master' of https://github.com/highfidelity/hifi into one
2018-05-09 15:16:48 -07:00
Cristian Luis Duarte
936a319e62
Android - First version of showing up avatars names upon touch. Brought back (transparent) overlays into render forward task.
2018-05-09 17:15:57 -03:00
SamGondelman
c2004debd5
test using highp floats everywhere for android
2018-05-07 11:41:19 -07:00
Sam Gateau
9b65e0771b
Merge branch 'master' of https://github.com/highfidelity/hifi into one
2018-05-05 12:17:20 -07:00
Clement
da9fb9c751
Fix non self-sufficient headers
2018-05-04 16:26:41 -07:00
Clément Brisset
39e2a78b1a
Merge pull request #13074 from Atlante45/fix/spec-cam-punchlist
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Multifrustum queries punchlist
2018-05-04 15:50:44 -07:00
John Conklin II
7699a19267
Merge pull request #12992 from Zvork/procedural
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Fixed procedural shaders
2018-05-04 15:35:57 -07:00
Sam Gateau
61c855a97b
Merge branch 'master' of https://github.com/highfidelity/hifi into one
2018-05-03 20:15:07 -07:00
Clement
27c471ee97
Move all wire frustums to conical frustums
2018-05-03 18:19:29 -07:00
Stephen Birarda
21396287a4
Merge pull request #12990 from Atlante45/fix/spec-cam-av
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Add support for multifrustum avatar queries
2018-05-03 18:18:51 -07:00
samcake
6d251c4cd3
Bringing the work and refinment done in workload branch to master branch
2018-05-03 17:46:50 -07:00
Andrew Meadows
99a75c5a87
Merge 'master' into 'workload'
2018-05-02 17:28:36 -07:00
Sam Gateau
361fe75dc3
Merge pull request #13078 from jherico/fix/14638
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Make resource swapchains immutable
2018-05-02 17:21:45 -07:00
Anthony J. Thibault
4fa9af5534
Added items to the developer menu for debugging physics
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Hooked up Bullet's internal debug draw functionality to our client.
Under the Developer > Physics Menu there are five new items:
* Show Bullet Collision - will draw all collision shapes in wireframe. WARNING: can be slow on large scenes.
* Show Bullet Bounding Boxes - will draw axis aligned bounding boxes around all physics shapes.
* Show Bullet Contact Points - will draw all contact points where two or more objects are colliding.
* Show Bullet Constraints - will render wire frame axes for each constraint connecting bodies together.
* Show Bullet Constraint Limits - will render the joint limits for each constraint.
2018-05-02 10:51:00 -07:00
Bradley Austin Davis
80f87f7a62
Make resource swapchains immutable, fix for 14638
2018-05-02 10:32:34 -07:00
Bradley Austin Davis
7bad849e67
Make resource swapchains immutable, fix for 14638
2018-05-02 10:29:40 -07:00
Clement
21213e81f4
Multiview support for priority queue
2018-05-01 18:03:21 -07:00
samcake
b3408ae4c0
Merge branch 'master' of https://github.com/highfidelity/hifi into upstream-workload
2018-05-01 11:39:54 -07:00
John Conklin II
37f4a2d3a8
Merge pull request #12986 from hyperlogic/bug-fix/debug-rendering-over-background
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Debug Draw rendering now is visible on background skybox
2018-04-27 15:56:44 -07:00
John Conklin II
1f4a9b6bcc
Merge pull request #12950 from SimonWalton-HiFi/batch-compile-shaders2
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Batch compile more shaders
2018-04-27 14:55:57 -07:00
Bradley Austin Davis
acb21cc96a
Revert "HOTFIX version of PR 12969: Attempt to shutdown web surfaces more consistently"
2018-04-27 10:50:47 -07:00
samcake
5db3eee4ad
Merge branch 'master' of https://github.com/highfidelity/hifi into workload
2018-04-25 15:21:43 -07:00
Olivier Prat
328f1dec9b
Extended to other shaders
2018-04-25 18:56:18 +02:00
Olivier Prat
e37b18336a
Improved anti-aliasing on text
2018-04-25 12:08:08 +02:00
Olivier Prat
eab7dd6006
Fixed procedural shaders
2018-04-25 10:25:34 +02:00
Anthony J. Thibault
2136134ed0
Debug Draw rendering now is visible on background skybox
2018-04-24 14:28:08 -07:00
samcake
33bbbcef83
Merging with master
2018-04-24 11:49:34 -07:00
samcake
382161659e
Merge branch 'master' of https://github.com/highfidelity/hifi into taa-zvork
2018-04-24 11:37:00 -07:00
Sam Gateau
b342b16857
Fixing the crash on mac
2018-04-24 11:25:40 -07:00
Sam Gateau
da154d3e00
Merge pull request #12969 from jherico/fix/web_crash
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Attempt to shutdown web surfaces more consistently
2018-04-24 10:15:25 -07:00
Brad Davis
861200db27
Attempt to shutdown web surfaces more consistently
2018-04-23 14:32:38 -07:00
Sam Gateau
d3fccc4104
Merge pull request #12881 from SamGondelman/scaleAssert
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Minimum entity dimension (1mm)
2018-04-23 13:40:53 -07:00
samcake
35bbc6e61f
Merge branch 'master' of https://github.com/highfidelity/hifi into workload
2018-04-23 10:20:22 -07:00
Sam Gateau
d1e2e9ce71
Merge pull request #12921 from SamGondelman/precisionq
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Fix AMD shader compilation
2018-04-23 10:17:35 -07:00
samcake
990ee83f04
Merge branch 'master' of https://github.com/highfidelity/hifi into workload
2018-04-23 10:07:58 -07:00
Sam Gateau
97934fe563
Adjusting the regulators and moving task to use chrono nad interesting tests
2018-04-23 00:07:00 -07:00
SamGondelman
ac7e8623bf
quiet shader warnings
2018-04-20 18:25:30 -07:00
Simon Walton
4973605bf7
Restore two makePrograms from previous commit
2018-04-20 17:52:40 -07:00
SamGondelman
d59f368ad6
hide menu, fix shaders
2018-04-20 17:38:38 -07:00
samcake
0f4aa7e27e
Merge branch 'master' of https://github.com/highfidelity/hifi into workload
2018-04-20 09:31:36 -07:00
Olivier Prat
46a1ff4dd2
Set jitter to O on RenderableWebEntityItems
2018-04-20 12:02:17 +02:00
Olivier Prat
c6d598cc88
Jitter is now set through a batch command
2018-04-20 10:52:50 +02:00
Olivier Prat
440e2b8452
Merged with master
2018-04-20 08:13:25 +02:00
Simon Walton
999e5beba1
Move linear pass down sample shader to deferred compile
2018-04-19 15:30:16 -07:00
Simon Walton
529d5517e5
Move antialiasing and velocity buffer makeProgram to deferred scheme
2018-04-19 15:30:16 -07:00
John Conklin II
11f509e57a
Merge pull request #12873 from Zvork/haze
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Fix for weird color shifting of teleportation target in Rust domain
2018-04-19 14:11:47 -07:00
samcake
a6bd589f4f
Merging upstream
2018-04-19 12:20:10 -07:00
Olivier Prat
5e9355235c
First step for HBAO. Not working of course
2018-04-19 17:34:28 +02:00
Olivier Prat
0316df4fae
Working generateMipWithPipeline command in batch
2018-04-19 15:03:39 +02:00
Olivier Prat
c8bef8651f
Fixed weird specular on hair an teleportation target! Was a stupid mistake...
2018-04-19 10:04:38 +02:00
samcake
52a4224442
Arg get me the feedback working!!!!
2018-04-18 18:16:06 -07:00
Stephen Birarda
c4ad93bafb
Merge pull request #12782 from SimonWalton-HiFi/qregexp
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Replace LogHandler repeated regex scheme with assigned ID tracking scheme
2018-04-18 17:28:48 -07:00
Olivier Prat
7e78e79685
Created median shader for AO depth mip creation but generateMipWithPipeline not working
2018-04-18 17:20:16 +02:00
Olivier Prat
3548c55bd5
Merge branch 'master' of http://github.com/highfidelity/hifi into ao
2018-04-18 14:35:10 +02:00
Olivier Prat
1c9d1f6c48
Merge branch 'master' of http://github.com/highfidelity/hifi into haze
2018-04-18 09:06:23 +02:00
John Conklin II
86c9b8c61d
Merge pull request #12892 from SimonWalton-HiFi/batch-compile-shaders
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Batch compile shaders
2018-04-17 15:47:32 -07:00
SamGondelman
901301485b
reorganizing shader defines to fix compilation errors
2018-04-17 15:11:56 -07:00
Olivier Prat
0800c5eeb9
Removed TAA from web shaders. With reduced jittering, jittering on these objects is less noticeable
2018-04-17 16:36:52 +02:00
Olivier Prat
6ec9378739
Used unjittered projection matrix for a sharper and more stable TAA
2018-04-17 15:13:03 +02:00
Olivier Prat
d0d974d4f5
Bizarelly the jitter was 2 pixel wide...?
2018-04-17 12:24:12 +02:00
Olivier Prat
08146a7618
Used previous projection matrix to limit overblur
2018-04-17 11:28:59 +02:00
Olivier Prat
89669b326b
Merge branch 'master' of http://github.com/highfidelity/hifi into taapre
2018-04-17 09:24:35 +02:00
samcake
b32be91bb1
Merge branch 'master' of https://github.com/highfidelity/hifi into workload
2018-04-16 13:22:58 -07:00
Simon Walton
b2e736da70
Remove commented-out code
2018-04-16 11:57:14 -07:00
Sam Gateau
19aa49832b
Merge pull request #12750 from SamGondelman/androidPrimitives
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Forward pipelines for primitives
2018-04-16 11:18:56 -07:00
Olivier Prat
f9cc4994df
Merge branch 'master' of http://github.com/highfidelity/hifi into haze
2018-04-16 14:00:33 +02:00
Olivier Prat
9ad9c070f8
Some small shader optimizations
2018-04-16 08:50:18 +02:00
Simon Walton
b469cdfda2
More shaders to deferred compile scheme
2018-04-13 17:52:33 -07:00
SamGondelman
c8afaf27e5
Merge remote-tracking branch 'upstream/master' into scaleAssert
2018-04-13 17:30:03 -07:00
Simon Walton
1ab31d9116
Defer some shader compilation to a batch job - WIP
2018-04-13 15:38:48 -07:00
Olivier Prat
8ef25301cb
Fixed some shader program link errors
2018-04-13 17:14:19 +02:00
Olivier Prat
190e9313c7
Sorted out the mix between eye space and world space vectors in translucent object shading
2018-04-13 15:38:55 +02:00
samcake
bfdde6513f
Mergin with master
2018-04-12 15:45:27 -07:00
John Conklin II
9123c05eb3
Merge pull request #12859 from samcake/one
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Fix a bug when switching shadow on/off in front of mirror
2018-04-12 15:25:05 -07:00
SamGondelman
284364683d
Merge remote-tracking branch 'upstream/master' into scaleAssert
2018-04-12 14:46:40 -07:00
SamGondelman
9f3a431c5d
minimum entity dimension
2018-04-12 14:12:52 -07:00
samcake
e2f9eef5e2
Merge branch 'master' of https://github.com/highfidelity/hifi into workload
2018-04-12 12:27:27 -07:00
Sam Gateau
20ae247185
Merge pull request #12784 from Zvork/zeye
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Potential bug correction when constructing eye position from Z-buffer depths in shaders
2018-04-12 11:10:09 -07:00
Olivier Prat
644ef33730
First draft at batch generateTextureMipsWithPipeline
2018-04-12 17:58:05 +02:00
Olivier Prat
2adac241d0
Fixed incorrect fragment to eye dir computation in haze
2018-04-12 15:11:10 +02:00
SamGondelman
e0b2c076ef
cleanup and fix forward procedural rendering
2018-04-11 13:03:57 -07:00
Olivier Prat
9ca0b39f74
Adjusted TAA blend to find the antialiasing and bloom stability sweet spot
2018-04-11 11:12:22 +02:00
Olivier Prat
cfacd80e08
Moved not in front overlays and highlight before TAA and Bloom
2018-04-11 10:56:27 +02:00
Sam Gateau
167db14bdb
restoring the sampler desc layout to fix ktx cache and fixing the bug shadow when turning global shadow on off
2018-04-11 00:00:11 -07:00
Olivier Prat
182febe3e9
Switched to 9 tap gaussian blur to try to limit visible mach bands on larg glows
2018-04-11 08:44:02 +02:00
SamGondelman
d841eeb6e9
Merge remote-tracking branch 'upstream/master' into androidPrimitives
2018-04-10 16:52:08 -07:00
SamGondelman
0c069574c5
forward pipelines for primitives
2018-04-10 15:56:08 -07:00
Olivier Prat
e2f442d7c1
Adjusted default bloom size
2018-04-10 18:06:36 +02:00
Olivier Prat
0085a6cfc0
TAA now operates on tonemapped input and performs inverse tone map before bloom
2018-04-10 17:33:33 +02:00
Olivier Prat
6dd6218b77
Reduced blur taps for better performance and limited normal attenuation distance
2018-04-10 14:30:36 +02:00
Olivier Prat
f6ffbef60d
Final intensity adjustments
2018-04-10 12:36:36 +02:00
Olivier Prat
2974e05cf2
Tweaked bloom intensity mix
2018-04-10 11:13:37 +02:00
Olivier Prat
3c4409c5e1
Merge with master
2018-04-10 09:16:08 +02:00
Sam Gateau
6acda83f5c
Bringing the test to the workload ui
2018-04-09 23:13:39 -07:00
Andrew Meadows
a9f5b57681
merge 'master' into 'workload-010'
2018-04-06 11:11:06 -07:00
Stephen Birarda
1d76dea9f6
Merge pull request #12818 from highfidelity/RC66
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Merge back RC66 to master
2018-04-06 10:43:01 -07:00
Olivier Prat
573f399023
Fixed incorrect shadow frustum far clip computation due to not taking into account shadow receivers
2018-04-06 14:45:16 +02:00
Olivier Prat
7e111e89c4
Merge branch 'master' of http://github.com/highfidelity/hifi into shadow
2018-04-06 11:43:48 +02:00
Andrew Meadows
299f2a92e0
merge 'master' into 'workload'
2018-04-05 12:01:19 -07:00
samcake
78053b8b48
Refix the normal map case foro translucents
2018-04-04 18:33:27 -07:00
John Conklin II
2e37b4a312
Merge pull request #12747 from Zvork/fade
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Update to Transitions debugging / editing script
2018-04-04 14:31:59 -07:00
Olivier Prat
fc86525863
Cleaned up a bit shadow map clear
2018-04-04 12:00:06 +02:00
Olivier Prat
e3908662fe
Merge branch 'master' of http://github.com/highfidelity/hifi into zeye
2018-04-04 09:50:37 +02:00
samcake
fa35d659dc
Merge branch 'master' of https://github.com/highfidelity/hifi into upstream-workload
2018-04-03 17:56:41 -07:00
Simon Walton
7d16ca9c1c
Remove uses of addRepeatedMessageRegex() and its implementation
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Change to new log-message ID scheme.
2018-04-03 17:54:01 -07:00
Clément Brisset
3d4490f3fd
Merge pull request #12737 from highfidelity/RC66
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RC66 mergeback
2018-04-03 15:39:16 -07:00
samcake
59a081bcdb
merge with upstream
2018-03-30 18:08:38 -07:00
Sam Gateau
d5496d68fd
FIx the mac crash when in front of a mirror by using the VIewFrustum stack correctly
2018-03-30 16:58:41 -07:00
Olivier Prat
02cf15d115
Lightclusters no unpack position from zdb
2018-03-30 10:06:27 -04:00
Olivier Prat
6f7a1eaefa
Fixed correct inverse projection matrix when computing from Zeye
2018-03-29 18:05:43 -04:00
Olivier Prat
bd0e13463d
Fix on unpackDeferredPosition
2018-03-29 17:06:23 -04:00
Olivier Prat
e4416db06f
Added save/file dialog for transition configurations in transition editor
2018-03-28 16:54:53 -04:00
Olivier Prat
7fa5e384b9
Merge branch 'master' of http://github.com/highfidelity/hifi into fade
2018-03-28 11:21:07 -04:00
Brad Davis
0e7ee95c95
Merge remote-tracking branch 'upstream/master' into bindless
2018-03-21 19:16:55 -07:00
Brad Davis
ae8df7e24e
Merge remote-tracking branch 'origin/gl_common' into HEAD
2018-03-21 12:35:17 -07:00
John Conklin II
2d63afbe28
Merge pull request #12588 from SamGondelman/shapeTex
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Materials on primitives
2018-03-21 12:08:24 -07:00
John Conklin II
283aff71ec
Merge pull request #12612 from jherico/gl_common
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Break out common GL and GLES code into a single shared library
2018-03-21 11:28:24 -07:00
Olivier Prat
6b44d79f90
Proposal to improve fade editing with some extra visual cues
2018-03-20 17:48:41 -07:00
Olivier Prat
143a315f1d
Fade edited objects are now selected with ray picking
2018-03-20 15:29:50 -07:00
Sam Gateau
a7533e5287
Merge pull request #12675 from SamGondelman/hotfix
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Model behaves correctly if missing material
2018-03-20 14:27:21 -07:00
Stephen Birarda
0074c0470d
Merge pull request #12524 from birarda/feat/runtime-beside-exe
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switch back to app-local VC runtimes and UCRT
2018-03-20 14:07:27 -07:00
Olivier Prat
f0a7a9b21c
Merged with master
2018-03-20 10:24:41 -07:00
Brad Davis
f77228bbfe
Fixing missing m_pi define
2018-03-20 09:58:47 -07:00
SamGondelman
444534f4ff
model behaves correctly if missing material
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(cherry picked from commit 1e89debc4e
)
2018-03-16 15:51:37 -07:00
SamGondelman
984a48316d
CR
2018-03-16 13:51:29 -07:00
samcake
2fc23d799a
adding the correct flag maybe?
2018-03-15 18:05:58 -07:00
SamGondelman
e59af8892a
make same changes to gles backend from taa pr
2018-03-14 12:09:59 -07:00
SamGondelman
3b877db992
fix hud sphere
2018-03-13 14:58:29 -07:00
samcake
2af88c11f2
Merge branch 'master' of https://github.com/highfidelity/hifi into workload-master
2018-03-13 13:35:31 -07:00
SamGondelman
4adc357534
apply taa to text and web entities/overlays
2018-03-13 11:57:14 -07:00
samcake
f8acca76e2
Merge branch 'master' of https://github.com/highfidelity/hifi into workload-master
2018-03-13 09:31:50 -07:00
John Conklin II
5be2f0acc7
Merge pull request #12490 from Zvork/taa
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Temporal Anti-Aliasing
2018-03-13 09:03:50 -07:00
samcake
69fe1ace0b
THe View rings are rendering corectly, let s ship it
2018-03-12 11:59:03 -07:00
Brad Davis
9056ee0f14
Merge branch 'gl_common' into bindless
2018-03-12 11:27:30 -07:00
Sam Gateau
9e7260839c
Better rendering of the view circles
2018-03-12 01:05:07 -07:00
samcake
4a7d3e8e0e
REndering the view rings better
2018-03-09 17:49:50 -08:00
samcake
e8b5a875d6
REndering the view rings better
2018-03-09 17:40:58 -08:00
Sam Gateau
f087bb7623
Adjust the freeze view and start drawing the views better
2018-03-09 01:38:00 -08:00
Olivier Prat
da6bd92ff6
Merged with master
2018-03-09 10:07:25 +01:00
David Rowe
b461a422c6
Merge branch 'master' into 21709
2018-03-09 14:18:42 +13:00
Brad Davis
09996e0b65
Bindless texture work cleanup
2018-03-08 16:01:18 -08:00
samcake
a0db5c6135
Merge with master
2018-03-08 15:35:58 -08:00
Stephen Birarda
2158acecf4
tell cmake we are fine ignoring generated for CMP0071
2018-03-08 12:39:40 -08:00
NissimHadar
fda32e4aa4
Merge branch 'master' of github.com:highfidelity/hifi into shadowControlsOffZvork
2018-03-08 12:16:36 -08:00
NissimHadar
a703b5a3b5
Added check to correct crashing when selecting ambient occlusion from menu.
2018-03-08 12:15:26 -08:00
Brad Hefta-Gaub
d2e264ab32
Merge pull request #12583 from samcake/punk
...
Fix Local lights not showing anymore
2018-03-08 10:31:58 -08:00
Sam Gondelman
1e9cfe29f2
Merge pull request #12388 from highfidelity/android
...
Android Tip
2018-03-08 10:18:35 -08:00
Sam Gateau
ceb38dbc97
Merge branch 'workload' of https://github.com/highfidelity/hifi into workload
2018-03-07 18:54:21 -08:00
Sam Gateau
dc122b4ce8
Merge branch 'master' of https://github.com/highfidelity/hifi into master-workload
2018-03-07 18:14:44 -08:00
Brad Davis
d858d34523
Update material binding
2018-03-07 17:27:47 -08:00
Brad Davis
ddd60ded03
Merge remote-tracking branch 'upstream/master' into bindless_master
2018-03-07 16:04:35 -08:00
Sam Gondelman
f51a35455a
Merge pull request #12515 from SamGondelman/scriptableMaterials
...
Material reflection
2018-03-07 14:29:31 -08:00
SamGondelman
96e48a0162
warnings
2018-03-07 13:50:51 -08:00
SamGondelman
19e4fb2355
materials on primitives
2018-03-07 12:22:17 -08:00
David Rowe
a62b6b7150
Merge branch 'master' into 21709
2018-03-07 17:34:53 +13:00
samcake
4a91ac11c9
Adding controls of the regions
2018-03-06 18:19:02 -08:00
samcake
923c81ae28
Swap order of the ZoneRendererJob with DrawLocalLights to fix the local lights
2018-03-06 17:38:27 -08:00
Cristian Luis Duarte
bde2ba9272
Merge remote-tracking branch 'gcgithub/android_bubble_fix' into android_experimental_joystick_fixed
2018-03-06 22:02:23 -03:00
Brad Davis
f9605cffb1
Target available mip
2018-03-06 11:20:54 -08:00
Sam Gateau
7e96608699
introducing the first stage of the workload engine to setup view and expand the view definition
2018-03-06 01:35:16 -08:00
Brad Davis
8bfc610cfb
Merge remote-tracking branch 'upstream/master' into android
2018-03-05 11:48:58 -08:00
NissimHadar
1eb0dde3d2
Merge branch 'master' of github.com:highfidelity/hifi into shadowControlsOffZvork
2018-03-05 11:36:39 -08:00
samcake
660c4c30e9
Representing the view spheres
2018-03-02 18:22:51 -08:00
samcake
7179a31d17
Merge branch 'workload' of https://github.com/highfidelity/hifi into workload
2018-03-02 17:51:19 -08:00
samcake
cc392944b5
Merge branch 'master' of https://github.com/highfidelity/hifi into master-workload
2018-03-02 17:49:10 -08:00
samcake
fc8f1c1e65
Resolving conflicts
2018-03-02 14:20:33 -08:00
Cristian Luis Duarte
76e4a5bef2
Android - Change for test, this cast should avoid crashes due to SIGSEV in ToneMappingDeferred::run inputs.get1().
2018-03-02 18:46:14 -03:00
samcake
b8fb97c824
Resolving conflicts
2018-03-02 10:36:55 -08:00
samcake
a40f8cefa2
Merge branch 'master' of https://github.com/highfidelity/hifi into workload
2018-03-02 09:01:16 -08:00
samcake
d4d5f3a7f0
Merge branch 'master' of https://github.com/highfidelity/hifi into master-workload
2018-03-02 08:50:47 -08:00
NissimHadar
000b08f7c0
Merge branch 'master' of github.com:highfidelity/hifi into shadowControlsOffZvork
2018-03-02 08:07:01 -08:00
samcake
5b8e18f15d
Adding the pipeline to render the view spheres
2018-03-01 17:57:44 -08:00
NissimHadar
0f2cf8ea85
Re-implemented shadow controls.
2018-03-01 14:24:20 -08:00
samcake
a227cf1edb
Fixing bad key/pipeline pair
2018-03-01 10:49:58 -08:00
samcake
94fa2ef6a0
Adding debug color of the region
2018-02-28 17:59:59 -08:00
samcake
b1b539e07a
Adding debug color of the region
2018-02-28 17:56:37 -08:00
samcake
dc286544c5
Merging with nissim's pr
2018-02-28 17:54:54 -08:00
samcake
a7542d5b90
fixing the shadow
2018-02-28 17:46:22 -08:00
samcake
d91fb543f3
Fix the ssbo in GL4.5 and represent the workload proxies of the space and expose the workload engine to the JS api
2018-02-28 17:15:40 -08:00
NissimHadar
5d7e6651a7
Use correct pixel shader.
2018-02-28 11:05:02 -08:00
samcake
e6d5f90847
Merge branch 'workload' of https://github.com/highfidelity/hifi into workload
2018-02-28 10:30:14 -08:00
Andrew Meadows
3ca21dda67
Merge hifi/master of into hifi/workload
2018-02-28 10:28:31 -08:00
samcake
31462a87c3
now identifying the issue with ResourceBUffer
2018-02-28 10:13:13 -08:00
NissimHadar
faad930e35
WIP.
2018-02-28 08:44:01 -08:00
NissimHadar
5764a21c4a
WIP.
2018-02-28 08:12:48 -08:00
Olivier Prat
bf70e1d4ee
Merge branch 'master' of http://github.com/highfidelity/hifi into taapre
2018-02-28 09:16:31 +01:00
samcake
3360c5a968
Debugging the ssbo bug
2018-02-27 18:46:12 -08:00
NissimHadar
7cae04883e
WIP.
2018-02-27 17:19:02 -08:00
NissimHadar
f52f146db5
WIP.
2018-02-27 16:28:46 -08:00
David Rowe
a782b6779a
Merge branch 'master' into 21709
...
# Conflicts:
# interface/src/ui/overlays/Overlays.h
# interface/src/ui/overlays/Shape3DOverlay.cpp
# libraries/entities/src/EntityItemProperties.cpp
# libraries/entities/src/EntityScriptingInterface.h
2018-02-28 12:42:05 +13:00
NissimHadar
00f3682bbe
NOT WORKING YET.
2018-02-27 14:09:31 -08:00
Brad Davis
136ced98c3
Merge remote-tracking branch 'upstream/master' into android_dev
2018-02-27 13:44:00 -08:00
SamGondelman
cc53b338db
Merge remote-tracking branch 'upstream/master' into scriptableMaterials
2018-02-27 13:30:03 -08:00
SamGondelman
0fca56eef0
Revert "Merge pull request #12407 from NissimHadar/shadowControlsOffZvork"
...
This reverts commit 3201d2ba21
, reversing
changes made to c0f20900a0
.
2018-02-27 11:33:05 -08:00
SamGondelman
a4b04d9d43
merge
2018-02-27 10:08:30 -08:00
Brad Davis
6254e2b569
PR feedback
2018-02-27 09:11:40 -08:00
Brad Davis
f01c42dcc9
Fixing merged dual-quat pipelines
2018-02-27 08:54:46 -08:00
John Conklin II
48f0cded05
Merge pull request #12440 from humbletim/Leopoly_Phase1_010_graphics-scripting
...
Leopoly_Phase1_010 Graphics Scripting
2018-02-27 07:53:25 -08:00
Olivier Prat
f356d9d9ee
Merge branch 'taa' into taapre
2018-02-27 10:17:26 +01:00
Olivier Prat
2eb7be26cf
Merged with master and fixed tablet NoAA flag
2018-02-27 10:16:25 +01:00
Olivier Prat
2d71d7da9f
Merge branch 'master' of http://github.com/highfidelity/hifi into taa
2018-02-27 09:11:43 +01:00
humbletim
d3bae87066
* remove unneeded Q_DECLARE_METATYPEs
...
* CR feedback
2018-02-26 19:07:55 -05:00
Brad Davis
b9387f2a21
Merge remote-tracking branch 'upstream/master' into android_dev
2018-02-26 13:18:14 -08:00
SamGondelman
6fe2d46d7c
merge
2018-02-26 12:40:14 -08:00
Sam Gondelman
d1d6adf447
Merge pull request #12493 from sethalves/fix-shadows-on-osx-1
...
fix osx shadows
2018-02-26 11:46:43 -08:00
Anthony J. Thibault
f5fcaae283
Merge branch 'master' into bug-fix/entity-mat-avatar-dual-quaternions
2018-02-26 10:55:44 -08:00
Anthony J. Thibault
0404b722e4
Code review feedback
2018-02-26 10:00:32 -08:00
Brad Davis
3e552e5739
Fix warnings
2018-02-26 09:53:35 -08:00
Olivier Prat
12d7e89d7e
Switched back velocity buffer job to original place while I try to get more info on how/where that tablet is rendered
2018-02-26 18:13:41 +01:00
Olivier Prat
d288ebe79e
Moved velocity buffer job just before antialiasing job to be sure tablet model in HMD writes correct velocity and gets properly antialiased
2018-02-26 18:07:44 +01:00
Olivier Prat
c04bf095ec
Limited sharpen range
2018-02-26 16:48:10 +01:00
Olivier Prat
16cd1e3fd5
Adjusted bloom effect to work with antialiasing
2018-02-26 15:26:12 +01:00
Olivier Prat
419e064e65
Moved antialiasing before tonemapping
2018-02-26 14:57:59 +01:00
humbletim
3dbe5d79bb
fix windows punctilious warnings
2018-02-26 06:01:16 -05:00
humbletim
f824edd04e
* remove Model_temporary_hack
...
* split gpuhelpers and mesh part
* fix objwriter
* more work on bufferview helpers
* cr cleanup
2018-02-26 04:58:22 -05:00
SamGondelman
b56f755034
material reflection
2018-02-23 17:58:46 -08:00
Brad Davis
0550138609
Merge remote-tracking branch 'upstream/master' into android_dev
2018-02-23 12:48:10 -08:00
Olivier Prat
37fdf81f1b
Fix warnings on mac and ubuntu
2018-02-23 19:37:12 +01:00
Seth Alves
59bd05aa55
make shadow-related shader compile on osx
2018-02-23 09:22:34 -08:00
humbletim
058e4d1926
CR feedback; whitespace / remove unnecessary diffs
2018-02-23 09:12:33 -05:00
humbletim
f8fe06213d
CR feedback; whitespace / remove unnecessary diffs
2018-02-23 09:11:23 -05:00
Olivier Prat
6a550e983f
Disable sharpen with FXAA
2018-02-23 14:46:37 +01:00
Olivier Prat
095f426f31
Adjusted default sharpen
2018-02-23 14:43:22 +01:00
humbletim
6ea4b660b7
CR feedback; remove ok bool pointer and all metadata; cleanup
2018-02-23 07:47:39 -05:00
Olivier Prat
c9a6d6bf14
Added adjustable post sharpen filter
2018-02-23 11:53:05 +01:00
Olivier Prat
4636f43728
Simplified camera view history and TAA is now working in all circumstances.
2018-02-23 10:19:05 +01:00
Anthony J. Thibault
0469eafbe4
Switch between dualQuats and matrix skinning based on model entity scale factor.
2018-02-22 18:35:16 -08:00
Bradley Austin Davis
12d1885dff
Merge pull request #12428 from gcalero/android_ui_fixes
...
Android ui fixes
2018-02-22 18:28:18 -08:00
Brad Davis
e0e7fb04f2
Fix merge issues
2018-02-22 18:08:56 -08:00
Brad Davis
aeb29db37d
Merge remote-tracking branch 'upstream/stable' into android_stable
2018-02-22 17:35:00 -08:00
samcake
101872abce
Still marinating how to represent the proxy values...
2018-02-22 16:44:35 -08:00
NissimHadar
3150b963c0
Implemented call to abortTask().
2018-02-22 16:29:58 -08:00
Brad Davis
4e2d3f23a6
Fix tonemapping on forward render pipeline / GLES
2018-02-22 15:38:15 -08:00
Olivier Prat
ebe05d1f6f
Still have to fix TAA when GPU is slower than game
2018-02-22 18:59:25 +01:00
Anthony J. Thibault
86351f19a9
Merge branch 'master' into bug-fix/entity-mat-avatar-dual-quaternions
2018-02-22 08:44:21 -08:00
humbletim
010c714abc
restore original Entities.getMeshes
2018-02-22 08:51:54 -05:00
humbletim
4d43e54346
use shared buffer_helpers::clone
2018-02-22 08:41:15 -05:00
humbletim
e4a2a589a5
CR fedback and cleanup
2018-02-22 07:56:09 -05:00
humbletim
72fca7e57e
Merge remote-tracking branch 'samuel/scriptableMaterials' into Leopoly_Phase1_010_graphics-scripting-merge
2018-02-22 05:18:05 -05:00
humbletim
be8d79f53f
CR fedback and cleanup
2018-02-22 05:15:01 -05:00
Olivier Prat
aa46d16699
A bit of cleanup in TAA shaders
2018-02-22 10:09:03 +01:00
samcake
9c136e7dac
Trying to render the proxies without success
2018-02-21 17:31:53 -08:00
Nissim Hadar
bf4ba07b72
Added parameters to canCastShadow - still sucks.
2018-02-21 12:36:34 -08:00
Olivier Prat
dca7b7aaba
TAA is working on HMD! Still some issues when game rate is low
2018-02-21 17:34:51 +01:00
Olivier Prat
093a1491cd
Renamed resourcering to resourceswapchain
2018-02-21 15:43:19 +01:00
Olivier Prat
f53c2f41a5
Merge branch 'master' of http://github.com/highfidelity/hifi into prev
2018-02-21 09:46:38 +01:00
Nissim Hadar
6f84e4c977
Moved shadows and ambient occlusion to menu checkboxes.
2018-02-20 23:45:07 -08:00
samcake
f1dcfeb25e
Adding shaders and means to render the proxies contained in the workload SPace
2018-02-20 18:20:12 -08:00
SamGondelman
4c6169ec78
merge and a little cleanup
2018-02-20 15:45:34 -08:00
SamGondelman
4f0f6709c1
fix build errors
2018-02-20 13:56:06 -08:00
humbletim
5791ca4c51
interim checkin
2018-02-20 12:22:04 -05:00
Nissim Hadar
b2a06cdb98
Merge branch 'master' of https://github.com/highfidelity/hifi into shadowControlsOffZvork
...
# Conflicts:
# libraries/entities/src/EntityItemProperties.cpp
# libraries/entities/src/ShapeEntityItem.h
# libraries/networking/src/udt/PacketHeaders.cpp
# libraries/networking/src/udt/PacketHeaders.h
2018-02-19 13:05:57 -08:00
Nissim Hadar
6a9bbaf0a5
WIP - clean-up.
2018-02-19 12:00:30 -08:00
Gabriel Calero
779e45aae7
Restore avatar overlays
2018-02-19 16:12:41 -03:00
Sam Gateau
fd49c0d100
Merge pull request #12401 from SamGondelman/decals
...
Material Entities
2018-02-19 10:58:02 -08:00
Olivier Prat
18af60f3eb
Added RingBuffer mechanism to gpu lib
2018-02-19 18:48:58 +01:00
Olivier Prat
9cfe53be3e
Merged from orgin taa
2018-02-19 17:50:10 +01:00
Olivier Prat
f5a2557a2e
Merged with master
2018-02-19 17:28:39 +01:00
David Rowe
67cfe783be
Entity properties JSDoc
2018-02-19 12:17:31 +13:00
Nissim Hadar
7ba8a9935a
No extraneous shadows.
2018-02-16 19:23:31 -08:00
Nissim Hadar
a2cc78b200
Merge branch 'master' of https://github.com/highfidelity/hifi into shadowControlsOffZvork
2018-02-16 14:01:57 -08:00
Nissim Hadar
4c1f22f84e
Models and Avatar cast shadows (box doesn't, yet).
2018-02-16 14:01:33 -08:00
Nissim Hadar
194c7f4101
WIP - for review.
2018-02-16 09:28:15 -08:00
SamGondelman
b189433855
merge
2018-02-15 15:50:36 -08:00
SamGondelman
2d754edf74
CR
2018-02-15 15:48:41 -08:00
Nissim Hadar
df7a8389b3
Fixed possible crash.
2018-02-15 11:51:06 -08:00
samcake
b21b98c810
Add a way to early abort a task from a Job, apply that to the highlight effect to shave unecessary work
2018-02-15 11:24:20 -08:00
Nissim Hadar
26e7a85a95
Fixed possible crash.
2018-02-14 21:15:29 -08:00
Nissim Hadar
a679b6f828
Fixed possible crash.
2018-02-14 18:55:04 -08:00
samcake
246ac25d0a
Introducing a way to abort a task from one of its job, using it to skip highlight tasks if nothing to highlight
2018-02-14 17:36:46 -08:00
Sam Gondelman
15cdfef16a
Merge branch 'master' into decals
2018-02-14 17:33:01 -08:00
Nissim Hadar
054b2bf3e2
Merge branch 'master' of https://github.com/highfidelity/hifi into shadowControlsOffZvork
...
# Conflicts:
# libraries/networking/src/udt/PacketHeaders.cpp
# scripts/system/html/js/entityProperties.js
2018-02-14 17:10:07 -08:00
SamGondelman
324eefc914
remove fresnel, add unlit, fix overlays, cleanup
2018-02-14 17:02:07 -08:00
samcake
6357f36a97
Fixing names
2018-02-14 10:39:14 -08:00
Nissim Hadar
1632ab9782
Changed flag to "cast shadow" instead of "don't cast shadow".
2018-02-13 18:27:36 -08:00
samcake
1d3ae1b187
Work in progress to get the render items beeing tagged correctly for groupCulled
2018-02-13 17:50:01 -08:00
Anthony J. Thibault
d2c199104e
Avatars use Dual Quaternion Skinning and Model Entities do not.
2018-02-13 17:47:49 -08:00
Nissim Hadar
23a29b8d4b
Added don't castr shadow flag to entity and shape classes.
2018-02-13 16:16:04 -08:00
SamGondelman
4500ed17e7
merge from master
2018-02-13 13:58:39 -08:00
SamGondelman
38290064c1
replace materials by name, hide material mode for now
2018-02-13 13:24:08 -08:00
Andrew Meadows
20c2a4470e
merge 'findByID' into 'workload-001'
2018-02-13 11:47:02 -08:00
Anthony J. Thibault
7f5f48bca9
Models can now switch between dual quats and matrix palette skinning.
...
but not dynamically, because we still only compile one version of the shader.
2018-02-13 11:37:14 -08:00
Gabriel Calero
99f6c80b2a
Temporary remove ToneMappingDeferred
2018-02-13 10:00:31 -08:00
Sam Gateau
040710807d
Merge pull request #12346 from Zvork/scripts
...
Fix transition (ex-fade) debugging scripts
2018-02-13 09:08:35 -08:00
Andrew Meadows
8231a56b22
pull task out of render and into its own lib
2018-02-13 08:56:11 -08:00
Anthony J. Thibault
cf5452313a
WIP check in of making the use of dq or mat dynamic per model
2018-02-12 18:44:24 -08:00
Nissim Hadar
34aab4a9c8
Merge branch 'master' of https://github.com/highfidelity/hifi into shadowControlsOffZvork
...
# Conflicts:
# libraries/entities-renderer/src/RenderableZoneEntityItem.cpp
2018-02-12 17:50:39 -08:00
John Conklin II
51bf3c1466
Merge pull request #12323 from Zvork/shadow
...
Shadow performance / acnee improvements
2018-02-12 14:41:13 -08:00
John Conklin II
d084e58f48
Merge pull request #12328 from Atlante45/fix/misc-bugs
...
Misc bug fixes
2018-02-12 14:31:38 -08:00
Nissim Hadar
4acd0a34f5
Seems OK. Before adding flag to entity.
2018-02-12 12:55:14 -08:00
SamGondelman
9e8aa1898c
warnings, load material from URL, shapeID -> parentMaterialID
2018-02-12 12:50:09 -08:00
SamGondelman
5337377ef5
Merge remote-tracking branch 'upstream/master' into decals
2018-02-09 14:40:20 -08:00
samcake
522c577e73
FIxing the bad ambient lighting on scattering surfaces
2018-02-09 14:08:55 -08:00
SamGondelman
84cd0e1529
wip live material swapping on model entities, model overlays, avatars,
...
and albedo swap on shape entities
2018-02-09 12:00:08 -08:00
samcake
e64c029424
fixing the scattering bad ambient lighting
2018-02-09 11:32:29 -08:00
NissimHadar
7ee5245aeb
Added shadow caster flag to filter.
2018-02-09 10:45:29 -08:00
samcake
4419dfe622
Addressing review comments
2018-02-09 10:02:16 -08:00
humbletim
a08770c816
cleanup
2018-02-09 02:29:20 -05:00
Sam Gateau
0e25b7bd35
Fixing the normal map computation
2018-02-08 23:27:12 -08:00
Sam Gateau
f20e1a727e
Removing the specular pipeline since we now take care of it with the base shader, remove unused shader include files adding the tone map pass
2018-02-08 23:07:39 -08:00
samcake
b66da1897d
improving the forward rendering pass, removing the specular variation and making it defautl
2018-02-08 17:59:07 -08:00
NissimHadar
950a62f3f8
Global graphics flag default to on.
...
Added cast shadows flag to zone/keylight.
Exit the RenderShadowMap job if current keylight doesn't cast shadows.
2018-02-08 15:52:20 -08:00
Bradley Austin Davis
ab5355dbdd
First pass at bindless textures
2018-02-08 11:11:36 -08:00
samcake
03aeb7adda
Adding the ubo slot assignment for the resource texture table
2018-02-08 11:08:23 -08:00
samcake
536ada3973
Introducing the TextureTable in the gpu shader system
2018-02-08 11:00:37 -08:00
samcake
caacd3e5cf
Trying to fix the forwaard rendering
2018-02-07 18:46:47 -08:00
Bradley Austin Davis
fd007e845d
Squashed scribe changes
2018-02-07 10:29:29 -08:00
Bradley Austin Davis
ae092f6c0b
Merge remote-tracking branch 'upstream/master' into fix/shader_length
2018-02-07 09:48:23 -08:00
NissimHadar
d01f9cd1fb
Fixing git crap.
2018-02-06 23:51:08 -08:00
Bradley Austin Davis
0455fb37b6
Merge remote-tracking branch 'upstream/master' into fix/shader_length
2018-02-06 15:55:01 -08:00
Olivier Prat
d248e1ed79
Merge branch 'master' of http://github.com/highfidelity/hifi into scripts
2018-02-06 18:00:38 +01:00
Olivier Prat
733d36df47
Fixed save / load of fade effect configurations
2018-02-06 17:57:04 +01:00
Olivier Prat
179aca2bf9
Shadow task now uses LOD culling from main view task
2018-02-06 11:47:39 +01:00
Andrew Meadows
96c97547f9
Merge pull request #12205 from jherico/no_widgets
...
Remove some unneeded Qt dependencies
2018-02-05 15:32:54 -08:00
Olivier Prat
92279b5939
Merged with master
2018-02-05 18:24:05 +01:00
Olivier Prat
445ffbd82f
Added tag bits to shadow octree query
2018-02-05 16:35:55 +01:00
Olivier Prat
2940a67b3e
Merged with master
2018-02-03 16:55:25 +01:00
SamGondelman
4d4294dd6a
Merge remote-tracking branch 'upstream/master' into decals
2018-02-02 16:50:01 -08:00
SamGondelman
d7f4b033e8
wip finish adding material entity
2018-02-02 16:49:33 -08:00
John Conklin II
c8bb26ae74
Merge pull request #12294 from samcake/pastel
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Improve startup time by optimizing shader bookkeeping
2018-02-02 16:37:44 -08:00
John Conklin II
9f4820df3b
Merge pull request #12255 from Zvork/trnormalmap
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Normal map support on translucent objects
2018-02-02 14:19:50 -08:00
Brad Davis
08e52e5ef3
Fix additional highp
2018-02-02 14:15:21 -08:00
Brad Davis
dca3061107
Fix material key on Android
2018-02-02 13:45:24 -08:00
Atlante45
8ebb3e52d8
Misc bug fixes
2018-02-02 13:10:49 -08:00
Olivier Prat
03daba9bac
Removed duplicate shader include
2018-02-02 18:18:24 +01:00
Olivier Prat
8a011036ef
Removed warnings on mac and ubuntu
2018-02-02 18:07:35 +01:00
Seth Alves
861497e907
Merge branch 'master' of github.com:highfidelity/hifi into cauterize-head-av-entities-1
2018-02-02 08:56:18 -08:00
Seth Alves
14d5029f4d
only update cauterization of child entities when something relevant changes
2018-02-02 08:56:11 -08:00
Olivier Prat
e9747e9d85
Small optimisations in shadow shader
2018-02-02 15:06:22 +01:00
Olivier Prat
ac92b3c130
Merge branch 'master' of http://github.com/highfidelity/hifi into scribe
2018-02-02 14:01:59 +01:00
Olivier Prat
234cb1e3e6
Added anti frustum test to remove lower cascade objects from higher shadow cascades
2018-02-02 12:15:43 +01:00
Olivier Prat
1f4671ba17
Cleaned up orthographic shadow culling functor
2018-02-02 11:09:28 +01:00
Olivier Prat
3804917cf4
Orthographic octree selection seems to be working
2018-02-02 09:40:57 +01:00
Olivier Prat
a44c5c9814
Merge branch 'master' of http://github.com/highfidelity/hifi into trnormalmap
2018-02-02 08:46:38 +01:00
humbletim
06afaa7470
BufferView <-> QVariant/QScriptValue conversion
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update MeshProxy/SimpleMeshProxy and ScriptableModel
ModelScriptingInterface / scriptable::ModelProvider
integration
update to RC-63
initial graphics-scripting refactoring
graphics-scripting baseline commit
wip commit
Geometry -> MeshPart
remove SimpleMeshProxy
collapse graphics-utils -> graphics-scripting
scriptable::Model => scriptable::ScriptableModel
2018-02-01 16:30:29 -05:00
Anthony J. Thibault
a1b67afabf
Fix for rigidly bound mesh not being properly cauterized.
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For example, sometimes in first person view, you can see the back of your avatar's eyes or the brim of your avatar's hat.
2018-02-01 11:57:50 -08:00
Seth Alves
482be7ba4e
Merge branch 'master' of github.com:highfidelity/hifi into cauterize-head-av-entities-1
2018-02-01 06:36:04 -08:00
Sam Gateau
351f619555
Fixing a shader error on android
2018-01-31 23:35:16 -08:00
samcake
582ef2a8a2
MErging with master
2018-01-31 11:00:23 -08:00
Seth Alves
64a46bf5df
merge from upstream
2018-01-31 10:43:41 -08:00
Olivier Prat
d422545c78
Changed shadow task to do a single octree query as well as pipeline/depth sort for all cascades. Still issue with disapearing objects from shadow map with viewpoint
2018-01-31 17:13:06 +01:00
Olivier Prat
3fa2babec2
Moved cascade frustum pre-computation to single ShadowSetup job
2018-01-31 11:55:46 +01:00
Olivier Prat
f344e44d26
Switched to a simpler manual fixed/slope based shadow bias system. Automatic stuff fail most of the time
2018-01-31 10:19:17 +01:00
Atlante45
bc819c698e
Merge branch 'stable' of https://github.com/highfidelity/hifi into merge-back
2018-01-30 16:09:30 -08:00
Olivier Prat
5e6300ce46
Merged with master
2018-01-30 09:52:30 +01:00
MiladNazeri
3585bead96
Merge pull request #12037 from humbletim/Leopoly_Phase1_004_RayPick-Changes
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Leopoly_Phase1_004_RayPick-Changes
2018-01-29 14:02:38 -08:00
samcake
1fd4c5c1a4
Integrating the tag flags to the render item key and adding configration of the render pipelien with the Tag information
2018-01-29 12:20:51 -08:00
John Conklin II
92b9290294
Merge pull request #12267 from hyperlogic/bug-fix/rc63-neck-cauterization
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RC63: Bug fix for avatar neck cauterization
2018-01-29 10:52:10 -08:00
Olivier Prat
0324f41565
Trying to improve adaptive shadow bias
2018-01-29 17:23:35 +01:00
Olivier Prat
70a7ecc5f0
Fixed merge with remote trnormalmap
2018-01-29 10:50:17 +01:00
Olivier Prat
4cbfef55ef
Merged with master. Had to add back shaders and code
2018-01-29 10:33:16 +01:00
Brad Davis
0781d8eaf0
Remove some unneeded Qt dependencies
2018-01-28 22:18:24 -08:00
Brad Davis
87a41ef176
Force the forward pipelines to setup the lighting data
2018-01-28 14:56:15 -08:00
Brad Davis
07aee1ef68
Ensure the fragment normal is noramlized
2018-01-28 14:55:28 -08:00
Brad Davis
7565e08657
Make ambient light header GLES safe
2018-01-28 14:40:25 -08:00
Brad Davis
29d6813963
Fixing header ordering
2018-01-28 14:39:51 -08:00
Sam Gateau
221475d7d9
FIxing the dark ambient lighting on scattering surface
2018-01-27 10:37:32 -08:00
Sam Gateau
3d9985fa67
FIx the scattering ambient lighting diffuse which was too dark (got divided by PI) comparedd to non scattering
2018-01-27 08:48:19 -08:00
samcake
8dfa3aace3
cleaning en route
2018-01-26 17:34:37 -08:00
Anthony J. Thibault
3be857567b
updated Skinning.slh comment and constant.
...
(cherry picked from commit 43eaa02ef0
)
2018-01-26 14:02:18 -08:00
Olivier Prat
6b0b17ff63
Working on better adaptive bias algorithm for shadow
2018-01-26 17:57:20 +01:00
Olivier Prat
9cb5c95fe3
Added velocity buffer to deferredLighting.qml
2018-01-26 15:05:46 +01:00
Olivier Prat
1aa41918d0
Merge branch 'master' of http://github.com/highfidelity/hifi into taa
2018-01-26 15:01:30 +01:00
Sam Gateau
51dac04374
Introducing the tag in lieu of the vsisiblity mask
2018-01-26 02:59:43 -08:00
Brad Davis
f3d451c2ef
Fix GLES compilation for shader
2018-01-25 19:33:42 -08:00
Sam Gateau
23b99f04cd
Merge branch 'master' of https://github.com/highfidelity/hifi into seth-branch
2018-01-25 18:33:37 -08:00
Anthony J. Thibault
1ad65b8da5
Bug fix for twisted knees on some avatars.
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The FBXReader inverse bind pose calculation can sometimes introduce floating point fuzz into
the bottom row of the matrix. The Transform class checks this bottom row before doing decomposition
into translation, rotation and scale. If it detects that this row is not exactly (0, 0, 0, 1) it aborts.
And returns identity. To guarantee that it preforms the decomposition correctly slam the row to (0, 0, 0, 1),
before conversion to a Transform instance.
(cherry picked from commit 991ba7f195
)
2018-01-25 18:31:41 -08:00
Anthony J. Thibault
21c1e32490
Bug fix for avatar neck cauterization
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The basic dual-quaternion skinning algorithm does not handle non-rigid transformations like scale well.
Because we only use scaling for head cauterization, we special case this by passing in a cauterization factor,
as well as a cauterization position to the vertex shader. If a vertex is flagged as cauterized, we slam it to equal the cauterization position.
Although, not as smooth as the previous method, it seems to work well enough on the avatar's I've tested.
(cherry picked from commit faf8350369
)
2018-01-25 17:47:39 -08:00
samcake
2f4e61888f
Making it work maybe
2018-01-25 16:57:35 -08:00
Brad Davis
361b767586
Merge branch 'fix/render_config' into android
2018-01-25 14:50:41 -08:00
Olivier Prat
b7b478f640
Using proper inverse projection matrix in velocity buffer computation to reproject to world pos
2018-01-25 17:33:18 +01:00
Olivier Prat
5af4337b0e
Merged with master
2018-01-25 10:11:53 +01:00
Olivier Prat
f3aac2a7b5
Merged with samcake/black
2018-01-25 09:27:48 +01:00
samcake
ae6a95ec0d
fixing my bugs on vissibility
2018-01-24 18:07:35 -08:00
Olivier Prat
95882e0cde
Merged with master
2018-01-24 10:51:54 +01:00
Olivier Prat
d0f2138e87
Merged with master
2018-01-24 10:00:41 +01:00
Olivier Prat
c92a9975ba
Merged with master
2018-01-24 09:53:38 +01:00
Seth Alves
1cbc2e31cf
merge from upstream
2018-01-23 15:21:03 -08:00
humbletim
65455e7b50
Merge remote-tracking branch 'upstream/master' into Leopoly_Phase1_004_RayPick-Changes
2018-01-23 14:57:33 -05:00
Olivier Prat
55abaf33fb
Added shaders to support normal maps on translucent objects
2018-01-23 17:35:01 +01:00
Olivier Prat
24692f13fd
Added separate scribe function to evalGlobalLightingAlphaBlendedWithHaze to shorten shader C string
2018-01-23 14:19:39 +01:00
Brad Davis
8f993e5a68
Merge branch 'android' into android_new
2018-01-22 12:48:38 -08:00
Olivier Prat
43f7bb5f56
Fixed compilation error due to really long shader
2018-01-22 16:50:03 +01:00
Olivier Prat
a807e41ff4
Merge branch 'master' of http://github.com/highfidelity/hifi into locallights
2018-01-22 16:05:54 +01:00
Brad Davis
d2fe9e2710
PR feedback
2018-01-19 20:24:34 -08:00
Brad Davis
3e7872637d
Merge branch 'android' into android_new
2018-01-19 14:40:01 -08:00
Brad Davis
d53b8b38ac
Merge remote-tracking branch 'upstream/master' into android
2018-01-19 14:35:20 -08:00
Seth Alves
9be2c67f00
Merge branch 'master' of github.com:highfidelity/hifi into cauterize-head-av-entities-1
2018-01-19 11:46:34 -08:00
Brad Davis
3dba928b72
Merge remote-tracking branch 'upstream/android' into android_new
2018-01-19 10:36:46 -08:00
Seth Alves
bce9b5f459
Merge branch 'master' of github.com:highfidelity/hifi into cauterize-head-av-entities-1
2018-01-19 09:53:54 -08:00
Olivier Prat
12c48a38f7
Normalized diffuse & specular of directional, point and spot lights such as a light intensity of 1 gives a perpendicular diffuse lighting of the same color as the albedo for dielectric materials.
2018-01-19 13:58:35 +01:00
Brad Davis
bdfa1273ba
Merge remote-tracking branch 'upstream/master' into android
2018-01-18 17:33:10 -08:00
Brad Davis
0a0e5ab84b
Don't try to set invalid slots in the fade effect
2018-01-18 16:49:19 -08:00
Brad Davis
6fa0ef88ff
Fix compile issues in forward global light
2018-01-18 16:48:48 -08:00
Brad Davis
a9b2cc3408
Fixing lighting shader and removing being of light
2018-01-18 15:25:22 -08:00
Seth Alves
31c007d167
more backwards logic, added withViewVisibilityMask call in ItemKey
2018-01-18 14:15:30 -08:00
Seth Alves
7c32d3c536
flip logic back around
2018-01-18 13:49:17 -08:00
Seth Alves
0ad4cdc41b
works now
2018-01-18 13:15:47 -08:00
Seth Alves
fb974b0b9c
attempt to straighten out use of view-visibility masks
2018-01-18 10:09:23 -08:00
Brad Davis
9e2503893c
Merge remote-tracking branch 'gcalero/android_render_forward_fixes' into android_new
2018-01-18 10:03:50 -08:00
Olivier Prat
902bfac380
Merged with master
2018-01-18 18:31:04 +01:00
Seth Alves
1c819c8422
formatting
2018-01-18 09:12:37 -08:00
Sam Gateau
dd436229c1
Merge pull request #12193 from SamGondelman/transparent
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Fix black flashing on transparent objects
2018-01-18 09:11:46 -08:00
Sam Gateau
7a9740d258
visible-perview
2018-01-18 02:18:46 -08:00
Sam Gateau
c1b7bc3ff8
Merge branch 'master' of https://github.com/highfidelity/hifi into visible-perview
2018-01-17 18:50:56 -08:00
Brad Davis
cbb2d9d854
Merge remote-tracking branch 'upstream/master' into android
2018-01-17 17:51:39 -08:00
SamGondelman
a44c965f56
fix black flashing on transparent objects
2018-01-17 15:59:07 -08:00
Seth Alves
33c586de60
Merge pull request #12188 from hyperlogic/feature/small-anim-refactor
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Remove dangerous "Use Anim Pre and Post Rotations" menu item
2018-01-17 13:41:51 -08:00
Bradley Austin Davis
25b778be1d
Tracking down remaining SOX crashes
2018-01-17 12:18:39 -08:00
Bradley Austin Davis
9f6c2c3cdd
Merge remote-tracking branch 'upstream/master' into android
2018-01-17 11:44:00 -08:00
Gabriel Calero
1ad61b7683
Adding forward pipelines for translucent objects
2018-01-17 16:26:17 -03:00
samcake
ecb7c622be
Merge branch 'master' of https://github.com/highfidelity/hifi into visible-perview
2018-01-17 10:51:37 -08:00
Sam Gateau
0e72197a37
Merge pull request #12179 from Zvork/specular
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Fixed error in Specular shader which gave low key specular highlights
2018-01-17 10:51:25 -08:00
samcake
51ed878683
Merge branch 'master' of https://github.com/highfidelity/hifi into visible-perview
2018-01-17 09:32:03 -08:00
Seth Alves
69a33428c0
Merge pull request #12078 from druiz17/soft-entities
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Soft Entities
2018-01-17 08:02:37 -08:00
Olivier Prat
e6caa83d73
Merged with master
2018-01-17 16:35:31 +01:00
Olivier Prat
efa6a8c0b5
Merged with master
2018-01-17 15:49:46 +01:00
Olivier Prat
49549ced17
Fixed compilation with new shader system
2018-01-17 10:52:58 +01:00
Brad Davis
795a3b8407
Fix merge errors
2018-01-16 19:27:35 -08:00
Brad Davis
6a06bf405a
Merge remote-tracking branch 'upstream/master' into android
2018-01-16 18:24:44 -08:00
Anthony J. Thibault
bc587bf6d8
Removal of legacy Rig methods
2018-01-16 18:19:35 -08:00
Anthony J. Thibault
576273efe3
Remove Rig::restoreJointPosition and references to it.
2018-01-16 18:01:58 -08:00
Olivier Prat
3911ce59cc
Scribe now outputs .h and .cpp. Need to change how shader source is referenced in C++ code
2018-01-16 19:02:12 +01:00
humbletim
b91d536dd0
rename model:: -> graphics::
2018-01-16 12:46:16 -05:00
humbletim
08ccda9cfc
rename libraries/model(src/model) -> libraries/graphics(src/graphics)
2018-01-16 12:44:44 -05:00
Olivier Prat
cdb94d0832
Merge branch 'master' of git://github.com/highfidelity/hifi into scribe
2018-01-16 16:43:50 +01:00
Olivier Prat
8fb863e98c
Added SurfaceData mechanism to evalGlobalLight
2018-01-16 15:57:05 +01:00
Olivier Prat
705b475d0c
Merged with master
2018-01-16 15:07:20 +01:00
Olivier Prat
3382a35c3f
Fixed bug due to incorrect discard of fragments with no local lights
2018-01-16 12:13:45 +01:00
Olivier Prat
6686b328c7
Fixed error in Specular shader which gave low key specular highlights
2018-01-16 10:47:46 +01:00
Brad Davis
17e9c3d00c
Don't try to set invalid uniforms
2018-01-15 13:43:19 -08:00
samcake
1baa2a242a
Merge branch 'master' of https://github.com/highfidelity/hifi into visible-perview
2018-01-15 11:12:28 -08:00
Sam Gateau
2f5d2bef49
Merge pull request #12028 from Zvork/roughness_metal
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Lighting model update for better specular
2018-01-15 10:51:18 -08:00
Dante Ruiz
645f608814
fixing merge conflict
2018-01-15 10:45:51 -08:00
Dante Ruiz
c76fdd1f5f
adding scale
2018-01-15 10:43:26 -08:00
Brad Davis
db30e9c45f
Fixing PR builds
2018-01-15 09:47:31 -08:00
Olivier Prat
32445a5660
Updated pipelines
2018-01-15 18:18:13 +01:00
Olivier Prat
54eab1c878
First working local lights on transparent objects
2018-01-15 17:49:55 +01:00
Olivier Prat
a3e50689cb
Modified light outline shader to use some factorized code
2018-01-15 12:18:22 +01:00
Olivier Prat
6af6b5fe41
evalLocalLighting function created in LightLocal.slh
2018-01-15 12:02:29 +01:00
Olivier Prat
ca776fb9b4
Added LightLocal.slh to centralize shading with local lights
2018-01-15 11:36:52 +01:00
Brad Davis
58530c595a
Pre-merge cleanup
2018-01-14 19:48:12 -08:00
Brad Davis
acb95d1355
GLAD polish
2018-01-14 00:10:05 -08:00
Brad Davis
24b83aa0f1
Merge remote-tracking branch 'sam/android-gles' into windows_gles
2018-01-13 11:36:31 -08:00
Brad Davis
3d69ceea71
Re-enable HUD compositing
2018-01-13 11:34:56 -08:00
Sam Gateau
d6e771f01d
Adding the batch as aprameter to the custom pipeline register to be able to make program through a call to runLamda in order to perform the make call in the present thread where the gl context is valid
2018-01-13 10:02:53 -08:00
Sam Gateau
57f1ba2412
Merging with master to be able connect to dev domains and it works. fixing shaders for gles compile errors and disabling material textures by default
2018-01-13 02:00:34 -08:00
Sam Gateau
df0660f823
Merge branch 'master' of https://github.com/highfidelity/hifi into android-gles
2018-01-13 01:00:41 -08:00
Sam Gateau
331a8f3094
fixing the stencil not clearing correctly and shaders not compiled correctly in main thread
2018-01-13 01:00:10 -08:00
Sam Gateau
628731ed19
Merge branch 'windows_gles' of https://github.com/jherico/hifi into android-gles
2018-01-12 19:37:07 -08:00
Brad Davis
ab7aa52a10
GLES emulaton on windows
2018-01-12 19:17:35 -08:00
samcake
836b69ab1b
exposing several visibility flags
2018-01-12 17:42:18 -08:00
Dante Ruiz
283b9a8003
fix softEntity edge cases
2018-01-12 15:31:54 -08:00
Dante Ruiz
5b82c7bc41
fix merge conflict
2018-01-12 11:00:19 -08:00
Anthony J. Thibault
088f227df2
Pass model offset from avatar skeletonModel to attached entity
2018-01-12 10:26:02 -08:00
Olivier Prat
814de4ab81
Scribe now outputs shaders as cpp files.
2018-01-12 11:59:19 +01:00
Brad Davis
7579451c24
Merge remote-tracking branch 'upstream/master' into android
2018-01-11 23:31:45 -08:00
Sam Gateau
e3faec838c
Adding colors to the world
2018-01-11 23:22:51 -08:00
Sam Gateau
6f6aedbf4f
Merge branch 'master' of https://github.com/highfidelity/hifi into android-fixes
2018-01-11 19:56:52 -08:00
Sam Gateau
8142b207af
Making the forward model normal lighted
2018-01-11 19:56:08 -08:00
samcake
f22429d098
Working on the shaders
2018-01-11 18:03:11 -08:00
Anthony J. Thibault
7753b8a0b5
Merge branch 'master' into feature/dual-quat
2018-01-11 17:31:29 -08:00
Dante Ruiz
96a97b5938
added model transform override
2018-01-11 16:41:45 -08:00
samcake
4dd925f025
Fixing forward render task to draw entities and avatars shapes
2018-01-10 17:51:03 -08:00
SamGondelman
e9d751fd23
try to avoid reusing uniform buffer locations
2018-01-10 17:01:01 -08:00
Brad Davis
2c35242af1
Merge remote-tracking branch 'upstream/master' into android_nov
2018-01-10 13:40:12 -08:00
Sam Gateau
539ee82937
Merge pull request #12033 from Zvork/compactvb
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More compact representation of meshes on GPU
2018-01-10 09:11:33 -08:00
Olivier Prat
2960ad845c
Fixed weird rendering bug.
2018-01-10 10:55:45 +01:00
Olivier Prat
cc8a717a81
Merge branch 'master' of git://github.com/highfidelity/hifi into roughness_metal
2018-01-10 10:07:32 +01:00
Brad Davis
105dffebaf
Fixing UI
2018-01-09 18:36:42 -08:00
Nissim Hadar
5b1f8e83d4
Removed gcc warning.
2018-01-09 15:46:15 -08:00
Nissim Hadar
b53e411184
Corrected pushing of default lights.
2018-01-09 15:24:46 -08:00
Nissim Hadar
c3f6faed00
Deal correctly with inheritance at top-most level.
2018-01-09 13:27:57 -08:00
Brad Davis
d6dd29b952
Merge remote-tracking branch 'upstream/master' into android_nov
2018-01-09 11:43:03 -08:00
Brad Davis
bd5af2b493
Working on android avatar rendering
2018-01-09 11:40:32 -08:00
Olivier Prat
db9e5fdae8
Merged from master but rendering seems broken
2018-01-09 11:05:34 +01:00
Sam Gateau
3fd319abec
Merge branch 'master' of https://github.com/highfidelity/hifi into black
2018-01-08 21:11:17 -08:00
Anthony J. Thibault
fbea22e0f0
Renamed imag component to dual, using the correct nomenclature
...
Also removed incomplete test from unit tests.
2018-01-08 18:21:23 -08:00
Nissim Hadar
7811ddb904
Merge branch 'master' of https://github.com/highfidelity/hifi into keylightInheritance
2018-01-08 15:39:09 -08:00
Nissim Hadar
b2b1807490
Changes per code review.
2018-01-08 15:37:06 -08:00
John Conklin II
fab28e7d44
Merge pull request #12106 from SamGondelman/overlayFix
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Fix avatar texture loading
2018-01-08 14:01:15 -08:00
Anthony J. Thibault
59b843781e
Merge branch 'master' into feature/dual-quat
2018-01-08 13:18:42 -08:00
SamGondelman
97c0b33975
fix avatar texture loading
2018-01-08 12:50:05 -08:00