ZappoMan
d2deef97cc
Merge branch 'master' of https://github.com/highfidelity/hifi into team-teaching
2015-06-04 09:24:37 -07:00
Brad Hefta-Gaub
50f44c801a
Merge pull request #5045 from Atlante45/fix_world_box
...
Team Teaching - Temporary fix for models index offset
2015-06-04 09:16:31 -07:00
Atlante45
8e21d9c14b
Merge branch 'team-teaching' of https://github.com/highfidelity/hifi into lod
2015-06-04 18:11:17 +02:00
Atlante45
31d257db09
Temporary fix for models index offset
2015-06-04 17:58:44 +02:00
ZappoMan
c4756f4816
remove dead code
2015-06-04 08:49:26 -07:00
Atlante45
a4340b17e9
Remove deprecated render stats
2015-06-04 14:47:04 +02:00
Brad Davis
edfb1305af
Merge remote-tracking branch 'upstream/master' into plugins
2015-06-04 00:29:39 -07:00
Sam Gateau
fabe8f1a7a
Fixing the skinned mesh rendering issue
2015-06-03 23:18:24 -07:00
Sam Gateau
dfa8cb5c80
Fixing the skinned mesh rendering issue
2015-06-03 23:11:14 -07:00
ZappoMan
54c4cb829a
fixed the shrunken avatar part bug
2015-06-03 21:49:48 -07:00
Brad Davis
a12fd5c3d0
Merge pull request #5023 from AndrewMeadows/bispinor
...
fix crash in ~OffscreenGlCanvas on linux shutdown
2015-06-03 17:21:39 -07:00
ZappoMan
c6fb22b915
make sure all entities are rendering in pipeline part 1
2015-06-03 17:16:45 -07:00
ZappoMan
7fde574a2a
make model overlays acutally use sub mesh payload items
2015-06-03 16:33:58 -07:00
Atlante45
7654533888
Merge branch 'team-teaching' of https://github.com/highfidelity/hifi into lod
2015-06-03 19:47:51 +02:00
ZappoMan
7c40b666e8
Merge branch 'master' of https://github.com/highfidelity/hifi into team-teaching-scene-api
2015-06-03 09:52:40 -07:00
Atlante45
9df1b05184
Introduce outsideEngineDetails
2015-06-03 18:08:43 +02:00
Atlante45
bbf1837796
Introduced RenderDetails/Stats don't pull details
...
- Regrouped everything stat in a struct
- Details are set into the stats
2015-06-03 16:14:23 +02:00
Brad Davis
a663771853
Merge remote-tracking branch 'upstream/master' into plugins
2015-06-03 00:17:52 -07:00
ZappoMan
9e7f60e6a3
add more guards against out of bounds
2015-06-02 22:17:39 -07:00
ZappoMan
a7feca0727
more work on making avatar models (face included) use render payloads
2015-06-02 22:10:00 -07:00
ZappoMan
647d132d57
store part boxes in model space and translate to world space on request
2015-06-02 21:50:33 -07:00
ZappoMan
c9c434bc8c
Merge branch 'team-teaching' of https://github.com/highfidelity/hifi into team-teaching-scene-api
2015-06-02 21:04:33 -07:00
ZappoMan
adcb62eb18
more hacking and cleanup
2015-06-02 21:03:34 -07:00
Sam Gateau
8bf08b34d7
Trying to get Ubuntu to build... again
2015-06-02 19:37:54 -07:00
Sam Gateau
eea7ddf491
Trying to get Ubuntu to build
2015-06-02 19:27:32 -07:00
Sam Gateau
640071dd35
Avoiding any setVIewTransform in payloadREnder and introducing monitoring values
2015-06-02 18:23:53 -07:00
ZappoMan
4ce27f1483
first cut at rendering avatars as individual model items
2015-06-02 16:54:47 -07:00
Sam Gateau
903837ab4f
exposing some controls on the engine to js for debugging
2015-06-02 15:57:37 -07:00
Sam Gateau
3c7eb4de6d
merging with upstream
2015-06-02 14:48:53 -07:00
Andrew Meadows
9e0c2a3c6c
fix crash in ~OffscreenGlCanvas on linux shutdown
2015-06-02 14:36:34 -07:00
Sam Gateau
453fa87654
making sure the proj and view matrix are correctly assigned
2015-06-02 14:31:40 -07:00
Sam Gateau
901717fb2c
trying to fix the issues of model disappearing
2015-06-02 11:52:22 -07:00
Sam Gateau
ef2d8a0dbe
tuesday morning rendering poor performances networking issue
2015-06-02 10:58:56 -07:00
Atlante45
6d234a20ad
Hack for unknown pipelines
2015-06-02 19:07:57 +02:00
Sam Gateau
cd7914ad9d
Merge branch 'team-teaching' of https://github.com/highfidelity/hifi into punk
2015-06-01 17:31:39 -07:00
Brad Davis
a483dd27ba
Trying to get widgets / windows working
2015-06-01 17:31:18 -07:00
Sam Gateau
bd7c22e715
Trying to transfer the rnedering from displaySide to RenderDeferredTask
2015-06-01 17:31:00 -07:00
ZappoMan
d4af454834
Merge branch 'master' of https://github.com/highfidelity/hifi into team-teaching
2015-06-01 14:42:35 -07:00
Sam Gateau
1b22f1f147
Merge branch 'team-teaching' of https://github.com/highfidelity/hifi into punk
2015-06-01 13:56:13 -07:00
samcake
50f3d2d12b
Merge pull request #5014 from ZappoMan/team-teaching-scene-api
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TEAM TEACHING - report correct part bounds
2015-06-01 13:55:55 -07:00
ZappoMan
1e2d2a2a99
calculate the actual bounding box for the mesh parts
2015-06-01 13:31:42 -07:00
ZappoMan
750d9c0616
poor mans version of mesh part bounds
2015-06-01 12:53:09 -07:00
Sam Gateau
c8e30ef39e
On to a full rendered pipeline
2015-06-01 12:35:54 -07:00
samcake
98c0cd7d23
Merge pull request #5009 from ZappoMan/team-teaching-scene-api
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TEAM TEACHING - hacking on rendering mesh parts
2015-06-01 12:24:27 -07:00
Sam Gateau
4bcc71192d
Merge branch 'team-teaching-scene-api' of https://github.com/ZappoMan/hifi into punk
2015-06-01 12:07:16 -07:00
ZappoMan
ea31fdcc26
hacking on transparency
2015-06-01 11:53:40 -07:00
Eric Levin
5cce4edec8
fix merge conflicts attemp 1
2015-06-01 11:18:33 -07:00
ZappoMan
4b46fc3ad9
cleanup Model::renderPart()
2015-06-01 11:11:27 -07:00
ZappoMan
1b8572640b
more hacking sams tweaks
2015-06-01 09:07:32 -07:00
Sam Gateau
c10384f91b
Merge branch 'team-teaching' of https://github.com/highfidelity/hifi into punk
2015-05-31 23:20:49 -07:00
Sam Gateau
4c817547b7
Merging with Brad's branch and trying to get the rendering working
2015-05-31 14:02:20 -07:00
Brad Davis
23d6725a6a
Consolidating GL display plugins
2015-05-31 00:24:19 -07:00
ZappoMan
34fd1bd470
added debugging
2015-05-30 08:45:02 -07:00
ZappoMan
0124f98340
more hacking on rendering model parts
2015-05-29 21:56:24 -07:00
Sam Gateau
f04f3bda72
Introducing the RenderDeferredTask class which moves the current rendering pipeline into the render::ENgine scheme
2015-05-29 15:44:14 -07:00
Brad Davis
8686ffb781
Merge branch 'plugins_pt3' into plugins
2015-05-29 13:01:05 -07:00
Brad Davis
f98305dd55
CR comments
2015-05-29 12:45:03 -07:00
ZappoMan
dc62052a3c
more hacking on models
2015-05-29 11:07:25 -07:00
ZappoMan
78c701a89d
Merge branch 'team-teaching' of https://github.com/highfidelity/hifi into team-teaching-scene-api
2015-05-29 08:40:46 -07:00
Atlante45
212007aa6f
Cleanup simple fragmen shaders
2015-05-29 16:53:53 +02:00
Atlante45
51570aac68
Add simple textured pipeline
2015-05-29 16:49:31 +02:00
ZappoMan
eb19b93433
render models in scene checkpoint
2015-05-28 17:19:30 -07:00
Eric Levin
533148f26d
line being sent as array
2015-05-28 15:48:31 -07:00
Eric Levin
72af4e4e67
latest pointer
2015-05-28 10:44:44 -07:00
Atlante45
bca80addef
Merge branch 'team-teaching' of https://github.com/highfidelity/hifi into text-renderer
2015-05-28 16:13:24 +02:00
Atlante45
b0cbf5c51a
Adjust wraping with offset
2015-05-28 16:06:18 +02:00
Atlante45
ca529e4bb8
Remove debug/tweak sampler
2015-05-28 15:58:40 +02:00
Atlante45
12d75481e5
Introducing TextRenderer3D
2015-05-28 15:43:16 +02:00
Atlante45
c4ab18736d
Restore TextRenderer and sdf_text
2015-05-28 15:20:40 +02:00
Atlante45
10c2f3f561
More TextRenderer work
2015-05-28 14:51:57 +02:00
ZappoMan
8c9cf480f3
more hacking
2015-05-27 13:23:59 -07:00
Brad Davis
09085f1cd9
Working towards display plugins
2015-05-26 18:42:38 -07:00
Brad Davis
b5e6b737c4
Working on display plugins
2015-05-26 17:32:41 -07:00
Atlante45
c9022212e8
More work on the text renderer
2015-05-26 20:34:23 +02:00
Atlante45
76fc59675b
Merge branch 'team-teaching' into text-renderer
2015-05-26 20:01:26 +02:00
Atlante45
62bb1a49e4
Fix inverted glyphs load check
2015-05-26 18:18:50 +02:00
Atlante45
bcee01b3a3
First pass at moving TextureRender to use a batch
2015-05-26 18:13:23 +02:00
Atlante45
88d42f931e
Remove unused Headers
2015-05-26 18:12:20 +02:00
Atlante45
c0725813b6
typo
2015-05-25 12:11:24 +02:00
Atlante45
a52c79c378
typo
2015-05-23 03:25:57 +02:00
Atlante45
a44054f9db
Make TextureCache::getImageTexture static
2015-05-23 03:24:26 +02:00
Brad Davis
e69362dadc
Working on stereo rendering
2015-05-22 17:51:59 -07:00
Ryan Huffman
822ae800c5
Update Model::endScene to require RenderArgs
2015-05-22 16:17:01 -07:00
Ryan Huffman
8380eec03b
Update Model::renderCore to use RenderArgs
2015-05-22 16:10:43 -07:00
Ryan Huffman
d1a5662ca7
Merge branch 'team-teaching' of github.com:highfidelity/hifi into ctx
...
Conflicts:
libraries/entities-renderer/src/EntityTreeRenderer.cpp
2015-05-22 15:33:40 -07:00
Ryan Huffman
3f22b5f8b3
Add RenderArgs to more render methods
2015-05-22 15:25:53 -07:00
Ryan Huffman
491861c1db
Remove constness from GlowEffect RenderArgs params
2015-05-22 10:02:06 -07:00
Ryan Huffman
4a4c9c75fc
Add gpu::context to RenderArgs and start using RenderArgs in place of the flags
2015-05-22 09:50:51 -07:00
Clément Brisset
e980859059
Simple Program uses gpu API
2015-05-22 16:14:32 +01:00
Atlante45
5d2187cedf
Remove non batch call to bind/releaseSimpleProgram
2015-05-22 16:37:02 +02:00
Brad Davis
ac93d2c721
Working on display plugins
2015-05-21 18:50:11 -07:00
Atlante45
6b9f9a32bb
Merge branch 'yellow' of http://github.com/samcake/hifi into simple_program
2015-05-21 20:58:42 +02:00
Brad Davis
c0d84cfc54
Merge branch 'master' into plugins
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Conflicts:
interface/src/Application.cpp
2015-05-21 11:04:06 -07:00
ZappoMan
946878006d
Merge branch 'team-teaching' of https://github.com/highfidelity/hifi into team-teaching
2015-05-20 18:46:32 -07:00
ZappoMan
5b27bac72d
Merge branch 'team-teaching' of https://github.com/highfidelity/hifi into team-teaching
2015-05-20 18:31:50 -07:00
Sam Gateau
1f1fd1362a
INcluding the texture for normal best fit
2015-05-20 16:16:22 -07:00
Sam Gateau
3ad7bdc79e
maybe ready for master
2015-05-20 14:34:02 -07:00
Atlante45
9c9aee667a
Header cleanup
2015-05-20 17:17:03 +02:00
Atlante45
ee264368c0
Add renderQuad to DeferredLighting
2015-05-20 16:45:21 +02:00
Sam Gateau
a649d9edb0
more fooling around
2015-05-19 18:02:20 -07:00
Atlante45
229f88617d
Header cleanup
2015-05-19 15:19:02 +02:00
Sam Gateau
3ec6ada29d
Introduce an official syncCache on the GLBackend to catch up with the glCOntext ttrue state
2015-05-19 00:32:36 -07:00
Sam Gateau
1e3a55d9d2
Stable status regarding normal and specular shading
2015-05-18 15:58:08 -07:00
Sam Gateau
ce09f73b5c
Merge branch 'master' of https://github.com/highfidelity/hifi into orange
2015-05-18 14:36:29 -07:00
Howard Stearns
bb4df26690
Fix indentation.
2015-05-18 14:25:35 -07:00
Howard Stearns
95be605233
Typo: unlock=>lock in rednerDebugMeshBoxes.
2015-05-18 14:05:13 -07:00
Howard Stearns
7e1b6a48c5
Merge branch 'master' of https://github.com/highfidelity/hifi into grab-picking-crash
2015-05-18 13:35:28 -07:00
Howard Stearns
f2a66f3106
Simplest fix for the grab crash that occurs with animated complex models.
...
(e.g., clicking on air hockey props in front of a spinning windmill).
2015-05-18 13:08:11 -07:00
Sam Cake
0d3f56e5f2
playing with the shader
2015-05-18 12:30:56 -07:00
ZappoMan
1bb682180c
workaround for segregateMeshGroups() crash
2015-05-18 12:24:18 -07:00
Brad Hefta-Gaub
1923eab93f
Merge pull request #4903 from highfidelity/master
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Update team-teaching branch
2015-05-18 08:25:27 -07:00
Atlante45
a7ee10001a
Remove used deprecated methods
...
Also added a warning on the single one in use right now,
so that it gets deleted once it is moved to the rendering pipeline
2015-05-18 16:37:28 +02:00
Atlante45
ede94e4248
Merge branch 'master' of https://github.com/highfidelity/hifi into remove_gl_transform
2015-05-18 11:39:17 +02:00
Sam Cake
ad99a0f053
Improving the quality of the normals with a better packing algorithm in th edeferred
2015-05-17 16:57:32 -07:00
Atlante45
4bbc5de39d
Remove "raw" gl calls
...
Removed calls to batch._gl*
Added init/killInput in glBackend ctor/dtor
This will disable client states and set buffers to 0
2015-05-17 11:58:39 +02:00
Brad Davis
7f2552c690
Merge branch 'master' into plugins
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Conflicts:
interface/src/Application.cpp
interface/src/ui/ApplicationOverlay.cpp
interface/src/ui/PreferencesDialog.cpp
2015-05-16 22:38:15 -07:00
Atlante45
6e642ed040
Missing &
2015-05-16 04:32:20 +02:00
Atlante45
b8fffdb2ef
bind/releaseSimpleProgram takes Batch
2015-05-16 04:26:57 +02:00
Atlante45
4bb1b1a02f
TextureCache::setPrimaryDrawBuffers can take a Batch
2015-05-16 04:25:51 +02:00
Atlante45
b11525debf
Add missing batch args
2015-05-16 04:03:46 +02:00
Atlante45
c220435364
Restore gl* calls but record them with batch
2015-05-16 04:01:08 +02:00
Sam Cake
07fe43e175
moving forward with the void* hack for gpu::Texture
2015-05-15 15:26:40 -07:00
Ryan Huffman
776955b040
Move GeometryCache gl* calls to non-batch methods
2015-05-15 15:21:02 -07:00
Ryan Huffman
5abd4bb08e
Update GeometryCache to accept gpu::Batch
2015-05-15 15:20:50 -07:00
Sam Cake
765145b898
Moving the load of the texture and the generation of the cube map irradiance in the same thread
2015-05-15 11:28:59 -07:00
Sam Cake
ad9834283d
Fixing the magic numbers!
2015-05-14 15:54:40 -07:00
Sam Cake
40ee78195e
remove magic numbers
2015-05-14 15:21:57 -07:00
Brad Hefta-Gaub
d1f52231be
Merge pull request #4863 from samcake/orange
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Using the skymap for ambient lighting
2015-05-14 09:12:46 -07:00
Brad Davis
a77816617d
Make web entities interactive (via the mouse) if they're not locked.
2015-05-14 01:15:20 -07:00
Brad Hefta-Gaub
77019eafa7
Merge pull request #4831 from jherico/plugins_pt2
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Display plugins part 2
2015-05-13 20:40:33 -07:00
Sam Cake
238d3751c5
cleaning up the SH generation
2015-05-13 16:00:05 -07:00
Brad Davis
3b7e8a69b5
Attempting to fix threading issues with web entities
2015-05-13 14:00:41 -07:00
Bradley Austin Davis
a0097bcff8
Fixing offscreen rendering on retina display, even without a proxy window
2015-05-13 12:26:46 -07:00
Sam Cake
65e83df214
Generating the SH from the cube map!
2015-05-13 11:08:18 -07:00
Brad Davis
a8d343bbf1
Working on web entities
2015-05-13 00:27:57 -07:00
Brad Davis
e9b83e1c02
Working on web entities
2015-05-12 21:15:54 -07:00
Seth Alves
f647db3bf0
Merge branch 'master' of github.com:highfidelity/hifi into line-entity
2015-05-12 11:36:56 -07:00
Seth Alves
7a85bfa0d1
fix up grab.js to use line entity
2015-05-12 11:36:05 -07:00
Seth Alves
38caed00ca
Attempt to draw line entity item
2015-05-12 10:25:50 -07:00
Brad Hefta-Gaub
cbaa503934
Merge pull request #4838 from Atlante45/quiet_compiler
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Quiet compiler
2015-05-12 08:57:57 -07:00
Atlante45
00864afe53
Quiet compiler
2015-05-12 17:06:40 +02:00
Anthony Thibault
e1cbfcd901
Merge branch 'master' into ajt/particle-system-improvements
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Conflicts:
libraries/networking/src/PacketHeaders.cpp
libraries/networking/src/PacketHeaders.h
2015-05-11 19:24:13 -07:00
samcake
67b9dd248d
Fix glsl failed compilation on Mac
2015-05-11 14:25:05 -07:00
Sam Gateau
f2c4e04a5a
clean up for pr
2015-05-11 14:06:10 -07:00
Sam Gateau
45e70c98f8
Fixed the cube map loading issue
2015-05-11 13:43:15 -07:00
Brad Davis
abab54aed8
Working on display plugins
2015-05-11 13:08:53 -07:00
Brad Davis
6a5c7b8b42
Merge remote-tracking branch 'upstream/master' into plugins_pt2
...
Conflicts:
libraries/script-engine/src/MenuItemProperties.cpp
2015-05-11 12:40:17 -07:00
Sam Gateau
72c3270ec6
Merge branch 'master' of https://github.com/highfidelity/hifi into blue
2015-05-11 10:48:29 -07:00
Sam Gateau
f1fcce3ea0
refactoring th ecube texure loading to support 2 different layouts
2015-05-11 10:47:45 -07:00
Atlante45
e51040db53
CR
2015-05-11 14:31:22 +02:00
Atlante45
f941ca9601
Merge branch 'master' of https://github.com/highfidelity/hifi into fix_wireframe
2015-05-11 14:20:16 +02:00
Anthony J. Thibault
ede42285b1
Improvements to particle entity.
...
* Changed particle geometry to billboarded quads
* Added texture support
* Added ajt-test.js particle test script.
* GeometryCache support for batched quads with texCoords.
* Bug fix for infinite loop if _lifetime was very large.
* Don't reset the simulation on animation loop.
* stop emitting particles on animation stop, but keep simulating until there are no more living particles.
* Removed some trailing whitespace
2015-05-10 17:13:46 -07:00
Sam Gateau
d51904b7b3
fixing file
2015-05-09 11:43:21 -07:00
Sam Gateau
5a11143a5d
Using the skybox cubemap for ambient lighting
2015-05-09 11:40:46 -07:00
Bradley Austin Davis
9f8a384c72
Merge branch 'plugins_pt2' into plugins
2015-05-08 16:05:51 -07:00
Brad Hefta-Gaub
bfb2b278ee
Merge pull request #4791 from jherico/scale
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Fixing scale resolution issues
2015-05-08 15:54:24 -07:00
Bradley Austin Davis
03bd17ed49
Rebasing onto scale changes
2015-05-08 15:09:46 -07:00
Bradley Austin Davis
0751443a01
Merge branch 'master' into scale
2015-05-08 15:03:24 -07:00
Bradley Austin Davis
5f12af75bd
Tweaking to match master
2015-05-08 11:11:46 -07:00
Bradley Austin Davis
9974eb0357
Merge branch 'master' into plugins
2015-05-08 10:49:28 -07:00
Atlante45
52397bf87a
Fix wireframe render for meshes with special properties
2015-05-08 15:59:39 +02:00
Bradley Austin Davis
5e821b4447
Updating plugins
2015-05-07 22:32:28 -07:00
Sam Gateau
ce5295a55f
THese is not final but we have a basic working framework so let's try to share
2015-05-07 17:06:15 -07:00
Bradley Austin Davis
efa88ba122
Merge branch 'scale' into plugins
2015-05-07 12:52:13 -07:00
Bradley Austin Davis
c31d36be59
Fixing scale resolution issues
2015-05-07 12:01:56 -07:00
Sam Gateau
54c47fe3f9
merging
2015-05-07 11:35:58 -07:00
Sam Gateau
653d2e72b1
Skybox kind of working
2015-05-07 11:23:11 -07:00
Atlante45
591548dc38
Missing comma
2015-05-07 20:15:40 +02:00
Atlante45
00571dad00
Merge branch 'master' of https://github.com/highfidelity/hifi into display_zones
2015-05-07 10:13:59 +02:00
Bradley Austin Davis
28c873ba59
Merge branch 'master' into plugins
2015-05-06 16:37:59 -07:00
Bradley Austin Davis
3b8108e887
Fix inverted icons
2015-05-06 16:09:17 -07:00
Brad Hefta-Gaub
5551997cdc
Merge pull request #4780 from samcake/blue
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Add support for Skybox and rendering path of background according to Zones
2015-05-06 14:41:06 -07:00
Bradley Austin Davis
b33842e34b
Merge branch 'master' into plugins
2015-05-06 14:33:04 -07:00
Seth Alves
719747ee2d
Merge pull request #4725 from howard-stearns/objReader
...
Textures for .obj reader:
2015-05-06 14:30:29 -07:00
Bradley Austin Davis
77a9f7fa2a
Merge branch 'plugins_pt1' into plugins
2015-05-06 14:22:13 -07:00
Sam Gateau
1b5185abeb
fix the conditional on the texture pointer which was wrong and bring back atmosphere sky dome
2015-05-06 12:19:19 -07:00
samcake
06e1330e42
Clean up the includes in gpu, make the skybox shader works
2015-05-06 12:12:54 -07:00
Bradley Austin Davis
fc73676b4d
Merge branch 'master' into plugins_pt1
2015-05-06 11:43:25 -07:00
Howard Stearns
4090f892b2
Merge remote-tracking branch 'upstream/master' into objReader
2015-05-05 14:58:18 -07:00
Atlante45
8b2442ce6e
clear list after loop
2015-05-05 22:56:37 +02:00
Atlante45
863280300e
Fix pickMeshList incorrect arguments
2015-05-05 22:37:00 +02:00
Atlante45
73b7530ec6
Add wireframe pipelines
2015-05-05 21:50:06 +02:00
Atlante45
429c1e1231
Merge branch 'master' of https://github.com/highfidelity/hifi into display_zones
2015-05-05 21:33:55 +02:00
Sam Gateau
13482575d2
merge
2015-05-05 12:03:45 -07:00
Atlante45
e0f3a8212f
Add wireframe arg to render fct
2015-05-05 17:23:10 +02:00
Atlante45
bc04685dbf
Add isWireframe to RenderKey
2015-05-05 15:15:18 +02:00
Atlante45
0e3061f052
Add isWireframe to model class
2015-05-05 15:14:29 +02:00
ZappoMan
77232e35f8
Merge branch 'master' of https://github.com/highfidelity/hifi into atmosphereInZones
2015-05-04 17:16:33 -07:00
Sam Gateau
73177cd81d
Merge branch 'master' of https://github.com/highfidelity/hifi into blue
2015-05-04 14:07:59 -07:00
ZappoMan
4561c59203
wire up zone to environment atmosphere rendering
2015-05-04 13:49:43 -07:00
Sam Gateau
ade404a74d
getting rid of QSHaredPointer in favor of std::shared_ptr
2015-05-04 13:43:30 -07:00
Bradley Austin Davis
8119e3d629
Merging back from part 1
2015-05-04 11:35:28 -07:00
Stephen Birarda
6cff75f7c1
resolve conflicts on merge with upstream/master
2015-05-04 10:05:44 -07:00
Atlante45
fc1519c078
Quiet compiler
2015-05-04 16:49:33 +02:00
Brad Davis
e72756ab99
Merge remote-tracking branch 'upstream/master' into plugins_pt1
...
Conflicts:
libraries/render-utils/src/TextureCache.cpp
2015-05-02 00:51:50 -07:00
Brad Davis
302aa9db47
Removing access to the gl widget and display managers
2015-05-02 00:49:52 -07:00
Howard Stearns
e1d47413cc
Material library handling.
...
This is now functionally complete, but it needs testing, and the some tidying up.
2015-05-01 20:54:25 -07:00
Stephen Birarda
b9c9ff6a14
clean up various warnings
2015-05-01 16:49:13 -07:00
Sam Gateau
f9802a1072
IMprove the message
2015-05-01 16:39:25 -07:00
Stephen Birarda
edade7baba
resolve conflicts on merge with upstream master
2015-05-01 16:24:16 -07:00
Sam Gateau
2382183075
FIxed the bug about the tga not loading by recognizing the file format type from the filename extension and passing the info to the QImage::fromData()
2015-05-01 16:09:41 -07:00
Brad Davis
e6c241b75b
Merge branch 'master' into plugins
2015-05-01 15:16:06 -07:00
Sam Gateau
1b558e7390
investigating the semi transparent textured bug
2015-05-01 13:37:04 -07:00
Howard Stearns
e0a4909b22
Merge branch 'master' of https://github.com/highfidelity/hifi into objReader
2015-05-01 13:32:05 -07:00
Stephen Birarda
94739cf8d3
move number constants out of SharedUtil to NumericalConstants
2015-05-01 10:26:53 -07:00
samcake
2b631efb5d
shader not compiling properly have been fixed
2015-05-01 00:21:58 -07:00
samcake
e560687371
fixing the shader not compiling
2015-05-01 00:14:23 -07:00
Brad Davis
ba4ae3762d
Working on merging in master
2015-04-30 22:01:03 -07:00
Brad Davis
031b294ae5
Merge branch 'master' into plugins
...
Conflicts:
interface/src/Application.cpp
interface/src/Camera.cpp
interface/src/Camera.h
interface/src/ui/ApplicationOverlay.cpp
interface/src/ui/ApplicationOverlay.h
libraries/render-utils/src/GlowEffect.cpp
libraries/render-utils/src/GlowEffect.h
libraries/render-utils/src/TextureCache.cpp
2015-04-30 12:14:07 -07:00
Howard Stearns
2da8e1ab30
Pick up an upstream/master change that didn't get picked up in a merge of my fork/branch.
2015-04-30 08:53:19 -07:00
Howard Stearns
1255d46140
coding standard: type formatting and variable names
2015-04-29 15:19:40 -07:00
Howard Stearns
59ed63027b
coding standard: magic numbers
2015-04-29 14:22:31 -07:00
Howard Stearns
bd5272d677
Textures for .obj reader:
...
Refactor so that uv coordinates can be associated with vertices that might otherwise be on different materials.
Defer the assignment vertex/normal/uv assignment until later so that it could potentially be moved directly to model geometry instead of fbx geometry.
Handle the actual uv coordinates.
This version does not handle explicit .mtl files, but it does handle those .obj files that follow the convention that there is a .jpg with the same name as the .obj file.
2015-04-29 13:35:21 -07:00
Brad Hefta-Gaub
50eecb15b3
Merge pull request #4712 from Atlante45/compound_zones_fix
...
Compound zones fix
2015-04-28 09:48:05 -07:00
Atlante45
ab9d81b5e2
Correct comments
2015-04-28 18:09:09 +02:00
Atlante45
b7263eeacf
Added a more efficient convexHullContains to Model
...
New version computes each submesh's bounding box once and checks against it
before checking against triangles.
2015-04-28 17:05:38 +02:00
Atlante45
4911aa58bc
Fix Model setURL with delayload
...
Without this condition the model stays in a state where the geometry
is downloaded but not referenced
That way, another call to setURL with update the geometry reference
instead of returning.
2015-04-28 17:02:32 +02:00
Andrew Meadows
72deb2e49b
merge upstream/master into andrew/thermonuclear
...
Conflicts:
libraries/entities/src/EntityItem.h
libraries/physics/src/EntityMotionState.cpp
2015-04-27 12:54:21 -07:00
Seth Alves
bdc6bb3c2d
Merge branch 'master' of github.com:highfidelity/hifi into detect-ballistic
2015-04-27 12:20:58 -07:00
Brad Davis
a12bfd95f4
Merge remote-tracking branch 'upstream/master' into ui-refactor
...
Conflicts:
libraries/render-utils/src/MatrixStack.h
2015-04-27 10:59:57 -07:00
Seth Alves
2cdbe8bf7b
merge from upstream
2015-04-27 09:57:36 -07:00
Seth Alves
e007617112
hook up menu-items to control debug rendering of collision hulls and owned simulations
2015-04-27 09:56:24 -07:00
Brad Davis
3071be162a
Coding standards
2015-04-26 20:11:27 -07:00
Brad Davis
7c16fd05c1
Merge branch 'master' into ui-refactor
2015-04-25 16:35:43 -07:00
Seth Alves
2eebfb9cf1
merge from upstream
2015-04-25 12:50:16 -07:00
Seth Alves
d1d4b0f0ee
merge from upstream
2015-04-25 12:50:00 -07:00
Seth Alves
b69cba1aba
respond to code-review
2015-04-25 10:50:18 -07:00
Seth Alves
0fb1a83e3b
quiet compiler, remove some trailing control-Ms
2015-04-25 09:20:00 -07:00
Atlante45
ba507cef98
Fix a few warnings
2015-04-25 11:01:02 +02:00
Andrew Meadows
79cb55eabc
rename setJointStates() --> initJointStates()
2015-04-24 13:26:26 -07:00
Brad Davis
0a9398808f
CR comments
2015-04-24 13:25:30 -07:00
Brad Davis
99a6e1f86c
Breaking up offscreen UI work
2015-04-24 13:21:21 -07:00
Brad Davis
ae804357d8
Attempting to fix backspace issue in new UI
2015-04-23 14:10:54 -07:00
Brad Davis
d0af5580c8
Fix mouse wheel and clickthrough bugs in offscreen UI
2015-04-23 10:28:03 -07:00
Brad Davis
de179256d3
Kill all the whitespace
2015-04-22 20:19:19 -07:00
Brad Davis
eab4ad9ea9
More coding standard stuff
2015-04-22 20:16:41 -07:00
Brad Davis
44efcdf82a
More coding standard
2015-04-22 20:08:49 -07:00
Brad Davis
c4d2bd2cda
More coding standard fixes
2015-04-22 19:18:09 -07:00
Brad Davis
8d8c4babba
Coding standard fixes
2015-04-22 19:06:22 -07:00
Brad Davis
7a33474245
Merge remote-tracking branch 'upstream/master' into offscreen
...
Conflicts:
interface/src/Menu.cpp
2015-04-21 13:02:38 -07:00
Sam Gateau
58c1827f69
bring back the glPushPop in transform legacy mode
2015-04-20 15:56:44 -07:00
Brad Davis
16efa2a46f
Improving toggle visibility and loading behavior
2015-04-17 16:59:04 -07:00
Sam Gateau
11879f6142
Merge branch 'master' of https://github.com/highfidelity/hifi into orange
2015-04-17 13:04:00 -07:00
Sam Gateau
edb388ed83
Fixing the function with no implementation
2015-04-17 11:32:05 -07:00
Bradley Austin Davis
4b73481604
Respond to changes in the device pixel ratio in the test window
2015-04-17 10:19:31 -07:00
Brad Davis
fd0c130dc2
Working on simplifying new dialog creation
2015-04-16 22:20:49 -07:00
Bradley Austin Davis
759acfa175
Working on getting the offscreen UI working on retina
2015-04-16 19:30:31 -07:00
Sam Gateau
b5b146b81b
Training Team: improving the sun lighting interface to javascript to enable / disable the earthSkyModel, assign explicitely the SUnDirection and getter, and expose a AmbientINtensity to control the amount of the ambient lighting contribution
...
Expose these to javascript
2015-04-16 17:35:37 -07:00
Sam Gateau
3872c01340
Merge branch 'master' of https://github.com/highfidelity/hifi into yellow
2015-04-16 14:38:18 -07:00
Sam Gateau
f06556ba12
migrate the various list to sort the rendering from explicit names to a more generic key based map
2015-04-16 14:37:39 -07:00
Brad Davis
ce6b7e7aec
Merge branch 'master' into offscreen
...
Conflicts:
interface/src/Menu.cpp
2015-04-16 14:02:40 -07:00
Brad Davis
d72bb71030
Merge pull request #4636 from samcake/orange
...
Introduce the gpu::Framebuffer and its sidekick the gpu::Swapchain
2015-04-16 13:39:04 -07:00
Andrew Meadows
83d54eb46b
merge upstream/master into andrew/bispinor
2015-04-16 12:07:22 -07:00
Bradley Austin Davis
36ca9132cc
More build failure fixes
2015-04-16 01:02:13 -07:00
Bradley Austin Davis
f700607a65
Working on OSX functionality
2015-04-15 23:08:55 -07:00
Brad Davis
aba2b395a6
Working on testing the QML ui
2015-04-15 12:35:30 -07:00
Sam Gateau
cd1bbb2855
Merge branch 'master' of https://github.com/highfidelity/hifi into orange
2015-04-15 10:16:28 -07:00
Brad Davis
d14d5f3d29
Working on new-UI implementations of address bar and login
2015-04-15 00:36:04 -07:00
Sam Gateau
fec52f6b10
Removing almost all the QFramebufferObject (instead in overlay layer) in favor of gpu::Framebuffer, eveyrthing seems to work properly
2015-04-14 18:27:24 -07:00
David Rowe
85e5216fc1
Condense logic
2015-04-14 16:54:29 -07:00
David Rowe
2c5201f116
Fix animation not automatically starting at start-up
2015-04-14 16:54:14 -07:00
Sam Gateau
87030236cb
working version with the gpu::SAmpler and the gpu::Framebuffer
2015-04-14 15:53:24 -07:00
Andrew Meadows
9388ae4212
fix warning about unused variable
2015-04-14 14:52:21 -07:00
Sam Gateau
c34c5f6075
adding the Fremabuffer to be used for shadows and main rendering
2015-04-14 08:47:52 -07:00
Brad Davis
9f0d410387
Working on decoupling rendering
2015-04-13 23:15:51 -07:00
Clément Brisset
36631dd3a3
Merge pull request #4608 from ctrlaltdavid/fix-animation-not-starting
...
CR for Animation fixes
2015-04-09 11:39:13 +02:00
Sam Gateau
ad9129b552
Fixing all the shaders for entities to work correctly with the now supported color attribute field
2015-04-07 14:26:45 -07:00
David Rowe
43a130dabe
Fix Stop button not working at the end of a non-looped animation
2015-04-07 14:02:42 -07:00
Sam Gateau
f0efade06d
Merge branch 'master' of https://github.com/highfidelity/hifi into orange
2015-04-07 12:56:21 -07:00
Andrew Meadows
a47170b02c
Merge pull request #4601 from samcake/temp1
...
Introducing gpu::State and using it in the Model rendering path and more...
2015-04-07 12:48:42 -07:00
Sam Gateau
9d6839e6a1
Merge branch 'temp1' of https://github.com/samcake/hifi into orange
2015-04-07 11:45:57 -07:00
Sam Gateau
25643479c9
Fixed the memory leak, due to the location pointer in the Model::RenderPipelineLib which was not smart pointed correctly
2015-04-07 11:20:55 -07:00
Sam Gateau
88afb3cedc
solution to the color attribute case
2015-04-07 10:04:51 -07:00
Seth Alves
ef5dffecf6
fix filenames in comments
2015-04-07 10:03:14 -07:00
Sam Gateau
dee651069c
adding support for color attribute in FBX, and displaying it correctly
2015-04-06 23:33:13 -07:00
Seth Alves
cd5245d0d6
logging group for render-utils
2015-04-06 18:16:01 -07:00
Sam Gateau
7f46736bb4
playing with the shadwos
2015-04-06 17:17:25 -07:00
Sam Gateau
07e7f6ea1d
FIx review comments
2015-04-06 15:40:29 -07:00
Sam Gateau
4aa695d5f3
fixed an issue with skinned normaled map models not doing the correct transformation
2015-04-06 12:24:01 -07:00
Sam Gateau
7de54917b8
Merge branch 'master' of https://github.com/highfidelity/hifi into temp1
2015-04-06 10:20:23 -07:00
Sam Gateau
ecdffadcb7
trying to debug the indirect sh lighting going wrong, the noraml on avatar is not correct
2015-04-06 10:17:31 -07:00
Sam Gateau
a85daaee41
COmmented the review questions in code
2015-04-06 10:03:47 -07:00
Sam Gateau
00817ab64f
MErging with origin/orange, brinign the fix for shadows
2015-04-05 18:36:39 -07:00
Sam Gateau
17743c6013
FIxed the broken shadows
2015-04-03 17:58:21 -07:00
Sam Gateau
38d1e29a1d
getting ready for pr for a few syntax issues
2015-04-03 17:16:18 -07:00
Sam Gateau
2dcabb97b4
getting ready for pr for a few syntax issues
2015-04-03 17:10:51 -07:00
Sam Gateau
b8db0ff2d7
getting ready for pr for a few syntax issues
2015-04-03 17:05:08 -07:00
Sam Gateau
423434af10
FInd one of the issue with shadows for avatars
2015-04-03 12:34:30 -07:00
Sam Gateau
3f581d03d2
mirror means we render the Closkwise side
2015-04-03 10:45:30 -07:00
Sam Gateau
6f5c411a46
Fixing a few issues and syntax, trying to understand why the shadows are not rendering correctly
2015-04-03 10:32:20 -07:00
samcake
4b66b1e6ca
Merge branch 'master' of https://github.com/highfidelity/hifi
2015-04-02 14:15:56 -07:00
Seth Alves
57a4f3abe3
clear _saveNonCollisionGeometry when it's not needed, remove some debug prints
2015-04-02 06:57:27 -07:00
Seth Alves
eb78fa0f85
if switching to the mode where collision hulls are drawn, updateGeometry and simulate
2015-04-01 18:24:25 -07:00
Seth Alves
78af7f900e
don't need _collisionGeometryScale
2015-04-01 18:23:25 -07:00
Seth Alves
8940ba0c2a
new member variables related to rendering collision hulls
2015-04-01 17:52:18 -07:00
Sam Gateau
0d721ec1e9
merging
2015-03-31 17:47:05 -07:00
Sam Gateau
9b63739a72
Trying to clen up the REnderMode usage in connection with the needed gpu::State for all the different variations
2015-03-31 17:35:34 -07:00
Stephen Birarda
86174d6a29
Merge pull request #4551 from ZappoMan/neverCullAvatarParts
...
never cull mesh parts for avatars
2015-03-31 16:29:01 -07:00
Brad Hefta-Gaub
b43761a6c1
Merge pull request #4545 from samcake/orange
...
No more FLat global lighting, always use one of the SPherical harmonics presets
2015-03-31 15:52:49 -07:00
Sam Gateau
74f04c0c84
remove useless comment
2015-03-31 14:57:51 -07:00
ZappoMan
a889191916
never cull mesh parts for avatars
2015-03-31 14:27:34 -07:00
Seth Alves
ea2c5ff622
formatting
2015-03-31 14:04:33 -07:00
Sam Gateau
edf0ca2b06
Forbifd the global ambient lighting to go the simple global value and instead fallback to the first Spherical harmonics preset
2015-03-31 10:29:03 -07:00
samcake
1a18719031
and make it compile on mac... remove the field map from state just because it's unecessary
2015-03-30 21:53:59 -07:00
Philip Rosedale
5325478940
Merge pull request #4528 from ZappoMan/avatarUI
...
Support for Auto-detecting FST type, and adding type hint to FST files when packaged
2015-03-30 21:31:22 -07:00
Bradley Austin Davis
87c4f8433c
Fixing consecutive spaces issue with text renderer
2015-03-30 16:21:57 -07:00
Andrew Meadows
10af59296d
Merge pull request #4499 from sethalves/multi-hull-collisions
...
Multi hull collisions
2015-03-30 12:11:56 -07:00
Sam Gateau
2a58a65a8f
back to the office monday morning, State almost working in the full piupeline
2015-03-30 10:10:39 -07:00
Seth Alves
a47ae9212b
quiet compiler
2015-03-28 17:13:31 -07:00
Sam Gateau
21b5d6f404
refining the state interface and the GLBackend for it with a true cache
2015-03-28 11:26:06 -07:00
ZappoMan
baa2f947e5
classifying FSTReader and moving ModelType into that class
2015-03-27 16:30:00 -07:00
Seth Alves
fd69a54f10
Merge branch 'master' of github.com:highfidelity/hifi into multi-hull-collisions
2015-03-27 15:55:20 -07:00
Sam Gateau
f1a0783347
Merge branch 'master' of https://github.com/highfidelity/hifi into temp1
2015-03-27 10:34:17 -07:00
Sam Gateau
9c44100bb8
cleaning the State class code
2015-03-27 10:33:29 -07:00
Seth Alves
7da87d6e15
set up a way to request ResourceCache downloads from a non-networking thread.
2015-03-26 18:37:55 -07:00
Sam Gateau
c9e0360394
using gpu::Pipeline it s mostly working but still glUniforms to get rid of
2015-03-26 13:48:49 -07:00
Atlante45
716e9bfe4f
Hint order for FST files
2015-03-26 15:40:48 +01:00
Sam Gateau
8938a6297f
Merge branch 'master' of https://github.com/highfidelity/hifi into temp1
2015-03-25 10:16:43 -07:00
Sam Gateau
c9377d0811
the model renderer now uses the map of renderPIpeline and the pipeline object of gpu, yeah. fixed the state to do the basics glState stuff correctly
2015-03-25 10:16:18 -07:00
Sam Gateau
6284159892
Revisiting the rendering pipeline pick and trying to use our brand new gpu::Pipeline
2015-03-24 14:58:41 -07:00
ZappoMan
168e8e8b80
more fixes to avatar parts not rendering
2015-03-24 08:31:45 -07:00
Sam Gateau
d857a36557
Merge branch 'master' of https://github.com/highfidelity/hifi into temp1
2015-03-23 22:37:38 -07:00
Sam Gateau
19a96c4815
Adding the State to gpu and wiring the pipeline in glBackend to potentially make it work soon :)
2015-03-23 22:33:25 -07:00
ZappoMan
3e8508f149
CR feedback
2015-03-23 11:13:35 -07:00
ZappoMan
b705d76336
total hack to ignore frustum culling in case of avatar mesh parts with no transform
2015-03-23 10:43:21 -07:00
Sam Gateau
69667fb5ca
making the state work
2015-03-23 10:21:35 -07:00
ZappoMan
fe8ad9517f
added debugging for model mesh boxes
2015-03-23 10:08:08 -07:00
ZappoMan
19c8e526e1
add guards to _jointStates array size
2015-03-23 08:47:06 -07:00
Sam Gateau
07bcd115c2
trying to remove useless glsl code for Legacy path
2015-03-20 13:28:42 -07:00
Sam Gateau
68de91c80a
cleaning code for review
2015-03-20 13:17:32 -07:00
Sam Gateau
1babf53643
Merge branch 'master' of https://github.com/highfidelity/hifi into temp1
2015-03-20 11:55:30 -07:00
Sam Gateau
65727dd613
clean up code
2015-03-19 15:23:50 -07:00
Sam Gateau
619a323196
Using Scribe preprocessor @func@ instead of regular glsl function to solve the intel bug with the transform stack
2015-03-19 14:46:50 -07:00
Sam Gateau
b33ba64e05
trying to tweek the transform equation to find the intel bug
2015-03-18 17:20:27 -07:00
samcake
0f22d64802
compilation on MacOSX
2015-03-18 16:28:42 -07:00
Sam Gateau
dc27bfb6ef
Merge branch 'master' of https://github.com/highfidelity/hifi into temp1
2015-03-18 15:59:50 -07:00
Sam Gateau
0bd78be7f4
Transition model shaders to gpu:Shader
2015-03-18 15:57:01 -07:00
Seth Alves
36e0a5afc5
cleanups
2015-03-18 13:04:27 -07:00
Seth Alves
9161cc8b83
attempt to handle collision models in the same way as render models
2015-03-18 13:00:09 -07:00
Sam Gateau
5a40fcee17
set the defines for GPU profile correctly AGAIN
2015-03-17 16:51:59 -07:00
Sam Gateau
03da3aeab4
Clean up on the GPU Profile defines in order to control features
2015-03-17 16:15:10 -07:00
Seth Alves
069c358aa3
Work around a deadlock:
...
thread 15 locks Octree
thread 1 blocks waiting for Octree lock
thread 15 tries to pass a message to thread 1 with QMetaObject::invokeMethod, and hangs
thread 15 is blocked on qt message passing to thread 1
ResourceCache::getResource libraries/networking/src/ResourceCache.cpp:57
GeometryCache::getGeometry libraries/render-utils/src/GeometryCache.cpp:1774
ModelEntityItem::isReadyToComputeShape libraries/entities/src/ModelEntityItem.cpp:431
PhysicsEngine::addEntityInternal libraries/physics/src/PhysicsEngine.cpp:67
EntitySimulation::addEntity libraries/entities/src/EntitySimulation.cpp:129
EntityTree::postAddEntity libraries/entities/src/EntityTree.cpp:91
^ locks simulation
EntityTreeElement::readElementDataFromBuffer libraries/entities/src/EntityTreeElement.cpp:773
Octree::readElementData libraries/octree/src/Octree.cpp:301
Octree::readElementData libraries/octree/src/Octree.cpp:354
...
Octree::readBitstreamToTree libraries/octree/src/Octree.cpp:439
OctreeRenderer::processDatagram libraries/octree/src/OctreeRenderer.cpp:136
^ lockForWrite Octree::_lock
OctreePacketProcessor::processPacket interface/src/octree/OctreePacketProcessor.cpp:91
ReceivedPacketProcessor::process libraries/networking/src/ReceivedPacketProcessor.cpp:51
thread 1 is blocked on lockForWrite of Octree::_lock
Octree::lockForWrite libraries/octree/src/Octree.h:292
EntityTree::update libraries/entities/src/EntityTree.cpp:668
^ lockForWrite on Octree:_lock
EntityTreeRenderer::update libraries/entities-renderer/src/EntityTreeRenderer.cpp:258
Application::update interface/src/Application.cpp:2189
^ calls _physicsEngine.stepSimulation() before this
Application::idle interface/src/Application.cpp:1535
timer
2015-03-17 11:38:42 -07:00
Seth Alves
250567e315
formatting, diff minimization
2015-03-14 12:09:23 -07:00
Seth Alves
87cc710efc
more merge madness, calculate 2nd PhysicsEngine hash with qChecksum if url is set
2015-03-13 18:43:24 -07:00
Seth Alves
bf1cb951a3
move PhysicsEntity so that ModelEntityItem can initiate a model download
2015-03-11 18:34:27 -07:00
Seth Alves
3a3e723f4e
trying to figureo out where to download hull models
2015-03-11 14:26:30 -07:00
Seth Alves
20a22ff42c
Merge branch 'master' of github.com:highfidelity/hifi into avatars-can-collide
2015-03-11 07:17:19 -07:00
Seth Alves
1c73f50dbc
started to hook up geometry downloader to ShapeInfo
2015-03-11 07:17:13 -07:00
Seth Alves
844085b514
started on hull collisions
2015-03-10 15:30:08 -07:00
Sam Gateau
7c3257009c
Merge with upstream
2015-03-10 12:24:56 -07:00
Sam Gateau
da16baf0ca
removing the atmosphere effect from the directional lighting
2015-03-10 10:24:16 -07:00
Sam Gateau
853cf75f60
adding the atmosphere in the directional lighting pass, debug
2015-03-10 09:37:13 -07:00
Sam Gateau
d9c071a2a9
trying to put the atmospheric effect in a shader header and use it on the directional lighting pass
2015-03-10 00:47:27 -07:00
Sam Gateau
cc85f468d6
splitting the code of GLBackend into separate .cpp, adding the PIpeline,adn the state to gpu
2015-03-09 11:14:42 -07:00
Seth Alves
a180eadc91
remove stray control-Ms
2015-03-08 18:07:07 -07:00
Sam Gateau
23a6326aa1
testing the shader features in Model and refining the shader making workflow
2015-03-08 10:53:29 -07:00
Seth Alves
4a7dd2b3e6
allow downloading of obj files
2015-03-07 07:53:25 -08:00
Seth Alves
858d15d0ba
obj reader sort-of works
2015-03-06 13:15:53 -08:00
Sam Gateau
d5f6129082
Merge branch 'master' of https://github.com/highfidelity/hifi into temp0bis
2015-03-06 10:44:15 -08:00
Sam Gateau
c097c6aad2
Adding the self introspection of shaders
2015-03-06 10:41:53 -08:00
Clément Brisset
da6db93508
Merge pull request #4375 from ctrlaltdavid/20370
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More parentheses to address Xcode compiler warnings
2015-03-04 10:06:54 -08:00
David Rowe
4c959e8d82
More parentheses to address Xcode compiler warnings
2015-03-04 09:17:19 -08:00
samcake
6b1f42df83
Merge pull request #4366 from ZappoMan/removeMetavoxels
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remove metavoxels
2015-03-03 15:50:53 -08:00
Brad Hefta-Gaub
b118912708
Merge pull request #4361 from samcake/temp0
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evolve the Transform stack away from the legacy GL to the brand new shader way
2015-03-03 11:43:01 -08:00
Brad Hefta-Gaub
29340b6586
Merge pull request #4369 from ctrlaltdavid/20370
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CR for Job #20370 - Talk bubble fix - from a suggestion in https://worklist.net/20361
2015-03-03 11:17:31 -08:00
Sam Gateau
598b791aee
FIxing the compilation issue for linux
2015-03-03 11:01:47 -08:00
ZappoMan
5c3c94a618
remove metavoxels
2015-03-02 17:21:43 -08:00
Sam Gateau
5ab3cbb7ec
Fixed the 2 remianing issues before PR, the shadow program needed to have the binding assigned and the Head of the avatar isn't getting it's BBox evaluated
2015-02-27 17:11:16 -08:00
Sam Gateau
ea88cbd75f
Merge with upstream master
2015-02-27 13:19:50 -08:00
Brad Hefta-Gaub
08dc883b0e
Merge pull request #4351 from huffman/update-light-properties
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Update light properties (primarily for editEntities.js)
2015-02-27 10:54:19 -08:00
Sam Gateau
c7eeebe52c
and fixing a bug with shadowing of lightmapped surface
2015-02-26 18:07:43 -08:00
Ryan Huffman
dc2b670fa8
Remove extraneous comments
2015-02-26 14:46:05 -08:00
David Rowe
21f12c1d6c
Use cache ID when rendering talk bubble sphere
2015-02-26 13:50:43 -08:00
Ryan Huffman
e42b708b56
Update deferredLightingEffect::add*Light methods
2015-02-26 11:03:47 -08:00
Sam Gateau
65a3e3618a
Trying to setup correctly the projection matrix for all the different cases...
2015-02-23 17:06:46 -08:00
Sam Gateau
04a39275ef
Trying to setup correctly the projection matrix for all the different cases...
2015-02-23 16:47:43 -08:00
Sam Gateau
6594f963d1
Merge branch 'master' of https://github.com/samcake/hifi
2015-02-23 14:59:17 -08:00
Sam Gateau
687c76a6f8
trying to ge the shadow to render correctly
2015-02-23 13:12:29 -08:00
Sam Gateau
ffaea07130
trying to ge the shadow to render correctly
2015-02-23 07:04:14 -08:00
Sam Gateau
90bff36fd3
trying to ge the shadow to render correctly
2015-02-22 18:48:48 -08:00
Sam Gateau
4e2d2bc188
Fixing the remaining issue with the avatar rendering path
2015-02-20 12:05:06 -08:00
Sam Gateau
ded78816b5
Fixing the remaining issue with the avatar rendering path
2015-02-20 11:26:08 -08:00
Sam Gateau
d08142d37d
replacing glTRansform by gpu/Transform features
2015-02-19 15:12:13 -08:00
Sam Gateau
7e04f8a491
Model almost working with Transform
2015-02-19 09:52:58 -08:00
Sam Gateau
6070bf8a37
Merge branch 'master' of https://github.com/highfidelity/hifi into temp0
2015-02-18 16:02:18 -08:00
Sam Gateau
11060ed273
trying to tackle the unenderstood transform value not going through corectly?
2015-02-18 16:00:37 -08:00
Seth Alves
ef2d386c75
attempt to load Courier if the requested font-family fails to load
2015-02-17 15:12:24 -08:00
Seth Alves
9fcb7591e6
don't crash if font load fails
2015-02-17 14:52:20 -08:00
Sam Gateau
d8aa0e0138
replacing the glTransform pipeline for model rendering
2015-02-17 09:44:03 -08:00
Sam Gateau
23354da828
replacing the glTransform pipeline for model rendering
2015-02-16 22:08:21 -08:00
Sam Gateau
cc3cc4f96f
replacing the glTransform pipeline for model rendering
2015-02-16 09:31:29 -08:00
Sam Gateau
ef20c3234f
merging
2015-02-13 14:41:39 -08:00
Sam Gateau
1b5e8697fb
modification on the managment of the light map shading
2015-02-13 11:41:58 -08:00
Brad Hefta-Gaub
1827d9f3cd
Merge pull request #4256 from samcake/temp1
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Getting rid of glLIghts and replacing by the model::Light
2015-02-13 10:49:53 -08:00
Sam Gateau
bc2faca9bc
Merge branch 'master' of https://github.com/highfidelity/hifi into temp0
2015-02-13 01:33:21 -08:00
Sam Gateau
e2e61c64b1
Support include path to shaders from the hifi libraries to cmake
2015-02-13 01:30:04 -08:00
Andrew Meadows
7304585103
Merge pull request #4271 from huffman/fix-overlays-text-size
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Fix overlays text size
2015-02-12 09:35:37 -08:00
Andrew Meadows
357dd963f3
Merge pull request #4273 from ZappoMan/bugfix
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fix the quad color being broken after rendering text
2015-02-12 09:00:16 -08:00
ZappoMan
7a45b1bc96
fix the quad color being broken after rendering text
2015-02-11 15:50:04 -08:00
Ryan Huffman
341e31a074
Remove extraneous initialized check
2015-02-11 13:08:11 -08:00
Ryan Huffman
51ff897ee5
Update Font to not setup GL until first draw
2015-02-11 12:59:12 -08:00
Brad Hefta-Gaub
9a7ed8055f
Merge pull request #4267 from samcake/master
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Fix performance bug for NetworkGeometry::isLoadedWithTextures() and glTransform removal
2015-02-11 09:45:29 -08:00
Sam Gateau
798817f34a
Merge branch 'master' of https://github.com/samcake/hifi into temp0
2015-02-10 23:09:12 -08:00
Sam Gateau
a6f006a36d
more cleaning
2015-02-10 18:41:36 -08:00
Sam Gateau
b9fd116dbf
Introduce a cache bit in networkGemometry to capture the status of texture LOaded and avoid requiring everything once everything is loaded and get rid of the Transform stack calls on gl from gpu
2015-02-10 18:38:48 -08:00
ZappoMan
8016fb5e0d
fix color issues with quads
2015-02-10 17:35:27 -08:00
Sam Gateau
11beb51ec1
Clean up comments
2015-02-09 18:02:34 -08:00
Sam Gateau
23a54b17ce
Clean up comments
2015-02-09 15:33:55 -08:00
Sam Gateau
871f9a849a
CLean up the shader code for the blinn and the new PBR shading equation
2015-02-09 15:30:17 -08:00
Sam Gateau
c2761ac887
CLean up the shader code for the blinn and the new PBR shading equation
2015-02-09 15:26:14 -08:00
Sam Gateau
559647b7af
Merge branch 'master' of https://github.com/highfidelity/hifi into temp1
2015-02-09 12:26:29 -08:00
Sam Gateau
ace6dc4faf
Merge branch 'master' of https://github.com/highfidelity/hifi into temp1
2015-02-08 23:23:06 -08:00
Sam Gateau
48fca4c11d
introducing PBR shading
2015-02-08 23:22:14 -08:00
Brad Davis
b28920f4ed
Fixing bug in text renderer causing glyphs to float at different depths
2015-02-08 15:37:55 -08:00
Sam Gateau
469ee29f0b
Merge branch 'temp0' of https://github.com/samcake/hifi into temp1
2015-02-06 16:30:47 -08:00
Sam Gateau
bdf9164c7b
debugging the new global light pass
2015-02-06 16:30:07 -08:00
Stephen Birarda
caf50764b4
correct resource name for Q_INIT_RESOURCE
2015-02-06 15:27:50 -08:00
Stephen Birarda
961b5b5346
call Q_INIT_RESOURCE statically from Font constructor
2015-02-06 15:17:53 -08:00
Stephen Birarda
9a98e07b2d
call Q_INIT_RESOURCE from mains to handle static link
2015-02-06 12:39:14 -08:00
Stephen Birarda
7b5af1e3fd
cleanup debug for font load
2015-02-06 12:06:20 -08:00
Stephen Birarda
27b91e7d43
use QIODevice for loadFont method
2015-02-06 12:04:57 -08:00
Stephen Birarda
c8fb891158
move fonts to sdff files, load with qrc
2015-02-06 11:48:55 -08:00
Stephen Birarda
58d5e0b9d3
fix some asterisk type squishes in TextRenderer
2015-02-06 10:48:10 -08:00
Brad Davis
39794a7a40
Getting rid of some warnings
2015-02-05 21:00:34 -08:00
Sam Gateau
1b22a3ef36
connecting the globalLight info to the DeferredLightingEffect
2015-02-05 17:30:57 -08:00
Sam Gateau
9b0036d010
adding Light and replace glLights also for the first deferred pass
2015-02-05 14:10:06 -08:00
Brad Davis
dc1cc84c1c
Working on porting to mac compatible shaders
2015-02-05 12:58:09 -08:00
Sam Gateau
00a9f55bc3
lightings seems to work correctly now
2015-02-05 10:20:19 -08:00
Brad Davis
da05c26aad
Moving shaders to standard format, adding bounding box support and using it in text node
2015-02-04 21:32:05 -08:00
Sam Gateau
8e1eebbbd4
FInally getting the angular attenuation
2015-02-04 17:24:23 -08:00
Brad Davis
02f2f1c1bf
Fixing header order and code style
2015-02-04 14:36:03 -08:00
Sam Gateau
6c00f29f2b
REvisiting the shaders for lighting on deferred pass
2015-02-04 14:01:16 -08:00
Sam Gateau
7d6161598b
REvisiting the shaders for lighting on deferred pass
2015-02-04 13:31:39 -08:00
Brad Davis
1745ba9a7e
More OSX work, refactoring functions to shared, removing erroneuous Qt 5.4 dependency, fixing PrioVR text api usage
2015-02-04 12:42:27 -08:00
Brad Davis
ba277e802a
Working on OSX compilability
2015-02-04 11:29:31 -08:00
Brad Davis
0dcf5b001f
Some more cleanup
2015-02-03 23:26:15 -08:00
Brad Davis
9a6175a3b9
Starting to work on replacement for clip planes
2015-02-03 22:10:44 -08:00
Brad Davis
d64e7c464a
Merge branch 'develop' into text-renderer
2015-02-03 18:44:06 -08:00
Brad Davis
190669d168
Merge branch 'master' into develop
2015-02-03 18:43:51 -08:00
Brad Davis
cab31e7190
Working on text coordinates
2015-02-03 18:43:24 -08:00
Sam Gateau
1029af140e
tiny bit different...
2015-02-03 18:15:20 -08:00
Sam Gateau
5719e277dd
FIx the lightmap not displaying when using the texcoord0
2015-02-03 16:10:31 -08:00
Sam Gateau
d8d0a28d0f
FInd a solution for lightmap without 2nd uvset
2015-02-03 14:34:11 -08:00
Brad Davis
6cfb51283e
Working on the text renderer
2015-02-03 01:49:06 -08:00
Brad Davis
68448daa18
Moving closer to the original coordinate system
2015-02-02 23:29:46 -08:00
Brad Davis
8d81607e28
Tweaking the example text renderer
2015-02-02 23:27:57 -08:00
Sam Gateau
5c4a8a5cda
Fixing the spotlight
2015-02-02 17:24:26 -08:00
Sam Gateau
16f12dd267
working on the point light shader edge representation
2015-02-02 16:31:36 -08:00
Sam Gateau
0da38c103f
working on the spot light shader
2015-02-02 11:17:35 -08:00
Brad Davis
ab1624b0a8
Adding matrix stack (currently not used
2015-02-01 16:25:17 -08:00
Brad Davis
711506e055
Moving implementation details out of header
2015-02-01 14:15:34 -08:00
Brad Davis
60317b3526
Working on signed distance fields text rendering
2015-01-31 21:42:54 -08:00
Sam Gateau
56925cee00
Merge branch 'temp1' of https://github.com/samcake/hifi into temp1
2015-01-30 17:04:27 -08:00
Sam Gateau
c3e1311ed1
avoid recreating lights every frame, just have a pool of lights edited each frames
2015-01-30 17:03:28 -08:00
dev
6eca52e4f2
point light is working with Mac
2015-01-30 17:01:46 -08:00
Sam Gateau
38129c2988
Merging with latest build
2015-01-30 12:58:50 -08:00
Sam Gateau
228e629856
working on the spot light now
2015-01-30 11:40:44 -08:00
samcake
e3fa2e1995
Merge pull request #4191 from ZappoMan/moreImmediateModeRemoval
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Removal of glColorXXX()
2015-01-30 10:21:18 -08:00
Sam Gateau
19047f000a
Merge branch 'master' of https://github.com/highfidelity/hifi into temp1
2015-01-30 10:20:55 -08:00
samcake
331104d1c6
Merge pull request #4194 from thoys/texture-max-area-2M
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changing texture size limit from 1024*1024 to 2M i.e. (1024 * 2048).
2015-01-29 17:33:35 -08:00
ZappoMan
66567fd89d
CR feedback
2015-01-29 17:24:56 -08:00
ZappoMan
c1bb03e9a8
CR feedback
2015-01-29 17:23:48 -08:00
Thijs Wenker
ff29b1c8cc
style/conversion fixes
2015-01-30 02:18:51 +01:00
Sam Gateau
264435b695
Merge branch 'master' of https://github.com/highfidelity/hifi into temp1
2015-01-29 17:14:11 -08:00
Sam Gateau
471da3935d
working on the lighting
2015-01-29 17:11:50 -08:00
Thijs Wenker
a4c82072a2
changing texture size limit from 1024*1024 to 2M i.e. (1024 * 2048). It's dynamic and resizes the texture to the best fit within the 2M area.
2015-01-30 02:00:35 +01:00
Sam Gateau
b2f16be92a
Fixing the non loading of some texture because the QImage bit size is not exactly what's expected
2015-01-29 15:17:55 -08:00
ZappoMan
534575fd10
fix a couple bugs in 3d textured version of renderQuad
2015-01-29 13:16:14 -08:00
ZappoMan
418b97a648
attempt to get color working for 3d textured quads
2015-01-29 12:04:34 -08:00
ZappoMan
87e91a5a94
Revert "attempt to get color working for 3d textured quads"
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This reverts commit 0f390a98b8
.
2015-01-29 11:44:36 -08:00
ZappoMan
0f390a98b8
attempt to get color working for 3d textured quads
2015-01-29 10:50:13 -08:00
ZappoMan
4abb2481d6
removed old comment
2015-01-29 10:10:53 -08:00
ZappoMan
5d2df7b03f
implement color for dashed lines
2015-01-28 18:51:23 -08:00
ZappoMan
efb044ea5e
change renderDashedLine() to take a color paramter
2015-01-28 15:08:59 -08:00
ZappoMan
7bd45ba0ca
change removing more glColor calls
2015-01-28 14:52:33 -08:00
ZappoMan
2f4e98082b
remove glColor calls related to text rendering
2015-01-28 13:54:48 -08:00
ZappoMan
7d9de6d0eb
added some TODO comments and some cleanup
2015-01-28 11:03:05 -08:00
ZappoMan
6821f31f14
Merge branch 'master' of https://github.com/highfidelity/hifi into gpuStreamizing
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Conflicts:
libraries/gpu/src/gpu/GLBackend.cpp
2015-01-28 10:46:30 -08:00
ZappoMan
30f985a6fe
some cleanup
2015-01-28 10:30:05 -08:00
Sam Gateau
b6836af071
improving on the poin light attenuatiion formula
2015-01-28 00:09:15 -08:00
ZappoMan
9631761f70
get sphere normals correct
2015-01-27 21:39:59 -08:00
ZappoMan
e7742351b7
get sizing for spheres to work properly
2015-01-27 20:30:58 -08:00
ZappoMan
4a6cc5c6f2
Merge branch 'master' of https://github.com/highfidelity/hifi into gpuStreamizing
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Conflicts:
interface/src/avatar/Hand.cpp
interface/src/ui/overlays/ImageOverlay.cpp
2015-01-27 16:44:11 -08:00
Sam Gateau
b9bbd7745f
Merge branch 'temp0' of https://github.com/samcake/hifi into temp1
2015-01-27 15:48:34 -08:00
Sam Gateau
db427cdf5e
adding Light class in model and the shader in render utils
2015-01-27 15:45:10 -08:00
Sam Gateau
ae3233b119
in the middle of something
2015-01-27 15:44:10 -08:00
Sam Gateau
f619acc3b5
Merge branch 'master' of https://github.com/highfidelity/hifi into temp0
2015-01-27 15:43:27 -08:00
Sam Gateau
4592bdcb4f
fixes after review by Brad
2015-01-27 15:42:56 -08:00
Ryan Huffman
7ececd793a
Fix failing QMetaObject::invokeMethod call
2015-01-27 13:59:46 -08:00
Ryan Huffman
9fd352e1dc
Break long lines in TextureCache.h/cpp
2015-01-27 10:27:05 -08:00
Ryan Huffman
1f6932bdcb
Update TextureCache to store original image dimensions (pre-scale)
2015-01-27 08:09:20 -08:00
Atlante45
f84f6e9b66
Restore joints state on stopAnimation
2015-01-26 19:12:18 -08:00
Sam Gateau
c05d627cc1
Clean up
2015-01-23 17:13:26 -08:00
Sam Gateau
0d3f9c740d
duplicate cleaning code at the end of Model renderCore
2015-01-23 11:14:17 -08:00
Sam Gateau
4151833549
cleaning up for pull request
2015-01-23 10:49:04 -08:00
Sam Gateau
49dde269a6
experimenting with linear space vs srgb space
2015-01-22 16:27:17 -08:00
Sam Gateau
aecc8b85bd
Merge branch 'master' of https://github.com/highfidelity/hifi into temp0
2015-01-22 12:40:30 -08:00
ZappoMan
9152865116
first cut at supporting streamized spheres
2015-01-21 16:56:41 -08:00
Sam Gateau
1e84f260a9
Removing gl calls for texture from TextureCache
2015-01-21 16:53:35 -08:00
Ryan Huffman
53a70c43e1
Add width and height to NetworkTexture
2015-01-21 15:08:38 -08:00
Sam Gateau
d19bfa69f2
Even more gpu::Texture in the model rnedering
2015-01-21 10:07:10 -08:00
ZappoMan
4c9b7f46a2
cleanup
2015-01-21 10:03:25 -08:00
Sam Gateau
4302db109f
First take at using the gpu::Texture in the Model rendering instead of the previous pass with raw glTexture
2015-01-20 16:02:26 -08:00
ZappoMan
44b48bab5e
remove some dead code we don't use
2015-01-19 18:15:47 -08:00
ZappoMan
2b2bd3cb47
more work on renderGrid with color
2015-01-19 18:08:34 -08:00
ZappoMan
0ae695ecf3
first cut at renderGrid with color
2015-01-19 16:54:43 -08:00
ZappoMan
27268a6489
fix updateVertices to correctly copy all data
2015-01-19 15:43:20 -08:00
ZappoMan
ef82aac7a5
removed some debug, fixed a type mismatch for vec2 vs vec3
2015-01-19 14:48:19 -08:00
ZappoMan
41c039f283
Merge branch 'master' of https://github.com/highfidelity/hifi into gpuStreamizing
2015-01-19 13:34:28 -08:00
ZappoMan
bddb7856af
more work
2015-01-19 13:34:09 -08:00
Sam Gateau
6b55b4ff82
No more Magic numbers and fixing the code path for linux
2015-01-16 10:26:51 -08:00
Sam Gateau
8634d86167
Adding ambient sphere in the lighting equation and menu to control te presets
2015-01-16 09:43:21 -08:00
Sam Gateau
0e38ea8854
Adding ambient sphere in the lighting equation and menu to control te presets
2015-01-16 09:41:43 -08:00
Sam Gateau
d1fb071208
Adding ambient sphere in the lighting equation and menu to control te presets
2015-01-16 09:38:53 -08:00
ZappoMan
439a1c0495
solid cube now streamizing
2015-01-15 18:46:44 -08:00
ZappoMan
daafa20ec6
first cut at moving wire cube to support gpu streams
2015-01-15 17:00:08 -08:00
Sam Gateau
7ae9635ce7
Refactoring the code from directional into DeferredLighting.slh
2015-01-15 15:27:18 -08:00
ZappoMan
149f365410
fix colors for renderBevelCornersRect()
2015-01-15 11:55:45 -08:00
Sam Gateau
d759f4c255
Merge branch 'master' of https://github.com/highfidelity/hifi into temp1
2015-01-15 11:54:55 -08:00
Sam Gateau
067483fce2
Adding a prototype of ambient lighting with spherical harmonics
2015-01-15 11:54:01 -08:00
ZappoMan
72f2e6f3aa
work on colored quads
2015-01-15 11:37:53 -08:00
ZappoMan
db94949649
Merge branch 'master' of https://github.com/highfidelity/hifi into gpuStreamizing
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Conflicts:
interface/src/avatar/SkeletonModel.cpp
2015-01-14 17:55:03 -08:00
Sam Gateau
614e1aa6ae
Cleaning the Model rendering path from any use of glMaterial
2015-01-14 16:44:44 -08:00
ZappoMan
2f549c776c
Merge branch 'master' of https://github.com/highfidelity/hifi into gpuStreamizing
2015-01-14 14:41:51 -08:00
Sam Gateau
7be1f41659
using the Material class
2015-01-14 10:22:27 -08:00
ZappoMan
e6388a65b9
rough pass at adding color to geometry cache
2015-01-13 20:53:05 -08:00
Atlante45
f77fab2fe0
Merge branch 'master' of https://github.com/highfidelity/hifi into applications_diet_cpp11
2015-01-13 20:38:52 -08:00
Atlante45
38729c5790
Made dependencies inherit from Dependency
2015-01-13 20:38:01 -08:00
Sam Gateau
1bbdb43d8c
Merge branch 'master' of https://github.com/highfidelity/hifi into temp1
2015-01-13 18:24:59 -08:00
dev
d7ad5a35d6
fixes for glsl mac
2015-01-13 18:24:32 -08:00
Brad Hefta-Gaub
b3b43b4c14
Merge pull request #4093 from samcake/temp0
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Factorize the shader code for deferred lighting
2015-01-13 17:11:17 -08:00
dev
d3edd14638
fixes for glsl mac
2015-01-13 16:53:22 -08:00
ZappoMan
1b0a5c881b
Merge branch 'master' of https://github.com/highfidelity/hifi into gpuStreamizing
2015-01-13 16:14:29 -08:00
Sam Gateau
9c083ce86e
Using the model::Material for rendering and in shaders
2015-01-13 15:51:18 -08:00
Sam Gateau
d9efafac7e
updating the model fragment shaders to use DeferredBUfferWrite
2015-01-13 14:11:38 -08:00
Atlante45
2a82ff9768
Merge branch 'master' of https://github.com/highfidelity/hifi into applications_diet_cpp11
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Conflicts:
assignment-client/src/voxels/VoxelServer.cpp
interface/src/Application.cpp
interface/src/Audio.cpp
interface/src/DatagramProcessor.cpp
interface/src/Menu.cpp
interface/src/Util.cpp
interface/src/avatar/MyAvatar.cpp
interface/src/ui/ApplicationOverlay.cpp
interface/src/ui/PreferencesDialog.cpp
libraries/networking/src/NodeList.cpp
libraries/shared/src/DependencyManager.h
2015-01-13 11:03:14 -08:00
Sam Gateau
522e7698a5
first step factorizing the packDeferredFragment
2015-01-13 10:23:00 -08:00
Sam Gateau
6d217e1479
Merge branch 'master' of https://github.com/highfidelity/hifi into temp1
2015-01-13 10:07:27 -08:00
Sam Gateau
fc698a8525
first step factorizing the packDeferredFragment
2015-01-12 18:51:26 -08:00
Atlante45
74d819fe25
Merge branch 'master' of https://github.com/highfidelity/hifi into body_not_rotating
2015-01-12 16:42:35 -08:00
Sam Gateau
1566157250
Use the DeferredBuffer.slh in point and spot lights
2015-01-12 15:52:31 -08:00
Atlante45
8415098fc2
Set different caches size depending on cache type
2015-01-12 15:36:36 -08:00
Sam Gateau
c45f618852
Factorising the shader code to unpack data from the deferred buffer
2015-01-12 15:00:35 -08:00
Atlante45
08317b51da
Use removeUnusedResources
2015-01-12 11:12:50 -08:00
Sam Gateau
26a316db3a
Merge branch 'master' of https://github.com/highfidelity/hifi into temp0
2015-01-11 11:35:19 -08:00
Sam Gateau
e639c5a549
playing with the ambient lighting
2015-01-11 11:33:21 -08:00
chris
8bb69d0a90
Update std::string instances to QString
2015-01-09 16:22:52 -08:00
ZappoMan
17e48554d8
implement support for proper cleanup in BatchItemDetails
2015-01-09 15:06:11 -08:00
ZappoMan
a03c2b79fa
first cut at adding colors to GeometryCache and supporting batch internally
2015-01-08 15:52:33 -08:00
ZappoMan
1bc91e7d29
removed renderTriangleProxies
2015-01-06 16:01:06 -08:00
ZappoMan
1bfce7d876
more removal of immediate mode
2015-01-06 14:14:13 -08:00
ZappoMan
ac1f7c9a84
multi-mode renderVertices
2015-01-06 09:52:27 -08:00
ZappoMan
570607c044
renderLines
2015-01-06 08:58:41 -08:00
ZappoMan
0606861b66
dashed lines in GeometryCache
2015-01-05 21:45:17 -08:00
ZappoMan
a9b7367fa9
more work on eliminating immediate mode calls
2015-01-05 20:51:05 -08:00
ZappoMan
9545bd1907
add alternate renderGrid for audio scope
2015-01-05 19:34:37 -08:00
ZappoMan
bd1612f6a4
Merge branch 'master' of https://github.com/highfidelity/hifi into gpuStreamizing
2015-01-05 16:51:31 -08:00
ZappoMan
a20fa1242d
first cut are removing immediate mode GL_LINES
2015-01-05 15:46:48 -08:00
ZappoMan
c2d45df541
add renderBevelCornersRect to GeometryCache
2015-01-05 14:39:14 -08:00
Sam Gateau
f03b253260
Merge branch 'master' of https://github.com/highfidelity/hifi into tot
2015-01-05 13:23:14 -08:00
Andrew Meadows
162854c5a5
Merge pull request #4025 from ZappoMan/voxelEctomy
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Voxel ectomy
2015-01-05 13:20:30 -08:00
Sam Gateau
901ea16ba0
clean code
2015-01-05 13:17:12 -08:00
Sam Gateau
7529b3d1b0
clean code
2015-01-05 13:10:32 -08:00
dev
e3d474db3d
FIx shaders for mac
2015-01-05 12:27:16 -08:00
Sam Gateau
b8e44a3e7a
Merge branch 'master' of https://github.com/highfidelity/hifi into tot
2015-01-05 11:27:53 -08:00
Sam Gateau
458ea6759e
Adding the shadow.slh file containing the shader functions used for shadowing, itis used by both normal and cascaded shadow deferred lighting passes
2015-01-05 11:27:29 -08:00
Philip Rosedale
a01ab38f1b
Merge pull request #4029 from Atlante45/new_glm_fix
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Fix compile error with new glm version
2015-01-04 11:26:37 -08:00
ZappoMan
139f96c8b0
remove PerformanceTimer from recalculateMeshBoxes() because it's not thread safe
2015-01-02 14:41:09 -08:00
Sam Gateau
46ab4833be
applying the shadowing improvment to the cascaceded path shader and cleaning the code
2015-01-02 12:12:41 -08:00
Sam Gateau
24d39f4453
refining the shadowing
2015-01-02 11:29:54 -08:00
Sam Gateau
ef7c002237
Improving the shadow effect with lightmaps
2015-01-02 10:31:34 -08:00
Atlante45
b1f0ec8dfb
Fix compile error with new glm version
2014-12-31 15:49:56 -08:00
Sam Gateau
02949dbc5a
Merge branch 'master' of https://github.com/highfidelity/hifi into tot
2014-12-31 10:59:42 -08:00
ZappoMan
9630279459
Merge branch 'master' of https://github.com/highfidelity/hifi into voxelEctomy
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Conflicts:
examples/editVoxels.js
examples/fallingSand.js
examples/growTrees.js
interface/src/Application.cpp
interface/src/Application.h
libraries/avatars/CMakeLists.txt
libraries/entities/src/EntityItem.h
2014-12-31 10:50:53 -08:00
ZappoMan
4ea9bbc309
first major pass at voxelEctomy
2014-12-30 18:08:58 -08:00
Sam Gateau
ae6ccf1a7d
Merge branch 'master' of https://github.com/highfidelity/hifi into temp1
2014-12-30 17:56:08 -08:00
Sam Gateau
4fb9e9c775
cleaning the code
2014-12-30 17:55:49 -08:00
Sam Gateau
8d95639416
moving the deferrered shaders from the resource folder to built-in the executable
2014-12-30 17:43:52 -08:00
Sam Gateau
37017d0c16
moving the deferrered shaders from the resource folder to built-in the executable
2014-12-30 17:42:10 -08:00
samcake
20d66d201e
Merge pull request #4020 from ZappoMan/gpuStreamizing
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Improvements to GeometryCache::renderQuad()
2014-12-30 16:49:16 -08:00
Clément Brisset
860098585c
Merge pull request #4018 from samcake/temp0
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Moving the shaders used in Model.cpp from resources folder into the built-in executable
2014-12-30 13:36:13 -08:00
ZappoMan
4e6ed4a449
fix comments
2014-12-30 13:26:13 -08:00
ZappoMan
28569836bb
rename parameters and reuse previously registered quad if geometry didn't change
2014-12-30 13:24:31 -08:00
Sam Gateau
a022e94814
Adding the shader files
2014-12-30 12:38:36 -08:00
ZappoMan
be137534b5
first cut at registered quads to reduce copies of constantly changing quads
2014-12-30 12:38:16 -08:00
Sam Gateau
e752edc44a
Moving the shaders used in Model.cpp from resources folder into the built-in executable
2014-12-30 12:35:00 -08:00
ZappoMan
53a7d83f35
CR feedback spacing
2014-12-30 10:33:22 -08:00
ZappoMan
cb951763fd
CR feedback spacing
2014-12-30 10:29:18 -08:00
ZappoMan
a4520f6a07
Merge branch 'master' of https://github.com/highfidelity/hifi into gpuStreamizing
2014-12-30 10:27:06 -08:00
Sam Gateau
6628f7b811
replace the model.frag and model.vert files from resource by the sl version of the shaders
2014-12-25 19:57:27 -08:00
ZappoMan
0790bd77b7
almost completely eliminate immediate mode QUADS
2014-12-24 11:14:50 -08:00
dev
42157161e0
fix the c++ header generation for mac though the brand new raw string format of c++11
2014-12-23 18:19:25 -08:00
Sam Gateau
c5eb04336f
first version of SCribe used for shaders in render-utils
2014-12-23 16:27:02 -08:00
ZappoMan
1f307e9667
more work on removing immediate mode GL_QUADS
2014-12-23 09:50:38 -08:00
ZappoMan
3d42d532e4
more work on removing immediate mode GL_QUADS
2014-12-22 17:43:02 -08:00
ZappoMan
14458ac8fd
first pass at removing immediate mode GL_QUADS
2014-12-22 13:47:18 -08:00
Atlante45
327daacecd
Merge branch 'master' of https://github.com/highfidelity/hifi into applications_diet_cpp11
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Conflicts:
interface/src/Application.cpp
interface/src/devices/OculusManager.cpp
libraries/networking/src/NodeList.cpp
2014-12-22 13:34:18 -08:00
ZappoMan
8091564a73
remove all glut
2014-12-18 16:12:30 -08:00
Atlante45
296c0025de
Switched to auto and changed macro
2014-12-18 15:42:38 -08:00
ZappoMan
26bcca95c9
remove glutWireCube()
2014-12-18 15:42:02 -08:00
Atlante45
990362b8ff
Merge branch 'cuckoo' of https://github.com/birarda/hifi into applications_diet_cpp11
2014-12-18 14:18:21 -08:00
ZappoMan
11b4400099
move all glut-ness to geometry cache
2014-12-18 11:20:17 -08:00
ZappoMan
ef42203481
add wire cube implementation to GeometryCache and DeferredLightingEffect
2014-12-17 15:58:52 -08:00
Atlante45
ce7f72d2cd
Update macro
2014-12-17 15:26:47 -08:00
ZappoMan
1a9cf126e4
Merge branch 'master' of https://github.com/highfidelity/hifi into librarization
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Conflicts:
interface/src/Application.cpp
libraries/entities-renderer/src/EntityTreeRenderer.h
2014-12-17 13:16:11 -08:00
ZappoMan
2be3b73e8c
move TextRender to libraries/render-utils
2014-12-17 12:32:52 -08:00
ZappoMan
5d636e21c6
more Application dependency cleanup
2014-12-17 11:10:45 -08:00
ZappoMan
d3bf28e879
more Application dependency cleanup
2014-12-17 11:10:24 -08:00
ZappoMan
3dfded89b8
remove menu dependency from EntityTreeRenderer, some Application cleanup
2014-12-16 16:28:09 -08:00
Atlante45
b2dac6f53f
DM users update
2014-12-16 15:32:11 -08:00
Atlante45
11a2ecab56
Merge branch 'master' of https://github.com/highfidelity/hifi into applications_diet
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Conflicts:
interface/src/Application.cpp
interface/src/Application.h
interface/src/Menu.cpp
interface/src/entities/EntityTreeRenderer.h
interface/src/ui/ApplicationOverlay.cpp
libraries/render-utils/src/GlowEffect.cpp
libraries/render-utils/src/Model.cpp
2014-12-16 15:02:37 -08:00
ZappoMan
89101872bb
move Model and AnimationHandle to libraries
2014-12-16 14:04:39 -08:00
ZappoMan
efa8a752f2
remove dependency on Menu from Model
2014-12-16 13:14:57 -08:00
ZappoMan
16c1e597f1
remove Application dependency from Model
2014-12-16 12:53:22 -08:00
ZappoMan
1ed2c62bbf
try this
2014-12-16 12:15:57 -08:00
ZappoMan
ec5c33fecc
try this
2014-12-16 11:57:06 -08:00
ZappoMan
a9b3fdd3eb
try this
2014-12-16 11:44:15 -08:00
ZappoMan
fc1e1ecfc0
move DeferredLightingEffect and AmbientOcclusionEffect to libraries, make them DependencyManager enabled
2014-12-16 11:27:44 -08:00
ZappoMan
4d79a08533
remove Application dependencies from AmbientOcclusion and DeferredLightingEffect
2014-12-16 10:32:03 -08:00
ZappoMan
02737a4ec4
move JointState to libraries
2014-12-15 19:38:30 -08:00
ZappoMan
fac6ff572b
see if this works
2014-12-15 19:29:53 -08:00
ZappoMan
41c135c4e5
move GlowEffect to libraries
2014-12-15 19:19:21 -08:00
ZappoMan
37abe8e89c
move RenderUtils.cpp/h to libraries
2014-12-15 17:35:26 -08:00
ZappoMan
df7e115556
move ProgramObject to libraries
2014-12-15 14:21:22 -08:00
ZappoMan
49cacd85bd
move GeometryCache to library
2014-12-15 14:00:41 -08:00
ZappoMan
7b973453b4
move TextureCache to library
2014-12-15 13:14:16 -08:00
ZappoMan
3de3540ebe
move back into interface for now
2014-12-15 08:37:33 -08:00
ZappoMan
4ac673fe63
more render util cleanup
2014-12-15 08:16:42 -08:00
ZappoMan
2df4c017f1
move GeometryCache out of application and remove dependency on Model
2014-12-15 08:15:55 -08:00
ZappoMan
e253b8afa4
move TextureCache out of interface and Application
2014-12-15 08:14:53 -08:00