mirror of
https://github.com/HifiExperiments/overte.git
synced 2025-08-05 19:17:43 +02:00
Merge branch 'master' of https://github.com/highfidelity/hifi into temp1
This commit is contained in:
commit
8938a6297f
19 changed files with 2666 additions and 2391 deletions
|
@ -18,4 +18,3 @@ Script.load("lobby.js");
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Script.load("notifications.js");
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Script.load("look.js");
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Script.load("users.js");
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Script.load("utilities/LODWarning.js");
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|
|
157
examples/example/entities/makeHouses.js
Normal file
157
examples/example/entities/makeHouses.js
Normal file
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@ -0,0 +1,157 @@
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//
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// makeHouses.js
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//
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//
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// Created by Stojce Slavkovski on March 14, 2015
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// Copyright 2015 High Fidelity, Inc.
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//
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// This sample script that creates house entities based on parameters.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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(function () {
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/** options **/
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var numHouses = 100;
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var xRange = 300;
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var yRange = 300;
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var sizeOfTheHouse = {
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x: 10,
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y: 15,
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z: 10
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};
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var randomizeModels = false;
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/**/
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var modelUrlPrefix = "http://public.highfidelity.io/load_testing/3-Buildings-2-SanFranciscoHouse-";
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var modelurlExt = ".fbx";
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var modelVariations = 100;
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var houses = [];
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function addHouseAt(position, rotation) {
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// get house model
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var modelNumber = randomizeModels ?
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1 + Math.floor(Math.random() * (modelVariations - 1)) :
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(houses.length + 1) % modelVariations;
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if (modelNumber == 0) {
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modelNumber = modelVariations;
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}
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var modelUrl = modelUrlPrefix + (modelNumber + "") + modelurlExt;
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print("Model ID:" + modelNumber);
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print("Model URL:" + modelUrl);
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var properties = {
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type: "Model",
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position: position,
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rotation: rotation,
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dimensions: sizeOfTheHouse,
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modelURL: modelUrl
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};
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return Entities.addEntity(properties);
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}
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// calculate initial position
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var posX = MyAvatar.position.x - (xRange / 2);
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var measures = calculateParcels(numHouses, xRange, yRange);
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var dd = 0;
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// avatar facing rotation
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var rotEven = Quat.fromPitchYawRollDegrees(0, 270.0 + MyAvatar.bodyYaw, 0.0);
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// avatar opposite rotation
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var rotOdd = Quat.fromPitchYawRollDegrees(0, 90.0 + MyAvatar.bodyYaw, 0.0);
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var housePos = Vec3.sum(MyAvatar.position, Quat.getFront(Camera.getOrientation()));
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for (var j = 0; j < measures.rows; j++) {
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var posX1 = 0 - (xRange / 2);
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dd += measures.parcelLength;
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for (var i = 0; i < measures.cols; i++) {
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// skip reminder of houses
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if (houses.length > numHouses) {
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break;
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}
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var posShift = {
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x: posX1,
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y: 0,
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z: dd
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};
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print("House nr.:" + (houses.length + 1));
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houses.push(
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addHouseAt(Vec3.sum(housePos, posShift), (j % 2 == 0) ? rotEven : rotOdd)
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);
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posX1 += measures.parcelWidth;
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}
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}
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// calculate rows and columns in area, and dimension of single parcel
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function calculateParcels(items, areaWidth, areaLength) {
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var idealSize = Math.min(Math.sqrt(areaWidth * areaLength / items), areaWidth, areaLength);
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var baseWidth = Math.min(Math.floor(areaWidth / idealSize), items);
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var baseLength = Math.min(Math.floor(areaLength / idealSize), items);
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var sirRows = baseWidth;
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var sirCols = Math.ceil(items / sirRows);
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var sirW = areaWidth / sirRows;
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var sirL = areaLength / sirCols;
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var visCols = baseLength;
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var visRows = Math.ceil(items / visCols);
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var visW = areaWidth / visRows;
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var visL = areaLength / visCols;
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var rows = 0;
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var cols = 0;
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var parcelWidth = 0;
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var parcelLength = 0;
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if (Math.min(sirW, sirL) > Math.min(visW, visL)) {
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rows = sirRows;
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cols = sirCols;
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parcelWidth = sirW;
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parcelLength = sirL;
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} else {
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rows = visRows;
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cols = visCols;
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parcelWidth = visW;
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parcelLength = visL;
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}
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print("rows:" + rows);
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print("cols:" + cols);
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print("parcelWidth:" + parcelWidth);
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print("parcelLength:" + parcelLength);
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return {
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rows: rows,
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cols: cols,
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parcelWidth: parcelWidth,
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parcelLength: parcelLength
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};
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}
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function cleanup() {
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while (houses.length > 0) {
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if (!houses[0].isKnownID) {
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houses[0] = Entities.identifyEntity(houses[0]);
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}
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Entities.deleteEntity(houses.shift());
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}
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}
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Script.scriptEnding.connect(cleanup);
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})();
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@ -13,5 +13,4 @@ Script.load("progress.js");
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Script.load("lobby.js");
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Script.load("notifications.js");
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Script.load("controllers/oculus/goTo.js");
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Script.load("utilities/LODWarning.js");
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//Script.load("scripts.js"); // Not created yet
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|
|
|
@ -43,7 +43,6 @@
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// after that we will send it to createNotification(text).
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// If the message is 42 chars or less you should bypass wordWrap() and call createNotification() directly.
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// To add a keypress driven notification:
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//
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// 1. Add a key to the keyPressEvent(key).
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|
@ -85,16 +84,19 @@ var PLAY_NOTIFICATION_SOUNDS_MENU_ITEM = "Play Notification Sounds";
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var NOTIFICATION_MENU_ITEM_POST = " Notifications";
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var PLAY_NOTIFICATION_SOUNDS_SETTING = "play_notification_sounds";
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var PLAY_NOTIFICATION_SOUNDS_TYPE_SETTING_PRE = "play_notification_sounds_type_";
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var lodTextID = false;
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var NotificationType = {
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UNKNOWN: 0,
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MUTE_TOGGLE: 1,
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SNAPSHOT: 2,
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WINDOW_RESIZE: 3,
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LOD_WARNING: 4,
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properties: [
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{ text: "Mute Toggle" },
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{ text: "Snapshot" },
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{ text: "Window Resize" }
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{ text: "Window Resize" },
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{ text: "Level of Detail" }
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],
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getTypeFromMenuItem: function(menuItemName) {
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if (menuItemName.substr(menuItemName.length - NOTIFICATION_MENU_ITEM_POST.length) !== NOTIFICATION_MENU_ITEM_POST) {
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|
@ -143,6 +145,10 @@ function createArrays(notice, button, createTime, height, myAlpha) {
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// This handles the final dismissal of a notification after fading
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function dismiss(firstNoteOut, firstButOut, firstOut) {
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if (firstNoteOut == lodTextID) {
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lodTextID = false;
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}
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Overlays.deleteOverlay(firstNoteOut);
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Overlays.deleteOverlay(firstButOut);
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notifications.splice(firstOut, 1);
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@ -261,7 +267,8 @@ function notify(notice, button, height) {
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height: noticeHeight
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});
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} else {
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notifications.push((Overlays.addOverlay("text", notice)));
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var notificationText = Overlays.addOverlay("text", notice);
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notifications.push((notificationText));
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buttons.push((Overlays.addOverlay("image", button)));
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}
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@ -272,6 +279,7 @@ function notify(notice, button, height) {
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last = notifications.length - 1;
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createArrays(notifications[last], buttons[last], times[last], heights[last], myAlpha[last]);
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fadeIn(notifications[last], buttons[last]);
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return notificationText;
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}
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// This function creates and sizes the overlays
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@ -331,11 +339,15 @@ function createNotification(text, notificationType) {
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randomSounds.playRandom();
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}
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notify(noticeProperties, buttonProperties, height);
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return notify(noticeProperties, buttonProperties, height);
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}
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function deleteNotification(index) {
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Overlays.deleteOverlay(notifications[index]);
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var notificationTextID = notifications[index];
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if (notificationTextID == lodTextID) {
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lodTextID = false;
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}
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Overlays.deleteOverlay(notificationTextID);
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Overlays.deleteOverlay(buttons[index]);
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notifications.splice(index, 1);
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buttons.splice(index, 1);
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|
@ -575,6 +587,20 @@ function menuItemEvent(menuItem) {
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}
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}
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LODManager.LODDecreased.connect(function() {
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var warningText = "\n"
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+ "Due to the complexity of the content, the \n"
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+ "level of detail has been decreased."
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+ "You can now see: \n"
|
||||
+ LODManager.getLODFeedbackText();
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if (lodTextID == false) {
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lodTextID = createNotification(warningText, NotificationType.LOD_WARNING);
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} else {
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Overlays.editOverlay(lodTextID, { text: warningText });
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}
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});
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AudioDevice.muteToggled.connect(onMuteStateChanged);
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Controller.keyPressEvent.connect(keyPressEvent);
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Controller.mousePressEvent.connect(mousePressEvent);
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|
|
|
@ -1,115 +0,0 @@
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// LODWarning.js
|
||||
// examples
|
||||
//
|
||||
// Created by Brad Hefta-Gaub on 3/17/15.
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||||
// Copyright 2015 High Fidelity, Inc.
|
||||
//
|
||||
// This script will display a warning when the LOD is adjusted to do scene complexity.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
var DISPLAY_WARNING_FOR = 3; // in seconds
|
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var DISTANCE_FROM_CAMERA = 2;
|
||||
var SHOW_LOD_UP_MESSAGE = false; // By default we only display the LOD message when reducing LOD
|
||||
|
||||
|
||||
var warningIsVisible = false; // initially the warning is hidden
|
||||
var warningShownAt = 0;
|
||||
var billboardPosition = Vec3.sum(Camera.getPosition(),
|
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Vec3.multiply(DISTANCE_FROM_CAMERA, Quat.getFront(Camera.getOrientation())));
|
||||
|
||||
var warningOverlay = Overlays.addOverlay("text3d", {
|
||||
position: billboardPosition,
|
||||
dimensions: { x: 2, y: 1.25 },
|
||||
width: 2,
|
||||
height: 1.25,
|
||||
backgroundColor: { red: 0, green: 0, blue: 0 },
|
||||
color: { red: 255, green: 255, blue: 255},
|
||||
topMargin: 0.1,
|
||||
leftMargin: 0.1,
|
||||
lineHeight: 0.07,
|
||||
text: "",
|
||||
alpha: 0.5,
|
||||
backgroundAlpha: 0.7,
|
||||
isFacingAvatar: true,
|
||||
visible: warningIsVisible,
|
||||
});
|
||||
|
||||
// Handle moving the billboard to remain in front of the camera
|
||||
var billboardNeedsMoving = false;
|
||||
Script.update.connect(function() {
|
||||
|
||||
if (warningIsVisible) {
|
||||
var bestBillboardPosition = Vec3.sum(Camera.getPosition(),
|
||||
Vec3.multiply(DISTANCE_FROM_CAMERA, Quat.getFront(Camera.getOrientation())));
|
||||
|
||||
var MAX_DISTANCE = 0.5;
|
||||
var CLOSE_ENOUGH = 0.01;
|
||||
if (!billboardNeedsMoving && Vec3.distance(bestBillboardPosition, billboardPosition) > MAX_DISTANCE) {
|
||||
billboardNeedsMoving = true;
|
||||
}
|
||||
|
||||
if (billboardNeedsMoving && Vec3.distance(bestBillboardPosition, billboardPosition) <= CLOSE_ENOUGH) {
|
||||
billboardNeedsMoving = false;
|
||||
}
|
||||
|
||||
if (billboardNeedsMoving) {
|
||||
// slurp the billboard to the best location
|
||||
moveVector = Vec3.multiply(0.05, Vec3.subtract(bestBillboardPosition, billboardPosition));
|
||||
billboardPosition = Vec3.sum(billboardPosition, moveVector);
|
||||
Overlays.editOverlay(warningOverlay, { position: billboardPosition });
|
||||
}
|
||||
|
||||
var now = new Date();
|
||||
var sinceWarningShown = now - warningShownAt;
|
||||
if (sinceWarningShown > 1000 * DISPLAY_WARNING_FOR) {
|
||||
warningIsVisible = false;
|
||||
Overlays.editOverlay(warningOverlay, { visible: warningIsVisible });
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
LODManager.LODIncreased.connect(function() {
|
||||
if (SHOW_LOD_UP_MESSAGE) {
|
||||
// if the warning wasn't visible, then move it before showing it.
|
||||
if (!warningIsVisible) {
|
||||
billboardPosition = Vec3.sum(Camera.getPosition(),
|
||||
Vec3.multiply(DISTANCE_FROM_CAMERA, Quat.getFront(Camera.getOrientation())));
|
||||
Overlays.editOverlay(warningOverlay, { position: billboardPosition });
|
||||
}
|
||||
|
||||
warningShownAt = new Date();
|
||||
warningIsVisible = true;
|
||||
warningText = "Level of detail has been increased. \n"
|
||||
+ "You can now see: \n"
|
||||
+ LODManager.getLODFeedbackText();
|
||||
|
||||
Overlays.editOverlay(warningOverlay, { visible: warningIsVisible, text: warningText });
|
||||
}
|
||||
});
|
||||
|
||||
LODManager.LODDecreased.connect(function() {
|
||||
// if the warning wasn't visible, then move it before showing it.
|
||||
if (!warningIsVisible) {
|
||||
billboardPosition = Vec3.sum(Camera.getPosition(),
|
||||
Vec3.multiply(DISTANCE_FROM_CAMERA, Quat.getFront(Camera.getOrientation())));
|
||||
Overlays.editOverlay(warningOverlay, { position: billboardPosition });
|
||||
}
|
||||
|
||||
warningShownAt = new Date();
|
||||
warningIsVisible = true;
|
||||
warningText = "\n"
|
||||
+ "Due to the complexity of the content, the \n"
|
||||
+ "level of detail has been decreased. \n"
|
||||
+ "You can now see: \n"
|
||||
+ LODManager.getLODFeedbackText();
|
||||
|
||||
Overlays.editOverlay(warningOverlay, { visible: warningIsVisible, text: warningText });
|
||||
});
|
||||
|
||||
|
||||
Script.scriptEnding.connect(function() {
|
||||
Overlays.deleteOverlay(warningOverlay);
|
||||
});
|
2058
interface/resources/html/edit-commands.html
Normal file
2058
interface/resources/html/edit-commands.html
Normal file
File diff suppressed because it is too large
Load diff
After Width: | Height: | Size: 197 KiB |
File diff suppressed because it is too large
Load diff
Before Width: | Height: | Size: 193 KiB |
|
@ -382,6 +382,10 @@ Application::Application(int& argc, char** argv, QElapsedTimer &startup_time) :
|
|||
auto discoverabilityManager = DependencyManager::get<DiscoverabilityManager>();
|
||||
connect(locationUpdateTimer, &QTimer::timeout, discoverabilityManager.data(), &DiscoverabilityManager::updateLocation);
|
||||
locationUpdateTimer->start(DATA_SERVER_LOCATION_CHANGE_UPDATE_MSECS);
|
||||
|
||||
// if we get a domain change, immediately attempt update location in metaverse server
|
||||
connect(&nodeList->getDomainHandler(), &DomainHandler::connectedToDomain,
|
||||
discoverabilityManager.data(), &DiscoverabilityManager::updateLocation);
|
||||
|
||||
connect(nodeList.data(), &NodeList::nodeAdded, this, &Application::nodeAdded);
|
||||
connect(nodeList.data(), &NodeList::nodeKilled, this, &Application::nodeKilled);
|
||||
|
@ -1786,6 +1790,7 @@ bool Application::exportEntities(const QString& filename, float x, float y, floa
|
|||
void Application::loadSettings() {
|
||||
|
||||
DependencyManager::get<AudioClient>()->loadSettings();
|
||||
DependencyManager::get<LODManager>()->loadSettings();
|
||||
|
||||
Menu::getInstance()->loadSettings();
|
||||
_myAvatar->loadData();
|
||||
|
@ -1793,6 +1798,7 @@ void Application::loadSettings() {
|
|||
|
||||
void Application::saveSettings() {
|
||||
DependencyManager::get<AudioClient>()->saveSettings();
|
||||
DependencyManager::get<LODManager>()->saveSettings();
|
||||
|
||||
Menu::getInstance()->saveSettings();
|
||||
_myAvatar->saveData();
|
||||
|
@ -1969,7 +1975,7 @@ bool Application::isLookingAtMyAvatar(Avatar* avatar) {
|
|||
void Application::updateLOD() {
|
||||
PerformanceTimer perfTimer("LOD");
|
||||
// adjust it unless we were asked to disable this feature, or if we're currently in throttleRendering mode
|
||||
if (!Menu::getInstance()->isOptionChecked(MenuOption::DisableAutoAdjustLOD) && !isThrottleRendering()) {
|
||||
if (!isThrottleRendering()) {
|
||||
DependencyManager::get<LODManager>()->autoAdjustLOD(_fps);
|
||||
} else {
|
||||
DependencyManager::get<LODManager>()->resetLODAdjust();
|
||||
|
@ -3295,11 +3301,6 @@ void Application::connectedToDomain(const QString& hostname) {
|
|||
const QUuid& domainID = DependencyManager::get<NodeList>()->getDomainHandler().getUUID();
|
||||
|
||||
if (accountManager.isLoggedIn() && !domainID.isNull()) {
|
||||
// update our data-server with the domain-server we're logged in with
|
||||
QString domainPutJsonString = "{\"location\":{\"domain_id\":\"" + uuidStringWithoutCurlyBraces(domainID) + "\"}}";
|
||||
accountManager.authenticatedRequest("/api/v1/user/location", QNetworkAccessManager::PutOperation,
|
||||
JSONCallbackParameters(), domainPutJsonString.toUtf8());
|
||||
|
||||
_notifiedPacketVersionMismatchThisDomain = false;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -113,7 +113,7 @@ static const float MIRROR_FIELD_OF_VIEW = 30.0f;
|
|||
static const quint64 TOO_LONG_SINCE_LAST_SEND_DOWNSTREAM_AUDIO_STATS = 1 * USECS_PER_SECOND;
|
||||
|
||||
static const QString INFO_HELP_PATH = "html/interface-welcome.html";
|
||||
static const QString INFO_EDIT_ENTITIES_PATH = "html/edit-entities-commands.html";
|
||||
static const QString INFO_EDIT_ENTITIES_PATH = "html/edit-commands.html";
|
||||
|
||||
#ifdef Q_OS_WIN
|
||||
static const UINT UWM_IDENTIFY_INSTANCES =
|
||||
|
|
|
@ -17,13 +17,26 @@
|
|||
|
||||
#include "LODManager.h"
|
||||
|
||||
Setting::Handle<bool> automaticAvatarLOD("automaticAvatarLOD", true);
|
||||
Setting::Handle<float> avatarLODDecreaseFPS("avatarLODDecreaseFPS", DEFAULT_ADJUST_AVATAR_LOD_DOWN_FPS);
|
||||
Setting::Handle<float> avatarLODIncreaseFPS("avatarLODIncreaseFPS", ADJUST_LOD_UP_FPS);
|
||||
Setting::Handle<float> avatarLODDistanceMultiplier("avatarLODDistanceMultiplier",
|
||||
DEFAULT_AVATAR_LOD_DISTANCE_MULTIPLIER);
|
||||
Setting::Handle<int> boundaryLevelAdjust("boundaryLevelAdjust", 0);
|
||||
Setting::Handle<float> octreeSizeScale("octreeSizeScale", DEFAULT_OCTREE_SIZE_SCALE);
|
||||
Setting::Handle<float> desktopLODDecreaseFPS("desktopLODDecreaseFPS", DEFAULT_DESKTOP_LOD_DOWN_FPS);
|
||||
Setting::Handle<float> hmdLODDecreaseFPS("hmdLODDecreaseFPS", DEFAULT_HMD_LOD_DOWN_FPS);
|
||||
|
||||
LODManager::LODManager() {
|
||||
calculateAvatarLODDistanceMultiplier();
|
||||
}
|
||||
|
||||
float LODManager::getLODDecreaseFPS() {
|
||||
if (Application::getInstance()->isHMDMode()) {
|
||||
return getHMDLODDecreaseFPS();
|
||||
}
|
||||
return getDesktopLODDecreaseFPS();
|
||||
}
|
||||
|
||||
float LODManager::getLODIncreaseFPS() {
|
||||
if (Application::getInstance()->isHMDMode()) {
|
||||
return getHMDLODIncreaseFPS();
|
||||
}
|
||||
return getDesktopLODIncreaseFPS();
|
||||
}
|
||||
|
||||
|
||||
void LODManager::autoAdjustLOD(float currentFPS) {
|
||||
|
@ -39,66 +52,65 @@ void LODManager::autoAdjustLOD(float currentFPS) {
|
|||
_fastFPSAverage.updateAverage(currentFPS);
|
||||
|
||||
quint64 now = usecTimestampNow();
|
||||
|
||||
const quint64 ADJUST_AVATAR_LOD_DOWN_DELAY = 1000 * 1000;
|
||||
if (_automaticAvatarLOD) {
|
||||
if (_fastFPSAverage.getAverage() < _avatarLODDecreaseFPS) {
|
||||
if (now - _lastAvatarDetailDrop > ADJUST_AVATAR_LOD_DOWN_DELAY) {
|
||||
// attempt to lower the detail in proportion to the fps difference
|
||||
float targetFps = (_avatarLODDecreaseFPS + _avatarLODIncreaseFPS) * 0.5f;
|
||||
float averageFps = _fastFPSAverage.getAverage();
|
||||
const float MAXIMUM_MULTIPLIER_SCALE = 2.0f;
|
||||
_avatarLODDistanceMultiplier = qMin(MAXIMUM_AVATAR_LOD_DISTANCE_MULTIPLIER, _avatarLODDistanceMultiplier *
|
||||
(averageFps < EPSILON ? MAXIMUM_MULTIPLIER_SCALE :
|
||||
qMin(MAXIMUM_MULTIPLIER_SCALE, targetFps / averageFps)));
|
||||
_lastAvatarDetailDrop = now;
|
||||
}
|
||||
} else if (_fastFPSAverage.getAverage() > _avatarLODIncreaseFPS) {
|
||||
// let the detail level creep slowly upwards
|
||||
const float DISTANCE_DECREASE_RATE = 0.05f;
|
||||
_avatarLODDistanceMultiplier = qMax(MINIMUM_AVATAR_LOD_DISTANCE_MULTIPLIER,
|
||||
_avatarLODDistanceMultiplier - DISTANCE_DECREASE_RATE);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
bool changed = false;
|
||||
bool octreeChanged = false;
|
||||
quint64 elapsed = now - _lastAdjust;
|
||||
|
||||
if (elapsed > ADJUST_LOD_DOWN_DELAY && _fpsAverage.getAverage() < ADJUST_LOD_DOWN_FPS
|
||||
&& _octreeSizeScale > ADJUST_LOD_MIN_SIZE_SCALE) {
|
||||
|
||||
_octreeSizeScale *= ADJUST_LOD_DOWN_BY;
|
||||
|
||||
if (_octreeSizeScale < ADJUST_LOD_MIN_SIZE_SCALE) {
|
||||
_octreeSizeScale = ADJUST_LOD_MIN_SIZE_SCALE;
|
||||
}
|
||||
changed = true;
|
||||
_lastAdjust = now;
|
||||
qDebug() << "adjusting LOD down... average fps for last approximately 5 seconds=" << _fpsAverage.getAverage()
|
||||
<< "_octreeSizeScale=" << _octreeSizeScale;
|
||||
|
||||
emit LODDecreased();
|
||||
}
|
||||
|
||||
if (elapsed > ADJUST_LOD_UP_DELAY && _fpsAverage.getAverage() > ADJUST_LOD_UP_FPS
|
||||
&& _octreeSizeScale < ADJUST_LOD_MAX_SIZE_SCALE) {
|
||||
_octreeSizeScale *= ADJUST_LOD_UP_BY;
|
||||
if (_octreeSizeScale > ADJUST_LOD_MAX_SIZE_SCALE) {
|
||||
_octreeSizeScale = ADJUST_LOD_MAX_SIZE_SCALE;
|
||||
}
|
||||
changed = true;
|
||||
_lastAdjust = now;
|
||||
qDebug() << "adjusting LOD up... average fps for last approximately 5 seconds=" << _fpsAverage.getAverage()
|
||||
<< "_octreeSizeScale=" << _octreeSizeScale;
|
||||
if (_automaticLODAdjust) {
|
||||
// LOD Downward adjustment
|
||||
if (elapsed > ADJUST_LOD_DOWN_DELAY && _fpsAverage.getAverage() < getLODDecreaseFPS()) {
|
||||
|
||||
emit LODIncreased();
|
||||
}
|
||||
// Octree items... stepwise adjustment
|
||||
if (_octreeSizeScale > ADJUST_LOD_MIN_SIZE_SCALE) {
|
||||
_octreeSizeScale *= ADJUST_LOD_DOWN_BY;
|
||||
if (_octreeSizeScale < ADJUST_LOD_MIN_SIZE_SCALE) {
|
||||
_octreeSizeScale = ADJUST_LOD_MIN_SIZE_SCALE;
|
||||
}
|
||||
octreeChanged = changed = true;
|
||||
}
|
||||
|
||||
if (changed) {
|
||||
_lastAdjust = now;
|
||||
qDebug() << "adjusting LOD down... average fps for last approximately 5 seconds=" << _fpsAverage.getAverage()
|
||||
<< "_octreeSizeScale=" << _octreeSizeScale;
|
||||
|
||||
emit LODDecreased();
|
||||
}
|
||||
}
|
||||
|
||||
if (changed) {
|
||||
_shouldRenderTableNeedsRebuilding = true;
|
||||
auto lodToolsDialog = DependencyManager::get<DialogsManager>()->getLodToolsDialog();
|
||||
if (lodToolsDialog) {
|
||||
lodToolsDialog->reloadSliders();
|
||||
// LOD Upward adjustment
|
||||
if (elapsed > ADJUST_LOD_UP_DELAY && _fpsAverage.getAverage() > getLODIncreaseFPS()) {
|
||||
|
||||
// Octee items... stepwise adjustment
|
||||
if (_octreeSizeScale < ADJUST_LOD_MAX_SIZE_SCALE) {
|
||||
if (_octreeSizeScale < ADJUST_LOD_MIN_SIZE_SCALE) {
|
||||
_octreeSizeScale = ADJUST_LOD_MIN_SIZE_SCALE;
|
||||
} else {
|
||||
_octreeSizeScale *= ADJUST_LOD_UP_BY;
|
||||
}
|
||||
if (_octreeSizeScale > ADJUST_LOD_MAX_SIZE_SCALE) {
|
||||
_octreeSizeScale = ADJUST_LOD_MAX_SIZE_SCALE;
|
||||
}
|
||||
octreeChanged = changed = true;
|
||||
}
|
||||
|
||||
if (changed) {
|
||||
_lastAdjust = now;
|
||||
qDebug() << "adjusting LOD up... average fps for last approximately 5 seconds=" << _fpsAverage.getAverage()
|
||||
<< "_octreeSizeScale=" << _octreeSizeScale;
|
||||
|
||||
emit LODIncreased();
|
||||
}
|
||||
}
|
||||
|
||||
if (changed) {
|
||||
calculateAvatarLODDistanceMultiplier();
|
||||
_shouldRenderTableNeedsRebuilding = true;
|
||||
auto lodToolsDialog = DependencyManager::get<DialogsManager>()->getLodToolsDialog();
|
||||
if (lodToolsDialog) {
|
||||
lodToolsDialog->reloadSliders();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -106,7 +118,7 @@ void LODManager::autoAdjustLOD(float currentFPS) {
|
|||
void LODManager::resetLODAdjust() {
|
||||
_fpsAverage.reset();
|
||||
_fastFPSAverage.reset();
|
||||
_lastAvatarDetailDrop = _lastAdjust = usecTimestampNow();
|
||||
_lastAdjust = usecTimestampNow();
|
||||
}
|
||||
|
||||
QString LODManager::getLODFeedbackText() {
|
||||
|
@ -116,29 +128,33 @@ QString LODManager::getLODFeedbackText() {
|
|||
|
||||
switch (boundaryLevelAdjust) {
|
||||
case 0: {
|
||||
granularityFeedback = QString("at standard granularity.");
|
||||
granularityFeedback = QString(".");
|
||||
} break;
|
||||
case 1: {
|
||||
granularityFeedback = QString("at half of standard granularity.");
|
||||
granularityFeedback = QString(" at half of standard granularity.");
|
||||
} break;
|
||||
case 2: {
|
||||
granularityFeedback = QString("at a third of standard granularity.");
|
||||
granularityFeedback = QString(" at a third of standard granularity.");
|
||||
} break;
|
||||
default: {
|
||||
granularityFeedback = QString("at 1/%1th of standard granularity.").arg(boundaryLevelAdjust + 1);
|
||||
granularityFeedback = QString(" at 1/%1th of standard granularity.").arg(boundaryLevelAdjust + 1);
|
||||
} break;
|
||||
}
|
||||
|
||||
// distance feedback
|
||||
float octreeSizeScale = getOctreeSizeScale();
|
||||
float relativeToDefault = octreeSizeScale / DEFAULT_OCTREE_SIZE_SCALE;
|
||||
int relativeToTwentyTwenty = 20 / relativeToDefault;
|
||||
|
||||
QString result;
|
||||
if (relativeToDefault > 1.01) {
|
||||
result = QString("%1 further %2").arg(relativeToDefault,8,'f',2).arg(granularityFeedback);
|
||||
result = QString("20:%1 or %2 times further than average vision%3").arg(relativeToTwentyTwenty).arg(relativeToDefault,0,'f',2).arg(granularityFeedback);
|
||||
} else if (relativeToDefault > 0.99) {
|
||||
result = QString("the default distance %1").arg(granularityFeedback);
|
||||
result = QString("20:20 or the default distance for average vision%1").arg(granularityFeedback);
|
||||
} else if (relativeToDefault > 0.01) {
|
||||
result = QString("20:%1 or %2 of default distance for average vision%3").arg(relativeToTwentyTwenty).arg(relativeToDefault,0,'f',3).arg(granularityFeedback);
|
||||
} else {
|
||||
result = QString("%1 of default %2").arg(relativeToDefault,8,'f',3).arg(granularityFeedback);
|
||||
result = QString("%2 of default distance for average vision%3").arg(relativeToDefault,0,'f',3).arg(granularityFeedback);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
@ -184,9 +200,14 @@ bool LODManager::shouldRenderMesh(float largestDimension, float distanceToCamera
|
|||
|
||||
void LODManager::setOctreeSizeScale(float sizeScale) {
|
||||
_octreeSizeScale = sizeScale;
|
||||
calculateAvatarLODDistanceMultiplier();
|
||||
_shouldRenderTableNeedsRebuilding = true;
|
||||
}
|
||||
|
||||
void LODManager::calculateAvatarLODDistanceMultiplier() {
|
||||
_avatarLODDistanceMultiplier = AVATAR_TO_ENTITY_RATIO / (_octreeSizeScale / DEFAULT_OCTREE_SIZE_SCALE);
|
||||
}
|
||||
|
||||
void LODManager::setBoundaryLevelAdjust(int boundaryLevelAdjust) {
|
||||
_boundaryLevelAdjust = boundaryLevelAdjust;
|
||||
_shouldRenderTableNeedsRebuilding = true;
|
||||
|
@ -194,21 +215,13 @@ void LODManager::setBoundaryLevelAdjust(int boundaryLevelAdjust) {
|
|||
|
||||
|
||||
void LODManager::loadSettings() {
|
||||
setAutomaticAvatarLOD(automaticAvatarLOD.get());
|
||||
setAvatarLODDecreaseFPS(avatarLODDecreaseFPS.get());
|
||||
setAvatarLODIncreaseFPS(avatarLODIncreaseFPS.get());
|
||||
setAvatarLODDistanceMultiplier(avatarLODDistanceMultiplier.get());
|
||||
setBoundaryLevelAdjust(boundaryLevelAdjust.get());
|
||||
setOctreeSizeScale(octreeSizeScale.get());
|
||||
setDesktopLODDecreaseFPS(desktopLODDecreaseFPS.get());
|
||||
setHMDLODDecreaseFPS(hmdLODDecreaseFPS.get());
|
||||
}
|
||||
|
||||
void LODManager::saveSettings() {
|
||||
automaticAvatarLOD.set(getAutomaticAvatarLOD());
|
||||
avatarLODDecreaseFPS.set(getAvatarLODDecreaseFPS());
|
||||
avatarLODIncreaseFPS.set(getAvatarLODIncreaseFPS());
|
||||
avatarLODDistanceMultiplier.set(getAvatarLODDistanceMultiplier());
|
||||
boundaryLevelAdjust.set(getBoundaryLevelAdjust());
|
||||
octreeSizeScale.set(getOctreeSizeScale());
|
||||
desktopLODDecreaseFPS.set(getDesktopLODDecreaseFPS());
|
||||
hmdLODDecreaseFPS.set(getHMDLODDecreaseFPS());
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -17,9 +17,9 @@
|
|||
#include <SharedUtil.h>
|
||||
#include <SimpleMovingAverage.h>
|
||||
|
||||
const float ADJUST_LOD_DOWN_FPS = 40.0;
|
||||
const float ADJUST_LOD_UP_FPS = 55.0;
|
||||
const float DEFAULT_ADJUST_AVATAR_LOD_DOWN_FPS = 30.0f;
|
||||
const float DEFAULT_DESKTOP_LOD_DOWN_FPS = 30.0;
|
||||
const float DEFAULT_HMD_LOD_DOWN_FPS = 60.0;
|
||||
const float INCREASE_LOD_GAP = 5.0f;
|
||||
|
||||
const quint64 ADJUST_LOD_DOWN_DELAY = 1000 * 1000 * 0.5; // Consider adjusting LOD down after half a second
|
||||
const quint64 ADJUST_LOD_UP_DELAY = ADJUST_LOD_DOWN_DELAY * 2;
|
||||
|
@ -33,9 +33,9 @@ const float ADJUST_LOD_UP_BY = 1.1f;
|
|||
const float ADJUST_LOD_MIN_SIZE_SCALE = 1.0f;
|
||||
const float ADJUST_LOD_MAX_SIZE_SCALE = DEFAULT_OCTREE_SIZE_SCALE;
|
||||
|
||||
const float MINIMUM_AVATAR_LOD_DISTANCE_MULTIPLIER = 0.1f;
|
||||
const float MAXIMUM_AVATAR_LOD_DISTANCE_MULTIPLIER = 15.0f;
|
||||
const float DEFAULT_AVATAR_LOD_DISTANCE_MULTIPLIER = 1.0f;
|
||||
// The ratio of "visibility" of avatars to other content. A value larger than 1 will mean Avatars "cull" later than entities
|
||||
// do. But both are still culled using the same angular size logic.
|
||||
const float AVATAR_TO_ENTITY_RATIO = 2.0f;
|
||||
|
||||
const int ONE_SECOND_OF_FRAMES = 60;
|
||||
const int FIVE_SECONDS_OF_FRAMES = 5 * ONE_SECOND_OF_FRAMES;
|
||||
|
@ -46,14 +46,18 @@ class LODManager : public QObject, public Dependency {
|
|||
SINGLETON_DEPENDENCY
|
||||
|
||||
public:
|
||||
void setAutomaticAvatarLOD(bool automaticAvatarLOD) { _automaticAvatarLOD = automaticAvatarLOD; }
|
||||
bool getAutomaticAvatarLOD() const { return _automaticAvatarLOD; }
|
||||
void setAvatarLODDecreaseFPS(float avatarLODDecreaseFPS) { _avatarLODDecreaseFPS = avatarLODDecreaseFPS; }
|
||||
float getAvatarLODDecreaseFPS() const { return _avatarLODDecreaseFPS; }
|
||||
void setAvatarLODIncreaseFPS(float avatarLODIncreaseFPS) { _avatarLODIncreaseFPS = avatarLODIncreaseFPS; }
|
||||
float getAvatarLODIncreaseFPS() const { return _avatarLODIncreaseFPS; }
|
||||
void setAvatarLODDistanceMultiplier(float multiplier) { _avatarLODDistanceMultiplier = multiplier; }
|
||||
float getAvatarLODDistanceMultiplier() const { return _avatarLODDistanceMultiplier; }
|
||||
Q_INVOKABLE void setAutomaticLODAdjust(bool value) { _automaticLODAdjust = value; }
|
||||
Q_INVOKABLE bool getAutomaticLODAdjust() const { return _automaticLODAdjust; }
|
||||
|
||||
Q_INVOKABLE void setDesktopLODDecreaseFPS(float value) { _desktopLODDecreaseFPS = value; }
|
||||
Q_INVOKABLE float getDesktopLODDecreaseFPS() const { return _desktopLODDecreaseFPS; }
|
||||
Q_INVOKABLE float getDesktopLODIncreaseFPS() const { return _desktopLODDecreaseFPS + INCREASE_LOD_GAP; }
|
||||
|
||||
Q_INVOKABLE void setHMDLODDecreaseFPS(float value) { _hmdLODDecreaseFPS = value; }
|
||||
Q_INVOKABLE float getHMDLODDecreaseFPS() const { return _hmdLODDecreaseFPS; }
|
||||
Q_INVOKABLE float getHMDLODIncreaseFPS() const { return _hmdLODDecreaseFPS + INCREASE_LOD_GAP; }
|
||||
|
||||
Q_INVOKABLE float getAvatarLODDistanceMultiplier() const { return _avatarLODDistanceMultiplier; }
|
||||
|
||||
// User Tweakable LOD Items
|
||||
Q_INVOKABLE QString getLODFeedbackText();
|
||||
|
@ -63,12 +67,15 @@ public:
|
|||
Q_INVOKABLE void setBoundaryLevelAdjust(int boundaryLevelAdjust);
|
||||
Q_INVOKABLE int getBoundaryLevelAdjust() const { return _boundaryLevelAdjust; }
|
||||
|
||||
void autoAdjustLOD(float currentFPS);
|
||||
Q_INVOKABLE void resetLODAdjust();
|
||||
Q_INVOKABLE float getFPSAverage() const { return _fpsAverage.getAverage(); }
|
||||
Q_INVOKABLE float getFastFPSAverage() const { return _fastFPSAverage.getAverage(); }
|
||||
|
||||
Q_INVOKABLE float getLODDecreaseFPS();
|
||||
Q_INVOKABLE float getLODIncreaseFPS();
|
||||
|
||||
bool shouldRenderMesh(float largestDimension, float distanceToCamera);
|
||||
void autoAdjustLOD(float currentFPS);
|
||||
|
||||
void loadSettings();
|
||||
void saveSettings();
|
||||
|
@ -78,18 +85,18 @@ signals:
|
|||
void LODDecreased();
|
||||
|
||||
private:
|
||||
LODManager() {}
|
||||
|
||||
bool _automaticAvatarLOD = true;
|
||||
float _avatarLODDecreaseFPS = DEFAULT_ADJUST_AVATAR_LOD_DOWN_FPS;
|
||||
float _avatarLODIncreaseFPS = ADJUST_LOD_UP_FPS;
|
||||
float _avatarLODDistanceMultiplier = DEFAULT_AVATAR_LOD_DISTANCE_MULTIPLIER;
|
||||
LODManager();
|
||||
void calculateAvatarLODDistanceMultiplier();
|
||||
|
||||
bool _automaticLODAdjust = true;
|
||||
float _desktopLODDecreaseFPS = DEFAULT_DESKTOP_LOD_DOWN_FPS;
|
||||
float _hmdLODDecreaseFPS = DEFAULT_HMD_LOD_DOWN_FPS;
|
||||
|
||||
float _avatarLODDistanceMultiplier;
|
||||
float _octreeSizeScale = DEFAULT_OCTREE_SIZE_SCALE;
|
||||
int _boundaryLevelAdjust = 0;
|
||||
|
||||
quint64 _lastAdjust = 0;
|
||||
quint64 _lastAvatarDetailDrop = 0;
|
||||
SimpleMovingAverage _fpsAverage = FIVE_SECONDS_OF_FRAMES;
|
||||
SimpleMovingAverage _fastFPSAverage = ONE_SECOND_OF_FRAMES;
|
||||
|
||||
|
|
|
@ -276,7 +276,6 @@ Menu::Menu() {
|
|||
addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::Entities, 0, true);
|
||||
addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::AmbientOcclusion);
|
||||
addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::DontFadeOnOctreeServerChanges);
|
||||
addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::DisableAutoAdjustLOD);
|
||||
|
||||
QMenu* ambientLightMenu = renderOptionsMenu->addMenu(MenuOption::RenderAmbientLight);
|
||||
QActionGroup* ambientLightGroup = new QActionGroup(ambientLightMenu);
|
||||
|
|
|
@ -136,7 +136,6 @@ namespace MenuOption {
|
|||
const QString DecreaseAvatarSize = "Decrease Avatar Size";
|
||||
const QString DeleteBookmark = "Delete Bookmark...";
|
||||
const QString DisableActivityLogger = "Disable Activity Logger";
|
||||
const QString DisableAutoAdjustLOD = "Disable Automatically Adjusting LOD";
|
||||
const QString DisableLightEntities = "Disable Light Entities";
|
||||
const QString DisableNackPackets = "Disable NACK Packets";
|
||||
const QString DiskCacheEditor = "Disk Cache Editor";
|
||||
|
|
|
@ -35,9 +35,24 @@ LodToolsDialog::LodToolsDialog(QWidget* parent) :
|
|||
// Create layouter
|
||||
QFormLayout* form = new QFormLayout(this);
|
||||
|
||||
// Create a label with feedback...
|
||||
_feedback = new QLabel(this);
|
||||
QPalette palette = _feedback->palette();
|
||||
const unsigned redish = 0xfff00000;
|
||||
palette.setColor(QPalette::WindowText, QColor::fromRgb(redish));
|
||||
_feedback->setPalette(palette);
|
||||
_feedback->setText(lodManager->getLODFeedbackText());
|
||||
const int FEEDBACK_WIDTH = 350;
|
||||
_feedback->setFixedWidth(FEEDBACK_WIDTH);
|
||||
form->addRow("You can see... ", _feedback);
|
||||
|
||||
form->addRow("Manually Adjust Level of Detail:", _manualLODAdjust = new QCheckBox(this));
|
||||
_manualLODAdjust->setChecked(!lodManager->getAutomaticLODAdjust());
|
||||
connect(_manualLODAdjust, SIGNAL(toggled(bool)), SLOT(updateAutomaticLODAdjust()));
|
||||
|
||||
_lodSize = new QSlider(Qt::Horizontal, this);
|
||||
const int MAX_LOD_SIZE = MAX_LOD_SIZE_MULTIPLIER;
|
||||
const int MIN_LOD_SIZE = 0;
|
||||
const int MIN_LOD_SIZE = ADJUST_LOD_MIN_SIZE_SCALE;
|
||||
const int STEP_LOD_SIZE = 1;
|
||||
const int PAGE_STEP_LOD_SIZE = 100;
|
||||
const int SLIDER_WIDTH = 300;
|
||||
|
@ -50,55 +65,8 @@ LodToolsDialog::LodToolsDialog(QWidget* parent) :
|
|||
_lodSize->setPageStep(PAGE_STEP_LOD_SIZE);
|
||||
int sliderValue = lodManager->getOctreeSizeScale() / TREE_SCALE;
|
||||
_lodSize->setValue(sliderValue);
|
||||
form->addRow("LOD Size Scale:", _lodSize);
|
||||
form->addRow("Level of Detail:", _lodSize);
|
||||
connect(_lodSize,SIGNAL(valueChanged(int)),this,SLOT(sizeScaleValueChanged(int)));
|
||||
|
||||
_boundaryLevelAdjust = new QSlider(Qt::Horizontal, this);
|
||||
const int MAX_ADJUST = 10;
|
||||
const int MIN_ADJUST = 0;
|
||||
const int STEP_ADJUST = 1;
|
||||
_boundaryLevelAdjust->setMaximum(MAX_ADJUST);
|
||||
_boundaryLevelAdjust->setMinimum(MIN_ADJUST);
|
||||
_boundaryLevelAdjust->setSingleStep(STEP_ADJUST);
|
||||
_boundaryLevelAdjust->setTickInterval(STEP_ADJUST);
|
||||
_boundaryLevelAdjust->setTickPosition(QSlider::TicksBelow);
|
||||
_boundaryLevelAdjust->setFixedWidth(SLIDER_WIDTH);
|
||||
sliderValue = lodManager->getBoundaryLevelAdjust();
|
||||
_boundaryLevelAdjust->setValue(sliderValue);
|
||||
form->addRow("Boundary Level Adjust:", _boundaryLevelAdjust);
|
||||
connect(_boundaryLevelAdjust,SIGNAL(valueChanged(int)),this,SLOT(boundaryLevelValueChanged(int)));
|
||||
|
||||
// Create a label with feedback...
|
||||
_feedback = new QLabel(this);
|
||||
QPalette palette = _feedback->palette();
|
||||
const unsigned redish = 0xfff00000;
|
||||
palette.setColor(QPalette::WindowText, QColor::fromRgb(redish));
|
||||
_feedback->setPalette(palette);
|
||||
_feedback->setText(lodManager->getLODFeedbackText());
|
||||
const int FEEDBACK_WIDTH = 350;
|
||||
_feedback->setFixedWidth(FEEDBACK_WIDTH);
|
||||
form->addRow("You can see... ", _feedback);
|
||||
|
||||
form->addRow("Automatic Avatar LOD Adjustment:", _automaticAvatarLOD = new QCheckBox(this));
|
||||
_automaticAvatarLOD->setChecked(lodManager->getAutomaticAvatarLOD());
|
||||
connect(_automaticAvatarLOD, SIGNAL(toggled(bool)), SLOT(updateAvatarLODControls()));
|
||||
|
||||
form->addRow("Decrease Avatar LOD Below FPS:", _avatarLODDecreaseFPS = new QDoubleSpinBox(this));
|
||||
_avatarLODDecreaseFPS->setValue(lodManager->getAvatarLODDecreaseFPS());
|
||||
_avatarLODDecreaseFPS->setDecimals(0);
|
||||
connect(_avatarLODDecreaseFPS, SIGNAL(valueChanged(double)), SLOT(updateAvatarLODValues()));
|
||||
|
||||
form->addRow("Increase Avatar LOD Above FPS:", _avatarLODIncreaseFPS = new QDoubleSpinBox(this));
|
||||
_avatarLODIncreaseFPS->setValue(lodManager->getAvatarLODIncreaseFPS());
|
||||
_avatarLODIncreaseFPS->setDecimals(0);
|
||||
connect(_avatarLODIncreaseFPS, SIGNAL(valueChanged(double)), SLOT(updateAvatarLODValues()));
|
||||
|
||||
form->addRow("Avatar LOD:", _avatarLOD = new QDoubleSpinBox(this));
|
||||
_avatarLOD->setDecimals(3);
|
||||
_avatarLOD->setRange(1.0 / MAXIMUM_AVATAR_LOD_DISTANCE_MULTIPLIER, 1.0 / MINIMUM_AVATAR_LOD_DISTANCE_MULTIPLIER);
|
||||
_avatarLOD->setSingleStep(0.001);
|
||||
_avatarLOD->setValue(1.0 / lodManager->getAvatarLODDistanceMultiplier());
|
||||
connect(_avatarLOD, SIGNAL(valueChanged(double)), SLOT(updateAvatarLODValues()));
|
||||
|
||||
// Add a button to reset
|
||||
QPushButton* resetButton = new QPushButton("Reset", this);
|
||||
|
@ -107,49 +75,19 @@ LodToolsDialog::LodToolsDialog(QWidget* parent) :
|
|||
|
||||
this->QDialog::setLayout(form);
|
||||
|
||||
updateAvatarLODControls();
|
||||
updateAutomaticLODAdjust();
|
||||
}
|
||||
|
||||
void LodToolsDialog::reloadSliders() {
|
||||
auto lodManager = DependencyManager::get<LODManager>();
|
||||
_lodSize->setValue(lodManager->getOctreeSizeScale() / TREE_SCALE);
|
||||
_boundaryLevelAdjust->setValue(lodManager->getBoundaryLevelAdjust());
|
||||
_feedback->setText(lodManager->getLODFeedbackText());
|
||||
}
|
||||
|
||||
void LodToolsDialog::updateAvatarLODControls() {
|
||||
QFormLayout* form = static_cast<QFormLayout*>(layout());
|
||||
|
||||
void LodToolsDialog::updateAutomaticLODAdjust() {
|
||||
auto lodManager = DependencyManager::get<LODManager>();
|
||||
lodManager->setAutomaticAvatarLOD(_automaticAvatarLOD->isChecked());
|
||||
|
||||
_avatarLODDecreaseFPS->setVisible(_automaticAvatarLOD->isChecked());
|
||||
form->labelForField(_avatarLODDecreaseFPS)->setVisible(_automaticAvatarLOD->isChecked());
|
||||
|
||||
_avatarLODIncreaseFPS->setVisible(_automaticAvatarLOD->isChecked());
|
||||
form->labelForField(_avatarLODIncreaseFPS)->setVisible(_automaticAvatarLOD->isChecked());
|
||||
|
||||
_avatarLOD->setVisible(!_automaticAvatarLOD->isChecked());
|
||||
form->labelForField(_avatarLOD)->setVisible(!_automaticAvatarLOD->isChecked());
|
||||
|
||||
if (!_automaticAvatarLOD->isChecked()) {
|
||||
_avatarLOD->setValue(1.0 / lodManager->getAvatarLODDistanceMultiplier());
|
||||
}
|
||||
|
||||
if (isVisible()) {
|
||||
adjustSize();
|
||||
}
|
||||
}
|
||||
|
||||
void LodToolsDialog::updateAvatarLODValues() {
|
||||
auto lodManager = DependencyManager::get<LODManager>();
|
||||
if (_automaticAvatarLOD->isChecked()) {
|
||||
lodManager->setAvatarLODDecreaseFPS(_avatarLODDecreaseFPS->value());
|
||||
lodManager->setAvatarLODIncreaseFPS(_avatarLODIncreaseFPS->value());
|
||||
|
||||
} else {
|
||||
lodManager->setAvatarLODDistanceMultiplier(1.0 / _avatarLOD->value());
|
||||
}
|
||||
lodManager->setAutomaticLODAdjust(!_manualLODAdjust->isChecked());
|
||||
_lodSize->setEnabled(_manualLODAdjust->isChecked());
|
||||
}
|
||||
|
||||
void LodToolsDialog::sizeScaleValueChanged(int value) {
|
||||
|
@ -160,20 +98,13 @@ void LodToolsDialog::sizeScaleValueChanged(int value) {
|
|||
_feedback->setText(lodManager->getLODFeedbackText());
|
||||
}
|
||||
|
||||
void LodToolsDialog::boundaryLevelValueChanged(int value) {
|
||||
auto lodManager = DependencyManager::get<LODManager>();
|
||||
lodManager->setBoundaryLevelAdjust(value);
|
||||
_feedback->setText(lodManager->getLODFeedbackText());
|
||||
}
|
||||
|
||||
void LodToolsDialog::resetClicked(bool checked) {
|
||||
|
||||
int sliderValue = DEFAULT_OCTREE_SIZE_SCALE / TREE_SCALE;
|
||||
//sizeScaleValueChanged(sliderValue);
|
||||
_lodSize->setValue(sliderValue);
|
||||
_boundaryLevelAdjust->setValue(0);
|
||||
_automaticAvatarLOD->setChecked(true);
|
||||
_avatarLODDecreaseFPS->setValue(DEFAULT_ADJUST_AVATAR_LOD_DOWN_FPS);
|
||||
_avatarLODIncreaseFPS->setValue(ADJUST_LOD_UP_FPS);
|
||||
_manualLODAdjust->setChecked(false);
|
||||
|
||||
updateAutomaticLODAdjust(); // tell our LOD manager about the reset
|
||||
}
|
||||
|
||||
void LodToolsDialog::reject() {
|
||||
|
@ -184,6 +115,15 @@ void LodToolsDialog::reject() {
|
|||
void LodToolsDialog::closeEvent(QCloseEvent* event) {
|
||||
this->QDialog::closeEvent(event);
|
||||
emit closed();
|
||||
auto lodManager = DependencyManager::get<LODManager>();
|
||||
|
||||
// always revert back to automatic LOD adjustment when closed
|
||||
lodManager->setAutomaticLODAdjust(true);
|
||||
|
||||
// if the user adjusted the LOD above "normal" then always revert back to default
|
||||
if (lodManager->getOctreeSizeScale() > DEFAULT_OCTREE_SIZE_SCALE) {
|
||||
lodManager->setOctreeSizeScale(DEFAULT_OCTREE_SIZE_SCALE);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -31,11 +31,9 @@ signals:
|
|||
public slots:
|
||||
void reject();
|
||||
void sizeScaleValueChanged(int value);
|
||||
void boundaryLevelValueChanged(int value);
|
||||
void resetClicked(bool checked);
|
||||
void reloadSliders();
|
||||
void updateAvatarLODControls();
|
||||
void updateAvatarLODValues();
|
||||
void updateAutomaticLODAdjust();
|
||||
|
||||
protected:
|
||||
|
||||
|
@ -44,11 +42,13 @@ protected:
|
|||
|
||||
private:
|
||||
QSlider* _lodSize;
|
||||
QSlider* _boundaryLevelAdjust;
|
||||
QCheckBox* _automaticAvatarLOD;
|
||||
QDoubleSpinBox* _avatarLODDecreaseFPS;
|
||||
QDoubleSpinBox* _avatarLODIncreaseFPS;
|
||||
QDoubleSpinBox* _avatarLOD;
|
||||
|
||||
QCheckBox* _manualLODAdjust;
|
||||
|
||||
QDoubleSpinBox* _desktopLODDecreaseFPS;
|
||||
|
||||
QDoubleSpinBox* _hmdLODDecreaseFPS;
|
||||
|
||||
QLabel* _feedback;
|
||||
};
|
||||
|
||||
|
|
|
@ -19,6 +19,7 @@
|
|||
|
||||
#include "Application.h"
|
||||
#include "MainWindow.h"
|
||||
#include "LODManager.h"
|
||||
#include "Menu.h"
|
||||
#include "ModelsBrowser.h"
|
||||
#include "PreferencesDialog.h"
|
||||
|
@ -174,6 +175,10 @@ void PreferencesDialog::loadPreferences() {
|
|||
ui.sixenseReticleMoveSpeedSpin->setValue(sixense.getReticleMoveSpeed());
|
||||
ui.invertSixenseButtonsCheckBox->setChecked(sixense.getInvertButtons());
|
||||
|
||||
// LOD items
|
||||
auto lodManager = DependencyManager::get<LODManager>();
|
||||
ui.desktopMinimumFPSSpin->setValue(lodManager->getDesktopLODDecreaseFPS());
|
||||
ui.hmdMinimumFPSSpin->setValue(lodManager->getHMDLODDecreaseFPS());
|
||||
}
|
||||
|
||||
void PreferencesDialog::savePreferences() {
|
||||
|
@ -275,4 +280,9 @@ void PreferencesDialog::savePreferences() {
|
|||
audio->setOutputStarveDetectionPeriod(ui.outputStarveDetectionPeriodSpinner->value());
|
||||
|
||||
Application::getInstance()->resizeGL(glCanvas->width(), glCanvas->height());
|
||||
|
||||
// LOD items
|
||||
auto lodManager = DependencyManager::get<LODManager>();
|
||||
lodManager->setDesktopLODDecreaseFPS(ui.desktopMinimumFPSSpin->value());
|
||||
lodManager->setHMDLODDecreaseFPS(ui.hmdMinimumFPSSpin->value());
|
||||
}
|
||||
|
|
|
@ -701,6 +701,219 @@
|
|||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
|
||||
|
||||
|
||||
<item>
|
||||
<spacer name="verticalSpacer_10">
|
||||
<property name="orientation">
|
||||
<enum>Qt::Vertical</enum>
|
||||
</property>
|
||||
<property name="sizeType">
|
||||
<enum>QSizePolicy::Fixed</enum>
|
||||
</property>
|
||||
<property name="sizeHint" stdset="0">
|
||||
<size>
|
||||
<width>20</width>
|
||||
<height>20</height>
|
||||
</size>
|
||||
</property>
|
||||
</spacer>
|
||||
</item>
|
||||
|
||||
<item>
|
||||
<widget class="QLabel" name="levelOfDetailTitleLabel">
|
||||
<property name="font">
|
||||
<font>
|
||||
<family>Arial</family>
|
||||
<pointsize>18</pointsize>
|
||||
<weight>75</weight>
|
||||
<bold>true</bold>
|
||||
</font>
|
||||
</property>
|
||||
<property name="styleSheet">
|
||||
<string notr="true">color:#29967e</string>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Level of Detail Tuning</string>
|
||||
</property>
|
||||
<property name="alignment">
|
||||
<set>Qt::AlignBottom|Qt::AlignLeading|Qt::AlignLeft</set>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
|
||||
<item>
|
||||
<layout class="QHBoxLayout" name="horizontalLayout_111x">
|
||||
<property name="spacing">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="topMargin">
|
||||
<number>7</number>
|
||||
</property>
|
||||
<property name="rightMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="bottomMargin">
|
||||
<number>7</number>
|
||||
</property>
|
||||
<item>
|
||||
<widget class="QLabel" name="label_9x">
|
||||
<property name="font">
|
||||
<font>
|
||||
<family>Arial</family>
|
||||
</font>
|
||||
</property>
|
||||
<property name="styleSheet">
|
||||
<string notr="true"/>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Minimum Desktop FPS</string>
|
||||
</property>
|
||||
<property name="indent">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<!--
|
||||
<property name="buddy">
|
||||
<cstring>fieldOfViewSpin</cstring>
|
||||
</property>
|
||||
-->
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<spacer name="horizontalSpacer_111x">
|
||||
<property name="font">
|
||||
<font>
|
||||
<family>Arial</family>
|
||||
</font>
|
||||
</property>
|
||||
<property name="orientation">
|
||||
<enum>Qt::Horizontal</enum>
|
||||
</property>
|
||||
<property name="sizeHint" stdset="0">
|
||||
<size>
|
||||
<width>0</width>
|
||||
<height>0</height>
|
||||
</size>
|
||||
</property>
|
||||
</spacer>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QSpinBox" name="desktopMinimumFPSSpin">
|
||||
<property name="minimumSize">
|
||||
<size>
|
||||
<width>100</width>
|
||||
<height>0</height>
|
||||
</size>
|
||||
</property>
|
||||
<property name="maximumSize">
|
||||
<size>
|
||||
<width>95</width>
|
||||
<height>36</height>
|
||||
</size>
|
||||
</property>
|
||||
<property name="font">
|
||||
<font>
|
||||
<family>Arial</family>
|
||||
</font>
|
||||
</property>
|
||||
<property name="minimum">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="maximum">
|
||||
<number>120</number>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
|
||||
<item>
|
||||
<layout class="QHBoxLayout" name="horizontalLayout_111y">
|
||||
<property name="spacing">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="topMargin">
|
||||
<number>7</number>
|
||||
</property>
|
||||
<property name="rightMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="bottomMargin">
|
||||
<number>7</number>
|
||||
</property>
|
||||
<item>
|
||||
<widget class="QLabel" name="label_9y">
|
||||
<property name="font">
|
||||
<font>
|
||||
<family>Arial</family>
|
||||
</font>
|
||||
</property>
|
||||
<property name="styleSheet">
|
||||
<string notr="true"/>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Minimum HMD FPS</string>
|
||||
</property>
|
||||
<property name="indent">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<!--
|
||||
<property name="buddy">
|
||||
<cstring>fieldOfViewSpin</cstring>
|
||||
</property>
|
||||
-->
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<spacer name="horizontalSpacer_111y">
|
||||
<property name="font">
|
||||
<font>
|
||||
<family>Arial</family>
|
||||
</font>
|
||||
</property>
|
||||
<property name="orientation">
|
||||
<enum>Qt::Horizontal</enum>
|
||||
</property>
|
||||
<property name="sizeHint" stdset="0">
|
||||
<size>
|
||||
<width>0</width>
|
||||
<height>0</height>
|
||||
</size>
|
||||
</property>
|
||||
</spacer>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QSpinBox" name="hmdMinimumFPSSpin">
|
||||
<property name="minimumSize">
|
||||
<size>
|
||||
<width>100</width>
|
||||
<height>0</height>
|
||||
</size>
|
||||
</property>
|
||||
<property name="maximumSize">
|
||||
<size>
|
||||
<width>95</width>
|
||||
<height>36</height>
|
||||
</size>
|
||||
</property>
|
||||
<property name="font">
|
||||
<font>
|
||||
<family>Arial</family>
|
||||
</font>
|
||||
</property>
|
||||
<property name="minimum">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="maximum">
|
||||
<number>120</number>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
|
||||
|
||||
<item>
|
||||
<spacer name="verticalSpacer_8">
|
||||
<property name="orientation">
|
||||
|
@ -717,6 +930,7 @@
|
|||
</property>
|
||||
</spacer>
|
||||
</item>
|
||||
|
||||
<item>
|
||||
<widget class="QLabel" name="avatarTitleLabel">
|
||||
<property name="font">
|
||||
|
@ -738,6 +952,7 @@
|
|||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
|
||||
<item>
|
||||
<layout class="QHBoxLayout" name="horizontalLayout_111">
|
||||
<property name="spacing">
|
||||
|
@ -820,6 +1035,9 @@
|
|||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
|
||||
|
||||
|
||||
<item>
|
||||
<layout class="QHBoxLayout" name="horizontalLayout_3">
|
||||
<property name="spacing">
|
||||
|
|
|
@ -23,7 +23,7 @@ const int TREE_SCALE = 16384; // ~10 miles.. This is the number of meters of t
|
|||
const float DEFAULT_OCTREE_SIZE_SCALE = TREE_SCALE * 400.0f;
|
||||
|
||||
// This is used in the LOD Tools to translate between the size scale slider and the values used to set the OctreeSizeScale
|
||||
const float MAX_LOD_SIZE_MULTIPLIER = 2000.0f;
|
||||
const float MAX_LOD_SIZE_MULTIPLIER = 800.0f;
|
||||
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||||
const int NUMBER_OF_CHILDREN = 8;
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||||
|
||||
|
|
|
@ -721,7 +721,7 @@ bool Model::renderCore(float alpha, RenderMode mode, RenderArgs* args) {
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const float DEFAULT_ALPHA_THRESHOLD = 0.5f;
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|
||||
|
||||
//renderMeshes(RenderMode mode, bool translucent, float alphaThreshold, bool hasTangents, bool hasSpecular, book isSkinned, args);
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//renderMeshes(batch, mode, translucent, alphaThreshold, hasTangents, hasSpecular, isSkinned, args, forceRenderMeshes);
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||||
int opaqueMeshPartsRendered = 0;
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opaqueMeshPartsRendered += renderMeshes(batch, mode, false, DEFAULT_ALPHA_THRESHOLD, false, false, false, false, args, true);
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opaqueMeshPartsRendered += renderMeshes(batch, mode, false, DEFAULT_ALPHA_THRESHOLD, false, false, false, true, args, true);
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|
@ -749,14 +749,14 @@ bool Model::renderCore(float alpha, RenderMode mode, RenderArgs* args) {
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|
||||
int translucentMeshPartsRendered = 0;
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const float MOSTLY_OPAQUE_THRESHOLD = 0.75f;
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||||
translucentMeshPartsRendered += renderMeshes(batch, mode, true, MOSTLY_OPAQUE_THRESHOLD, false, false, false, false, args);
|
||||
translucentMeshPartsRendered += renderMeshes(batch, mode, true, MOSTLY_OPAQUE_THRESHOLD, false, false, false, true, args);
|
||||
translucentMeshPartsRendered += renderMeshes(batch, mode, true, MOSTLY_OPAQUE_THRESHOLD, false, false, true, false, args);
|
||||
translucentMeshPartsRendered += renderMeshes(batch, mode, true, MOSTLY_OPAQUE_THRESHOLD, false, false, true, true, args);
|
||||
translucentMeshPartsRendered += renderMeshes(batch, mode, true, MOSTLY_OPAQUE_THRESHOLD, false, true, false, false, args);
|
||||
translucentMeshPartsRendered += renderMeshes(batch, mode, true, MOSTLY_OPAQUE_THRESHOLD, false, true, false, true, args);
|
||||
translucentMeshPartsRendered += renderMeshes(batch, mode, true, MOSTLY_OPAQUE_THRESHOLD, false, true, true, false, args);
|
||||
translucentMeshPartsRendered += renderMeshes(batch, mode, true, MOSTLY_OPAQUE_THRESHOLD, false, true, true, true, args);
|
||||
translucentMeshPartsRendered += renderMeshes(batch, mode, true, MOSTLY_OPAQUE_THRESHOLD, false, false, false, false, args, true);
|
||||
translucentMeshPartsRendered += renderMeshes(batch, mode, true, MOSTLY_OPAQUE_THRESHOLD, false, false, false, true, args, true);
|
||||
translucentMeshPartsRendered += renderMeshes(batch, mode, true, MOSTLY_OPAQUE_THRESHOLD, false, false, true, false, args, true);
|
||||
translucentMeshPartsRendered += renderMeshes(batch, mode, true, MOSTLY_OPAQUE_THRESHOLD, false, false, true, true, args, true);
|
||||
translucentMeshPartsRendered += renderMeshes(batch, mode, true, MOSTLY_OPAQUE_THRESHOLD, false, true, false, false, args, true);
|
||||
translucentMeshPartsRendered += renderMeshes(batch, mode, true, MOSTLY_OPAQUE_THRESHOLD, false, true, false, true, args, true);
|
||||
translucentMeshPartsRendered += renderMeshes(batch, mode, true, MOSTLY_OPAQUE_THRESHOLD, false, true, true, false, args, true);
|
||||
translucentMeshPartsRendered += renderMeshes(batch, mode, true, MOSTLY_OPAQUE_THRESHOLD, false, true, true, true, args, true);
|
||||
|
||||
GLBATCH(glDisable)(GL_ALPHA_TEST);
|
||||
/* GLBATCH(glEnable)(GL_BLEND);
|
||||
|
@ -773,14 +773,14 @@ bool Model::renderCore(float alpha, RenderMode mode, RenderArgs* args) {
|
|||
|
||||
if (mode == DEFAULT_RENDER_MODE || mode == DIFFUSE_RENDER_MODE) {
|
||||
const float MOSTLY_TRANSPARENT_THRESHOLD = 0.0f;
|
||||
translucentMeshPartsRendered += renderMeshes(batch, mode, true, MOSTLY_TRANSPARENT_THRESHOLD, false, false, false, false, args);
|
||||
translucentMeshPartsRendered += renderMeshes(batch, mode, true, MOSTLY_TRANSPARENT_THRESHOLD, false, false, false, true, args);
|
||||
translucentMeshPartsRendered += renderMeshes(batch, mode, true, MOSTLY_TRANSPARENT_THRESHOLD, false, false, true, false, args);
|
||||
translucentMeshPartsRendered += renderMeshes(batch, mode, true, MOSTLY_TRANSPARENT_THRESHOLD, false, false, true, true, args);
|
||||
translucentMeshPartsRendered += renderMeshes(batch, mode, true, MOSTLY_TRANSPARENT_THRESHOLD, false, true, false, false, args);
|
||||
translucentMeshPartsRendered += renderMeshes(batch, mode, true, MOSTLY_TRANSPARENT_THRESHOLD, false, true, false, true, args);
|
||||
translucentMeshPartsRendered += renderMeshes(batch, mode, true, MOSTLY_TRANSPARENT_THRESHOLD, false, true, true, false, args);
|
||||
translucentMeshPartsRendered += renderMeshes(batch, mode, true, MOSTLY_TRANSPARENT_THRESHOLD, false, true, true, true, args);
|
||||
translucentMeshPartsRendered += renderMeshes(batch, mode, true, MOSTLY_TRANSPARENT_THRESHOLD, false, false, false, false, args, true);
|
||||
translucentMeshPartsRendered += renderMeshes(batch, mode, true, MOSTLY_TRANSPARENT_THRESHOLD, false, false, false, true, args, true);
|
||||
translucentMeshPartsRendered += renderMeshes(batch, mode, true, MOSTLY_TRANSPARENT_THRESHOLD, false, false, true, false, args, true);
|
||||
translucentMeshPartsRendered += renderMeshes(batch, mode, true, MOSTLY_TRANSPARENT_THRESHOLD, false, false, true, true, args, true);
|
||||
translucentMeshPartsRendered += renderMeshes(batch, mode, true, MOSTLY_TRANSPARENT_THRESHOLD, false, true, false, false, args, true);
|
||||
translucentMeshPartsRendered += renderMeshes(batch, mode, true, MOSTLY_TRANSPARENT_THRESHOLD, false, true, false, true, args, true);
|
||||
translucentMeshPartsRendered += renderMeshes(batch, mode, true, MOSTLY_TRANSPARENT_THRESHOLD, false, true, true, false, args, true);
|
||||
translucentMeshPartsRendered += renderMeshes(batch, mode, true, MOSTLY_TRANSPARENT_THRESHOLD, false, true, true, true, args, true);
|
||||
}
|
||||
|
||||
GLBATCH(glDepthMask)(true);
|
||||
|
|
Loading…
Reference in a new issue