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https://github.com/HifiExperiments/overte.git
synced 2025-08-07 03:24:02 +02:00
Introduce outsideEngineDetails
This commit is contained in:
parent
bbf1837796
commit
9df1b05184
8 changed files with 20 additions and 24 deletions
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@ -74,7 +74,6 @@ namespace render {
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if (avatarPtr->isInitialized() && args) {
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avatarPtr->render(args, Application::getInstance()->getCamera()->getPosition());
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args->_details._elementsTouched++;
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}
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}
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}
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@ -55,8 +55,6 @@ namespace render {
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}
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template <> void payloadRender(const Overlay::Pointer& overlay, RenderArgs* args) {
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if (args) {
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args->_details._elementsTouched++;
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glPushMatrix();
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if (overlay->getAnchor() == Overlay::MY_AVATAR) {
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MyAvatar* avatar = DependencyManager::get<AvatarManager>()->getMyAvatar();
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@ -654,7 +654,7 @@ void EntityTreeRenderer::renderProxies(EntityItemPointer entity, RenderArgs* arg
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}
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void EntityTreeRenderer::renderElement(OctreeElement* element, RenderArgs* args) {
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args->_details._elementsTouched++;
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args->_outsideEngineDetails._elementsTouched++;
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// actually render it here...
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// we need to iterate the actual entityItems of the element
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EntityTreeElement* entityTreeElement = static_cast<EntityTreeElement*>(element);
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@ -719,15 +719,15 @@ void EntityTreeRenderer::renderElement(OctreeElement* element, RenderArgs* args)
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glower = new Glower(args, entityItem->getGlowLevel());
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}
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entityItem->render(args);
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args->_details._itemsRendered++;
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args->_outsideEngineDetails._itemsRendered++;
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if (glower) {
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delete glower;
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}
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} else {
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args->_details._itemsTooSmall++;
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args->_outsideEngineDetails._itemsTooSmall++;
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}
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} else {
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args->_details._itemsOutOfView++;
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args->_outsideEngineDetails._itemsOutOfView++;
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}
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}
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}
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@ -30,7 +30,6 @@ namespace render {
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}
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template <> void payloadRender(const RenderableEntityItemProxy::Pointer& payload, RenderArgs* args) {
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if (args) {
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args->_details._elementsTouched++;
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if (payload && payload->entity) {
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if (payload->entity->getType() != EntityTypes::Model) {
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payload->entity->render(args);
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@ -159,7 +159,6 @@ namespace render {
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}
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template <> void payloadRender(const RenderableModelEntityItemMeta::Pointer& payload, RenderArgs* args) {
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if (args) {
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args->_details._elementsTouched++;
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if (payload && payload->entity) {
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payload->entity->render(args);
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}
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@ -834,7 +834,6 @@ namespace render {
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}
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template <> void payloadRender(const TransparentMeshPart::Pointer& payload, RenderArgs* args) {
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if (args) {
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args->_details._elementsTouched++;
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return payload->model->renderPart(args, payload->meshIndex, payload->partIndex, true);
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}
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}
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@ -866,7 +865,6 @@ namespace render {
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}
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template <> void payloadRender(const OpaqueMeshPart::Pointer& payload, RenderArgs* args) {
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if (args) {
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args->_details._elementsTouched++;
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return payload->model->renderPart(args, payload->meshIndex, payload->partIndex, false);
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}
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}
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@ -1121,8 +1119,8 @@ bool Model::renderCore(RenderArgs* args, float alpha) {
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_viewState->setupWorldLight();
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if (args) {
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args->_details._translucentMeshPartsRendered = translucentMeshPartsRendered;
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args->_details._opaqueMeshPartsRendered = opaqueMeshPartsRendered;
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args->_outsideEngineDetails._translucentMeshPartsRendered = translucentMeshPartsRendered;
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args->_outsideEngineDetails._opaqueMeshPartsRendered = opaqueMeshPartsRendered;
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}
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#ifdef WANT_DEBUG_MESHBOXES
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@ -2192,8 +2190,8 @@ void Model::endScene(RenderArgs* args) {
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GLBATCH(glUseProgram)(0);
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if (args) {
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args->_details._translucentMeshPartsRendered = translucentParts;
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args->_details._opaqueMeshPartsRendered = opaqueMeshPartsRendered;
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args->_outsideEngineDetails._translucentMeshPartsRendered = translucentParts;
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args->_outsideEngineDetails._opaqueMeshPartsRendered = opaqueMeshPartsRendered;
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}
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}
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@ -2683,7 +2681,7 @@ int Model::renderMeshesFromList(QVector<int>& list, gpu::Batch& batch, RenderMod
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// if we got here, then check to see if this mesh is in view
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if (args) {
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bool shouldRender = true;
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args->_details._meshesConsidered++;
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args->_outsideEngineDetails._meshesConsidered++;
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if (args->_viewFrustum) {
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@ -2695,15 +2693,15 @@ int Model::renderMeshesFromList(QVector<int>& list, gpu::Batch& batch, RenderMod
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shouldRender = !_viewState ? false : _viewState->shouldRenderMesh(_calculatedMeshBoxes.at(i).getLargestDimension(),
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distance);
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if (!shouldRender) {
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args->_details._meshesTooSmall++;
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args->_outsideEngineDetails._meshesTooSmall++;
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}
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} else {
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args->_details._meshesOutOfView++;
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args->_outsideEngineDetails._meshesOutOfView++;
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}
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}
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if (shouldRender) {
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args->_details._meshesRendered++;
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args->_outsideEngineDetails._meshesRendered++;
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} else {
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continue; // skip this mesh
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}
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@ -2797,7 +2795,7 @@ int Model::renderMeshesFromList(QVector<int>& list, gpu::Batch& batch, RenderMod
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}
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if (args) {
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args->_details._materialSwitches++;
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args->_outsideEngineDetails._materialSwitches++;
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}
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}
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@ -2833,8 +2831,8 @@ int Model::renderMeshesFromList(QVector<int>& list, gpu::Batch& batch, RenderMod
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if (args) {
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const int INDICES_PER_TRIANGLE = 3;
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const int INDICES_PER_QUAD = 4;
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args->_details._trianglesRendered += part.triangleIndices.size() / INDICES_PER_TRIANGLE;
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args->_details._quadsRendered += part.quadIndices.size() / INDICES_PER_QUAD;
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args->_outsideEngineDetails._trianglesRendered += part.triangleIndices.size() / INDICES_PER_TRIANGLE;
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args->_outsideEngineDetails._quadsRendered += part.quadIndices.size() / INDICES_PER_QUAD;
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}
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}
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}
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@ -63,6 +63,8 @@ void render::cullItems(const SceneContextPointer& sceneContext, const RenderCont
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auto& scene = sceneContext->_scene;
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RenderArgs* args = renderContext->args;
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int startingSize = outItems.size();
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// Culling / LOD
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for (auto id : inItems) {
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@ -71,7 +73,6 @@ void render::cullItems(const SceneContextPointer& sceneContext, const RenderCont
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if (bound.isNull()) {
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outItems.push_back(id); // One more Item to render
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args->_details._itemsRendered++;
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continue;
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}
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@ -83,7 +84,6 @@ void render::cullItems(const SceneContextPointer& sceneContext, const RenderCont
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if (bigEnoughToRender) {
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outItems.push_back(id); // One more Item to render
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args->_details._itemsRendered++;
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} else {
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args->_details._itemsTooSmall++;
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}
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@ -91,6 +91,8 @@ void render::cullItems(const SceneContextPointer& sceneContext, const RenderCont
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args->_details._itemsOutOfView++;
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}
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}
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args->_details._itemsRendered += (outItems.size() - startingSize);
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}
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struct ItemBound {
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@ -89,6 +89,7 @@ public:
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ShoudRenderFunctor _shouldRender;
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RenderDetails _details;
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RenderDetails _outsideEngineDetails;
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float _alphaThreshold = 0.5f;
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};
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