overte-HifiExperiments/libraries/render-utils/src
2015-05-06 12:12:54 -07:00
..
AbstractViewStateInterface.h wire up zone to environment atmosphere rendering 2015-05-04 13:49:43 -07:00
AmbientOcclusionEffect.cpp Removing almost all the QFramebufferObject (instead in overlay layer) in favor of gpu::Framebuffer, eveyrthing seems to work properly 2015-04-14 18:27:24 -07:00
AmbientOcclusionEffect.h Made dependencies inherit from Dependency 2015-01-13 20:38:01 -08:00
AnimationHandle.cpp Condense logic 2015-04-14 16:54:29 -07:00
AnimationHandle.h Restore joints state on stopAnimation 2015-01-26 19:12:18 -08:00
deferred_light.slv Support include path to shaders from the hifi libraries to cmake 2015-02-13 01:30:04 -08:00
deferred_light_limited.slv Support include path to shaders from the hifi libraries to cmake 2015-02-13 01:30:04 -08:00
DeferredBuffer.slh Refactoring the code from directional into DeferredLighting.slh 2015-01-15 15:27:18 -08:00
DeferredBufferWrite.slh Trying to clen up the REnderMode usage in connection with the needed gpu::State for all the different variations 2015-03-31 17:35:34 -07:00
DeferredGlobalLight.slh Training Team: improving the sun lighting interface to javascript to enable / disable the earthSkyModel, assign explicitely the SUnDirection and getter, and expose a AmbientINtensity to control the amount of the ambient lighting contribution 2015-04-16 17:35:37 -07:00
DeferredLighting.slh Clean up comments 2015-02-09 18:02:34 -08:00
DeferredLightingEffect.cpp Training Team: improving the sun lighting interface to javascript to enable / disable the earthSkyModel, assign explicitely the SUnDirection and getter, and expose a AmbientINtensity to control the amount of the ambient lighting contribution 2015-04-16 17:35:37 -07:00
DeferredLightingEffect.h move number constants out of SharedUtil to NumericalConstants 2015-05-01 10:26:53 -07:00
directional_ambient_light.slf Support include path to shaders from the hifi libraries to cmake 2015-02-13 01:30:04 -08:00
directional_ambient_light_cascaded_shadow_map.slf Support include path to shaders from the hifi libraries to cmake 2015-02-13 01:30:04 -08:00
directional_ambient_light_shadow_map.slf Trying to setup correctly the projection matrix for all the different cases... 2015-02-23 17:06:46 -08:00
directional_light.slf Support include path to shaders from the hifi libraries to cmake 2015-02-13 01:30:04 -08:00
directional_light_cascaded_shadow_map.slf Support include path to shaders from the hifi libraries to cmake 2015-02-13 01:30:04 -08:00
directional_light_shadow_map.slf Support include path to shaders from the hifi libraries to cmake 2015-02-13 01:30:04 -08:00
FboCache.cpp Quiet compiler 2015-05-04 16:49:33 +02:00
FboCache.h More coding standard fixes 2015-04-22 19:18:09 -07:00
GeometryCache.cpp Clean up the includes in gpu, make the skybox shader works 2015-05-06 12:12:54 -07:00
GeometryCache.h Correct comments 2015-04-28 18:09:09 +02:00
GlowEffect.cpp Removing almost all the QFramebufferObject (instead in overlay layer) in favor of gpu::Framebuffer, eveyrthing seems to work properly 2015-04-14 18:27:24 -07:00
GlowEffect.h Removing almost all the QFramebufferObject (instead in overlay layer) in favor of gpu::Framebuffer, eveyrthing seems to work properly 2015-04-14 18:27:24 -07:00
JointState.cpp quiet compiler, remove some trailing control-Ms 2015-04-25 09:20:00 -07:00
JointState.h move number constants out of SharedUtil to NumericalConstants 2015-05-01 10:26:53 -07:00
MatrixStack.cpp More OSX work, refactoring functions to shared, removing erroneuous Qt 5.4 dependency, fixing PrioVR text api usage 2015-02-04 12:42:27 -08:00
MatrixStack.h Merge remote-tracking branch 'upstream/master' into ui-refactor 2015-04-27 10:59:57 -07:00
Model.cpp Clean up the includes in gpu, make the skybox shader works 2015-05-06 12:12:54 -07:00
Model.h Merge pull request #4712 from Atlante45/compound_zones_fix 2015-04-28 09:48:05 -07:00
model.slf FIxed the bug about the tga not loading by recognizing the file format type from the filename extension and passing the info to the QImage::fromData() 2015-05-01 16:09:41 -07:00
model.slv fixing the shader not compiling 2015-05-01 00:14:23 -07:00
model_lightmap.slf fixing the shader not compiling 2015-05-01 00:14:23 -07:00
model_lightmap.slv fixing the shader not compiling 2015-05-01 00:14:23 -07:00
model_lightmap_normal_map.slf Fixing all the shaders for entities to work correctly with the now supported color attribute field 2015-04-07 14:26:45 -07:00
model_lightmap_normal_map.slv Fixing all the shaders for entities to work correctly with the now supported color attribute field 2015-04-07 14:26:45 -07:00
model_lightmap_normal_specular_map.slf Fixing all the shaders for entities to work correctly with the now supported color attribute field 2015-04-07 14:26:45 -07:00
model_lightmap_specular_map.slf fixing the shader not compiling 2015-05-01 00:14:23 -07:00
model_normal_map.slf Fixing all the shaders for entities to work correctly with the now supported color attribute field 2015-04-07 14:26:45 -07:00
model_normal_map.slv shader not compiling properly have been fixed 2015-05-01 00:21:58 -07:00
model_normal_specular_map.slf Fixing all the shaders for entities to work correctly with the now supported color attribute field 2015-04-07 14:26:45 -07:00
model_shadow.slf Support include path to shaders from the hifi libraries to cmake 2015-02-13 01:30:04 -08:00
model_shadow.slv Using Scribe preprocessor @func@ instead of regular glsl function to solve the intel bug with the transform stack 2015-03-19 14:46:50 -07:00
model_specular_map.slf fixing the shader not compiling 2015-05-01 00:14:23 -07:00
model_translucent.slf fixing the shader not compiling 2015-05-01 00:14:23 -07:00
OffscreenGlCanvas.cpp Coding standard fixes 2015-04-22 19:06:22 -07:00
OffscreenGlCanvas.h Coding standard fixes 2015-04-22 19:06:22 -07:00
PhysicsEntity.cpp move PhysicsEntity so that ModelEntityItem can initiate a model download 2015-03-11 18:34:27 -07:00
PhysicsEntity.h move PhysicsEntity so that ModelEntityItem can initiate a model download 2015-03-11 18:34:27 -07:00
point_light.slf Support include path to shaders from the hifi libraries to cmake 2015-02-13 01:30:04 -08:00
ProgramObject.cpp move ProgramObject to libraries 2014-12-15 14:21:22 -08:00
ProgramObject.h move ProgramObject to libraries 2014-12-15 14:21:22 -08:00
RenderUtil.cpp more work 2015-01-19 13:34:09 -08:00
RenderUtil.h More coding standard 2015-04-22 20:08:49 -07:00
RenderUtilsLogging.cpp fix filenames in comments 2015-04-07 10:03:14 -07:00
RenderUtilsLogging.h logging group for render-utils 2015-04-06 18:16:01 -07:00
sdf_text.slf Support include path to shaders from the hifi libraries to cmake 2015-02-13 01:30:04 -08:00
sdf_text.slv Support include path to shaders from the hifi libraries to cmake 2015-02-13 01:30:04 -08:00
Shadow.slh set the defines for GPU profile correctly AGAIN 2015-03-17 16:51:59 -07:00
simple.slf fixing the shader not compiling 2015-05-01 00:14:23 -07:00
simple.slv fixing the shader not compiling 2015-05-01 00:14:23 -07:00
skin_model.slv shader not compiling properly have been fixed 2015-05-01 00:21:58 -07:00
skin_model_normal_map.slv fixing the shader not compiling 2015-05-01 00:14:23 -07:00
skin_model_shadow.slv Using Scribe preprocessor @func@ instead of regular glsl function to solve the intel bug with the transform stack 2015-03-19 14:46:50 -07:00
spot_light.slf Support include path to shaders from the hifi libraries to cmake 2015-02-13 01:30:04 -08:00
TextRenderer.cpp clean up various warnings 2015-05-01 16:49:13 -07:00
TextRenderer.h Moving shaders to standard format, adding bounding box support and using it in text node 2015-02-04 21:32:05 -08:00
TextureCache.cpp getting rid of QSHaredPointer in favor of std::shared_ptr 2015-05-04 13:43:30 -07:00
TextureCache.h Removing almost all the QFramebufferObject (instead in overlay layer) in favor of gpu::Framebuffer, eveyrthing seems to work properly 2015-04-14 18:27:24 -07:00