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AbstractViewStateInterface.h
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wire up zone to environment atmosphere rendering
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2015-05-04 13:49:43 -07:00 |
AmbientOcclusionEffect.cpp
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Removing almost all the QFramebufferObject (instead in overlay layer) in favor of gpu::Framebuffer, eveyrthing seems to work properly
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2015-04-14 18:27:24 -07:00 |
AmbientOcclusionEffect.h
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Made dependencies inherit from Dependency
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2015-01-13 20:38:01 -08:00 |
AnimationHandle.cpp
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Condense logic
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2015-04-14 16:54:29 -07:00 |
AnimationHandle.h
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Restore joints state on stopAnimation
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2015-01-26 19:12:18 -08:00 |
deferred_light.slv
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Support include path to shaders from the hifi libraries to cmake
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2015-02-13 01:30:04 -08:00 |
deferred_light_limited.slv
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Support include path to shaders from the hifi libraries to cmake
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2015-02-13 01:30:04 -08:00 |
DeferredBuffer.slh
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Refactoring the code from directional into DeferredLighting.slh
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2015-01-15 15:27:18 -08:00 |
DeferredBufferWrite.slh
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Trying to clen up the REnderMode usage in connection with the needed gpu::State for all the different variations
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2015-03-31 17:35:34 -07:00 |
DeferredGlobalLight.slh
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Training Team: improving the sun lighting interface to javascript to enable / disable the earthSkyModel, assign explicitely the SUnDirection and getter, and expose a AmbientINtensity to control the amount of the ambient lighting contribution
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2015-04-16 17:35:37 -07:00 |
DeferredLighting.slh
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Clean up comments
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2015-02-09 18:02:34 -08:00 |
DeferredLightingEffect.cpp
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Training Team: improving the sun lighting interface to javascript to enable / disable the earthSkyModel, assign explicitely the SUnDirection and getter, and expose a AmbientINtensity to control the amount of the ambient lighting contribution
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2015-04-16 17:35:37 -07:00 |
DeferredLightingEffect.h
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move number constants out of SharedUtil to NumericalConstants
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2015-05-01 10:26:53 -07:00 |
directional_ambient_light.slf
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Support include path to shaders from the hifi libraries to cmake
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2015-02-13 01:30:04 -08:00 |
directional_ambient_light_cascaded_shadow_map.slf
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Support include path to shaders from the hifi libraries to cmake
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2015-02-13 01:30:04 -08:00 |
directional_ambient_light_shadow_map.slf
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Trying to setup correctly the projection matrix for all the different cases...
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2015-02-23 17:06:46 -08:00 |
directional_light.slf
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Support include path to shaders from the hifi libraries to cmake
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2015-02-13 01:30:04 -08:00 |
directional_light_cascaded_shadow_map.slf
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Support include path to shaders from the hifi libraries to cmake
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2015-02-13 01:30:04 -08:00 |
directional_light_shadow_map.slf
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Support include path to shaders from the hifi libraries to cmake
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2015-02-13 01:30:04 -08:00 |
FboCache.cpp
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Quiet compiler
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2015-05-04 16:49:33 +02:00 |
FboCache.h
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More coding standard fixes
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2015-04-22 19:18:09 -07:00 |
GeometryCache.cpp
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Clean up the includes in gpu, make the skybox shader works
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2015-05-06 12:12:54 -07:00 |
GeometryCache.h
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Correct comments
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2015-04-28 18:09:09 +02:00 |
GlowEffect.cpp
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Removing almost all the QFramebufferObject (instead in overlay layer) in favor of gpu::Framebuffer, eveyrthing seems to work properly
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2015-04-14 18:27:24 -07:00 |
GlowEffect.h
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Removing almost all the QFramebufferObject (instead in overlay layer) in favor of gpu::Framebuffer, eveyrthing seems to work properly
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2015-04-14 18:27:24 -07:00 |
JointState.cpp
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quiet compiler, remove some trailing control-Ms
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2015-04-25 09:20:00 -07:00 |
JointState.h
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move number constants out of SharedUtil to NumericalConstants
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2015-05-01 10:26:53 -07:00 |
MatrixStack.cpp
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More OSX work, refactoring functions to shared, removing erroneuous Qt 5.4 dependency, fixing PrioVR text api usage
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2015-02-04 12:42:27 -08:00 |
MatrixStack.h
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Merge remote-tracking branch 'upstream/master' into ui-refactor
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2015-04-27 10:59:57 -07:00 |
Model.cpp
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Clean up the includes in gpu, make the skybox shader works
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2015-05-06 12:12:54 -07:00 |
Model.h
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Merge pull request #4712 from Atlante45/compound_zones_fix
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2015-04-28 09:48:05 -07:00 |
model.slf
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FIxed the bug about the tga not loading by recognizing the file format type from the filename extension and passing the info to the QImage::fromData()
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2015-05-01 16:09:41 -07:00 |
model.slv
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fixing the shader not compiling
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2015-05-01 00:14:23 -07:00 |
model_lightmap.slf
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fixing the shader not compiling
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2015-05-01 00:14:23 -07:00 |
model_lightmap.slv
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fixing the shader not compiling
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2015-05-01 00:14:23 -07:00 |
model_lightmap_normal_map.slf
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Fixing all the shaders for entities to work correctly with the now supported color attribute field
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2015-04-07 14:26:45 -07:00 |
model_lightmap_normal_map.slv
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Fixing all the shaders for entities to work correctly with the now supported color attribute field
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2015-04-07 14:26:45 -07:00 |
model_lightmap_normal_specular_map.slf
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Fixing all the shaders for entities to work correctly with the now supported color attribute field
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2015-04-07 14:26:45 -07:00 |
model_lightmap_specular_map.slf
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fixing the shader not compiling
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2015-05-01 00:14:23 -07:00 |
model_normal_map.slf
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Fixing all the shaders for entities to work correctly with the now supported color attribute field
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2015-04-07 14:26:45 -07:00 |
model_normal_map.slv
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shader not compiling properly have been fixed
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2015-05-01 00:21:58 -07:00 |
model_normal_specular_map.slf
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Fixing all the shaders for entities to work correctly with the now supported color attribute field
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2015-04-07 14:26:45 -07:00 |
model_shadow.slf
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Support include path to shaders from the hifi libraries to cmake
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2015-02-13 01:30:04 -08:00 |
model_shadow.slv
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Using Scribe preprocessor @func@ instead of regular glsl function to solve the intel bug with the transform stack
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2015-03-19 14:46:50 -07:00 |
model_specular_map.slf
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fixing the shader not compiling
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2015-05-01 00:14:23 -07:00 |
model_translucent.slf
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fixing the shader not compiling
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2015-05-01 00:14:23 -07:00 |
OffscreenGlCanvas.cpp
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Coding standard fixes
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2015-04-22 19:06:22 -07:00 |
OffscreenGlCanvas.h
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Coding standard fixes
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2015-04-22 19:06:22 -07:00 |
PhysicsEntity.cpp
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move PhysicsEntity so that ModelEntityItem can initiate a model download
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2015-03-11 18:34:27 -07:00 |
PhysicsEntity.h
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move PhysicsEntity so that ModelEntityItem can initiate a model download
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2015-03-11 18:34:27 -07:00 |
point_light.slf
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Support include path to shaders from the hifi libraries to cmake
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2015-02-13 01:30:04 -08:00 |
ProgramObject.cpp
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move ProgramObject to libraries
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2014-12-15 14:21:22 -08:00 |
ProgramObject.h
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move ProgramObject to libraries
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2014-12-15 14:21:22 -08:00 |
RenderUtil.cpp
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more work
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2015-01-19 13:34:09 -08:00 |
RenderUtil.h
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More coding standard
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2015-04-22 20:08:49 -07:00 |
RenderUtilsLogging.cpp
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fix filenames in comments
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2015-04-07 10:03:14 -07:00 |
RenderUtilsLogging.h
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logging group for render-utils
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2015-04-06 18:16:01 -07:00 |
sdf_text.slf
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Support include path to shaders from the hifi libraries to cmake
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2015-02-13 01:30:04 -08:00 |
sdf_text.slv
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Support include path to shaders from the hifi libraries to cmake
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2015-02-13 01:30:04 -08:00 |
Shadow.slh
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set the defines for GPU profile correctly AGAIN
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2015-03-17 16:51:59 -07:00 |
simple.slf
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fixing the shader not compiling
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2015-05-01 00:14:23 -07:00 |
simple.slv
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fixing the shader not compiling
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2015-05-01 00:14:23 -07:00 |
skin_model.slv
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shader not compiling properly have been fixed
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2015-05-01 00:21:58 -07:00 |
skin_model_normal_map.slv
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fixing the shader not compiling
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2015-05-01 00:14:23 -07:00 |
skin_model_shadow.slv
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Using Scribe preprocessor @func@ instead of regular glsl function to solve the intel bug with the transform stack
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2015-03-19 14:46:50 -07:00 |
spot_light.slf
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Support include path to shaders from the hifi libraries to cmake
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2015-02-13 01:30:04 -08:00 |
TextRenderer.cpp
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clean up various warnings
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2015-05-01 16:49:13 -07:00 |
TextRenderer.h
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Moving shaders to standard format, adding bounding box support and using it in text node
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2015-02-04 21:32:05 -08:00 |
TextureCache.cpp
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getting rid of QSHaredPointer in favor of std::shared_ptr
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2015-05-04 13:43:30 -07:00 |
TextureCache.h
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Removing almost all the QFramebufferObject (instead in overlay layer) in favor of gpu::Framebuffer, eveyrthing seems to work properly
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2015-04-14 18:27:24 -07:00 |