overte-HifiExperiments/libraries/render-utils/src
2015-01-15 18:46:44 -08:00
..
AbstractViewStateInterface.h more Application dependency cleanup 2014-12-17 11:10:45 -08:00
AmbientOcclusionEffect.cpp more Application dependency cleanup 2014-12-17 11:10:45 -08:00
AmbientOcclusionEffect.h Made dependencies inherit from Dependency 2015-01-13 20:38:01 -08:00
AnimationHandle.cpp
AnimationHandle.h
Config.slh first version of SCribe used for shaders in render-utils 2014-12-23 16:27:02 -08:00
deferred_light.slv moving the deferrered shaders from the resource folder to built-in the executable 2014-12-30 17:43:52 -08:00
deferred_light_limited.slv moving the deferrered shaders from the resource folder to built-in the executable 2014-12-30 17:43:52 -08:00
DeferredBuffer.slh Factorising the shader code to unpack data from the deferred buffer 2015-01-12 15:00:35 -08:00
DeferredLightingEffect.cpp Merge branch 'master' of https://github.com/highfidelity/hifi into gpuStreamizing 2015-01-14 17:55:03 -08:00
DeferredLightingEffect.h Merge branch 'master' of https://github.com/highfidelity/hifi into gpuStreamizing 2015-01-14 17:55:03 -08:00
directional_light.slf Factorising the shader code to unpack data from the deferred buffer 2015-01-12 15:00:35 -08:00
directional_light_cascaded_shadow_map.slf Factorising the shader code to unpack data from the deferred buffer 2015-01-12 15:00:35 -08:00
directional_light_shadow_map.slf Factorising the shader code to unpack data from the deferred buffer 2015-01-12 15:00:35 -08:00
GeometryCache.cpp solid cube now streamizing 2015-01-15 18:46:44 -08:00
GeometryCache.h solid cube now streamizing 2015-01-15 18:46:44 -08:00
GlowEffect.cpp Merge branch 'master' of https://github.com/highfidelity/hifi into gpuStreamizing 2015-01-14 17:55:03 -08:00
GlowEffect.h Made dependencies inherit from Dependency 2015-01-13 20:38:01 -08:00
JointState.cpp Fix compile error with new glm version 2014-12-31 15:49:56 -08:00
JointState.h
Model.cpp Merge branch 'master' of https://github.com/highfidelity/hifi into applications_diet_cpp11 2015-01-13 11:03:14 -08:00
Model.h Made dependencies inherit from Dependency 2015-01-13 20:38:01 -08:00
model.slf fix the c++ header generation for mac though the brand new raw string format of c++11 2014-12-23 18:19:25 -08:00
model.slv replace the model.frag and model.vert files from resource by the sl version of the shaders 2014-12-25 19:57:27 -08:00
model_lightmap.slf Adding the shader files 2014-12-30 12:38:36 -08:00
model_lightmap.slv Adding the shader files 2014-12-30 12:38:36 -08:00
model_lightmap_normal_map.slf Adding the shader files 2014-12-30 12:38:36 -08:00
model_lightmap_normal_map.slv Adding the shader files 2014-12-30 12:38:36 -08:00
model_lightmap_normal_specular_map.slf Adding the shader files 2014-12-30 12:38:36 -08:00
model_lightmap_specular_map.slf Adding the shader files 2014-12-30 12:38:36 -08:00
model_normal_map.slf Adding the shader files 2014-12-30 12:38:36 -08:00
model_normal_map.slv Adding the shader files 2014-12-30 12:38:36 -08:00
model_normal_specular_map.slf Adding the shader files 2014-12-30 12:38:36 -08:00
model_shadow.slf Adding the shader files 2014-12-30 12:38:36 -08:00
model_shadow.slv Adding the shader files 2014-12-30 12:38:36 -08:00
model_specular_map.slf Adding the shader files 2014-12-30 12:38:36 -08:00
model_translucent.slf Adding the shader files 2014-12-30 12:38:36 -08:00
point_light.slf Use the DeferredBuffer.slh in point and spot lights 2015-01-12 15:52:31 -08:00
ProgramObject.cpp
ProgramObject.h
RenderUtil.cpp rough pass at adding color to geometry cache 2015-01-13 20:53:05 -08:00
RenderUtil.h
Shadow.slh clean code 2015-01-05 13:10:32 -08:00
simple.slf moving the deferrered shaders from the resource folder to built-in the executable 2014-12-30 17:43:52 -08:00
simple.slv moving the deferrered shaders from the resource folder to built-in the executable 2014-12-30 17:43:52 -08:00
skin_model.slv Adding the shader files 2014-12-30 12:38:36 -08:00
skin_model_normal_map.slv Adding the shader files 2014-12-30 12:38:36 -08:00
skin_model_shadow.slv Adding the shader files 2014-12-30 12:38:36 -08:00
spot_light.slf Use the DeferredBuffer.slh in point and spot lights 2015-01-12 15:52:31 -08:00
TextRenderer.cpp first pass at removing immediate mode GL_QUADS 2014-12-22 13:47:18 -08:00
TextRenderer.h move TextRender to libraries/render-utils 2014-12-17 12:32:52 -08:00
TextureCache.cpp Set different caches size depending on cache type 2015-01-12 15:36:36 -08:00
TextureCache.h Made dependencies inherit from Dependency 2015-01-13 20:38:01 -08:00