Brad Davis
a9bf2a5cd3
Limit max texture size, don't force cubemaps to sparse page size
2016-10-25 17:47:42 -07:00
Brad Davis
f26dc4dcb9
Don't rectify skybox textures
2016-10-25 17:47:40 -07:00
Brad Davis
4bb8d4e78e
Force all loaded textures to sparse compatible sizes
2016-10-25 17:47:39 -07:00
samcake
07d1daaa9b
Designing IMage
2016-10-24 18:35:15 -07:00
samcake
4ac0c29d9b
Adding Image utility to GPU
2016-10-24 09:40:34 -07:00
samcake
5f9c713d44
Merging with upstream after resolving some conflicts
2016-10-12 09:22:12 -07:00
Gabriel Calero
834d9c0710
Adapt shader for GL ES support which requires operators of the same datatype
2016-10-11 12:15:49 -03:00
samcake
297907688c
Fixing reveiw comments
2016-10-10 12:43:33 -07:00
samcake
8a44140e6b
cleaning up the comments from review and trying something to adress the issue that showed up on i5
2016-10-07 16:04:19 -07:00
sam
bda835361a
Merge branch 'master' of https://github.com/highfidelity/hifi into hdr
2016-10-03 02:54:11 -07:00
sam
6f2452815c
pass the visibility of the enitity to the LightPaylkoad correctly, clean up the ambient shader
2016-10-03 00:08:30 -07:00
samcake
89717720f7
CLeaning up code for Linux and Mac
2016-10-01 16:12:45 -07:00
Brad Hefta-Gaub
7fe16442fa
make calculateTextureInfo thread safe
2016-10-01 15:47:17 -07:00
samcake
5b4829e7b6
Brining back support for the ambinet lighting
2016-09-30 16:24:57 -07:00
sam
e143c05ef8
Keep on investigating the shading cost per light
2016-09-30 02:41:21 -07:00
samcake
2a0e67ee2a
REvisiting the full lighting code to optimize the perf
2016-09-29 19:06:26 -07:00
samcake
bb5493106f
smaller struct descriptions
2016-09-28 18:33:34 -07:00
samcake
b09151f2a2
Rearrange the light struc description in the shader side, needs the c++ to match now
2016-09-28 18:32:35 -07:00
samcake
9b94a025fc
Refining the voxelization of the sphere in the view frustum grid
2016-09-26 18:41:53 -07:00
Brad Davis
6711b9c417
Restore proper mip handling to skybox
2016-09-23 12:05:04 -07:00
Brad Davis
fa23fa7b2d
Working on cubemap mip bug
2016-09-23 12:04:55 -07:00
Brad Davis
1ff91219a8
Fix strange artifacts in skybox
2016-09-23 12:04:52 -07:00
samcake
821072bb76
REarrange the light stage construction and light frame usage to produce the light clusters
2016-09-12 11:07:55 -07:00
samcake
3bcea4310d
Fixing the vizualisation shader for world to cluster space
2016-09-10 10:41:18 -07:00
Brad Davis
bc6b43b7be
Add debug option to lower texture resolution
2016-09-08 22:19:17 -07:00
sam
b81dfefbeb
pack all the lights in a single buffer and shade the opaque with a single full screen path
2016-09-03 12:08:53 -07:00
samcake
d2a15ca82c
Trying to migrate to a light array instead of each individual lights
2016-09-02 17:51:35 -07:00
samcake
7b68f1439f
Merge branch 'master' of https://github.com/highfidelity/hifi into hdr
2016-09-02 09:28:35 -07:00
Brad Hefta-Gaub
e3bad8e8f4
Merge pull request #8556 from ZappoMan/renderStats
...
add support for renderInfo properties to model entities
2016-09-02 09:04:56 -07:00
samcake
e72791233d
overall clean up of th elocal light drawing to avoid the in/out pipeline case, still seeing big cost on gpu from the spot lights
2016-09-01 18:08:36 -07:00
samcake
96935504a1
Streamlining the lighting phase for better performances
2016-09-01 15:20:14 -07:00
Brad Hefta-Gaub
e1845e2c3f
add support for renderInfo properties to model entities
2016-08-31 15:00:21 -07:00
Zach Pomerantz
1e7c00c0c8
fix Skybox::clear to set _empty
2016-08-29 13:40:56 -07:00
Zach Pomerantz
5f699072d9
allow black skybox
2016-08-29 10:58:09 -07:00
Brad Hefta-Gaub
3d6691f3d1
Merge pull request #8527 from zzmp/fix/skybox-default-color
...
fix skybox default
2016-08-26 15:14:44 -07:00
Zach Pomerantz
5e82093e69
set skybox clear color to empty color
2016-08-25 18:08:03 -07:00
Zach Pomerantz
24162f0f3d
set skybox default color to empty color
2016-08-25 12:37:23 -07:00
Andrew Meadows
d59c997e64
remove stubbery, make physics lib depend on model
2016-08-24 22:25:45 -07:00
Zach Pomerantz
c740b263a8
detect unset skybox
2016-08-23 15:16:26 -07:00
Zach Pomerantz
8c559bc65d
use lights from nontextured skyboxes
2016-08-16 13:27:22 -07:00
Brad Davis
f776b10b58
Enable flag driven CPU generation of mipmaps
2016-08-12 22:28:49 -07:00
Brad Hefta-Gaub
ea1e090053
Merge pull request #8383 from AndrewMeadows/faster-is-better
...
faster image processing on load
2016-08-11 13:10:44 -07:00
Ryan Huffman
5b69ca03f0
Move default skybox out of global and make irradiance gen optional
2016-08-08 16:03:03 -07:00
Andrew Meadows
4e23ecfb2c
count the _translucent_ pixels and fix break logic
2016-08-07 10:50:25 -07:00
Andrew Meadows
f759fd1033
early exit when determining if alpha mask possible
...
also don't bother scanning for alpha for cube maps
2016-08-07 08:54:20 -07:00
Andrew Meadows
4f2c00af46
faster TextureUsage::process2DImageColor()
2016-08-05 23:38:45 -07:00
samcake
5d4b55eeea
Merge branch 'master' of https://github.com/highfidelity/hifi into skin
2016-07-12 09:19:28 -07:00
samcake
8f2bf2b423
Integrating the scattering to the local lights
2016-07-06 17:13:16 -07:00
Triplelexx
fd4d9761ce
merge master and resolve conflicts
...
* remove use of jointsCaptured flag in inputDevice update, TouchscreenDevice now locks the userInputMapper * resolve conflict in Application.cpp, userInputMapper no longer loads default mapping
2016-06-24 03:34:39 +01:00
samcake
0c882832bf
Bringing the Scattering type to the pixels and having a different shading during the lighting pass (for global right now)
2016-06-20 17:58:35 -07:00
samcake
25eb569433
Merge branch 'master' of https://github.com/highfidelity/hifi into color
2016-06-02 10:38:40 -07:00
Geenz
ff3fca3dc3
Remove no longer necessary light vector parameter.
2016-05-22 21:50:48 -04:00
Geenz
180f4ba4f5
Tweaked light attenuation formula some more.
...
Keeping the ulightvec parameter for now - I want to revisit this later.
2016-05-22 21:02:28 -04:00
Geenz
75532cda08
Document evalLightAttenuation's parameters.
2016-05-19 20:52:28 -04:00
Geenz
a54e8206fa
Switch back to using the light's radius + spacing
2016-05-19 20:10:49 -04:00
Geenz
6ecbdc6b9a
Modify evalLightAttenuation to "fade" edges of lights.
...
This provides a more attractive light falloff around the bounds of a
light - removing harsh edges.
This also adds a new parameter to evalLightAttenuation - the
unnormalized light vector.
2016-05-19 20:03:05 -04:00
samcake
c1fa096e78
adding texcoord 1 on all the material/model and go fetch occlusion map with this uv instead of texcoor0. this allow for separate transforms just for occlusoin map
2016-05-16 15:42:48 -07:00
samcake
cdb9cb6519
Fixing the metallic simple material rendering black from obj
2016-05-13 16:33:14 -07:00
samcake
37f16e9c86
Merging with master
2016-05-09 12:01:58 -07:00
Brad Hefta-Gaub
39a4e38485
Merge pull request #7837 from samcake/hdr
...
Fixing the bad color format for skymaps
2016-05-09 11:47:02 -07:00
samcake
0bfad4a549
Merge branch 'master' of https://github.com/highfidelity/hifi into lemon
2016-05-09 11:33:47 -07:00
samcake
1fec984ead
fixing the linear COlor FOrmat flag
2016-05-06 19:07:07 -07:00
samcake
da75c27188
fixing bad color format assignment code and bad color format for the cubemaps
2016-05-06 18:57:19 -07:00
samcake
a8347cac6e
Getting the unlit to work from the pipeline, and found the isLinear for texture bug!
2016-05-06 18:36:55 -07:00
Zach Pomerantz
6a6d6dd20f
Defer mipmap gen to gpu
2016-05-05 16:34:02 -07:00
samcake
2d573963bb
Introducing the unlit material
2016-05-04 18:50:52 -07:00
Brad Hefta-Gaub
bbf358f81d
Merge pull request #7796 from samcake/blue
...
Improve Translucent shapes global lighting with support for the ambient map reflection
2016-05-03 11:14:06 -07:00
Geenz
85e0620261
Merge branch 'master' of https://github.com/highfidelity/hifi
2016-04-30 15:40:28 -04:00
samcake
257c8c94c3
clean up the lighting function and put the global specular lighting in a separate function
2016-04-29 10:58:55 -07:00
Andrew Meadows
93f4bc759d
Merge pull request #7743 from samcake/color
...
group several separate glUniform parameters into a single Uniform Buffer
2016-04-27 10:02:56 -07:00
samcake
91bed86b32
ANd one more warning
2016-04-25 19:04:02 -07:00
samcake
8f2435daf0
No more warnings ?
2016-04-25 18:39:37 -07:00
samcake
e8691c2f20
Fixing comments, code style and constnats
2016-04-25 18:15:52 -07:00
samcake
0e13b1623b
Adding support for Equirectangular skymaps
2016-04-25 15:55:12 -07:00
Geenz
ba5fa70b83
Convert sRGB values for materials.
2016-04-25 13:31:50 -04:00
samcake
f587398ca3
Adding support for plate carree
2016-04-22 18:00:22 -07:00
samcake
5a67411d75
Removing separate uniforms for the texcoord transforms and lightmap params, shader still failing
2016-04-21 18:35:37 -07:00
Brad Davis
3a969eed47
Manually generate image mip levels when loading textures
2016-04-17 10:22:24 -07:00
samcake
fc29397d91
Clening up from review comments
2016-04-15 10:10:04 -07:00
samcake
30d0bfcfd3
FIxing the bump map loading which got broken in the past PR, fixed a double call to the glTexSUbIMage function and fixed a texel.Format
2016-04-15 00:41:37 -07:00
samcake
a9fefcc802
Trying ti debug the bad normal maps
2016-04-14 18:16:14 -07:00
samcake
4374bd26ae
Disabling COmpression
2016-04-08 01:37:27 -07:00
samcake
76dd740578
Cleaning up to test before merge, not solved the stuttering happening when using compressed textures. cleaned up a bit of the TextureMap doanload callbacks
2016-04-07 20:05:05 -07:00
samcake
a6bac7ad92
Experimenting with a hidden gltexture object while beeing transfered
2016-04-06 18:30:18 -07:00
samcake
16174df0f3
POlishing the size evaluation and trying to debug the compression scheme
2016-04-06 16:33:45 -07:00
samcake
f3e6c490a4
merging with master, moving the TexelFOrmat function to a cpp
2016-04-04 12:03:37 -07:00
Triplelexx
a4775983a2
Merge branch 'master' into 20769
...
# Conflicts:
# interface/src/Application.cpp
conflicting line 2528 wheelEvent is now const
2016-04-04 19:19:55 +01:00
Lexx
0b313afd74
Rename Skybox.slv to skybox.slv
2016-04-04 00:32:20 +01:00
Lexx
bc0ea31534
Rename Skybox.slf to skybox.slf
2016-04-04 00:32:05 +01:00
Triplelexx
11af0a421b
Merge branch 'master' into 20769
2016-04-03 22:57:55 +01:00
samcake
be38de3239
Cleaning up the TextureMap loaders and cleaning for pr
2016-04-01 17:16:22 -07:00
Zach Pomerantz
0e9b783ca3
Release skybox texs when not rendering
2016-04-01 14:46:50 -07:00
samcake
1ca87fa069
Refactoring a bit the texture loaders to factorize work
2016-04-01 11:44:57 -07:00
samcake
9d1f91fa19
First pass at using compressed format when uploading textures
2016-03-31 19:27:35 -07:00
Anthony J. Thibault
940f3e636d
Merge branch 'master' into tony/animated-culling
2016-03-28 19:58:38 -07:00
Anthony J. Thibault
e77cf54483
Geometry.cpp: rename method
2016-03-28 13:29:28 -07:00
Anthony J. Thibault
b4e70d9101
WIP: checkpoint
...
* bug fix in AABox::operator+=
* added AABox::emiggen
* Avatar now has a default bound for it's skinned mesh.
* WIP: AABox tests; NEED MORE
* Model: split collision and model mesh render items.
Because ModelMeshRenderItems need special handling to update bounds for animated joints.
* Model: dynamically update the bound for rigidly bound animated meshes
* Rig: added access to geometryToRigTransform
* RenderableModelEntityItem: try to update bounds for skinned mesh to be the entity dimentions (this doesn't seem to be working)
* Geometry.cpp: removed unused bounds parameter in evalPartBounds
* ModelMeshPartPayload: bounds updating
* non-animated: use existing _localBound
* rigid bound mesh: use _localBound transformed by clusterMatrix joint transform
* fully skinned mesh: use _skinnedMeshBound provided by the application.
2016-03-25 21:29:20 -07:00
Zach Pomerantz
af55547766
Copy material schema buffers as new ref
2016-03-25 11:46:24 -07:00
Zach Pomerantz
fc8b34f8c7
Move tex alpha detection to cv method
2016-03-24 09:48:33 -07:00
samcake
1e46b0803c
fixing repported issues during review
2016-03-23 15:59:57 -07:00
samcake
3274df9923
Fixing the missing field for blender translucent map
2016-03-22 16:18:51 -07:00
samcake
3c075532f8
Good to go for merge
2016-03-22 15:14:01 -07:00
samcake
67abdab8b2
Merge branch 'master' of https://github.com/highfidelity/hifi into orange
2016-03-22 10:13:50 -07:00
samcake
695e558851
Trying to clena up the problem?
2016-03-21 16:36:47 -07:00
Zach Pomerantz
2b92756c65
Default bg to SKY_DOME
2016-03-21 15:11:26 -07:00
samcake
ec7165983d
Merge branch 'master' of https://github.com/highfidelity/hifi into orange
2016-03-21 13:30:28 -07:00
samcake
227ddb12a6
Trying to clen up the way the opacity final value comes to the fragment shader
2016-03-21 12:14:59 -07:00
samcake
f7847f6561
Trying to fix names
2016-03-18 17:32:00 -07:00
samcake
225b330d41
Trying to better load aand detect the case for transparent textures oor opacity mask
2016-03-18 12:47:33 -07:00
Zach Pomerantz
a0ba5d3c29
Look at whole tex for alpha mask
2016-03-18 11:00:36 -07:00
Zach Pomerantz
ee1fb698a4
Add texture transparency to material key
2016-03-11 14:27:35 -08:00
Zach Pomerantz
2508b14126
Workaround for scribe not scrubbing #else
2016-03-10 22:53:21 -08:00
Zach Pomerantz
4dad797e20
Only add buffer/tex to skymap if asked for
2016-03-10 22:52:44 -08:00
Zach Pomerantz
4eca43027a
Add texture, color to px skybox
2016-03-10 21:05:36 -08:00
Zach Pomerantz
b627a17ce9
Allow px/color skybox without tex
2016-03-10 12:58:49 -08:00
samcake
89920370db
A bunch of typo fixes after review
2016-03-01 10:53:08 -08:00
samcake
630c61e61d
Reflection is working correctly with the PBR property, ship t
2016-02-29 18:54:43 -08:00
samcake
99ba011996
Post merge with Zach work for environment map
2016-02-26 16:04:50 -08:00
samcake
5401149713
Cleaning the tlist of textures in the NetworkTexture and in FBXMaterial
2016-02-26 12:10:13 -08:00
Zach Pomerantz
712cf911b1
Differentiate global sun and skyStage sun
2016-02-26 11:06:02 -08:00
samcake
d64b9bb6d9
Drafting the support for gloss map
2016-02-26 09:18:40 -08:00
samcake
3ee6f9d6f2
Merge branch 'master' of https://github.com/highfidelity/hifi into orange
2016-02-25 23:48:53 -08:00
Brad Hefta-Gaub
82cbf19bca
Merge pull request #7078 from zzmp/fix/light-intensity
...
Reimplement light attenuation for spot and point lights
2016-02-25 16:08:28 -08:00
samcake
96fb9c4466
cleaning up macos warnings, separating Metallic maps from the default, gamma corrected gray textures
2016-02-25 14:13:35 -08:00
Zach Pomerantz
32ce7c6eab
Rename light surfaceRadius->falloffRadius
2016-02-25 10:02:33 -08:00
samcake
a0d7ce145e
Adding support for emissive and occlusion maps, on to pr land
2016-02-24 17:30:29 -08:00
Zach Pomerantz
95d98e3ed7
Wire up zone ambientURL
2016-02-24 16:07:04 -08:00
samcake
2f5800a4cc
IMproving the shading model and the loading, added the roughness, needt to clean up
2016-02-23 18:31:38 -08:00
samcake
00782b0e76
GOing home, this is in the middle of adding the Roughness texture and potentially cleaning up the different compinations of shaders regarding the material textures
2016-02-22 18:19:36 -08:00
Zach Pomerantz
329202def7
Remove light curve scale/bias from cutoff
...
Light intensity attenuation is still calculated
as a function of distance from the light surface,
but is biased back so that the curve begins at
the light source, not the surface.
Light maximum radius is still user-inputted, but
if the radius is after a MIN_CUTOFF_INTENSITY,
a new cutoff radius will be calculated from the
intensity to avoid extra shader processing.
2016-02-22 13:54:14 -08:00
samcake
39a7852979
MOving forward with PBR rendering, cleaning up the lighting shaders and the packi/unpack deferredBuffer shaders
2016-02-19 18:43:07 -08:00
samcake
903824809c
trying to have better support for the materials
2016-02-18 18:33:32 -08:00
samcake
b88501784c
Making progress toward the PBR material
2016-02-17 18:47:52 -08:00
Zach Pomerantz
7ccb7e1c79
Merge branch 'master' of github.com:highfidelity/hifi into fix/light-intensity
2016-02-17 13:57:42 -08:00
Zach Pomerantz
bab29a0d3e
Compare fragLightVec square to LightCutoffSquareRadius
2016-02-17 12:49:41 -08:00
samcake
2ed7f997e3
A few changes in the material call back
2016-02-17 10:44:15 -08:00
samcake
b03f639e2c
Renaming and rearranging the material fields to support PBR fbx materials
2016-02-16 17:20:23 -08:00
samcake
0ad7bacf02
Changing diffuse to albedo and breaking everything...
2016-02-15 21:50:10 -08:00
samcake
4c82e0b2b1
Removing dead comment
2016-02-15 17:44:40 -08:00
samcake
e149daa49b
Cleaning the Light.slh
2016-02-15 13:27:28 -08:00
samcake
0a6ceb67ad
Fixing a typo
2016-02-15 12:01:28 -08:00
samcake
4559e75f90
Trying to solve the ambient issue
2016-02-12 18:22:01 -08:00
Zach Pomerantz
84f810bdc0
Style nits on Light
2016-02-11 08:28:17 -08:00
Zach Pomerantz
399861087d
Reimplement lighting model
2016-02-10 20:02:44 -08:00
Zach Pomerantz
19e318c3f0
Enforce maximum radius for lights
...
Light attenuation is based on the intensity,
in that intensity is used to calculate a light's surface area.
Lights of sufficiently low intensities generated either
incredibly large or negative surface areas, causing them to
appear much brighter than similar lights of greater intensity.
This enforces an already present maximum.
2016-02-10 15:57:01 -08:00
Brad Davis
7d99f9e72f
PR comments
2016-02-09 10:16:44 -08:00
Brad Davis
839b8d432e
Don't burn CPU cycles calculating an average color we don't use
2016-02-09 09:39:34 -08:00
Brad Davis
f9f9ddd8bd
Yet more atmosphere removal
2016-01-21 15:15:17 -08:00
Zach Pomerantz
c6e6aceb85
Optimize getVertexStream() by using a const&
2015-12-31 11:51:05 -08:00
Zach Pomerantz
12fa223004
Render SKY_DOME when SKY_MAP tex is loading
2015-12-29 10:58:23 -08:00
Zach Pomerantz
5a86f0c23f
Nest JS props in SceneScriptingInterface
2015-12-21 14:32:06 -08:00
samcake
8d4d0d4e9a
FIxing the bad returned value per reference
2015-12-17 10:08:40 -08:00
samcake
7bc815448e
The material colors for diffuse and emissive are now gamma corrected by default
2015-12-16 18:14:43 -08:00
samcake
a50b14dfae
Merging with upstream graphics
2015-12-14 18:18:39 -08:00
samcake
3554f54e17
Merge branch 'master' of https://github.com/highfidelity/hifi into graphicsMaster
2015-12-14 17:38:56 -08:00
Atlante45
b8495a6912
Merge branch 'master' of https://github.com/highfidelity/hifi into warnings-win
2015-12-11 18:05:47 -08:00
samcake
b3acde4462
Merge branch 'master' of https://github.com/highfidelity/hifi into graphicsMaster
2015-12-11 17:49:00 -08:00
samcake
68134aafe5
Fix the broken skybox and simplify a bit the vertex shader used
2015-12-11 16:14:55 -08:00
Atlante45
ce51350b65
Fix warnings on windows 64bit
2015-12-11 15:42:15 -08:00
samcake
5d395ae54f
Merge branch 'master' of https://github.com/highfidelity/hifi into graphicsMaster
2015-12-10 18:06:43 -08:00
samcake
3728a9c6f0
Merging with Master
2015-12-10 16:55:30 -08:00
samcake
9eb40bcd65
Trying to redner the collision geometry correctly but still an issue with the bounding box i get
2015-12-09 16:58:14 -08:00
Atlante45
1d513cfbba
Merge branch 'master' of https://github.com/highfidelity/hifi into particle
2015-12-09 15:09:19 -08:00
Sam Cake
9faec326da
CHanging the lighting BUffer format and adding tone mapping
2015-12-08 08:34:42 -08:00
Sam Cake
3595d0d719
less commented stuff
2015-12-07 01:15:10 -08:00
samcake
b28e3d0045
Merging MAster and Graphics
2015-12-04 17:51:30 -08:00
samcake
cfd7373585
Merge branch 'master' of https://github.com/highfidelity/hifi into graphicsMaster
2015-12-04 16:52:50 -08:00
samcake
ef7ddce2b6
Trying to fix the problem of the background not showing correctly
2015-12-04 16:52:14 -08:00
Atlante45
3da80f5861
gpu::Shader::create* return shared_ptr
2015-12-03 14:56:07 -08:00
samcake
762a241fa6
Adding specific path for loading lightmaps
2015-12-02 18:03:58 -08:00
Atlante45
e25ea122d8
Start moving update to shader
2015-11-24 11:51:56 -08:00
Andrew Meadows
7fa069cf30
fix line endings grumble gruble
2015-10-20 09:38:25 -07:00
Brad Hefta-Gaub
bddb0e1e7b
ifdef out buggy texture map code
2015-10-19 09:43:08 -07:00
Brad Davis
6f5f6450df
Cleanup CMake files
2015-10-11 00:01:03 -07:00
samcake
12fedb6ff0
Move skinning shader features in its own slh and get ready for moving cluster matrices to uniform buffer
2015-10-05 18:31:05 -07:00
samcake
690620d74d
Cleaning code
2015-10-01 19:23:32 -07:00
samcake
0398f9429e
fix the coo/texel blender mode for the case when color is black and the stereo issue
2015-09-30 18:39:13 -07:00
samcake
69c4075439
Fix the behavior when skybox color is black and skymap is available
2015-09-30 18:08:01 -07:00
samcake
d3d4775232
THe dataBuffer contining the properties of the skybox is now per instace and not static and shared so it's static from frames to frames
2015-09-30 17:54:20 -07:00
samcake
be9b244779
Fix the skybox color issue with background rendering when no texture is there
2015-09-30 17:21:52 -07:00
samcake
75e858cd13
Putting together the stencil buffer for opaque vs background and using it for the backgroud render items
2015-09-30 15:54:03 -07:00
samcake
73b458c72e
Cleaning the normal texture load path
2015-09-29 09:38:01 -07:00
samcake
2a487a79a3
Getting something done today
2015-09-28 17:24:31 -07:00
Brad Hefta-Gaub
52842cb287
more warnings fixes
2015-09-22 20:34:40 -07:00
Brad Hefta-Gaub
5bb908f081
remove dead code and fix warning
2015-09-22 12:34:47 -07:00
samcake
4513b64b00
fixing review comments
2015-09-21 22:42:24 -07:00
samcake
a485d3d6de
Fixing the rendering of ProceduralSkybox
2015-09-21 15:21:48 -07:00
samcake
fa9b0930d2
Bring back the procedural skybox
2015-09-21 14:25:32 -07:00
samcake
d3b1bcb86d
Redistributing the files to create the model-networking lib and separate that from the redner-utils
2015-09-21 13:21:35 -07:00
samcake
2875cb99bb
Fixing the compilation issue
2015-09-21 09:47:00 -07:00
samcake
6a714f405c
Integrate the PR from ALessandro through a different Texture Type and a different TextureLoader to transform a bump map into a normal map
2015-09-21 00:53:48 -07:00
samcake
3614812681
MOving the actual creation of the texture and the pixel manipulation required from TextureCache to TextureSOurce
2015-09-20 23:31:59 -07:00
samcake
6914caac9d
Renaming TextureStorage.x to TextureMap.x
2015-09-20 18:14:03 -07:00
samcake
9a8dc6ca5d
Fix compilation issues on mac
2015-09-19 08:59:47 -07:00
samcake
8941741508
Migrating the rendering code to the Material Maps and adding the simplae variables to the the TextutreMap
2015-09-18 18:47:18 -07:00
Sam Gateau
9074d0d6e1
very first version of the TextureStorage working
2015-09-14 09:29:46 -07:00
Sam Gateau
c37cdce750
Merging back with master
2015-09-10 17:53:50 -07:00
Brad Davis
5f1affaff9
Procedural skybox work
2015-09-08 14:31:16 -07:00
Sam Gateau
4f7b857130
Merge
2015-08-27 10:01:39 -07:00
Sam Gateau
f6953f8e02
REfining th eTextureMap design but still with the issue of the lightmapped model
2015-08-27 09:52:07 -07:00