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Light intensity attenuation is still calculated as a function of distance from the light surface, but is biased back so that the curve begins at the light source, not the surface. Light maximum radius is still user-inputted, but if the radius is after a MIN_CUTOFF_INTENSITY, a new cutoff radius will be calculated from the intensity to avoid extra shader processing. |
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.. | ||
src/model | ||
CMakeLists.txt |