Cleaning the Light.slh

This commit is contained in:
samcake 2016-02-15 13:27:28 -08:00
parent 0a6ceb67ad
commit e149daa49b

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@ -26,7 +26,6 @@ struct SphericalHarmonics {
vec4 evalSphericalLight(SphericalHarmonics sh, vec3 direction ) {
vec3 dir = direction.xyz; // we don;t understand why yet but we need to use z as vertical axis?
vec3 dir = direction.xyz; // we don;t understand why yet but we need to use z as vertical axis?
const float C1 = 0.429043;
const float C2 = 0.511664;