Commit graph

535 commits

Author SHA1 Message Date
Philip Rosedale
85a0dfa21a remove debug line 2015-12-31 13:49:24 -08:00
Philip Rosedale
f4389c3b1f Add head-to-hand mixing ratio, default to zero (hands only) 2015-12-31 13:36:24 -08:00
Philip Rosedale
c18a2fc264 blend 50/50 between head and hands for search 2015-12-31 11:56:37 -08:00
Philip Rosedale
0d4ac4387a Show hand-sphere search line and point just with hand direction again 2015-12-31 11:46:35 -08:00
James B. Pollack
40aee910d7 disconnect 2015-12-30 20:18:52 -08:00
James B. Pollack
58257b00e7 reduce gap btw refresh 2015-12-30 17:18:33 -08:00
James B. Pollack
eae8b48513 fix conditional 2015-12-30 11:58:18 -08:00
James B. Pollack
2de517c70f remove unused line 2015-12-30 11:50:20 -08:00
James B. Pollack
7b14fa0070 Merge branch 'master' into particle_grab_cleanup 2015-12-30 11:46:44 -08:00
James B. Pollack
b7d0a75f25 dynamic lifetimes for particle systems 2015-12-30 11:46:16 -08:00
Eric Levin
9276c78368 Merge pull request #6741 from PhilipRosedale/master
Improved hand controller grab and mouse movement
2015-12-30 11:10:37 -08:00
Brad Davis
76eba89f7d Merge pull request #6745 from hyperlogic/tony/neuron-plugin
Support for Perception Neuron
2015-12-30 11:39:32 -05:00
Philip Rosedale
118f919c8b fix merge conflicts 2015-12-30 00:42:14 -08:00
Philip Rosedale
e995b29712 can target without grabbing 2015-12-30 00:36:11 -08:00
Philip Rosedale
6d857296f9 show search sphere instead of beams, start at center of view 2015-12-29 23:37:10 -08:00
Anthony J. Thibault
4661152aa7 NeuronAvatar.js: Now aligns the head with the HMD if active 2015-12-28 17:57:24 -08:00
James B. Pollack
2ec712a5db disable near grabbing on sliders 2015-12-28 15:27:17 -08:00
Philip Rosedale
36beea17fa Improved hand controller reticle movement 2015-12-28 14:59:43 -08:00
James B. Pollack
f0a12e0251 switch 2015-12-28 14:50:35 -08:00
Eric Levin
890b39f04b Merge pull request #6740 from imgntn/blacklist_grab
Add Raypick Blacklisting to handControllerGrab.js
2015-12-28 13:39:23 -08:00
James B. Pollack
7d7d0d4c07 mege 2015-12-28 13:21:00 -08:00
James B. Pollack
8eeae5ddf0 Merge pull request #6736 from ericrius1/handGrabCalcs
Hand grab calcs
2015-12-28 10:49:55 -08:00
Anthony Thibault
1f834a9c01 neruonAvatar.js: attempt to adjust hips for HMD mode.
It attempts to adjust the hips so that the avatar's head is at the same location & orientation as the HMD
in world space, however it's fighting with the internal c++ code that also attempts to adjust the hips as well.
2015-12-27 16:29:30 -08:00
James B. Pollack
0e30393c81 make sure theres something on the blacklist 2015-12-27 12:47:56 -08:00
James B. Pollack
546e908633 protect blacklisting to my id 2015-12-27 12:46:40 -08:00
James B. Pollack
28c53822b1 add raypick blacklisting to hand grab script 2015-12-27 12:37:33 -08:00
Brad Davis
8e2a79ba4c Merge pull request #6735 from ZappoMan/headPoseReticle
add a test script for HMD.getHUDLookAtPositionXX()
2015-12-27 13:19:18 -05:00
Anthony Thibault
fd3eed3d41 NeruonPlugin: translation support
Warn if translations are not present.
2015-12-26 11:50:54 -08:00
Anthony Thibault
878fe80040 Merge branch 'master' into tony/neuron-plugin 2015-12-25 10:24:55 -08:00
Anthony Thibault
84260192fb Set up controller poses to match hifi standard skeleton
Neuron plugin in fills in the gap (thumb1) with identity.
Updated neuronAvatar script to work with new controller pose names.
2015-12-25 09:57:50 -08:00
Anthony Thibault
8b979b67ee neruonAvatar.js: now sets rotations in correct frame.
The rotations from the neuron are effectively in world space and are deltas
from the default pose.

There still is an issue with the thumb, due to the missing joint from the Neuron.
The Neuron only has 3 thumb joints, not 4.
2015-12-24 17:16:49 -08:00
Anthony J. Thibault
c44f69b370 WIP checkpoint
Changed euler angle compisition based on experiments in maya.
Also, the neuronAvatar.js attempts to transform the neuron input quaternions into
a pose relative to the avatar's default pose, but doesn't it doesn't work.
2015-12-23 17:13:52 -08:00
ericrius1
cd983db419 fixed merge conflicts 2015-12-23 15:13:45 -08:00
ericrius1
b4988b0998 Taking individual avatar hand size into consideration for grabbing objects 2015-12-23 15:09:10 -08:00
Brad Hefta-Gaub
f8a515de64 add a test script for HMD.getHUDLookAtPositionXX() 2015-12-23 14:46:18 -08:00
AlessandroSigna
2c72e7964d Fix assignment 2015-12-23 13:54:06 -08:00
Thijs Wenker
505f4ce7e4 Merge branch 'master' of https://github.com/worklist/hifi into 20736
Conflicts:
	examples/controllers/handControllerGrab.js
2015-12-23 02:37:38 +01:00
James B. Pollack
4115138b5b fix merge problems 2015-12-22 17:22:55 -08:00
Anthony J. Thibault
6afe3bae5e Copy Neuron joints into controller poses
This makes the accessible for controller mapping and to JavaScript.

Added 'neuronAvatar.js' as an example of reading joints from the neuron and setting them
on the avatar.  NOTE: the rotations are currently in the wrong coordinate frame.
2015-12-22 17:21:33 -08:00
James B. Pollack
64eb22bf22 merging 2015-12-22 16:34:01 -08:00
James B. Pollack
edd11a670a minor adjustments to particles 2015-12-22 14:38:53 -08:00
James B. Pollack
60f2314469 remove debugging print 2015-12-22 14:38:05 -08:00
Brad Davis
a6d9dbc5c4 Merge pull request #6728 from ZappoMan/rightClickMenu
More Hand Reticle movement improvements
2015-12-22 14:00:42 -08:00
Brad Hefta-Gaub
9a3d72c7b6 tweak sleep cycle slightly 2015-12-22 13:55:01 -08:00
Brad Hefta-Gaub
119f3e9895 make both hands and mouse work 2015-12-22 13:35:16 -08:00
James B. Pollack
7bc7bddc3a set defaults 2015-12-22 12:00:45 -08:00
James B. Pollack
80e8fcf502 Merge branch 'master' into particle_grab 2015-12-22 11:49:51 -08:00
ericrius1
fdb909ca31 merged 2015-12-22 09:40:42 -08:00
Thijs Wenker
c62ff3e5be Merge branch 'master' of https://github.com/worklist/hifi into 20736 2015-12-22 14:14:04 +01:00
Brad Hefta-Gaub
025e769a9f average both hands, enabled both mouse clicks, and detect base station resting hand 2015-12-21 18:25:30 -08:00
Brad Hefta-Gaub
da86686533 fix reticle drive 2015-12-21 17:10:01 -08:00
ericrius1
1cdee11784 Merge branch 'master' into polylineOptimizations 2015-12-21 12:49:00 -08:00
Thijs Wenker
5d1e5b054a Merge branch 'master' of https://github.com/worklist/hifi into 20736 2015-12-21 21:48:55 +01:00
Brad Hefta-Gaub
248b3d09ac add absolute rotation based hand reticle movement 2015-12-21 10:49:49 -08:00
ericrius1
45ba7a3d35 merged 2015-12-21 10:46:54 -08:00
ericrius1
0dd7287e61 mergedq 2015-12-21 10:46:45 -08:00
ericrius1
7a7befafb9 arc balls working 2015-12-21 10:43:59 -08:00
Brad Hefta-Gaub
e929e3f789 more work on angular velocity tests 2015-12-18 19:20:32 -08:00
ericrius1
1beec0dbe7 balls 2015-12-18 18:15:05 -08:00
Brad Hefta-Gaub
a621579f17 add philips version of hand movement 2015-12-18 15:44:21 -08:00
Brad Hefta-Gaub
4075f355a3 more work on hand movement 2015-12-18 15:44:01 -08:00
James B. Pollack
387c30d83f close button 2015-12-18 15:04:13 -08:00
Brad Hefta-Gaub
5701ad2e8c update to new angular velocity 2015-12-18 12:38:50 -08:00
Brad Hefta-Gaub
762aefbbca add hand driven reticle 2015-12-17 17:38:20 -08:00
James B. Pollack
a25feb5578 switching branches 2015-12-17 16:58:38 -08:00
James B. Pollack
8e2128c692 update light volume when you move light parent 2015-12-17 11:59:21 -08:00
Brad Hefta-Gaub
63a63152a4 add procedural hand pose example 2015-12-17 11:10:49 -08:00
James B. Pollack
5cc5a2ab33 working non kinematic release 2015-12-17 10:58:14 -08:00
James B. Pollack
cd911b31d2 dont accidentally constrain all objects 2015-12-17 10:26:54 -08:00
Brad Hefta-Gaub
0b9bd858a7 implement support for pose ScriptEndpoints 2015-12-16 21:28:27 -08:00
James B. Pollack
40a096ca8d kinematic grab things 2015-12-16 14:34:01 -08:00
James B. Pollack
e37d68449b rename folder 2015-12-16 13:57:40 -08:00
James B. Pollack
b09575dc40 Merge branch 'master' into light_mod 2015-12-16 09:56:17 -08:00
James B. Pollack
9a2d9997e9 prep for feedback 2015-12-15 18:20:12 -08:00
James B. Pollack
d4f55ed6d2 working lsiders 2015-12-15 15:55:03 -08:00
Brad Hefta-Gaub
3dcdfbc0f1 first cut at simulating mouse/reticle behavior with input contorllers 2015-12-15 13:59:22 -08:00
James B. Pollack
e3e1bc1dc6 updates 2015-12-14 13:01:44 -08:00
James B. Pollack
76487bca7a updates 2015-12-14 13:01:03 -08:00
James B. Pollack
4d9cb6a6df other variations 2015-12-14 11:41:34 -08:00
James B. Pollack
e43b60f9f5 other variations 2015-12-14 11:40:47 -08:00
James B. Pollack
a0b698c028 reorg props 2015-12-12 17:33:54 -08:00
James B. Pollack
0ddc2ba76e rename lasers to lines 2015-12-12 16:18:15 -08:00
James B. Pollack
fe05542440 more vis 2015-12-12 14:30:34 -08:00
Thijs Wenker
cfd2c2785c Merge branch 'master' of https://github.com/worklist/hifi into 20736 2015-12-12 21:16:02 +01:00
Thijs Wenker
cb948e0608 allow entity scripts to attach entities to a hand with handControllerGrab.js 2015-12-12 21:15:06 +01:00
James B. Pollack
70a0e51cc9 back to default state 2015-12-11 17:59:03 -08:00
James B. Pollack
1b1edf6f7a actually delete lights now that it doesnt crash 2015-12-11 17:23:35 -08:00
James B. Pollack
11aaeb1ec0 only create particle beams if set 2015-12-11 14:48:07 -08:00
James B. Pollack
4e9d81f187 add support for various beam visualizations 2015-12-11 11:38:16 -08:00
James B. Pollack
2acc0df1f0 beams with spotlights 2015-12-10 17:39:29 -08:00
James B. Pollack
16ab7e74de cleanup spotlights 2015-12-10 16:53:13 -08:00
James B. Pollack
efaa30a509 rotatable light 2015-12-10 16:18:40 -08:00
James B. Pollack
9fc456697e merge 2015-12-10 14:30:55 -08:00
James B. Pollack
c3e9cde7fb beamz 2015-12-10 13:44:53 -08:00
James B. Pollack
1000b60280 far beams 2015-12-10 12:21:50 -08:00
James B. Pollack
31526091d3 create beams at start 2015-12-10 11:13:35 -08:00
James B. Pollack
1134d12ea0 particles 2015-12-09 16:08:32 -08:00
Atlante45
65bc6aa371 Fix left hand grab 2015-12-09 14:25:18 -08:00
James B. Pollack
2fb318cc53 work with clements branch 2015-12-08 17:52:23 -08:00
Leonardo Murillo
5d789095b5 Merge pull request #6570 from ctrlaltdavid/20740
Update Leap Motion script to use animation state handlers
2015-12-07 16:37:42 -08:00
David Rowe
404deba78d Adjust avatar thumb root joint angle to look better 2015-12-05 16:26:21 +13:00
David Rowe
560b9f012f Get hand positioning and orientation working again 2015-12-05 16:25:28 +13:00
Atlante45
1d498af76e Merge branch 'master' of https://github.com/highfidelity/hifi into baseball 2015-12-04 15:18:25 -08:00
Seth Alves
4246672813 enable head-moving of distance grabbing 2015-12-04 10:38:24 -08:00
Seth Alves
17b5ade9c0 allow moving distantly grabbed objects with head 2015-12-03 16:45:46 -08:00
Seth Alves
a600df5ea6 try a different method of exagerating hand motion onto distanly held object 2015-12-03 16:04:39 -08:00
David Rowe
a0dcf72a3b Use animation handlers to control hand position and orientation 2015-12-03 14:09:46 +13:00
David Rowe
0f3722a05c Fix Leap Motion calibration avatar pose 2015-12-03 13:14:22 +13:00
Eric Levin
34234da2d1 fixed spacing 2015-12-01 17:05:51 -08:00
ericrius1
40fb45c6d3 fixed accidental newline in handgrab 2015-12-01 17:04:10 -08:00
ericrius1
0fd1bdaec5 fixed accidental newline in handgrab 2015-12-01 17:03:11 -08:00
ericrius1
e4199439af added collision sounds to some toys 2015-12-01 17:00:43 -08:00
Eric Levin
948479b0e8 Merge pull request #6517 from imgntn/disable2hands
Support disabling both hands in handControllerGrab.js
2015-12-01 16:25:23 -08:00
James B. Pollack
aca0fa7beb support disabling both hands 2015-12-01 16:03:19 -08:00
James B. Pollack
52d6fdac1a Merge pull request #6487 from ctrlaltdavid/20740
Get the Leap Motion working again
2015-12-01 15:40:48 -08:00
Atlante45
c4e43c4e0b Merge branch 'baseball-test' of github.com:Atlante45/hifi into baseball 2015-12-01 15:16:05 -08:00
Atlante45
97454ae446 Update handControllerGrab.js 2015-12-01 14:32:59 -08:00
Seth Alves
e0eae23dd3 Merge pull request #6515 from imgntn/personal_lasers
Personal lasers in handControllerGrab.js
2015-12-01 13:29:05 -08:00
James B. Pollack
31d2f6463f cleanup 2015-12-01 13:03:51 -08:00
James B. Pollack
25422084b9 make it so that only you can see your beams until youre grabbing something 2015-12-01 13:02:40 -08:00
Philip Rosedale
8e40889068 Merge pull request #6508 from sethalves/fix-observers-dont-see-equip-motion
possible fix for observers not seeing a held entity moving
2015-12-01 11:41:08 -08:00
Seth Alves
7f95e1eec6 make sure observed held objects are active in bullet, disable equip spring action 2015-12-01 10:49:07 -08:00
James B. Pollack
1ba6bfa2e0 lazers 2015-11-30 18:58:53 -08:00
ericrius1
b67c481726 resolved merge conflicts 2015-11-30 18:19:57 -08:00
James Pollack
55f797838f remove unused key 2015-11-28 23:22:00 -08:00
James Pollack
1e2398cbea use constants 2015-11-28 23:04:52 -08:00
James Pollack
1315201bdc update name of function 2015-11-28 22:55:44 -08:00
James Pollack
8f51ee6f58 rename hand disabler 2015-11-28 22:29:12 -08:00
James B. Pollack
9ec2a01475 isolate grab script changes from bow branch 2015-11-27 12:13:53 -08:00
David Rowe
6e076985f2 JSLint 2015-11-25 16:46:53 +13:00
David Rowe
46cbc349d1 Fix laserPointer.js for Hydras
Leap Motion working already.
2015-11-25 16:39:09 +13:00
David Rowe
566b27156c Fix hand and finger joint control in leapHands.js for HMD mode 2015-11-25 15:45:33 +13:00
David Rowe
6736eefbc1 Fix arm and finger joint control in leapHands.js for desktop mode 2015-11-25 14:14:22 +13:00
James B. Pollack
23f10659b0 update to new trigger method 2015-11-24 14:00:23 -08:00
James B. Pollack
6f76f0cbc0 release grasp at cleanup 2015-11-19 16:22:54 -08:00
James B. Pollack
3f89d73fc6 add grasp to equip and example 2015-11-19 16:15:34 -08:00
ericrius1
4bf1c36fd6 Firing works 2015-11-18 14:32:49 -08:00
ericrius1
aed5629eca equipping 2015-11-18 12:50:42 -08:00
ericrius1
47c2119888 Adding generic pistol 2015-11-18 12:25:36 -08:00
Seth Alves
94f18672d4 equip from a distance uses a spring to pull the object to the hand before equipping it 2015-11-17 17:18:16 -08:00
Seth Alves
5ae3c5aea0 adjust size of near-grab radius. 2015-11-17 14:59:06 -08:00
Seth Alves
c6051bb325 reduce size of near-grab radius. don't draw pick laser until we know we aren't going to do a near grab 2015-11-17 14:58:20 -08:00
Seth Alves
d21a2fee20 don't use spatial-key for normal grab, only equip. allow switching from a near or far grab to an equip. 2015-11-17 13:12:22 -08:00
Seth Alves
b062d23f61 bumper is now an equip toggle 2015-11-17 09:51:52 -08:00
Seth Alves
8a434c8ab1 don't attempt to near-grab things that aren't physical 2015-11-09 14:10:26 -08:00
James B. Pollack
bf4320e5cc re-add this example 2015-11-06 22:55:33 -08:00
AlessandroSigna
715b183a3c unified two ways to do the mapping in a single JS 2015-11-05 19:10:06 -08:00
AlessandroSigna
f9ebbea585 Merge branch 'master' of https://github.com/highfidelity/hifi into branchJS 2015-11-05 19:09:49 -08:00
Seth Alves
c4194f2359 don't try to grab polylines. set wantTrigger on various whiteboard parts 2015-11-05 13:26:23 -08:00
Seth Alves
4a3b434fd4 change grabbing-non-colliding to trigger. fix whiteboard and some other scripts 2015-11-05 10:35:02 -08:00