Commit graph

535 commits

Author SHA1 Message Date
David Rowe
404deba78d Adjust avatar thumb root joint angle to look better 2015-12-05 16:26:21 +13:00
David Rowe
560b9f012f Get hand positioning and orientation working again 2015-12-05 16:25:28 +13:00
Atlante45
1d498af76e Merge branch 'master' of https://github.com/highfidelity/hifi into baseball 2015-12-04 15:18:25 -08:00
Seth Alves
4246672813 enable head-moving of distance grabbing 2015-12-04 10:38:24 -08:00
Seth Alves
17b5ade9c0 allow moving distantly grabbed objects with head 2015-12-03 16:45:46 -08:00
Seth Alves
a600df5ea6 try a different method of exagerating hand motion onto distanly held object 2015-12-03 16:04:39 -08:00
David Rowe
a0dcf72a3b Use animation handlers to control hand position and orientation 2015-12-03 14:09:46 +13:00
David Rowe
0f3722a05c Fix Leap Motion calibration avatar pose 2015-12-03 13:14:22 +13:00
Eric Levin
34234da2d1 fixed spacing 2015-12-01 17:05:51 -08:00
ericrius1
40fb45c6d3 fixed accidental newline in handgrab 2015-12-01 17:04:10 -08:00
ericrius1
0fd1bdaec5 fixed accidental newline in handgrab 2015-12-01 17:03:11 -08:00
ericrius1
e4199439af added collision sounds to some toys 2015-12-01 17:00:43 -08:00
Eric Levin
948479b0e8 Merge pull request #6517 from imgntn/disable2hands
Support disabling both hands in handControllerGrab.js
2015-12-01 16:25:23 -08:00
James B. Pollack
aca0fa7beb support disabling both hands 2015-12-01 16:03:19 -08:00
James B. Pollack
52d6fdac1a Merge pull request #6487 from ctrlaltdavid/20740
Get the Leap Motion working again
2015-12-01 15:40:48 -08:00
Atlante45
c4e43c4e0b Merge branch 'baseball-test' of github.com:Atlante45/hifi into baseball 2015-12-01 15:16:05 -08:00
Atlante45
97454ae446 Update handControllerGrab.js 2015-12-01 14:32:59 -08:00
Seth Alves
e0eae23dd3 Merge pull request #6515 from imgntn/personal_lasers
Personal lasers in handControllerGrab.js
2015-12-01 13:29:05 -08:00
James B. Pollack
31d2f6463f cleanup 2015-12-01 13:03:51 -08:00
James B. Pollack
25422084b9 make it so that only you can see your beams until youre grabbing something 2015-12-01 13:02:40 -08:00
Philip Rosedale
8e40889068 Merge pull request #6508 from sethalves/fix-observers-dont-see-equip-motion
possible fix for observers not seeing a held entity moving
2015-12-01 11:41:08 -08:00
Seth Alves
7f95e1eec6 make sure observed held objects are active in bullet, disable equip spring action 2015-12-01 10:49:07 -08:00
James B. Pollack
1ba6bfa2e0 lazers 2015-11-30 18:58:53 -08:00
ericrius1
b67c481726 resolved merge conflicts 2015-11-30 18:19:57 -08:00
James Pollack
55f797838f remove unused key 2015-11-28 23:22:00 -08:00
James Pollack
1e2398cbea use constants 2015-11-28 23:04:52 -08:00
James Pollack
1315201bdc update name of function 2015-11-28 22:55:44 -08:00
James Pollack
8f51ee6f58 rename hand disabler 2015-11-28 22:29:12 -08:00
James B. Pollack
9ec2a01475 isolate grab script changes from bow branch 2015-11-27 12:13:53 -08:00
David Rowe
6e076985f2 JSLint 2015-11-25 16:46:53 +13:00
David Rowe
46cbc349d1 Fix laserPointer.js for Hydras
Leap Motion working already.
2015-11-25 16:39:09 +13:00
David Rowe
566b27156c Fix hand and finger joint control in leapHands.js for HMD mode 2015-11-25 15:45:33 +13:00
David Rowe
6736eefbc1 Fix arm and finger joint control in leapHands.js for desktop mode 2015-11-25 14:14:22 +13:00
James B. Pollack
23f10659b0 update to new trigger method 2015-11-24 14:00:23 -08:00
James B. Pollack
6f76f0cbc0 release grasp at cleanup 2015-11-19 16:22:54 -08:00
James B. Pollack
3f89d73fc6 add grasp to equip and example 2015-11-19 16:15:34 -08:00
ericrius1
4bf1c36fd6 Firing works 2015-11-18 14:32:49 -08:00
ericrius1
aed5629eca equipping 2015-11-18 12:50:42 -08:00
ericrius1
47c2119888 Adding generic pistol 2015-11-18 12:25:36 -08:00
Seth Alves
94f18672d4 equip from a distance uses a spring to pull the object to the hand before equipping it 2015-11-17 17:18:16 -08:00
Seth Alves
5ae3c5aea0 adjust size of near-grab radius. 2015-11-17 14:59:06 -08:00
Seth Alves
c6051bb325 reduce size of near-grab radius. don't draw pick laser until we know we aren't going to do a near grab 2015-11-17 14:58:20 -08:00
Seth Alves
d21a2fee20 don't use spatial-key for normal grab, only equip. allow switching from a near or far grab to an equip. 2015-11-17 13:12:22 -08:00
Seth Alves
b062d23f61 bumper is now an equip toggle 2015-11-17 09:51:52 -08:00
Seth Alves
8a434c8ab1 don't attempt to near-grab things that aren't physical 2015-11-09 14:10:26 -08:00
James B. Pollack
bf4320e5cc re-add this example 2015-11-06 22:55:33 -08:00
AlessandroSigna
715b183a3c unified two ways to do the mapping in a single JS 2015-11-05 19:10:06 -08:00
AlessandroSigna
f9ebbea585 Merge branch 'master' of https://github.com/highfidelity/hifi into branchJS 2015-11-05 19:09:49 -08:00
Seth Alves
c4194f2359 don't try to grab polylines. set wantTrigger on various whiteboard parts 2015-11-05 13:26:23 -08:00
Seth Alves
4a3b434fd4 change grabbing-non-colliding to trigger. fix whiteboard and some other scripts 2015-11-05 10:35:02 -08:00
Brad Davis
86b852231e Merge pull request #6286 from EdgarPironti/master
Spacemouse migration
2015-11-04 19:15:35 -08:00
AlessandroSigna
eac73671e0 Added some documentation and examples for the new mapping system 2015-11-04 17:40:35 -08:00
Seth Alves
05a977e31b get rid of code that computes release velocity 2015-11-04 16:26:30 -08:00
Seth Alves
adb9118dc1 don't set release velocity 2015-11-04 16:21:02 -08:00
Seth Alves
1cbe6c4463 don't attempt to grab particles or zones 2015-11-04 13:59:37 -08:00
Seth Alves
c2f9a49598 don't grab light 2015-11-04 11:15:57 -08:00
Seth Alves
1e498a41f0 rework search logic 2015-11-04 10:46:20 -08:00
EdgarPironti
ade0862948 Spacemouse fixes 2015-11-04 00:49:40 -08:00
EdgarPironti
1ab683643c Merge branch 'master' of https://github.com/highfidelity/hifi 2015-11-04 00:36:38 -08:00
Brad Davis
439bdbc0e4 Merge pull request #6298 from samcake/controllers
Controllers : Removing dead files
2015-11-03 19:57:37 -08:00
EdgarPironti
7adf38f781 Spacemouse migration 2015-11-03 18:22:55 -08:00
EdgarPironti
2a84cadd5d Merge branch 'master' of https://github.com/highfidelity/hifi 2015-11-03 18:22:29 -08:00
Atlante45
d8797ef9d7 Initialize relativePosition/Rotation 2015-11-03 16:07:37 -08:00
samcake
57bc2f3093 Removing dead js files 2015-11-03 15:37:36 -08:00
Stephen Birarda
8346ce27b3 allow a non-colliding grab of locked entities 2015-11-03 14:22:41 -08:00
EdgarPironti
d99838de9c Merge branch 'master' of https://github.com/highfidelity/hifi 2015-11-03 12:25:19 -08:00
Seth Alves
27b239176f fix grab 2015-11-03 10:16:56 -08:00
EdgarPironti
5d695da630 Do not merge - Spacemouse 2015-11-02 23:31:10 -08:00
James B. Pollack
192e4c8185 Merge pull request #6274 from ZappoMan/rightClickMenu
add example of overriding default rightClick behavior
2015-11-02 18:58:12 -08:00
Seth Alves
fe2c0effd0 oops left debug on 2015-11-02 16:17:46 -08:00
Seth Alves
0a5f43bba7 fix up boolean test 2015-11-02 16:16:13 -08:00
Seth Alves
181901ed19 distance grab works better with hmd on 2015-11-02 14:42:28 -08:00
Brad Hefta-Gaub
b94258f953 add example of overriding default rightClick behavior 2015-11-02 11:55:50 -08:00
Brad Hefta-Gaub
286905c20c Merge pull request #6250 from jherico/peek
Adding peek support for endpoints
2015-10-31 16:09:27 -07:00
Seth Alves
9346366fc5 fix grab script 2015-10-31 14:28:54 -07:00
Brad Davis
abbfe15395 Adding peek support for endpoints 2015-10-31 14:26:14 -07:00
Brad Hefta-Gaub
46f9a432ab fix handControllerGrab.js 2015-10-31 14:21:50 -07:00
Seth Alves
896ed3927c merge from upstream 2015-10-30 19:17:43 -07:00
Seth Alves
944f0965c0 some refactoring and a bug fix -- grab script can throw things again 2015-10-30 16:35:50 -07:00
Seth Alves
cf83ca22bb change how kinematic objects get data back to entity when an action is active 2015-10-30 15:30:54 -07:00
Seth Alves
b102081f2f upon release, set velocity after returning entity to being dynamic 2015-10-30 11:35:51 -07:00
Seth Alves
93503d0a21 make kinematic grab set entities kinematic in bullet and update entity position 2015-10-30 11:03:13 -07:00
Brad Davis
f21633e368 Merge pull request #6222 from ZappoMan/hardwareChanged
Handle input plugin register/remove when activated/deactivated by menus
2015-10-29 12:24:17 -07:00
Brad Davis
ccbae81dad Merge branch 'master' into HEAD
Conflicts:
	interface/src/avatar/SkeletonModel.cpp
2015-10-29 10:24:38 -07:00
Brad Hefta-Gaub
a3cd032a41 register/remove devices when the input plugins are activated/deactivated 2015-10-29 10:06:21 -07:00
samcake
b90af1a1ce Fixing typo and review comments 2015-10-28 13:21:45 -07:00
samcake
07c13f4d66 Merge branch 'controllers' of https://github.com/highfidelity/hifi into controllers 2015-10-28 12:54:46 -07:00
Brad Hefta-Gaub
30f7c44f61 emit hardwareChanged signal to scripts 2015-10-28 09:34:18 -07:00
samcake
6ec87086bc Adding the state controller 2015-10-27 16:57:06 -07:00
Seth Alves
8d0aaed41a fix bug that was deleting actions with 0 ttl. in js interface, action parameter 'lifetime' is now called 'ttl' 2015-10-26 13:50:21 -07:00
Brad Davis
b2c3311947 Merge pull request #6174 from samcake/controllers
Controllers : Adding a moving average for the velocity field returned by the Hydra controller
2015-10-26 13:46:32 -07:00
Brad Hefta-Gaub
88ba6cda24 Merge pull request #6177 from jherico/guns
Controller Branch - Fix gun.js
2015-10-26 10:51:08 -07:00
Brad Davis
75b2ee94b2 PR feedback 2015-10-25 19:37:41 -07:00
Brad Davis
3e50174114 Updating gun.js to new controller API 2015-10-24 16:26:50 -07:00
Brad Hefta-Gaub
394511ac1b fix frisbee.js to work with new API 2015-10-24 09:50:09 -07:00
Brad Hefta-Gaub
6cffe8cb6a Merge pull request #6169 from EdgarPironti/controllers2
fix toyball.js
2015-10-23 20:21:00 -07:00
samcake
eae316100a Merge branch 'controllers' of https://github.com/highfidelity/hifi into controllers 2015-10-23 18:18:27 -07:00
samcake
d400c694f6 Cleaning up for release 2015-10-23 18:09:54 -07:00
Brad Davis
304fe49628 Merge pull request #6170 from ZappoMan/fixScripts
various controller script updates
2015-10-23 17:43:54 -07:00
Brad Hefta-Gaub
060f87d14a CR feedback 2015-10-23 17:33:45 -07:00
samcake
be843a0035 adding a rnning average on the velocity values returned by the hydra and adding a simple js to test 2015-10-23 17:32:54 -07:00
EdgarPironti
0959c98132 Fixed tab 2015-10-23 17:26:44 -07:00
Brad Hefta-Gaub
9ba1b800d9 CR feedback 2015-10-23 17:15:39 -07:00
Brad Hefta-Gaub
090dc5409b CR feedback 2015-10-23 17:14:59 -07:00
Brad Hefta-Gaub
ed20e7d209 CR feedback 2015-10-23 17:14:13 -07:00
EdgarPironti
c64290b5cd Removed unused variables 2015-10-23 17:13:29 -07:00
Brad Hefta-Gaub
6b795364c8 make handGrab treat shoulder bumbers and triggers as merged control 2015-10-23 16:30:40 -07:00
EdgarPironti
5c09391170 fix toyball.js 2015-10-23 16:19:40 -07:00
AlessandroSigna
5d8d8c8f0d Merge branch 'controllers' of https://github.com/highfidelity/hifi into controllers 2015-10-23 15:50:39 -07:00
AlessandroSigna
37e1e43ce0 Fix paddleBall.js 2015-10-23 15:48:29 -07:00
Brad Hefta-Gaub
7e3192d0f6 fix drumstick.js
fix drumstick.js
2015-10-23 14:22:50 -07:00
AlessandroSigna
6001968d92 Fix paddleBall.js 2015-10-23 13:52:22 -07:00
AlessandroSigna
c2078aca3f Merge branch 'controllers' of https://github.com/highfidelity/hifi into controllers 2015-10-23 11:27:16 -07:00
Brad Davis
63df9fb959 Fixing raw sound playback and air guitar 2015-10-22 22:37:18 -07:00
AlessandroSigna
ae2f7f6ff6 Fix paddleBall.js 2015-10-22 18:50:23 -07:00
Brad Davis
103fe3c545 Merge pull request #6155 from ZappoMan/fixScripts
fix airGuitar.js
2015-10-22 18:19:26 -07:00
samcake
2db87e0d2d Remove hydramove.js and expose the velocity and angular Velocity for hydra 2015-10-22 15:55:36 -07:00
Brad Hefta-Gaub
c826b48c92 fix airGuitar.js 2015-10-22 15:05:59 -07:00
Brad Hefta-Gaub
3e7364608b make handControllerGrab.js work with new API 2015-10-22 09:17:29 -07:00
Brad Davis
21a3079a39 Merge remote-tracking branch 'upstream/master' into HEAD 2015-10-21 10:05:32 -07:00
Seth Alves
f85ef9267b oops 2015-10-20 18:29:27 -07:00
Seth Alves
311254c395 require user-data to have wantsTrigger in it before non-colliding calls will happen 2015-10-20 18:26:12 -07:00
samcake
e0615309bb Merge branch 'controllers' of https://github.com/highfidelity/hifi into controllers 2015-10-20 17:48:38 -07:00
Brad Davis
0e419e3fbb Merge remote-tracking branch 'upstream/master' into HEAD 2015-10-20 17:47:37 -07:00
Seth Alves
7dcbb5849a another bug 2015-10-20 17:44:12 -07:00
Seth Alves
ed480f651f missed a line 2015-10-20 17:43:31 -07:00
Seth Alves
f16b62df83 - grab script: possible fix for line disappearing
- grab script: go from 3 pickrays back to 1
- grab script: put "sphere" test back in, but with fixed distance test
2015-10-20 17:34:35 -07:00
James B. Pollack
8e1c3c32d1 additions to debug and also to handle some two handed situations 2015-10-20 16:24:17 -07:00
samcake
16f96715a3 Merge branch 'controllers' of https://github.com/highfidelity/hifi into controllers 2015-10-20 10:16:08 -07:00
Brad Davis
8d0148a1ca Merge remote-tracking branch 'upstream/master' into HEAD 2015-10-20 10:13:31 -07:00
Brad Hefta-Gaub
dfe3e5b1cb fix laser lifetimes 2015-10-20 09:30:27 -07:00
samcake
8701d73ee9 DOing the groundwork to pass along the pose
still not working
2015-10-19 19:05:37 -07:00
Seth Alves
41f7ef1e2e cleanups 2015-10-19 16:53:27 -07:00
Seth Alves
6138775270 put back support for spatialKey 2015-10-19 15:40:14 -07:00
Seth Alves
5a968e3c96 tweak 2015-10-19 15:20:04 -07:00
Seth Alves
8fbf081223 git rid of sphere test 2015-10-19 14:51:18 -07:00
Brad Hefta-Gaub
f90f0ed1f3 apply Huffman's feedback to Sam's PR 2015-10-17 12:34:32 -07:00
samcake
941f95c7d4 Merge branch 'controllers' of https://github.com/highfidelity/hifi into controllers 2015-10-16 18:07:25 -07:00
samcake
20416455db Adding the loadMapping feature 2015-10-16 18:06:58 -07:00
Brad Davis
5bac1aae2d Merge remote-tracking branch 'upstream/master' into HEAD 2015-10-16 17:23:30 -07:00
samcake
6d3d29b6b7 Adding a new mapping 2015-10-16 15:24:44 -07:00
samcake
f0034844e7 Actions working from the Controller layer 2015-10-16 12:24:12 -07:00
Seth Alves
c98685f6d3 in STATE_CONTINUE_FAR_GRABBING_NON_COLLIDING, when the ray moves off of the entity, switch back to search state 2015-10-16 11:39:27 -07:00
Seth Alves
066696e201 don't go into continue-far-grabbing-non-colliding mode. 2015-10-16 11:18:41 -07:00
samcake
43d7fe491e wiring the actions 2015-10-15 17:53:53 -07:00
Brad Hefta-Gaub
26f82e899e Merge pull request #6079 from ericrius1/whiteboard
Entity whitelist for raypicking and whiteboard painting example
2015-10-15 17:50:35 -07:00
samcake
cdfe9788d1 Merging 2015-10-15 10:49:08 -07:00
Seth Alves
c884f466bc adjust timing of action refresh 2015-10-15 10:40:58 -07:00
ericrius1
55c68e0509 Merge branch 'master' into whiteboard 2015-10-15 10:08:32 -07:00
samcake
12e103c90c Get json creating the mappings from js 2015-10-14 17:41:39 -07:00
Eric Levin
0b92bc11f6 fixed spacing 2015-10-14 13:26:10 -07:00
ericrius1
eb7b720945 got rid of whitespace 2015-10-14 13:24:22 -07:00
ericrius1
6cd9bf407f Reverted handControllerGrab 2015-10-14 11:40:06 -07:00
ericrius1
7fb6b7e272 Reverted hand controller 2015-10-14 11:31:09 -07:00
ericrius1
20d1a2440c Ignoring unknown types in collision 2015-10-14 11:15:49 -07:00
Seth Alves
2a9b1c0fc3 fix refresh of hold action 2015-10-14 09:31:29 -07:00
Seth Alves
755b971906 tweak 2015-10-13 14:31:52 -07:00
ericrius1
04f0d792bb Reverted grab back to 5 hz 2015-10-12 17:36:53 -07:00
ericrius1
33ff21f376 Got rid of debug message in handControllerGrab script 2015-10-12 17:36:07 -07:00
ericrius1
f93b1d3325 Correctly whitelisting entities for ray picking 2015-10-12 17:05:34 -07:00
Seth Alves
f0ce698d78 switch back to springy grab 2015-10-12 16:57:20 -07:00
ericrius1
d01dda9c81 Adding in functionality to include only specified Ids in ray picking 2015-10-12 14:40:11 -07:00
Seth Alves
5c95306e8e merge from upstream 2015-10-10 09:34:13 -07:00
Seth Alves
7824d03e11 grab script picks 5x per second rather than 60x 2015-10-09 17:56:32 -07:00
Seth Alves
c6c44e8b81 add a userdata flag that allows toggling of the ignoreForCollisions entity property when an item is held. 2015-10-09 15:42:30 -07:00
ericrius1
aac372cc8a Fixed styling errors 2015-10-08 09:53:06 -07:00
ericrius1
efc2dfb68f Added grab far events for non physical objects 2015-10-07 18:06:37 -07:00
Seth Alves
7f8411d947 reference count grabs on an entity 2015-10-05 14:15:38 -07:00
Seth Alves
635c83dad1 reset gravity and ignore-for-collisions after grabs have released 2015-10-05 13:39:01 -07:00
Seth Alves
7f84e882c5 attempt to keep ignoreForCollisions the same before and after grab 2015-10-05 13:06:39 -07:00
Seth Alves
8f924f0be4 merge from upstream 2015-10-05 13:05:37 -07:00
Seth Alves
26310d8ce4 kill gravity in near-held objects 2015-10-02 17:54:09 -07:00
Seth Alves
89c848d8c8 fix up kinematic hold 2015-10-02 17:14:53 -07:00
Seth Alves
c0e8b02a2f fix what happens when a distance grab is blocked because someone else already has it 2015-10-02 12:25:34 -07:00
Seth Alves
5b970e6b1a try to fix double-distance-grabbing lockout 2015-10-02 11:43:19 -07:00
Seth Alves
2700529b33 lower action lifetime 2015-10-01 10:41:43 -07:00
Seth Alves
d4f954a0e2 allow more than one near-grab on an object 2015-10-01 10:25:30 -07:00
Seth Alves
cd2a1542e0 increase action lifetime to be more forgiving of clock skew. remove code that makes avatar a ghost while holding something 2015-09-30 16:05:16 -07:00
Seth Alves
4e057e5ada increase action lifetime to be more forgiving of clock skew. remove code that makes avatar a ghost while holding something 2015-09-30 16:03:54 -07:00
Seth Alves
dd0a16df04 don't leave search state if we intersect something that someone else is already grabbing 2015-09-30 14:19:59 -07:00
Seth Alves
b417abc3de try again on string startswith 2015-09-30 14:16:07 -07:00
Seth Alves
f746a970de don't grab something if someone else is already grabbing it 2015-09-30 14:03:10 -07:00
Seth Alves
7c6846c260 add lifetime and tag arguments to actions 2015-09-30 13:09:41 -07:00
Seth Alves
472ff89f48 rearrange when avatar collisions are adjusted 2015-09-29 15:52:38 -07:00
Seth Alves
8f2f14c9e5 keep track of state of avatar-collisions menu-item with global variables rather than per object ones 2015-09-29 15:30:24 -07:00
Seth Alves
2ba686ed89 cleanups 2015-09-29 15:11:52 -07:00
Seth Alves
d554eb8db9 avatar collisions are off during a grab 2015-09-29 15:09:25 -07:00
Seth Alves
b1a133e55c working on disabling avatar collisions during grab 2015-09-29 14:38:47 -07:00
Brad Hefta-Gaub
07515ce710 Merge pull request #5918 from PhilipRosedale/master
Throw held objects with velocity from fingertip
2015-09-29 14:37:44 -07:00
unknown
006650f23b Fix for PR comments 2015-09-29 14:34:23 -07:00
ericrius1
644687f330 releaseGrab event now triggered for non physical entities 2015-09-29 14:04:03 -07:00
Seth Alves
e9dd165b1d try calling updateMotionBehaviorFromMenu 2015-09-29 14:00:22 -07:00
Seth Alves
f7b34f63c1 try calling updateMotionBehaviorFromMenu 2015-09-29 13:40:54 -07:00
Seth Alves
49da3c5034 disable avatar collisions while holding something 2015-09-29 13:24:03 -07:00
ericrius1
06194b6088 fixed formatting 2015-09-29 12:51:01 -07:00
ericrius1
35e4ec17ea add which hand for near grab of non physical objects 2015-09-29 10:35:38 -07:00
unknown
56a0456f70 Adjust force multiplier and timestep 2015-09-28 16:49:55 -07:00
unknown
5c7cf76035 Distance grab works with walking and turning 2015-09-28 16:13:35 -07:00
unknown
5fc7965042 Throw held objects with velocity from fingertip 2015-09-28 13:04:58 -07:00
James B. Pollack
affb0253db Update handControllerGrab.js
added a semicolon to the end of a return statement
2015-09-28 10:26:52 -07:00
James Pollack
1f7914766c Add ability to prevent an object from being grabbable by specifying a custom key grabbableKey to grabbable:false 2015-09-25 15:26:29 -07:00
James Pollack
fd43956502 re add allTouchedIDs object 2015-09-24 16:35:59 -07:00
James Pollack
8dacd736df fix weird multi line thing 2015-09-24 15:27:26 -07:00
James Pollack
9eb3b56e5d Remove space before and after function calls, add spaces btw functions 2015-09-24 15:03:02 -07:00
James Pollack
37ecd18054 put distant grab inside of conditional 2015-09-23 17:44:28 -07:00
James Pollack
381a24951e Update grab script to handle touching, better naming for non colliding grab functions 2015-09-23 16:56:46 -07:00
James Pollack
ba44390f79 Rename touch to grab non colliding 2015-09-23 13:20:21 -07:00
ericrius1
42a2125336 Only asking for needed props 2015-09-22 13:29:54 -07:00
ericrius1
b9db495ebf Modified handControllerGrab script to trigger entity touch events for non-physical entities 2015-09-22 09:38:06 -07:00
Seth Alves
cee296e70c keep object from rotating during local grab 2015-09-21 13:50:42 -07:00
Seth Alves
cfde86a7ea tone down distance throwing 2015-09-18 17:07:10 -07:00
Seth Alves
236831d385 fix when releaseGrab is called 2015-09-18 16:28:15 -07:00
Seth Alves
5db3af3f4c formatting 2015-09-18 15:58:47 -07:00
Seth Alves
5367de35c1 fix distance-grab throwing 2015-09-18 15:45:36 -07:00
Seth Alves
612e906a44 change the names of entityMethods which the grab script will call. adjust the release velocity multiplier 2015-09-18 15:09:05 -07:00
Seth Alves
d1a7aca7f0 add continue-distance-holding state. don't call callEntityMethod unless action creation works. increase distance-holding multiplier. 2015-09-18 14:45:49 -07:00
Seth Alves
c5716b715d merge from upstream 2015-09-18 14:22:11 -07:00
Seth Alves
7a8cee4cc3 fix release velocity so throwing things works reliably 2015-09-18 14:13:08 -07:00
Brad Hefta-Gaub
0d37511071 add support for scripts to call methods on entity scripts 2015-09-18 14:06:38 -07:00
Seth Alves
b08f567999 put controller specific functions inside the controller object 2015-09-18 09:56:45 -07:00
Seth Alves
b8c8ea2b53 move magic numbers to constant variables, add some comments 2015-09-18 07:20:35 -07:00
Seth Alves
6d7b129b83 rework handControllerGrab.js 2015-09-17 23:15:18 -07:00
Seth Alves
f7193dbb97 if the intersection distance is small, use grab-mode rather than distant-grab-mode 2015-09-15 16:55:51 -07:00
Seth Alves
e650e40388 try harder to have line rezzed when it's needed. don't ignore entities that are too close when doing line intersection 2015-09-15 11:32:56 -07:00
Seth Alves
7b5d6c20e9 double change in hand rotation before applying it to the object 2015-09-15 11:21:13 -07:00
Seth Alves
99b0046fc7 various adjustments 2015-09-15 10:43:17 -07:00
Seth Alves
d874c9b382 snip out tractor beam 2015-09-14 14:20:49 -07:00
Seth Alves
f4aad05621 reduce radius of hand-intersects-object test. fix lifetime of laser line 2015-09-14 14:07:16 -07:00
Seth Alves
f51f17b267 Merge pull request #5775 from ericrius1/paintCan
Paint can
2015-09-11 12:34:44 -07:00
ericrius1
0a46db60ac spawning particles on grab and deleting on release, with a lifetime, for better cleanup of particles 2015-09-11 12:01:01 -07:00
Philip Rosedale
93261976c0 Merge pull request #5763 from hyperlogic/tony/squeeze-hands-improvements
Improvements to squeezeHands.js
2015-09-10 15:34:52 -07:00
ericrius1
66a4ff752c cleaning up lifetime calc 2015-09-10 09:01:51 -07:00
ericrius1
9ba681dd7f fixed way lifetime on pointer entity is updated 2015-09-10 08:59:05 -07:00
Anthony J. Thibault
839047e583 Improvements to squeezeHands.js
* Account for controller dead spot. This helps us to see first few frames of the opening animation
  and the last few frames of the closing animation
* Added a small amount of smoothing on the triggers
* Fixed bug when controllers were closed quickly and the animation frame was never getting set,
  because frame and lastFrame were equal.
* Changed animation urls to Ozan's latest.
2015-09-09 21:46:35 -07:00
ericrius1
5025030726 added lifetime to pointer, default grab behavior now honors objects initial position and rotation 2015-09-09 14:24:30 -07:00
ericrius1
572b120bf0 removed print statements 2015-09-08 15:57:31 -07:00
ericrius1
7133fc94f5 hydraGrab now grabs entities based on how they want to be grabbed (through setting of userData field with a key called spatialKey 2015-09-08 12:54:02 -07:00
Brad Davis
a8b5336e02 Merge pull request #5709 from ZappoMan/breakdanceToy
next wave of breakdance work
2015-09-03 14:55:04 -07:00
Brad Hefta-Gaub
44c554895d next wave of breakdance work 2015-09-03 14:33:25 -07:00
ericrius1
ebe5818c84 relative path 2015-09-03 14:09:01 -07:00
ericrius1
fa42334430 added userData manipulations to grab script 2015-09-03 11:30:44 -07:00
ericrius1
d303c7e119 only add actions to physical objects 2015-09-02 16:45:50 -07:00
ericrius1
1e6198cf59 update dhydra grab to grab near and far objects, and removed grabbing logic from toybox.js 2015-09-02 11:29:37 -07:00
Brad Hefta-Gaub
542b124146 first cut at breakdance toy 2015-08-27 16:12:33 -07:00
Brad Davis
380b0cb23c Removing tabs from our javascript and C++ 2015-08-24 15:26:46 -07:00
SamGondelman
b77de1b598 added fists to toybox 2015-08-07 18:07:14 -07:00
SamGondelman
23fea1f221 working on toybox script, squeezeHands, and default mappings 2015-08-07 16:59:50 -07:00
Sam Gondelman
3256e30f02 toybox script 2015-08-05 18:54:08 -07:00
Howard Stearns
5114f82dca Fix https://app.asana.com/0/32622044445063/38213714069516 2015-06-23 12:07:01 -07:00
ericrius1
cf579ab275 fixed bullet size to be smaller 2015-06-23 09:52:29 -07:00