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This makes the accessible for controller mapping and to JavaScript. Added 'neuronAvatar.js' as an example of reading joints from the neuron and setting them on the avatar. NOTE: the rotations are currently in the wrong coordinate frame. |
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.. | ||
gamepad | ||
hydra | ||
leap | ||
neuron | ||
oculus | ||
RealSense | ||
Spacemouse | ||
controllerMappings.js | ||
handControllerGrab.js | ||
handPosesDebug.js | ||
reticleTests.js | ||
rightClickExample.js | ||
squeezeHands.js | ||
toybox.js |