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It attempts to adjust the hips so that the avatar's head is at the same location & orientation as the HMD in world space, however it's fighting with the internal c++ code that also attempts to adjust the hips as well. |
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.. | ||
gamepad | ||
hydra | ||
leap | ||
neuron | ||
oculus | ||
RealSense | ||
Spacemouse | ||
controllerMappings.js | ||
handControllerGrab.js | ||
handPosesDebug.js | ||
philipsVersion.js | ||
proceduralHandPoseExample.js | ||
reticleHandAngularVelocityTest.js | ||
reticleHandRotationTest.js | ||
reticleTests.js | ||
rightClickExample.js | ||
squeezeHands.js | ||
toybox.js |